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[FIXED] Basic Machines when they got interrupted, while having the Running Possible Circuit on them, were not restarting as soon as possible, unless you inserted somethign that would match the recipe. [FIXED] A ton of Bugs regarding the recharging from IC2 Battery Armor Pieces. [FIXED] Several Issues that happened when no version of IC2 was loaded, and reworded the Requirements List on the Download Page to reflect this fix. [FIXED] Engines were not working with the Adjacent Machine ON/OFF Functionality. [CHANGED] Clay Jug and Clay Measuring Pot Recipes now require the Rolling Pin to be made aswell (in order to flatten the Clay easier before shaping it). [CHANGED] Flint Tools, except for the Pickaxe, the Sword and the Club, can now be made in a 2x2 Grid (I made every Flint Tool only require one Stick/Bone, just like regular GT6 Tools do, since those are also 1xHandle + 1xToolHead) [CHANGED] Sneaking while rightclicking a Dust Funnel with a Monkey Wrench will now cycle backwards through its Modes. [ADDED] Battery Boxes can now finally charge and decharge IC2 Items, I made the Tier conditions very loose, so you can do MV Stuff in LV and vice versa. Note, that Energy and Lapotron Crystals will not work in them and are blacklisted. However the Armor Pieces are not blacklisted. [ADDED] Jugs and Measuring Pots can now fill Growthcraft Rice Paddies with Water by clicking the Rice ontop of the Paddy. It will reduce the Water content by up to 70 Liters for a fully dry Paddy. [ADDED] Brown Clay Blocks, aside from being Brown-Orangeish they are almost exactly like normal Clay Blocks. This variant is slightly different as it contains Potassium instead of Sodium. The Lithium Content stays the same as the one of regular vanilla Clay. It is possible to generify any Brown Clay into vanilla Clay, what essentially would be able to turn its Potassium into Sodium, but that would be pointless considering how infinite Sodium is through Ocean Water. [ADDED] Clay "Veins" below Grass in Plains and Savanna alike Biomes (Independant from the Ore Vein Generation Grid). It will generate 3 times more often with Brown Clay than with Vanilla Clay. So you can now have large 48m x 48m Clay Mining Pits that are at most 7m deep. I did this also because Clay is annoying to acquire when digging for it in Water, and because Bricks look nice as Building Material. Also also, Mesas shouldn't be the only Biome where you can get Mass amounts of Clay for Clay Dust. [ADDED] Mud Blocks, which will slow down anyone walking on them and are Spade compatible. Swampwater will turn all adjacent Dirt or Grass Blocks into Mud Blocks when updated or freshly generated. You can Plant Sugarcanes on Mud even without an adjacent Water Source. [ADDED] A Prototype for Berry Bushes (Prototype as in no Crossbreeding System what-so-ever for now, they DO Generate). The one you can get from the Creative Menu does not have a Berry assigned to it, just rightclick the Bush with a Berry of your choice to set it. There is no benefit in attaching a Berry Bush to another, it just looks better and has a smaller Size, while giving exactly as much as a regular sized Bush. They will generate in Forests and Plains with random Berry Type.

[FIXED] Jugs and Measuring Pots crashing when rightclicking a TileEntity while filled with Water and with IC2Classic being installed instead of IC2exp. [FIXED] Club did not give Time to Strike Achievement. [CHANGED] You can now only drink from placed Jugs if you click their Top. [ADDED] Jugs, Cups and Measuring Pots now get filled with Water when they are in the Rain. [ADDED] Jugs and Measuring Pots can now fill Growthcraft Rice Paddies with Water, and that slightly more efficiently than Buckets, but as a slight downside not in a 3x3 Area.

[NOTE] Before Updating to this Version it is advised to Update to 6.05.26 or 6.05.27 first for making sure the last Slot in the Cutter doesn't get filled with the Fluid Display Item. (I added one more Output Slot to it for the Bark) [REMOVED] The old 2D Measuring Pot and it's corresponding Item, that I once planned to use more, but that Idea got replaced entirely by 3D Fluid Containers instead. [CHANGED] Flint Tools can now not only be made with Sticks but also with Bones. [IMPROVED] Ore Byproduct List in NEI. [ADDED] Coal and Graphite Ores can now be bathed in HF to get more Graphite out of them. [ADDED] A Ceramic Jug for early drinkable Fluid Storage, that stores up to 2000L (can be filled by clicking Fluid Blocks, but won't place them in World). Also changed the Measuring Pot Recipe to no longer require a Bending Cylinder. [ADDED] A Club (weapon) so that Bear989 can go full Caveman on Mobs with slightly higher Damage than a Sword. It works like a slow Pickaxe too, and it costs 6 Units of Material and crushes Blocks, just like the Hammer. [ADDED] Ore Blocks for PFAA Stones, even though GT6 disables Ores per default if PFAA is loaded. It somehow only grabs the 16x16 Textures when copying them. I guess that is some weird PFAA Render thing and therefore not really something to fix on my side without way too much effort. [ADDED] Vanilla Furnaces now require some sort of Firestarter in their Recipe to be crafted. (Matches, Flint&Tinder, Flint&Steel, Fire Charges and Lighters work too) [ADDED] Cinnamon Tree, that has Cyan Planks. Instead of Bark it drops Cinnamon when being unbarked. The Cinnamon won't regrow though, so you can cut the whole thing down anytime. [ADDED] Tree Bark. It can be outputted in half the usual amount by the Cutter when cutting non-debarked Logs, and it counts as a Dust. It can be used for Wood Pellets too. [ADDED] Dry Bark Version of the Firestarter. Dry Bark can only be gotten from debarking Dead Logs (which do spawn even in Deserts). [ADDED] Random rotten, dry (dead), mossy and frozen Logs to the Landscape. They don't count as Logs for the OreDict, but they do have Planks (which do count for OreDict) 3 of them can be made using normal Logs in Machines. The Mossy ones spawn Mushrooms and Harvestcraft Mushroom Gardens ontop of them. So the original Mushroom Gardens, that don't really generate that nicely looking, could be disabled. [ADDED] Wood Beams for MC, IC2 and GT6 Logs, which are basically just Logs without Bark on them. Only used in Processing (gives +1 Plank) and as Decoration, not gonna do anything with Physics on them. They can be made by rightclicking a compatible Log with a Saw, Knife or Axe, the Axe only losing half as much durability as the others. Works with most Wooden Logs of other Mods, but will only result in a generic looking Wooden Beam (I tried my best to at least let the rotation match after rightclicking). [ADDED] Hydraulic Debarker. It is debarking Logs to not only get more Bark for your Bite, but also more Wooden Planks from your Logs in the Sawmill. It does work on all modded Logs too, but will only output a "generic" debarked Log in those cases that will give you a "generic" Wooden Planks Block. It has a left to right configuration in regards of Input and Output like the Sawmill, while auto-accepting Water from the top and rotation Power from the back.


[IMPROVED] Some of the Swampwater and Oceanwater Worldgen. Also fixed Lighting in newly generated Oceans and Swamps, because Minecraft was very retarded. [ADDED] Dryer Recipe for Swampwater (less efficient in making distilled water than literally anything else, but it makes Dirt!)

[FIXED] Lighting Issues in GT6 Dungeons, if they somehow aren't fixed in NEWLY GENERATED ones, please tell me. [REMOVED] The Recipe for the Actually Additions Fermenting Barrel, because it should not be THAT stupidly easy to make Oil. [REMOVED] The Supporter Lists are now no longer attempting to connect to Dropbox, if the normal connection to the GT Website fails (what never happened so far, but hey I'm paranoid), since the Dropbox Links are invalid anyways, because Dropbox sucks. [CHANGED] Doubled the amount of Samples in the Prospecting Behavior of Hammers. Note that Sample Count has nothing to do with the Range! The Range is still the same (as in dependant on the Tool Quality). [CHANGED] Ice Cream Recipe to require Cream instead of Milk. Also added Honey Ice Cream. [IMPROVED] The Nether portal Room now contains a Chest with matches and some Nether related Items, as well as a Netherwart Farm on the Walls to left and right. [IMPROVED] The Workshop Room now has a Bookshelf that is guaranteed to contain all the Main GregTech Manuals. [ADDED] Fat Stat to the now five Food Stats a Player can have (it's about Blood Fat, not Body Fat :P), which will cause a Heart attack if it gets too high (like if you eat 2 Bars of Butter in a row or something stupid like that). [ADDED] Twilight Forest Portal Room to the GT6 Dungeons (the Portal is not lit, but it is ready to just throw the Diamond in to activate it). It can only spawn if there is a Nether Portal or End Portal already and Twilight Forest is installed. There is also a Chest containing a Diamond, 16 Liveroots and a Twilight Forest Portal Manual (for people who dont know how to throw a Diamond into that Water Pool). [ADDED] Mystcraft Library Design to the GT6 Dungeons if Mystcraft is installed. Also added a Myst Portal Room, which can only spawn if an End Portal Room already exists. [ADDED] Dirty Water to Swamps. Remember Ocean Water? Dirty Water is similar, but won't spread towards Air and will fill Bottles and Buckets with Dirty Water. [ADDED] Ore Block variants for Granite/Diorite/Andesite of Chisel and Et Futurum, Marble/Limestone of Chisel and Abyssal/Quarried Stone from Railcraft. [ADDED] Medicine Bottles which are always drinkable regardless of Hunger Bar State. There is the healing kind with 20 Hearts, so it's useful for people who have more than 10 Hearts. And the Hunger Bar reducing kind aka Laxatives, which remove 10 Hunger/Saturation (and no, I will not add anything other than the Hunger Effect to the consumer of it!).

[COMPAT] GT6 Shovels can now place Rice Paddies in Farmland, just like vanilla Shovels, and GT6 Wooden Buckets can fill them with Water (they apparently were already able to do that before). [FIXED] Gas Burners not working with the Adjacent ON/OFF Feature due to me forgetting about that Block. [CHANGED] You can now fill Wooden Buckets with Distilled Water, this however will un-distill the Water.

[COMPAT] Growthcraft Community Edition is now more compatible. Like its Bamboo can now be used in a Coke Oven (I also added a Recipe for Biomes O'Plenty Bamboo for this purpose aswell) [FIXED] MV and HV Chainsaws consuming way too much Energy for Treecapitation. [FIXED] Control and Detector Covers which are placed on Universal Extenders which are placed on formed Multiblock Parts were not working, because the Multiblock Part didn't implement the Interface for that. [FIXED] Bottom Texture placement on the Multiblock Centrifuge being Mirrored along the Z-Axis. [FIXED] A Bug where Supporter Certificates were not given to people, who had a full Inventory at the time they were supposed to receive it, it will now wait until there is a Slot free for the Certificate to spawn in. You can delete "gregtech/certificates.support.dat" from your Save File if you want to reset the "already given" status for all Players. [FIXED] Oceanwater Block Render Issues with all the things (namely Underwater Plants), because Forge AGAIN royally fucked up the Logic behind certain checks, such as "shouldSideBeRendered" where it first checks "if (Block is not this) then abort checks" before performing the checks for "all the non-this blocks that could be there", resulting in absolute failure. Sadly I cannot fix that in other Mods, that add Fluids. [FIXED] Honey, again... Apparently there are now THREE fucking kinds of Honey in MC: Forestry Honey because they wanted to be different and chose to change it's name to "for.honey" (that was ages ago, but is still annoying as fuck), Biomes O'Plenty Honey because it uses the proper name that Forestry used originally ("honey"), and GrowthCraft Honey that wanted to be EXTRA SPECIAL and chose "grc.honey", because we obviously "don't" get serious compatibility problems, when there is multiple different kinds of Honey... [FIXED] Milk, for the same reason as Honey, since GrowthCraft wanted to be SPECIAL and chose "grc.milk", while Forestry and MFR used "milk"... [FIXED] Transformers and Battery Boxes turning on/off due to adjacent Machines auto-turning on/off when active/inactive. [FIXED] IC2 Machines not exploding when being overvolted by a GT Energy Emitter. Note, that it uses the GregTech Tiers of Voltage, so 64 EU/t is still fine for a 32 EU/t Machine, while 65 EU/t would blow it up for example. [CHANGED] Chocolate can now be fed to Pets. I don't say it's a good Idea, I just say it is possible now. [ADDED] Printer Recipes for Forestry Stamps and Letters. They are overall cheaper than the Crafting/Carpenter Recipes. Also some of them enable different Materials to be used, such as Silver, Zinc, Bismuth or Lead. It does check if the Stamp is even craftable before adding the Recipe. [ADDED] Butter and Salted Butter. Currently a Mixing Bowl and Centrifuge Recipe with Heavy Cream. [ADDED] Beet Juice (will be required instead of Beets for Distillation into Sugar) [ADDED] White and Red Grapes, with Crops, Juices, Smoothies, Wines and everything, simply because Growthcraft has Red Grapes and I only had Green and Purple. (also updated the Raisin Cookie/Dough Textures to reflect this colorful addition) Now Growthcrafts Grape Juice is the Purple one, Binnies old Grape Juices are Red and White, while the Green Grape Juice/Smoothie/Wine is just a GT6 thing now. Also Purple Grape Juice now turns into Ricardo Sanchez, what is a Wine that is named veeeeeeeery similarily to a character in Rick&Morty. I got that Idea, because I literally saw a Bottle of it at home. (because people are gifting random Bottles of Alcohol to others during Holidays, that no one ever drinks, or that just get re-gifted) [ADDED] It was time that those get a bit updated, so GT6 Strongholds now spawn with the following Stuff: Colored Porcellain Cups and Coins in the Barracks and Libraries*, some of the Cups even being filled with a random Drink. (* = only with the Thaumcraft Library Design, Cups in any Library Design always have stretched Night Vision Potions, because that makes total sense, being a place where you need your eyes to read stuff) A new un-lit Nether Portal Room, similar to the already existing End Portal Room. (Does not always have to generate) The Crate Room now also contains Barrels and Drums with useful raw Materials (including Stainless Drums full of different kinds of Raw Oil). A Room with a Pool and random Glowtus Pads in it, which can contain up to 4 Chests with the Bonus Chest Loot. Barrels full of some randomly selected Drink for the Default Rooms. They can be Ironwood Barrels 33.3% of the time, and Purple Drink is the most likely Stuff contained in them compared to the others. A WaterDrum+Taps+Funnel+MixingBowl+Cauldron+BathingPot-Setup for the Default Rooms. A Corner to the Default Room, where there is the Safe, 3 Chests, a Crafting Table, a Mortar, some Coins, a Measuring Pot, an Advanced Crafting Table and 2 Mass Storages, which contain the Cobblestone Variant of the 2 Blocks that the Structure is made of (in order to make it easier to expand the Area) The T-Intersections in Corridors now have a few Coins and a Cup with a random Drink.

[COMPAT] Actually Additions Stuff is a bit more supported now. (The 6 Crystals have fitting Materials now, and they can also be done in the Replicator as a special Recipe)
[COMPAT] Binnies Mod Version pre-15 is supported now, but I wouldn't recommend updating to that one, unless you read its changelog and decide that you want it. You can just stay pre-14 with Binnie-Patcher, because pre-15 removes a ton of stuff such as all the Drinks, I will support both as far as possible.
[COMPAT] Balkon's Weapon Mod is now better supported.
[FIXED] Heavy Cream and Coconut Cream can now be made in a GT Mixing Bowl using a Stick made of Sealed Wood (stick not consumed in process).
[FIXED] Sharpening Recipes for Galvanized Steel and other coated Stuff for Ingot->Rod and similar are now gone (since they didn't make sense)
[CHANGED] The GT6 Oven now works slightly faster and consumes 256 HU per process instead of 400 now.
[CHANGED] Scanners now give more and better Data of the clicked Blocks.
[CHANGED] Debug Items in GT6 Blocks will prevent non-creative Players and Automation (such as Hoppers) from taking them out of their Slots, and Debug Items will not drop when the Blocks are broken.
[ADDED] Crops and Bales for Rye, Oats, Barley and Rice. The Bales won't dry or rot in-world, just like vanilla Wheat Bales won't, so it's safe for decorational use.
[ADDED] Grass Bales will show in their Tooltip if they will dry or rot.

[COMPAT] Et Futurum Stuff, like GT6 Shovels making Grass Paths, and some minor Recipes.
[FIXED] a Crash with Dual-Hotbars Mod.
[FIXED] a Bug where too small Energy Packets were not accepted but they didn't dissipate either, resulting in Transformers getting stuck sometimes.
[FIXED] Regular and Debug Scanner not scanning anything other than Crops, because the Cropnalyzer Behavior overrides everything.

[COMPAT] Actually Additions Stuff is more supported now.
[COMPAT] Big Reactors Stuff should be more compatible now. Also has Ore Processing Recipes similar to the Uranium/Uraninite related chain.
[FIXED] Crucible Temperature, when inserting things hotter than the Crucible itself, doesn't instantly rise to the Temperature of the inserted Object anymore. (This makes making Obsidian Tools require a Burning Box or Heater below to run)
[FIXED] GT Leaves should now respect the Fast Graphics Mode.
[FIXED] Tools that can place Torches on Rightclick (Pickaxes, Shovels, Drills etc) can now place Glowstone Torches from Galacticraft.
[CHANGED] If Actually Additions is installed, the IC2 Coffee Crop will switch to using the AA Coffee Beans.
[CHANGED] Peanut Butter Recipe, so that Peanuts will output Nut Oil in Squeezer and Juicer again.
[ADDED] Underground Biomes Rocks can now be generified into Vanilla Stone and Cobblestone.
[ADDED] Boxinator can now make Scrapboxes and the Unboxinator now has a Fake Recipe in NEI for Scrapbox unboxing.
[ADDED] The Large Steam Turbine now accepts Steam coming in from any of the 9 Frontmost Blocks, including from the Sides of those Blocks, meaning that you can now place them in a way that makes the Turbine visible (note: I still didn't do the Front Texture thingy properly). (note2: this Change doesn't affect the Distilled Water Output or any already existing or showcased Setups)
[ADDED] The Sifter now gives Bait from Mariculture for all kinds of different Dirt Blocks, except Mycelium.
[ADDED] Portable Scanner (works for Crops) and Debug Scanner back. The Debug one has Infinite Energy too.
[ADDED] Portable Cropnalyzer, which is cheaper than the Portable Scanner, but only scans IC2 Crops.
[ADDED] Electric Trimmer, which is working like an Electric Branch Cutter.
[ADDED] Vanilla Cauldrons can now be filled with the Tap.
[ADDED] Spades which can Silk Harvest Grass, Mycelium, Clay and Podzol. They are also faster than Shovels on said Materials (and faster on Dirt too).

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