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[COMPAT] Actually Additions Stuff is a bit more supported now. (The 6 Crystals have fitting Materials now, and they can also be done in the Replicator as a special Recipe)
[COMPAT] Binnies Mod Version pre-15 is supported now, but I wouldn't recommend updating to that one, unless you read its changelog and decide that you want it. You can just stay pre-14 with Binnie-Patcher, because pre-15 removes a ton of stuff such as all the Drinks, I will support both as far as possible.
[COMPAT] Balkon's Weapon Mod is now better supported.
[FIXED] Heavy Cream and Coconut Cream can now be made in a GT Mixing Bowl using a Stick made of Sealed Wood (stick not consumed in process).
[FIXED] Sharpening Recipes for Galvanized Steel and other coated Stuff for Ingot->Rod and similar are now gone (since they didn't make sense)
[CHANGED] The GT6 Oven now works slightly faster and consumes 256 HU per process instead of 400 now.
[CHANGED] Scanners now give more and better Data of the clicked Blocks.
[CHANGED] Debug Items in GT6 Blocks will prevent non-creative Players and Automation (such as Hoppers) from taking them out of their Slots, and Debug Items will not drop when the Blocks are broken.
[ADDED] Crops and Bales for Rye, Oats, Barley and Rice. The Bales won't dry or rot in-world, just like vanilla Wheat Bales won't, so it's safe for decorational use.
[ADDED] Grass Bales will show in their Tooltip if they will dry or rot.

[COMPAT] Et Futurum Stuff, like GT6 Shovels making Grass Paths, and some minor Recipes.
[FIXED] a Crash with Dual-Hotbars Mod.
[FIXED] a Bug where too small Energy Packets were not accepted but they didn't dissipate either, resulting in Transformers getting stuck sometimes.
[FIXED] Regular and Debug Scanner not scanning anything other than Crops, because the Cropnalyzer Behavior overrides everything.

[COMPAT] Actually Additions Stuff is more supported now.
[COMPAT] Big Reactors Stuff should be more compatible now. Also has Ore Processing Recipes similar to the Uranium/Uraninite related chain.
[FIXED] Crucible Temperature, when inserting things hotter than the Crucible itself, doesn't instantly rise to the Temperature of the inserted Object anymore. (This makes making Obsidian Tools require a Burning Box or Heater below to run)
[FIXED] GT Leaves should now respect the Fast Graphics Mode.
[FIXED] Tools that can place Torches on Rightclick (Pickaxes, Shovels, Drills etc) can now place Glowstone Torches from Galacticraft.
[CHANGED] If Actually Additions is installed, the IC2 Coffee Crop will switch to using the AA Coffee Beans.
[CHANGED] Peanut Butter Recipe, so that Peanuts will output Nut Oil in Squeezer and Juicer again.
[ADDED] Underground Biomes Rocks can now be generified into Vanilla Stone and Cobblestone.
[ADDED] Boxinator can now make Scrapboxes and the Unboxinator now has a Fake Recipe in NEI for Scrapbox unboxing.
[ADDED] The Large Steam Turbine now accepts Steam coming in from any of the 9 Frontmost Blocks, including from the Sides of those Blocks, meaning that you can now place them in a way that makes the Turbine visible (note: I still didn't do the Front Texture thingy properly). (note2: this Change doesn't affect the Distilled Water Output or any already existing or showcased Setups)
[ADDED] The Sifter now gives Bait from Mariculture for all kinds of different Dirt Blocks, except Mycelium.
[ADDED] Portable Scanner (works for Crops) and Debug Scanner back. The Debug one has Infinite Energy too.
[ADDED] Portable Cropnalyzer, which is cheaper than the Portable Scanner, but only scans IC2 Crops.
[ADDED] Electric Trimmer, which is working like an Electric Branch Cutter.
[ADDED] Vanilla Cauldrons can now be filled with the Tap.
[ADDED] Spades which can Silk Harvest Grass, Mycelium, Clay and Podzol. They are also faster than Shovels on said Materials (and faster on Dirt too).

[FIXED] Transformers somehow emitting alternating current of twice their supposed Voltage.

[FIXED] Batteries not being able to emit that last tiny bit of charge that is left over, even though they theoretically should be able to.

[FIXED] Batteries and Tools effectively only having half the Electric Capacity due to both charging and decharging doubling up the Energy amount inside the Battery. (this cancelled out each other, meaning it was non-exploitable)

[FIXED] Transformers in inverted Mode QUADRUPLED the Energy out of nothing since last update, if it didnt get limtied by its internal Storage to do so.

[FIXED] Cables no longer count Packets that aren't actually transmitted towards burning the Wires.

[IMPROVED] The Generifier now has the ability to process multiple times in parallel similar to the Coke Oven, making it 100 times faster (not a joke, I made it able to process the same Recipe up to 100 times in one go). This should massively reduce the need for multiple Generifiers in Generic Juice Production (even though I made Generifiers a bit more useless with another improvement below).

[IMPROVED] Juices don't have to be generified anymore in order to use them in a Fermenter for Biomass.

[CHANGED] Battery Boxes can now charge/decharge Batteries with 2 Amps, IF THE BATTERY ALLOWS IT. All current Batteries will NOT allow it.

[CHANGED] The amount of Juice that you get for each Fruit (most of the time increased). And GT Juice => Forestry Generic Juice is now always 1:1.

[ADDED] Boxinator and Unboxinator can now handle 9 Dusts/Ingots/Gems/Plates/GemPlates <=> Storage Blocks.

[NINJA-FIXED] Transformers in inverted Mode were not accepting Energy properly, leading to most Solar Flowers being broken.

[COMPAT] Et-Futurum Jump and Lingering Potions are now brewable by GT6 means.
[FIXED] Distillation Recipes for Potions+Glowstone/Redstone/Gunpowder and similar related Stuff were missing.
[FIXED] Some Honey related Compat Stuff, also made my Wooden Buckets fillable with Honey now.
[CHANGED] Pump Covers when placed on Fluid Pipes, will automatically set themselves to input into the Pipe instead of emitting from it per Default. Same for Conveyors and Item Pipes.
[CHANGED] Singleblock Dynamos now have a 31.25% Loss, instead of a 25% Loss. This does reduce the Output of them, so check your Setups if they are slightly fragile. (Input values remain unchanged, so no explosions)
[CHANGED] back the Honeydew fermenting Recipe for Biomass, since it doesn't collide with Mead anymore. Honeydew also makes the fermenting even faster than Honey.
[CHANGED] Fermenter Recipes that don't need an Item Input now require a Selector Tag in order to work. Barrel based Fermenting will pretend a Selector Tag with value 0 exists. Most of Binnies Wines now have Recipes, including the generic Fruit Wine (since Selector Tags make it possible).
[CHANGED] IC2 Ores are disabled by Default now. (doesn't apply to IC2 Rubber Trees)
[CHANGED] price of Large Coil Blocks to only use 4x Annealed Copper Wires instead of 16x Wires.
[ADDED] GT Dynamite Sticks now automatically have Fortune II on them, meaning their Explosions will drop more Items.
[ADDED] Fireproof GT Planks and Logs can now be made using the Bath and Stretched Fire Resistance Brew. (at least until I add something equivalent to Refractory Wax)
[ADDED] Dense Versions of the Small Metal Tanks, that cost 9 times more Metal and have 4 times more Capacity.
[ADDED]
Multiblock Steam Turbines.
Their Tier pretty much matches the one of the Large Boilers.
They do emit 95% of their Distilled Water, unlike the smaller Variants.
It will void Distilled Water Overflow
The Front Texture is currently a bit Small, I know, it is supposed to span over the entire 3x3 later. Function was more important than form right now ;)
[ADDED]
Multiblock Dynamos.
Their Tier should completely match the corresponding Steam Turbines output.
The Efficiency is 75%, so their Loss is only 25%, so it is better than a small Singleblock Dynamo.

[COMPAT] RandomThings Spectre Iron is now a valid Material and Alloy, that needs to be created using the Crucible. And the Spectre Keys can be shelved now. [FIXED] Missing Texture for the Dye Fluids and C-Foam Fluids. (forgot to change the Filepaths inside my Code to reflect the renamed Texture Files) [FIXED] Missing Recipes for GT Rubber Saplings and Leaves to Latex. [FIXED] Color of my Meteoric Iron. [CHANGED] Leaves Scan Range for Logs to be much smaller yet still perfectly fitting for all GT6 Trees. (for example Leaves don't check for Logs above them anymore) [CHANGED] Tooltips now mention Funnel and Tap Compatibility if the Block doesn't have a GUI. [CHANGED] Crates can now no longer be opened via Crafting Recipe, inworld Crowbar usage is still possible ofcourse. [ADDED] Monkey Wrench Mode to the Electric Wrenches. Harvesting the Machines works in both Modes equally. [ADDED] Bottles for the 8 remaining Binnie Juices that didn't have one before. [ADDED] 25 Fruit Smoothies.

[FIXED] A Crash when Binnies Mods aren't installed.
[ADDED] Seed Oil and Fish Oil Bottles (also usable as cooking oil).
[ADDED] Missing Squeezer Recipes for some Fruits.
[ADDED] Rotten Grass can now be crafted into Forestry Mulch.

[WARNING] I changed quite a few Fluid IDs for Juices and other Beverages, namely the ones that overlap with Binnies ones (in order to only have one Fluid instead of 2 different but identical Fluids). Every related Fluid that isn't stored inside a GT Tank, GT Filter or a GT Bottle might get lost due to the renaming. The Change is that some GT Fluids now use the same Name as Binnies Fluids to have better compatibility, and less Fluids to take into account.
[NOTE] Savegames will say that there is 1 Item missing, that missing Item is supposed to be removed so don't bug me about it.
[IMPROVED] The Entire internal System regarding Fluids in Recipes and cleaned up a ton of Code.
[COMPAT] Added Food Stats to all of Binnies drinkable Fluids, so that they work with the Thermos Can and the Cups.
[FIXED] Simulate Parameter not being respected in GT Electric Items.
[FIXED] Asphalt now no longer needs to be like Soulsand to boost Speed. It works differently now, and won't glitch out anymore either. Slabs and Stairs next to it will work now too.
[CHANGED] Taps, Baths, Mixing Bowls and similar will now have priority to fill Bottles into the GT Variant of the Bottle, instead of choosing a random one depending on Mod loading order.
[CHANGED] Honeydew now ferments into Short Mead. This will cause some Fermenter Recipes which incorporate Honeydew and Biomass to be removed!
[CHANGED] Pizzas are now more nutritious than Burgers (aka they give more Food Bar), but less than the Sandwiches.
[ADDED] Some Fruit related Squeezing Recipes that were entirely missing.
[ADDED] Some of the Building Parts for the Dynamo, namely the Coil Blocks (there will be either 16, 18, 24 or 27 of those required for the Dynamo).

[FIXED] A few minor Issues.
[COMPAT] Binnies Juices are now compatible with most GT Stuff.
[ADDED] Recipes for Forestry Crates inside the Boxinator/Unboxinator
[ADDED] Tooltip to the Drain mentioning that it works infinitely in Oceans and Rivers.

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