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[FIXED] Metal Tanks using Pipe Textures by accident, don't worry your Multiblock Tanks will work fine, its just choosing the wrong Textures. [FIXED] Boules not having a Texture, because I had to rename something. [FIXED] If you killed Sheep while they were burning they dropped cooked Dog Meat instead of cooked Mutton. [CHANGED] GT Mutton will drop less likely if Harvestcraft is installed, due to the Harvestcraft Mutton Drops, but since the Harvestcraft variant drops far less often, it will still drop the GT variant. [CHANGED] GT Mutton will not drop at all if Et-Futurum is installed, due to it adding the Mutton of later MC Versions. All the mentioned Mutton Types are OreDicted properly now, this also fixes Scrapmeat not dropping in proper amounts for Sheep and Bighorn Sheep. [ADDED] The Questing Ram from Twilight Forest will drop a lot of Mutton when killed, but maybe you should do the Quest first before doing that, you don't have to but it would be a waste.

[COMPAT] Some more Advanced Rocketry things. (Its Rolling Mill and its Cutting Machine aren't needed anymore, as I added Recipes for my Machines)
[COMPAT] Some GalaxySpace things.
[FIXED] Silicon Tiny Gem Plate Recipe overlap with a Recipe I added for Advanced Rocketry.
[ASDFED] A reference to the 10th install of a short movie, that was stuck in my mind since a while. XD (I added Mutton from Sheep and TF Bighorn Sheep basically)
[ADDED] Glowtus, a glowing variant of the Lily Pad (will emit Light). It generates in Jungles and close to Jungles (so Rivers next to Jungles for example). Is Part of Dungeon Loot too.
[ADDED]
Large Boilers.
They mostly behave like the normal Boilers.
They need a 3x3x3 Hollow of Dense Metal Walls with a 3x3 of Heat Acceptors below.
Right now its kinda pointless to make anything beyond the Stainless Boiler, because there is no Burning Boxes strong enough for the other Boilers (guess what gets added soon), and you already need 8 Dense Burning Boxes for the Stainless Boiler.
If one Block of the Boiler is broken while the Boiler is under Pressure, the whole thing will blow up!

[FIXED] Thermos and Cup not working properly with AppleCore. [FIXED] Material ID Conflict making Trinitanium unobtainable. [CHANGED] Old Measuring Pots will automatically turn into the new ones, once they are empty, no crafting needed to change them anymore. [CHANGED] Bathing Pots are now able to actually fill/empty the new Measuring Pots and Thermos Cans, if you click on their border or their non-top sides.

[COMPAT] Some GalactiCraft and Advanced Rocketry things. (The Galacticraft Compressor isn't needed anymore due to me adding Recipes to my own Compressor)
[FIXED] new Measuring Pots not working properly.
[CHANGED] Measuring Pots and Thermos Cans can now be directly rightclicked to fill or empty Fluid Containing Items from them.
[CHANGED] And they now work as adjacent Tank for Adv Crafting Tables and similar, just like Barrels, Drums, Plastic Cans, Bathing Pots and Mixing Bowls do already.
[ADDED] A Porcelain Cup. It is a Dungeon Loot for now. It can hold 1 Drink and isn't stackable, but it can be placed in world aswell, like the Thermos Can.
[ADDED] GregTech Saplings to Dungeon Loot. This makes sure that people with custom Worldgen can still get the Trees. (Note: I also spawn the currently unused Saplings in them aswell, they might be worth keeping if you find them)
[ADDED]
4 Types of Grass Bales (similar to Hay Bales). Normal, Dry, Moldy and Rotten.
The Normal and Moldy Grass Bales will change depending on environment, while the Dry and Rotten ones will stay like that forever.
Sunny and dry Areas will dry normal Grass, wet Areas will make it moldy and later rotten.

[NINJA-FIXED] Old Measuring Pot being considered a Container Item.
[FIXED] The Pellet => Compressed Planks Compressor Recipe being missing.
[ADDED] Thermos Can can be filled with a Funnel ontop of it (sides won't work in that case, for logical reasons).
[ADDED] A 3D placeable/paintable variant of the Measuring Pot with visible content (replaces the old one, but won't auto-convert, so you need to craft it into the new one). It can be used for everything the old one can be used, such as watering Crops or picking up Fluid Blocks.

[FIXED] Eating/Drinking Speed of Items.
[FIXED] Willows growing all the way to the ground, ruining eventual Sapling placement.
[FIXED] Changed Pumps to use Linked Lists instead of Array Lists, might help in case of large Bodies of Water. Also improved removal of vanilla Fluid Blocks.
[CHANGED] Some Blocks can be broken by Hand now. Namely the Thermos, the tiny Funnels and Taps.
[CHANGED] The Recipe for Compressed Wood Plates now uses Pellets (see below) instead of Wood Pulp.
[ADDED] Wood Pellets made with Wood Pulp and Glue in a Mixing Bowl. Also Glue can now directly be burned in a Liquid Burning Box, but for less than you would get for making Pellets with it.
[ADDED]
Blue Mahoe Tree. (Blue Planks)
The Leaves will drop Sticks in addition to Saplings when broken, similar to Willows.
[ADDED]
Thermos Can.
You can store up to 16 Drinks in it (4000L), and it is not stackable.
It can be placed in World using sneaking, and rightclicked to drink from it, kinda like the vanilla MC Cake.
But you do not have to place it in order to drink from it, it works like normal Bottles if you don't sneak.
Since it can be placed, you can also paint it if you want.
Rightclicking on a Tap can fill it like any other Bucket or Bottle, just like the Canning Machine.

[FIXED] Mekanism Salt Block Crafting with 4 Dusts instead of the normal 9.
[ADDED] GT Trees to the Forestry Multifarm API. It might work now. I will let Bear do that Test.

[COMPAT] Some PneumaticCraft and Magneticraft things.
[CHANGED] GT molten Plastic is now the same as PneumaticCrafts molten Plastic.
[ADDED] Peanut Crop, Peanuts and Peanut Butter.
[ADDED] Fireproof variants of GT Logs, Planks and Slabs if you got Refractory Wax.
[ADDED]
Willow Tree (Green Planks)
It gives more Charcoal and Creosote than regular Trees in the Coke Oven. The same amount as the Greatwood Logs of Thaumcraft btw.
The Leaves will drop Sticks in addition to Saplings when broken.

[NINJA-FIXED] Rightclicking Tree Holes with empty Hand causing crashes.
[FIXED] Some Wood Related things.
[ADDED] Slabs for the Planks, just like the Slabs for GT Stones, Asphalt and C-Foam.
[ADDED] Magnifying Glass can check the Fluid in Burning Boxes.

[COMPAT] More Binnies related Recipes.
[FIXED] Bottom Textures of Blocks being somehow Z-Mirrored
[ADDED] Fluid-O-Meters and Bucket-O-Meters can now scan for Fluid Blocks and not just Tanks.
[ADDED] Sap/Resin Bag for collecting Resin and Sap from Trees. Won't work on IC2 Rubber Trees btw, that would be way too OP.
[ADDED]
My own Set of Trees and Planks.
The Trees have an advanced form of Leaf Decay, which is only slightly slower than the Faster Leaf Decay Mod, but MUCH faster than vanilla. Up to five Seconds for all of the Leaves to drop, to be precise.
Every Tree got corresponding Planks, including the Rubber Trees.
The Planks and the Logs are Spawnproof, so you can build in dark places with them.
I won't tell where most of the Trees are. But I know a Mod adds a Maple Forest Biome, well you can guess what is in the List of possible Biomes for Maple Trees.
Trees added so far: Rubber (Yellow Planks), Maple (Red Planks)
[ADDED]
Compressed Wooden Planks made of 2 Wood Pulp in a Compressor.
[ADDED]
Rubber Tree, similar to the IC2 Rubber Tree, but I fixed some things with it.
It has only one Resin Hole and that Resin Hole is always at a point where you don't have to shear off Leaves to get to it.
The Resin Hole itself requires NATURAL Rubber Leaves in the shape of a natural Rubber Tree above it in order to produce Resin. At least 60 of 86 possible Leaf Spots have to be used. You cannot just shear the Leaves and place a bunch of them around it like in IHL, those would not be natural.
Every 30 seconds there is an up to 10% chance of Resin spawning in an empty Resin Hole. The chance goes lower the more Leaves get destroyed.
It will prefer to drop IC2 Resin if available.
The Resin Holes can easily be harvested by simply rightclicking them. No Treetaps needed.
[ADDED]
Maple Tree.
It can be tapped for Maple Sap using the Hand Drill (yep, needs an electric Drill for now :P). Only the top-most tapped Hole will work properly, so you cannot multi-tap it.
The tapped Hole itself requires NATURAL Maple Leaves in the shape of a natural Maple Tree above it in order to produce Sap. At least 250 of 306 possible Leaf Spots have to be used. You cannot just shear the Leaves and place a bunch of them around it like in IHL, those would not be natural.
Every 30 seconds there is an up to 10% chance of Sap spawning in an empty Sap Hole. The chance goes lower the more Leaves get destroyed.
The Sap can be used to make Sugar in the Dryer or Syrup in the Distillery.

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