使用提示
  • 单击一个日志展开日志详细信息
关于日志
  • 更新日志是百科模组资料分类的标准之一,所以老旧的日志也需要添加。
  • 编辑员可到后台对日志进行排序。
[ 进入管理模式 ]
[ 退出管理模式 ]

[REWRITE] The Worldgen Code of GT6 got improved a lot, and that did change quite a lot of internals on how my Worldgen works, including the Config Files. This will also let GalacticGreg crash very hard, due to the massive Changes I made (not that that Addon is needed anymore since I add that Compat myself now). [COMPAT] Galacticraft & GalaxySpace Moon and Mars now have GT6 Rocks in their Worldgen. Moon, Mars and Asteroids now have GT6 Ores. Mars and Asteroids even have Naquadah and Dilithium related Ores. Schematics and Keys now go into Book Shelves. Scanner and Printer can now copy NASA Workbench Schematics, and the Schematics can ofcourse be stored on USB just like Books. This is especially useful in Multiplayer since the NASA Workbench eats those things per Player. [FIXED] GT6 Dungeons were spawning in Twilight Forest and on other Planets (now they don't anymore). [FIXED] A Bug that caused an exponential Worldgen Loop. I don't know if that Bug was in 6.05.40 already or if it was purely in-Dev, but it's fixed now. (that damn Bug was the reason for wasting a shitload of my time) [CHANGED] AE Grindstone, because it is way too exploitable to use that thing the way it is (especially because it made Aluminium way too easy if Aluminium Ores are present). I decided to add a lot of Crop related Recipes to it, and kept the Quartz and some low Tier ones, but I removed ALL OTHER RECIPES in it. [CHANGED] Lead Armors from Thermal Foundation and Galaxy Space now count as Radiation Proof like a Hazmat Suit. (does not apply to IC2 Items that happen to be radioactive) [CHANGED] The Recipes for dyeing Blocks in the Bath now use less Dye. Using the Spray Cans is still twice as "Dye-Effective" as the Bath. [IMPROVED] Implemented AEs IMovableTile Interface on my TileEntities. Teleporting them should cause less Issues now.

[NOTE] Bear has Advanced Rocketry on his Server, and for some reason it turned off The Galacticraft Oxygen System, as if you have used the Config for that (and that caused by just updating GT6, it even fixes itself if you downgrade GT6). If that happens to you too, make sure to check everything Advanced Rocketry Config related, maybe it somehow gets ignored or corrupted. [COMPAT] Galacticraft Made most GT6 Blocks Sealable (Bricks, Glass, Concrete, Asphalt, Long Distance Wires, Dry C-Foam etc), Conditionally Sealable (for Slabs that are only sealable on one side) or Entirely Unsealable (Stone/Cobblestone/Mossy/Cracked variants of Rock, Wood of any kind, Bales, Wet C-Foam and ALL Machines). C-Foamed Wires and Pipes will always be sealable. Most Covers that aren't considered simple Attachments can seal things aswell, Canvas is NOT sealable so you need C-Foam behind it, Huge Pipes without C-Foam are NOT sealable either. [COMPAT] Galacticraft I made all shaped Crafting Table Recipes of Galacticraft use Plates (and the different variants of Copper/Iron/Steel) as a potential alternative to the Compressed Items, without messing up OreDict, in order to make Crafting less of a hassle. This does NOT apply to the Recipes inside the NASA Workbench or Machines. GT6 Batteries are now working to charge Galacticraft things. (I intentionally made GT6 Batteries not chargeable in GC Stuff, so it is one way) GT6 Wrenches now work on Galacticraft Machines. GC Machines can now be powered by GT6 EU. I tried my best to make it as lossless as possible, please don't use absurd Voltages like anything past HV. Bushes do count as Leaves for the Oxygen Collector now. Desh related Material Data Issues got resolved. Oxygen Tanks can now be filled in a Canning Machine (Taps on Drums are NOT Canning Machines, I won't make it THAT easy on you!) Blacklisted Oxygen Canisters for the Tap and some other things! The only GT6 thing that can fill those Canisters now, is the Canning Machine (emptying them via Funnel is no problem). [FIXED] All Aluminium Ores now crush into Alumina (and they drop twice as many crushed Ores now), and they cannot be smelted into Aluminium either, so even if someone doesn't disable Aluminium Worldgen from other Mods they still have to go through GT6 Aluminium Processing to make it useful (unless they use other Mods Machines to crush it). [FIXED] Low Tier Rotational Pumps were not working at all for some reason. [FIXED] GT6 Brown Clay and Mud were preventing Mobspawns ontop of them despite being "natural" Blocks. [CHANGED] The Wood Plate that is outputted by Recycling Recipes of Vanilla Objects got replaced by the "Generic Wood Plank" Block, so it is placeable now. Also all Planks can now be Crated, not just the Wood Plate ones. [CHANGED] Made Chisel Purpur Blocks compatible with Et-Futurum Purpur whereever possible, and removed the Chisel Purpur Block Recipe if Et-Futurum is installed. [CHANGED] Ender Bumblebees now have slightly different requirements if Et-Futurum is installed. They will in that case always require either Chorus Flowers or the Dragon Egg, anything else that they usually accept doesn't count then.

[FIXED] An Issue where a Message only meant for Bear and his Friends popping up for random people. [FIXED] Electrolyzer and Centrifuge not giving Byproducts in a lot of cases for Impure Dusts and Purified Dusts. [FIXED] Bumblebees can no longer attack Skeletons, since Skeletons are - well... Skeletons. [FIXED] Hand Drill not using Steel Rods (or was it Iron Rods? well one of them didn't work properly) to reinforce Bricks. [FIXED] Bumblebees won't spawn in Space anymore (Galacticraft etc). [CHANGED] The Hammer Prospecting only uses 1/10th of the Durability it used before. [ADDED] Liquid Oxygen (compatible with Galacticraft). And a Freezer Recipe for it. [ADDED] Rotors can now be made in the Welder. This also decreases their recycling Material amount by 1 Screw. [ADDED] You don't need to mix Salt and Water anymore to electrolyze Saltwater (but it's ofc still possible). Those two ingredients can be inserted directly into the Electrolyzer now without pre-mixing them. Rocksalt (KCl) works now too and produces the currently useless KOH in the Electrolyzer. [ADDED] Concrete and Reinforced Concrete Blocks. No Walk Speed Boost on Concrete. That is still Asphalts Job. The Concrete Recipe is Rock+Calcite+Ashes then mix the resulting Powder with Water and put it in the Dryer. The Reinforced Variant needs some sort of Iron or Steel Rod in the Dryer, or just use the Drill like for the Rock Types. The Default Color of Concrete is Light Gray and it can be painted easily. Unlike C-Foam it is not pre-colored, but you can autopaint it using the Bath and Dye on the dried Blocks, just like Asphalt. It has a very smooth Texture, much smoother than the Tiles Construction Foam has. Regular Concrete needs Stone Pickaxe Level, Reinforced Concrete needs Diamond Pickaxe Level and needs 4 times as much Time to break it. Blast Resistances are 12 for regular Concrete and 48 for Reinforced Concrete (16 and above is all TNT Proof). For Comparision: Basalt = 18 (36 when reinforced), C-Foam = 24, Obsidian = 36 (gets nerfed to this value by both GT6 and IC2) and Black/Red Granite = 36 (72 when reinforced). [ADDED] Autoclave, this time slightly different than the old one, and made with loads of Stainless Steel. (Singleblock still) It is powered by direct Steam on the bottom Side and is a process that cannot be sped up as it is a Time based Machine. Most if not all Recipes use about 32 Steam per Tick when running constantly, but knowing most people, they will just slap a stronger Boiler below, to instant fill it up, so that they dont have to worry about putting out the Burning Box in time, what is perfectly fine too. What would not be fine would be if people used a Steam Tank with it, but luckily there is no such thing in GT6. :P Bauxite Dust Processing with NaOH got moved from the Bath into this Machine. Most Quartz alike substances can be crystallised with it, this also includes Amber Dust, IC2-Exp Energium Dust (Compressor Recipe got removed now) and the Quartz Seeds from Applied Energistics. [ADDED] Burner Mixer. This is the Fireproof Variant of the Mixer. It is used to burn the mixed result as quickly as possible. It requires an Igniter to start this Mixer, as well as the usual Motor/Turbine below. Some Chemical Recipes that were i nthe regular Mixer got moved to this one. Some will also be moved to this one later once I notice that I forgot to move them. Notify me if you find Recipes that need to usually be burned to output something. (Heating Up does NOT Count as Burning!) Hydrogen + Oxygen = Water does count as burning, that is a good Suggestion btw for future reference.


[FIXED] Some Asphalt and Mud related Bugs regarding Walking Speed, because I was trusting Minecraft to be not crappy again... I shouldn't have trusted it... [CHANGED] Redesigned the Texture of the Meteoric Iron Rock and renamed it to Meteorite (that was the kind that survived landing on Surface, right?, This shit is as bad as the difference between Lava and Magma). [CHANGED] A lot of the Recipes that require Silicon Dioxide (SiO2) now accept Quartzes directly. [CHANGED] The Crusher now uses Diamond Gems instead of Plates in the Recipe. The Shredder stays the same. [CHANGED] The Electrolyzer now has two Item and two Fluid Inputs. Old Recipes should still work like usual if you add a Selector Tag with a 0 into it. Also the Electrolyzer now has additional optional Input and Output Sides. [CHANGED] Most Cutter Recipes now have a different GU/t Rate. Cutting Gems into full Plates is now even Tier 2. Also the Tier 1 Sawmill only needs a Steel Sawblade, so no Aluminium required. [CHANGED] Having Acids in the Crucible may result in them breaking apart. Use an Acid Proof Crucible if you have to Handle that kind of Stuff. [CHANGED] A lot of Electrolyzer and Centrifuge Recipe Outputs. They will do Silicon Dioxide and Alumina whereever possible now. [ADDED] Mud variant of some Forestry Recipes that need Dirt and Water. [ADDED] Industrial Bumblebees that produce Combs that yield Latex, Wax and Resin. As with before, you need to combine 2 certain highest Tier Species to get it. In this case, Spoiler alert do not continue reading if you wanna find out yourself, it is the combination of DETAVITLUC and CITUANBUS (you have to read those in reverse). [ADDED] Royal Bumblebees that produce Combs that yield Royal Jelly from both Harvestcraft and Forestry. Spoiler alert do not continue reading if you wanna find out the combo yourself, it is the combination of DETAVITLUC and highest Tier YDNAS (you have to read those in reverse). [ADDED] Titanium Drum. Twice the Capacity of the Stainless Steel Drum, but no Corrosion Resistance. [ADDED] Iridium Fluid Pipes (Acid Proof). [ADDED] Flour and Rice can be used to make Biomass too now. [ADDED] Sugar + Sulfuric Acid => Carbon + Water + Sulfur Trioxide (in Mixer) [ADDED] a Tooltip to Items to show if they can be used to Pay a Beacon to make it start. Also made several GT6 Items usable as Beacon Payment. [ADDED] The Bumblelyzer can now scan also Forestry Bees, but it is ONLY Bees, not Forestry Trees or Forestry Butterflies. This uses only 50L of Honey instead of the usual 100L Forestry uses. [ADDED] Alumina, and made all Ore Byproducts that were Aluminium into that Material instead. Have fun with that nerf. :P Centrifuging Sapphires and Rubies will now give Alumina and the Impurity, instead of the old Aluminium + Oxygen + Impurity from the Electrolyzing that has now been removed for this group of Gems. Processing Alumina into Aluminium will require some Chemicals, like Hydrofluoric Acid (HF) for example. You need a Mixer for most things, and in the end you need to put the Chemicals along with Carbon and Alumina into the LV+ Electrolyzer. The overall Bauxite Processing chain yields 1/2 Unit of Aluminium per Unit of Bauxite and some byproducts such as Ilmenite and Rutile.

[FIXED] Some Issues that came up during Bear testing. Not in the mood to mention all Details atm. :P [ADDED] Breeding System for Bumblebee Species (it was already there but it was unused). Take 2 Bumbles of the highest Tier of their Breed (Cultivated would be the highest Tier of the Wild ones) and breed them to get a potentially new Bumblebreed of offspring with a 25%-50% chance. [ADDED] Clay Comb Producing Bumblebees. They are created by breeding 2 specific Types of Bumblebees together. Since it is the first and only type for now, I will give you a hint, so Spoilers ahead if you don't like them: It's SIVLEBMUB and DETAVITLUC (you have to read those in reverse).

[REMOVED] The Sound Steam Engines do while running, because it Lags, because the Sound System sucks... [ADDED] Redstone Repeaters can be attached to GregTech Red Alloy Wires and similar, in order to have a one-way output. (no timing in this case!) [ADDED] Aggressiveness Stat to Bumblebees to determine the rate at which they will sting you as an Area of Effect. In order to Bumblebees to produce Combs, there have to be "Flowers" nearby (range depends on Bumbliary). The Flowers depend on what Bumblebee Species you have and can range from Potted Plants all the way up to Dragon Eggs or End Portals. [ADDED] A Bumbliary (Apiary but for Bumblebees) is used for producing Stuff and breeding with Bumblebees and crafted with an empty Bumble Hive in the Recipe. If you break the Bumbliary Block, while the Bumblebees inside are still active (so while a Queen is inside and working), it will MURDER all contained Bumblebees. In order to access the content of the Drone Slots and the Royal Slot, you have to open the GUI using a Scoop. You can insert Drones and Princesses without Scoop though. If the Bumbliary is active (a Queen is inside), you will get attacked when you access it, no matter how tame the Bumblebees inside are. The Quicksilver Thermometer will show local Temperature and Humidity when used on it. GUI Access is only possible on the Top Side of the Bumbliary! The Range for Bumblebees to find Flowers is up to 3 meters away from the Bumbliary, so it has a 7x7x7 Range. (It will scan closeby Blocks on the same Y-Level first before scanning the far Corners for performance reasons, for all people worried about Lag who wanna optimize their Setups). [ADDED] The Bumbliary cannot be automated with Pipes or Hoppers. However the Bumblebees inside it will automatically try to breed again if left alone for a Minute, preferrably with the Drone in the Purple Slot (if there is a Drone), otherwise with one of the Drones in the surrounding Slots. If an unscanned stack of Drones is inserted into the special Drone Slot, it will try to place offspring there first to refill the Slot, this however comes at the cost of always using up two Drones, if there is more than one Drone in that Slot. So you have to have an Offspring rate of at least 2 on your Breed to automate that, actually 3 because random mutations can screw you over. As an exception to the Automation Rule, things that are laying at the Floor of the Bumbliary can be extracted via Pipes and Hoppers though, this currently only applies to dead Bumblebees. [ADDED] It is possible to have more than one Princess show up every now and then inside the Bumbliary, but make sure that you grab them quickly, because unlike the Drones, the overflow Princesses will die once the breeding begins (because the Queen orders the Drones to kill them, just like IRL). In case of more than one Princess showing up, the most aggressive one will always become the Queen. Whenever there is multiple Species of Drones to choose from, the Princess will always try to choose the Species that matches her own Species. If you put a Bumblebee into a Bumbliary that is definitely not suitable for it (wrong Biome etc) it will just die, so be careful what you do. That Rule does NOT apply to the Drone that you insert to breed with the Princess. However, the resulting Offspring has a large chance of instantly dieing, due to it not being fit for the Environment it is born into. But that has the benefit of guaranteeing survival for the remaining Drones, since the unfit Offspring will just die, you can target breeding much more precisely that way (If you have enough Princesses, because those can die too if unfit).


[CHANGED] whenever small Gem Ores drop a flawed or chipped Gem, they will drop 2 or 4 of them respectively. [ADDED] Bumble Bees. Totally not a Forestry Bee Ripoff or something. The System is quite a bit different and less forgiving. Bumblebees have a chance of Mutating over time for every generation. This makes short Lifespans very useful if you want to upgrade the breed. The Lifespans can range from 1 Minute to 2 Hours. However a short Lifespan also means that the chance of mutating in the wrong direction is more likely, because the Mutation can also happen to be a Downgrade, so in the end you likely want a long Lifespan on the highest Tier of Bumblebee to make it less likely to downgrade randomly. Every Bumblebee Species has a different Texture. Most of them are quite funny. Also there appears to be a Bumblebee Species that seems to have access to some substance I would never add to the Game. XD [ADDED] Bumble Hives. Harvestable with Scoop. They spawn mostly on the Side of Hills, as they have to be 1 Block below ground, while still having to be visible from the Side. The more Drones a Hive drops, the better the Offspring Count of the Bumblebees of the broken Hive. (1 = Bad, 4 = Max) The more Combs a Hive drops the better the production Rate of that breed of Bumblebee (1 = Bad, 10 = Good) Hive Blocks can be collected, but they won't drop any more Bumblebees if you place and break them. You can paint them or use them as Deco if you want. [ADDED] Bumblelyzer (Beealyzer BLOCK for analyzing Bumblebees with the help of Liquid Honey or Honeydew, I don't plan for an Item Variant to exist at all) To scan a Bumblebee it has to attach a tiny piece of Paper to the Bumblebee with the Data printed on it (the inkless kind of printing). It can process up to a whole Stack of Drones for just 10L of Honey(dew), since it only needs to scan one Bumblebee and then attach the Paper Tag to all 64 of them. If for some reason an already scanned Bumblebee enters it, it will not cost anything but a little bit of Energy to deposit it in the Output Slot.

[OOPS] I overrode the previous version with this one... Guess I gonna combine the Changelog Parts for that then... [NOTE] I changed the way how Mechanical Safes and similar synchronise their Owner to the Client, by basically only sending over the Information of "That Safe is not yours" to the Client, instead of sending the whole 16 Bytes of Player UUID, what would waste way more Network Bandwidth than I'm comfortable with, considering I just added spammable private C-Foam Blocks. [FIXED] Way too many Recipes, so that they use counterpart Materials properly. Like Knightmetal or Meteoric Steel being able to be used in more Steel requiring Recipes and similar. I really did way too much of those fixes, and now I don't know if I find the time to make actual new Features this week... [FIXED] Measuring Pots and Clay Jugs were not able to fill a Cauldron with Water and Bathing Pots and Mixing Bowls will fill with Rainwater now. [ADDED] The Magnifying Glass can now identify Rocks. [ADDED] Iron alike Rocks can be used for Flint&Tinder now. This includes Meteoric Iron Rocks if you really don't wanna smelt them into 2.25 Nuggets. [ADDED] Advanced C-Foam Spray made mixing Palladium Dust with regular colored C-Foam. It can only be broken by its Owner, or strong Explosives. Also prohibits Tool usage or putting on Covers by anyone other than the Owner. [ADDED] You can now add Potion Effects to solid Food Items by bathing them in the Potion Fluid or in Medicine/Laxatives. The whole thing is capped at 1 Potion Effect per Food Item though, so no Effect combinations. It does not work with Splash Potions or Lingering Potions. There is not going to be any Tooltip showing what Effect there is on the Food, so you can't see if someone is gonna poison you. [COMPAT] Made sure some Bluepower Items were properly recognized by my System. [FIXED] The Death Point Function of the Compass to work on Servers now. [FIXED] Some Creative Tab Issues. [FIXED] Flint bearing Rocks not generating at all in 75% of the Chunks, because I forgot to remove a randomizer that I used in Berry Bush generation, also lowered the per Chunk spawn Rate of Rocks, because of this being fixed now. [FIXED] Debarking Non-GT Trees not causing the Fast Leaf Decay Update. [FIXED] Cauldron washing Ores was not working properly when the item starts bouncing around. [FIXED] Meteoric Steel missing the alloying Recipe. Also Meteoric Iron/Steel is a good Crucible Material and easier to handle than Vanadium. [FIXED] Forgot to fire an Event when a GT6 Tree grows from a Sapling. [FIXED] Tools made from Infused Water Shards from Thaumcraft didn't require the Thaumium Handle for some reason. [CHANGED] The Adventure Mode Starter Kit is now disabled per Default, and it now just contains some Sticks, some Flint, some Dry Grass, a Large Sandwich and a Sixpack Purple Drink. [CHANGED] The Texture of the regular Rock Item to make it easier to distinguish from the Ore bearing ones. [CHANGED] Berry Bushes are now Light and Rain sensitive. Rain will let them grow twice as fast. If the Bush is within Sky Light, it won't check the actual Light Level and just grow as usual. Only the Center of each Bush is going to be checked for Light and Rain. [CHANGED] Crucible Molds can now be hand harvested. (only if you placed them after this update!) [IMPROVED] I made a special Crafting Recipe Type for Toolhead+Handle to reduce overall Crafting Lag and NEI clutter, meaning that no Recipe will be visible, and that the Tooltip is essentially required to determine the needed Handle. Also in some cases you can for example use different Types of Wood or Steel Handles now. [IMPROVED] The amount of Crafting Recipes is now drastically decreased, by replacing shapeless Crafts of Nuggets to Ingots etc, with one Recipe per Type instead of one Recipe per Type+Material. This basically killed NEI support though, so I need to think about how to solve that. [ADDED] Tooltips to hint at Shapeless Recipes for Nuggets, Ingots and the likes that lack NEI Handlers. [ADDED] Small Ores for Salt and Rocksalt, and also Small Ores for Teslatite and Electrotine when their respective mods are loaded. [ADDED] Sticks to Worldgen, the same way as Rocks basically. [ADDED] Tooltips showing which Handle you need for a Tool Head, and if the Toolhead needs to be sharpened. [ADDED] Gem tipped Steel Pickaxes, which however only have a quarter of the Durability of their Full Gem Counterpart. Useful if you have flawed Gems (2 per Pickaxe) and don't know what to do with them. In order to make them you need Steel, so you need to be willing to "waste" 3 Units of Steel for making one. Also some Gems are NOT a good Idea to use for this purpose!

[FIXED] Zombie Pigmen don't drop the same stuff I added to Zombies anymore. Instead they drop different slightly more Nether related things now. [CHANGED] Adventure Mode Axe is now Adventure Mode Knife. [CHANGED] Dirty Water and Seawater filled Wooden Buckets can be emptied by Sneak-Rightclicking. [ADDED] Fast Leaf Decay Functionality to all Trees now. It can be turned off in the Config if seriously needed. That makes the fast Leaf Decay Mod worthless to have since it's now integrated into GT6. [ADDED] Zombies can now drop regular Stone Rocks too, at the same chance the Flints are dropped.

[FIXED] Bushes attaching to already attached Bushes, even though I only intended the grounded Bushes to be attached to. [FIXED] Juicer voiding excess Fluid if you juice too much Stuff at once. [FIXED] Mortar is now also craftable with Steel Ingots, not just Iron Ingots. [FIXED] Saplings were not burning as Furnace Fuel. Also fixed several burn Values for Wood related Blocks. [FIXED] Exploits regarding Wood and Iron Doors being worth 6 units even though some Mods add the x3 Doors Recipe of future MC Versions, ending up making it worth only 2 Units. I will x3 the Iron Door Recipe too from now on. [CHANGED] Regular Honey Combs and Wax Combs can now be done via Squeezer, Juicer and Mortar. Not just via Centrifuge. I only do the Forestry-Only Combs as a Centrifuge exclusive, because their thing is a Centrifuge aswell. [IMPROVED] Juices (but not Smoothies) have more Food Value now, so they are a bit more worth it. [ADDED] AE Presses can be made from Scratch using the Tier 3 Laser Engraver, making it more possible to disable those annoying AE Meteorites. [ADDED] Horses, Donkeys and Mules now drop Meat when killed. They will also drop more Meat if they have good Jump or Health Stats. (I intentionally left out the Speed Stat, because it's not variable for Donkeys and Mules) [ADDED] Zombies now have the following additional Drops when killed by a Player (Looting does not affect these chances): 25% Flint; 20% Stick; 10% Mud Ball; 5% Matches; [ADDED] Compass that actually points towards North. It even has a few Modes, like pointing into the direction that you Face like on a Map (aka inverse North) or pointing to Spawn like the vanilla Compass. Even to your latest Death Point, if you don't quit the Game like a whiny Ragequitter. Relogging without entirely closing the Client won't delete that Point. All Compass Modes aside from the North Mode are hidden from NEI. [ADDED] Tiny Rocks that are spread over most Biomes. Their worth is 0.25 Units of Material + 0.25 units of Stone. (also ofcourse I got that Idea from Terrafirmacraft) They can indicate that there is a Large Ore Vein up to 25 Blocks below the Ground in a closeby Chunk, if the Rocks themselves contain a certain Ore. Some Rocks are also dropping Flint, that can be used for Flint Tools. There is a 1 in 32 chance that the Flint will be a Meteoric Iron Rock instead (I also tweaked Meteoric Iron and Meteoric Steel). Other will just be literal Rocks that can be used for some early Tools but not for Swords or Knifes. They can also be crafted into Cobblestone Blocks if you got 4 of them. The Coal Variants can be burned in a Furnace too, if you desire to use them that way. It should be possible to find those Rocks in the Nether and the End aswell, just not that abundantly. Rightclicking will directly insert the Rock into your Inventory, but I would use a Fortune Pickaxe on it instead.

MCmod百科

[ MC百科(mcmod.cn) 除教程作者自定义规则的文章, 及未授权的站外图片/链接以外的所有可编辑内容, 均采用 BY-NC-SA 3.0 协议 ]

Minecraft百科CC协议