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[COMPAT] Et-Futurum Jump and Lingering Potions are now brewable by GT6 means.
[FIXED] Distillation Recipes for Potions+Glowstone/Redstone/Gunpowder and similar related Stuff were missing.
[FIXED] Some Honey related Compat Stuff, also made my Wooden Buckets fillable with Honey now.
[CHANGED] Pump Covers when placed on Fluid Pipes, will automatically set themselves to input into the Pipe instead of emitting from it per Default. Same for Conveyors and Item Pipes.
[CHANGED] Singleblock Dynamos now have a 31.25% Loss, instead of a 25% Loss. This does reduce the Output of them, so check your Setups if they are slightly fragile. (Input values remain unchanged, so no explosions)
[CHANGED] back the Honeydew fermenting Recipe for Biomass, since it doesn't collide with Mead anymore. Honeydew also makes the fermenting even faster than Honey.
[CHANGED] Fermenter Recipes that don't need an Item Input now require a Selector Tag in order to work. Barrel based Fermenting will pretend a Selector Tag with value 0 exists. Most of Binnies Wines now have Recipes, including the generic Fruit Wine (since Selector Tags make it possible).
[CHANGED] IC2 Ores are disabled by Default now. (doesn't apply to IC2 Rubber Trees)
[CHANGED] price of Large Coil Blocks to only use 4x Annealed Copper Wires instead of 16x Wires.
[ADDED] GT Dynamite Sticks now automatically have Fortune II on them, meaning their Explosions will drop more Items.
[ADDED] Fireproof GT Planks and Logs can now be made using the Bath and Stretched Fire Resistance Brew. (at least until I add something equivalent to Refractory Wax)
[ADDED] Dense Versions of the Small Metal Tanks, that cost 9 times more Metal and have 4 times more Capacity.
[ADDED]
Multiblock Steam Turbines.
Their Tier pretty much matches the one of the Large Boilers.
They do emit 95% of their Distilled Water, unlike the smaller Variants.
It will void Distilled Water Overflow
The Front Texture is currently a bit Small, I know, it is supposed to span over the entire 3x3 later. Function was more important than form right now ;)
[ADDED]
Multiblock Dynamos.
Their Tier should completely match the corresponding Steam Turbines output.
The Efficiency is 75%, so their Loss is only 25%, so it is better than a small Singleblock Dynamo.

[COMPAT] RandomThings Spectre Iron is now a valid Material and Alloy, that needs to be created using the Crucible. And the Spectre Keys can be shelved now. [FIXED] Missing Texture for the Dye Fluids and C-Foam Fluids. (forgot to change the Filepaths inside my Code to reflect the renamed Texture Files) [FIXED] Missing Recipes for GT Rubber Saplings and Leaves to Latex. [FIXED] Color of my Meteoric Iron. [CHANGED] Leaves Scan Range for Logs to be much smaller yet still perfectly fitting for all GT6 Trees. (for example Leaves don't check for Logs above them anymore) [CHANGED] Tooltips now mention Funnel and Tap Compatibility if the Block doesn't have a GUI. [CHANGED] Crates can now no longer be opened via Crafting Recipe, inworld Crowbar usage is still possible ofcourse. [ADDED] Monkey Wrench Mode to the Electric Wrenches. Harvesting the Machines works in both Modes equally. [ADDED] Bottles for the 8 remaining Binnie Juices that didn't have one before. [ADDED] 25 Fruit Smoothies.

[FIXED] A Crash when Binnies Mods aren't installed.
[ADDED] Seed Oil and Fish Oil Bottles (also usable as cooking oil).
[ADDED] Missing Squeezer Recipes for some Fruits.
[ADDED] Rotten Grass can now be crafted into Forestry Mulch.

[WARNING] I changed quite a few Fluid IDs for Juices and other Beverages, namely the ones that overlap with Binnies ones (in order to only have one Fluid instead of 2 different but identical Fluids). Every related Fluid that isn't stored inside a GT Tank, GT Filter or a GT Bottle might get lost due to the renaming. The Change is that some GT Fluids now use the same Name as Binnies Fluids to have better compatibility, and less Fluids to take into account.
[NOTE] Savegames will say that there is 1 Item missing, that missing Item is supposed to be removed so don't bug me about it.
[IMPROVED] The Entire internal System regarding Fluids in Recipes and cleaned up a ton of Code.
[COMPAT] Added Food Stats to all of Binnies drinkable Fluids, so that they work with the Thermos Can and the Cups.
[FIXED] Simulate Parameter not being respected in GT Electric Items.
[FIXED] Asphalt now no longer needs to be like Soulsand to boost Speed. It works differently now, and won't glitch out anymore either. Slabs and Stairs next to it will work now too.
[CHANGED] Taps, Baths, Mixing Bowls and similar will now have priority to fill Bottles into the GT Variant of the Bottle, instead of choosing a random one depending on Mod loading order.
[CHANGED] Honeydew now ferments into Short Mead. This will cause some Fermenter Recipes which incorporate Honeydew and Biomass to be removed!
[CHANGED] Pizzas are now more nutritious than Burgers (aka they give more Food Bar), but less than the Sandwiches.
[ADDED] Some Fruit related Squeezing Recipes that were entirely missing.
[ADDED] Some of the Building Parts for the Dynamo, namely the Coil Blocks (there will be either 16, 18, 24 or 27 of those required for the Dynamo).

[FIXED] A few minor Issues.
[COMPAT] Binnies Juices are now compatible with most GT Stuff.
[ADDED] Recipes for Forestry Crates inside the Boxinator/Unboxinator
[ADDED] Tooltip to the Drain mentioning that it works infinitely in Oceans and Rivers.

[FIXED] Mining Drill wasn't able to place Torches when empty.
[FIXED] Inserting Fluids using the Tiny Funnel into a Basic Machine didn't update the Machine, so it took ages for it to start.
[CHANGED] Boilers now have a Maximum calcification of 50%, making non-distilled Water Boilers doable but horribly inefficient. Might be a way to have larger Boilers running nonstop without needing to distill extra Water.
[CHANGED] The M-Tomato now has a Bathing Recipe as opposed to being a rare Crop Drop.
[ADDED] 36 Types of Ice Cream! (all Harvestcraft Ice Creams are amoung them, they all cool you down with Enviromine)
[ADDED] Ananas Crop (some may call it Pineapple), and added Several Ananas related things, including a Pizza variant, just remember that you DONT HAVE TO craft every single Food Item that exists.
[ADDED]
Thermoelectric Coolers.
They emit Cold Energy to the Front and Heat Energy to the Back.
It is possible to use the Heat Energy it generates while cooling Stuff to Power something else to max out the Efficiency.
The Efficiency is just 25% for Cooling and 25% for Heating, the remaining 50% are lost entirely, like in normal Electric Energy Converters (and unlike the Electromagnets). The Reason this thing is so inefficient is that it's the cheaper variant of a thing I will add later.
[ADDED]
Cryo Mixer. A Mixer that ensures a cold Temperature while mixing.
Makes Ice Cream for now. Maybe other things too later. ;)
[ADDED]
Freezer. Cools down liquids and solids.
Makes all sorts of Ice and Snow Blocks out of Water, except packed Ice, that needs Ice and a Compressor.

[FIXED] Hazelnuts dropping from all GT6 Leaves. I also doubled the Hazelnut drop rate.
[ADDED] Empty Crate, which behaves like a Wooden Plank in all aspects. (like the Compressed Wood Plank, including Slabs and Bookshelves made of it)

[WARNING] I changed a lot of Fluid moving Code in Tanks and Pipes etc. Everything SHOULD work like it normally does, but be careful with this particular update, as I couldn't test everything! Backups might be useful.
[NINJA-FIXED] a Basic Machine Bug with the new Tank System. Don't worry, nothing got voided/deleted or anything.
[FIXED] Previously placed Tanks will now automatically fix their Textures, that last fix apparently only applied to newly placed Tanks.
[FIXED] Grass Bale Blocks not having the proper Furnace Burn Value.
[FIXED] Accidentially nerfed the Plant Remains => Biomass Recipe, while nerfing it for Grass.
[FIXED] Creative Tabs for certain PrefixBlocks being spammed despite being empty.
[CHANGED] Large Boilers try to split the Steam evenly over the 5 output Holes (if not all Holes are connected, or if some of the Holes are backstuffed, all Steam will split over the remaining Holes).
[ADDED] Boxinator and Unboxinator back, they are both electric. (Pill Recipes moved from Canner to Boxinator, Crate-ing Recipes in Bugfix Release tomorrow)
[ADDED]
Hazel Tree.
It has Pink Planks, yeah might not be accurate (I didn't check which color the inside has), but it's not that important to have the proper color on that one, having Pink available is more important, lol.
The Leaves drop Hazelnuts and also Sticks (Hazels are more of a Shrub or large Bush, than a Tree). Also the Nutella Recipe got fixed, since Hazelnuts are available now.

[FIXED] Metal Tanks using Pipe Textures by accident, don't worry your Multiblock Tanks will work fine, its just choosing the wrong Textures. [FIXED] Boules not having a Texture, because I had to rename something. [FIXED] If you killed Sheep while they were burning they dropped cooked Dog Meat instead of cooked Mutton. [CHANGED] GT Mutton will drop less likely if Harvestcraft is installed, due to the Harvestcraft Mutton Drops, but since the Harvestcraft variant drops far less often, it will still drop the GT variant. [CHANGED] GT Mutton will not drop at all if Et-Futurum is installed, due to it adding the Mutton of later MC Versions. All the mentioned Mutton Types are OreDicted properly now, this also fixes Scrapmeat not dropping in proper amounts for Sheep and Bighorn Sheep. [ADDED] The Questing Ram from Twilight Forest will drop a lot of Mutton when killed, but maybe you should do the Quest first before doing that, you don't have to but it would be a waste.

[COMPAT] Some more Advanced Rocketry things. (Its Rolling Mill and its Cutting Machine aren't needed anymore, as I added Recipes for my Machines)
[COMPAT] Some GalaxySpace things.
[FIXED] Silicon Tiny Gem Plate Recipe overlap with a Recipe I added for Advanced Rocketry.
[ASDFED] A reference to the 10th install of a short movie, that was stuck in my mind since a while. XD (I added Mutton from Sheep and TF Bighorn Sheep basically)
[ADDED] Glowtus, a glowing variant of the Lily Pad (will emit Light). It generates in Jungles and close to Jungles (so Rivers next to Jungles for example). Is Part of Dungeon Loot too.
[ADDED]
Large Boilers.
They mostly behave like the normal Boilers.
They need a 3x3x3 Hollow of Dense Metal Walls with a 3x3 of Heat Acceptors below.
Right now its kinda pointless to make anything beyond the Stainless Boiler, because there is no Burning Boxes strong enough for the other Boilers (guess what gets added soon), and you already need 8 Dense Burning Boxes for the Stainless Boiler.
If one Block of the Boiler is broken while the Boiler is under Pressure, the whole thing will blow up!

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