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[FIXED] Some Wood Related things. [ADDED] Slabs for the Planks, just like the Slabs for GT Stones, Asphalt and C-Foam. [ADDED] Magnifying Glass can check the Fluid in Burning Boxes.

[COMPAT] More Binnies related Recipes.
[FIXED] Bottom Textures of Blocks being somehow Z-Mirrored
[ADDED] Fluid-O-Meters and Bucket-O-Meters can now scan for Fluid Blocks and not just Tanks.
[ADDED] Sap/Resin Bag for collecting Resin and Sap from Trees. Won't work on IC2 Rubber Trees btw, that would be way too OP.
[ADDED]
My own Set of Trees and Planks.
The Trees have an advanced form of Leaf Decay, which is only slightly slower than the Faster Leaf Decay Mod, but MUCH faster than vanilla. Up to five Seconds for all of the Leaves to drop, to be precise.
Every Tree got corresponding Planks, including the Rubber Trees.
The Planks and the Logs are Spawnproof, so you can build in dark places with them.
I won't tell where most of the Trees are. But I know a Mod adds a Maple Forest Biome, well you can guess what is in the List of possible Biomes for Maple Trees.
Trees added so far: Rubber (Yellow Planks), Maple (Red Planks)
[ADDED]
Compressed Wooden Planks made of 2 Wood Pulp in a Compressor.
[ADDED]
Rubber Tree, similar to the IC2 Rubber Tree, but I fixed some things with it.
It has only one Resin Hole and that Resin Hole is always at a point where you don't have to shear off Leaves to get to it.
The Resin Hole itself requires NATURAL Rubber Leaves in the shape of a natural Rubber Tree above it in order to produce Resin. At least 60 of 86 possible Leaf Spots have to be used. You cannot just shear the Leaves and place a bunch of them around it like in IHL, those would not be natural.
Every 30 seconds there is an up to 10% chance of Resin spawning in an empty Resin Hole. The chance goes lower the more Leaves get destroyed.
It will prefer to drop IC2 Resin if available.
The Resin Holes can easily be harvested by simply rightclicking them. No Treetaps needed.
[ADDED]
Maple Tree.
It can be tapped for Maple Sap using the Hand Drill (yep, needs an electric Drill for now :P). Only the top-most tapped Hole will work properly, so you cannot multi-tap it.
The tapped Hole itself requires NATURAL Maple Leaves in the shape of a natural Maple Tree above it in order to produce Sap. At least 250 of 306 possible Leaf Spots have to be used. You cannot just shear the Leaves and place a bunch of them around it like in IHL, those would not be natural.
Every 30 seconds there is an up to 10% chance of Sap spawning in an empty Sap Hole. The chance goes lower the more Leaves get destroyed.
The Sap can be used to make Sugar in the Dryer or Syrup in the Distillery.

[COMPAT] Binnies Mods Recipes for the GT Centrifuge, addition of Item Data and similar things. [FIXED] Balance on creating Distilled Water from Crops and Seawater. Regular Vanilla Water => Distilled, is left untouched. [REMOVED] Mortar Hand Tool variant. [ADDED] Made Chances Tooltip in NEI Recipes "Blink" Cyan and White, so that they are more easily visible. [ADDED] Redstone Torches can now be used on GT Redstone Wires as Cover to invert the outgoing Redstone Signal.

[FIXED] Pump missing Animated Front Texture.
[FIXED] Empty Boilers not exploding when heated up too much.
[FIXED] Item-O-Meter and Stack-O-Meter not checking all Slots, when the Side they are attached to doesn't display any Slots, and Sensors in general not updating when the Value they selected is 0.
[ADDED] GregTech way of creating all 13 Forestry Electron Tubes and the IC2 Hydration Cell.
[ADDED] Measuring Pot can now water Crops. Works with distilled Water too.
[ADDED] Hammering of chipped Gems into Dust.
[ADDED] Quicksilver Thermometer to measure Temperature in a more mobile fashion. (it is also part of the Thermometer Sensor Block Recipe now)
[ADDED] Redstone Emitter Cover, which emits a constant Redstone Signal. The Cover can also be placed on coverable non-ticking Blocks.

[IMPROVED] Website a lot and also added more Links towards it on other places, since apparently some Modpack Users don't know where their GregTech Jar File comes from. So yeah, that is also an important thing to do. Now there is a List of recommended Mods on the Downloads Page, the Paypal Buttons aren't german anymore and they accept both, $ and € (was a bit of a hassle to actually find the proper options). [CHANGED] Hiding a few Materials from NEI, depending on if they are used or not, the Materials will ofcourse still stay available, because I will never remove them entirely! [ADDED] Mode for Hoppers to insert exact amounts instead of divisible amounts, using Monkey Wrench. [ADDED] Config to turn off Ocean Water spreading to Air Blocks within Ocean alike Biomes. [ADDED] Update Notification for Major Updates, once they are ready and tested (including a link to both, the Website and the Config File to turn the thing off). The regular weekly updates don't count as major, so it won't spam you every week. Also older Versions than this one won't display an update notification. [ADDED] Infinite Lava Springs and Infinite Water Springs (the way I do it for Oil already) to the Worldgen in form of additional Water and Lava Pockets. [ADDED] Pump for getting rid of large Bodies of Fluid. It is powered by Rotation Units (RU). The Range is 64 Blocks in every horizontal direction, and "infinite" in the vertical direction. You need to place it adjacent to the Lake in order to pump from it, it will not use Mining Pipes or anything like the GT4 variant. Fluid Block Input on Front, Energy Input on Back and the Sides are Fluid Output.

[FIXED] Burning Boxes working under Water. [FIXED] Covers being placeable ontop of Advanced Crafting Tables. [FIXED] Oil flowing way too slow in most cases, because adjacent Oil Blocks didn't get updated properly. [FIXED] Mortar requiring Steel instead of Iron. [FIXED] Pressure Valve not working with Liquids if its output is connected to a Tank. [FIXED] EnderIO Conduits draining infinite Items from Mass Storages. [REMOVED] Hand Crafting Recipes for all Circuit Wires except the Copper ones. [ADDED] The Loom can now bundle Wires. [ADDED] Electric Hand Mixer, so you don't consume your Food Bar when using the Mixing Bowl. Yes it is as semi-useless as it sounds, but its cool, mkay! [ADDED] Laminator, which covers Objects in a Material. It's Heat Powered (HU) Coats Wires with Rubber, Pistons with Resin/Slimeballs, Leather with Wax (Harvestcraft), Refractory Wax around Forestry Woods to Fireproof them (is even slightly cheaper due to not needing Glass).

[FIXED] Some Bugs that I found in the new Food Stat System, like Nausea not working properly due to having a too low duration.

[FIXED] Zirconium not having all the Gem Types available. [ADDED] GregTech Machines/Wires/Pipes/etc. can now also be painted by bathing them in Dye (4 times less efficient than Spray or the IC2 Painter), and unpainted by bathing them in Chlorine. [ADDED] 4 Apple Crops in the colors Green, Yellow, Red (vanilla apple) and Dark Red. [ADDED] Mortar as a Block. Has now infinite Durability but has downsides regarding Recipe Output being low in some cases, and it requires a lot more Food to use it than the other Tool Blocks. It works like the Juicer, but without Fluid Output. [ADDED] Hidden Stats to Players, like how much Alcohol/Caffeine/Salt/Sugar they consumed recently, and giving them positive and/or negative Potion effects based on those Stats. The Cure-All Pill will reset all those Stats. It works on Vanilla, GT and some random other Foods so far.


[FIXED] An Issue that a lot of Recipes didn't generate anymore.

[FIXED] A lot of tiny Issues, especially with the Seawater. (including BC Pumps hanging up)
[FIXED] The Mystcraft Dummy Dimension generated GT Ores, which it couldn't use anyways, meaning Mystcraft "baking a Cake" caused a lot of unnecessary Lag. I disabled most, but not all GT Worldgen from that check.
[CHANGED] Byproducts of Tin and Cassiterite Ore. Both have the same Byproducts now.
[ADDED] Wooden Buckets for the IHL Rubber Sap and Spruce Resin Fluids. Also added Creosote alike Torch Recipes for them.
[ADDED] Sifting Cassiterite or Tin Ore has the chance of giving Zirconium Gems.
[ADDED] Some more Chemistry regarding Fluorine and Stuff that contains it.
[ADDED] Conveyor Modules Cover Functionality back.

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