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[NOTE] I have hit the 2^16 Byte Limit of Code on MT.java yet again and needed to trim it down further in order to get GT6 to compile, this means large Code changes and some removals inside that File.
[FIXED] Several Tools being available for Stone despite not being intended to be like that.
[FIXED] Dust Funnels not dropping their partial Content when broken. They will no longer store it, making it possible to clear a Dust from the Dust Funnels.
[FIXED] Sealed Wood Pipes were unintentionally Gas Proof (back then it might have been intended but we have better solutions now). I fixed that by making them leak Gasses aswell, and buffing their Capacity from 50 to 75.
[CHANGED] Some Acids can no longer be electrolyzed into their Components anymore. Same goes for most Sulfur containing Chemicals.
[CHANGED] Fake 'Osmium' is now easier obtainable when Mekanism is installed. It can be processed in a Furnace too now.
[CHANGED] If a Material has a Fluid form and can be electrolyzed or centrifuged, you are going to have to use said Fluid form for that now, and can't use Dusts for it anymore.
[CHANGED] Tungsten Ore, if you happen to find any (due to other Mods or old GT6 Worldgen) will crush into 2x Scheelite instead, to ensure proper processing, while also giving a slight Bonus compared to actual Scheelite.
[CHANGED] Small Tungsten or Pinalite Ores of GT6 to Scheelite Ores. And added small Pyrolusite Ore with the same location and rarity as small Gold and Silver Ores.
[ADDED] Plastic Rods can now also be used instead of Wooden Sticks for most Tool Handles.
[ADDED] Made GC Rockets Recycleable.
[ADDED] Selenium as Byproduct of some Ores (I will likely use it for Batteries). I also added it into the Moon-Cheese Veins, since Selenium is literally named after the Moon.
[ADDED] Sodium Nitrate and a bunch of Saltpeter related Chemical Recipes.
[ADDED] New Processing for getting Elemental Sulfur from Sulfur Dioxide. It is similar to the Claus Process but far easier, due to not having to Filter other Materials out of the SO2.
[ADDED] Potassium and Sodium based Chemicals can now be interchanged in a lot of Recipes, but not all of them.
[ADDED] Lots of Chemistry related Materials and Recipes that didn't exist before, to make things more complete.
[ADDED] Crowbarred Covers now go directly into the Inventory if possible.
[ADDED] Tungsten Chemical Processing for Tungsten containing Ores.
[ADDED] Pyrolusite + Hydrochloric Acid Processing and removed its Electrolyzer Recipe.
[FIXED] Aqua Regia to Chloroplatinic Acid Processing producing a very unbalanced output (more Cl out than you put in), I only needed to change up the Ratios, it's the same Products as before.
[FIXED] Some Bugs regarding the Player Inventory restock from the Slot above Functionality of GT6 in regards of GT6 Tools and their Scrap.
[CHANGED] Tin Alloy counts as Furnace Smeltable now.
[CHANGED] Neodymium and its Magnetic variant are now Diamond-Tool Quality.
[CAHNGED] Bushes now grow 5 times slower. They were just too OP.
[ADDED] A dedicated Loot Chest for the Dungeon Loot change in the previous Version. Now it is no longer made of Tin Alloy, but instead is not Craftable and made of Stone and looking a bit like Mossy Stone Bricks.
[ADDED] Cobalt, Nickel, Germanium and Draconium "Storage Set" (Chests, Mass Storages, Shelves, Adv Crafting Tables, Hoppers etc). Also made it easier for me to add more "Storage Sets" by rewriting the Code a little.
[ADDED] A few Recipes regarding BoP Mud and GT6 Mud.
[ADDED] Tin Alloy Fluid Pipes.
[ADDED] Mud Version of GT6 Ores to fit in better with the muddy Swampwater of GT6.
[ADDED]
Some Tools will now autocollect their Drops instead of letting Item Entities fall on the ground, if the Player has enough Inventory Space.
This also applies to certain Materials you can craft Tools out of. You know, the "Magnetic" Variant.
Amoung those Tools (its about half of ALL Tools that can do that) is the Wrench for example, meaning you autocollect whatever you Wrench, no matter what Material the Wrench is.
That kindof fixed the Issue of "Removing Hoppers above a Crucible" as a Side Effect, since the Hopper would not Drop as Item in this case (If you have Space in your Inventory).
As Examples, here are a few Tools that Automatically have this Ability even without being Magnetic: Construction Pickaxes, Wrenches, Mining Drills and the Plow.
[ADDED]
Made several Extruder Recipes accessible much earlier.
The Tier 1 Extruder no longer needs Tungsten Carbide to be crafted, instead it uses Steel.
New Low Heat Extruder Shapes can be made using any Type of regular Steel.
Several Low Tier Metals count as Simple for the Extruder now, meaning they have a fixed low cost and can be formed using the Low Heat Shapes.

[NOTE] Users of the Custom Veins etc in my Worldgen Config have to manually set the amount of Custom Veins, as it no longer defaults to 8, in order to prevent Debug Error Messages from appearing in the Log (due to NULL Material in Config). And yes the Debug Errors about Worldgen Ores are for Users, not for me, and they are in the GregTech.log [FIXED] A HUGE Maths Error in the Extruder Recipe Code. It used about 10 times more Energy in some cases than it should have used (all the Metal related Recipes basically). Now it will just use 25% more Energy than a Crucible would. [FIXED] A Stupid Error in the Extruder Recipe Code that made Wax, Plastic and Rubber Stuff cost exactly the same no matter how many Items the Recipe Outputs. [FIXED] Fluid Filters resetting again. [CHANGED] Dungeon Loot Chests will now be replaced with GT6 Chests that only generate their Loot once you open or break them and not before that. [CHANGED] A tiny thing in the Crafting Recipe Searching Code, might make the Adv Crafting Table create less of a spike when being used. [CHANGED] Moved Mineral Water production from Mixer to Injector. [CHANGED] The Tooltip for contained Materials got a bit slimmed down and more overviewable. [ADDED] GT6 Blocks that have Covers on them now have a Tooltip stating that a Crowbar can be used to remove them. [ADDED] XP Orbs now get combined if there is more than 32 of them in one World at once. The resulting larger Orb will have the despawn Age of the youngest Orb. [ADDED] Ender Garbage Bin (only top side) and Ender Garbage Dump (any side) are now accessible via Funnel/Tap. [ADDED] Recipe for Calcium => Calcium Carbonate (Calcite), mixing Water and CO2. It has Hydrogen Gas as a Byproduct. [ADDED] Draconium Fluid Pipes. A very high Tier Type of Pipes for people, who have a Draconium Adding Mod installed. [ADDED] More proper Titanium Processing. The Centrifuging of molten Ilmenite into Rutile and Hematite is no longer possible. You generally don't need a Crucible to process Titanium containing Ores anymore, except for the final step of shaping the resulting Titanium Dust into whatever you need, like Plates or something. Instead you need Sulfuric Acid to make Rutile and Green Vitriol. Rutile (or Ilmenite directly) + Coke + Chlorine + Calcite in Burner Mixer is needed to make it into Titanium Chloride. Titanium Chloride + Sodium or Magnesium = Titanium + Salt. This change also fixes the Niobium-Titanium Crucible in the Tech Tree, so that it can be used again to progress. [ADDED] My own Type of 3D Universal Fluid Cells that follows my standard set of Rules for Fluid Containers, and are all stackable up to 64 and Gas Proof. Since I was not able to settle for a specific Name of them, due to "Cell", "Capsule" and "Container" being already taken by other Mods and "Can" not really fitting the purpose, I decided to go for "Capsule-Cell-Container". There is 22 different possible Materials they can be made of, which includes Plastic, all the Wax Types and lots of Metals. 1 Unit of the Material it is made of equals 1000L of Fluid. Usually Drums are better, but those can't be made of Wax or Tin. They can only be made using the Extruder and the Capsule-Cell-Container Shape.

[FIXED] Calcification Display of the Boilers. [FIXED] 3 Mixer Recipes missing their Output Fluid.

[REMOVED] The GT6 Meta-IC2-Cell-Item, because it won't ever be used anyways (I have a better System for that kinda stuff by now, see Measuring Pots). Also removed some unused Textures aswell. [REMOVED] Recipe for the Universal Fluid Cell of IC2-Exp. I also replaced the Universal Cell with Empty Cells in Recipes that needed it. [REMOVED] The "cheaty" Recipes from the Metal Former. The Metal Former itself is still craftable due to compat Reasons. [CHANGED] IC2-Exp Empty Fuel Rods are now made with Zirconium instead of Steel. [ADDED] Plantalyzer, a Machine that scans IC2 Crops and Forestry Saplings, similar to how the Bumblelyzer does it, but it does not use Honey at all. [ADDED] Queue Hopper, a Hopper that remembers the order at which things came in, and always emits the first inserted Item and works it's way to the last inserted Item in an ordered fashion. Professionals would call it a FIFO (First IN, First OUT). You can manually change the Order in its GUI ofcourse. [ADDED] Glow Glass, a variant of my Clear Glass that emits light like Glowstone. It is produced with the Injector, 1 Glowstone Dust per piece (or half a Glowstone Dust per Slab) and a Block of GT6 Clear Glass. Aside from emitting a constant Light Level this Block uses the same Texture as the normal Clear Glass. [ADDED] The Chemical Formula Tooltips back. Now even with Subscript Numbers instead of normal ones! [ADDED] Satanic Bumblebees that produce Soul Combs (Soulsand & Soulsand Oil). Spoiler alert do not continue reading if you wanna find out the combo yourself, it is the combination of CITSILIHIN and CINOMED (you have to read those in reverse). [ADDED] A Book containing Descriptions of all current GT6 Tools. It is added to all Loot Lists that contain Books of that kind.

[REWRITE] The Worldgen Code of GT6 got improved a lot, and that did change quite a lot of internals on how my Worldgen works, including the Config Files. This will also let GalacticGreg crash very hard, due to the massive Changes I made (not that that Addon is needed anymore since I add that Compat myself now). [COMPAT] Galacticraft & GalaxySpace Moon and Mars now have GT6 Rocks in their Worldgen. Moon, Mars and Asteroids now have GT6 Ores. Mars and Asteroids even have Naquadah and Dilithium related Ores. Schematics and Keys now go into Book Shelves. Scanner and Printer can now copy NASA Workbench Schematics, and the Schematics can ofcourse be stored on USB just like Books. This is especially useful in Multiplayer since the NASA Workbench eats those things per Player. [FIXED] GT6 Dungeons were spawning in Twilight Forest and on other Planets (now they don't anymore). [FIXED] A Bug that caused an exponential Worldgen Loop. I don't know if that Bug was in 6.05.40 already or if it was purely in-Dev, but it's fixed now. (that damn Bug was the reason for wasting a shitload of my time) [CHANGED] AE Grindstone, because it is way too exploitable to use that thing the way it is (especially because it made Aluminium way too easy if Aluminium Ores are present). I decided to add a lot of Crop related Recipes to it, and kept the Quartz and some low Tier ones, but I removed ALL OTHER RECIPES in it. [CHANGED] Lead Armors from Thermal Foundation and Galaxy Space now count as Radiation Proof like a Hazmat Suit. (does not apply to IC2 Items that happen to be radioactive) [CHANGED] The Recipes for dyeing Blocks in the Bath now use less Dye. Using the Spray Cans is still twice as "Dye-Effective" as the Bath. [IMPROVED] Implemented AEs IMovableTile Interface on my TileEntities. Teleporting them should cause less Issues now.

[NOTE] Bear has Advanced Rocketry on his Server, and for some reason it turned off The Galacticraft Oxygen System, as if you have used the Config for that (and that caused by just updating GT6, it even fixes itself if you downgrade GT6). If that happens to you too, make sure to check everything Advanced Rocketry Config related, maybe it somehow gets ignored or corrupted. [COMPAT] Galacticraft Made most GT6 Blocks Sealable (Bricks, Glass, Concrete, Asphalt, Long Distance Wires, Dry C-Foam etc), Conditionally Sealable (for Slabs that are only sealable on one side) or Entirely Unsealable (Stone/Cobblestone/Mossy/Cracked variants of Rock, Wood of any kind, Bales, Wet C-Foam and ALL Machines). C-Foamed Wires and Pipes will always be sealable. Most Covers that aren't considered simple Attachments can seal things aswell, Canvas is NOT sealable so you need C-Foam behind it, Huge Pipes without C-Foam are NOT sealable either. [COMPAT] Galacticraft I made all shaped Crafting Table Recipes of Galacticraft use Plates (and the different variants of Copper/Iron/Steel) as a potential alternative to the Compressed Items, without messing up OreDict, in order to make Crafting less of a hassle. This does NOT apply to the Recipes inside the NASA Workbench or Machines. GT6 Batteries are now working to charge Galacticraft things. (I intentionally made GT6 Batteries not chargeable in GC Stuff, so it is one way) GT6 Wrenches now work on Galacticraft Machines. GC Machines can now be powered by GT6 EU. I tried my best to make it as lossless as possible, please don't use absurd Voltages like anything past HV. Bushes do count as Leaves for the Oxygen Collector now. Desh related Material Data Issues got resolved. Oxygen Tanks can now be filled in a Canning Machine (Taps on Drums are NOT Canning Machines, I won't make it THAT easy on you!) Blacklisted Oxygen Canisters for the Tap and some other things! The only GT6 thing that can fill those Canisters now, is the Canning Machine (emptying them via Funnel is no problem). [FIXED] All Aluminium Ores now crush into Alumina (and they drop twice as many crushed Ores now), and they cannot be smelted into Aluminium either, so even if someone doesn't disable Aluminium Worldgen from other Mods they still have to go through GT6 Aluminium Processing to make it useful (unless they use other Mods Machines to crush it). [FIXED] Low Tier Rotational Pumps were not working at all for some reason. [FIXED] GT6 Brown Clay and Mud were preventing Mobspawns ontop of them despite being "natural" Blocks. [CHANGED] The Wood Plate that is outputted by Recycling Recipes of Vanilla Objects got replaced by the "Generic Wood Plank" Block, so it is placeable now. Also all Planks can now be Crated, not just the Wood Plate ones. [CHANGED] Made Chisel Purpur Blocks compatible with Et-Futurum Purpur whereever possible, and removed the Chisel Purpur Block Recipe if Et-Futurum is installed. [CHANGED] Ender Bumblebees now have slightly different requirements if Et-Futurum is installed. They will in that case always require either Chorus Flowers or the Dragon Egg, anything else that they usually accept doesn't count then.

[FIXED] An Issue where a Message only meant for Bear and his Friends popping up for random people. [FIXED] Electrolyzer and Centrifuge not giving Byproducts in a lot of cases for Impure Dusts and Purified Dusts. [FIXED] Bumblebees can no longer attack Skeletons, since Skeletons are - well... Skeletons. [FIXED] Hand Drill not using Steel Rods (or was it Iron Rods? well one of them didn't work properly) to reinforce Bricks. [FIXED] Bumblebees won't spawn in Space anymore (Galacticraft etc). [CHANGED] The Hammer Prospecting only uses 1/10th of the Durability it used before. [ADDED] Liquid Oxygen (compatible with Galacticraft). And a Freezer Recipe for it. [ADDED] Rotors can now be made in the Welder. This also decreases their recycling Material amount by 1 Screw. [ADDED] You don't need to mix Salt and Water anymore to electrolyze Saltwater (but it's ofc still possible). Those two ingredients can be inserted directly into the Electrolyzer now without pre-mixing them. Rocksalt (KCl) works now too and produces the currently useless KOH in the Electrolyzer. [ADDED] Concrete and Reinforced Concrete Blocks. No Walk Speed Boost on Concrete. That is still Asphalts Job. The Concrete Recipe is Rock+Calcite+Ashes then mix the resulting Powder with Water and put it in the Dryer. The Reinforced Variant needs some sort of Iron or Steel Rod in the Dryer, or just use the Drill like for the Rock Types. The Default Color of Concrete is Light Gray and it can be painted easily. Unlike C-Foam it is not pre-colored, but you can autopaint it using the Bath and Dye on the dried Blocks, just like Asphalt. It has a very smooth Texture, much smoother than the Tiles Construction Foam has. Regular Concrete needs Stone Pickaxe Level, Reinforced Concrete needs Diamond Pickaxe Level and needs 4 times as much Time to break it. Blast Resistances are 12 for regular Concrete and 48 for Reinforced Concrete (16 and above is all TNT Proof). For Comparision: Basalt = 18 (36 when reinforced), C-Foam = 24, Obsidian = 36 (gets nerfed to this value by both GT6 and IC2) and Black/Red Granite = 36 (72 when reinforced). [ADDED] Autoclave, this time slightly different than the old one, and made with loads of Stainless Steel. (Singleblock still) It is powered by direct Steam on the bottom Side and is a process that cannot be sped up as it is a Time based Machine. Most if not all Recipes use about 32 Steam per Tick when running constantly, but knowing most people, they will just slap a stronger Boiler below, to instant fill it up, so that they dont have to worry about putting out the Burning Box in time, what is perfectly fine too. What would not be fine would be if people used a Steam Tank with it, but luckily there is no such thing in GT6. :P Bauxite Dust Processing with NaOH got moved from the Bath into this Machine. Most Quartz alike substances can be crystallised with it, this also includes Amber Dust, IC2-Exp Energium Dust (Compressor Recipe got removed now) and the Quartz Seeds from Applied Energistics. [ADDED] Burner Mixer. This is the Fireproof Variant of the Mixer. It is used to burn the mixed result as quickly as possible. It requires an Igniter to start this Mixer, as well as the usual Motor/Turbine below. Some Chemical Recipes that were i nthe regular Mixer got moved to this one. Some will also be moved to this one later once I notice that I forgot to move them. Notify me if you find Recipes that need to usually be burned to output something. (Heating Up does NOT Count as Burning!) Hydrogen + Oxygen = Water does count as burning, that is a good Suggestion btw for future reference.


[FIXED] Some Asphalt and Mud related Bugs regarding Walking Speed, because I was trusting Minecraft to be not crappy again... I shouldn't have trusted it... [CHANGED] Redesigned the Texture of the Meteoric Iron Rock and renamed it to Meteorite (that was the kind that survived landing on Surface, right?, This shit is as bad as the difference between Lava and Magma). [CHANGED] A lot of the Recipes that require Silicon Dioxide (SiO2) now accept Quartzes directly. [CHANGED] The Crusher now uses Diamond Gems instead of Plates in the Recipe. The Shredder stays the same. [CHANGED] The Electrolyzer now has two Item and two Fluid Inputs. Old Recipes should still work like usual if you add a Selector Tag with a 0 into it. Also the Electrolyzer now has additional optional Input and Output Sides. [CHANGED] Most Cutter Recipes now have a different GU/t Rate. Cutting Gems into full Plates is now even Tier 2. Also the Tier 1 Sawmill only needs a Steel Sawblade, so no Aluminium required. [CHANGED] Having Acids in the Crucible may result in them breaking apart. Use an Acid Proof Crucible if you have to Handle that kind of Stuff. [CHANGED] A lot of Electrolyzer and Centrifuge Recipe Outputs. They will do Silicon Dioxide and Alumina whereever possible now. [ADDED] Mud variant of some Forestry Recipes that need Dirt and Water. [ADDED] Industrial Bumblebees that produce Combs that yield Latex, Wax and Resin. As with before, you need to combine 2 certain highest Tier Species to get it. In this case, Spoiler alert do not continue reading if you wanna find out yourself, it is the combination of DETAVITLUC and CITUANBUS (you have to read those in reverse). [ADDED] Royal Bumblebees that produce Combs that yield Royal Jelly from both Harvestcraft and Forestry. Spoiler alert do not continue reading if you wanna find out the combo yourself, it is the combination of DETAVITLUC and highest Tier YDNAS (you have to read those in reverse). [ADDED] Titanium Drum. Twice the Capacity of the Stainless Steel Drum, but no Corrosion Resistance. [ADDED] Iridium Fluid Pipes (Acid Proof). [ADDED] Flour and Rice can be used to make Biomass too now. [ADDED] Sugar + Sulfuric Acid => Carbon + Water + Sulfur Trioxide (in Mixer) [ADDED] a Tooltip to Items to show if they can be used to Pay a Beacon to make it start. Also made several GT6 Items usable as Beacon Payment. [ADDED] The Bumblelyzer can now scan also Forestry Bees, but it is ONLY Bees, not Forestry Trees or Forestry Butterflies. This uses only 50L of Honey instead of the usual 100L Forestry uses. [ADDED] Alumina, and made all Ore Byproducts that were Aluminium into that Material instead. Have fun with that nerf. :P Centrifuging Sapphires and Rubies will now give Alumina and the Impurity, instead of the old Aluminium + Oxygen + Impurity from the Electrolyzing that has now been removed for this group of Gems. Processing Alumina into Aluminium will require some Chemicals, like Hydrofluoric Acid (HF) for example. You need a Mixer for most things, and in the end you need to put the Chemicals along with Carbon and Alumina into the LV+ Electrolyzer. The overall Bauxite Processing chain yields 1/2 Unit of Aluminium per Unit of Bauxite and some byproducts such as Ilmenite and Rutile.

[FIXED] Some Issues that came up during Bear testing. Not in the mood to mention all Details atm. :P [ADDED] Breeding System for Bumblebee Species (it was already there but it was unused). Take 2 Bumbles of the highest Tier of their Breed (Cultivated would be the highest Tier of the Wild ones) and breed them to get a potentially new Bumblebreed of offspring with a 25%-50% chance. [ADDED] Clay Comb Producing Bumblebees. They are created by breeding 2 specific Types of Bumblebees together. Since it is the first and only type for now, I will give you a hint, so Spoilers ahead if you don't like them: It's SIVLEBMUB and DETAVITLUC (you have to read those in reverse).

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