新建2022-11-10
1.3.0+forge

修改(Changes)

  • Quicksand Lake generation is now controlled by biome tag quicksand:has_feature/quicksand_lake and quicksand:has_feature/red_quicksand_lake
    流沙湖的生成现在由群系标签 quicksand:has_feature/quicksand_lake 和 quicksand:has_feature/red_quicksand_lake 控制 (仅1.19.2)

  • Quicksand is now renewable by adding sand to Water Cauldron(level 1) (Configurable)
    流沙现在可以通过向装有水的炼药锅(水位 1/3)加入沙子来再生(可配置)

  • Quicksand and Quicksand Cauldron now can extinguish fire on entities (Configurable)
    流沙和装有流沙的炼药锅现在可以扑灭着火的实体(可配置)

  • Quicksand now renders fog like Powder Snow, but with corresponding colors (Configurable)
    流沙现在会以相应的颜色渲染类似细雪中的迷雾(可配置)

  • Quicksand now drowns submerged entities (Configurable)
    流沙现在会使浸没其中的实体窒息(可配置)

  • Drowned now converts into Zombie when submerged in Quicksand (Configurable)
    溺尸现在会在浸没在流沙中太久后变成僵尸(可配置)

  • Configuration for Quicksand Lakes generation
    为 流沙湖的生成 提供配置项

  • Configuration for Zombie converts into Husk when submerged in Quicksand
    为 僵尸现在会在浸没在流沙中太久后变成尸壳 提供配置项

  • Small mobs (rabbit, birds, frogs, insects, spiders, allay and vex) now can walk on Quicksand
    小型生物(兔子,鸟类,蛙类,昆虫,蜘蛛,悦灵和恼鬼)现在可以在流沙上行走

  • All Undead mobs are now immune to Quicksand effects
    所有亡灵生物现在免疫流沙的效果

  • Added Alex's Mobs to Quicksand-related entity type tags
    将Alex's Mobs的生物加入到流沙相关的实体类型标签

漏洞修复(Bugfixes)

  • None

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