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Core.conf

# Configuration file

achievements {

    # Base Achievement ID. All achievement IDs will start at this number.

    I:idAchievBase=1784

}

//成就开始的ID,一般没必要改,除非你遇到成就ID冲突问题。

 

dimensions {

    # IDs of dimensions where rockets should not launch - this should always include the Nether.

    S:"Dimensions where rockets cannot launch" <

        1

        -1

     >

//火箭不允许发射的位置,这个一般没必要改。

    # If true, rockets will be unable to reach the Overworld (only use this in special modpacks!)

    B:"Disable rockets from returning to Overworld"=false

//禁止火箭回到主世界,不建议改。

    # Set this to true to have an automatic /gckeeploaded for any new Space Station created.

    B:"c

//设置新的空间站能被静态加载。

    # IDs to load at startup, and keep loaded until server stops. Can be added via /gckeeploaded

    I:"Static Loaded Dimensions" <

     >

//开始时一直静态加载的维度,不建议服务器开启,可能会卡服。

    # Set this to 0 for no borders (default).  If set to e.g. 2000, players will land on the Moon inside the x,z range -2000 to 2000.)

    I:"World border for landing location on other planets (Moon, Mars, etc)"=0

//在月球/火星上降落的地址x,z范围。

    # Biome ID for Moon (Mars will be this + 1, Asteroids + 2 etc). Allowed range 40-250.

    I:biomeIDBase=102

//月球生物群系ID,发生冲突时可以修改这个。

    # Dimension ID for the Moon

    I:idDimensionMoon=-28

//月球维度的ID,发生维度ID冲突引发崩溃的时候可以修改这个。

    # Dimension ID for the Overworld (as seen in the Celestial Map)

    I:idDimensionOverworld=0

//主世界的ID(天体图中显示的,一般不需要修改)。

    # WorldProvider ID for Overworld Space Stations (advanced: do not change unless you have conflicts)

    I:idDimensionOverworldOrbit=-27

//主世界空间站的维度ID,不建议修改。

    # WorldProvider ID for Static Space Stations (advanced: do not change unless you have conflicts)

    I:idDimensionOverworldOrbitStatic=-26

}

//静态空间站维度ID,不建议修改。

 

general {

    # If this is enabled, debug messages will appear in the console. This is useful for finding bugs in the mod.

    B:"Enable Debug Messages"=false

//是否允许调试信息,一般没必要开,除非做整合包时需要。

    # By default, you will respawn on galacticraft dimensions if you die. If you set this to true, you will respawn back on earth.

    B:"Force Overworld Spawn"=true

//强制重生在主世界,服务器一般要打开这个,单人游玩的时候也建议开启,免得死在月球/火星没办法回去,被永远困在外太空。

    # Setting this to false will revert night skies back to default minecraft star count

    B:"More Stars"=true

//夜晚mc的星空将会有更多星星。

    # If you have FPS problems, setting this to true will help if rocket particles are in your sights

    B:"Disable Spaceship Particles"=false

//火箭发射的粒子是否应该显示,服务器建议开启,避免卡服问题,单人视电脑性能决定开启。

    # If you're using this mod in virtual reality, or if you don't want the camera changes when entering a Galacticraft vehicle, set this to true.

    B:"Disable Vehicle Third-Person and Zoom"=false

//载具是否默认第三人称视角,适用于火箭和星球车。

    # If true, this will move the Oxygen Indicator to the left side. You can combine this with "Minimap Bottom"

    B:"Minimap Left"=false

//氧气条是否应该在左侧显示。

    # If true, this will move the Oxygen Indicator to the bottom. You can combine this with "Minimap Left"

    B:"Minimap Bottom"=false

//氧气条是否应该在屏幕中间显示。

    # Increasing this will increase amount of oil that will generate in each chunk.

    D:"Oil Generation Factor"=1.8

//石油生成量,整合包里如果有建筑等mod建议修改调整平衡。

    # List of non-galacticraft dimension IDs to generate oil in.

    I:"Oil gen in external dimensions" <

        0

     >

//石油的生成应该在哪些维度ID。

    # If this is enabled, GC oil will be added to existing Overworld maps where possible.

    B:"Retro Gen of GC Oil in existing map chunks"=false

//如果启用,已经加载的区块会重新生成石油,不建议各位开启,容易发生毁区块的问题。

    # If this is enabled, copper ore will generate on the overworld.

    B:"Enable Copper Ore Gen"=true

//主世界铜矿是否生成。

    # If this is enabled, tin ore will generate on the overworld.

    B:"Enable Tin Ore Gen"=true

//主世界锡矿是否生成。

    # If this is enabled, aluminum ore will generate on the overworld.

    B:"Enable Aluminum Ore Gen"=true

//主世界铝矿是否生成。

    # If this is enabled, silicon ore will generate on the overworld.

    B:"Enable Silicon Ore Gen"=true

//主世界硅矿是否生成。

    # Disable Cheese Ore Gen on Moon.

    B:"Disable Cheese Ore Gen on Moon"=false

//月球上是否禁用奶酪矿石生成。

    # Disable Tin Ore Gen on Moon.

    B:"Disable Tin Ore Gen on Moon"=false

//月球上是否禁锡矿石生成。

    # Disable Copper Ore Gen on Moon.

    B:"Disable Copper Ore Gen on Moon"=false

//月球上是否禁用铜矿石生成。

    # If true, moon villages will not generate.

    B:"Disable Moon Village Gen"=false

//月球村庄是否禁止生成。

    # If this is enabled, other mods' standard ores and all other features (eg. plants) can generate on the Moon and planets. Apart from looking wrong, this make cause 'Already Decorating!' type crashes.  NOT RECOMMENDED!  See Wiki.

    B:"Generate all other mods features on planets"=false

//一旦启用,其他mod的基本矿石和它们的结构将会在月球和其他行星生成(例如IC2的橡胶树,TIC的史莱姆空岛,以及更多地牢mod的地牢结构,更多食物mod的糖果屋,TC4的地牢等等),除了看起来古怪以外,还可能导致崩溃问题,崩溃类型为Already decorating!(这里附上一份启用这个导致的崩溃的崩溃报告https://paste.ubuntu.com/p/mBJjs44766/),非常不建议启用这个。

    # If generate other mods features is disabled as recommended, this setting can whitelist CoFHCore custom worldgen on planets.

    B:"Whitelist CoFHCore worldgen to generate its ores and lakes on planets"=false

//cofhcore的自定义世界生成器是否在星系的星球上生成矿石和湖(主要指MFR2),也不建议启用,因为看起来会很奇怪。

    # If ThaumCraft is installed, ThaumCraft wild nodes can generate on the Moon and planets.

    B:"Generate ThaumCraft wild nodes on planetary surfaces"=true

//神秘时代的节点是否在星系星球上生成(不包括神秘时代的地牢和邪术祭坛等其他结构)。

    # Enter IDs of other mods' ores here for Galacticraft to generate them on the Moon and other planets. Format is BlockName or BlockName:metadata. Use optional parameters at end of each line: /RARE /UNCOMMON or /COMMON for rarity in a chunk; /DEEP /SHALLOW or /BOTH for height; /SINGLE /STANDARD or /LARGE for clump size; /XTRARANDOM for ores sometimes there sometimes not at all.  /ONLYMOON or /ONLYMARS if wanted on one planet only.  If nothing specified, defaults are /COMMON, /BOTH and /STANDARD.  Repeat lines to generate a huge quantity of ores.

    S:"Other mods ores for GC to generate on the Moon and planets" <

     >

//其他模组的矿物在星系的月球和其他星球上的生成相关。

生成量COMMON>UNCOMMON>RARE。

生成深度DEEP-深层 SHALLOW-浅层 BOTH-深浅都生成。

大小 LARGE>STANDARD>SINGLE。

格式举例:minecraft:coal_block/COMMON /DEEP /LARGE /ONLYMARS

重复行数来提高生成数目。

注意:如果你要生成格雷科技的矿石,需要额外添加GalacticGreg这个模组。

    # Set to true to make Galacticraft oil register as oilgc, for backwards compatibility with previously generated worlds.

    B:"Use legacy oilgc fluid registration"=false

//是否改变星系mod的石油的矿物辞典注册,注册成oilgc形式。

    # Set to true to make Galacticraft fuel register as fuelgc, for backwards compatibility with previously generated worlds.

    B:"Use legacy fuelgc fluid registration"=false

//是否改变星系mod的燃料油的矿物辞典注册,注册成fuelgc形式。

    # If this is true, the player will parachute onto the Moon instead - use only in debug situations.

    B:"Disable lander on Moon and other planets"=false

//是否禁止在月球和其他星球着陆,玩家会直接跳伞到达,而不是用着陆仓,其实跟返回地球时的降落方式差不多,仅用于调试测试。

    # Spaceships will not explode on contact if set to true.

    B:"Disable Spaceship Explosion"=false

//是否禁止飞船爆炸,例子:月球上着陆速度过快,会导致飞船落地爆炸。

    # While true, space stations require you to invite other players using /ssinvite <playername>

    B:"Space Stations Require Permission"=true

//空间站是否需要权限才能进入使用。

    # If set to true on a server, players will be completely unable to create space stations.

    B:"Disable Space Station creation"=false

//空间站创造是否禁用。

    # By default, Galacticraft will override capes with the mod's donor cape. Set to false to disable.

    B:"Override Capes"=true

//捐赠星系mod而来的披风是否覆盖捐赠其他mod而来的的披风。

    # Solar panels will work (default 2x) more effective on space stations.

    D:"Space Station Solar Energy Multiplier"=2.0

//太阳能发电机在空间站相比地球产生的倍数。

    # List non-opaque blocks from other mods (for example, special types of glass) that the Oxygen Sealer should recognize as solid seals. Format is BlockName or BlockName:metadata

    S:"External Sealable IDs" <

        minecraft:glass_pane:0

     >

//其它mod的非不透明块,氧气密封机会把它们当成固体密封。

    # List blocks from other mods that the Sensor Glasses should recognize as solid blocks. Format is BlockName or BlockName:metadata.

    S:"External Detectable IDs" <

        minecraft:coal_ore

        minecraft:diamond_ore

        minecraft:gold_ore

        minecraft:iron_ore

        minecraft:lapis_ore

        minecraft:redstone_ore

        minecraft:lit_redstone_ore

     >

//星系探测目镜相关,会直接显示它们(建议加入星系mod自身的矿物)。

    # Lower/Raise this value to change time between suffocation damage ticks

    I:"Suffocation Cooldown"=100

//因为缺氧导致的伤害的冷却时间,默认为5秒。

    # Change this value to modify the damage taken per suffocation tick

    I:"Suffocation Damage"=2

//因为缺氧每次受到的伤害,默认为2.

    # Change this if you wish to balance the mod (if you have more powerful weapon mods).

    D:"Dungeon Boss Health Modifier"=1.0

//地牢boss血量的倍数,如果整合包内有特别强力的武器建议调高。

    # Set this to true for increased difficulty in modpacks (see forum for more info).

    B:"Harder Difficulty"=false

//更困难的难度是否启用(查看星系wiki得到更多信息)。

    # Set this to true for less metal use in Galacticraft recipes (makes the game easier).

    B:"Quick Game Mode"=false

//快速模式是否开启,开启会使星系中的配方用到更少的金属。

    # Set this to true for a challenging adventure where the player starts the game stranded in the Asteroids dimension with low resources (only effective if Galacticraft Planets installed).

    B:"Adventure Game Mode"=false

//星系的冒险模式是否开启,玩家在小行星出生并且伴随很少的资源(仅仅当Galacticraft启用时生效),建议配合Galaticraft tweaks使用。

    # Add together flags 8, 4, 2, 1 to enable the four elements of adventure game mode. Default 15.  1 = extended compressor recipes.  2 = mob drops and spawning.  4 = more trees in hollow asteroids.  8 = start stranded in Asteroids.

    I:"Adventure Game Mode Flags"=15

//星系冒险模式的标识,默认15。

    # If this is enabled, areas sealed by Oxygen Sealers will run a seal check when the player breaks or places a block (or on block updates).  This should be enabled for a 100% accurate sealed status, but can be disabled on servers for performance reasons.

    B:"Enable Sealed edge checks"=true

//氧气密封机是否检查玩家打破密封方块/方块更新,服务器上出于渲染原因可以禁用此项目。

    # Enable this if the standard canister recipe causes a conflict.

    B:"Alternate recipe for canisters"=false

//罐是否用替代配方,目的是消除合成冲突(另一种解决方法是用crt)。

    # This needs to match the OreDictionary name used in the other mod. Set a nonsense name to disable.

    S:"OreDict name of other mod's silicon usable in Galacticraft"=itemSilicon

//星系硅的矿辞,默认是itemSilicon。如果整合包里有格雷科技,或者末影接口/化学/炼金化学之类的mod,为了提高难度可以改成plateSilicon。

    # Should normally be true. If you set this to false, in a modpack with other mods with the same metals, players may be able to craft advanced GC items without travelling to Moon, Mars, Asteroids etc.

    B:"Must use GC's own space metals in recipes"=false

//是否强制使用星系mod自己的金属在星系的配方,防止玩家跳科技线(可选开启)。

    # Leave 'KEY_' value, adding the intended keyboard character to replace the letter. Values 0-9 and A-Z are accepted

    S:"Open Galaxy Map"=KEY_M

//开启星图的按键

    # Leave 'KEY_' value, adding the intended keyboard character to replace the letter. Values 0-9 and A-Z are accepted

    S:"Open Fuel GUI"=KEY_F

//打开火箭燃料仓GUI的按键

    # Leave 'KEY_' value, adding the intended keyboard character to replace the letter. Values 0-9 and A-Z are accepted

    S:"Toggle Advanced Goggles"=KEY_K

//探测目镜是否打开的按键

    # The normal factor is 1.  Increase this to 2 - 5 if other mods with a lot of oil (e.g. BuildCraft) are installed to increase GC rocket fuel requirement.

    I:"Rocket fuel factor"=1

//星系火箭消耗燃料的倍数,如果有建筑之类生成大量石油的mod建议调高。

    # Increase to make the mouse drag scroll more sensitive, decrease to lower sensitivity.

    D:"Map Scroll Mouse Sensitivity"=1.0

//星图上鼠标灵敏度调整(一般不需要调整)。

    # Set to true to invert the mouse scroll feature on the galaxy map.

    B:"Map Scroll Mouse Invert"=false

//星图上鼠标翻转功能是否开启(一般不需要调整)。

    # Set to a value between 0.0 and 1.0 to decrease meteor spawn chance (all dimensions).

    D:"Meteor Spawn Modifier"=4.0

//自然通过撞击产生陨石的量,默认数值1.0。

    # Set to false to stop meteors from breaking blocks on contact.

    B:"Meteor Block Damage Enabled"=true

//打破没有冷却的陨石是否受到伤害。

    # Update check will not run if this is set to true.

    B:"Disable Update Check"=true

//星系是否检查更新。

    # Biome Types will not be registered in the BiomeDictionary if this is set to true. Ignored (always true) for MC 1.7.2.

    B:"Disable Biome Type Registrations"=false

//生物群系注册相关,一般不需要修改。

    # Space Race Manager will show on-screen after login, if enabled.

B:"Enable Space Race Manager Popup"=false

//太空竞赛管理器登录后是否将显示在屏幕上,一般不需要修改。

}

 

 

schematic {

    # Schematic ID for "Add Schematic" Page, must be unique

    I:idSchematicAddSchematic=2147483647

//图纸ID相关,一般不需要修改。

    # Schematic ID for Moon Buggy, must be unique.

    I:idSchematicMoonBuggy=1

//星球车图纸的ID,必须独一无二。

    # Schematic ID for Tier 1 Rocket, must be unique.

I:idSchematicRocketT1=0

//1级火箭图纸的ID,必须独一无二。

}

 

 

Planets.conf

# Configuration file

 

dimensions {

    # Dimension ID for Asteroids

    I:dimensionIDAsteroids=-30

//小行星维度的ID,发生维度冲突崩溃时视情况修改。

    # Dimension ID for Mars

I:dimensionIDMars=-29

//火星维度的ID,发生维度冲突崩溃时视情况修改。

}

 

 

general {

    # Option to disable Helium gas in Galacticraft (because it will be registered by another mod eg GregTech).

B:disableGalacticraftHelium=false

//星系氦气是否禁用(因为可能有别的mod注册了氦气的流体矿辞,比如格雷科技)。

 

    # May rarely cause issues if enabled, depends on how the other mod's dimensions are.

    B:launchControllerAllDims=false

//发射控制器所有维度都可以工作(不建议开启,可能会产生问题)。

    # Whether or not the launch controller acts as a chunk loader. Will cause issues if disabled!

    B:launchControllerChunkLoad=true

//发射控制器是否加载区块(关闭会产生问题)。

    # Maximum number of Astro Miners each player is allowed to have active (default 4).

I:maximumAstroMiners=6

//每个玩家行星采矿机最大的拥有量,默认为4。

}

 

 

schematic {

    # Schematic ID for Cargo Rocket, must be unique.

    I:idSchematicCargoRocket=3

//货运火箭ID,必须独一无二。

    # Schematic ID for Tier 2 Rocket, must be unique.

    I:idSchematicRocketT2=2

//二级火箭ID,必须独一无二。

    # Schematic ID for Tier 3 Rocket, must be unique.

I:idSchematicRocketT3=4

//三级火箭ID,必须独一无二

}

 

 

worldgen {

    # Disable Iron Ore Gen on Mars.

    B:"Disable Iron Ore Gen on Mars"=false

//是否禁止火星上生成铁矿。

    # Disable Copper Ore Gen on Mars.

    B:"Disable Copper Ore Gen on Mars"=false

//是否禁止火星上生成铜矿。

    # Disable Tin Ore Gen on Mars.

    B:"Disable Tin Ore Gen on Mars"=false

//是否禁止火星上生成锡矿。

    # Disable Desh Ore Gen on Mars.

    B:"Disable Desh Ore Gen on Mars"=false

//是否禁止火星上生成戴斯矿。

    # Disable Iron Ore Gen on Asteroids.

    B:"Disable Iron Ore Gen on Asteroids"=false

//是否禁止小行星上生成铁矿。

    # Disable Aluminum Ore Gen on Asteroids.

    B:"Disable Aluminum Ore Gen on Asteroids"=false

//是否禁止小行星上生成铝矿。

    # Disable Ilmenite Ore Gen on Asteroids.

    B:"Disable Ilmenite Ore Gen on Asteroids"=false

//是否禁止小行星上生成钛铁矿

 

}

Power- gc3.conf

# Configuration file

 

compatibility {

D:"BuildCraft Conversion Ratio"=16.0

//建筑mod的MJ->GJ的能源转化率。

B:"Disable INPUT of BuildCraft energy"=false

//禁止建筑mod能源输入。

B:"Disable INPUT of IC2 energy"=false

//是否禁止IC2能源输入。

B:"Disable INPUT of Mekanism energy"=false

//是否禁止MEK的能源输入。

B:"Disable INPUT of RF energy"=false

//是否禁止输入RF能源。

B:"Disable OUTPUT of BuildCraft energy"=false

//是否禁止输出建筑mod的能源。

B:"Disable OUTPUT of IC2 energy"=false

//是否禁止输出IC2的能源。

B:"Disable OUTPUT of Mekanism energy"=false

//是否禁止输出MEK的能源。

B:"Disable OUTPUT of RF energy"=false

//是否禁止输出RF。

B:"Disable old Buildcraft API (MJ) interfacing completely?"=false

//是否禁用BC的MJ能源接口。

D:"IndustrialCraft Conversion Ratio"=6.557376861572266

//工业时代的EU->GJ的能源转化率。

I:"Loss factor when converting energy as a percentage (100 = no loss, 90 = 10% loss ...)"=100

//转化后还剩余多少能源。

D:"Mekanism Conversion Ratio"=0.6557376980781555

//MEK的J->GJ的能源转化率。

D:"RF Conversion Ratio"=1.600000023841858

//RF->GJ的能源转化率。

}

 

 

display {

B:"If BuildCraft is loaded, show Galacticraft machines energy as MJ instead of gJ?"=false

//决定如果建筑mod加载,星系mod的机器应该用MJ显示能源而不是用GJ显示,实际测试会影响waila和omniocular中的显示情况。

B:"If IndustrialCraft2 is loaded, show Galacticraft machines energy as EU instead of gJ?"=false

//决定如果工业时代2加载,星系mod的机器应该用EU显示能源而不是用GJ显示,实际测试会影响waila和omniocular中的显示情况

B:"If Mekanism is loaded, show Galacticraft machines energy as Joules (J) instead of gJ?"=false

//决定如果通用机械加载,星系mod的机器应该用J显示能源而不是用GJ显示,实际测试会影响waila和omniocular中的显示情况。

B:"Show Galacticraft machines energy in RF instead of gJ?"=false

//是否用RF为单位展示星系机器的能量而不是用GJ,实际测试会影响waila和omniocular中的显示情况。

}