在开始进入交错次元前有一件事必须知道: 在交错次元生存和在主世界一样很难，移动将变得更加困难, 更加危险的怪物会攻击你, 碰到植物有可能带来危险, 而且除了需要时刻保持生命值和饥饿值以外，还要保持你的残蚀值。
Not only do both biomes lack the necessary materials to get started, but the Deep Waters contain schools of hungryAnglers and the Sludge Plains contain multiple different and rather powerful creatures that should not be fought until proper equipment has been obtained.
Once you have found yourself in either a Coarse Islands, Patchy Islands, orSwamplands biome, you should start looking for two types of trees in particular. The primary one you should find is the Weedwood Tree, which contains wood that can be turned into planks to act as an alternative to normal wood from the Overworld. The vines growing around the smaller trees are Poison Ivy; you should avoid these vines as they will poison you should you touch them. The second tree you should look for is the Sap Tree, which when mined drop Balls of Sap that can be used as a primary Decay bar restoration source; these balls of sap can also be found in pots and chests.
If in a Marsh biome, you should note some extra things. A Marsh is slightly harder to live in than the other three biomes. Weedwoods are rarer and Sap Trees do not spawn at all. Instead of Sap Trees, one should look for Weeping Blue flowers. These flowers can be indicated that the fact that they are blue and drip 'tears'. These flowers will provide Weeping Blue Petals, which can be used as an alternative and more effective consumable to Balls of Sap, but are harder to come by in large quantities. In addition to this, the Marsh is home to Gas Clouds, silent but deadly entities that drift towards players to suffocate them, and Peat Mummies, very powerful undead monsters that rise out of the ground to hunt down players with sudden and extreme speed. If one is to encounter one of these horrors, they should run far, far away immediately, for they have no chance of defeating them at this stage.
Another thing one should look out for is Mud. Mud is a dark brown block that can be hard to identify at times, but once you stand on it it will cause you to sink into the block. One can try to escape the mud simply by tapping or holding the spacebar, and it can be easy to get out of as long as you're aware of it. Mud lines the bottoms of all water bodies in the dimension, and it is two blocks thick there, so if you don't manage to get out of it, you will suffocate and die within it.
There is one more plant that you should look out for: The Nettle. It deals basic damage like a Cactus when touched, but if you don't realize what you are standing on quick enough you may take more damage than you can warrant.
As you can see, hollowing out a Weedwood Tree provides plenty of space.
The best way to get a miniature house started in the Betweenlands is to hollow out the inside of a small Weedwood Tree. This will provide you with a good deal of Weedwood and affordable space where you can get situated. Of course, should you want to build your own house out of one of the basic materials such as Weedwood Planks, it will work just as well, albeit take longer to set up.
After this, make a Weedwood Crafting Table out of the planks, place it, and use it to make a Weedwood Door which you can place at the entrance of your home. You may want to craft a Weedwood Chest to store some items. You should also craft Weedwood Sticks and use them as well as more planks to make basic Weedwood Tools. These tools will get you started with mining things from the Betweenlands as well as warding off and attacking mobs.
Staying inside a secure house should be enough protection from the creatures surrounding the lands to keep them away for the time being. But you are not out of danger yet, and there is still much to do in order to become more accustomed to the dimension and increase your survivability.
It is important that the player gets a Moss Bed as soon as possible,as sometimes the player will respawn away from the portal if they die in the Betweenlands, and this will prove very frustrating as the player will have to run through Mud with no armor, no food, and no good weapons simply to find their portal. A Moss Bed is made of three Weedwood Planks and three Moss (block), the latter of which is harvestable using Syrmorite Shears. Once Syrmorite Shears are acquired the player should immediately try to get a Moss Bed and place it in their home, and use it to set their spawn point as the Moss Bed can be used at any time (there is no day-night cycle in the Betweenlands). Other Moss blocks/items can be used to craft the Moss Bed but the shearable Moss block on the surface is generally the easiest and safest to obtain.
In order to gain more materials, one must of course explore the area around them more efficiently while braving the dangers within. One of the first things you may want to check for is immediate food:
The Swamplands are covered in two types of mushrooms: Black Hat Mushrooms and Flathead Mushrooms. Such mushrooms can be harvested and will provide minimal amounts of hunger points, but will also inflict the negative status effect that will increase the rate it goes down. These mushrooms serve as a common but not too sustaining food source, and should only be consumed if you eat large quantities of them at a time and there is no other food alternative available.
The Bulb-Capped Mushrooms in this picture are easily distinguishable as they stand out in the environment.
Patchy Islands can occasionally contain Giant Bulb-Capped Mushrooms, with smaller Bulb-Capped Mushrooms growing around them. When harvested, these mushrooms can also be eaten, and although they do cause trippy effects when consumed, these effects are minor and the hunger restoration is more effective. Of course, these mushrooms are harder to come by than the other two. Silt Crabs can be found crawling around on Silt Beaches. They will snip you before attempting to run away, but as long as they are not in a swarm they are easy to deal with. If you are successful in killing some, they will drop Silt Crab Claws, which can be eaten. They can also be crafted into CrabsticksSwamp Kelp is a water plant that can be found in water bodies, and can be harvested and grown like Sugar Cane. When cooked in a furnace, it can be eaten for decent sustenance. Mire Snails, Blood Snails, Frogs, and Anglers drop raw meat, which can be eaten as is or cooked so that they restore hunger more effectively. However, both Blood Snails and Anglers are hostile and may be difficult to face at the current time, and there is one Frog variety that is poisonous to touch. Weeping Blue Petals act as food, as they restore both hunger and decay. They can also be found sometimes in pots throughout the dimension, so they are not restricted to Marshes.
Beware that, if you eat too much of the same type of food too quickly, its Food Sickness level will increase, eventually to the point where the food barely provides any sustenance compared to before. Thus, it is a good idea to look for and consume multiple sources of food.
One should also go after some of the stones found in the dimension. Betweenstone is found commonly anywhere just below the surface and can be mined with a Weedwood Pickaxe. You can use it to craft a Sulfur Furnace with which you can cook and smelt items like a vanilla Furnace. If you surround a Sulfur Furnace with eight more Betweenstone in the crafting table, you can make a Dual Sulfur Furnace, which has two smelting slots, acting as two furnaces in one block. This can help to conserve space and smelt more items at once.
However, don't expect to be making better tools out of this Betweenstone. The next tool tier are Bone Tools, crafted using Slimy Bones which can only be found fossilized deeper underground or dropped from Swamp Hags, zombie-like mutants which are only found in certain biomes under normal circumstances. You should look for these when you can, as they can also be crafted into Bone Armor which can provide some much-needed protection. One can also craft Lurker Skin Armor using Lurker Skin, which is dropped from Lurkers, crocodile-like creatures found in large water bodies. This armor, while not as protective and possibly more dangerous to get than Bone Armor, is more durable and will provide increased maneuverability and breathing in water when worn.
You can also find Cragrock in Coarse Islands and Deep Waters biomes. This rock will be useful for crafting theMortar, the Pestle, and the Alembic, which will be more important later on for grinding and distilling items. Also, both Cragrock and Betweenstone can be crafted into decorative blocks, including slabs, stairs, and walls, which may be nice for building and expanding one's house.
Swamp Reed is most common in areas such as these.
One of the primary ingredients in many recipes of the mod is Swamp Reed. These plants grow similarly to Sugar Cane and can be found primarily in the lusher biomes. They can be harvested and either crafted into Reed Rope or smelted into Dried Swamp Reed. Reed Rope is used in many crafting recipes, including the Weedwood Bow (a quicker alternative to the normal Bow) andWeedwood Buckets. Dried Swamp Reed can be crafted into Thatch, a decorative block, as well as Reed Donuts, which are a relatively efficient food source.
If you want to use the Weedwood Bow, you will need specific types of arrows. The typical arrow is the Angler Tooth Arrow, which can be crafted with a Weedwood Stick, a Dragonfly Wing (dropped from Dragonflies, insects that fly around in Coarse Islands), and an Angler Tooth (dropped from Anglers). These arrows can also be crafted withPoison Glands (Dropped from Blood Snails and poisonous Frogs) to make Poison Angler Tooth Arrows, which apply poison in addition to the normal damage. Both of these arrows can also be found rather commonly in Pots of Chance, which are underground.
You will find that even your tools will begin to corrode over time. As they corrode, they will become less effective. To temporarily restore your tools to clean status, you will have to obtain a Purifier. Inside the Purifier's GUI, you can put your corroded tool with Sulfur and water (obtained from Weedwood Water Buckets). After just a few moments the tool will be clean again for the time being.
A brave explorer ventures into the dark caves of the dimension.
Once you feel you are ready, you will want to look for the BetweenlandsCaverns. Some biomes contain entrances to such caves, but if you are unsuccessful in finding an entrance digging down should find you a cave (never digging straight down is still a valid concept, as the caves can be very large). These caves contain lots of Betweenstone, unique flora, bat-like creatures known as Chiromaws, and Stalactite Blocks, among the common appearances of Swamp Hags and Wights, angry spirits that are powerful but can be avoided by sneaking when nearing them. You will find a variety of ores down in the upper layer of these Caverns:
Sulfur Ore is a rather common and important resource down here, as it is the Betweenlands equivalent of Coal. It appears yellow and will give off potion-like particles. Sulfur can be used to make Sulfur Torches, which provide light even in the dimension. It can also be used as a very efficient fuel source not only for furnaces, but for utility blocks such as the Purifier and AnimatorSlimy Bone Ore is a fossil ore that can be found relatively easily. It drops Slimy Bones which can be used for the next tier of tools and armor as mentioned above. Octine Ore is easily recognizable, as the ore glows brightly orange, emitting flame particles. It can only be mined with a Bone Pickaxe or higher tier. It is a partial equivalent to the Overworld's iron; it can be smelted intoOctine Ingots and be used to make Octine Tools, which are a tier up from Bone Tools. In addition to this, the Octine Sword has a chance to set mobs on fire. However, it CANNOT be used to make armor. The ingots can be used in some other recipes as well, including Octine Arrows which can set mobs on fire when shot. Syrmorite Ore is a deep blue color and shares partial equivalence to iron with Octine. It can also only be mined with a Bone Pickaxe or higher tier, and must also be smelted into Syrmorite Ingots. These ingots can be used to make Syrmorite Armor, a tier up from Bone Armor, but CANNOT be used in tools. The ingots can also be used in making other utility blocks, including the Compost Bin which may be useful by this point if you are ready to start farming.
You will want to look out for Thorns while down in these caves; they grow like vines and will damage you if you touch them, like Nettles. In addition, while rare, you may find a Tar Pool Dungeon within the caves, which spawnsTar Beasts regularly. These lumbering beasts will have multiple different attacks and are likely to be too powerful at the current time to face; however, if you can manage them, they will drop Tar Drip and rarely Tar Beast Hearts, which can be used in making Tar Minions to assist in combat, a boss summoning item known as Mummy Bait, and aWeedwood Rowboat with which to traverse the waters of the dimension more effectively.
While down in the caves you will also find plenty of Pots of Chance. These pots can be broken by hand and can contain a variety of items, from common resources such as Sulfur and Reed Rope to rarities such as Item Scrolls(can be animated in an Animator to get a random item) and Basilisk Arrows (a special type of arrow that can 'petrify' mobs). However, they also have a chance to spawn a Termite, a pesky insect which can become very dangerous in swarms.
Some parts of the caves are known as Limestone Caverns, which have their Betweenstone replaced by Limestone. Primarily a block used for the crafting of decorative blocks, Limestone can also be grinded into Limestone Flux, which can be used to double the output of Octine Ore and Syrmorite Ore that is smelted in the furnaces.
The deepest part of the Caverns, the Lake Cavern layer.
If you venture deep enough into the caves, you will enter a new cave layer, known as the Lake Cavern layer. This layer contains a new stone, Pitstone(can be crafted into decorative blocks) and the bottom half of it is completely submerged in Swamp Water. It also contains the most valuable of the ores in the dimension:
Scabyst Ore is a pale bluish color and is a tad less rare than Valonite. It can be mined with any pickaxe and drops Scabyst. Scabyst can be 'coated' on Betweenlands tools to keep their corrosion level from going down, freezing it at the level it was at when coated but making it unable to be purified to reset its level anymore. Valonite Ore is a light pinkish color, and is rather rare. It can only be mined with an Octine Pickaxe or higher tier, and drops Valonite Shards. Valonite is the Betweenlands equivalent of Diamond; it can be crafted intoValonite Tools and Valonite Armor, which are the best craftable tiers of equipment. It can also be crafted into the Sickle, an item important in harvesting the Plant Items needed in Herblore. (For the full details on Herblore, visit its page). Life Crystal Ore is the most unique of all of the ores. It is a white crystal that only spawns as part of stalactite-like pitstone spikes which can be found submerged underwater. These white crystals are difficult to find, but when mined (with an Octine Pickaxe or higher tier) they drop Life Crystals, which can be used in animating within an Animator as well as in automating parts of the functions that Mortars and Infusers have.
保护结晶矿石是一种淡蓝色的颜色,有点不如Valonite罕见。它可以与任何镐子和滴保护结晶开采。保护结晶Betweenlands上“涂”工具来防止腐蚀水平下降,冻结在涂布时的水平,但这无法净化重置水平了。Valonite矿石是一盏粉红色的颜色,是相当罕见的。它只能开采与辛炔镐或更高的层,和降低Valonite碎片。Valonite Betweenlands相当于钻石;它可以制作intoValonite工具和Valonite护甲,这是最好的但层设备。也可以制作成镰刀,一项重要的收获植物Herblore所需的物品。(Herblore上的全部细节,请访问页面)。生命水晶矿石是最独特的矿石。它是一种白色晶体,只有产生的一部分stalactite-like pitstone峰值,可以发现淹没在水下。这些白色晶体很难找到,但是当开采(辛炔镐或更高等级的镐)它们将掉落生命水晶,可在一个活化器和动画功能的自动化部分,研磨器和炼药器。
Once you obtain the required materials, to make navigating caves easier, one should craft Caving Rope. This rope creates a trail behind the player with glowing anchor points, allowing them to retrace their steps.
There are plenty of small structures to find in the dimension, such as Marsh Ruins, Mud Ruins, Shrine Dungeons, orUnderground Ruins. They may contain pots or Weedwood Chests with loot, and maybe even a spawner that spawns dangerous hostile mobs. There is a very large structure known as the Cragrock Tower, which contains multiple pots, chests and spawners, and is a prime place to find valuable and rare items while not being too hard to find. There is a single massive dungeon structure that is central to progression, the Wight Fortress; one of the mod's bosses can be fought here, but you should take time to become more powerful in the dimension before taking it on for it contains multiple spawners and traps. There will be even more comprehensive structures to explore in the future, such as Tribe Settlements and Ancient Temples.
Expanding the Home 编辑
Expanding one's home allows them to take advantage of Farming and Herblore as included in the dimension.
Woodchip Paths being used as path blocks around a builder's home.
Some of the most satisfactory blocks that can be used in expanding the home are Woodchip Paths and Weedwood Walkways. Woodchip Paths can be placed on the tops of blocks, while Weedwood Walkways are most affectively placed across water bodies and to bridge two spaces. Both provide small speed boosts when stood upon, making them handy pathways to travel to and from parts of one's home.
There are a variety of farms you can set up. The easiest farms to set up areSwamp Reed and Swamp Kelp farms. You simply have to place the corresponding items on Mud (Mud for Swamp Reeds must be next to water, and Mud for Swamp Kelp MUST be submerged, preferably by about three blocks to maximize growth). They will grow like sugar cane and can simply be harvested when grown enough.
Primary crops are a little bit harder to set up and maintain. They must be grown on Composted Swamp Grass,
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