新建2019-04-09

Crystal torches now produce 4 per craft.
Crystal saplings now post the forge tree growth event.

2018-06-03

Fixed the biome blacklist.

2018-06-18

Fixed an edge case where slabs were showing as transparent.

2018-06-23

Crystal Torches have now been added!  These were originally part of forgotten nature and have just taken a long time to make their way back here.
Plants' growing blocks should now properly post the forge pre/post grow events.

2018-06-24

Fixed broken dark crystal brick recipe.
Added fortune drops to Crystal Shards.

2018-07-04

Fixes some issues with plants_blocks.cfg, more states will now use their proper names.  This may break a few existing entries.

2018-08-10

Added compat between harvestable bushes and the AA farmer.
Fixed the dysentery bush.

Requires Placebo 1.4.1+.

2018-08-10

Fixes a gen crash.

2018-08-16

Made it possible to set crystal forest weight to 0.

2018-08-20

Compat fix for passable leaves.

2019-01-19

Fix flowerpot sync issues.

2019-02-28

Bugfix for a crash relating to quark flowerpots.

  错误修复崩溃有关夸克花盆。


I know this isn't the kind of update anyone wants, but I do want to mention that Plants is going to be updated to 1.13 in the near future.

  我知道这不是一种更新任何人想要的,但我想说,plants会在不久的将来被更新到1.13。


This update may include a rebranding, since the name "Plants" seems to cause more trouble than it's worth.  The 1.13 update will also cause a full rewrite, which will address issues such as https://github.com/Shadows-of-Fire/Plants/issues/18 that I know people have been asking for.

  这个更新可能包括一个重塑,因为这个名字“plants”似乎比值得引起更多的麻烦。1.13更新也将导致一个完整的重写,这将解决诸如https://github.com/Shadows-of-Fire/Plants/issues/18,我知道人想要的。  


I may begin this rewrite on 1.12, and cause a full-breaking change Plants 3.x.x branch on 1.12 while waiting for forge to exit beta. 

  我可能开始重写在1.12,导致full-breaking改变植物3. x。1.12 x分支,等待打造退出测试。

2019-02-28

Fixes cascading generation issues with Bushes.
Should fix a crash relating to calling getStateForPlacement from invalid meta on logs.
May fix cascading issues relating to vine generation, if that was ever a problem.

Crystals generate properly now, no longer checking if the bottom face is solid.


This build has been marked as incompatible with Placebo 2.x.x, which is an upcoming rewrite of the library.  This will also in turn cause a rewrite of plants, likely alongside a rename and possible total overhaul of the mod.

2019-04-09

Crystal torches now produce 4 per craft.
Crystal saplings now post the forge tree growth event.

2018-04-09

Crystal torches now produce 4 per craft.
Crystal saplings now post the forge tree growth event.

你已经到达了世界的尽头..
新建2017-03-23

Fix compat with BOP


Also, if you have a config from an older version, you will want to delete it.

2017-02-18

Fixed a crash relating to World$2.class in generation when paired with Harvestcraft.  

Decoration optimization (Its still not amazing)

Added a WIP (default off) preview of the Tool Module.

Added a recipe for Excalibur.  Its what you'd expect.

2017-02-14

Added configuration to require shears to get plant drops.  Defaults to not required.

2017-02-13

Fix some extremely weird startup crash.  I think this was gradle's fault.

2017-02-13

This is a huge update.  The main project description has been edited to reflect the changes made.  Otherwise:  
Added about 50% more plants (Total is now 107).  
Added Coagulated Plant Balls.  Added Vines.  Added Configuration.  Made Flower Forests great again.

2017-01-30

第一个测试版。添加了植物的虚拟染料配方。
改进的世界基因。
添加了农作物。
添加了可收获的灌木。
添加了食品。

First beta release.  Added dummy dye recipes for cosmetic plants.
Improved worldgen.
Added crops.
Added harvestable bushes.
Added food items.

你已经到达了世界的尽头..
新建2017-03-23

+More plants in deserts, up from 1/4th default chance to 1/1 default.
-Removed natural mega patches.

2017-03-22

Added desert plants.  There are 19 of them, they can be seen here

Fixed an issue where the id cosmetic_6 was spawning with a lesser chance than the other cosmetic meta plants.
Lowered the chance for natural mega patches from 1/300 to 1/600
Added automatic crop -> seed recipes for all crop-type plants. 

2017-03-17

Resolved cascading world gen lag issues.  Thanks to mezz.


You will need to regenerate your configs.


Also, no promises that certain configuration settings will not re-enable the cascading issues.  The generator configs are powerful, and should be respected as such.  Specifically, the size config has the highest risk of creating cascading issues.

2017-03-11

Moved main development target to 1.11.2.

Added the Cataplant.  This thing shoots you in a given direction at a configurable distance.  

Desert plants will be coming by 0.8, or by 0.7.5, whichever version number I go with next.

2017-02-13

Direct port of Plants-1.10.2-beta-0.4.0 to 1.11.2

2017-01-31

Minor port to 1.11.2, unsupported, but should be functionally equivalent with dev0.3.  Drops excalibur due to lack of Botania in 1.11.

你已经到达了世界的尽头..