新建2020-11-11

+ added candle levers

2020-09-10

+ added wooden lanterns from MineFantasy

+ added wooden lanterns from MineFantasy

+ added silver chain, candle, chandelier, and lantern (can be disabled in config)

* removed debug logging from apiary

* fixed compatibility with Rustic Thaumaturgy

* fixed a crash with Fauna and Ecology

2020-08-11

- Added a new CraftTweaker function to add evaporating basin recipes with custom durations

- Changed alchemy CraftTweaker integration to allow for recipes that don't require a bottle

2020-05-27

Fixed misaligned faces in lantern model

Improved chain connection logic

2020-05-03

- added config option to treat olive oil blacklist as a whitelist instead
- fixed a typo in the almanac
- sided interaction with condensers for improved automation support
- improved crafttweaker integration for condenser recipes (will break existing scripts)

2019-12-11

Added lang files:Added lang files:

- zh_tw.lang

- es_es.lang

2019-07-23

Fixed a crash caused by placing lattice next to grape leaves

Fixed pathfinding issues with wildberry bushes and lattice

Fixed console spam from oredict registration failures

Fixed wildberry bushes generating underwater and breaking immediately (I think)

Added oredict entry for raw slate as "stoneSlate"

Added some more oredict entries for honeycomb

2019-02-07

Added golden candles

Added golden chain

Added golden chandeliers

Added golden lanterns

Changed wildberry bushes to be non-collidable

Walking through wildberry bushes will slow you down

Changed default slate generation amount

Should hopefully fix the worldgen crashes some people were experiencing

Reduced the output of the chandelier recipe from 4 to 2

Buffed the inebriation-curing effects of drinking water

Made condenser recipes care less about nbt

Fixed some issues with lattice connections

Fixed some pathfinding issues with certain blocks

Fixed inebriation being curable with milk from modded buckets

Fixed ropes and seeds being used up in creative mode when placed on crop stakes

Fixed a bug that caused problems when trying to view brewing recipes in JEI

你已经到达了世界的尽头..
新建2019-01-02

Fixed accidental hard dependency on Dynamic Trees

2018-12-20

Updated optional Dynamic Trees dependency

2018-11-24
  • Updated optional Dynamic Trees dependency to 0.9.1a

  • Made dynamic ironwood trees thicker

  • Added roots to dynamic ironwood trees

  • Removed the ability for fluids to be piped into/out off the brewing barrel

2018-10-03
  • Fixed some issues related to Brewing Barrels' GUI

  • Fixed beehives being broken upon block updates

  • Updated Dynamic Trees optional dependency to version 0.8.2

2018-09-25

Made the config options for olive & ironwood tree rarity affect dynamic olive & ironwood tree worldgen (thanks, ferreusveritas!)

Hopefully prevented the issue some people reported where cabinets could not be crafted

NOTE:

If you use Dynamic Trees, this version of Rustic will only work with the latest alpha version of Dynamic Trees.

2018-09-12

Updated to work with the latest alpha release of Dynamic Trees (DynamicTrees-1.12.2-0.8.1h)


2018-09-09
  • Fixed slate variant crafting recipes

  • Fixed a bunch of unmodelled variants of Rustic's leaves being added to the ore dictionary

  • Grapes and ironberries can now be used as dyes

2018-08-20

Fixed the iron lattice item model being invisible when using recent versions of Forge

修复使用最新版本forge时铁格栏物品模型不显示的问题。

2018-08-19

Cabinets will now take the color of the wood used to craft them

Mixing wood types in the recipe will make cabinets that use the old texture

Works with any block registered as "plankWood" in the Ore Dictionary, as well as a few special cases for modded woods

You can use commands to give yourself cabinets "made" of almost any block or item in the game

/give @p rustic:cabinet 1 0 {material:{id:"rustic:bee",Damage:0,Count:1}}

If you know what you're doing, you could also use CraftTweaker to add recipes for cabinets "made" of any block or item

2018-06-30
  • Updated dependency info

  • 更新附属信息

  • Fixed certain herbs sometimes not dropping anything when harvested

  • 修复有时收获某些草药时不掉落任何东西

  • Fixed the brewing barrel GUI displaying a bucket icon in the auxiliary input slot even though it can't accept barrels

  • 修复酿造桶gui在辅助输入格显示桶图标,即使它不接受桶

  • Fixed a crash caused by moving any of the mod's TileEntities

  • 修复移动本模组方块实体产生的崩溃

  • Changed which blocks lattices can connect to

  • 改变了哪些格块可相互连接

  • Cleaned up some code

  • 清理一些代码

2018-05-20
  • Updated to work with Dynamic Trees 0.7.7e

  • 更新以兼容Dynamic Trees 0.7.7e

  • Possibly fixed some bugs

  • 修复一些漏洞

2018-05-08
  • Added slate to the oredictionary

  • 添加板岩到矿词

  • Fixed alcoholic beverages losing their quality tag when retrieved from a fluid tank of any kind

  • 修复从任意流体容器取出酒精饮料时丢失质量标签

  • Fixed a crash from drinking wine or wildberry wine of low quality

  • 修复饮用低质量葡萄酒或野莓酒时的崩溃

  • Updated Dynamic Trees dependency to 0.7.7a

  • 更新Dynamic Trees附属到0.7.7a

  • Made dynamic olive and ironwood trees rarer

  • 使橄榄树和铁树更加稀有

2018-03-27
  • Updated to work with Dynamic Trees 0.7.5c

  • Fix rendering crashes with blocks that hold fluids when the fluid doesn't have a sprite

  • Fixed axes not being effective on crop stakes

2018-03-12

Fixed a memory leak from the recently-added chicken tempting AI

Made chickens also follow players holding grape or apple seeds

Added a recipe to empty any stored fluid from liquid barrels

Properly added oredict entries for Rustic's leaves

Updated German translation (Thanks, Thalaan!)

Fixed the required version of the optional Dynamic Trees dependency

Added seed <-> sapling recipes for dynamic olive and ironwood seeds

Added transformation potion recipes for dynamic olive and ironwood trees

Added the sapling oredict entry to dynamic olive and ironwood trees

你已经到达了世界的尽头..