prevent TraitCatcher from picking up mobs killed without a weapon with the trait, fixes #177
updated gradle wrapper
fixed #174: added missing safety factor to division
made naming of Unstable/Instable trait consistent added translating options for harvest levels
general code cleanup removed some unused classes
fixed some typos
added modifier key to right click actions of traits, now requires default LCONTROL to be pressed. fixes #112
* Migrated config integration (possible to stop genereation with amount zero)
* Fixed a lot of missing names in us_en Localization, de_de still needs to be corrected
* Some descriptions changed to be more clearly
* WorldSaveData created for a later implemented meteorite radar
* Added two more ores for diorite / granite / andensite -> all three need to be alloyed
* Balanced block hardness
* Added missing fluid models
* Added features for hot liquids (Nitronite, Magma)
* New Traits: SuperHeavy, Decay, Beserk, Whirl, Ported -> look ingame for questions
* General fixes of potential npe
* General ore generation fixes
== 1.2 BETA ==
I'm pleased to present you the next major version of TAIGA. This beta release targets very curious modpack maintainers/players how want to test the changes coming to taiga.
Since this version changes almost everything there is about ores and blocks available there will be a lot of missing blocks/items if you use a world with version 1.1.X installed. I strongly recommend either starting a new world with this version or if you want to keep an existing world use simple retrogen to generate the missing worldgen (you still gonna have missing blocks and items, retrogen just fixes not having the new ones!). (retrogen class would be "com.sosnitzka.taiga.world.WorldGen")
And of course since this is still a beta release bugs may be included.
If you find something please be so kind and report it on github.
* Lot of trait changes and better balancing
* Traits reworked a bit, new traits added.
* First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections.
* Few fixes in traits and new trait "catcher"
* Small fix, needs workaround
* fixed some catch issues
* Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version.
* Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids
* Some minor changes in Traits, Registry and Utils.
* Iron_nugget is replaced with oreDict Item when not loaded via TAIGA.
* Beginning of new material integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now.
* Some Small changes in names, registry and recipes
* Some weird stuff I don't remember :D
* fixed some things I missed while merging
* Rollback to something
* More Stuff
* fixed some merging stuff
* Fixed some misspelled names. Actually working with lots of restrictions.
* Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work.
* Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget...
* Fixed integration of materials without tools.
* changed IMC to direct lib calls
* removed more IMC, removed redundant code
* some reformatting
* Alloy integration reworked, needs to be balanced.
* updated deps, renamed some func's, added duplicate material check
* some more renaming
* some reformatting, fixed wrong import, fixed string cmp's
* Added images for blocks, ingots, nuggets and dust. Json changes do not work yet.
* some reformatting
* Removed old json files. Placeholder needed.
* Fixed block json, items not working yet.
* Fixed my own derp (missing json files)
* Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP
* Changed some generator stuff, not working properly right now!
* rewrote offset generation, added some debug command, fixed some stuff
* fixed on-surface-generation, made dependencies more flexible
* reverted gen-weight back to its normal value
* Meteor generator implemented
* fixed generating on ground
* optimized a thing
* Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy.
* Some changes in generation of ores, not ready yet.
* Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing.
* Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant.
* some cleanup in Generator class, added meteor world save handler
* Added Textures. Added blockstates and item models. Fixed fluid rendering.
* renamed world save data file to be little more specific, removed a unused method
* some preps for the upcoming release
* First attempt of well balancing material stats. Renamed TiberiumX to Triberium.
* Final changes... ready for beta testing
* Added missing alloys.
* Corrected balancing of ore generation. Still WIP
* removed some last debug out
* one last reformat
Updated to work with TCon 2.5.
This build is not fully tested and therefore may be a bit rough around the edges or even some things may not work at all - you have been warned.
Be aware that this will not work with TCon <2.5 or Forge <2073.
If you want compatibility with older versions of TCon use a stable build of TAIGA instead.
Removed dev block helper
Fixed lot of minor derp issues
Added missing material overlays
Added missing nuggets
Ore textures changed slightly
Fixed limiting implementation
Added config for changing ore generation and values
Added integration for non vanilla dimensions
Swapped generation position of rubium and adamantite in end dimension
Added Chinese language
Added creative tabs
- Swapped ore generation for titanite and adamantite (nether <> end)
- Fixed some generated tool textures
- Fixed hardness / blast resistance of blocks
Added CurseForge link to description
tweaked some automated building stuff
Merge pull request #25 from TartaricAcid/master
Update zh_CN file
Merge pull request #24 from TartaricAcid/master
Create a zh_CN file
Changed ore textures slightly
Corrected rest of generated material textures.
Cleaned code. Added nugget icons. Fixed some textures.
TODO: metal texture rendering
removed "limiting" implementation of @Zkaface, was just plain wrong
removed class not needed
Merge pull request #16 from StevenTheEVILZ
Add documentation and fix book icons
adamantite_nugget.json was corrupted
Added nuggets + json files. F Removed unnecessary lignite ores. Fixed oreDict
fixed some envs
another approach to the automated building
now or never: fixed automated building
some other fixes /2
some other fixes
thia time its another pain
ext is a real pain
fixed some derps 2/x
fixed some derps
fixed some stuff in automate builds
be1f4fc Fixed and balanced traits. Fixed bug where block could not be broken sometimes. Fixed missing Ores. Fixed translation.
ddff7fe Merge pull request #7 from StevenTheEVILZ/patch-1
835139a Fix misspelling of Adamantite
768290f Fixed frequency of cascade effect in trait cascade
69f2904 removed tickhandler for now
2ef3bc1 fixed last derps with automated building
64f19a9 added automatic jenkins build & upload
ca01fd8 Refreshed gradle wrapper files
db49a2c Adjusted tiberium ore, removed vanilla smelting recipes, adjusted three traits (one left), description for materials added
74e3baa first implementaion of a custom TickHandler