新建2021-12-11

⚠ Important. This mod now requires Framework instead of Obfuscate ⚠

✨ Updated to Minecraft 1.18.1

✨ Improved immersive camera (Experimental feature. Enabled in the config)

📦 Changed colour of ammo bar in HUD

你已经到达了世界的尽头..
新建2021-12-06

✨Weapons that are enchanted now have a different fire sound and their projectiles now emit a particle. The particle will be different based on applied enchantments.

✨ Added JEI support! (finally)

✨ Added support to use tags in workbench recipes

✨ Added config option to change distance reload sounds can be heard by other players

✨ Added config option to remove the cooldown indicator

✨ Added experimental immersive camera (you need to turn it on in the client config. Use Configured to turn it on while in-game)

✨ Improved muzzle flash animation by making it shrink instead of instantly disappearing.

✨ Item uses are now tracked in stats

✨ Thrown grenades will bounce of entities (Thanks Ocelot)

✨ Added nl_nl lang support (Thanks Autovw)

✨ Added fil_ph lang support (Thanks LizterZapZap)

✨ Added logo file for mod list screen

✨ Added support for Catalogue and Configured (image icon and config background texture)

✨ [DEVELOPERS] Added GunReloadEvent (Thanks Ocelot)

📦 Projectiles are now slightly less affected by gravity

📦 Rebalanced projectile speed of every weapon

📦 [DEVELOPERS] GunProjectileHitEvent is now cancellable (Thanks Przemyk)

🐛 Fixed datapacks not overridding gun properties

🐛 Fixed explosions not breaking blocks

🐛 Fixed reload sounds being heard everywhere

🐛 Fixed missing texture warning

🐛 Fixed missing subtitle for weapon cocking sound effect

你已经到达了世界的尽头..
新建2021-03-03

+ Added pt_br language support (Thanks Mikerliro)

添加了对巴西葡萄牙语的支持(感谢Mikerliro)
+ Added zh_cn language support (Thanks kemoyue)

添加了对简体中文的支持(感谢kemoyue)

+ Updated ru_ru language support (Thanks Smollet777)

添加了对俄语的支持(感谢Smollet777)

* Fixed unloading weapons giving more ammo than it should

修正了卸出的弹药数量多于武器已装填弹药数量的问题。

* Fixed grenades being consumed even when not thrown (Thanks Ocelot)

修正了榴弹即使未被投掷也会被消耗的问题。(感谢Ocelot)

* Fixed bullet trails not being removed after projectile is removed

修正了子弹拖尾在弹药被移除后未被移除的问题。

* Fixed gravity of bullet trails

修正了子弹拖尾的重力。

* Fixed custom sounds from resource packs not working as gun sounds

修正了资源包中自定义音效无法作为枪声的问题。

* Fixed models with overrides not working as custom models for guns

修正了复写模型不能作为枪支的自定义模型的问题。

* Fixed bullet trails rendering not rendering with depth

修正了子弹拖尾渲染不随深度渲染的问题。

* Fixed bullet trail rendering behind the shooter

修正了子弹拖尾渲染出现在开枪者身后的问题。

2021-02-14

升级至Minecraft1.16.x。

改进了配件系统。现在有四种全新的配件槽(瞄准镜、枪管、枪托和握把)。

添加了全新的配件。

- 轻型枪托

- 重型枪托

- 战术枪托

- 轻型握把

- 特种握把

将鼠标指针置于配件上方可显示其属性。

添加了全新的独特的武器附魔!支持附魔描述。

- 熟练手(加快换弹速度)

- 快速扳机(提高射速)

- 轻装上阵(降低武器重量以加快举枪瞄准的速度)

- 间接伤害(使子弹可以穿射多个实体)

- 超容量(提升武器的载弹量)

- 弹药回收(有概率在开火时不消耗弹药)

- 加速器(加快子弹的飞行速度)

- 穿甲弹(有概率造成暴击伤害)

- 纵火者(使子弹可以点燃被击中的方块或者实体)

添加了对最新版手柄控制(0.10.2)的支持。

- 为开火和瞄准等案件添加了新的按键绑定

持握武器时全新的玩家动作。需要双手持握的武器现在会指向玩家看着的方向。也可以在配置中恢复旧版动作。

你现在可以在持握武器时更改准星了。(选项 > 控制 > 鼠标设置 > 准星)

重新设计了工作台的GUI。

添加了持握双手武器时的冲刺动作。

修改了部分武器的开火音效。

优化了大多数武器的消音开火音效。

现在会在武器装填完成后播放扣上扳机的音效。 

视角后坐力现在会默认启用。

后坐力现在会使武器随机向上抖动,而非单纯只是竖直向上抖动。

把默认的爆头伤害系数从1.0提高到了1.25。

提高了步枪的射速,同时削弱了其伤害。

优化了爆头检测机制。

现在爆头对所有原版生物均有效。

重新平衡了所有武器的性能。

现在如果开枪时不瞄准的话子弹的散布会更严重。

改善了枪口火焰效果。玩家之间可以互相看到其他人的枪口火焰。

优化了当你从物品栏切换武器时的切换动作。

本模组现在使用了Mixins以获得更好的兼容性。

优化了血液粒子。(必须在配置中启用才能显示)

优化了本模组对于内存和网络的利用方式。

更新了对俄语的支持。(感谢Smollet777)

换弹的手臂现在看起来会拿着很多弹药来表示正在将子弹塞进武器中。

现在开枪只会激怒敌对生物,而且必须得在它们附近开枪。

武器的配件和音效现在可以使用特殊的标签来禁用。

添加了爆头和暴击音效。

在配置中添加了启用/禁用/修改爆头、暴击音效的选项。

修正了火箭弹的合成表。

修复了子弹会集中的正在播放死亡动作的实体的问题。

修复了耐久条会显示在创造模式标签页图标中的问题。

修复了无法把武器放进物品展示框的问题。

修复了互动时FOV会轻微缩放的问题。

修复了当武器放进物品展示框时配件没有被渲染的问题。

修复了左手是利手时的渲染问题。

修复了致盲特效会覆盖GUI的问题。

修复了创造模式下子弹最多只能增加1发的问题。(Ocelot5936)

修复了持有单手武器时副手物品无法被渲染的问题。(Ocelot5936)

修复了瞄准镜中的view finder在夜晚时太暗的问题。

修复了发射物不能正常爆炸的问题。

修复了长距瞄准镜会穿进附近的视觉平面的问题。

修正了按键绑定菜单中的模组名称。

修复了爆头和暴击音效在3D空间中播放而不是在开枪者身上。

技术更新:

 添加了新的修改器系统允许配件修改武器的属性。

添加了更多事件。

- GunFireEvent (包括Pre和Post)

添加了对添加自定义准星的支持。

在代码中添加了更多的文档。

+ Updated to Minecraft 1.16.X

+ Improved the attachment system. There are now four different attachment slots (Scope, Barrel, Stock, and Under Barrel)

+ Added new items for attachment system.

- Light Stock

- Weighted Stock

- Tactical Stock

- Light Grip

- Specialised Grip

+ Hovering attachment items in game will tell you how they affect your weapon

+ Added new exclusive weapon enchantments! Supports Enchantment Decriptions mod.

- Quick Hands (Increases the speed of reloading weapons)

- Trigger Finger (ncreases the speed you can fire weapons)

- Lightweight (Reduces the weight of a weapon to increase ADS speed)

- Collateral (Makes fired bullets travel through multiple entities)

- Over Capacity (Increases the ammo capacity of a weapon)

- Reclaim (Creates a chance that a bullet won't be consumed upon firing a weapon)

- Accelerator (Increases the speed of fired bullets)

- Puncturing (Creates a chance that a bullet will deal critical damage)

- Fire Starter (Fired bullets will set blocks and entities on fire upon impact)

+ Added support for the latest version of Controllable (0.10.2)

- Adds new button bindings for firing, aiming, etc.

+ New player animations when holding weapons. Two handed like weapons will now point in the same direction the player is looking! Added a config option to revent to old animations.

+ You can now change the crosshair in game when holding a weapon. (Options > Controls > Mouse Settings > Crosshair)

+ Redesigned the workbench GUI

+ Added sprinting animation when holding two handed weapons

+ Changed the fire sound of some weapons

+ Improved the silenced fire sound of most weapons

+ A cocking sound will now play after reloading a weapon 

+ Camera recoil is now turned on by default

+ Recoil will now visually move the weapon up in a random direction instead of just straight up.

+ Increased default headshot multipler from 1.0 to 1.25

+ Rifles now fire faster but damage has been reduced

+ Improved headshot detection

+ Headshots now work on all vanilla entities

+ Rebalanced all weapons

+ Projectiles will spread more easily if not aiming down sight

+ Improved muzzle flash visuals. It will also show when other players fire their weapon.

+ Improved swap animations when switching to and from a weapon on the hotbar.

+ The mod now uses Mixins for better mod compatibility

+ Improved blood particles (must be turned on in config to show)

+ Improved memory and network usage of mod

+ Updated ru_ru lang (Thanks Smollet777)

+ Reloading arm will now visually hold more bullets to represent the amount of ammo that is being inserted into the weapon

+ Only hostile mobs will become aggro when firing a weapon near them

+ Attachments and sounds can now be disabled by using speical tags on a weapon

+ Improved headshot and critical sounds

+ Added config options to enabled/disable/change headshot and critical sounds

* Fixed missile recipe

* Fixed projectiles hitting entities that are in death animation

* Fixed durability bar showing in creative tab icon

* Fixed not being able to put weapons in item frames

* Fixed FOV zooming slightly when you perform an interaction

* Fixed attachments not rendering on weapons when in item frames

* Fixed rendering issues when left hand is the main hand

* Fixed blinding effect rendering over GUI

* Fixed ammo only increasing by one when in creative (Ocelot5936)

* Fixed items not rendering in off hand when holding one handed weapons (Ocelot5936)

* Fixed view finder on scopes rendering darker at night

* Fixed projectile explosions not working correctly

* Fixed long scopes clipping into the near view plane

* Fixed mod name in key bindings menu

* Fixed headshot and critical sound playing in 3D space instead of master

 

Technical:

+ Added new modifier system that allows attachments to change the behaviour of weapons

+ Added more events

- GunFireEvent (Pre and Post)

+ Added support to add custom crosshairs

+ Added a lot more documentation to the code

你已经到达了世界的尽头..
新建2021-02-15

升级至Minecraft1.16.x。

改进了配件系统。现在有四种全新的配件槽(瞄准镜、枪管、枪托和握把)。

添加了全新的配件。

- 轻型枪托

- 重型枪托

- 战术枪托

- 轻型握把

- 特种握把

将鼠标指针置于配件上方可显示其属性。

添加了全新的独特的武器附魔!支持附魔描述。

- 熟练手(加快换弹速度)

- 快速扳机(提高射速)

- 轻装上阵(降低武器重量以加快举枪瞄准的速度)

- 间接伤害(使子弹可以穿射多个实体)

- 超容量(提升武器的载弹量)

- 弹药回收(有概率在开火时不消耗弹药)

- 加速器(加快子弹的飞行速度)

- 穿甲弹(有概率造成暴击伤害)

- 纵火者(使子弹可以点燃被击中的方块或者实体)

添加了对最新版手柄控制(0.10.2)的支持。

- 为开火和瞄准等案件添加了新的按键绑定

持握武器时全新的玩家动作。需要双手持握的武器现在会指向玩家看着的方向。也可以在配置中恢复旧版动作。

你现在可以在持握武器时更改准星了。(选项 > 控制 > 鼠标设置 > 准星)

重新设计了工作台的GUI。

添加了持握双手武器时的冲刺动作。

修改了部分武器的开火音效。

优化了大多数武器的消音开火音效。

现在会在武器装填完成后播放扣上扳机的音效。 

视角后坐力现在会默认启用。

后坐力现在会使武器随机向上抖动,而非单纯只是竖直向上抖动。

把默认的爆头伤害系数从1.0提高到了1.25。

提高了步枪的射速,同时削弱了其伤害。

优化了爆头检测机制。

现在爆头对所有原版生物均有效。

重新平衡了所有武器的性能。

现在如果开枪时不瞄准的话子弹的散布会更严重。

改善了枪口火焰效果。玩家之间可以互相看到其他人的枪口火焰。

优化了当你从物品栏切换武器时的切换动作。

本模组现在使用了Mixins以获得更好的兼容性。

优化了血液粒子。(必须在配置中启用才能显示)

优化了本模组对于内存和网络的利用方式。

更新了对俄语的支持。(感谢Smollet777)

换弹的手臂现在看起来会拿着很多弹药来表示正在将子弹塞进武器中。

现在开枪只会激怒敌对生物,而且必须得在它们附近开枪。

武器的配件和音效现在可以使用特殊的标签来禁用。

添加了爆头和暴击音效。

在配置中添加了启用/禁用/修改爆头、暴击音效的选项。

修正了火箭弹的合成表。

修复了子弹会集中的正在播放死亡动作的实体的问题。

修复了耐久条会显示在创造模式标签页图标中的问题。

修复了无法把武器放进物品展示框的问题。

修复了互动时FOV会轻微缩放的问题。

修复了当武器放进物品展示框时配件没有被渲染的问题。

修复了左手是利手时的渲染问题。

修复了致盲特效会覆盖GUI的问题。

修复了创造模式下子弹最多只能增加1发的问题。(Ocelot5936)

修复了持有单手武器时副手物品无法被渲染的问题。(Ocelot5936)

修复了瞄准镜中的view finder在夜晚时太暗的问题。

修复了发射物不能正常爆炸的问题。

修复了长距瞄准镜会穿进附近的视觉平面的问题。

修正了按键绑定菜单中的模组名称。

修复了爆头和暴击音效在3D空间中播放而不是在开枪者身上。

技术更新:

 添加了新的修改器系统允许配件修改武器的属性。

添加了更多事件。

- GunFireEvent (包括Pre和Post)

添加了对添加自定义准星的支持。

在代码中添加了更多的文档。


+ Updated to Minecraft 1.16.X

+ Improved the attachment system. There are now four different attachment slots (Scope, Barrel, Stock, and Under Barrel)

+ Added new items for attachment system.

- Light Stock

- Weighted Stock

- Tactical Stock

- Light Grip

- Specialised Grip

+ Hovering attachment items in game will tell you how they affect your weapon

+ Added new exclusive weapon enchantments! Supports Enchantment Decriptions mod.

- Quick Hands (Increases the speed of reloading weapons)

- Trigger Finger (ncreases the speed you can fire weapons)

- Lightweight (Reduces the weight of a weapon to increase ADS speed)

- Collateral (Makes fired bullets travel through multiple entities)

- Over Capacity (Increases the ammo capacity of a weapon)

- Reclaim (Creates a chance that a bullet won't be consumed upon firing a weapon)

- Accelerator (Increases the speed of fired bullets)

- Puncturing (Creates a chance that a bullet will deal critical damage)

- Fire Starter (Fired bullets will set blocks and entities on fire upon impact)

+ Added support for the latest version of Controllable (0.10.2)

- Adds new button bindings for firing, aiming, etc.

+ New player animations when holding weapons. Two handed like weapons will now point in the same direction the player is looking! Added a config option to revent to old animations.

+ You can now change the crosshair in game when holding a weapon. (Options > Controls > Mouse Settings > Crosshair)

+ Redesigned the workbench GUI

+ Added sprinting animation when holding two handed weapons

+ Changed the fire sound of some weapons

+ Improved the silenced fire sound of most weapons

+ A cocking sound will now play after reloading a weapon 

+ Camera recoil is now turned on by default

+ Recoil will now visually move the weapon up in a random direction instead of just straight up.

+ Increased default headshot multipler from 1.0 to 1.25

+ Rifles now fire faster but damage has been reduced

+ Improved headshot detection

+ Headshots now work on all vanilla entities

+ Rebalanced all weapons

+ Projectiles will spread more easily if not aiming down sight

+ Improved muzzle flash visuals. It will also show when other players fire their weapon.

+ Improved swap animations when switching to and from a weapon on the hotbar.

+ The mod now uses Mixins for better mod compatibility

+ Improved blood particles (must be turned on in config to show)

+ Improved memory and network usage of mod

+ Updated ru_ru lang (Thanks Smollet777)

+ Reloading arm will now visually hold more bullets to represent the amount of ammo that is being inserted into the weapon

+ Only hostile mobs will become aggro when firing a weapon near them

+ Attachments and sounds can now be disabled by using speical tags on a weapon

+ Improved headshot and critical sounds

+ Added config options to enabled/disable/change headshot and critical sounds

* Fixed missile recipe

* Fixed projectiles hitting entities that are in death animation

* Fixed durability bar showing in creative tab icon

* Fixed not being able to put weapons in item frames

* Fixed FOV zooming slightly when you perform an interaction

* Fixed attachments not rendering on weapons when in item frames

* Fixed rendering issues when left hand is the main hand

* Fixed blinding effect rendering over GUI

* Fixed ammo only increasing by one when in creative (Ocelot5936)

* Fixed items not rendering in off hand when holding one handed weapons (Ocelot5936)

* Fixed view finder on scopes rendering darker at night

* Fixed projectile explosions not working correctly

* Fixed long scopes clipping into the near view plane

* Fixed mod name in key bindings menu

* Fixed headshot and critical sound playing in 3D space instead of master

 

Technical:

+ Added new modifier system that allows attachments to change the behaviour of weapons

+ Added more events

- GunFireEvent (Pre and Post)

+ Added support to add custom crosshairs

+ Added a lot more documentation to the code

2020-07-04

* Fixed issue where you could not reload Rifle and Heavy Rifles

修复了步枪和重型步枪无法装弹的问题。

* Fixed crash when using grenades on servers

修复了使用榴弹会导致服务器崩溃的问题。

2020-07-02

+ Updated to 1.15.2

升级至1.15.2。
+ Improved all models (guns, scopes and ammo)

优化了所有的模型(武器、瞄准镜和弹药)。

+ Gun griefing is now a config property instead of gamerule.

gunGriefing现在成为了配置中的属性而不再是游戏规则。
+ Added slight recoil kick to the Assault Rifle

为突击步枪添加了轻微的后坐反冲。
+ Increased projectile speed of all weapons

提升了所有武器的弹药飞行速度。
+ Added support to change ADS sensitivity instead of using vanilla smooth camera

添加了对开镜敏感性而非使用原版平滑视角的支持。
+ Improved headshot logic 

优化了爆头机制。
+ Improved properties all of weapons

优化了所有武器的属性。
+ Added "Scale" tag to weapons so you can make them big (requires commands)

为武器添加了“Scale”标签因此你可以使用命令来让它们变得更大。
+ New muzzle flash rendering

全新的枪口火焰渲染。
+ Added config option for projectiles to ignore leaves when checking for collisions (ignores them by default)

添加了可以让发射物在检测碰撞时忽略树叶的可选参数(默认状态下是忽略树叶)。
+ Added option to disable knockback caused by projectiles

添加了禁用发射物造成的击退的选项。
+ Bullet holes will appear on blocks you shoot (config options available)

弹孔会出现在你射击的方块上。(可在配置中修改)
+ Added new attachments screen to add/change/remove attachments from a gun (Press Z while holding a gun)

添加了全新的配件屏幕以增加/修改/移除枪的配件(拿枪时按Z)。
+ Added option to turn on camera recoil

添加了用以开启视角后坐的选项。
+ Added blood particles (off by default, change in config)

添加了血液粒子(默认是关闭,可在配置中修改)。

你已经到达了世界的尽头..
新建2020-06-04

* Fixed issue where you couldn't interact with entities

修复了无法与实体互动的问题。

2019-09-02

WARNING: This version is not backwards compatible if you updating from 0.12.1. This mod is still in development and is still subject to game breaking changes. Always back up your worlds!

警告:这个版本无法与0.12.1或者更早的版本兼容。本模组仍处于开发阶段并且会受到游戏内容重大改变的影响。你最好总是备份你的世界!

* Fixed strange rendering caused by projectiles

修复了因发射物导致的渲染错误。
* Fixed projectile item not rendering

修复了发射物未被渲染的问题。


Developers:

致开发者:
I have now added @Beta annotation to most classes you will use if you are developing an addon. This may continue to happen with future versions until the mod releases as 1.0.0. If you have any suggestions to improve creating addons for this mod, let me know! Tweet me on Twitter @MrCraayfish or create an issue on GitHub repo.

我在你们开发拓展模组时可能用到的大多数类中添加了@Beta注释。我可能会一直这么做,直到1.0.0版本发布为止。如果你有任何改进创建拓展模组的建议,请不吝赐教。你可以在推特上告诉我(@MrCraayFish)或者在GitHub仓库中创建一个Issue。

2019-09-01

WARNING: This version is not backwards compatible if you updating from 0.12.1. This mod is still in development and is still subject to game breaking changes. Always back up your worlds!

注意:这个版本不能与0.12.1或者更早的版本兼容。本模组尚处于开发阶段并且会受到游戏内容重大变更的影响。你最好总是备份你的世界!

 

+ Particles now spawn at blocks you shoot!

现在粒子效果会在你射中的方块上生成!
+ Added ability for developers to modify trail length

添加了方便开发者修改拖尾长度的功能。
+ Added ability for developers to set projectile item

添加了方便开发者设置武器弹药类型的功能。
* Fixed crash when gun had no muzzle flash definitions

 修复了未定义枪口火焰时会导致游戏崩溃的问题。


Developers:

致开发者:
I have now added @Beta annotation to most classes you will use if you are developing an addon. This may continue to happen with future versions until the mod releases as 1.0.0. If you have any suggestions to improve creating addons for this mod, let me know! Tweet me on Twitter @MrCraayfish or create an issue on GitHub repo.

我在你们开发拓展模组时可能用到的大多数类中添加了@Beta注释。我可能会一直这么做,直到1.0.0版本发布为止。如果你有任何改进创建拓展模组的建议,请不吝赐教。你可以在推特上告诉我(@MrCraayFish)或者在GitHub仓库中创建一个Issue。

2019-08-29

WARNING: This version is not backwards compatible if you updating from 0.12.1. This mod is still in development and is still subject to game breaking changes. Always back up your worlds!

注意:这个版本不能与0.12.1或者更早的版本兼容。本模组尚处于开发阶段并且会受到游戏内容重大变更的影响。你最好总是备份你的世界!

 

+ Added new weapon "Machine Pistol"

添加了新武器“冲锋枪”。
+ Shooting players in the head will now deal more damage. Check the config to change properties.

涉及玩家的头部会造成更多伤害。可以配置文件中修改这一设定。
+ Trail color can now be changed with NBT

拖尾颜色可通过NBT调整。
+ Added config to change range of tracking projecticles

添加了用以修改追踪发射物范围的配置。

* Fixed damage not applying on last projectile tick

修复了发射物的最后1tick无法造成伤害的问题。

* Fixed accuracy of scopes. They are now dead center!

修正了瞄准镜的精度。现在瞄准镜准星绝对处于屏幕中心。
* FIxed being able to shoot entities through walls

修复了可以穿墙射击实体的问题。 


Developers:

致开发者:
I have now added @Beta annotation to most classes you will use if you are developing an addon. This may continue to happen with future versions until the mod releases as 1.0.0. If you have any suggestions to improve creating addons for this mod, let me know! Tweet me on Twitter @MrCraayfish or create an issue on GitHub repo.

我在你们开发拓展模组时可能用到的大多数类中添加了@Beta注释。我可能会一直这么做,直到1.0.0版本发布为止。如果你有任何改进创建拓展模组的建议,请不吝赐教。你可以在推特上告诉我(@MrCraayFish)或者在GitHub仓库中创建一个Issue。

2019-08-27

WARNING: This version is not backwards compatible if you updating from 0.12.1. This mod is still in development and is still subject to game breaking changes. Always back up your worlds!

注意:这个版本不能与0.12.1或者更早的版本兼容。本模组尚处于开发阶段并且会受到游戏内容重大变更的影响。你最好总是备份你的世界!

 

+ Projectiles fired from guns can now be seen!

现在可以看见从枪里射出的子弹了!
+ Rifle projectiles now have gravity. (You may need to delete the config for the rifle to update the properties. Click here for instructions)

步枪子弹现在会受到重力影响了。(你或许需要删掉不强的配置来使关于枪支性能的更新得以生效。点击这里获取更多介绍。)
+ Added support for bullet spread. See normal and gun configs to change properties

添加了子弹散布。看起来没什么不对劲的地方,在枪的配置文件里可以修改。

+ Added config options for guns to change how many projectiles they fire.

添加了用以设置枪支一次可以射出的子弹数的配置选项。

+ Shotgun now shoots multiple projectiles

霰弹枪现在一次可以射出多发子弹。

+ Improved explosions of missiles and grenades

优化了火箭弹和榴弹的爆炸效果。

* Fixed not being able to throw grenades (broke this by accident in the last version)

修复了无法投掷榴弹的问题。(我在上一个版本中不小心把它弄坏了)
* Fixed projectiles being removed one tick earlier than they should
修复了子弹在比它们应当被移除的时间早1tick的时间就被移除的问题。


Developers:

致开发者:
I have now added @Beta annotation to most classes you will use if you are developing an addon. This may continue to happen with future versions until the mod releases as 1.0.0. If you have any suggestions to improve creating addons for this mod, let me know! Tweet me on Twitter @MrCraayfish or create an issue on GitHub repo.

我在你们开发拓展模组时可能用到的大多数类中添加了@Beta注释。我可能会一直这么做,直到1.0.0版本发布为止。如果你有任何改进创建拓展模组的建议,请不吝赐教。你可以在推特上告诉我(@MrCraayFish)或者在GitHub仓库中创建一个Issue。

2019-08-23

WARNING: This version is not backwards compatible. This mod is still in development and is still subject to game breaking changes. Always back up your worlds!

警告:这个版本无法向后兼容。本模组仍处于开发阶段并且会受到游戏内容重大改变的影响。你最好总是备份你的世界!

+ Added support to create addons (See example mod)

支持创建扩展模组了。(参考示例

+ Added Italian translations (Thanks Chexet48)

添加了意大利语翻译。(感谢Chexet48)
* Fixed aiming and shooting while in spectator

修复了观察者模式下可以瞄准和射击的问题。
* Fixed overridden models causing incorrect rendering of attachements

修复了被重写的模型会导致武器配件渲染异常的问题。

2019-07-29

* Fixed crash when reloading guns

修复了换弹时崩溃的问题。

* Fixed crash with aim tracker

修复了Aim Tracker导致的崩溃问题。

2019-05-26

+ Arms are now visible when holding weapons

 现在手持武器时可以看见手臂。

+ New reloading animation

全新的装弹动画。

+ Weapons now render on the back of the player when in offhand

现在副手武器将显示在玩家的背上。

+ Weapons can now be overriden with a tag. Use model on a weapon's nbt. It is a normal itemstack nbt format.

现在武器可以用标签覆盖。在武器的NBT上使用model,这是一种标准的物品栈NBT格式。

+ New Rifle and Assault Rifle fire sound

全新的步枪和突击步枪开火音效。

* Fixed broken rendering when using left hand as main hand

修正了将左手作为利手时的渲染错误。

* Fixed non-automatic weapons firing automaticly when using Controllable

修复了使用手柄控制时非全自动武器可以全自动开火的问题。

2019-05-06

+ Revamped Weapon and Attachment models

改良了武器与配件的模型。

+ Improved how Scopes work

优化了瞄准镜的工作方式。

+ New recoil system

全新的后坐力系统。

+ New sound for Pistol and Assault Rifle

全新的手枪与突击步枪音效。

+ Attachments now inheirt weapons colour if no colour has explicitly been applied

使配件在没有染色的状态下能够与武器的颜色保持一致。

+ Increased amount of ammo you get from crafting

增加了工作台一次能制作出的子弹数量。

- Removed the ability to change certain gun properties in the config

使某些枪的属性无法在配置中修改。

* Fixed not being able to interact with blocks while holding a weapons

修复了持有武器时无法与方块互动的问题。

* Fixed smooth camera getting locked if you changed weapon while aiming

 修复了在瞄准时切换武器会导致平滑视角锁死的问题。

Note: Due to how Optifine shaders work, if a shader
is enabled, scopes use an alternaltive system. It's still technically
improved but won't be as good as if you had shaders turned off. There is
no fix for this, do not ask or report as a bug.

注意:鉴于高清修复光影的工作方式,如果你开启了一种光影,瞄准镜也会改变自身的工作方式。从技术上讲这样确实会有所改善,但效果绝不可能比直接关掉光影来得好。目前此问题无解,请不要将此问题作为bug报告。

2019-03-27

+ Added controller support (Must have Controllable installed)

添加了对手柄的支持。(需要安装手柄控制

+ Improved controls (left click to shoot, right click to aim)

优化了操控。(左键开火,右键瞄准)

* Fixed stuttering zoom animation

修正了开镜动作不流畅的问题。

* Fixed Workbench breaking instantly

修正了工作台敲一下就会被破坏的问题。

* Fixed cooldown rendering when in a GUI

修正了GUI中的冷却渲染。

* Fixed minigun animation (only spins fast when actually shooting)

修正了加特林机枪的动作。(开火时只是飞快地转)

2018-11-24

* Fixed issues with deafen sound effect and ringing sound not playing.

修正了嗡嗡声不能正常播放以及耳聋效果的问题

2018-11-24

* Fixed missile being replaced with stun grenade

修正了火箭弹被震撼弹替换的错误。

2018-11-24

+ Added Workbench (replaces crafting recipes)

添加了工作台(取代了原版工作台的合成表)。

+ Added Stun Grenade (Thanks to Phylogeny)

添加了震撼弹(感谢Phylogeny)。

* Fixed exploit

修复了漏洞利用。

2018-11-16

+ Slight improvements to grenades (particle and sounds)

对手榴弹进行了小幅度的改进(在粒子效果与音效方面)。

2018-11-15

* Fixed debug box activated when rendering grenade

修复了渲染手榴弹时调试框会被激活的问题。

2018-11-06

+ Ammo can now be unloaded from guns by pressing U

从现在可以按U键将弹药从武器中卸出。

+ Added variants to death messages caused by guns

添加了枪杀提示消息的多个变体。

* Fixed a bug while dropping gun while reloading

修复了装填弹药时会把枪扔掉的bug。

2018-08-25

* Reverted to vanilla damage sources

恢复了原版伤害源。

2018-08-25

+ Properties of guns can now be modified through NBT tags

可以通过NBT标签修改枪的属性。

+ Added AdditionalDamage tag to guns to add additional damage on top of current damage

为枪支添加了AdditionalDamage标签以使得在武器当前伤害上增加额外伤害成为可能。

+ Guns now have tool tip information

现在可以显示枪支的工具提示信息了。
* Fixed guns reloading when they have the IgnoreAmmo tag

修复了枪支保有IgnoreAmmo标签时还能装弹的问题。

2018-08-21

+ Added configuration file (change gun damage, etc)

添加了配置文件(可以修改枪支的伤害等属性)。

+ Mobs now get scared when you fire a gun near them (Thanks to Phylogeny)

现在开火会惊扰到附近的僵尸。(感谢Phylogeny)

+ Increase default damage of guns

提高了枪支的默认伤害。

+ Improved accuracy of guns

提高了枪支的精准度。

* Fixed rendering offhand (Thanks to Ocelot5836)

修复了即时渲染的问题。(感谢Ocelot5836)

2018-07-12

* Improved IDamageable interface

改进了IDamageable接口。

2018-07-12

+ Added IDamageable interface

添加了IDamageable接口。

~ Missle and grenade damage has been reduced.

削减了导弹和手榴弹的伤害。

* Fixed crash with incorrect attachments

修复了安装错误配件会导致崩溃的问题。

* Fixed missile not exploding when hitting an entity

修复了导弹击中实体后不爆炸的问题。

2018-07-04

+ Added Silencer

添加了消音器。

+ Weapons and attachments can now be colored (use with dye in crafting table)

武器与配件现在可以被染色了。(在工作台中使用染料)

+ Added reloading mechanic

添加了换弹机制。

2018-06-11

* Fixed server crash

修复了会导致服务器崩溃的问题。

2018-06-10

+ Added reloading

添加了换弹机制。

+ Added cooldown

添加了冷却机制。

* Fixed gunGriefing gamerule resetting to true

修正了gunGriefing规则会重置为true的问题。

2018-05-02

+ Added death messages

添加了死亡消息播报。
+ Added gun greifing gamerule. Allows you to disable bullets from breaking glass.

添加了枪支破坏机制。这一机制允许你禁用子弹打碎玻璃的规则。
+ Added NBT tag "IgnoreAmmo" to guns. If set to true, will skip checking for ammo.

为枪支添加了NBT标签“IgnoreAmmo”。当设置为true时会跳过弹药检查步骤。
+ Gun can now from the correct direction and be heard from further away

现在可以从正确的方向及更远的距离听到枪声了。

+ Modified minigun damage.

修改了速射机枪的伤害。

+ Muzzle flash is now bright

让枪口火焰变得更亮了。

你已经到达了世界的尽头..