Sorry for pulling the 1.0.10-98 release, there was an issue with the multiplayer screen leading to a crash from continuous pinging. That fix is disabled for now and will be fixed in the next major release once we can figure out what's going wrong. Now onto the release:
FIXES:
Issue with multiplayer menu causing issues and leading to crashes
Fixed an issue with EU2 that would cause the entities to lag back to their original location
This version should realistically have no issues and should work fine. If there is any issues, please report them and we will get them fixed.
Removed features:
Removed the block and item ID limit fixes and moved them to a new mod called JustEnoughIDs (which also removes the biome ID limit)
New features:
Made each part of the mod disableable (Animated Textures Fix, Crash Improvements, Bug Fixes, Debug Tools)
Added config option to disable the "Back to Main Menu" button, for paranoid modpack authors (please use this rather than disabling all crash improvements, to allow users see which mods caused the crash and be able to easily get a paste link)
Reinitialize the graphics state and clear all BufferBuilders to make sure graphics work properly after a crash
Added support for Avaritia's animated textures
Bugs fixed:
Fixed incompatibility with Sponge
Fixed incompatibility with IndustrialCraft2 (crash when opening items in JEI)
Fixed incompatibility with Chisel & Bits, and a few other mods (same cause)
Fixed server-side crash (trying to make a warning notification)
IMPORTANT: If you have more than 4096 block IDs, were using a previous version of VanillaFix, and weren't using NotEnoughIDs, then you will need to install JustEnoughIDs before upgrading!
New features:
Included BedPatch's fix
Improved world creation time on large modpacks
Improved mod identification, list is now ordered and there are less false positives
Added Chinese translation (thanks to gxy17886)
Added support for Tinkers' Construct animated liquids
Added support for OpenBlocks animated tanks
Made crash reports include crashing entity/tile entity NBT
Bugs fixed:
Fixed incompatibility with Sponge, LiteLoader, and Valkyrian Warfare
Fixed startup error screen sometimes failing to display due to problems with Forge's mod loading screen
Fixed chisel compatibility breaking the startup error screen and the Forge missing mod dependency screens
Fixed possible ID shifts in worlds with blocks of ID >4096
Fixed lag while falling down from a large height
New features:
Increased block and item ID limits to 2147483646 (without breaking compatibility with Vanilla worlds)
Added a crash screen for errors during Minecraft initialization
Improved the formatting of crash reports, and added syntax highlighting to paste.dimdev.org
Added stacktrace deobfuscation for log messages too
Added Portuguese translation (thanks to creeper123123321)
Bug fixes:
Fixed mod identification not working if the path to the Minecraft directory contains spaces
Fixed crash on server
Disabled anti-cheat temporarily, until the movement bugs are fixe
New features:
Fixed the game freezing when taking a screenshot (MC-33383)
Add compatibility with Chisel animated textures
Fix third-person view (F5) camera stopping at non-solid blocks (MC-30845)
Make scheduled task exceptions display a toast rather than a full-screen warning, added Ctrl + I to open the full screen when toast is visible
Add logo and automatic update info to mod
Make Java trust IdenTrust root certificate (see JDK-8161008), no longer disable certificate validation for paste.dimdev.org upload
Bug fixes:
Fix (VF) fire not animated for entities on fire
Fix the "Keep playing" button sometimes not working
Fix movement problems
Added automatic crash report stacktrace deobfuscation
Added F3 + S to switch to integrated server profiler (when Shift + F3 pie chart is open)
Compatibility with Sponge
Fixed fall distance not always being reset when touching the ground, causing damage for heights that shouldn't
Fixed MC-129057 (thanks to Corail31)
Optimized animated textures by ticking only visible animated textures. Huge performance gains, up to 3x the FPS in large modpacks!*
Separate Shift + F3 profiler categories by entity id/tile entity id/texture name
Fixed vanilla memory leak of the world object in EnchantmentHelper (found by Barteks2x)
Completely rewrote the vanilla move logic, fixing a few more bugs
Implemented anti-cheat features: servers no longer trusts that movement packets received from the client are valid moves
Fixed the mod trying to open the warning GUI on servers
Improved formatting of the crash report
Fix "root.tick.textures" including GUI logic (https://bugs.mojang.com/browse/MC-129556
*Modpack authors: This fix is experimental, please check that nothing breaks with this change
Added mod identification, crash screen (and crash report) now show mod that caused crash
Translated crash screen to French, Romanian and German (German by ACGaming, thanks!)
Added counter displaying number of crashes so far to crash report
Added mod config
Made Haste URL configurable
Added a warning screen for scheduled task exceptions (configurable to log and crash also)
Added Shift + F3 + C for client-side scheduled task exception, and Alt + Shift + F3 + C for server-side scheduled task exception
Made crashes restore the original memoryReserve size to respect mods that change it (BetterFPS)
Fixed mod not appearing in mod list (and therefore "Get Link" string being broken)
Fixed fall damage not being applied to players
Improve world load speed by not showing the "Downloading terrain" GUI (almost as fast as same dimension teleport now!)
Enable GUIs in nether portal
Remove vanillafixcore from mod list
Fix sponge compatibility
Fix duplicate mod with latest forge
Fix integrated server crashed not being catched
Fix race condition when crashing in singleplayer
Clear scheduled task queue after client-side crash to avoid error spam trying to handle packets
Crash on exception in scheduled task (will be configurable)
Fix nether portals placing the player at the same position in the nether
Add Alt+F3+C to trigger a test crash for the integrated server