新建2022-08-16
1.12.2-2.4.2

A small update, however, fixes the main issue with facilities not generating


Release 2.4.2:

Added Recipe to convert Telekill blocks back to ingots

Fixed Missing Cooler Particles

Fixed issues with the PetalItemEntity

Fixed some Chair related issues

Fixed missing facilities (they now spawn)

2022-06-09
1.12.2-2.4.1

Release 2.4.1:

Fixed Crash with MoVillages

Changed Burrowing AI for SCP-548

Removed SCP-2430

Moved some items around in creative tabs

Added a few missing assets (textures and lang, and recipes)

Fixed SCP-015 (Boss) Animation to be more consistent when being hit

Fixed Issue with Buildcraft Compatibility

Changed Behaviour of SCP related leave blocks when placed down by player

Fixed Bananazilla memory leak issue

914 Control Panel now shows up on Creative Tab

Asset Cleanup

Added Brazilian Portuguese Language Translation (Thanks Lieutenant Jeón)

2021-04-09
1.12.2-2.4.0

2.4.0:

Added 11 new SCPs

Added 28 new Blocks

Added text to SCP-458 to notify users of actions

Added a Bisect Hosting button on the Main Menu

Added new sounds for SCP-1507

Added new Facility Variants

Made 059-FR, HAGs, Blazes, Elder Guardians, Guardians, Ghasts, Magma Cubes, Shulker Boxes, Slimes, Spiders, Squids and Vexes immune to 008

Fixed Blast Glass 2 faced and shadows

Changed 682's priories so he can no longer attack people within range with an entity he is scared of

Changed the models of some SCPs

Made SCP-1507 aggressive

Fixed Texture issues with Vermin Suppressor & Ceiling Lamp

Fixed major Telekill armour bug

Fixed annoying issue with one way Glass

Fixed 087 fence resistance values

Fixed a few inconsistencies with some labels

Fixed bugs related to stairs (Lighting and States)

Fixed Issues related to the Flashlight

Fixed issues with non-solid blocks "connecting" to other blocks

Fixed offset issues with HAGs

Fixed SCP-096 getting aggressive with SCP-096

Changed a few containment chambers (019, 250, 409, 966)

SCP-106 can now be killed by the /kill command

Updated 250's model

Updated 1507's model

Grammar corrected a lot of things

Custom NPCs no longer get infected by 008

Removed Grace's Doc

Removed Unnecessary/Old Model files

Removed the Deprecated Chairs

2020-04-06
1.12.2-2.3.1

- Potentially fixed the crashing issues

- Updated the chamber of 059-FR

2020-03-30
1.12.2-2.3.0

- Added SCP-059-FR
- Added SCP-079
- Added SCP-143-FR
- Added SCP-4307

SCP-027:
SCP-027 will defend appropriately now;

SCP-087:
Changed texture of SCP-087-1;

SCP-096:
SCP-096 won't turn towards mobs in idle states; but will attack ones that directly look at his face;
Removed redundant "look at target" task from scp-096;
Fixed SCP-096's attack bugs; increased knockback resistance;
Added sounds: SCP-096 sobbing and chasing (optional under "soundeffects" category);
SCP-096 can be triggered through glass, and by any entity;

SCP-173:
Added sounds: SCP-173 neck snap;
SCP-173 can't be lead;
fixed SCP-173 not being stopped by Eyepods;

SCP-148:
Fixed Telekill armor not fully working against SCP-718;

SCP-682:
SCP-682 can't be lead; 
SCP-682 will avoid SCP-173; 
SCP-682 will ignore SCP-053;

SCP-997:
Fixed crash with SCP-997;

Miscellaneous:
Changed chamber preview a bit (green blocks represent blocks with tile entities; air blocks are skipped);
Facility and some chambers with void blocks;
Added "Guard position" command to D-class; fixed ranged attack;
Made all structures generate only in the overworld;
Fixed Siren;
Fixed player possibility to spawn inside blocks or in enclosed space in the pocket dimension;
Fixed dizziness being applied instantly;
Increased maximum string length in computer's GUI;
Fixed some chambers placing blocks on the player position;
Added colored pipes.

2020-03-05
1.12.2-2.2.2

fixed 3199-hatchling growing into 2 adults; increased limit of eggs in the world;
Red fluid and SCP-006 are no longer available from SCP-294;
fixed chamber of SCP-008 being unobtainable;
changed chamber preview a bit (green blocks represent blocks with tile entities; air blocks are skipped);
added Heavy Assault Golem (neutral and hostile variants);
fixed several 682's navigation/movement problems;
increased health of SCP-087-1;
closed the ceiling of top rooms of 106's dimension;
fixed dizziness being applied instantly;
Shift + clicking items now works in File Cabinet, Document Crafter and Desk;
increased health of SCP-843;
increased health of SCP-106; he will disappear or teleport when his health is low;
increased health of Shyguy, gave him regeneration;
Facility and some chambers now come with void blocks;

added more rooms to Pocket dimension; added random loot;
made constant colors for most spawn eggs;
decreased the height of Item plate hitbox;
disabled Facility and Data bank cell generation in the liquids; added random loot;
added an alternative recipe of D-personnel eggs;
implemented custom loot pools declaration.

2020-02-26
1.12.2-2.2.1

make human staff recieve Donor names on first spawn only;
fixed server crashing with SCP-682;
fixed crash from Vermin Suppressor;
added chambers of 573 and 997;
SCPs 250, 939, 3199 will defend collectively;
added an option to make 3199's eggs invulnerable.

2020-02-26
1.12.2-2.2.0

Added 7 new SCPs!

updated Forge to 14.23.5.2846;

updated the config (its version is 2.2 now);

D-Class personnel is able to pick up equipment items now; has proper animations now; fixed several AI bugs; implemented Bow attack and shield usage;
slightly changed generation algorithms of the facility and data bank cells;
fixed flying mobs going too high;
added sounds to Sliding doors;
fixed Sliding doors not saving opening/closing progress;
added recipes for Telekill armor;
Telekill armor helps against 151, 472 and 718, at the cost of dizziness and speech impairment as side effects;
implemented a search function in the SCP catalogue;
added SWAT armor;
added hydrochloric acid;
made 143's leaves damage entities;
fixed Shyguy not breaking sliding doors in "ON" mode;
removed Crystalline Butterfly document from Shyguy's chamber;
increased default rarity of facility and Data banks;
fixed Shyguy's chamber placement rotation;
added options to toggle abandoned facility and data bank cell generation;
added chamber for SCP-1000;
made swamp grass able to sustain plants;
added sounds for Pterry and Most of an Allosaurus;
removed natural spawning of mob SCPs;
updated some in-game info;
fixed milk healing our potion effects;
fixed double item drops from Black Shuck's effect;
added 7 of suggested recipes to Clockworks;
added option to set what blocks Shyguy can break;
fixed Black Shuck affecting non-survival player;

2019-04-12
1.12.2-2.1.1

fixed crash with Command baton and D-class p.;
fixed inability to play when there are missing Clockworks recipes;
made 594 immune to fire;
removed builder bear's attack task;
fixed Slowness affecting all players on the server when the Pocket dimension is active;

2019-04-10
1.12.2-2.1

added recipes for labels;
added recipe for magnetized block and door;
changed recipes of Heavy button and Ceiling Lamp;
fixed text going out of bounds in Info Tablet UI;
made D-class not despawn;
config has been changed;
made inanimate entities immune to "kill" command;
set correct size of white chair;
fixed pickaxes not damaging the Sculpture;
added 2 block-chairs;
made an abandoned facility generate in the world;
changed keycard recipes;
changed 472 chamber;
added Siren block;
made Fertile soil less OP;
added abandoned facility to world generation with configurable rarity;
improved AI of Swamp woman;
added chamber for 160;
reorganized configuration;
added an ability for Clockworks to transform tokens (turned off by default);
added recipe for D-class Spawn egg;
added Command Baton (used on SCP staff);
made Mouse and Rat spawnable in village biomes;
updated Information Tablet with more info;
removed Omni-keycard;
added SCPs 594, 718, 811, 843;
reduced the rate of Flamingo multiplication;
made 008 work properly on Humans;
implemented "Disorienting" arrows;
increased speed of Absent shark and tweaked its AI;
made scp knowledge unlockable by right-clicking the token;
fixed syringe replacement bug;
made Panacea to cure Sleep deprivation; made it to cure other creatures, too;
Changed Sleep deprivation implementation; made Deprivation to force the player sleep in final stage;
fixed Shadow spiders not infesting aggressors;
added Swamp woman;
fixed Pterodactyl's animations; changed AI;
made Shyguy trigger only when someone's looking at his face;
increased damage of Sleep killer; tweaked AI;
disabled Builder bear teleportation;
changed Pterodactyl models;
added indicators of Zombie plague and Shadow spider infestation;
changes to AI of flying creatures;
added an option to disable Coffee Machine;
fixed Observation glass and panes rendering unneeded sides;
fixed 106 being unable to walk through open Magnetized door;
added Electric Sheep and wool;
implemented 106's pocket dimension;
made a Data Bank;
Sculpture can move if the watcher is blinded and it is out of visible range;
added Eyeball;
hostile SCPs can attack Custom NPCs;
added swamp water;
fixed entities not crystallizing by Contagious Crystal;
pocket dimension generates 3 room stack in a chunk (configurable);
replaced 106 chamber;
added swamp grass;
replaced ceiling lamp models;
improved recipe sorting in SCP-000-J UI;
removed paper scrap drop;
changed Document Crafter to use tokens and blank documents in crafting;
added recipe for converting paper scraps into paper;
catching exceptions caused by SCP-914 recipes file;
fixed flashlight crash;
fixed 008 infecting armour stands;
fixed keycard reader sending message on using a keycard of higher level;

2019-02-23
1.12.2-2.0.10

added conditions on which player can leash an SCP;
fixed SCP-106;
fixed SCP-096 opening doors while not enraged;
temporary fix for CME in common events;
fixed block raytrace function (fixes "haunter" triggering when behind blocks);
added an ability for 106 to corrode the blocks he's walking on (turned off in config by default);
added a block and a door ("Magnetized") which prevent 106 movement;
added blue preview block which represents doors;
changed navigation AI of Butterflies;
increased damage of Butterflies;

2019-02-17
1.12.2-2.0.7

document preview places green outline on clicked position;
added info about telekill alloy;
made a Ceiling Lamp and a Damaged Ceiling Lamp;
fixed crash occurring with Ironchests and ZAWA mods;
added general information about certain objects to Info tablet;
added more translation keys;

2019-02-14
1.12.2-2.0.6

added Ukrainian translation;
fixed crash when a player attempts to place the block at position which is occupied with another block;
added a structure outline function to SCP documents;
added a simple research system (work in progress);
added more translation keys and made document names translatable;
fixed server crashes;

2019-02-10
1.12.2-2.0.4

replaced Big button with Heavy Button;
fixed Sliding door dropping two doors when broken by Shyguy;
decreased time before Builder bear starts making others to 20 minutes;
made chambers spawn with the entrance facing the placer;
more translation work;
Shyguy reacts to D-class guys;
removed paper drops from creatures without attack damage;
decreased view range which triggers Shyguy;
added Observation Panes and Blocks;
added a setting to change Shyguy block breaking behaviour;

2019-02-04
1.12.2-2.0.1

Fixed crash caused by v1.3 SCP 939s being present on a world that was updated to v2.0.0.

Added SCP 354 structure.

Added big button to work with sliding doors.

2019-02-02
1.12.2-2.0.0

Satako library is no longer needed.

Delete the configuration file before updating to this version.

Existing sliding doors will be broken (with incorrect orientation).

It is now possible to add custom recipes to Clockworks (will be explained in the description); vanilla recipes can be disabled.

If the game crashes, update the Forge to at least 14.23.5.2768.

If you have used v1.3 previously on a world, kill all instances of 939 before updating to v2.0 as the 2.0 versions are not compatible with the 1.3 versions.

2018-07-29
1.12.2-1.3

updated to Forge 14.23.5.2768;
added Painting chamber;
scps will be replaced with fresh instances when spawned in chambers;
covered exposed interior of Young girl's chamber;
increased most scps health;
split blocks in 2 tabs: "building" and "functional";
added/replaced more structures;
set default movement speed of hostile scps to player's walking speed;
made scps start attack instantly;
most SCPs with hands can open doors;
added search bar to document tab;
made various tweaks to scps;
optimized code (performance);
added an option to disable original clockworks recipes;
added/changed labels;
hid the gasmask and blue key;
added Shyguy;
made sliding doors passable for mobs;
added French translation;
added D class personnel;
added 548;
added sorted SCP spawn eggs to item tab;
changed cactus model;
added Haunter;
added butterfly nest;
added SCPs 151, 553, 1057;
added a way to make arbitrary 914 recipes;
implemented Chef's knife;
added Spanish support;
removed dependency on Satako;
fixed light block connecting to fences and alike;
fixed 914 ignoring item's repair stack metadata;
fixed thrown dragon eggs being invisible;
added pterodactyl (346);
added chambers for fountain of youth, monster pot and fertile soil;
updated chambers for builder bear, infinite canteen, shadow spiders and with many voices;
added broken telekill sword;
changed zombie plague to euclid;
builder bears are now killable;
changed what mobs can be imitated by 939;
rats and mice spawn in the wild;
added SCP-250;
added vermin;
added vermin god functionality and mob;
added pink flamingoes;
added monster pot;
added fertile soil;
panacea pills now fully heal the consumer;
fixed some cases were panacea pills would not remove negative potion effects;
fixed laceration ghosts not spawning at the correct positions;
the plague doctor can now speak Swedish;
syringes will now properly be filled when used on the zombie virus samples;

added/changed mods settings;

there might be more...

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