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关于日志
  • 更新日志是百科模组资料分类的标准之一,所以老旧的日志也需要添加。
  • 编辑员可到后台对日志进行排序。
r17 [ 编辑 ] 2019-04-22
  • Fixed issues with OptiFine because of the AuraChunk capability

  • Added a height limit for the roots of Ancient Trees to prevent crashes over the void

  • Added a blacklist for ores that won't be generated by the ore generation powder

  • Fixed the ore generation powder sometimes misrecognizing blocks as ores

  • Fixed a rare crash with Patchouli visualization for the ritual of the forest

  • Added russian translation (kellixon)


r16 [ 编辑 ] 2019-04-13
  • Fixed the projectile generator crashing when colliding with a projectile that doesn't generate any aura

  • Fixed OptiFine causing an exception when joining a world for the first time after starting the game


r15 [ 编辑 ] 2019-03-31
  • Added the Shooting Mark, an aura generator that uses projectiles

  • Added the Aura Trove, an upgraded Aura Cache

  • Added the World Eye, a chunk loader (that can be disabled in the config)

  • Added the Rails of the Worlds that can teleport minecarts between dimensions

  • Added recipes for coal and water to the conversion catalyst

  • Visually overhaul the mystical magnifier so that you can sneak-right-click to clear visualizations

  • Allow the aura attraction cart to move aura between dimensions

  • CraftTweaker compat: Removed the domain from recipe names, click here to see an example

r14 [ 编辑 ] 2019-02-25
  • Added the Firecracker Gaze, a new aura generator that uses fireworks

  • Made the creational catalyst display a visual effect on the block above it so that you know it's there

  • Added a blacklist mode to the adept hopper

  • Changed recipes not to use wildcard when they don't have to, this also fixes an issue with invisible sugar cane in some instances

  • Make the swamp homi generate half as much aura as before

  • Fixed particles sometimes spawning in very big amounts if the game was paused at just the wrong time


r13 [ 编辑 ] 2019-02-23
  • Added the Mineral Amassing effect which allows you to spawn ores in stone and netherrack

  • Added the Powder Manipulator, a block that allows you to automatically place and remove effect powders

  • Greatly increase the performance of effect powders

  • Fixed some minor visual issues with the particles

  • Fixed the plant boost effect not happening in certain occasions

  • Fixed the cache recharge effect not actually recharging any caches 

  • Allow more generic CraftTweaker inputs


r12 [ 编辑 ] 2019-02-20
  • Added Tokens as a crafting item and changed a lot of recipes to respect them

  • Added Ender Crates, an Aura-based way to store and transport items around

  • Added the Ender Ocular, a handheld version of the Ender Crate

  • Added the Rod of Shadows, a new item that allows you to visualize where caves and dark spots are around you

  • Added the Creational Catalyst. Generating blocks will now, by default, only generate Aura up to the top of the Environmental Eye's bar, but placing the Creational Catalyst below them will remove that limit.

  • Polished advancements up a bit

  • Fixed aura imbalance effects happening more often than they should in certain situations

  • Fixed the Natural Altar not accepting items that require catalysts from players in Multiplayer


r11 [ 编辑 ] 2019-02-11
  • Added the shifting sundial, a block to switch to any time of day using aura

  • Added the ability to see aura imbalance effects using the environmental ocular

  • Added a config to move the aura meter

  • Added a range display to the herbivorous absorber

  • Changed the animal breeding effect to require its effect powder to be present

  • Fixed the natural altar not allowing extraction of outputs that are also inputs for catalysts that aren't present

  • Fixed tool repair draining almost no aura

  • Fixed the auto crafter deleting container items

  • Fixed the Luscious Surroundings advancement being gained immediately on any world


r10 [ 编辑 ] 2019-02-02
  • First non-beta version! This has a general overhaul of textures, a general rebalancing and also just general betterness!

  • Added the mystical magnifier, an item to visualize the range of blocks

  • Added a nice particle effect that displays in areas with excess aura

  • Added the crumbling catalyst, a natural altar catalyst that breaks stuff down

  • Added the Swamp Homi, a block that creates aura by removing the moss from mossy blocks

  • Made particles look a lot nicer by making them fade and also look blurry

  • Made it so the adept hopper displays the amount of items it's currently storing

  • Change the way the rose of oblivion releases its aura to require an ender eye

  • Updated a lot of textures to make them look nicer, yay

  • Make a lot of machines drain less and create more aura in an attempt to have better balance over all

  • Reworked effect powder to have its range based on the stack size

  • Fixed the adept hopper storing its cooldown in the block

  • Fixed the ancient tree growing into grass and dirt on cliff sides

  • Change the advancement background to infused stone

  • Make the animal generator only work if the animals have been alive for a certain amount of time

  • Increase the maximum allowed amount of animals before the aura effect of animal breeding stops

  • Added all the woods to the ore dictionary and changed the ancient wood rod recipe

  • Fixed the placer placing seeds in water

  • Fixed the ritual of the forest working even if there's no tree


b9 [ 编辑 ] 2019-01-26
  • Added the Aura Attraction Cart, a Minecart that pulls Aura along with it so you can move it to different places and use it there

  • Added the Energetic Aura Forge, a block that converts Aura into Redstone Flux / Forge Energy / whatever else people call it nowadays

  • Added Golden Stone Bricks so that you don't have to have vines to start out with the mod anymore. This breaks the Natural Altar multiblock as it now requires Golden Stone Bricks, so you will need to replace those.

  • Fixed items being deleted when picked up from wood stand and natural altar without inventory space


b8 [ 编辑 ] 2019-01-11
  • Fixed a serverside crash caused by the chickens hatching from eggs effect

  • Made nearby animals only mate (if there is enough Aura in the area) when they're actually close enough to each other to reach each other before they fall out of love again


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