5.0.50 2019.08.04
Added missing texture for Thaumcraft Goggles upgrade; fixed IO config overlay texture not being registered; fixed armor inventory item validity check being inverted
5.0.50 2019.08.04
Added missing texture for Thaumcraft Goggles upgrade; fixed IO config overlay texture not being registered; fixed armor inventory item validity check being inverted
5.0.49 2019.08.01
Gameplay:
Fixed power conduits not handling multiple connections to the same block
Fixed Infinity Block being Material.CANALWAYSBEBROKENWITHPICKS
Added path making to Spoon Upgrade
Added support for extracting from blocks with multiple tanks
Added support for trip wire to Dark Steel Shears
Added Glowstone Nano-Particles
Added "summon aid" to Love Children
Added 4th tier of Solar Upgrades
Removed Item Conduit right-click simulation as it is obsolete since the off-hand was added
Changed Dark Steel Upgrades to use an upgrade item
These gears are made for turning, and that's just what they'll do
Behind the scenes:
Added error messages for failed Tinkers recipe registrations
Added better document handling for xml parsing
Fixed conduit probe info for item conduit not translating direction
Fixed conduit function upgrades not having individual stack size limits
Added GUI feedback for function upgrades
Fixed de-duping of alloy recipes
Fixed conduit probe data not being translateable
Fixed Stem Farmer unconditionally removing seeds when planting
Fixed an issue with EIO Dense Conduits being better
Fixed Redstone Conduit GUI listing filter base as valid filter
Fixed redstone filters not having a creative tab
Fixed mob classifications
Fixed filter config button visibility setting code running outside of scope
Added Alloy Smelter operating profile configuration
Added shortcut to specify potion in xml recipes
Fixed Wired Charger not showing progress or rendering charging item
Fixed handling of SummonAidEvent for Killer Joe
Mentally prepared for hate from people who don't realize we have config settings for virtually everything
5.0.46 2019.06.29
Added more configs for the Weather Obelisk
Fixed selection of travel anchor locations when rendered behind the player
Use a bit less memory for dark steel upgrade recipes
Fixed Dark Steel Anvil not firing Forge's anvil damage chance event
Fixed conduit connection check not being symmetrical
Fixed multiple issues with redstone conduits
Fixed Magnet not having enabled/disabled feedback messages
Added workaround for JEI focus in Enchanter recipe
Fixed totemic capacitors not being able to be enchanted with efficiency
Added tree harvesting limit configurations
Kill mount so rider can die
Changed Direct trait to be applied on attack instead on hit
Changed Lava Generator to accept cooling from tanks
Changed Solar Panels to optionally accept Liquid Sunshine as light
Fixed Dark Steel Anvil recipes not checking stack size
Added more configs for the Tank
Added more pie
Fixed conduit classes being in overlapping packages
Moved JEI item hiding configuration to xml config
Added protection against initCapabilities() still having mc 1.11 semantics
Added configuration to disable Dark Steel upgrades
Fixed boss blacklisting, fixed soul vial and powered spawner creative menu
Fixed pressure plates
Fixed step assist logic
Added more PI configurations
Added fluid filter tooltips
Added even more code to protect against Tinkers being half-disabled
Added config flag for paint information tooltips
Fixed capBank connection doubling support
Fixed conduit connector losing priority on unrelated connection changes
Fixed tanks misreading some empty containers
Fixed Staff of Travelling's config not being effective
Fixed precient -> prescient
Added dimension list config for grains of infinity
Fixed math being done in int space for assignment to long
Fixed limited item filters
Added configs for weather obelisk fluid
玩家可见的更改:
Made infinity dust block fall and react to neighboring water
Added diamond dust recipe for SAG Mill
Added new Dark Steel Upgrade: Inventory Upgrade
Made JEI descriptions for dark steel items more useful
Removed broken spawners that cannot be crafted from the creative inventory
Fixed owls getting damage when pressing against block above them
Fixed redstone conduits not allowing their GUIs for all sides to be opened
Tweaked backhoe after playtesting
Added Project Intelligence integration (experimental and WIP)
Added proper support for disabling Rod of Return's fluid use
不明显和不可见的更改:
Item energy capabilities are now provided by Mixins, not the capability event
Forestry integration with Dark Steel Tools now resides completely in Forestry addon
Painted blocks are now resisting being moved by non-standard pistons
Fixed client-only data being serialized into itemstacks
Fixed Spawner using wrong item class
Fix broken shouldContinueExecuting override
Adjust code to vanilla style pathing delays seen in EntityAIAttackMelee
Detect when navigation is being used for an entity that is riding
Added oredict wildcard check for deduping recipes
Try pickBlock first when trying to find an item representation for the conduit GUI
Skip Direct upgrade processing when used by a Farming Station or Killer Joe
Protect against vanilla casting objects without instanceof check
Changed name generation for configured machines to run client-side
Playing with lights
Fixed #4830 functionality
Cleaneded up enchantment config and nerfed Repellent a bit
The cake may be a lie, but the pie isn't.
Removeed GhostSlotTarget and use default IHaveGhostTargets#getGhostTargets
Added spawn eggs support for captured mob processing
Added item fading to Mod Item Filter
Added buildcraft fuels
Moved Thaumcraft integration to mixin
Told everyone that basic caps can be used in upgrade slots now, too
Fixed input checking invalid input crashing in some cases
Fixed simulation for validating energy receiver, added caching
Changed mob blacklists to predicates
Fixed energy conduit networks overcaching external connections
Re-Added conduit extension API
Added mob drop support for Direct trait
Added variant recipe to upgrade steel to dark steel
Added names for Endergy fluids
Reworked Dark Steel Upgrade JEI recipes to be dynamic, remove enchantment recipes
Fixed Endergy depending on Machines
Fixed TelePad target check running on bad data
Added Enchantment Filter
添加了附魔过滤器(以及大型附魔过滤器)
Fixed enhanced machine animations
修复了强化机器的贴图
Made Enderman skull wearable
使末影人头颅可穿戴
Added TOP integration for DimTrans
Fixed ConduitProbeData for Solar Panels
Fixed skeletal contractor having a pixel error in the upper right corner
Fixed Direct upgrade
修复了“存入”升级
Fixed Slice'n'Splice configuration
Added melee weapon support for direct upgrade
为“存入”升级添加了近战武器支持
Fixed Crafter considering power optional
Made reinforced obsidian paintable
Added proper pickBlock support for all paintable blocks
Fixed example recipe syntax
Fixed facade lighting running on the wrong blockstate
Added more documentation to the XSD
Added Infinity Dust Block
添加了基岩粉方块(以及压缩基岩粉方块、二重基岩粉方块)
Fixed species filter item not quite matching other filters
Added cost multiplier to Power Spawner tooltip
Changed mushroom planting and harvesting to match mushroom growth rules
Fixed ender conduit texture
Fixed positioning of some conduits when not connected to anything
Fixed not all conduit types having their model cached
Fixed conduit cores not boxing correctly
Optimized collidables collection
Fix Padding Upgrade volume calculation
Ignore multiplayer garbage motion data
API change: DS upgrade removal data
Fixed issue with No More Recipe Conflicts
More loot tables
Fixed reservoirs adding their own content to the incoming fluid amount
Fixed Dark Steel Axe being slower when NOT multi-harvesting
Fixed omnibuffer inventory being inaccessible to automation
Fixed capability handling inconsitency
Added soul filter
Changed explosive upgrade target block configuration
Added 'Direct' as upgrade not just as trait
Fixed alloying recipe ignoring nbt when checking for input dupes
Moved config values to new config system - Old config system be gone!
Moved Soul Binder recipes to XML
Added extra drop for infinity fog creatures
Added capKey client-server syncing
Updated API documentation
Added way to extinguish Cold Fire
Added mod dependency to xml recipe system
Made the Pressurized fluid tank texture more distinct
Switched to external config lib
Fixed wrong NuclearCraft recipe
Moved potion recipes to xml system
Changed conduit texture handling
Added Farming Station Dark Steel Hoe
Fixed tilling not picking up items
Moved gui icons to widget sheet
Added choice of recipe icon
Tweaked JEI SagMill recipe bonus tooltips
Added tank XML recipes
Added JEI recipe for Lava Generator
Removed old nutty stick recipe
Fixed one golem type missing its blacklist flag
Fixed Thermal ores
Added some exemptions for oredict
Added Silent Gems XML recipes
Modpack makers: There have been changes to the EnderIO.cfg content.
Recource pack makers: There have been changes to the conduit textures.
Moved more dark steel configs to the new structure
Fixed conduit connectors and plates rendering on all layers
Fixed Tank's void mode config being forced off
Actually use registered sounds for zoo mobs
Use random short string for network channel instead of mod id
Experimental: Protect maximum energy input
Retired internal sagmill bonus blacklist
Added goggles of revealing upgrade
Added anti-recipe for Iron Alloy to examples
Added loading bars for XML recipes
Possible fix for updating Refined Storage networks
Better protect external connection GUIs against empty conduits
Added IMC message for processing XML recipes from files
Better recipe duplication handling for IMC recipes
Added log output listing IMC recipes
Added sanity check for oredict registrations
Added support for recipe levels into the machine recipe system
Fixed OC conduits requiring RS and not OC
Added Padding Upgrade
Moved Endergy ball recipes into Endergy module
Fixed Dark Steel Upgrade JEI integration doing its work multiple times
Added bar steps for the JEI plugins
Fixed sticky mode being broken
Updated Gauge to Minecraft 1.3
Updated descriptions of Killer Joe config settings
Fixed filter copy recipe being order-dependent for correctness
Added Dispenser behavior for Soul Vials
Rotate KillerJoe's FakePlayer towards the enemy and put it onto the ground
Added Iron Alloy to make use of all those extra unused ores (commit: 1ddcae4) — Henry Loenwind / githubweb
Add legacy IHandler for paint blockstates (commit: 3f45ab1) — tterrag / githubweb
Fixed forestry species upgrade texture (commit: d103d0e) — EpicSquid / githubweb
Allowed Endergy Silver Capacitors to replace normal caps in recipes (commit: 4386ed1) — EpicSquid / githubweb
#4890 Fix transceiver channel lists not persisting (commit: e340f2c) — tterrag / githubweb
Added source files for texture (commit: a01e1d4) — Henry Loenwind / githubweb
Added curseforge publishing for sub-projects (commit: 3f1518f) — Henry Loenwind / githubweb
Renamed "Infinity Goop" to "Infinity Reagent" (commit: 798883f) — EpicSquid / githubweb
Updated nethercotta texture (commit: bc7a5c1) — EpicSquid / githubweb
Stellar gear recipes and final balance (commit: 9707380) — EpicSquid / githubweb
Reorganized TiC registrations for alloys (commit: 6516b91) — Henry Loenwind / githubweb
Made endergy ingots into Alloys (commit: a35e8ac) — EpicSquid / githubweb
Modernized dye recipes (commit: 2246f8d) — Henry Loenwind / githubweb
Fixed endergy alloy blocks lang (commit: 65802fb) — EpicSquid / githubweb
Added endergy grinding ball recipes and stats (commit: 7f8cc98) — EpicSquid / githubweb
Use a dynamic validator for cap bank text fields instead of length limit (commit: d50c264) — tterrag / githubweb
Reverted bad file move (commit: 3de2c08) — Henry Loenwind / githubweb
More sensible up/down buttons (commit: 28d62c9) — Henry Loenwind / githubweb
Add endergy curse project ID (commit: 77f36df) — tterrag / githubweb
Added Endergy cf project ID (commit: e23e36a) — Henry Loenwind / githubweb