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2.8.117 [ 编辑 ] 2019-04-11

1.Fix filling classic empty cells not consuming them in the process — chocohead / detail

修复:被填满的流体单元槽不会被消耗。

2.Fix the classic Empty Cell recipe producing 15 too few — chocohead / detail

修复:空流体单元槽配方产出异常。(存疑)

3.Fix some items showing in classic that don't need to — chocohead / detail

修复:一些物品呈现旧版本的样子。(存疑)

4.Add support for custom mining drills — chocohead / detail

现在开始支持自定义采矿钻头。

5.Hide the lappack when using experimental — chocohead / detail

当使用实验版时隐藏lappack。

6.Fix iron scaffolding appearing to be wooden — chocohead / detail

修复;铁质脚手架有时会变成木质的。

7.Add support for custom hazmat armour — chocohead / detail

开始支持自定义防化服。

8.Merge ItemElectricTool into ItemToolIC2 hierarchy — chocohead / detail

将ItemElectricTool并入ItemToolIC2。

9.Remove unnecessary casts — chocohead / detail

移除冗余代码。


2.8.116 [ 编辑 ] 2019-04-09

1.Fix: Depleted MOX quad rod doesn't produce enough iron — estebes / detail

修复:四联燃料棒(枯竭MOX)没有产生足够的铁。

2.8.115 [ 编辑 ] 2019-04-09

1.Fix imports — estebes / detail

修复:输入参数。


2.8.114 [ 编辑 ] 2019-04-09

1.Fix imports — estebes / detail

修复:输入参数。

2.8.113 [ 编辑 ] 2019-04-09

1.New wrench and wrench functionality — estebes / detail

新的扳手以及功能。

2.8.112-ex112 [ 编辑 ] 2019-04-09

1.Hopefully fix encoding enums for the last time — chocohead / detail

希望最后一次修复了编码实例。

2.Fix weighted item distributors failing to try lower priorities — chocohead / detail

修复:优先级的物品分送器无法切换到更低的优先级。(存疑)

3.Ensure foam setting takes random tick speed into account — chocohead / detail

确保建筑泡沫应用随机TICK速度。

4.Allow classic MFE to charge and drain tier 3 items — chocohead / detail

允许MFEU储电箱给一根线上的3个物品充电或供电。(存疑)

5.Fix using the wrong foam sprayer in both style profiles — chocohead / detail

修复:两种模式下泡沫喷枪出现错误。

6.Fix Block Cutting Machine GUI texture — chocohead / detail

修复:切割机的GUI材质。

7.Fix reactor GUI texture — chocohead / detail

修复;反应堆的GUI材质。

2.8.111-ex112 [ 编辑 ] 2019-02-06

1.Allow classic MFSU to charge and drain tier 4 items — chocohead / detail

允许MFSU储电箱给一根线上的4个物品充电或供电。

2.8.110-ex112 [ 编辑 ] 2019-02-02

1.Fix the armour dyeing recipe matching too readily— chocohead / detail

修复:护甲的染色配方过于便利。(存疑)

2.Fix machine recipe removal for multi-item outputs— chocohead / detail

修复:移除多物品输出机器的配方。(存疑)

3.Fix UU scan missing air like blocks— chocohead / detail

修复:UU扫描机缺失诸如空气的方块。

4.Notify observers when crops on crop sticks grow— chocohead / detail

当作物在作物架上生长时通知玩家(观察者)。

5.Fix GUI name with Advanced Upgrades— chocohead / detail

修复:Advanced Upgrades的GUI命名。

6.Fix an IllegalAccessException using uu-world-scan— chocohead / detail

修复:一个非法进程使用UU世界扫描功能

7.Add comparator support to the tank— chocohead / detail

为流体存储器增加比较支持。(存疑)


2.8.109-ex112 [ 编辑 ] 2019-01-24

Update headlines with custom profile support to allow the content of IC2 to be heavily tweaked

    Ships with two profiles by default, Experimental (default) and Classic (old item/textures/recipes)
    Additional profiles can be added as zips or folders in the ic2_profiles directory containing a profile.xml
    Profile is selected via the profile section in the config (by case-insensitive name), needs a game restart to apply currently
    Allows overriding of individual textures, including other mods
    Allows the adding to or replacement of recipes by machine (including the crafting table and furnace)
    Has the option of using the Experimental or Classic item set, or both if you really like balancing things
    Full world compatibility between profiles, down to machines remembering their tier and energy capacity
    Open to suggestions or improvements as always on the forums

Notable improvements to audio (new sounds added, pauses with the game and volume configurable in game separately), the Windmeter (now explains the status of Wind Mills and Turbines, as well as the effective wind strength from nearby obstructions) and tweaks to Uranium processing to be more similar to Factorio's.


Many other improvements and fixes too:

    Fix Block#getSubBlocks being wrongly marked as client side only
    Default out ITeBlock place handlers
    Fix a crash with BlockTileEntity's face shape and breaking particles when passed the wrong location
    Fix crash when connected to servers IC2 only on the client
    Improve JEI item transfer in the Industrial Workbench
    Improve conflicting recipe exceptions
    Improve the Windmeter to help with Wind Mills and Wind Turbines
    Add solid UU recipes
    Fix charging Cropnalyzers with non-single use items
    Fix turbine rotors appearing empty when heavily damaged
    Add Item#isEnchantable override to electric armour
    Fix hand held container item switching
    Improve networking to release packet data once used
    Fix Nano Sabre breaking blocks in creative
    Add additional information for bad fluid containers which return null for IFluidHandlerItem#getContainer
    Fix energy net event receivers not working
    Add ItemHandler capability to reactor access hatches
    Pause IC2 sounds whilst the game is also paused
    Fix crash with invalid meta values for classic cells
    Fix foamed cables not rendering the block behind them through the holes
    Nerf obsidian in the block cutting machine
    Fix the painter cleaning recipe
    Fix machine recipes whilst have inputs that use containers
    Ensure foam state and colour changes always save
    Fix air containing Universal Fluid Cells emptying recipe
    Add a noise to gas vapourisation
    Add config recipe removal back
    Add an IRecipeType matching NBT exactly
    Avoid duplicating containers in machine recipes
    Register recipes earlier to avoid addons adding duplicate recipes before IC2
    Fix Stirling Kinetic Generator limiting output oddly
    Fix the Kinetic Stirling Generator and Liquid Heat Exchanger output slots overwriting each other
    Move IC2 furnace recipes to an ini file (allowing them to be changed)
    Log when a conflicting recipe is tried to be added but isn't forced
    Late load some Block Cutting Machine recipes to allow more specific ones to be tried first
    Fix some recipes only accepting vanilla planks
    Add slag to the Ore Dictionary (itemSlag)
    Changed Uranium processing to match Factorio closer
    Improve the performance of comparator inventory calculations
    Fix placing cables whilst holding an unpainted Painter
    Add separate volume control for IC2 audio
    Change AudioManager#playOnce to a more logical default (breaks Tri-Addon's Gravisuite tools)
    Add proper furnace sounds for the Electric and Induction Furnaces
    Fix the classic Canner and Cropmatron GUIs
    Add sounds to the classic Canner and Iron Furnace
    Fix pump not switching on whilst working
    Add a variety of explosion sounds to match the type of explosion
    Fix Wind and Water Turbines not automatically updating the rotor status
    Fix crash with classic Empty Cells
    Fix the dedicated server Watchdog killing UU drop scans
    Implement IShapedRecipe on AdvRecipe
    Fix leg and chestplate armour protection values being reversed
    Guard harder against HandHeldInventory throwing crashes
    Switch to Forge's FakePlayer
    Allow putting transformer upgrades in the Condenser
    Fix the Advanced Miner's tier not scaling with the Miner's (which is configurable)
    Improve laser events (needed for Full Drop)
    Allow configuring the tier of the Mass and Matter Fabricators

Updated the following translations:

    Russian
    Brazilian Portugese
    Korean
    Ukrainian

2.8.108-ex112 [ 编辑 ] 2019-01-13
  1. Fix the advanced miner having an indecisive tier (detail)

  2. Ensure the condenser always updates its tier too (detail)

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