新建2022-10-05

Changes:

* apotheosis items should now retain their affixes and gems when converted to tetra items

添加与神化的联动。现在加工神化物品后不会失去它们的属性加成与宝石镶嵌了。

 

Fixes:

* fixed bowstring damaging honing not working beyond 1

修复弓弦的伤害打磨在等级1后不起作用的问题。

2022-06-23

Changes:

* the crushing effect no longer triggers for uncharged attacks

现在粉碎效果(战锤的被动强化)必须在武器未处于攻击冷却时间时才能触发。


Fixes:

* fixed schematics requiring itemstacks larger than 1 not working properly

修复蓝图对于需求材料大于等于2的加工失效的问题。

* fixed racks not showing up in the creative inventory (and jei)

修复创造物品栏和JEI界面不显示工具架的问题。

2022-06-02

Fixes:

* fixed some weapons accepting enchantments they shouldn't

修复了某些武器被附上它们不应该接受的附魔。

* fixed gild scrolls not being combine-able

修复镀金卷轴不能合成为更高等级的问题。

* fixed looted scrolls not unlocking schematics

修复战利品箱中开出的卷轴不能解锁蓝图的问题。

* fixed improvements not showing hover preview for tool efficiency

修复在全息图中不显示工具效率改进预览的问题。

* fixed racks considering the workbench inventory as their own

修复工具架将加工台内存视作它所有的问题。

* fixed hoes not tilling dirt

修复锄头没法耕地。

* fixed shovels not dowsing campfires

修复锹不能熄灭篝火的问题。


Technical changes:

* note: the enchantments tag folder has been renamed to enchantment (singular) in 1.18.2

附魔tag文件夹名在1.18.2中变为enchantment (singular)。

2022-05-26

Changes:

* updated spanish translation

更新西班牙语翻译。


Fixes:

* fixed tool racks not providing tools for nearby workbenches

修复工具架不能为附近的加工台提供加工工具的问题。

* fixed sturdy guard scroll not unlocking schematic

修复坚固守护卷轴不能解锁独特加工的问题。

2022-05-24

This is an alpha build, it's missing core features and contains game breaking bugs. Don't play this unless you know what you're doing and intend to help out with testing.

这是一个测试性的版本,它缺少核心内容且包含可能导致游戏崩溃的bug。请在您已知晓您正在做什么的且有意帮助测试的情况下游玩此版本。

 

Changes:

* tier honing is now unlocked after a module is honed 5 times rather than requiring a specific stat to be honed a certain amount of times

挖掘等级打磨现在会在一个部件任意打磨五次后出现,而不是之前的必须要对部件的某个属性进行一定次数打磨。

* updated to 1.18.2

更新至1.18.2版本。


 Fixes:

* fixed amethyst using the incorrect itemstack for crafting, note that amethyst stats are still wip

修复了紫水晶在制作中的不正确itemstack。请注意,紫水晶的数据仍然是半成品。


 Technical changes:

* improved how shield modules reference improvements

优化了盾牌组件对其改进的反映。

* reworked schematic requirements to be much more flexible

重做蓝图系统的需求,使其变得更加灵活。

你已经到达了世界的尽头..
新建2023-01-31

Changes:

* rearranged holosphere modules

重新设计了全息球的模块。

* added nether star as socket material, grants +1 tool tier based on which other modules are present

新镶嵌材料:下界之星,为其他现有模块提供+1工具等级。

* thrown items now remember which slot they were in before being thrown

投掷物品现在会记住它们被投掷出前所在的格子。

* thrown items now now make a sound when they lack the efficiency to break a block

当投掷物品效率不足以破坏方块时会发出特定声音。

* added ender eye as socket material, teleports loot to the wielder when breaking blocks and killing entities

新镶嵌材料:末影之眼,当破坏方块或是击杀生物时将掉落物传送至工具持有者身上。

* added amethyst as a socket material, increases damage/efficiency based on distance

新镶嵌材料:紫水晶,提供基于距离加成的伤害或是工具效率。

* added cosmetic sockets

添加装饰性镶嵌槽位。

* added content dealing with projectile spread for bows

为弓添加弹射物散布的相关内容。

* restored hammer progression to incorporate the forge hammer

调整锤发展线使其包含锻造锤。

* re-added ruin worldgen

重新加入锻造遗迹世界生成。

* simplified transfer unit redstone mode: powered = send, not powered = receive

简化传输单元的红石控制方式,充能:输出,未充能:输入。

* geode generation is now controlled with datapacks rather than through configs

晶洞玉石生成现在以数据包形式进行控制而不是设置文档。

* updated to 1.19

更新至MC版本1.19。


Fixes:

* fixed incorrect tool tier for the earth piercer

修正凿地器的工具等级不正确的问题。

* fixed higher intuit bonus not working for kills

修正高等级直觉效果对击杀生物不起作用的问题。

* fixed tooltips not showing for rolling item displays


* nerfed warforged axes

削弱战斧战争锻造。

* fixed toolbelt inventories not working when the toolbelt is in the first slot

修正工具带在第一格时存储功能不起作用的问题。

* tweaked reach stats

调整触及距离属性。

* tweaked double headed binding texture

调整双头工具的绑定材质。

* fixed enchantments not disappearing when removing a module

修复移除模块后附魔依然存在的问题。

* tweaked forged loot recipes

调整锻造相关材料的合成配方。

* tweaked stonecutter efficiency

调整切石器的工具效率。

* fixed schematic module requirements not working when targetting empty slots

修复当所选槽位为空时蓝图失效的问题。

* fixed changing enchantment levels in holosphere not deactivating previous level buttons

修复当在全息球中切换附魔等级时不显示之前等级的按钮的问题。


Technical changes:

* added crafting xp cost functionality for materials

为材料添加合成消耗经验的功能。

* changed aspect mapping interface

* added better control for item names and prefixes

* added perk requirement for schematics

为专长与专制原理图添加额外需求。

你已经到达了世界的尽头..
新建2022-03-25

Fixes:

* possibly fixed hang when picking up exp caused by faulty items.

* fixed extending material data resetting its category.

* fixed disabling geodes crashing server on startup.


Technical changes:

* fixed visibility modifier for enchantment rules.

2022-02-28

Changes:

* geodes now generate in the world again, they can be found in deepslate below y=0

重新添加晶洞玉石的生成,现在能在y轴低于0的地方找到它们。

* deepslate blocks that contain geodes glimmer when lit

包含晶洞玉石的深板岩在光照下会闪光。

* geodes now contain raw ore instead of nuggets

晶洞玉石现在砸开后会获得粗矿而不是矿物粒。

 

Fixes:

* fixed workbench & rack not count as axe-breakable blocks

修复工作台与架子破坏工具不是斧的问题。

* fixed prismarine light handles (from tridents) not accepting enchantments

修正三叉戟的海晶石轻手柄不能被附魔的问题。

* the trident should no longer accept efficiency

三叉戟不再能被附魔效率魔咒。

* fixed crossbow not rendering correctly while loading or when loaded

修复弩在装填中与装填完成时的渲染错误。

* fixed crossbow multishot behaviour so that it aligns with vanilla

修复弩的多重射击附魔使其与原版的行为相符。

* fixed magically unstable items causing crashes when modified, fixes #571

修复当调整具有魔法不稳的物品时导致的崩溃问题。

2022-02-21

Changes:

* hid wood variants that share basic wood stats

隐藏属性相同的木板变体。

* added bamboo as a material

添加新材料:竹子。

 


Fixes:

* fixed axes not counting as an appropriate tool for some blocks

修复斧头在采集某些方块时被视为错误工具的问题。

* fixed durability multipliers not affecting statbars correctly

修复耐久修正没有正确影响面板属性条的问题。

* fixed not being able to upgrade enchantment levels using enchanted books

修复不能通过附魔书来提升附魔等级的问题。

* fixed sweeping edge not affecting sweep damage

修复横扫之刃附魔横扫伤害失效的问题。

* fixed Quark Matrix Enchanting not applying enchants correctly (cred: Noobulus)

修复夸克的矩阵附魔系统失效的问题。


 

Technical changes:

* moved rod-type materials into a separate folder which is now referenced by modules, makes it easier to add new rod-type materials

将手柄移动至一个单独的与模块相关的文档,使得添加新手柄材料更加简单。

* exposed several statbar helpers

展现更多状态条提示。

* fixed enchantment tags being functionally inverted

* added option for addons to add aspect <-> enchantment mappings

2022-02-08

This is an alpha build, it's missing core features and contains game breaking bugs. Don't play this unless you know what you're doing and intend to help out with testing.


Changes:

* added tetra filter entry for scroll of harvests

2022-01-23

Changes:

* moved around a lot of villager scroll trades as to not override important vanilla trades and to make the scroll trades much more likely to occur

调整大量村民的卷轴交易,以避免覆盖原版的重要交易并使得卷轴的交易更容易出现。

* tweaked amethyst stats

调整紫水晶材料的属性。

* nerfed default setting for how fast single headed hone

削减单头工具的默认需要的打磨量。

 


Fixes:

* added missing identifier for creative inventory toolbelts

添加创造模式中物品栏丢失的绳子物品。

* fixed holosphere sorting not matching the first letter of a module

修复全息球中排序没有匹配组件的首字母顺序的问题。

* fixed incorrect positioning for subsequent material effects in the holosphere

修复了材料的效果在全息球中位置错误的问题。

* fixed incorrect display of the holosphere items page after navigating there from the workbench

修复了全息球中的物品页面在从加工台中定向后错误显示的问题。

* fixed tool efficiency stats displaying incorrectly in the holosphere

修复了工具效率属性在全息球中的错误显示问题。

* fixed strange symbols appearing in some stat tooltips

修复了在某些工具属性提示中出现奇怪符号的问题。

* fixed incorrect efficiency calculations for double headed tools

修复了对于双头工具效率的错误计算。

* fixed workbench stat bars going all over the place after quick-opening the holosphere

修复了在快速打开全息球后加工台属性条到处出现的问题。

* fixed hot-reloading for some config values

2022-01-19

Changes:

* tweaked copper stats

调整铜材料属性。


Fixes:

* fixed sickles not being able to break grass, fixes #550

修复镰刀不能破坏草的问题。

* fixed dupe

* fixed items disappearing when shift-clicking them out of toolbelts into a full inventory

修复了在工具腰带界面shift左击拿出该物品至一个满的背包时该物品消失的问题。

* fixed cut stat bar showing up twice in the holosphere

修复了切割属性栏在全息界面中出现两次的问题。

* fixed sharpness not affecting damage statbar in the holosphere

修复了锋利附魔不影响在全息界面中的伤害属性栏的问题。

* fixed crash caused by selecting improvements in the holosphere, fixes #548

修复了在全息球中选择部件改进引起的崩溃问题。

* fixed missing hammer level sorting option + reordered sorting options

修复了排序中没有出现按锤子等级排序与重新排序选项的问题。

* fixed incorrect label for the hoe tooltype

修服了锄工具的错误标签。

2022-01-03

Changes:

* reworked the enchanting system

重做附魔系统。

* most modules now accept all enchantments relevant for the item

现在大部分工具组件能够接受所有与该物品相关的附魔。

* it's no longer possible to place enchantments that are exclusive with one another on the same item

现在不能在同一个工具上附与彼此冲突的附魔了。双倍附魔、锋利+亡灵杀手+节肢杀手、无限+经验修补的神器无了

* temporarily disabled destabilization

暂时禁用了不稳定工具特性。

* tetra now supports all modded enchantments

tetra模组现在支持所有模组附魔。


Technical changes:

* added aspect system for modules, currently used to map modules to vanilla enchantment categories

为每个工具组件添加了aspect系统,目前用来将模块映射到原版附魔标签。

* added enchantment tags for better controlling which aspects allow which enchantments

为附魔添加标签以更好控制哪一个aspect允许哪一个附魔的出现。

2021-12-31

Changes:

* re-added curios compat, resolves #536

重新添加了对于curios的联动。


Fixes:

* fixed lunge crash, resolves #471

修复了猛冲(扁斧的主动效果)导致的崩溃问题。

* fixed exeeding max tool tier resulting in 0 effective tier, resolves #537

修复了超出最大工具等级结果导致工具有效等级变为0的问题。

2021-12-30

Changes:

* the forged workbench is now orientable (cred: Vap0r1ze)

锻造加工台现在能定向摆放。


Fixes:

* fixed thrown items breaking blocks they shouldn't be able to break

修复了可投掷工具破坏它们不能破坏的方块的问题。

* fixed geode advancement triggering incorrectly

修复了晶洞玉石成就的错误触发。


Technical changes:

* added the possibility for materials to override models for certain modules

添加了材料模型覆盖特定模型的可能性。

2021-12-29

Changes:

* added copper hammer head variant

添加了铜质锤头的变体(锈蚀)。

* added workable effect and slightly buffed durability for copper

为铜材料添加易加工特性并稍稍增加了铜质工具的耐久度。


Fixes:

* fixed copper not working

修正了铜材料无法使用的问题。

* fixed data loading before tiers were sorted, fixes #542, #534

修正了在工具等级排序前的数据加载问题。


Technical changes:

* added a tier/ data resource for controlling which tool tiers tetra cares about, fixes #531

2021-12-28

Fixes:

* fixed several advancements triggering incorrectly, fixes #529

修正了几个成就的错误触发。

* fixed incorrect tool tiers for tools made from stone or bone, fixes #530

修正了由石头或是骨头制作的工具的错误工具等级。

* fixed shovels and hoe right-click actions not working, fixes #533

修正了铲子或是锄头右击动作不起作用的问题。

2021-12-21

Fixes:

* fixed several advancements triggering incorrectly

修正了几个成就的错误触发。

* fixed up several missing tool related tooltips

修正了几个丢失的与工具相关的工具提示。


Technical changes:

* tiers from the forge tier sorting registry can now be used instead of numbers when dealing with tool tiers in datafiles

在数据文件中处理工具等级时现在能使用锻造等级排序中注册的等级而不是数字。

2021-12-20

Updated to work with minecraft 1.18.

更新至我的世界版本1.18。

Temporarily disabled ruin and geode generation, added temporary recipes for ruins loot.

暂时禁用锻造遗迹与晶洞玉石的生成,添加了遗迹战利品的临时合成配方。

 

Changes:

* shifted tool tiers to align with vanilla

调整工具等级使其与原版适配。

Fixes:

* fixed faulty overpower/defensive description

修正了防御姿态(扁斧的主动强化)与超蓄(战斧的主动强化)的错误描述。

Technical changes:

* replaced toolbelt predicate data with accept/reject item tags

你已经到达了世界的尽头..
新建2021-12-30

Changes:

修改:

* updated korean translation (cred: red1854th)

更新韩语翻译。

* the forged workbench is now orientable (cred: Vap0r1ze)

锻造加工台现在能定向摆放。

* added support for the apotheosis endless quiver enchantment (cred: wogns3623)

添加对于神化模组无限箭袋附魔的支持。


Fixes:

修复:

* fixed crash caused by breaking forged containers while wearing a PneumaticCraft block tracker (cred: BlueAgent)

修复了当穿着气动工艺方块追踪升级时破坏锻造容器时引起的崩溃问题。

* fixed thrown items breaking blocks they shouldn't be able to break

修复了可投掷工具破坏它们不能破坏的方块的问题。

你已经到达了世界的尽头..