新建2022-10-23

===== CHANGELOG =====
Zollern Galaxy v2.0.45
=====================

[NEW]
* Added Infected Valley biome to Maveth.
    - When stepping on these blocks, they cause the Player to receive the Infected potion effect, which can then spread to other Players.
* Added more biomes to Zollus.
* Added Goliath Tree Planks.
* Added Small Craters, Tunnel Generation and Battle Towers to Zollus.
* Added the Kree Summoner Orb, which calls the Kree when activated.
* Added a config option to disable custom ZG fishing loot.
* Added a config option to disable lightning turning Sand into Glass.
* Added a config option to disable Squid dropping food.
* Added a config option to disable Galacticraft's Alien Villagers from turning into planet-specific Zollern Galaxy Villagers.
* Added the Xathius Villager.
* Added the Infection Protection blueprint item.
     - Protects the Player from Infection damage as long as it's in their inventory.

[CHANGES]
* Scaled down the size of Frost Giants slightly.
* Changed Ice Spikes on Planet Zollus to be a randomized height of 8 - 16 blocks.
* Modified chunk generation of Planet Zollus.
* Kree Reapers no longer take fall damage.
* Lost Glowstone now spawns in caves on Planet Perdita like it's supposed to.
* Lost Cactus and Lost Dead Bush have been made more common on Planet Perdita.
* Kree Flesh can now be turned into Kree Blood via a Magma Crucible.
* Goliath Tree Logs can now be turned into Planks.
* Goliath Tree wood is now resistant to fire and explosions.
* Sentinel Drones now have an increased chance to call Sentinel Walkers for reinforcements.
* Squid and Squidlus now drop Raw Squid (can be cooked into Calamari).
- Can be disabled in the config.
* Xathius Villagers will now replace regular GC Alien Villagers on the planet by default.
     - Can be disabled in config.
* Corruption Protection blueprint item now requires a Lost Diamond and Ascendium instead of two Ascendium.

[FIXES]
* Fixed Maveth having Eden stone in its lava lakes.
* Fixed Xathius Tree Sapling having incorrect registry name.
* Fixed Altum fishing loot occurring on all planets; will now only occur on Altum. Credit to ExistingEeevee!

2022-06-04

===== CHANGELOG =====
Zollern Galaxy v2.0.44
=====================

[NEW]
* Created Goliath Trees.
* Added the Goliath Forest biome to Xathius.

[CHANGES]
* Added Goliath Trees to Xathius in a new biome.
* Updated Gradle to a newer version (thank you ROM!).

[FIXES]
* Added error validation (TRY/CATCH) to Altum chest generation.
- If it causes problems, the Player is advised to turn off chest validation in the config file.
* Fixed Maveth arrival causing a crash (was missing its Teleport Type).

2022-03-27

===== CHANGELOG =====
Zollern Galaxy v2.0.43
=====================

[NEW]
* Added "Nova Levels."
- Inspired by Light Levels in Destiny, these will eventually increase stats and have other effects.
- Currently of no use, but will be in the future.

[CHANGES]
* All armor pieces will have a default Nova Level when crafted.

[FIXES]
* Removed treasure gen from Altum completely until it can be determined what's actually going on.

2022-03-06

===== CHANGELOG =====
Zollern Galaxy v2.0.42
=====================

[FIXES]
* Fixed a crash with Maveth's WorldProvider class.

2022-02-22

===== CHANGELOG =====
Zollern Galaxy v2.0.41
=====================

[NEW]
* Added a config option to disable Altum treasure generation if it is causing a crash.

[CHANGES]
* Eden has been given a slight temperature increase.
* Lowered lake generation per chunk on most worlds.

[FIXES]
* Fixed ore generation causing a cascading NullPointerException when launching with a rocket.

2022-02-22

===== CHANGELOG =====
Zollern Galaxy v2.0.40
=====================

* Fixed duplicate Kronos Space Station ID crash.

2022-02-21

===== CHANGELOG =====
Zollern Galaxy v2.0.39
=====================

[NEW]
* Added a config option to enable Mineshafts to spawn on Kronos.
- Set to false by default.
* Added a config option to disable Sweet Foods giving Potion Effects.
* Added Azurite Ore gen to Kronos.
- These ores will only spawn in Obsidian veins, and do not explode.
* Added fruit tree generation to Oasis.
* Added more biomes to Oasis.
* Added an API for modders to add "custom" Star Gates.
- Two dimension IDs can be set, and the Gate will work the same way as the rest.
* Added a new Star Gate to travel between the Overworld and the Moon, using the new Custom Star Gate API.
* Added Small Crater spawns to Eden.
* Added crop generation to Eden.
* Added Batte Tower spawns to Eden.
* Added a GC Boss Dungeon to Eden.
* Added the Crawler boss mob.
* Added the Kree mob.
- Drops Kree Flesh on death, with a chance to drop their Reaper Axe.
* Added the planet Maveth.
- The Kree spawn here.
- Inspired by Agents of S.H.I.E.L.D.
* Added the Sentinel mobs: Drones, Hounds and Walkers.
- Inspired by No Man's Sky.
- Drones will spawn on most (not all) planets and moons from this mod, while others are called as backup.
- This can be disabled in the config, and backup chances can be customized.
* Added compatibility with Aliens vs Predator mod.
- Several entities from that mod will now spawn on Centotl if it is present.
- This can be disabled in the config.
* Added a config option to control spawn generation chance of Facehugger Eggs on Centotl.
* Added a config option to control how many Facehugger Eggs spawn per chunk on Centotl.

[CHANGES]
* Radite Ingots and Blocks can now be used inside of a Magma Crucible to make Radite Fluid.
* Registered fluids to the Ore Dictionary.
* Oil lakes will now generate on Oasis unless disabled in the config.
* Reworked Oasis biome decoration.
* Oasis' "Red Sea" ocean biome has been completely reworked and is now no longer completely flat under the water.
- This is not perfect, but it is a step in the right direction.
* Increased amount of oxygen per tank tier.
* Oxygen Tanks from this mod are now craftable.
* ZG Village farms will now generate with Obsidian instead of Logs.
* Any item in the mod that can be used as fuel (e.g. Super Charged Coal) will now show its burn rate in its item description.
* Updated a few planet and star textures.
* Reworked Eden chunk generation and biome decoration.
* Modified crater gen config option for Tlaloc to be for all planets.
* Changed Xenomorph Queen's boss health bar color to purple.
* Reworked Crystal Towers entirely.
* Created placeholders for all planned future planets.
* Increased health and attack damage of Xenomorphs.
* Facehuggers and Xenomorphs will now spawn naturally on planet Centotl.
* Vexbots will now spawn on Xantheon.
* Centotl now has a breathable atmosphere.
* Updated Russian translations by mMONTAGEm.
* Astros Ice blocks are no longer see-through.
* Lowered chance for Facehugger Eggs to spawn on Centotl.
* Most of the ore gens have had a dramatic decrease in generation chance and block count.
* Lake generation has also been decreased.

[FIXES]
* Fixed Tlaloc Dungeon Chest having the wrong render texture (thank you MJRLegends).
* Fixed Bowl of Popcorn food item requiring regular Corn Kernels instead of Popcorn.
* Fixed a non-translating tooltip.
* Fixed tunnel gens not generating correctly.
* Fixed Crystal Towers not generating correctly.
* Fixed Zollus Gold Ore not translating correctly.
* Fixed some Space Stations having incorrect texture for their stars.

2022-01-26

===== CHANGELOG =====
Zollern Galaxy v2.0.38
=====================

[NEW]
* Added new armor and tools:
    - Ruby, Sapphire, Zanium, Radite, Zogite
* Added more crops:
    - Radishes, Onions, Peas, Garlic, Ghost Peppers
        - Ghost Peppers can only grow on Soul Sand.
* Added fruit trees:
    - Cherry, Banana, Guava, Peach, Grapefruit, Orange, Lemon, Lime, Limon
* Added chocolate-covered strawberries.
* Added Cooked Dough.
    - Three pieces of Cooked Dough can be used to craft 16 Bread each.
* Added more biomes to Metztli.
* Added more food items.
* Added three new config options.
    - Ore explosions can now be turned off.
    - Ore potion effects can now be turned off.
    - Armor effects can now be turned off.
* If Extreme Mode is enabled, ores with explosions will be much stronger (when enabled).
* Added Kronos, the Hell planet. Reminiscent of the Nether, but with unique touches.
    - The ores here have a high chance to explode (unless Enable Explosive Ores is disabled in the config).
    - Water does not work here.
* Added the Kronos Villager.
    - This Villager variant is immune to fire.
* Added the Atheon Villager.
* Added the Helleton mob.
    - Similar to the Wither Skeleton, but a fire version. Drown it with water, but you'll have to get creative.
* Added a config option to disable Crude Oil lakes generating on ZG planets.
* Added the Bloodworm mob to Perdita.
    - Is a space snek.
* Added the Magma Slime Block.
    - When broken, drops Magma Cream, and has a 50% chance to spawn a Magma Cube.
* Added Radite fluid for future use.

[CHANGES]
* Dough cooking has been changed to maximize Bread output.
    - One piece of raw Dough gives 4 Cooked Dough pieces.
* Slightly increased chance for fruit to drop from applicable trees.
* Crude Oil lakes now generate on Metztli, Eden and Kronos unless disabled in the config.
    - Oil will generate on other planets in the future.
* Battle Towers now generate on Kronos.
* Galaxy Dragons can now be tamed with Ender Pearls.
* Galaxy Dragons can now heal by being fed Lost Berries from Perdita.

[FIXES]
* Fixed some gem ores not actually dropping gems.
* Fixed Tlaloc having the wrong planet tier.
* Fixed *potential* requirement of having Thermal Foundation installed, this will no longer be an issue.
* Fixed zombie mutation sound playing at incorrect position.

2022-01-16

===== CHANGELOG =====
Zollern Galaxy v2.0.37
=====================

[NEW]
* Added the Exodus Villager.

[CHANGES]
* Updated Sol-2 texture.
* Updated Eden texture.
* Updated Perdita texture.
* Reworked biome decoration on Exodus.

[FIXES]
* Fixed server crashes.

2022-01-16

===== CHANGELOG =====
Zollern Galaxy v2.0.36
=====================

[NEW]
* Added several new crafting items and tools:
- Medkit, Gauze, Nail, Nail Group, Wooden Box, Metal Parts
* Added a way to get more bread from Wheat: 1 Wheat pulverizes into into 2 Flour, each of which smelt into 2 Bread.
- Dough can also be crafted to maximize Bread output.
* Added Obsidian Dust and Obsidian Ingots.
- Obsidian can be pulverized into 9 Obsidian Dust, which can then be cooked into Obsidian Ingots.
- 9 Obsidian Ingots can be crafted into 1 Block of Obsidian and back.
* Added Mud Swamp biome to Oasis, which consists of Mud Clay blocks.
- When broken, these drop up to 4 Mud Clay Balls, each of which can be cooked into 2 regular Brick Ingots.
- Can also be used in place of regular Clay.
* Added the "Enlightened" Enchantment.
- Can be applied to Swords and Bows.
- Deals extra damage to Shade Mobs (any mob that drops Dark Matter Essence).
* Added Wooden and Stone armor.
* Added farmable food crops.
- Can be found in Villages.
- Also rarely spawn on planets.
- Strawberries, Blackberries, Blueberries, Tomatoes, Corn, Cucumbers
* Added config options for min and max spawn rates for all ZG Alien Villagers.
* Added more ores to Metztli.
* Added the Candora Villager.
* Added several new biomes on Metztli.
* Added Space Milk.

[CHANGES]
* Reworked and improved chunk generation on Metztli.
* Moolus (Alien Cows) can now be tempted with strawberries.
* Renamed Moolus to Eden Cow, and Oinkus to Eden Pigs.
* Eden Cows can now be milked with buckets to get Space Milk.

[FIXES]
* Fixed compatibility crash when Extreme Reactors was missing.

2022-01-09

===== CHANGELOG =====
Zollern Galaxy v2.0.35
=====================

[NEW]
* Added two new planets: Toci - planet of the Wanderers, and Tlaloc, the robotic planet.
* Added the Wanderer mob to Toci.
     - At night, they have a danger meter which increases as the night goes on.
     - If this meter gets too high, they will build a "home" if they do not have one already.
     - This is turned off by default in the config, and Wanderers themselves can be turned off as well.
* Added Vexbots to Tlaloc.
     - Spawn Radiolaria (White Lava) when they die (can be disabled in config).
     - Can't we stay here with the murderous robots?
     - There is a stronger "Golden" variation as well.
* Added the Vexbot Boss.
     - Similar to the regular Vexbot, but much bigger, faster, and stronger.
     - Only appears in Tlaloc Dungeons.
* Added Tlaloc Dungeons to Tlaloc. These spawn hundreds of blocks away from each other, awaiting with rewards.
     - This is the mod's first attempt at a boss dungeon; please report any bugs or issues.
* Added the Toci, Perdita, Tlaloc and Oasis Villagers.
* Added the Galaxy Dragon mob, akin to a Baby Ender Dragon. This mob is tameable using a bone.

    - You can also tempt it / make it breed by giving it a Lost Peach or a Lost Berry.
    - At this time, they cannot be ridden, but that is planned for the future.
    - These do not spawn naturally, and instead, they spawn when the Dragon Egg is broken.
    - Obtained after fighting the Ender Dragon.
* Added a stack increase helper for Saddles, Ender Pearls, Signs, Buckets and Snowballs from 16 to 64.
     - This can be disabled in the config.
* Added Plutonium and Fueltonium Ingots as solid fuel for Extreme Reactors.
* Added new Enrichment Dust item as a Circuit Fabricator recipe.
     - Used to 'enrich' certain items via different types of recipes, usually used in conjunction with other mods.
     - Will have some use in this mod as well.
* Added new Induction Smelter (Thermal Expansion) Recipe: 2 Cyanite Ingots + 2 Enrichment Dust = 2 Blutonium Ingots.
     - Extreme Reactors will need to be present for this to work, and the compatibility config option will need to be set to true.
* Added new Crafting Recipe: 1 Poisonous Potato + 1 Enrichment Dust = 2 Regular Potatoes.
     - The increase in output is to make up for the "bad luck" of getting a poisonous crop.
* Added new Induction Smelter recipe (for Thermal Foundation compat).
     - 1 Coal + 2 Enrichment Dust = 2 Super Charged Coal.
* Added random, small crater spawns to Tlaloc. Who knows how deep they go?
- Chance to spawn can be modified in config file or disabled altogether by setting it to 0.
* Added UFO generation with a chest inside of it and up to 4 Vexbots can spawn.
* Added Mech Trees to Tlaloc.
* Added Battle Towers with Mob Spawners and Treasure Chests to Oasis and Tlaloc.
     - WARNING: These are incredibly dangerous!
     - Will eventually be added to every planet.

 

[CHANGES]
* Slightly increased strength of Facehugger.
* Updated Wasp model, texture and behavior.
* Greatly increased burn time of Super Charged Coal.
* Modified some spawn rates, chances and min/max heights of certain generations on Eden.
* Enhanced custom villager replacements.
* Galaxy Knights now only have a 10% chance to spawn (if they're enabled in the config) when Gray Aliens are attacked.
* Greatly lowered health, resistance and strength of Galaxy Knights.

 

[FIXES]
* Fixed Xenomorph Queen laying 'ghost eggs' on server-side.
* Fixed the Arcon mob looking and acting derpy.
* Fixed missing texture block by removing it; was only meant to be there as a test.
* Fixed Centotl Space Station registration typos.
* Fixed server crash issues with Bedrock Breaker and Radiance items.
* Fixed random "platforms" spawning way up in the air on every ZG world.

2021-12-16

===== CHANGELOG =====
Zollern Galaxy v2.0.34
=====================

 

[CHANGES]
* Updated texture for Pantheon star.
* Updated texture for Oasis rock.
* Updated texture for Outpost Block.

[FIXES]
* Fixed Xenomorphs not attacking.
* Fixed Astros Redstone Ore missing from block registration.

2021-12-12

===== CHANGELOG =====
Zollern Galaxy v2.0.33
=====================

[NEW]
* Added the next new planet, Centotl.
* Added the Kriffon, Purgot and Centotl Villagers.
     - Planet is themed after LV-426 from Alien (1979). Shares similarities, but has its own take on it.
     - Random "Facehugger Eggs" spawn throughout the planet. Try interacting with one.
* Added the Facehugger Egg block.
     - Similar to the Spiderling Egg, breaking one spawns 1 to 4 of the creatures.
     - Facehuggers and Xenomorphs have the capability to hatch these eggs if they come into contact with them.
* Added the Facehugger mob.
     - Almost a one-hit K.O. if it attacks you, so exercise caution.
     - This might end up as a config option later.
     - If killed by a Facehugger, a Xenomoprh is spawned where the entity (or Player) was killed.
     - There is a 5% chance that it will be a Queen.
* Added the Xenomorph mob.
     - Usually only spawns when a Player or entity is killed by a Facehugger, but has been known to spawn elsewhere.
         - They mostly come at night. Mostly.
     - There is a 25% chance that it could be a Queen Xenomorph when an entity is killed by a Facehugger.
     - When anything is killed by a Xenomorph, another one is spawned.
* Added the Queen Xenomorph mob.
     - This is the mod's second boss mob, and is by far the deadliest ever added. Serious firepower will be required.
     - Probably best to nuke it from orbit. It's the only way to be sure.
* Added a config option to toggle showing of Mutant Zombie name tags.
* Added a config option to disable Chargium Lakes on Vortex.
* Added a config option to enable or disable Extra Planets compatibility.
     - If enabled, the mods will work together (on ZG's end).
* Added the Euclid galaxy.
* Added a custom Teleport Type to hopefully prevent the Player from teleporting into an ocean of any sort.
     - This uses the Lunar Lander.

[CHANGES]
* Updated a few block textures.
* Slightly decreased chance of Wind Blowing event to fire on Vortex.
* Slightly decreased size of bounding box in Wind Blowing event on Vortex.
* Slightly lowered rain strength and thunder strength on Vortex.
* Slightly increased day length on Vortex.
* Slightly increased sun brightness on Vortex.
* Greatly decreased chance of lightning striking in Player ticks on Vortex.
* Greatly decreased chunk size on Vortex.
* Halved the total number of blocks that the Wind Blowing event could push the Player on Vortex.

[FIXES]
* Fixed glitch with Galactic HUD regarding F/C temperatures. There was a logic error with type-casting and variable referencing.
* Fixed Wind Blowing event still firing even when the config option was turned off.
* Fixed Storm Amulet not stopping Wind Blowing event when in Creative Mode.
* Fixed (hopefully) ZG Alien Villages spawning in ocean-type biomes.
* Fixed Player deaths sometimes spawning Zombies when not on Metztli.

2021-12-01

===== CHANGELOG =====
Zollern Galaxy v2.0.32
=====================

* Added Astros as a moon of Eden, the mod's first moon.
     - The moon appears in Eden's night sky.
     - Eden's SkyProvider has been adjusted to show the Astros moon in its night skies.
* Added the Eissentam galaxy.
* Added the Astros Villager.
     - Regular Alien Villagers will convert into Astros Villagers when on the moon.
* Added the Caligro Villager.
     - Regular Alien Villagers will convert into Caligro Villagers when on that planet.
* Added the Zollus Villager.
     - Regular Alien Villagers will convert into Zollus Villagers when on that planet.
* Added a config option to make this mod's custom Alien Villagers stop going "HNGH!!"
     - Does not affect the GC Alien Villagers.
* Added Eden Crystal gen to Astros.
* Added a config option to control the spawn rate of all Alien Villagers and their variants on all Planets and Moons.
* Added custom Sapphires for trading. Sapphire Ores will now spawn on Astros.
* Sugar can now be crafted into Sugar Blocks and vice versa.
* Adjusted relative orbit times and distance from center.
* Four unused star systems have been moved to the new Eissentam galaxy.
      - So far, it seems that the only way to access this is through MJRLegend's Extra Planets mod.
         - This will be tested and addressed further in the future.
* Updated Galactic HUD to interpret moons as well as planets.
* Mining tunnels will now generate on Astros.
* Changed all Planet and Moon tiers to be 3 by default (customizable via config file).
     - This makes accessing them easier, and not necessarily limited to Star Gates.
* Outposts should no longer generate in ocean-type biomes.
* Every custom Alien Villager now has their own trade goods and item prices.
* Updated Space Station block texture.
* Alien Villages will now be made out of a specific block per-world.
* Fixed Purgot Dirt potentially showing up on Zollus.
* Fixed (mostly) ravines not generating correctly.
* Fixed HUD temperature not converting to Celsius from Fahrenheit when toggled in config.
     - Changed config option to True/False instead of F/C.
* Fixed - FINALLY, FINALLY, FINALLY, FINALLY!!!!!!!!! - fixed the zoom-in issue!!!!!!
     - Config has been updated to use offsets instead of setting coordinates directly.
* Fixed Mega Creeper having some missing texture areas.
* Fixed Space Stations sending the Player to the Overworld instead of the parent planet when they fell off.

2021-11-01

===== CHANGELOG =====
Zollern Galaxy v2.0.31 Lightning Fix
=====================

* Fixed lightning CONSTANTLY FREAKING STRIKING ACROSS THE ENTIRE GALAXY.

2021-11-01

===== CHANGELOG =====
Zollern Galaxy v2.0.30
=====================

* Updated Russian translations by mMONTAGEm.
* Added a config option to toggle step height.
- Introduced a control variable to determine if a full set was worn; step height will now be modified accordingly.
* Added a config option to disable the Wind Blowing event on Vortex.
* Fixed a major bug that caused saplings from this mod to spread like wildfire in the Overworld.
- Players will now need to bring back grass/dirt/soil from the planets of origin if they bring back a sapling.
* Fixed flowers and saplings being offset; they are now centered as they should be.

2021-06-02

===== CHANGELOG =====
Zollern Galaxy v2.0.29
=====================

* Added four alarm siren blocks, each with their own sound.
    - Iron, Gold, Diamond and Emerald.
    - Powered with Redstone.
* Added the Harran Villager to Metztli.
    - Replaces Alien Villager spawns.
    - Alien Villagers will auto-convert into Harran Villagers.
    - This is the start of adding specific Villagers per-planet.
* Added config options (per planet) to control meteor fall chances.
* Added subtitles for sounds.
    - The first step in accessibility features.
* Added an Iron Ingot Stack as a Creative-Only block, but is only a proof-of-concept at this time.
    - This will be expanded on in the future.
* Added the Harran Clay Mesa biome to Metztli.
* Added Stronghold structure generation to Metztli.
* Added Mob Spawning Dungeons to Metztli.
* Added three new tiers of Oxygen Tanks with increasingly higher oxygen storage.
* Added the Eden Villager.
    - Replaces Alien Villager spawns.
    - Alien Villagers will auto-convert into Eden Villagers.
* MASSIVELY increased temperature of Zollus to combat thermal damage.
* Slightly decreased temperature of Kriffon to combat thermal damage.
* Lowered spawn rates of Gray Alien mobs.
* Massively lowered spawn rates of Alien Villagers.

2021-05-15

===== CHANGELOG =====
Zollern Galaxy v2.0.28
=====================

* Added a config option to toggle Alien Villagers mutating into Zombies on Metztli.
* Fixed Volatile Mutant mob hitbox.

2021-05-12

===== CHANGELOG =====
Zollern Galaxy v2.0.27
=====================

* Added several null checks to chest validation to hopefully help fix weird Altum crash.
* Halved spawn chance of chests on Altum to help with crash.
* Temporarily removed chest generation code for Altum.
* Removed check for thermal blueprints in event subscriber code.
* Added three new tunneling tools to improve mining.
     - Each one has its own durability.
* Added a config option to toggle Ore Dictionary registration of Zinc.
     - Will register as Zincium if disabled.
     - Should fix mod compatability issues similar to Cobalt.
* Added new biomes to Metztli.
- Harran Shroomlands.
* Added "Woodland Mansion" structures to Metztli.
     - Generate in Harran Swamps and Harran Shroomlands.
     - Can be found by using the "/locate" command; search for "HarranMansion."
* Added Mega Creepers, Mummies, Scorpions and Shadow Skeletons to Metztli spawns.
- Mummies and Scorpions only spawn in the Dunes.
* Added all Zombie Mutation mobs to Metztli spawns.
* Added a converter for star's Z coordinates that will make them 0.1 when 0.
     - Should fix the issue with the Galacticraft bug.
* Slightly increased size of Space Stations.
* Updated Chinese translation from EndsM.
* Updated texture for Blackrock block.
* Lowered spawn rate of Alien Villagers on Metztli from 5 to 2.
* Alien Villagers now have a chance to mutate into Evolved Zombies on Metztli.
     - This does not apply to other planets, moons or space stations.
* Changed sky color of Metztli from yellow to blue.
* Fixed invalid recipe spam error.
* Fixed hitboxes on most mobs.
* Fixed (hopefully) several Altum crashes. WORK, DARNIT!

2021-02-26

===== CHANGELOG =====
Zollern Galaxy v2.0.26 - SERVER-SIDE BUG FIX (Take 2)
=====================

* Fixed Vortex client-side lightning render attempting to run on server-side.
* Fixed Vortex WindBlowingEvent mechanic using ClientProxyCore.
- Instead opted to use EntityPlayer variable when firing in the MinecraftForge event bus.
* Changed Caligro from checking for dimension ID to check for WorldProviderCaligro instead.

2021-02-24

===== CHANGELOG =====
Zollern Galaxy v2.0.25 - SERVER-SIDE BUG FIX
=====================

* Fixed a server-side bug where the WindBlowingEvent was attempting to fire on the client-side.
* Fixed the version being wrong in the code.
* Fixed an issue where a biome could be null in the MessageTeleporter context.

2021-02-21

===== CHANGELOG =====
Zollern Galaxy v2.0.24
=====================

* Added Exodus Space Station.
* Added new star system Pantheon, with new planet Vortex; a super-storm planet.
     - To get to it, Players must use the Eden Star Gate while on Exodus.
* Added Storm Crystals, only harvestable while storming (which for Vortex is always).
* Added the Storm Protection potion effect.
* Added the Storm Amulet, crafted with Virinium Ingots and Storm Crystals.
     - Protects the Player from harsh winds by giving them the Storm Protection potion effect.
* Added strong winds to Vortex that can push the Player around, making traversing the terrain difficult.
     - Being in shelter prevents the Player from being pushed.
         -- Uses the same logic that Zombies use for burning in the sun.
     - 25% chance by default; controllable in config.
     - Can be protected against by having a Storm Amulet.
* Added three biomes to Vortex.
* Added Vortex Space Station.
* Added new planet Metztli, an Aztec world somewhat resembling Earth with a multi-colored sky.
     - Zombie mutations happen here, and most of the blocks are the same as the Overworld.
* Added Zombie Mutations: localized (for now) to a single planet.
     - Zombies will have a chance to mutate into other "mutant" Zombies, each with varying traits.
     - Current mutates: Volatile, Seeker, Overlord, Ghoul
     - Inspired by Dying Light.
* Added Metztli Space Station.
* Added multiple biomes to Metztli, all consisting mostly of Overworld blocks.
* Added a config option to control whether or not Alien Villagers spawn outside of Alien Villages.
     - Does not affect special or planet-specific Villagers.
* Updated Chinese translations from EndsM.
* Increased amount of time Sweet Foods give potion effects.
* Halved spawn chance of Gray Aliens on Perdita and Xantheon.
* Fixed Caligro Space Station not registering properly.
* Fixed Evenium Ore not spawning on Purgot (no clue how this got changed).

2021-01-31

===== CHANGELOG =====
Zollern Galaxy v2.0.23
=====================

 

* Fixed a bug that prevented Players from flying in survival when using Draconic Armor from Draconic Evolution.

2021-01-30

 ===== CHANGELOG =====
Zollern Galaxy v2.0.22
=====================

 

* Changed mechanics and lowered spawn rate of Altum treasure chests in the ocean.
- Should hopefully fix the Stack Overflow issue.
* Modified and darkened Kriffon's planet surface texture.
* Modified Pantheon star and Exodus planet textures to prep them.
* Lowered default Outpost generation chance to 5%.
* Rewrote Xantheon entirely so that it's in line with the rest of the planets.
- This should fix most of the lag issues with it.
* Added an 'Extreme' mode to make the mod more challenging / rewarding.
- This will have ongoing changes.
* Added a new Earth-like planet called Exodus.
- This Planet can be reached via Tier 3 Rocketship.
- It will be worked on throughout multiple updates.
* Added config option to disable validation on chest generation spawns. (ExistingEevee)
* Added the "Lake of Fire" biome to Kriffon.
* Added the "Zollus Ice Ocean" biome to Zollus.
* Added the "Rocky Hills" biome to Exodus.
* Added the "Exo Ocean" biome to Exodus.
* Added the "Exo Forest" biome to Exodus.
* Added the "Black Mesa" biome to Exodus.
* Added "Galaxy Aster" flowers to Exodus.
* Added the Arcon mob to Exodus.
- More mobs will be added to all planets in the future.
* Updated Blackrock and Whiterock textures for Purgot.
* Updated Chinese translations by EndsM.
* Updated name stylings for Specter and Miles.
* Updated Exodus ore textures by Skaptic.
* Updated Exodus Redstone Ore texture.
* Updated Celestial Body code to support moons in the near future.
* Updated Xantheon surface block textures.

2021-01-09

===== CHANGELOG =====
Zollern Galaxy v2.0.21 -- Happy New Year!
=====================

 

* Added dropship generation to Eden.
* Added Plutonium Crystals, the start of Crystal-shaped blocks.
- JSON donated by ExistingEevee.
* Updated Chinese and Russian translations as submitted through GitHub from community.
* Updated config and events code with quality of life changes from ExistingEevee.
* Lowered spawn rate of Outposts and Dropships.
* Changed default dimension ID of Prometheus to -7281 (was in conflict with the moon Astros).
* Changed nascarmpfan's translated name to Specter.
* Fixed an issue with the loot in the buried treasure on Perdita.

2020-09-17

===== CHANGELOG =====
Zollern Galaxy v2.0.20
=====================

* Added Outpost generation to Eden.
- Serves as a "safe house" that the Player can hide in.
- Generates on all planets.
- Percentage of generation is controllable via config.
* Modified block explosion mechanics.
* Added a mechanic to change sand blocks to glass when they're struck by lightning.
* Added config options to toggle enabling of Tinker's Construct materials to prevent mod compat issues.
* Added a config option to toggle flying in Survival when wearing a full set of Radiance armor.
* Added the Blueprint Station and Healing Station blocks to Outposts.
- Blueprint Stations will repair the held Blueprint Item when right-clicked.
- Healing Stations will heal the Player's health completely.
* Updated Russian translations per mMONTAGEe.
* Finally added the Caligro Space Station.
* General code cleanup and optimization.
* Added 4 more Lore Books. Not much to them, but a good start to get back into the writing.
* Began super simplistic implementation of a very basic API to support mod add-ons.

2020-09-11

===== CHANGELOG =====
Zollern Galaxy v2.0.19
=====================

* Updated Russian translations by mMONTAGEe.
* Fixed "invalid version" visual bug.

2020-09-10

===== CHANGELOG =====
Zollern Galaxy v2.0.18
=====================

* Added a little bit of compatbility with Tinker's Construct.
- Corruption weapons will deal Corruption damage to their targets.
- Radiance weapons will deal Radiance damage and apply the effect; useful for disspelling Dark Agent mobs.
- Radiance can be used in a cast on a Gold Ingot to make the Radium Ingot.
* Added the Radiance fluid.
- Can be created from Radium.
* Increased duration of Wither effect from Mortem.
* Increased stats of the Ascendant tool type.
* Added the Diablo sword.
- Shoots fireballs at the target when right-clicked.
- When left-clicked on an entity, sets them on fire for 20 seconds.
* Added the Thor sword.
- Spawns lightning bolts where the Player is looking when right-clicked.
* Added the Ender sword.
- Teleports the Player to wherever they are looking (if that spot is spatially safe).
* Added the Glacies sword.
- Spawns a small tower of ice where the Player is looking when right-clicked.
- Left-clicking any living entity will apply a Slowness effect to them.
* Added the Archangel sword.
- Right-clicking with this sword will give the Player the Radiance effect required to survive Planet Caligro.
- Left-clicking an entity with this sword will kill any undead creature instantly, and will apply massive damage to Dark Agent mobs.
* All of the new swords are craftable.
* Added the Scorch and Freeze blueprints, but they don't currently work.
* Added the Paradise Woods biome to Eden.
- Filled with the new Paradise Wood trees.
- Based on autumn colors.
* Added the Goldenwood Tree to the Golden Meadow and Paradise Woods biomes on Eden.
* Added basic flower breeding to Eden Flowers.
- Placing certain colors next to each other has a chance to generate a hybrid color flower nearby.
* Added pumpkins to Paradise Woods biome on Eden.
* Added the Radium Ingot.
- Created from a cast in Tinker's Construct using the Radium fluid.
* Added four armor sets.
* Each set of armor provides a different effect when the full set is worn.
- Radium applies the Radiance potion effect and allows the Player to fly in Survival.
- Azurite boosts the Player's attack.
- Zollernium makes the Player fire-resistant and slightly increases step height.
- Amaranth boosts the Player's defense.
* Slightly modified colors of Eden biomes.
* Made Eden Grass a bit darker.
* Made Eden tree leaves have some transparency.
* Updated a couple of textures for Kriffon and Perdita.
* Added log, leaf and sapling block generation to JSON Factory.
* Added the Redshroom Hills biome.
- Features Redshroom Trees.
* Added the Shroompig mob.
- Basically just tiny pigs covered in a mushroom texture.
- Spawns in the Redshroom Hills biome.
* Mooshroom mob now spawns on Eden if Earth animals are allowed to spawn there.
- Controllable in the config.
* Added ice spike generation to Planet Zollus.
- Amount per chunk and percentage of generation is controllable via config.
* Fixed Infection being set as Anti-Corruption and vice-versa.

2020-08-28

===== CHANGELOG =====
Zollern Galaxy v2.0.17
=====================

* Now requires latest version of Galacticraft and Galacticraft Planets (build 261).
* Removed Absorption effect when Radiance is active.
* Added craftable "blueprints."
- These will take certain types of damage for you until they break, as long as they are in your inventory.
- Added the Corruption Protection blueprint.
- Protects the Player from Corruption damage.
* Increased destroy speed of the Omnitool.
* Slightly increased duration of Wither effect when hitting an entity with Mortem.
* Drastically increased attack damage of Mortem.
* Added a few new items.
* Lowered spawn rate of Caligro structures.
* Tweaked a few mechanics.
* Added the Healing Heart item.
- Fully restores the Player's health. Has five uses.
* Added the Max Heartforce item.
- Increases the Player's max health and heals them completely.
- Customizable with config options.
* Added two new config options to control how high a Player's health can be and how much to increase it by.
* Added recipes to craft the new heart items.
* Added Tinker's Construct as a potential future mod compatibility.
* Removed MCA from list of potential future mod compatibilities.
* Fixed OpenGL render glitches with the Shadow Alien boss mob that caused a Post-Render Stack Overflow.

2020-08-19

===== CHANGELOG =====
Zollern Galaxy v2.0.16
=====================

* Added Russian translations by mMONTAGEe.
* Created planet Caligro and added its ores and mobs.
- Planet is heavily inspired by the Netflix web series, Stranger Things.
- This dimension was first featured in Zollern Extras before being ported over as a planet.
- Extremely dangerous planet with loads of resources and Dark Agent mobs.
- This is the first planet to not feature any Villages or Space Stations (yet).
* Increased hitbox of Moolus mob.
* Added the Krull mob.
- Infects Players within a 3 to 5 block radius, who can then infect other Players.
- Those Players can then infect others within that same radius, etc.
- The infection will rapidly kill the Player.
- Inspired by the Demogorgon.
- Model made by DabbingEevee.
* Added the poisonous Spiderling mob.
- Hatches from egg sacs that are deposted in nests on planet Caligro.
- Will occasionally place cobwebs where it walks and can lay more eggs.
- Sometimes laying more eggs will actually kill the spider.
- When the egg proceeds closer to hatching, a heartbeat sound will play.
* Added the Shadow Skeleton mob.
- Similar to a regular Skeleton, but a Dark Agent version that's been corrupted.
- Drops Shadow Bones.
- Has more health, speed and attack power than a regular Skeleton and is bigger.
* Added the Shade mob.
- A Dark Agent version of the Zombie.
* Added the Corruption Layer to cave systems in Caligro.
- Will damage the Player without proper protection.
- Special ores can be found here.
- Spawns at layers 25 and below.
* Added the Shadow Boss mob.
- Zollern Galaxy's first "boss" mob since the 1.7.10 version.
- Once attacked, it has a chance to heal damage from anywhere between 10 - 20 hearts.
- When the beast reaches half of its health, it will start spawning Scorpions and Spiderlings.
- Its attack damage will also increase.
- Generates a treasure chest when defeated.
* Removed "hurt2" from Wasp sound events as it doesn't exist.
* Spiderling nests spawn throughout Caligro - be wary.
* Increased temperature of Eden slightly to give it a more warm feel.
* Added a config option to disable chain reaction explosions (why though?!).
* Added the Shadow Boss Spawner block.
- Right-clicking this with a findable Shade Key will spawn the Shadow of Darkness boss.
* Added the Shadow Shrine structure.
- Built to honor the Soul of Shadows, a dark, powerful entity that reigns over the Dark Agents.
- The Shadow Boss Spawner block can be found inside.
* Added the Shadow Skull structure.
- Made in honor of the Shadow Skeletons.
- Treasure awaits inside - you may even find a Shade Key!
* Added new metals to the Ore Dictionary.
* Added new metals to Pulverizers and Furnaces.
* Added Ascendant Amaranth Ingots as a Compressor Recipe.
* Added the Wither Sword.
- Right-clicking with this sword will shoot Wither Skulls where the Player is looking.
- Hitting a living entity with this sword will give them a Wither effect.
- Crafted using Witherite.
* Added the Faceless mob.
- Model and texture by ZG 3D Modeler DabbingEevee.
- Powerful mob that spawns in the Corruption layer and sometimes on the surface.
- Deals Corruption damage on collision.
* Ascendant Amaranth can now be formed in the Induction Smelter.
* Fixed duplicate entries in en_us.lang file.
* Fixed Zucrite not working with Induction Smelter correctly (Thermal Foundation).

2020-07-29

===== CHANGELOG =====
Zollern Galaxy v2.0.15
=====================

* Increased score value and step height of Gray Aliens.
* Updated Chinese translations by EndsM.
* Added German translations by Eternal Wolf / Skaptic.
* Added the Galaxy Knight.
- Spawns when a Gray Alien is attacked and immediately targets the Player.
- Extremely powerful Dark Agent mob.
* Added potion effects.
* Added a lot more items and blocks with new metals.
* Added Caligro blocks and items.
* Added more tooltip translations for Lore Blocks.
* Added config options to disable rocket travel to Zollern Galaxy planets.
- This can be accomplished by an 'all' setting, or on a planet-by-planet basis.
- The 'all' setting WILL NOT affect Zollus - it will keep whatever tier you set it as.
* Added several new metals.
* Added the Ascendant tool type.
* Added the Bedrock Breaker.
- Breaks Bedrock and gives the Player a special metal called Rokkite.
- Recharged with Ascendant Amaranth Ingots.
* Prepped for planet Caligro, but have not finished the planet yet.
* Slightly increased light level of Candy Cube blocks.
* Massively lowered spawn rate of ores in Xathius.
*
* Fixed crash when creating an Altum space station (I'm sure this time).
* Increased temperature of planet Zollus.
* Decreased temperature of planet Kriffon.

2020-03-26
v2.0.14 (Bugfix)

* Updated Chinese translations by EndsM.
* Fixed crash when attempting to create Altum space station.

2020-03-27
v2.0.14 (bugfix)

* 更新了由EndsM进行的中文翻译。

* 修复了在试图创建阿尔图姆空间站时的崩溃问题。

2020-03-26

* 增加了行星阿尔图姆——一颗海洋行星。

* 祖克合金粉可以烧制成祖克合金锭。

* 祖克合金现在可在星系Mod压缩机中使用失落之星钻石和埃特锭合成。

* 更新了由EndsM进行的中文翻译。

* 更新了由mindy15963进行的韩语翻译。

* 增加了用于行星阿尔图姆的方块和物品。

* 增加了用于新行星的生物群系。

* 为珀迪塔增加了额外的河谷生成。

* 增加了对游戏内描述(例如物品描述)的多语言支持。

* 增加了对水下怪物的支持。

——目前其行为比较古怪,而且有一些滑稽。

* 增加了鲸脂鱼(暂译)、吉普赛鱼和剑鱼。

——剑鱼将会在触碰你时造成伤害。

* 加入了鲨鱼。

——有可能掉落鲨鱼皮和鲨齿。

* 增加了水母。

——基本上就是小型的、不那么友善的鱿鱼。会造成伤害,并且非常迅速。

* 增加了深渊村民。

——由DabbingEevee进行模型制作。

——快速版的外星村民,而且可以在水下呼吸。

——如果有一个星系中的外星村民生成于阿尔图姆,将会被立刻转化为一个深渊村民。

——可以在陆上或者水中生成。

——他们有自己基于卓伦星系物品的一套交易物品。

* 增加了对虫类生物的支持。

* 增加了黄蜂。

* 增加了金属铑。

* 增加了阿尔图姆空间站。

* 增加了5个新的知识书。

* 稍微调整了祖克合金块的材质。

* 在阿尔图姆的宝箱生成于海洋和洞穴中。(有时候也可能生成于地表。)

* 将新的鱼加入了钓鱼掉落表中。

——目前会应用于所有地点,而不只是在阿尔图姆。

* 对卓洛斯星进行了修改。

——降低了总体温度。

——提升了地平线生成高度。

——重新将伊甸和普高加入至天空盒。(克里芬也是如此)

——调整了卓洛斯岩砖至一种深蓝色。

* 可爆炸方块现在可以被其他爆炸引爆,可能会导致一系列链式反应。大概会挺有趣

* 修复了外星乌贼不生成的问题。

* 修复了外星乌贼动画变奇怪的问题。

* 修复了珀迪塔铀矿石无法粉碎的问题。

* 修复了珀迪塔和木乃伊知识书都编号为知识书#35的问题。

* 修复了熔岩人和冰霜巨人的碰撞盒。

* 修复了珀迪塔宝箱生成在空中的问题。

* 修复了河谷不能正确生成的一些bug。

2020-03-08
2.0.12 (Hotfix)


* 修复了中文、韩语的语言文件没有生效的问题。



* 修复了珀迪塔星空间站注册错误的问题。(现在珀迪塔空间站的太空背景将会正确的显示了。)



* 增加了一些知识书。

2020-03-07


* 修复了对Galacticraft Planets的重复需求问题。



* 增加了config选项来控制空间站生成的数量。



* 增加了config选项来控制是否在空间站生成额外的知识块。



* 增加了config选项来自定义星球的阶级。(现在你可以修改config选项来一个一阶火箭行天下了)



* 增加了数个新的知识书——开始了另外一个小故事。



* 现在需要最新版本的Galacticraft和1.12.2的最新版本forge.



* 卓伦星系的天空盒提供者现在根据每个行星、卫星与恒星的距离,正确的缩放了恒星的大小。



* 钴现在矿物词典的config选项被禁用的情况下,会被注册为"Colbatium"。



* 稍微更新了伊甸星的图像。



* 为珀迪塔星增加了新的图像。



* 为珀迪塔添加了新的方块和物品。



——珀迪塔星的方块仅可以用卓伦星系的卓伦工具收取。



——由Skaptic提供的失落之星沙子纹理材质



——由dabbingevee提供的失落之星圆石和失落之星深层土材质。



* 更新了火山岩方块材质。



* 添加了Sol-2星系。



* 增加了行星珀迪塔



* 增加了失落之星钻石矿石和失落之星埃特矿石。



——将会用于创建新的合金——祖克合金。



* 增加了失落之星沙漠群系和相应的特殊仙人掌。



——可能会掉落失落之星浆果。(可食用浆果)



* 增加了失落之星万圣节群系。



* 把水晶塔在伊甸的生成高度降低了10方块。



* 将两个埃特锭和四个失落之星钻石放置在感应熔炼炉中 = 两个祖克锭



* 增加了怪物——超级爬行者



——爆炸威力将会是普通爬行者的两倍大,而且爆炸速度也是快了两倍。



——掉落超充能煤炭,但是十分强而快速。(击杀将十分困难)



——仅在珀迪塔星生成(目前为止)。



* 增加了失落之星枯死的灌木,只是一个蓝色的枯灌木。不,这东西没啥特别的。



* 增加了辐射岩浆(白色岩浆)、熔融铀、液态碳导体合金作为大型反应堆的反应物。



* 稍微增加了部分方块被炸掉的几率。



* 为珀迪塔星增加了怪物——木乃伊。



——大体上就是一个花哨版本的僵尸,只不过移动速度更快,打人更疼。



——可能会掉落纸和/或失落之星萤石粉。



* 为珀迪塔星增加了失落之星绿洲群系。



——由湖、高草丛、树和失落之星竹子组成。



* 增加了失落之星竹子和棕榈树。



* 增加了熔融铀湖。



* 更新了由Silencess最初提供的中文翻译。



* 更新了由Skaptic提供的71个方块材质。



* 增加了怪物——蝎子。



* 增加了棕榈树。



——树叶有可能会掉落失落之星桃子。(可食用水果)



* 为珀迪塔星增加了熔融铀海生物群系。



* 为珀迪塔星增加了失落之星山脉群系。



* 为珀迪塔星增加了空间站,



* 极大的增加了小灰人的生命值。



——现在木乃伊会攻击小灰人。



* 星门(协议 八)现在可以合成了。



* 重写了卓洛斯星和克里芬星,落差现在应该被修复了。



* 增加了在珀迪塔星生成埋藏的宝藏的几率。



* 有传言说,黑暗矿工目前藏匿在各处——他们的精粹散落四处。

你已经到达了世界的尽头..