新建2022-05-03

Hotfix
May 3, 2022

Added

  • Addon support for flowerpot and Beehives

Changed

Fixed

  • Fixed missing items for Pewter/missing recipe

  • Fixed mining fatigue (again)

2022-05-03

Sandstone
May 3, 2022
Update Video

Added

  • Conglomerate has been replaced by Sandstone, which naturally forms banded layers and has a different texture on top than the side

  • Added Pewter as a new alloy (70-80% tin, 20-30% lead)

  • Added Lederhosen

  • Added ability to use Leather Repair Patches

Changed

  • Leather Tunic now requires leather short sleeves to craft -following the normal T-shirt pattern.

  • Renamed Leather Leggings to Leather Chaps; they now increase the maximum speed of horses while you ride them

  • Increased the capacity of Glass Bottles from 250 mB to 1000 mB

  • Glass Bottles now only stack up to 4 (was 64)

  • Leather Waterskin now holds 4 buckets of water instead of 3

  • Overhauled drinking containers: all drinking containers now have
    the ability to be partially consumed, so as not to waste liquids

    • Releasing right-click early allows you to drink only a few sips
      of a drink. This makes it possible to consume smaller amounts of alcohol to avoid dying of alcohol poisoning.

    • Alcoholic drinks can't be consumed all at once. The amount you can consume depends on how strong the alcohol is.

    • Each sip is 50 mB (or 50 mL) a little over a standard shot glass.

  • Changed how dropping Pottery/Glass works: now physically drops the item in the world. Depending on your surroundings, the item may not break.

  • Chance of breaking Pottery increases with Drunkenness

  • Changed the texture for maple leaves

  • Massive internal overhaul of Clothing creation

  • Rewrote how items are given to players to be more user-friendly

Fixed

  • Flower pots now accept Yew Saplings

  • Flower pot rendering code tweaked for addon creators

  • Fixed Yew Support Beams dropping incorrect blocks

  • Fixed issue causing persistant mining fatigue occasionally

  • Fixed bug that allowed some animals to respawn

2022-04-20

Hotfix
April 20, 2022

Fixed

  • Prevented Mechanisms from excessively logging to the server console

  • Moss should despawn properly when adjacent blocks are removed (existing moss should eventually despawn)

  • Animal spawning code should hopefully prevent Horses from spawning inside of blocks now

  • Fixed crash when being hit by an attack occasionally

  • Fixed Dirt appearing on Shore biomes

  • Fixed rare crash when generating Beehives

  • Removed Peat pits from the game; peat only generates in Peat Bogs now

  • Fixed players getting stuck on item entities

2022-04-16

A Perfectly Normal TFC+ Update
April 16, 2022
Update Video

Added

  • Absolutely no Easter eggs added

Changed

Fixed

2022-04-09

Hotfix
April 9, 2022

Fixed

  • Fixed missing texture for making Silk Cloth

  • Fixed hidden crash when attacking item entities

  • Additional changes which should smooth out world gen

2022-04-09

Hotfix
April 9, 2022

Fixed

2022-04-08

Armour Overhaul!
April 8, 2022
Update Video

Added

  • Added Tannin blocks. Tannin is a fluid that can spawn in the world. It can only be picked up with a Red Steel Bucket.

  • Added the Peat Bog biome. Generates in low pH Swamp biomes. Water Blocks are replaced with Tannin blocks. Dirt blocks are replaced with Peat blocks

  • Added Lead Bullets. Used as ammo for the Sling. Does more damage than a Stone. If it hits a hard block it will be deformed and turn into a Lead Chunk, which can be collected and recycled by Casting.

  • Added clay Bullet molds and ceramic Bullet molds. Can cast eight Lead Bullets, using 100 units per mold. The 20 unit loss is intentional.

  • Added Metal Chunks. A catch-all for unshaped Metal. Each Chunk is 10 units.

  • Added Metal Scraps. This is only partially implemented. It will be for leftovers after making Ingots. Each scrap is 100 units.

  • Added a variant of the Horn and Blowing Horn that is dropped by Sheep. The new variant of the Blowing Horn has a slightly higher tone when played.

  • Added Spear Bundles to carry Teepees around much more compactly. Wooden Spears can be added to a Spear Bundle by shift right-clicking a placed Wooden Spear while holding any non-grass-cordage piece of String
    in your hand. Holding the Spear Bundle in your hand, you can
    right-click on placed spears to add up to 8 Spears to the bundle. They
    can be placed back down like a normal Wooden Spear. They cannot be
    crafted or uncrafted in the player's Crafting Grid.

  • Added three new Achievements: Polar Explorer, Anti-Polar Explorer, and Doot Doot.

Changed

  • Major rework of the Armor mechanic. Armor now has the following stats: Damage Threshold (max protection from damage), Armor Rating (ex: blocks 60% of Slashing), and body part Coverage.
    Instead of simply choosing a random body part to hit, attacks now also
    pick a face of the body part based on attack angle, then places an Damage Shape
    on a random point of that face to see if the attack collides with a
    hidden map that layer's Armor Coverage. Attacks with smaller Damage
    Shapes (ex: Arrow, Javelin) are less likely to collide with armor than Weapons with large Damage Shapes (ex: Sword, Mace).
    Armor will block a percentage of damage and then convert the rest to
    Crushing Damage and pass it to the layer beneath. If the attack is over
    the damage threshold, it is not blocked and the armor loses durability.
    Layering armor and clothing increases coverage and damage reduction.

  • Pants can now be crafted from Fur as well as Cloth.

  • Greatly reduced the generation rate of Shrubs. They will also be more likely to generate in clumps.

  • Updated the backend of Sewing recipes to make them easier to work with.

  • Sewing repair patterns change after every repair now.

  • When a wearable item (ex: Clothing, Armor, Quiver, etc.) is picked up in the GUI, the Body Slots will gray out any slots where the item is not allowed.

  • Many Clothing pieces will now give you Cloth Scraps or Tiny Fur Scraps back to reduce the crafting cost of the item.

  • Cloth Patches are now called Cloth Scraps. Tiny Fur Scraps are now called Repair Scraps. 16 Cloth Scraps or Repair Scraps can be Sewn into a full piece of Cloth or Fur (respectively). The new Scraps restore less durability than the Repair Patches did.

  • Armor calculations now consider torso and arms as separate body parts.

  • Reworked the innate armor properties of most mobs: Zombies are buffed, Spiders now have innate armor, Skeletons are no longer completely immune to Piercing Damage. Added innate armor for large Animals such as Aurochsen and Horses.

  • Log Piles now render differently to show the types of Logs stored inside.

  • Ceramics and Glass Bottles now smash and break on solid surfaces if dropped from waist level or higher. This means Pottery
    will break upon death -even if you die while standing still (ex:
    starvation or heat stroke). Broken Pottery will drop its contents onto
    the ground. If a Ceramic Tool Mold with a tool head still in it breaks, it will drop the tool head. Glass Blocks and Glass Panes do not break when dropped, but a Ceramic Sheet Mold with Glass Pane in it will destroy the Glass Pane when it breaks.

  • Vessels full of Water can put out Firepits when they break

  • Vessels holding Gunpowder will explode when dropped onto a Firepit

  • Reworked how the pH data layer is generated.

  • Berry Bushes can now grow on dirt blocks in addition to grass blocks

  • Adjusted the color of Shrubs

  • Rewrote fluid rendering code. Fluids now have smooth transitions
    between different colors when they meet. This transition in color also
    affects your vision when swimming underwater.

  • Rewrote how grass is colored.

  • Grass and Leaf Block coloring varies now and is also affected by dry vs. wet Climate and Temperature.

  • Added oreDict entry for Lime and Ammonium Chloride as Fluxes

  • Disabled Armor Stands for now. You can remove items that are on existing stands, but you can't put anything new on them.

  • Greatly increased the drop rate of Hollow Bones from Chickens

  • Made Sharks more common

  • Limited how high the Sand will generate on Beaches and Shores

  • Vessels and Burlap Sacks can now hold all Food types -though they don't preserve all types of food. Vessels still preserve grain and Burlap Sacks still preserve other foods.

Fixed

  • Tree rendering is now much faster.

  • MASSIVELY REDUCED WORLD GEN LAG

  • Addons should be able to put their own Plants in Flower Pots now.

  • Fixed Joshua Tree crash

  • Added oreDict entry for Yew items (can make a workbench out of yew now)

  • Fixed Coconut Juice

  • Fixed some issues that would result in falling Leaves breaking/deleting blocks

  • Fixed rendering of Wall blocks so they connect properly

  • Fixed rendering issues with Yew items

  • Fixed burnt Food not disappearing

  • Fixed Brain Coral not rendering correctly

  • Fixed crash relating to Resin collection with the Knife

2021-02-14

New Trees + World Gen
February 14, 2021
Update Video

Added

Changed

  • Updated world gen to be a little more interesting

  • Changed River generation again

  • New worlds will Spawn players on or near Riverbanks

  • Changed textures for Dry Grass and Tall Grass. Grass color should shift smoothly from green to yellow as rainfall decreases.

  • Iron Needle recipe now gives 8 needles per ingot instead of 1.

  • Increased max Rainfall spawn condition for Wild Boar, Peccary, and Birch Trees

Fixed

2021-01-25

January 25, 2021

Added

  • Added two new intermediary Biomes: Lakeshore and Riverbank. Lakeshores generate around the edges of Lakes, and are shallower. Riverbanks generate along Rivers and give some shallow water and flat land. Riverbanks can generate Clay deposits regardless of Temperature.

Changed

  • Changed Sulfur texture

  • Hot Springs now generate Sulfur

  • You now get 2 Shirt Sleeves per piece of Cloth or Fur

  • Rivers use different generation which may make them more common.
    May also change the course of rivers at boundaries between chunks
    generated before and after this update.

Fixed

2021-01-19

January 19, 2021

Added

  • Added clarification when it's too cold to sleep in a Teepee

  • Added cap for exertion

Changed

  • Walking no longer causes exertion

  • Sprinting increases exertion more slowly

  • Steel ingots can be worked into wrought iron ingots

  • Added a message + changed requirements for cows to get angry and hit you

Fixed

  • Fixed existing roads having no height when updating

  • Fixed ghost items in prep tables

  • Fixed glitch where you could lose a waterwheel.

  • Fixed visual glitch from axle bearings

2021-01-19

Aurochs + Mechanism!
January 19, 2021
Update Video

Added

  • Added additional crafting shapes for Boot Soles

  • Reintroduced Undergrowth

  • Added Mechanisms: Wooden Waterwheel, Wooden Axle, Wooden Axle Bearing, Wooden Axle Couple, Wooden Gear, Wooden Crankshaft.

  • Added the Millstone and Rind to allow mechanical automation of the Quern.

  • Added Exertion Heat
    Status effect. Prolonged sprinting (or very prolonged walking) will
    give the Exertion Heat status with a countdown timer and will increase
    body heat. Standing still for several seconds will cause the timer to
    say "Resting" and will greatly reduce the remaining time on the effect.
    This allows the player to stay warm by "exercising" in a colder climate,
    and makes heat management in a hotter climate more challenging.
    Sleeping will remove the status.

  • Added Body Temperature penalty for walking barefoot on hot surfaces (metal, sand, stone) that are exposed to the sun and temperature is 30°C or above.

  • Added Humidity. Humidity is visible on the debug and F3 screen. It is based on Rainfall
    (Rainfall of 2750+ = 100% humidity). It also temporarily increases to
    100% when raining, and by +35-40% when the player is in a Swamp Biome. Humidity affects the ability of Clothing
    to dry (even when sheltered from the rain), and the ability of the
    player's body to stay cool - players that are too warm will be pushed
    past yellow and into red, as yellow represents the player being too
    warm, but able to regulate through Sweating.

  • Added Sweating. If the player overheats (body heat in the red zone) for a time, their Clothing will become damp. Clothing will not dry as long as the player is sweating.

  • Added way to get Honey in Buckets rather than just Bowls. Craft a Bucket (bottom center), a Knife (top center) and 4 Honey Combs to get a Bucket of Honey.

  • Added Aurochs, Buffalo, Bison and domesticated Cow
    models and textures. Aurochs spawn in Africa, Europe, and Asia. Buffalo
    (based on Water Buffalo and Cape Buffalo) spawn in 1-deep water in
    Africa and Asia. Bison spawn in Europe, Asia, and Americas. All three
    can be domesticated into Cows.

Changed

  • Changed Bamboo
    colour, leaf pattern (no more bare gaps between layers) and reduced
    bamboo spawn frequency. Bamboo also tends to spawn in distinct clumps
    now.

  • Increased Beehive
    generation rate. The have a greater chance to spawn on initial chunk
    generation, Increased chance to get a treehive (hive inside large tree
    trunk),

  • Agriculture changes: Hovering over dirt with a Hoe in hand will highlight the dirt with a red to green overlay. This shows the Hunger cost of tilling the dirt into Farmland. Tilling blocks with a red overlay will quickly deplete the hunger bar. Farmland texture has been updated. All Crops now deplete all three Nutrients.
    Their former nutrient is now their primary nutrient, which they will
    deplete faster than the other two. The three nutrients now represent
    NPK, but the ratios aren't exactly true to life, as the crops are still
    in their former ABC grouping.

  • Changed how long Crops take to grow. Water and Nutrients no longer affect growth rate. Instead, growth rate is constant, and nutrients affect yield.

  • Added Fallowed Farmland. Farmland no longer slowly recovers Nutrients over time. Instead, if left unplanted for several days, it will convert to Fallowed Farmland, which will slowly recover nutrients. Fallowed Farmland requires less Hunger to hoe than grass or dirt.

  • Changed how Crops require water. Water mode on the Hoe shows an overlay of hydration. This is now affected by the Rainfall in the chunk. Rainfall is also visible in the F3 screen. The number represents mm of precipitation per year. When the Hoe
    in water mode is hovered over a planted Crop, it will show a blue
    overlay if there is enough water and a black overlay if there is not
    enough. Rainfall of 450 is equivalent to being 4 blocks from water. 950 =
    3 blocks, 1500 = 2 blocks, and 2,000 = 1 block. Crops in under-watered Farmland
    will not grow at all. Different Crops have different water needs that
    must be met either by natural rainfall, or by irrigation (proximity to
    water). Natural rainfall and irrigation to not stack. Over-watering has
    no negative effect.

  • Changed how the Quern processes Grain.
    There are now two output slots. When automated, the first output slot
    will collect flour bit-by-by until the input is consumed, and then the
    completed stack will move to the second output slot, which is able to
    output to a Hopper. This prevents Hoppers from pulling incomplete stacks of grain during a grind.

  • Increased Iron Hopper functionality with Querns

  • Fur Clothing now reduces your heat tolerance

  • Reduced the Heat Resistance of straw Clothing:
    every two pieces of straw clothing now gives 1 level of heat
    resistance. Straw or leather Sandals count, so max heat resistance from
    straw clothing is +2. This makes surviving in hot Climates more of a challenge.

  • Changed how Damp and SoakedClothing affects the player. Previously there was a flat penalty to Body Temperature if clothing was damp or soaked. Now the effect of damp or soaked clothing is relative to the Ambient Temperature.

  • Changed how Clothing dries based on Humidity and Temperature. Damp clothing will not dry out in freezing Temperatures (0°C or below). Clothing will not dry in 100% Humidity.

  • Road blocks can now be repeatedly hit with a Shovel
    to lower their height in increments of 1/8th block. Previously only
    full block and half block were available. This is in preparation for Carts, which will require a 1 in 8 grade to move uphill.

  • Sand blocks have a slightly higher Movement penalty. It is fully offset by Leather Sandals and partially offset by Grass Sandals.

Fixed

2020-11-14

November 14, 2020
Update Video

Added

  • New mob: Shark (Reward for LoveTropics charity fundraiser)

  • Experimental blocks: Water Wheel, Wooden Axle, Wooden Axle Bearing
    and Wooden Gear. They are coded, but not yet integrated into the mod.
    Access them through NEI.

Changed

  • Forge GUI temperature meter changed so red is in the middle vs near the bottom of the meter

  • Forge Block now shows the lit charcoal changing color from faint red to brilliant white to reflect the temperature of the Forge.

  • Coal and Charcoal burn slightly longer when burned as Fuel

Fixed

2020-09-07

September 7, 2020

Changed

  • Refined Iron Blooms can now be welded together, since they cannot be melted.

2020-08-25

August 25, 2020

Changed

  • Vessels of solidified Metal can now be melted in a Forge

  • Charcoal Pits no longer give 0 Charcoal from a single Log (the chance is now ~x% for each log vs 0.x * the number of logs)

  • Ceramic Jugs and Glass Bottles filled with any liquid can now be placed on the ground

  • Mortar recipe changed from 1 Sand + 100 mB = 16 Mortar to 1 Sand + 250 mB Limewater = 4 Mortar.

  • Wounds should no longer prevent you from sleeping unless you are very low on HP.

  • Shrubs have a smaller hitbox, so they aren't impassible to the player as often.

Fixed

2020-08-10

August 10, 2020

Changed

  • Creepers now go to sleep in daylight

  • Animals now do not sleep when Leashed to a player

Fixed

  • Fixed Horses crashing while riding them when you're using the correct Forge version (1558)

  • Fixed Bags and Vessels tracking temperature when they weren't supposed to

  • Ingots don't get temperature when coming out of cooled molds

  • Figs can be juiced can and can get Yeasty

  • Drinking a Ceramic Bucket of Milk gives an empty ceramic bucket

  • Baskets no longer drain water from a Waterskin

  • Can't place a Straw Basket inside the same block as another straw basket

2020-08-05

August 5, 2020

Fixed

  • Fixed issue with Item Temperature being tracked constantly

  • Fixed baby Goats having horns

  • Fixed crash when using low durability Knife on a Tree

  • Fixed issue with unrefined Grains not losing size during refining if they had Decay

2020-07-30

July 30, 2020

Added

  • Added ru_RU.lang and zh_CN.lang

Fixed

  • Fixed fall damage when climbing a palm

2020-07-29

July 29, 2020
Update Video

Added

Changed

  • Updated Horse movement mechanics

  • Changed how Food temperature works

  • The Player's unarmed attack damage has changed from 50 to 25

  • Y-value effect on Ambient Temperature won't lower temps below -100° C.

Fixed

  • Fixed Forge heating times.

  • Fixed various bugs with Roads.

2020-07-18

July 18, 2020
Update Video

Added

Changed

Fixed

  • Fixed Waterskin not being refillable

  • Fixed grass color variation not spreading across chunks properly and being too intense

  • casting from a Ingot Mold (100 units) into a Sheet Mold (200 units) would fill the sheet mold, doubling your metal

  • Placing a Mangrove Door would crash the game.

  • Mining the corner of a Teepee would dupe materials or drop the Teepee as an item.

  • Support Beams would not render properly when placed on Roads

  • Mangrove Leaves were not named

  • Exploit with Charcoal Pits where placing only one log in a pile resulted in 1 charcoal. Now piles with fewer than 3 logs will give no charcoal.

2020-07-15

July 15, 2020
Update Video

Added

Changed

Fixed

  • The Bow can now fire Arrows from horseback

  • A proper chat message shows when trying to sleep in a Bed exposed to rain

  • Wounds no longer show at 0:00 duration in health tab of the player GUI

  • Pollock now spawn

  • Wax will not take so long to melt

  • fluid filled Barrels will now overburnen the player

  • Rope Ladders will no longer dupe when mined with a Pickaxe

  • full-block version of Road blocks now give the intended Speed bonus

  • Players were having a crash with the crash message "index: 54, expected:". This has been fixed in Creative mode.

  • fixed inventory bug that was causing duplication and deletion of Clothing or Barrels, or causing players to respawn with clothes on

  • fixed unsmithable Anvil plan recipes where target pointer was too far off center to be reached by required hits/shrinks

  • fixed wild Beehives spawning in high numbers close to each other

2020-04-08

April 8, 2020

Added

Changed

Fixed

2020-04-07

April 7, 2020
Update Video

Added

  • Custom Swimming mechanics. Player floats in water unless wearing Armor and sinks faster the more Armor is worn. While swimming underwater, you can go up and down by looking up and down and pressing forward

  • 3 new types of Fish: Wahoo (warmer oceans), Pollock (cooler oceans), and Trout (rivers) in addition to the Bass (lakes)

  • Localization: updated version of ja_JP [bug: file is missing], and updated version of zh_TW

Changed

  • Yeast is now made by leaving fruit or grain in a Food Preparation Area overnight

  • Yeast doesn't affect Decay rate or Taste. It can be removed by putting a food item in a fire for any amount of time

  • Removed underwater block overlay and made water much clearer

  • Sealed empty Barrels no longer encumber players

  • Empty sealed Barrels can now be worn on the back as a flotation device

  • Fish have new AI and swimming animations

  • Repair recipes for Fishing Rods that lose a Hook or need more line

  • Default recipe for Fishing Rods gives the rod 1/2 of max durability (max of 255)

  • Fishing
    mechanics changed: durability is removed/added depending on how much
    line you have out; overcasting causes you to lose your line and Hook; right-click while casting to lock line; if line snaps while a Fish is attached, you lose the Hook and 1/2 the line that was out; switching to different item with line out cuts the line at the pole, losing the Hook and all line that was out.

  • Clothing can now be hanged on a Drying Rack to dry in the sun. No String is required. Clothing on a rack will get wet in the rain.

  • Wild Crops will no longer die from old age. They can still die from cold temperatures.

  • World Generation: new worlds will have variation in the Rainfall
    data so that deserts can generate in an area +/- 2000 around the old
    desert location. The area varies on a sine wave with a period of 120k,
    so the center of the desert will shift north and south as you go east or
    west.

Fixed

  • All Alcohol-related issues should be resolved because decay is no longer used for fermentation

  • Date trees should no longer convert nearby leaves into date leaves/grow their own leaves

  • Mobs should collide with road blocks correctly

  • Fixed name for Shallow Green Copper Roof in en_US

  • Fixed name of Cherry Wine

  • Fixed issue with stone Roads displaying the wrong Stone

  • Fixed issue with hoppers using the wrong stone

  • Vessels no longer incorrectly try to create 10 slime at once, as they are only able to produce 6

  • Breaking a Resin collecting Knife will correctly drop the knife item

  • Fixed name of Cherry Brandy

  • Fixed issue with Distillation that would consume blowpipes

  • Fixed issue where bamboo saplings wouldn't grow

  • Fixed incorrect Bandage recipe

  • Fixed double spaces in certain items in en_US

  • Fixed issue where Jack-o-Lanterns would go out after being placed unless they'd been manually relit

  • Fixed issue where Cryolite couldn't be ground into Redstone Dust

  • Fixed crash/bug where papaya and date Saplings would crash the game when trying to be created in a vessel

  • Silk robe repair recipe fixed

  • Allowed Aurochsen/Cows to be milked with Ceramic Buckets

  • Fixed Wooden Staff incorrectly displaying 10% speed bonus instead of 15%

2020-03-15

March 15, 2020

Fixed

2020-03-14

March 14, 2020
Update Video

Added

Changed

  • Rope is now crafted by right-clicking the ground with 5 Flax, Jute, or Sisal Fibers in hand. No crafting table needed.

  • Torches now set blocks on fire! Torches
    from earlier versions will go out upon updating and will display a
    warning message when you try to relight them for the first time

  • Torches throw off sparks and embers

  • Torch recipe is now Straw + Stick + Resin

  • Jack-o-Lantern recipe is now Candle + Knife + Pumpkin Shell

  • Jack-o-Lanterns are dimmer than Candles, but don't go out in the rain. They last 1.5x the Torch lifespan before burning out.

  • Density of trees has been limited to reduce lag in forests

  • Dirt/Grass blocks now have a small chance to drop a ball of Clay instead of dirt when broken.

2020-03-10

March 10, 2020

Changed

  • Glass Panes now extend their texture up to meet roof blocks placed above.

Fixed

2020-03-07

March 7, 2020

Changed

  • Increased fruit tree spawn rate

  • Increased flower generation rate

  • Allowed all fruits to act as yeast culture starters in Alcohol fermentation in addition to malted grains.

Fixed

  • Roofs now connect to Wattle and Daub

  • Fixed Moss crash

  • Fixed stalactite crash

  • Fixed poppies not generating

  • Fixed Melons dropping the vanilla item

  • Fixed brine dupe

  • Fixed Leaf Litter replacing water

  • Fixed crash when typing % while drunk

  • Fixed Honeycomb dropping when trees were chopped down

  • Fixed naming error on Steep Green Copper Roofs

  • Fixed Roofs not protecting players from rain

  • Fixed horses accepting multiple saddles

2020-03-06

March 6, 2020
Update Video

Added

Changed

  • Shrubs and Undergrowth can now be harvested with a Shovel

  • Armor now takes durability damage equal to 1/10th (instead of 100%) of the damage it blocks.

  • All Roof code has been rewritten.

  • Roofs now have steep and shallow slope variants. (Thatch doesn't have a shallow variant)

  • Roof bonus to Body Temperature now applies if a roof is up to 25 blocks above the player's head.

  • Snow can now be melted into water in a Large Vessel

  • Global Climate is hotter

  • Ambient Temperature below sea level slowly approaches 10°C as you get nearer to y:100 and remains constant below that point.

  • Lava Fissures now effect Body Temperature.

  • Fissures now have a larger stone buffer to reduce forest fires.

  • Stalagmites and stalactites are now always limestone and drop limestone rocks when broken

  • Fermented Alcohols now require yeast in the form of decayed grain malt

Fixed

  • Fixed animal Name Tags showing entity name instead of custom name.

  • Fixed cane and agave juice from being uncraftable

  • Rivers should have dirt again

  • Fixed beehives giving too much honey

  • Fixed bowls being lost when making honeywater

2020-02-19

February 19, 2020

Fixed

  • Fixed mysterious fruit tree crash

2020-02-17

February 17, 2020
Update Video

Added

  • Added ambient sound effects to Jungles, summer trees, and rivers

  • Made crickets chirp during the day

  • Added Shrubs to drier areas

  • Added stone Hoppers for pressing oil and juices

  • Added grape, sugarcane, and agave juices

  • Added Beekeeping; wild beehives, a basket hive, and honey

  • Allowed Beehives to pollinate fruit trees. This increases yield.

  • Added Two new Alcohols: Mead and Honey Brandy

  • Right clicking on wood planks while in a boat snaps you onto the planks instead of getting your feet wet

  • Added Straw Cordage for making Splints

  • Added Fletchings and Stone Flakes, for crafting arrows

  • Pit Kiln fires can now spread to Leaf Litter

Changed

  • Sticks can be used as fuel in Firepits

  • Increased output of olive oil from olives by a factor of 10

  • Food can display cooked and smoked at the same time

  • Enabled vanilla hopper mechanics on iron hoppers

  • Made wine, cane wine, and agave wine fermentable from juice

  • Increased duration of fractures to 20 minutes

  • Increased movement penalty of fractures

  • Increased chance to get Wounds and fractures. Now proportional to damage taken

Fixed

  • Fixed Roof rendering when smooth lighting is off

  • No longer cold while in boats

2020-02-08

February 8, 2020
Update Video

Added

Changed

Fixed

  • Rebalanced climate to fix a calculation error.

2020-02-01

February 1, 2020

Changed

Fixed

2020-01-30

January 30, 2020
Update Video

Added

Changed

  • Wolves drop medium Furs almost always instead of small furs.

  • Wolves and Bears have a 50% chance to drop a Fur Scrap instead of a complete Fur.

  • Bear and Wolf head hats are no longer crafted using Sewing. They are made by crafting a knife with a complete bear or wolf fur and returns the Hat along with a Fur Scrap.

  • Cutting Clothing
    pieces from a Large Fur will now return a Medium Fur and a Small Fur.
    This means a Large Fur can now be cut into four pieces of clothing
    instead of three.

  • Non-animal head fur hats are crafted from fur via Sewing.

  • Cold resistance on bear/wolf fur head hats and wolf/bear fur boots has been buffed.

  • Bear and Wolf AI has been updated to be more deadly. They will
    attempt to attack an armed player from the side instead of running
    directly at them.

  • Large Ceramic Vessels can be shift-right clicked on top of a Firepit to place it on top.

  • Stone Bricks block has a new texture with smaller bricks.

Fixed

  • Animals now move at intended speeds instead of a slow crawl.

  • Fixed a crash relating to needles running out of thread

  • Low durability Axes were cutting down whole trees

2019-12-20

Dec 20, 2019
Update Video

Changed

  • ClothingWetness has been added back to game.

  • All footwear provides a minimum movement bonus of +2% on any terrain

  • Being inside a Teepee now helps shelter you from the elements and provides some ambient warmth

  • Shade now effects Body Temperature. If it's too warm outside during the day, you will feel even warmer while you are in the sun. Standing under a Tree, Roof, or other shade will protect you from the extra heat.

  • Straw Hats now provide shade in addition to their normal heat protection.

  • GUI for the player inventory now has visible back slot and 4 placeholder slots for future Clothing.

  • Clothing can now be put on by shift clicking (but not taken off, due to a dupe glitch)

  • Soaked Hides can now be placed on a Stacked Logs block in addition to the Large Log block

Fixed

2019-12-07

Dec 7, 2019

Fixed

  • Fixed crash on servers with skeletons

2019-12-05

Dec 5, 2019

Added

  • Cotton plants, Cotton, Cotton Yarn, Cotton Cloth, and Cotton Clothing

  • Agave, Sisal Fiber, and Tequila

  • Cloth Patches for clothing repair. Made of Wool, Silk, Linen, or Cotton

  • Hide and Leather Bags:
    6-slot portable bag. Degrades over time (20 and 120 days durability).
    Can't be stored in chests while items are inside. Does not preserve
    food.

  • Stacked Logs block, a building block made from four small logs

  • Alternate Rope recipe using sisal fiber instead of jute

Changed

  • Burlap Sacks are now crafted with a knapping + sewing recipe

  • Large Logs can now be added to existing Log Piles (one large log per slot) and used in Charcoal Pits.

  • Clothing now has Armor Values

  • Damage-dealing weapons now have attack speeds

  • Monster spawning should be in line with adjustments to day/night based on latitude

  • Jute now spawns in the Africa and Europe Regions in addition to Asia

  • Vinegar recipe no longer requires fruit. Leave unsealed barrel of alcohol exposed to air for 24 hrs to make vinegar

  • if you're wearing two layers of clothing and it's raining, the inner layer won't get damp

Fixed

  • Game crash when shift-clicking sheep

  • Fixed flux being produced instead of plaster when heating gypsum powder directly in a firepit (not in a ceramic vessel)

2019-11-26

Nov 26, 2019

Bugfix Update

Fixed

  • Minerals dropping wrong/unknown items when mined.

2019-11-22

Nov 22, 2019

Bugfix Update

Fixed

  • Sheep/mouflon being frozen in place

  • Misnamed plaster block

  • Teepees not being destroyed properly when a spear was broken

  • Invisible blocks (part of Teepees) missing texture

  • Roofs not connecting to Wattle and Daub

  • Armor Stand recipe being disabled

2019-11-20

Nov 20, 2019

Nature Update Part Two: Animals (Part 2)

Added

  • Mountain ranges which spawn at the borders of regions

  • Mouflon, the wild sheep. Only grows wool when it is below 10 Celsius. Can eventually be bred into sheep.

  • Teepees,
    constructed from wooden spears and hides. They are beds, but don't set
    your spawn (or remove your old spawn point, if you had one)

  • Two new Copper ores: Chalcocite and Chalcopyrite.
    Chalcocite spawns in sedimentary rocks and Chalcopyrite spawns in
    Igneous Intrusive rocks. Copper ore can now be found in all rock types.

  • Wattle. Crafted from 4 sticks. It acts as an early fence.

  • Wattle and Daub
    blocks. Mud can be applied to wattle fences in order to make wattle and
    daub. This is a non-gravity building block. It is not affected by rain

  • Straw Foot Wraps. A grass sock.

Changed

  • Rivers are much larger. Width depends on local Rainfall.

  • Winter temperature calculations

  • Made dirt layer thinner. This improves how shallow caves interact with the surface and visibility of surface ores

  • Updated ore code to allow for new ores to be added

  • Berry bushes can now be made in large vessels the same way fruit saplings are produced

  • All animals have higher health.

  • Cows are taller

  • Wild horses have a new texture

  • Horses, cows, and mouflon will fight back when attacked. After
    hitting the player, they will become passive again until they are
    attacked.

  • Bears
    no longer attack players on sight. Instead, if the bear is hungry and
    you have food in your inventory, the bear will attack you. You can throw
    the food on the ground to distract the bear while you run away. If the
    bear gets full from eating food on the ground, it will stop attacking.
    If you have no food in your inventory, it will stop attacking. The bear
    cannot detect food in containers, so store your food in burlap sacks,
    vessels, or barrels when you carry it around to avoid attracting bears.

  • Wolves will also eat food off the ground. This does not increase familiarity, but does fill up their hunger

  • Plastered Blocks can now be made by applying Plaster of Paris to planks, mudbricks, wattle and daub, stone bricks, and smooth stone.

  • Smooth marble walls will now render like a pillar when placed above or below smooth marble blocks.

  • Changed still lava texture

  • if there are at least 7 solid stone blocks in the 12 blocks over your head, you get +2 cold, +1 heat

  • Removed clay knapping recipe for Clay Tiles.

  • Min spawn temps for Aspen, Birch, and Pine slightly raised. Min temp for Spruce slightly lowered.

Fixed

  • Swapped Dolomite and Slate textures.

  • Localized names for Wine and Berry Wine.

  • Updated the texture for marble and marble blocks

  • Updated Armor Stands to function properly again

  • thatch roof corners work now

  • Vinegar is named properly now.

  • Fixes for Leaf Litter replacing water and falling on branches

  • Fixed stuttering/extreme slowdown when walking through snow of differing heights

2019-10-19

Oct 19, 2019

Nature Update Part Two: Animals (Part 1)

Added

Changed

  • Worldgen changed to replace dirt and gravel with snow and packed ice at latitudes north of -27,000 or south of 27,000.

  • latitudes north of -27,000 or south of 27,000 will now tend to stay below freezing year-round.

  • Ceramic Tile Roofs buffed to provide +2 cold and +4 heat resistance (was +2/+3)

  • Made rivers deeper

  • Model, texture, diet, and breeding behavior of Pigs.

  • Reduced the density of trees in areas with moderate Rainfall, creating more plains and open areas

  • Made Big trees more common

  • Made Big trees rounder

  • Wolves will now eat meat off the ground. This does not affect familiarity

  • When a mob kills an animal, it will drop half as much meat as if an unskilled player killed the animal

  • Bass should now occasionally spawn in rivers instead of only in swamps and lakes.

  • Changed how client-side celestial angle is calculated, making it
    rise earlier and set later in the summer in higher latitudes (including
    24 hour day and night in the arctic and antarctic). Note: this does not
    affect the light values of any blocks. Monsters will still start to
    spawn and despawn at the same times they do currently. There is a config
    option to disable this system, reverting to the default calculations

  • Rewrote animal spawn code in preparation for more animals that will be developed in the future

  • Walking through snow is faster with wolf or bear fur boots on

  • Linen and silk strings can now be used to tie food to the smoking rack

  • Foods no longer have to be brined before being smoked

Fixed

2019-10-06

Oct 6, 2019

Added

  • Experimental new fish AI. Should avoid walls better

Changed

  • Fish movement

  • Chimney particles

  • Conifer Branches thinned

Fixed

  • Anvils and barrels glitching out when picked up in MP

  • Kiln bugfixes

2019-10-02

Oct 2, 2019

Fixed

  • MP bug where Kilns crash the server

  • Mudbrick blocks are no longer all granite

  • Chimney blocks are now a stone type block

2019-10-02

Oct 2, 2019

Added

Changed

  • The old Thatch Block (crafted from 4 straw) has been renamed to Straw Block

Fixed

2019-09-23

Sep 23, 2019

Changed

  • Glass blocks, panes, and bottles can be re-smelted into glass in a pit kiln. There is some loss.

  • Molten Glass recipe now allows Ash (from Firepits) to be used as an alternative to Soda Ash. Twice as much Ash is required. So 1 sand, 1 lime, and 2 Ash.

  • Tile roofs now provide ambient temperature buffs: when standing
    under a tile roof up to 12 blocks above your feet, the ambient
    temperature will be 3 levels cooler toward your comfort zone and 2
    levels warmer towards your comfort zone.

Fixed

  • crash when trying to smelt vanilla items in a pit kiln

2019-09-20

Sep 20, 2019

Added

  • Glass Blocks.
    If Molten Glass solidifies inside a Ceramic Vessel the player can now
    open the vessel and take 1 block of glass per 1,000 units of solidified
    glass. Any extra glass is lost (ie 2400 units gives only 2 blocks)

Fixed

  • Smooth Lighting bug on trees

  • Player's feet no longer considered wet while in a boat

  • Cedar Crash

  • Fixed glitchiness with using barrels

  • Issues with log damage id's

  • Grape maturity not properly resetting on harvest

  • Large Ceramic Vessel rendering upside down on the player when in the back slot.

  • vanilla mushrooms dropping from Leaf Litter

  • Wine and Berry Wine couldn't be used to make vinegar

2019-05-29

Nature Update: Part 1

May 25, 2019

Added

  • New Trees

    • Africa: limba (jungle), baobab (dry plains and forest versions),fever tree,

    • Asia: gingko, bamboo (never spawns large logs), Teak

    • Any Region: fruitwood ebony,

    • mahogany (Americas, Africa, Asia)

    • date palm (Europe, Africa, Asia)

    • saplings do not naturally spawn for rare trees such as ebony and teak.

  • Fruits: papayas, dates, black-eyed peas, and grapes. Grapes
    take around 2 years to grow, must be planted with a ladder to grow on,
    and are harvested by right clicking

  • wine from grapes

  • Item: pole. Crafted from a log or chopped log and a knife

  • Item: wooden spear. Crafted from a pole and a knife

  • Item: wooden staff, craftable from a leather strap and a pole.
    Increases movement speed (except sprinting) by +10%, and has custom
    blocking and attacking animations

  • Recipe: craft a pole into two sticks

  • Recipe: unstrung bow made with a knife, a pole and any type of string (linen, silk, wool, sinew)

  • Ferns, Moss, and three styles of Undergrowth: low, deciduous, and palm

  • Fallen leaves on the ground. Chance to drop sticks, mushrooms, or feathers when broken

  • Bow drill

Changed

  • Updated tree generation for all trees

  • Acacia trees enabled

  • Unique rendering for banana trees

  • Tannin recipe now also accepts acacia, fever tree, mahogany, and limba logs

  • Fruit tree saplings are now produced by placing a large vessel on
    the ground with 40+ oz of fruit in the center slot and 2 or more dirt in
    every other slot and leaving it unsealed and letting the fruit reach
    50% decay

  • Fruit trees now drop fruitwood logs when chopped down and saplings no longer drop from branches

  • Decreased yield of arrow recipe from 8 arrows to 1

  • Fishing rod now craftable in 2x2 grid using: pole, string, bone needle, and string (not sinew)

  • All items now have a reach modifier by default, items and open
    fists have 1 reach medium reach weapons have +0 reach far reach weapons
    have +1 reach

  • Added tool mode to the knife to switch between piercing and slashing damage

  • Knife renders differently in the hand when holding it in different modes

  • Javelins and spears render larger and rest on the ground when standing still

  • Custom rendering for fishing rods

  • Boulders have a wider range of shapes and sizes

  • Hot springs can only spawn in mountains and mountains edge biomes

  • Lakes and ponds are less likely to spawn in deserts

  • Updated how deserts transition to plains

  • Trees will lose their leaves in autumn, forming patches of fallen leaves, and regrow them in the spring

  • Updated tree generation to make it a little more fair

  • All trees are no longer equally likely to spawn

  • Crops, trees, and fruit trees spawn according to the region data

  • Region data is visible when holding a compass

  • Meat yield from unskilled butchery increased to 50%.

2019-07-28

Jul 28, 2019

Added 

  • Branching generation for many more types of trees, including large and small trees

Fixed

  • Fixed server crash that prevent MP

  • Alloys are allowed to be components of themselves. For example:
    bronze is normally 88-92% copper and 8-12% tin. So long as the ratio of
    copper:tin is still 9:1, you can have any quantity of bronze mixed in as
    well.​​​​​​

2019-07-27

Jul 27, 2019

Added 

  • Added Pumpkin and Watermelon as new crops

  • Added new generation for small pine trees using the new branch mechanics

Changed 

  • Changed food taste profiles, created ideal taste profiles for
    each food group (slightly different for each player, but similar), and
    made the tastes of each food stronger

  • Allowed raw meats to be eaten with a chance of getting food
    poisoning. The chance is 4x food decay percentage, meaning meat at 25%
    or more has a 100% chance of poisoning.

  • Red mushrooms always poison you when eaten raw

  • Raw foods restore less hunger than cooked foods (25% less for raw, 50% more for cooked)

  • Cooking food will decrease the weight based on water content (with
    increases to how much cooked food restores, this is still beneficial)

  • Some foods restore water when eaten:Melon, Orange, Peach

  • Drinking water from a bottle or jug will give you 1:30 or 2:00 of +1 to heat protection

  • Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00​​​​

2019-07-10

Jul 10, 2019

Added 

  • Regional variant of the straw hat

  • Robes made of silk, linen, or wool

  • Added functionality for future regional recipes

Changed 

  • Coats are longer and more animated when the player moves

Fixed

  • Fixed bug with high-tier metals

  • Fixed closing the sewing container before collecting the item resulting in item loss

  • Fixed bamboo spawning

  • Fixed backwards texture on grass sandals

2019-07-06

Jul 6, 2019​​ Music Update Part 2

Added 

Changed

  • Tree Generation is now based on region

  • Temporarily disabled Acacia generation

Fixed

  • weak steel crash

2019-06-20

Jun 20, 2019​​​​​​

Music Update​​​​​​

Added 

  • bone flute, made from a rare drop from chickens and pheasants

  • drums in two sizes. Can be played with hands or sticks

  • Lyre, which can play 5 notes in an Ancient Greek pentatonic scale

  • some flute tabs and a note reference into the jar, for anyone interested

Fixed

  • madder and  weld plants not giving and roots

2019-06-02

Jun 2, 2019

Changed 

  • bottles can now be filled with fresh water and drunk

  • fishing rod recipe now requires a bone needle (bottom center tile)

Fixed

  • crash when trying to create glass bottles

2019-05-31

May 31, 2019

Fixed

  • skills not increasing beyond novice

  • ingot pile rendering

  • log blocks not rendering in the player's hand in first-person

2019-05-25

May 25, 2019

Fixed

修复

  • inventory item lighting

  • clay blowpipes not being able to be placed on the ground

    粘土吹管无法放置在地面上。

  • glass panes never returning the sheet mold​​​​​​​

2019-05-24

May 24, 2019

Clothing Update

服装更新

Added 

新增

  • 4 new clothing slots on the player

    玩家物品栏上的四个新槽位。

  • sewing mechanic for creating clothes

    缝制衣服的方法。

  • bone and iron needles

    骨针和铁针。

  • sinew as a new drop from animals, serves as an early source of thread for sewing

    ,动物掉落的一种新材料,是缝纫线的早期来源。

  • flax which can be processed into linen cloth

    可以加工成亚麻布的亚麻。

  • wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats

    羊毛布匹、亚麻布或丝绸,可以缝制为衬衫、袜子、裤子、帽子和大衣。

  • bear and wolf furs, which can be sewn into coats, hats, and boots

    熊皮和狼皮,可以缝制成大衣、帽子和靴子。

  • dyeing system for clothes and 3 new crops to make dyes for clothing

    服装染色系统和3种用于制作服装染料的新作物。

  • straw/grass clothes: a grass shirt, skirt, sandals, and straw hat

    茅草衣物:茅草衬衫、裙、凉鞋和茅草帽。

  • body temperature system: penalties for being too hot or cold. Wetness and proximity to fires or forges are taken into account

    体温系统:太热或太冷将带来惩罚。潮湿和靠近火或锻造炉会带来影响。

  • seashells (conchs and scallops) added to beaches. Can be converted into lime in a pit kiln

    海滩上增加了贝壳(海螺状和扇贝状)。可以在坑窑中转化为石灰。

  • new type of alcohol, berry wine, which can be made from most types of berries

    新种类的酒,浆果酒,可以用大多数浆果制成。

Changed

更改

  • forges and crucibles can be used to directly cast the bronzes or copper into molds

    锻造炉和坩埚可直接将青铜或铜铸入模具。

  • overhauled the climate system, providing a much more accurate and engaging environment

    彻底改革了气候系统,提供了一个更准确、更有趣的环境。

  • spawn now avoids the deserts that now spawn around 

    现在会避免在z=-10000周围的沙漠里出生。

  • speed bonuses to boots and sandals and one of the types of socks when worn on certain surfaces

    穿着靴子、凉鞋和袜子在特定方块上时获得速度奖励。

  • Updated ravine generation to discourage pits of death (cave generation still causes PoD, but they're less common) 

    更新了沟壑生成机制,以阻止死亡坑产生(洞穴生成机制仍然会导致死亡坑产生,但这种情况不太常见)。

  • dry grass less likely to spawn (this is associated with the vastly increased occurrence of deserts, so dry grass biomes will still exist)

    干草生成的可能性变小(这与沙漠的大量增加有关,因此干草生物群落仍将存在)。

  • clay generation more forgiving

    粘土生成机制更宽容。

  • Clay now able to spawn in river biomes regardless of Rainfall

    粘土现在可以在河流生物群系中生成,无论降水量是多少。

  • blowpipe can provide air to fires and forges like a bellows (though not as effective)

    吹管可以像风箱一样为火堆和锻造炉提供空气(尽管没有那么有效)。

Fixed

修复

  • some crashes associated with burlap sacks

    一些与粗麻布袋有关的崩溃。

  • missing texture on goldenrod

    秋麒麟材质缺失。

  • Removed code that slowed the game without providing much benefit

    删除了减缓游戏速度却没有带来太多益处的代码。

未知时间
0.80.0-0.80.11

no info available

没有可用的信息

2018-08-31

Aug 31, 2018

Glassworking Update

玻璃加工更新

(宣传视频请自行前往WIKI打开)

Added

新增

  • Quartzite sand beaches

    石英砂沙滩。

  • Lime. Crafted by heating Limestone or other high Flux Stones. Lime replaces Flux for most uses except metalworking.

    石灰。通过加热石灰岩或其他熔剂性岩石(白云岩白垩岩大理石)获得。除金属加工外,石灰代替了助焊剂的大多数用途。

  • Soda Ash. Crafted by heating Sea Weed. Used in glassworking

    苏打灰。通过加热海藻获得。可用于玻璃加工。

  • Clay and Ceramic Blowpipe. Used to blow Glass Bottles.

    粘土吹管和陶瓷吹管。用来吹铸玻璃瓶。

  • Clay and Ceramic Sheet Mold. Used to cast Glass Panes.

    粘土板模具和陶瓷板模具。用来浇铸玻璃板。

Changed

更改

  • Layer of snow on the ground now covers sticks, rocks, and ore nuggets

    积雪现在会覆盖木棍、岩石和矿粒上。

  • Some sands are now have the property "Silica" and can be used in Glassworking

    某一类沙子现在具有特性“二氧化硅”,可以用于玻璃加工。

  • Castable metals can be poured into the Sheet Mold to create metal sheets

    可将熔融金属倒入板模具中,制成金属板。

  • New Goldenrod texture

    全新的秋麒麟材质。

Fixed

修复

  • Crashes caused by snowing weather

    下雪导致的崩溃。

2013-08-19

Built on Forge v9.10.0.837

Notes

  • Only basic information will be provided here. You'll have to wait for wiki entries and proper guides to be written up if you cant figure things out.

  • Requires that you generate new worlds. Many block ids have changed among other things that will make established worlds crash.


New Features

  • Pit kiln - Created by placing any pottery on the ground(Sneak+RMB) in a 2 deep pit. Add 16 pieces of straw to the pottery by right clicking. Add a full logpile above this and light with a firestarter to cook the pottery.

  • Blast furnace (introducing new iron/steel work)

  • Pottery - Pottery is created by right clicking with a stack of 5 or more clay. Similar to knapping.

  • Implemented Ceramic Vessel as an early game type of bag. Can be used to carry 4 stacks of Small or smaller items. Also used for early smelting and alloy production. Placing ore in the vessel and then firing it again in the pit kiln will give back a container with liquid metal.

  • Added Tool casting and tool molds - Ceramic tool molds can be created and filled with metal for Copper or Bronze tier weapons and tools. To fill a mold, you'll need to right click anywhere with a ceramic mold containing liquid metal.

  • Crucible - Mid-Late game alloy production and ore smelting. Any metal can be smelted in the crucible except for iron ores.

  • Multi language support

  • Complete or almost complete: Dutch, French, German, Italian, Japanese, Portuguese, Russian, Spanish, Danish, Simplified Chinese

  • In progress: Finnish, Romanian, Serbian, Swedish

  • New armor/damage types - All armor has defensive properties capable of reducing damage from Blunt, Slashing, or Piercing attacks. All weapons have been given a corresponding damage type. Similarly, all mobs now deal specific types of damage.

  • Added random body part hitting and effects for not wearing armor on head/feet

  • Added the ability to blow up barrels of gunpowder

  • New animal textures and models

  • Thatched roof

  • Alcohol can be added to glass bottles and gives status effects when you drink too muich.

  • Added Tuyere - this is a metal pipe used for pumping air into a blast furnace. Created by working a metal 2x sheet in an anvil. No plan is required.

  • Added Metal javelins.

  • Added Kaolinite Powder, Graphite Powder, and Fire Clay. Kaolinite powder and graphite powder are made by crushing the ore in the quern

  • Dead squid drop calamari

  • Rebalanced Armor now takes reduced item damage

  • Added javelin skeletons.


Tweaks

  • Grass and sapling growth will now only occur if the temp is greater than 20C

  • Random sapling growth now requires a clear line of sight to the sky

  • Lowered tool efficiency

  • Armor now takes damage at a reduced amount, based upon the damage received.

  • Hold shift to see the advanced info of armor/weapons and help instruction for some items (clay, rock...)

  • Added ability to shift click the contents of a bucket directly into a barrel and fixed numbers in barrels for balance

  • Removed dependence upon Player API

  • Implemented new Anvil Gui

  • Creating a meal prep area now requires a bowl in your inventory along with the knife

  • Peat is no longer placeable

  • Bellows no longer works directly on a bloomery but must be connected to a tuyere

  • Bellow animation

  • Ingots are no longer crafted but are removed form a mold by placing in a crafting grid, or added back to a mold by combining it with a ceramic mold

  • Get straw from removing grain from crops and use of knife/scythe on grass

  • Small surface ore spawning change to make copper more prevalent and tin less so

  • Chiseling underside now only checks if the block and the one above it are raw stone. Can now chisel the underside of bricks, cobblestone, smooth stone and planks without restrictions

  • Removed metalurgy table

  • Enabled Kaolinite spawning and made Graphite more rare

  • Removed axe plank making

  • Chickens now take a full day to lay a new egg. (stopgap until we have a proper nestbox)

  • Removed all Tin, Zinc, Rose Gold, and Bismuth Tools

  • Removed double metal ore

  • Removed the decorative features from the armors

  • Making a food prep block with a knife now requires that the block beneath be of either wood, stone, or iron material types

  • TFC Flint & Steel now has proper size/weight parameters

  • New animated textures for the bloomery

  • Moved static Block and Item IDs, there will no longer be block ID conflict with new releases

  • Logpiles can no longer be created on top of nonsolid blocks or other logpiles that are not completely full of logs.

  • Need to place 8 charcoal instead of trow them on the ground to make the forge

  • Wolf activaly kill chicken and pig

  • Only female chicken lay eggs


Bug Fixes

  • Logpiles now properly burn

  • Forge will be destroyed when you removed one of the containing walls

  • Log pile will disappear when destroyed

  • Explosion of ore blocks give the right drop

  • Burning sheed drop cooked mutton

  • Toolrack drop the correct type of toolrack when broken

  • Fixed double doors not being mirrored properly

  • Placing charcoal should no longer replace partial blocks

  • Fixed animal behaviours

  • Fixed Barrel item rendering in hand and inventory

  • Fixed iron gole


  • m crash

Fixed StackOverflow with big charcoal pits

Fixed crash when using blueprint on non-superdetailed block

Thirst should be far less intrusive now. Drains once per day instead of 5 times per day

Fixed skeletons not reporting a name in death messages

Making a minecart with chest will give the TFC version, no the Vanilla one

Fix wrong color of tree flowers or fruits on the top face

Gave meals individual icons

Fixes age old issue of items with temperature causing ghost dupes

Made sequoia leaves/logs smarter when they get placed by the treegen to not replace pre-existing blocks

Charcoal pit must be covered to work properly

Rain should properly play sounds when hitting the ground

Fixed several instances of blocks giving the wrong item back when destroyed by an explosion.

你已经到达了世界的尽头..