What's new in carpet 1.4.82: - support for 1.19.1-rc2 - fixed handling of custom structures with /script load overlay, Blame @altrisi - fixed improper redstone updating with fastRedstoneDust, Blame @SpaceWalkerRS
scarpet changes: - fixed incorrect handling of 'ambient' parameter in entity API's modify(entity, 'effect', ...), Blame @Ghoulboy78 - when typing scarpet code in commands, autocomplete will keep the case of the input text. Blame @altrisi
What's new in carpet 1.4.80: - support for 1.19.1-pre2 - fixed issue with not working carpet client side commands - Significant internal changes on how carpet settings work. If you are carpet extensions developer, this is the best time to look into your error logs and follow the new API. Blame @altrisi
Scarpet changes: - Improve error message when commands fail to be added. blame @altrisi - Switched output of entity API's portal cooldown and portal timer. blame @Ghoulboy78
creative portal delay only affects creative players.
stackable empty shulkerboxes work on colored as well.
custom view distance only for servers
custom spawning removed
tick freeze doesn't freeze singleplayer players.
Scarpet Changes:
added put(list, index, values....) and reworked how lists are handled
fixed issue with running 'run' command in functions
scripts can now be loaded from files in /scripts/ folder inside world directory. These also can be edited normally, without extra $ to indicate new lines.
each file represents a package and is run independently from others.
/script load/unload
/script in run/invoke etc...
script modules loaded from scripts / bundled with carpetmod can make new commands. details - later.