新建2021-08-20

Added config option for the new dimension's id. Forgot it, sorry!

添加配置选项用于调整新维度的 ID。之前忘了,抱歉!

2021-08-20

New Features:

新内容:

 

A lot of stuff. This is a more adventurous update that will take you to a new aquatic dimension, with its many native creatures and places to explore. It includes:

大量新东西。这次升级更具冒险向,会将你引入全新的水域维度,里面有许多原生物种和地点等待探索。其中包括:

  • 13 new creatures, of which...

  • 13种全新生物,它们……

  • 2 bosses.

  • 2个boss。

  • A bestiary for the naturally spawned creatures of the new dimension.

  • 一份奇兽笔记,主要涉及新维度中自然生成的各种生物。

  • Generated structures, of which one very large and procedurally generated.

  • 新的自然结构,规模宏大,在探索过程中生成

  • A new skill tree for Players who test their mettle against the aforementioned bosses. 7 skills in total, for now.

  • 玩家的新技能树,测试玩家对决上述boss的实力。目前共有7点。

  • A new dialogue system to speak with.. yourself.

  • 新的对话系统,与……你自己对话。

  • A few blocks and items.

  • 一些方块和物品。

  • Several bugfixes (and several more to come......)

  • 多个漏洞修复(还有几个即将完成……)

  • Chinese translation (special thanks to Determancer and WuzgXY!)

  • 中文翻译(特别感谢 Determancer 和 WuzgXY!)

  • Spanish Translation (special thanks to Parritoso!)

  • 西班牙语翻译(特别感谢 Parritoso!)

  • German translation (special thanks to TMUniversal!)

  • 德语翻译(特别感谢 TMUniversal!)


This update is fairly large. That said, it could've been larger, but I chose to split it and have content updates for the new dimension in the future. This aquatic world will be the new fulcrum of BTV's narrative, taking off after the last story research from past versions.

本次更新内容较多。其实本来可以更多的,但我决定分开更新,在未来更新新维度的内容。这片水世界将是帷幕彼端故事的新支柱,自过去版本的故事研究后开始升华。

2020-05-24
  • Added config options for Crucible damage and cooldown. Also fixed its lore not showing.

  • 炽裁的破损值和冷却时间添加了配置选项。同时修复了其物品描述不显示的问题。

2020-05-17
  • Dream Foci's paths can now be individually disabled with clay balls.

  • 梦之聚焦仪的路径现在可用粘土球来单独禁用。

2020-05-16

New Features:

新特性:

  • Added Dream Focus: Items. Can be used to pluck items from a chest and eject them from the other side. The path they take is set by the Player themselves, flying through the air. It is activated with a redstone signal. A (somewhat outdated) example can be found here. Swords and Blackjacks transported by a Dream Focus will deal their respective effects to entities they encounter, and Villagers/Weepers in Item Form will be inserted in the Watery Cradles they collide with.

  • 加入了梦之聚焦仪:移物。可用于从箱子中抽取物品,并从另一侧弹出。其采用的路径由玩家自己设定,设定时可飞经半空。使用红石信号即可将其激活。在这里可以找到一个(有点过时)的例子。该类型梦之聚焦仪所运输的剑和棍棒仍能对所碰到的实体生效,物品形式的村民/泣者也能进入到其所碰到的沉梦水篮中。

  • Added Dream Focus: Fluids. Similar to the item version, but for Fluids. Takes them from the top and ejects them from the bottom. Fluids will be inserted in tanks that are in their path. Transported water acts as a fertilizer.

  • 加入了梦之聚焦仪:移液。和移物版本的聚焦仪类似,但用于移动液体。会从顶端容器中抽出液体,并从底部喷出。液体会进入途经的储罐之中。移动液体为水时,可以促进途经的农作物的生长。

  • Added Dream Focus: Villagers. Can be used to transport adult Villagers, both crawling and standing, along a path set by the Player. Crawling Villagers will be inserted in Watery Cradles that the path collides with. Standing Villagers can be knocked out mid air by a blackjack. An example can be seen here.

  • 加入了梦之聚焦仪:村民。可用于运输成年的村民,爬行的和站立的均可,路径由玩家设定。爬行的村民会进入途中所碰到的沉梦水篮中。站立的村民可在半空被棍棒击昏。在这里可以查看一个例子。

  • Added Curtain. Can be used as a filter in conjunction with Dream Focus: Items. Any time a floating item goes through it the Curtain checks whether an item of the same type is found in a chest above. If so, the item drops to the ground (preferably in a hopper).

  • 加入了帘幕。可连同梦之聚焦仪:移物使用,作为物品的过滤器。任何时刻,一个浮空物体穿过帘幕时,都会被帘幕检查是否能在帘幕上方的箱子里找到同类型的物品。如果有同类型的物品,则该物品会掉落到地上(最好是落到漏斗里)。

  • Added Surgeon. A new entity that will take care of surgery for you. A Surgeon can be told to perform any operation his master knows, and will do so every time a patient is found in a nearby Watery Cradle. He then puts the patient above the Cradle and keeps the materials until the master interacts with him or, preferably, puts both patient and surgery output in a chest he was bound to.

  • 加入了外科医兽。一种新的实体,能帮你执行外科手术。一个外科医兽可被要求去执行任何其主人知晓的手术操作,每当在附近的沉梦水篮中找到病人,他就会开始行动。他随后会将病人放到沉梦水篮上方,并将手术所得的材料保留在自己身上,直到其主人与他交互取走物品,或者最好是将病人和手术产物都放到他所绑定的箱子里。

  • Added Crucible. A new, immensely powerful weapon that can, however, only be used once every couple of minutes. Can be found in Hamlets just like other artifacts (Saw Cleaver etc.).

  • 加入了炽裁。一种全新的极强武器,不过每次使用后都需要几分钟来重新蓄力。就像其他的远古遗物(例如锯刃等等)一样,可在旧渔村中找到。

  • Added Megydrea. A plant that acts as a tank for fluids. Stores up to 40 buckets.

  • 加入了迈吉德泪芽。一种可充当液体储罐的植物。最多可储存40桶液体。

  • Added Great Shrine. A new Shoggoth Building.

  • 加入了大型神龛。一种全新的修格斯建筑物。

  • Added a new Memory. Secret as always. Makes for a more offensive Dream, especially when targeted with the Dream Shrine.

  • 加入了一种新的记忆。像往常一样暂时保密。用于触发一种更具侵犯性的梦,在用降梦神龛瞄准目标时尤其如此。

Tweaks:

调整:

  • Sacrifice Altar can now be interacted with to see if it's been built correctly.

  • 献祭祭坛可通过交互来得知是否已经正确建造。

  • Memory Sieve's hitbox has been improved.

  • 唤忆池的碰撞箱得到了改进。

  • Added item form to Ghost Grass.

  • 添加了幽灵草的物品形式。

  • Added Spider to Animal Dream's available creatures.

  • 将蜘蛛加进动物之梦的可用生物。

  • Dark Sand is no longer a falling block, to prevent Hamlet's floor from caving in.

  • 暗蓝沙不再是重力方块了,以防旧渔村的地面下陷。

  • Wearing Azacno's Charm now protects you against its effects.

  • 佩戴阿扎克农护符可防止你自身受到其效果的影响。

  • Tweaked down amount of slugs required for later quests.

  • 调低了进一步求索所需消耗的蛞蝓数目。

  • Tweaked down damage buff from Great Dreamer worship while not in water, and changed Introspection Dream accordingly.

  • 调低了不在水中时伟大长梦者所给予的伤害加成,并且据此修改了静思之梦的显示。

  • Plant Memory is now easier to discover.

  • 植物之梦现在更容易发现了。

  • You no longer need to use a Memory of Learning to discover Vijhiss.

  • 你不再需要唤知之梦来发现维祭丝

2020-04-17
  • Changed Dark Sand texture, and it now has random rotations.

  • 修改了暗蓝沙的材质,现在它有了随机的旋转方向。

  • Hearts now need support or they'll break :(

  • 心脏现在需要方块支撑,否则会掉落 :(

  • Fixed Memory Sieve model not working under certain circumstances. Might still break in others.

  • 修复了唤忆池在特定情况下模型出错的问题。可能在其他情形下仍有类似情况。

  • Fixed lang problem where I confuse a code name with a localized name.

  • 修复了.lang文件中的问题,我把一处代码名和本地化名混淆了。

  • Fixed Azacno Parasite becoming permanent.

  • 修复了阿扎克农寄生虫的问题,使其永久生效。

2020-04-14
  • Fixed crash related to showing recipes in Al Azif.

  • 修复了与死灵之书合成配方显示有关的崩溃问题。

2020-04-09
  • Fixed a bug related to Player height.

  • 修复了与玩家高度位置有关的漏洞。

2020-04-09

* Deep One transformed Players can no longer go through two block high passages.

* 转化为深潜者的玩家不再能通过两格高的通道。

* Fixed a nasty crash related to FakePlayer, and that was also triggered during Quark's world generation. Also added some safety measures towards FakePlayer, though there might still be parts in the code where it causes problems.

* 修复了与FakePlayer有关的崩溃问题,该问题也会在夸克的世界生成时触发。同时对FakePlayer增加了安全措施,尽管部分代码仍可能有问题。
* Fixed Skeletons commanded through Coral Staff still attacking their target after it died.

* 修复了通过珊瑚血杖命令骷髅时,骷髅会在目标死亡后仍然攻击的问题。
* Fixed some broken lang keys.

* 修复了一些受损的lang文件翻译关键字。


I also added Dream Foci, but they're WIP and not available in survival, nor are they documented.

我还新添加了梦之聚焦仪,但它们尚未完成并且无法在生存模式下获得,也没有死灵之书的相关文档。

2020-04-06
  • Initial release.

  • 首次发布。

你已经到达了世界的尽头..