新建2024-01-17
3.10.0.6

Forge Extension 1.20.4

  • Add Markdown preview

  • Use vanilla border style for modern tooltip (when rounded = false)

  • Add font names for registered fonts, add JetBrains Mono

  • Update to Emoji 15.1, remove Emoji 15 workaround

  • Add auto scroll when tooltip is out of screen

  • Add shadow effect for tooltip

  • Add developer mode config to Preferences GUI

  • Hide Advanced Options and Dev when not in developer mode

  • Adjust default font behavior to be locale-sensitive

  • Tweak fallback font loading behavior (now it accepts font files)

  • Move destroy() method so that the game won't crash in forced tick after the window closes

  • Handle glowing sign where text color is black

  • Update Traditional Chinese - notlin4

NeoForge Extension 1.20.4

  • Port to NeoForge

  • Remove ScreenCallback capability

  • Others are equivalent to Forge version

Fabric Extension 1.20.4

  • Enhance tooltip compatibility with Sodium (when rounded = false)

  • Add tooltip line wrapping for Fabric

  • Add tooltip center title and title break for Fabric

  • Others are functionally equivalent to Forge version

Modern Text Engine 1.20.4

  • Add Untranslated Items integration

  • Fix useComponentCache not working at all

  • Fix force unicode font not working after game restart

  • Fix line breaker SIOOBE for illegal string (this fixed crash with Better Statistics Screen)

Core Framework 3.10.0

  • Move kotlin extension to a separate module (Core-KTX)

  • Add Log class to avoid using log4j in submodules

  • Implement blend mode filter for ShapeDrawable, ColorDrawable and other Drawable classes

  • Fix incorrect drop-down position in RTL layout direction

  • Fix MenuPopup overlap anchor (google-bug) (fix #199)

  • Fix TextShaper context range for BiDi analysis

  • Add LocaleSpan

  • Add all 42 blend modes that used in Photoshop (currently no shader implementation)

  • Update BlendMode and Color.blend()

  • Change Bitmap.getSize() type to long

  • Make Bitmap's color info mutable (for reinterpretation)

  • Add path measurement implementation (PathMeasure class)

  • Remove 2GB restriction on Bitmap creation, add more sanitizations

  • Deprecate ImageStore, fix javadoc errors

  • Update Bitmap with Arc3D

  • Update Matrix and Path with Arc3D

  • Fix Underline and Strikethrough offset

  • Add "exclusive" East Asian family support (currently not used)

  • Public Menu.setOptionalIconsVisible() method

  • Change atlas coverage type to double

Core Framework - Kotlin Extension 3.10.0

  • Add kotlin-flavored methods, update annotations

Markdown 3.10.0

  • Suppress unchecked warning

Arc 3D Graphics Engine 3.10.0

  • Add color filters and color matrix

  • Add/update all blend modes and their raster implementations: PLUS, MINUS, DIFFERENCE, EXCLUSION, COLOR_DODGE, COLOR_BURN, HARD_LIGHT, SOFT_LIGHT, LINEAR_DODGE, LINEAR_BURN, VIVID_LIGHT, LINEAR_LIGHT, PIN_LIGHT, HARD_MIX and HSL blend modes (HUE, SATURATION, COLOR, LUMINOSITY)

  • Rename shaderc package to compiler

  • Add Image-derived and Shader-derived skeleton classes

  • Add UNORM_PACK16 and UNORM_PACK32 encoding constant

  • Public ColorType.channelFlags

  • Add missing GRAY_ALPHA_88 for ColorType.encoding

  • Add alpha type validation

  • Make owner's reference to pixel map mutable

  • Fix ColorSpace initializer

  • Add Raster, remove heap version of Bitmap

  • Add full path measurement implementation

  • Add PixelUtils for pixel conversion

  • Add PixelMap and PixelRef, remove Pixmap

  • Add and optimize Path methods

  • Add Path.bounds computation, optimize Path allocation

  • Add Rect2fc and Rect2ic for read-only usage

  • Inline Path.Ref usage count implementation

  • Finish approximation of cubic strokes by quadratic splines

  • Finish approximation of quadratic strokes by quadratic splines

  • Add MathUtil.pin() method for capturing NaN values, replace some use of clamp()

  • Add conic section to quadratic curves conversion

  • Add several methods to reset the Path

  • Finish RoundJoiner, fix Path reversePop

  • Add Matrixc interface for read-only usage of Matrix

  • Update and optimize PathStroker

  • Optimize approximation of conic sections by quadratic splines

  • Add PathConsumer

  • Add Path tessellation for quadratic and cubic splines

  • Add PathUtils and WangsFormula for subdivisions

  • Add Path, add Path.Ref, add PathIterator

  • Add Geometry class for finding inflection points, tangent, curvature, max curvature, cusp, solving quadratic equations, cubic equations, etc

  • Add RefCounted interface

  • Add Hardware transfer processor

  • Optimize rectangle packer

你已经到达了世界的尽头..
新建2022-04-24
v3.4.5.106
  • Add baseline config

  • Add more obfuscated chars

  • Enhance breaking multilayer text at a point

  • Add font size config

  • Internal changes

  • Refactor the loader and improved compatibility

  • Add buttons to disable text engine and extensions

  • Add radial blur effect (beta)

  • Port to 1.18.2 (1.18.1 works as well)

  • Preload the engine and parallel cleaner

  • Fix font blur when GUI scale is 1 or 2

  • Fix obfuscated chars layout

  • Internal changes

  • Stop crashing if some mods failed to load

  • Fix screen lifecycle and threading bugs

  • Add DataSet utils

  • Add more configs to Center UI

  • Make all registries only in dev mode

  • Quit UI thread safely

  • No updates

  • Improve documentation

  • Add ReactiveX

  • Add BlendMode and color blending

  • Add TextView context menu

  • Add clickable text styles

  • Add Slide and Explode transition

  • Add transition SFX to fragments

  • Add FULL support for Transition framework

  • Add int keys for DataSet

  • Add standalone application bootstrap

  • Add multithreaded event synchronizer

  • Add ContextMenu popup

  • Add Menus and Radio Buttons

  • Add DropDownList and relevant components

  • Add ListView and relevant components

  • Add FULL support for ScrollView

  • Add FULL support for Nested Scrolling

  • Add triangle drawing operation

  • Add new scrollbar features

  • Add foreground layer to View

  • Fix PointerIcon resolving

  • Fix some RTL layout bugs

  • Fix padding not working sometimes

  • Fix inverse matrix

  • Fix orthographic matrix

  • Auto lose EditText focus

  • New touch event handling

  • Multithreading AnimationHandler

  • Remove generic of animated values

  • Add new features:

    • Add RelativeRadioGroup

    • Add FragmentResultListener

    • Add ArrayAdapter

    • Add PopupMenu

    • Add Spinner

    • Add MenuItemView

    • Add ImageView

    • Add EdgeEffect

    • Add AnimatorSet

    • Add PopupWindow

    • Add CoordinatorLayout

    • Add Filter

    • Add HandlerThread

    • Add ActionProvider

    • Add ActionMode

    • Add ContextMenu

    • Add MenuItem

    • Add SubMenu

    • Add Menu

    • Add Menus

    • Add CharacterMap

    • Add SparseBooleanMap

    • Add EditText

    • Add SoundEffects

    • Add AdapterView

    • Add VelocityTracker

    • Add ValueAnimator

    • Add Shapes

    • Add StateListDrawable

    • Add DrawableContainer

    • Add ColorStateListDrawable

    • Add ImageDrawable

    • Add ColorDrawable

    • Add Drawables

    • Add StateListAnimator

    • Add StateListColor

    • Add StateSet

  • Stabilize Forge API and components

  • Add Center UI (Ctrl+K)

  • Fix several transition and lifecycle bugs

  • Add blur effect to screen background

  • Fix vanilla tooltip text not rendering

  • Add bootstrap config, OR 1 to disable

  • Fix underline and strikethrough not rendering

  • Close package

  • Always linear sampling font textures

  • Merge view alpha property and transitions

  • Change paint properties

  • Change gradient color ordering

  • Add tree base for new render pipeline

  • Update Libraries

    • Log4j 2.14.1 -> 2.17.0

    • caffeine 3.0.4 -> 3.0.5

    • icu4j 69.1 -> 70.1

    • LWJGL 3.2.2 -> 3.3.0

  • Synchronize UI messages

  • Update shaders and canvas pipeline

  • Update high precision time source

  • Add new event loop framework (Fast blocking) (Big Update)

    • Native Main Thread

    • Async Tasks

    • ...

  • Optimize bitmap I/O, add .jfif .jif detect

  • Add Fragment (inherited from Module) full support (Big Update)

    • Back Stack

    • State Manager

    • Special Effects

    • Callback

    • ...

  • Add DataSet (Fast I/O and persistent storage)

  • Add tree observer methods

  • Add new movement method

  • Add fast key-held linked list with removal support

  • Add Lifecycle full support (Big Update)

    • Live Data

    • Observer

    • ...

  • Port to 1.18, remove deprecated methods

  • Add destroy state to callback lifecycle

  • Fix container not closed when backing

  • Require Java 17, update libraries

  • Add toast, toast manager and presenter

  • Fix anticipate overshoot interpolator

  • Expose thread scheduling methods

  • Fix invisible state not working

  • Fix null layouts not working

  • Notify hierarchy changes to ViewGroup

  • Add selected and activated states to View

  • Update RelativeLayout

  • Fix alpha blending between render targets

  • Rename view scale usages

  • Add number input filters

  • Fix primitive array increment

  • Add text color attributes

  • Add listener setters

  • Integrate multi-threading pipeline with Blaze3D

  • Public stable APIs

  • Check code style

  • Fix single line text alignment and scrolling

  • Add compound drawables to text view

  • Fix background paddings and transitions

  • Add cursor selection, movement/scrolling

  • Update clipboard manager

  • Add blinking cursor and selection rendering

  • Add transformation method

  • Add arrow key movement method

  • Add cursor movement and text/word deletion

  • Add text selection and movement

  • Add key event dispatching

  • Add pointer icon resolution

  • Add focus system for view tree

  • Fix transform with non-homogeneous vectors

  • Update view root and view tree protocol

  • Add layout transition for a view group

  • Add alpha transition of a view layer

  • Add child off-screen rendering targets

  • Improve MSAA framebuffer and attachments

  • Make animators cloneable

  • Add replacement style

  • Update new tooltip events

  • Fix registry references

  • Add network handler on netty thread

  • Update network protocol

  • Rename packages

  • Fix external fonts cannot be loaded on Linux

  • Add view paddings and RTL properties

  • Update layout containers

  • Update UI thread scheduling

  • Enhance quadratic bezier shader

  • Add DynamicLayout

  • Add text methods

  • Fix various bugs on text engine

  • Add SpannableStringBuilder

  • Fix bugs on LineBreaker

  • Avoid allocating large arrays for getSpans

  • Add GrowingArrayUtils

  • Enhance tooltip rendering and add gradient effect

  • Fix hex colors cannot be parsed

  • Port to 1.17.1

  • Port to 1.17.1, use OpenGL core profile

  • Require Java 16

  • Optimize packet dispatcher

  • Add gradient color on screen background blurring

  • Add new tooltip rendering based on the new engine

  • Adjust the lifecycle of render system and text engine

  • Fix smooth scrolling for vanilla/forge panels

  • Modify network protocol algorithm

  • Add efficient network channel

  • Fix compatibility to several mods

  • Add namespaced events to mod buses

  • Support rendering and sampling with bitmap-like fonts

  • Fix rendering with bold and italic styles

  • Fix rendering with enchantment characters

  • Improve typeface setting and font run algorithm

  • Improve BiDi and style algorithms on text layouts

  • Add new cache key on deep processed char sequences

  • Add new layout cache system and tracker

  • Add automatic resolution level switching

  • Support continuous text layout from deep processors

  • Support taking over text layout and caching from the source

  • Optimize text and effect rendering pipeline

  • Optimize formatting code resolver algorithm

  • Optimize layout caching on text components and sequences

  • Optimize rendering on multilayer styled text

  • Introduce character style carrier for state injection

  • Expand the scope of application of text engine

  • Fix bidirectional text rendering with multiple styles

  • Fix rendering with texts computed from fast digit algorithm

  • Fix dirty font texture data on sprite borders

  • Change the behavior on built-in font loading

  • Improve experience bar text rendering

  • Fix rendering with Thai and Bengali

  • Finish StaticLayout for text pages

  • Add recyclable span set and draw text command

  • Add deferred calculation grapheme advance and full layout

  • Fix various bugs for layout cache

  • Add texture manager and image creation

  • Add scaling image drawing and dimension

  • Remove context selector

  • Cleanup GLTexture usages in subclasses

  • Add quadratic Bezier curve drawing

  • Optimize OpenGL rendering pipeline for canvas

  • Cleanup deprecated classes and code

  • Optimize spannable string implementation

  • Fix sample array allocating

  • Add streaming ogg vorbis decoder and wave decoder

  • Add audio tracks for 2D sound playback

  • Add more text styles and effects

  • Optimize layout cache, measured text and rendering

  • Add new switch button widget

  • Add visual audio spectrum

  • Optimize view refresh mechanism

  • Add touch event for mouse operations, add click listener

  • Remove multiple pointers on event delivery, capture mouse

  • Add fast fourier transform for spectrum analysis

  • Optimize input event dispatching

  • Introduce AudioManager based on OpenAL

  • Apply 4x MSAA to UI framebuffer

  • Add the base part for text lines

  • Add memory calculation on measured text

  • Add efficient layout cache for layout pieces

  • Optimize glyph layout and rendering for text runs

  • Optimize text rendering pipeline

  • Add layout piece for the layout of a text run

  • Add PMX model parser

  • Add directions information for bidirectional text

  • Optimize GlyphManager for glyph layouts and rendering

  • Add new dynamic generation algorithm for font atlases

  • Add new scrolling algorithm to the view system

  • Support gradient color for geometries rendering

  • Add new scroller for controlling 2D scrolling

  • Add decomposable transformation

  • Apply clipping to the view system

  • Add quick reject against local clipping region

  • Introduce new clipping system and stencil test

  • Add drawables and host callbacks

  • Cleanup forge canvas API and lifecycles

  • Add automatic resizing for framebuffers

  • Add local state switching on drawing commands

  • Coordinate UI thread animation and drawing

  • Optimize rendering for view hierarchy

  • Drop support for Java 10 or below

  • Add round lines and more drawing methods

  • Add image drawing and recycle bitmaps

  • Switch to multithreaded rendering

  • Add automatic vertex array object generation

  • Add vertex attributes and vertex buffer binding points

  • Introduce GLCanvas and update shaders

  • Introduce a new method to create shader programs

  • Update to OpenGL 4.5 and Direct State Access

  • Update core package structure

  • Add MSAA framebuffer and renderbuffer objects

  • Use cleaner to release native resources

  • Support tab stops and base paragraph-level style

  • Merge new animation API with the old one

  • Add evaluator for custom interpolation algorithm

  • Add more time interpolator(s)

  • Add custom keyframe types and keyframe set

  • Introduce new animation framework and state machine

  • Add supported image formats and open dialog

  • Add bitmap for decoding images into memory and exporting

  • Add texture objects on client side

  • Suppress unsupported clipboard contents

  • Fix resource reading using native memory

  • Optimize rotation about arbitrary axis

  • Add efficient quaternion math for rotations

  • Add efficient matrix/vector math for rendering

  • Add Rect, Point, and their float forms

  • Add the concept of UI thread that differs from render thread

  • Abstract the API on the rendering pipeline

  • Add platform components to operating system

  • Add fragment shader to draw circular arcs

  • Add paint for rendering geometries

  • Update shaders to GLSL 430 core

  • Add font metric calculation

  • Separate text paint at different levels

  • Add support for emoji code points

  • Add application-level typeface and text locale

  • Add itemization algorithm for font runs

  • Add Unicode-based line breaker for text pages

  • Add base measured text for text shaping

  • Add object pools for recycling

  • Enhance style run transitions for paragraph layout

  • Add new BiDi analyzer for measuring paragraphs

  • Add various text direction heuristic algorithm

  • Add metric affecting styles

  • Add character-level appearance styles

  • Add support for Unicode grapheme cluster break

  • Add texts with markup objects

  • Add text package for high-level layouts

  • Change coordinates to match window framebuffer

  • Add lifecycle handler for screens

    你已经到达了世界的尽头..
    新建2021-02-03
    1.16.5-2.4.4.79

    Support down to Java 8u51

    Improve digits alignment

    2021-01-31
    1.16.5-2.4.3.78

    Optimize memory usage for text layout cache

    Fix font mipmap texture not reset after reusing

    2021-01-27
    1.16.5-2.4.2.77

    Fix compatibility with ItemZoom

    Auto switch font resolution level

    Add grapheme cluster breaker

    Change to absolute coordinate system

    2021-01-22
    1.16.5-2.4.1.76

    Improve experience bar rendering

    Improve gui scale setting

    Fix compatibility layer with vanilla

    你已经到达了世界的尽头..
    新建2021-01-17
    1.16.4-2.4.0.75

    Change project structure

    Add SFX when game loaded

    Configurable tooltip frame color

    Make font renderer reloadable at runtime

    2021-01-11
    1.16.4-2.3.5.74

    Fix backslash path

    Fix tooltip matrix transformation

    2021-01-09
    1.16.4-2.3.4.73

    Fix tooltip compatibilities

    Smooth tooltip rendering

    2021-01-08
    1.16.4-2.3.3.72

    Add new tooltip style

    Fix crash with some java versions

    Fix crash when running data generator

    Update the network protocol

    2021-01-04
    1.16.4-2.3.2.71

    Fix client crash due to parallel mod loading

    Add auto-shutdown for server

    2020-12-31
    1.16.4-2.3.1.70

    Fix crash when forge event bus not started

    Fix crash on dedicated server

    2020-12-26
    1.16.4-2.3.0.69

    Fix ingame GUI rendering with no texture in some case

    Fix font renderer not override some mods (like InventoryHud)

    Add input event handling

    Add signature

    2020-11-21
    1.16.4-2.2.4.68

    Font Engine works fine, UI is developing, keep update!

    • Fix possible crash when caching digits

    2020-11-17
    1.16.4-2.2.3.67
    • Fix rendering when an invalid formatting applied

    2020-11-16
    1.16.4-2.2.2.66
    • Fix rendering with space

    2020-11-14
    1.16.4-2.2.1.65
    • Fix rendering with Thai

    • Add support for external fonts

    • Expose built-in blacklist

    你已经到达了世界的尽头..
    新建2020-09-17
    1.16.3-2.2.0.64
    • Port to 1.16.3


    你已经到达了世界的尽头..
    新建2020-09-01
    1.16.2-2.1.1.63
    • Fix IReorderingProcessor generator

    • Fix empty layout node not being considered

    • Fix blur effect with pumpkins on the head

    • Fix animation time disruption between frames

    • Fix animation timer on game paused

    2020-08-18
    1.16.2-2.1.0.62
    • Optimize blur shader

    • Add OpenGL capabilities check

    • Make text caching work asynchronously

    • Add support for IReorderingProcessor

    你已经到达了世界的尽头..
    新建2020-08-18
    1.16.1-2.0.4.61
    • Fix font renderer see through type

    • Add ultra-high definition for font rendering

    2020-08-03
    1.16.1-2.0.3.60
    • Fix text position texture out of limit bounds

    • Fix empty text node can't be processed

    • Adjust text render layer, avoid performance loss

    2020-08-02
    1.16.1-2.0.2.59
    • Fix text color background rendering

    • Fix invalid text formatting codes not being removed

    • Require Forge 32.0.93+

    2020-07-24
    1.16.1-2.0.1.58
    • Rewrite text processing, fix text formatting

    • Remove vanilla bidi analysis for every text in every frame

    • Fix fragmentary bidirectional text layout (mixed LTR RTL)

    • Fix vanilla's Arabic letters shaping (start, middle, end)

    • Fix Devanagari (Hindi etc) and other characters rendering

    • Fix text effect rendering and render type

    • Fix text width measuring, trimming

    • Optimize text rendering on RAM and FPS

    • Adjust the alignment accuracy of the digit rendering

    2020-07-18
    1.16.1-2.0.0.57
    • Reduce the requirement of OpenGL 4.6 to OpenGL 4.3

    • Improve the text layout accuracy of font renderer

    • Improve the size and advance accuracy of glyph

    • Improve the alignment accuracy of digit rendering

    • Improve the rule of font priority to use

    • Use grayscale pixels to store font textures to reduce memory usage

    • Use render nodes for text rendering to improve performance

    • Support higher level mipmap for font textures

    • Support vanilla text styles and components

    • Add font size style to text component

    • Add more configs for font renderer

    • Add more configs for blur effect and background opacity

    你已经到达了世界的尽头..
    新建2020-05-26
    1.15.2-1.5.9.56
    • Fix search bar crash

    • Fix server crash on start

    2020-05-18
    1.15.2-1.5.8.55
    • Fix keyboard listener auto lose focus, and integrated in module

    • Fix widget relocate method

    • Fix pause only main menu screen logic

    • Fix scroll controller minimum precision

    • Fix not disable keyboard listener repeat mode when gui closed

    • Change layout editor shortcut key

    • Update icon textures

    2020-05-15
    1.15.2-1.5.7.54
    • Reimplement double-click event, make it work in resource packs GUI

    • Adjust status changing behaviour (API broken)

    • Fix multi-page scroll panel page bug

    • Fix animation chain crash

    • Fix scroll window total height bug

    • Add layout editing GUI

    • Add feathered rect shader

    • Add two-way expandable box area

    • Add config to set whether enable lib only mode

    • Add config to set whether enable blurring effect

    • Add echo char to text field

    2020-05-10
    1.15.2-1.5.6.53
    • Fix font renderer render type not switched properly

    • Fix special render face culling of font renderer

    • Fix characters not display / layout properly (extremely confused) while game is paused

    • Fix characters get dislocated (combined with other chars) when a new texture mapping started

    • Add new methods to animation, and fix button brightness bug

    • Add config to set whether allow drawing font with shadow

    • Add config to set whether pause game when any screen is open

    • Add multi-page scroll panel

    • Add clip to canvas

    2020-05-08
    ModernUI-1.15.2-1.5.5.52

    Add mipmap support for mui font renderer

    Fix render type of mui font renderer

    2020-05-06
    ModernUI-1.15.2-1.5.4.51

    Fix crash with optifine connected textures

    2020-05-05
    ModernUI-1.15.2-1.5.3.50

    Make font renderer work globally (all the game), you can select a true type font on your computer to use, however this is mainly used in GUI, so there may some bugs in other environment that I can't fix for now, so you can disable global font renderer in config. If you find some characters are missing, you can enable developer mode in config, and press Ctrl+Alt+K to clear glyph cache.

    2020-05-02
    ModernUI-1.15.2-1.5.1.48

    Fix text icon button, default module in

    Fix number input field, max long

    Fix slided toggle button, default on status

    Fix dynamic button press

    2020-05-02
    ModernUI-1.15.2-1.5.0.47

    Rework animations

    Rework all widgets

    Rework all implementations

    Add button sounds

    Add developer mode

    Fix ingame menu opened before load complete

    Fix wrong font renderer calling

    2020-04-20
    ModernUI-1.15.2-1.4.7.41-hotfix

    Fix background opacity reset incorrectly

    Keep MUI screens / modules instance when using vanilla's parent screen system, also fixed container screen

    2020-04-19
    ModernUI-1.15.2-1.4.5.39

    Add gui background alpha gradient

    Fix compatibility with vanilla and container screen

    Make "reset keys" button in controls into an icon button for cleaner look

    2020-04-18
    ModernUI-1.15.2-1.4.4.38

    Fix: client container won't be closed

    Fix: switch child module can't be called by root module constructor

    Fix: text icon button won't light up when was called by constructor

    Add: russian localization (vanja-san)

    2020-04-18
    ModernUI-1.15.2-1.4.3.37

    Fix API compatibility

    2020-04-18
    ModernUI-1.15.2-1.4.2.36

    Fix wrong displacement while following entry in scroll window

    Improvde and perfect the keybinding search function (I think it's better than Controlling though)

    2020-04-17
    ModernUI-1.15.2-1.4.1.35

    Make rounded frame render more smooth

    Add new text field (I found vanilla has bugs)

    Add search bar to keybinding / controls interfance, allows to search key or name

    Add show keybinding conflicts function

    2020-04-16
    ModernUI-1.15.2-1.4.0.34

    Rework drawing system, and use new canvas system now

    A lot of code reduction, cleanup and optimization

    Bug fixes and UI tweaks

    Add a variety of new widgets (Not included in UI yet)

    Add new shaders

    Reduce resource size

    2020-04-14
    ModernUI-1.15.2-1.3.7.32-hotfix

    Add rounded rectangle shaders

    Make transition animation more smooth

    2020-04-14
    ModernUI-1.15.2-1.3.7.32

    Add rounded rectangle shaders

    Make transition animation more smooth

    2020-04-12
    ModernUI-1.15.2-1.3.6.31

    Add transition animation

    Add java version detection

    你已经到达了世界的尽头..