+ In memory of Paul Ritter, you can now recreate Dyatlov's self-inflicted dilemma
+ Added MSR vessel bunch mechanics
+ Added placement rules for adjacent conductors, neutron irradiators and neutron shields
* Fixed possible item duplication bug in fission multiblock components
+ Added turbine recipe rotor spin-up rate multiplier
* Completely rewrote dodgy turbine rotor render data packet code
* Turbine rotors now regain their saved rotation angle on world load
* Fixed the sound effects of large turbines repeatedly cutting out
+ Increased scope of script addons to include Modular Machinery .json files
* Fixed various technical security flaws in script addon loading such as protection against zip-bombing
* Attempted to fix occasional bug where script addon unzipping to the temporary installation folder would fail
+ Added fission neutron source and neutron shield CT registration methods
+ Added RTG and battery CT registration methods
+ Added various helper radiation-related CT methods
+ Began introduction of new Patchouli guide book information [thanks to Zanedema!]
+ Began introduction of new multiblock OC methods [thanks to igentuman!]
+ Added new advancement criterion trigger system [thanks to igentuman!]
* Updated Chinese language file [thanks to WuzgXY!]
* Fixed chargeable items basically not working at all
* Improved quantum computer code output
* Fixed controlled swap gate decomposition
+ Added solidified corium
+ Added mixing and solidification mechanics to NC fluids
+ Added configs for whether reaching max radiation is fatal for players, passive mobs and hostile mobs
* Fixed rare crash caused by radiation capabilities not existing as expected
* Elytra can now have radiation resistance
* Fixed various feral ghoul rendering glitches
+ Added configs to modify machine upgrade max stack sizes
* Fixed diborane recipe using too little molten boron
+ Added molten steel in case other mods that add it aren't installed
* Fixed GTCE recipe integration conflicting with base GTCE recipes
* Fixed crash when Gregicality is installed
* Fixed glowing mushrooms spreading into the interiors of multiblocks
* Fixed fluids in GUIs not being coloured correctly
* Fixed GUI ghost items not rendering correctly
* Fixed custom coolant heaters not being related to coolant heater recipes in JEI
* Fixed coolant heater recipes with the same input conflicting with each other
* Fixed some incorrect units on fission component tooltips
* Fixed multiblocks sometimes crashing when disassembled
* Fixed multiblock NBT data sometimes not loading correctly
- Removed many old, unused classes
- Removed a lot of unnecessary error-catching logic from data packet logic
* A lot of other minor fixes, changes and refactors
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
+ Added huge glowing mushrooms
* Fixed all known issues with quantum computer QASM code generation
* Hopefully fixed occasional fission meltdown and turbine bearing failure crashes
* Improved CraftTweaker method logging and error reporting
* Revamped Tinkers' Construct smeltery support
+ Added caesium-137 to alternate "Cesium137" ore dict entry
* Various other minor fixes, changes and refactors
+ Added WIP OpenQASM code generation mode to quantum computers
* Fixed crash on placing Rock Crusher
+ Added French language file [thanks to Mravran and sanrom!]
* Updated Chinese language file [thanks to ghostbird03!]
+ Added configs for the volumes of various radiation-related sound effects
* Fixed Decay Hastener missing various recipes
* Hopefully fixed rare crash on forming multiblocks
- Removed many unused textures
+ Added totally ignorable stuff that's not worth worrying about to newly generated wasteland biomes
+ Script addons no longer have to be manually unzipped
+ Added logging of script addons being constructed
* Modified turbine throughput leniency and power bonuses
* Fixed irradiator producing too much radiation
* Fixed Patchouli guide not being given to players with radiation disabled
+ Added backup crafting recipe for the Patchouli guide
* Updated default fission fuel radiation levels to take new waste products into account
+ Added fission waste products
+ Added extra output slots and tanks to the reprocessor and centrifuge
- Removed GTCE machine recipe support for the reprocessor
+ Added zirconium-molybdenum alloy to be used in MSR component recipes
* Tweaked RTG outputs using new radiation scaling function
* Also tweaked decay hastener and decay generator recipe stats
* Fixed TiC smeltery recipes not being removable via CraftTweaker
* Changed helium-3, boron and lithium isotope fluid registry names to be consistent with other fluid isotopes
* Minor localisation fixes
* Fixed battery blocks not correctly retaining and removing energy from their multiblocks
* Changed CT script directory for script addons
* Previously constructed script addons will be deleted before reconstruction to avoid crashes on game load
+ Added in-game command to reconstruct script addons for testing purposes
* Moved config info output to separate "nuclearcraft.info" file
* Fixed desync between client and server on turbine bearing failures
* Fixed custom turbine recipes crashing the game
+ Added support for turbine casing in dynamo part placement rules
* Fixed inconsistent thresholds for levels above which to show non-zero radiation levels
* Fixed potential energy storage integer overflow error when adding recipes with large energy costs
* Tweaked ore textures
* Moved all first-tick TE logic into proper method
* Various other minor fixes, changes and refactors
* It is recommended that you backup your worlds before updating to this version!
* Existing fission ports may have to be broken and replaced!
+ Added CT script addon loader and merger system!
+ Put all script addons into "resources/nuclearcraft/addons/" to have them loaded!
+ See the GitHub repository for examples of the script addon format
* Updated Chinese Patchouli localisation [thanks to WuzgXY and ghostbird03!]
+ Added input and output settings for all fission ports
* Shields can no longer act as active moderators in MSRs
+ Added JEI and CT support for MSR emergency cooling recipes
* Tweaked turbine throughput bonus (ask in Discord server for subtle details)
* Tweaked default turbine coil efficiencies
* Fixed crash when shift-clicking items in the vessel and heater port GUIs
* Hopefully fixed even more turbine rotor render crashes
+ Added config to give players total radiation immunity
+ Added config to disable chunk radiation non-TE block contributions
* Baubles with rad resistance now contribute to the total armour rad resistance
* Fixed radiation immunity not being applied when radiation death persistence is disabled
* Large refactoring and improvement of tile entity block update logic
* Fixed some models not correctly updating on the client-side
+ Added config to disable IC2 EU support
* Fixed CT radiation level methods not working consistently
* Fixed CT input recipe removal methods not correctly removing recipes with matching array ingredients
* Prevented crash on pistons moving multiblock components with Quark installed
- Removed many unused classes and interfaces
* Various other minor fixes, changes and refactors
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
* Fixed fission neutron sources not finding their targets while the multiblock is broken
* Fixed wrong texture on top and bottom of fission ports
* Hopefully fixed turbine rotor render crashes
* Fixed crash on loading with Chinese localisation [thanks to ghostbird03!]
* Continued Patchouli guide book documentation
* 修复当多方块结构损坏时裂变中子源不能发现靶向目标的问题。
* 修复裂变反应堆出入口顶部和底部材质错误的问题。
* 尝试修复涡轮机转子渲染器导致的崩溃问题。
* 修复以中文载入游戏导致的崩溃问题。[感谢GH.03!]
* 帕秋莉手册教程撰写中。
+ Added CT methods to add custom fission reactor and turbine multiblock components
+ Added and improved CT methods for getting and setting radiation levels
* Fixed player radiation stats being lost on leaving The End
* RadAway and Rad-X is no longer consumed in creative mode
* Previously installed radiation shielding is recovered from blocks on installing a better one
* Turbine rotor will not render if the casing is entirely opaque
+ Added more accurate selection bounding boxes to blades and stators [thanks to dizzyd!]
+ Added ore dict interchangeability between NC and HarvestCraft chocolate and cocoa powder
+ Started WIP Patchouli guide book
* Updated Chinese language file [thanks to WuzgXY!]
* Fixed buggy tooltips on heat sinks and coolant heaters
* Fixed localisation of speed and energy upgrade tooltips
* Increased plasma fluid temperature
* Other minor changes and refactors
+ 增加[CrT]CraftTweaker方法以便添加自定义裂变反应堆和涡轮机多方块组件。
+ 增加并改进获取辐射水平和设定辐射水平的[CrT]CraftTweaker方法。
* 修复了离开末地时玩家辐射状态丢失的问题。
* 创造模式下使用抗辐宁和降辐剂将不再造成物品消耗。
* 现在当试图给方块安装更高等级的辐射屏蔽板时先前的屏蔽板将会被覆盖。
* 在外壳完全不透明的情况下,涡轮机转子将不再被渲染。
+ 为涡轮机转子叶片和涡轮机转子定子增加更精准的选择碰撞箱。[感谢dizzyd!]
+ 增加[NCO]核电工艺:重制版与潘马斯农场之间的巧克力和可可粉的矿物词典兼容性。
+ 开始半成品帕秋莉手册教程内容的撰写。
* 更新中文语言支持。[感谢WuzgXY!]
* 修复散热器和冷却液加热器错误的提示栏。
* 修复速度升级与能量升级的提示栏本地化的错误。
* 提高等离子体的流体温度。
* 其他次要改动和代码重构。
* Turbine throughput bonus is now proportional to rotor length and the square root of blade area
* Tweaked turbine local expansion calculation to use geometric interpolation
* Fixed broken tooltips on blocks/items with metadata
+ Added config to enable fission heat damage (disabled by default as it affects collision bounding boxes)
+ Added configs to tweak the turbine rotor render and particles
* Massively reduced lag when building large turbines
* Fixed turbines not saving their NBT data correctly
* Fixed occasional crash when trying to render turbine rotor
* Blocks now drop installed radiation shielding when broken
* Fixed message spam when trying to consume Radaway/Rad-X or failing to install radiation shielding
* Renamed Salt Mixer to Fluid Mixer
* Other minor bug fixes and refactors
* 涡轮机吞吐量额外效率现在和转子的长度以及叶片面积的平方根成正比。
* 调整涡轮机本地的膨胀系数算法为GI几何迭代算法。
* 修复了拥有元数据的方块/物品的提示框损坏的问题。
+ 增加了裂变反应堆热量伤害的开关配置。(由于影响绑定的碰撞箱,该选项默认关闭)
+ 增加可以调整涡轮机的转子渲染器和粒子效果的配置项。
* 极大地减少了建造大尺寸涡轮机时产生的卡顿延迟。
* 修复了涡轮机不能正确保存NBT数据的问题。
* 修复了进行涡轮机转子渲染尝试时偶发的崩溃问题。
* 现在方块被破坏时会掉落已安装的辐射屏蔽板。
* 修复了使用抗辐宁/降辐剂或者安装辐射屏蔽板失败时的提示信息不正常显示的问题。
* 将熔盐混合器的名称改为流体混合器。
* 其他次要问题修复以及代码重构。
+ Added configurable fission and turbine dynamo placement rules
+ Added placement rule API for addons to introduce their own placement rules, parsers and tooltip generators
* Tweaked default fission placement rules and cooling rates (be careful updating!)
* Fixed exact placement rules not consistently being correctly checked
* Incorporated moderator-component search method into new universal caching technique
* Right-clicking on neutron sources now highlight the cell/vessel they are targeting
* Fixed exploit where cell/vessel neutron source efficiency could be reset by removing sources after priming
* Modified turbine steam throughput bonus to be linear rather than logarithmic
* Modified turbine dynamo search to be iterative like the fission cluster search
* Fixed coil connectors not correctly supporting magnesium coils
+ Added rotor efficiency and steam throughput bonus to turbine controller GUI
* Tweaked RTG power generation
* Fixed integer overflow on reading large energy storages
* Removed fluid auto-pushing from machine interfaces as connected machines would not update properly
* Fixed possible null-pointer multitool crash
- Removed minor nuclear wasteland biome decorators causing crash
* Fixed stat and radiation info being added to tooltips too late
* Updated Forge
* Updated Chinese language file [thanks to WuzgXY!]
* Various other minor fixes, changes and refactors
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
+ 增加了可配置的反应堆组件及涡轮发电机线圈放置规则的配置项。
+ 增加了放置规则API接口以便附属mod接入其自身的放置规则、语法解析器以及提示框。
* 调整了默认的反应堆组件放置规则和冷却速率(谨慎更新!)
* 修复了严格放置规则不能始终检查正确性的问题。
* 将中子减速剂的搜索方法并入新的通用缓存技术中。
* 右键点击中子源现在会高亮显示目前靶向的裂变燃料单元/熔盐裂变燃料容器。
* 修复了能够利用在反应堆临界启动后移除中子源的方法重置裂变燃料单元/熔盐裂变燃料容器的效率的问题。
* 调整了涡轮机蒸汽吞吐量附加效率的算法使其更接近线性而不是对数性。
* 调整了涡轮机发电机搜索算法使其可以像反应堆集群搜索算法与一样迭代。
* 修复了线圈连接器不能正确支持镁线圈的问题。
+ 在涡轮机控制器的图形界面中增加转子效率和蒸汽输入附加效率。
* 对放射性热电发电机发电速率的微调。
* 修复了在读取大能量储存时出现的整数溢出错误。
* 由于连接的机器可能会不正常更新,移除了机器控制界面的流体自动推动功能。
* 修复了多功能工具潜在的会导致崩溃的空指针错误。
- 移除了导致崩溃的核泄露之地生物群系的次要修饰器。
* 修复了状态和辐射信息添加到提示框的时机过晚的问题。
* Forge更新。
* 更新了中文语言文件。[感谢WuzgXY!]
* 各种其他小的修复、改动和代码重构。
* 潜在的其他被遗漏的更新内容。
- 移除了Paulobrine和Herobrian这两种生物。
* Fixed fission clusters not correctly merging during placement rule checks
* Fixed fission components in moderator lines not respecting placement rules
* Neutron shields can now act as active moderators in MSRs for the purpose of heater placement rules
* Fixed multiblock ports not correctly handling larger stack sizes
* Hopefully fixed shield managers forgetting their connected shields
* Huge amounts of code cleaning and formatting
* Various other minor fixes, changes and refactors
* Possible other things that I have forgotten
* 修复了裂变反应堆在放置规则检查时反应堆集群不能正确合并的问题。
* 修复了在中子减速剂作用线上的裂变反应堆组件不遵从放置规则的问题。
* 中子防护屏现在在熔盐反应堆中计算裂变冷却液加热器的放置规则时视作激活的中子减速剂。
* 修复了多方块结构的接口不能正确处理更大的堆叠数量的问题。
* 尝试修复了裂变中子防护屏管理器与原先连接的中子防护屏丢失连接的问题。
* 大量冗余代码的清理和代码风格规范化。
* 各种其他次要的修复、改动和代码重构。
* 潜在的其他被遗漏的更新内容。
* Hopefully fixed shields producing incorrect amounts of heat
* Hopefully fixed moderators sometimes not being correctly read as active
* Fixed null-pointer crash on components updating
* Fixed rare crash on toggling fission shields
* Tweaked fission fuel efficiency configs
* Fixed missing U-238 RTG recipe
* 尝试修复中子防护屏产生的热量不正确的问题。
* 尝试修复中子减速剂在某些情况下不能正确识别为激活状态的问题。
* 修复了在组件更新时出现的空指针问题。
* 修复了在切换中子防护屏的工作状态时出现的偶发崩溃问题。
* 调整了裂变燃料效率设置。
* 修复了铀放射性热电发电机丢失的配方。
* Multiblocks won't form if they contain an independent, disconnected part
* Fixed some reactor components triggering continual reactor refreshes
* Fixed neutron shields not producing the correct amount of flux
* Fixed heating rate units in reactor GUIs
* 如果尝试建立的多方块结构包含了独立的未与其他方块连接的部分,这个多方块结构将不会成型。
* 修复了一些反应堆组件会引起反应堆频繁重复刷新的问题。
* 修复了中子防护屏不产生正确数量的中子流的问题。
* 修正了反应堆图形界面中的产热速率单位。
+ Added turbine coil connector blocks to allow more coils to be connected to turbine dynamos
* Turbines now have another efficiency multiplier that increases as the double logarithm of steam throughput
* Fixed non-fuel fission components not correctly creating clusters
+ 增加涡轮机发电机线圈连接器以便允许更多的发电机线圈连接到涡轮机发电机。
* 涡轮机现在有一个根据蒸汽吞吐量的二重对数函数而增长的额外效率系数。
* 修复了非燃料相关的裂变反应堆组件不能正确组成集群的问题。
* Massively optimised quantum computer memory use
* Default max qubits config raised to seven
* Fixed qubits, quantum gates and other blocks not correctly receiving indirect redstone signals
* Fixed RTGs and multiblock batteries not correctly updating their capacities
* Fixed crash on showing fission vessel and coolant heater recipes
* 极大地改善了量子计算机的内存占用。
* 将默认的最大量子位数量设置提高至7个。
* 修复了量子位、量子门和其他一些方块无法正确接受间接红石信号的问题。
* 修复了放射性热电发电机和多方块结构电池不能正确更新自身容量的问题。
+ Added Molten Salt Reactors!
* Interact with vessels and heaters using their respective filtered ports
* Heaters will not block flux, but contribute none themselves and have zero moderator efficiency
* Remove excess heat from the casing of a heat-positive MSR using emergency coolant via vents
+ Added Quantum Computers!
* Simulate real quantum algorithms using many types of quantum gate on a configurable number of qubits
* Do be careful when using more than five qubits - the memory cost can become large!
+ Batteries and RTGs now form multiblocks
* Moderator lines of zero flux now contribute zero efficiency
* Fixed fission shield managers occasionally not remembering their connected shields
* Vents can now be toggled between input and output mode
* Moved various reactor properties such as heat buffers into logic classes
* Reorganised a huge number of configs
+ Finally added explicit server proxy
* Fixed blindness radiation debuff flickering
* Cleaned up many unnecessary method calls on block updates
* Various other minor fixes, changes and refactors
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
+ 新增熔盐反应堆!
* 使用各自的过滤器端口与熔盐裂变燃料容器和裂变冷却液加热器交互。
* 冷却液加热器不会阻挡中子通量,但是不会增加中子通量且减速剂效率为零。
* 通过反应堆出入口注入紧急冷却液来从外壳排除被动冷却熔盐堆的多余热量。
+ 新增量子计算机!
* 使用数种量子门作用于可配置数量的量子位来模拟真实的量子算法。
* 务必谨慎使用五个以上的量子位——内存消耗可能会极大增加!
+ 电池和放射性热电发电机现在将会形成多方块结构。
* 具有0中子通量的减速剂路径现在效能倍率为0。
* 修复裂变中子防护屏管理器偶发的遗忘已连接中子屏的问题。
* 反应堆出入口现在能够在输入模式和输出模式之间切换。
* 将许多反应堆特性如热量缓存转移到逻辑类。
* 重新组织大量配置项。
+ 最终新增具体的服务器代理。
* 修复辐射Debuff失明闪烁的问题。
* 清除方块更新中的许多不必要方法调用。
* 许多其他次要修复、变动和代码重构。
* 潜在的其他未被列入的改动。
- 移除Paulobrine和Herobrian。
+ Added fission neutron shields and shield managers to turn reactors off!
+ Added WIP fission monitors and power ports
+ Added multitool used to configure managers and monitors [thanks to Thiz for the texture!]
+ Added config to reduce all fluid recipes by their highest common factor
* Machines can now process at rates of more than one recipe per tick
+ Added commands for setting world, player and chunk radius radiation levels
+ Added config for custom mob max radiation counts
* Began preparation for implementing pebble bed and molten salt fission reactors
- Removed various unnecessary pre-overhaul classes
* Huge amounts of small backend performance improvements and refactor
+ 新增裂变中子屏和中子屏管理器来关闭反应堆!
+ 新增未完成的裂变反应堆显示器和能量端口。
+ 新增多功能工具来配置中子屏管理器和显示器。[感谢Thiz制作材质!]
+ 增加通过高度共同的要素来减少流体配方的配置项。
* 机器现在每刻可以处理超过一个配方产品。
+ 新增设定世界、玩家和区块辐射水平的指令。
+ 新增怪物最大辐射计量槽的配置项。
* 开始球床和熔盐反应堆实装的准备工作。
- 移除许多不必要的重制前的遗留类。
* 大量后台性能小改进和代码重构。
* Split fission ports into multiple types
* Fixed known fission port filtering bugs
* Filters can now only be modified while the reactor is disassembled
+ Improved API support for custom cluster and fuel component behaviour
+ Added API support for custom port-target linking
* Tweaked many fission fuel stats, sink cooling rates and sink placement rules [thanks as ever to Hellrage for keeping the planner updated!]
* Fission irradiator recipes now have independent efficiencies
* Fixed self-priming fuels not updating correctly
* Only fission reflectors with 100% reflectivity block neutron sources
* Fixed low-throughput turbines producing wrong amounts of power
+ Added many new CT methods for extracting info from registered recipes
* All fission fuels now have stat tooltips, including those given recipes via CT
* Multiple blocks can now be highlighted at once
* Various other minor fixes, changes and refactors
* Includes all fixes introduced in v2.18p
* Possible other things that I have forgotten
* 将裂变端口分离成多种类型。
* 修复已知的裂变端口过滤器漏洞。
* 过滤器现在只能在反应堆未完成搭建时修改。
+ 为自定义集群和燃料组件行为改进API支持。
+ 为自定义端口目标连接提供API支持。
* 调整许多裂变燃料数值、散热器散热速率和散热器摆放规则。 [一如既往地感谢Hellrage保持反应堆规划器的更新!]
* 裂变辐照器配方现在拥有独立的效率。
* 修复拥有强中子射源属性的燃料不能正确更新的问题。
* 仅有100%反射系数的裂变反射器会阻挡裂变中子源。
* 修复低吞吐量的涡轮机产出错误数量能量的问题。
+ 为了从已注册配方中提取信息新增许多新的CraftTweaker方法。
* 所有的裂变燃料现在都拥有数值信息提示框,包括通过CraftTweaker增加的配方。
* 多方块结构方块现在可以被立刻高亮显示。
* 各种其他次要修复、变更与代码重构。
* 包括在v2.18p中引入的所有修复。
* 潜在的其他未被包括在日志中的改动。
+ Added fission port and cell filtering for multi-fuel reactor designs!
+ Added fission irradiator efficiency multiplier config
* Various other minor fixes, changes and refactors
- Removed Paulobrine and Herobrian
+ 为多燃料反应堆设计增加裂变端口与燃料单元的过滤器设定!
+ 增加裂变辐照器效能提升倍率配置项。
* 许多其他次要修复、改动和代码重构。
- 移除了Paulobrine和Herobrian。
* Vastly improved multiblock logic NBT reading and writing
* Revamped the fission fuel reprocessing tree
+ Added fission fuel self-priming characteristic and corresponding configs
+ Added lead-steel neutron reflector
+ Added assembler machine
* The fuel reprocessor now has six output slots
- Removed irradiator machine
+ Added turbine throughput penalties
+ Added missing MSR coolants
* Changed many fission material recipes and removed molten ZA fission fluids
* Fixed broken advancements
* Various other minor fixes, changes and refactors
* 多方块逻辑的NBT读写算法巨大改进。
* 重制裂变燃料再处理树。
+ 增加裂变燃料的强中子射源特性和相关的配置项。
+ 增加铅-钢中子反射器。
+ 增加装配机。
* 燃料再处理机现在拥有六个输出槽。
- 移除辐照机。
+ 增加涡轮机吞吐量惩罚。
+ 增加丢失的熔盐堆冷却剂。
* 更改许多裂变材料配方并移除熔融锆合金裂变流体。
* 修复损坏的进度系统。
* 许多其他次要修复、改变和代码重构。
* Revamped scrubbers to have a recipe system with CT support
* All units now use ticks and not seconds - a config regeneration is recommended!
* Fixed recipes involving empty ingredients not being cached
* Fixed stack overflow error caused by deep recursion in recipe generation
* Fixed missing radium recipe
+ Added radiation JEI info to irradiating recipes
* Replaced recursive reactor search algorithm with iterative one
* Fixed fission ports updating unnecessarily
+ Added configs for reactor sound effect volumes
* Feral Ghoul spawners now ignore the natural spawning limitations
* 重制辐射净化仪以便支持[CrT]CraftTweaker配方系统。
* 所有燃料单元现在都使用刻计时来取代秒。——建议重新生成配置文件!
* 修复包含空要素的配方不被缓存的问题。
* 修复配方生成时多层递归导致的堆栈溢出问题。
* 修复了镭配方丢失的问题。
+ 在JEI辐照配方信息中增加镭的配方信息。
* 使用迭代算法替代原有的递归反应堆搜索算法。
* 修复了裂变反应堆端口产生多余更新的问题。
+ 为反应堆音效音量增加配置项。
* 野尸鬼生成算法现在忽略自然生成限制。
+ Implemented multiblock logic system - addons can introduce their own mechanics!
* Fixed unphysical cluster-to-casing heat distribution mechanics
* Fixed potential activation of cells by other cells which themselves do not remain active
+ Added most recipes, some temporary, for SFR and MSR fuel manufactoring
* Revamped fuel reprocessing recipes
- Removed many unnecessary fission isotope fluids
+ Added world radiation block purification
- Removed unwieldy config for world radiation block effects
* Increased the energy output of high pressure and normal steam
+ Added config to use ore dictionary ingredients in basic ingot and block crafting/smelting recipes
* Tweaked a few heat sink rules
* Tweaked the default moderator efficiency factors
* Tweaked radiation units from Rads/t to Rad/t
* Various bits of refactoring of multiblock API
+ 实装多方块逻辑系统-插件可以导入自定义的机械结构!
* 修复不符合物理学原理的集群到外壳热扩散机制。
* 修复燃料单元可能被其他未被激活的燃料单元激活的问题。
+ 为固态裂变反应堆和熔盐反应堆增加了大部分配方,其中一部分是临时性的。
* 重制燃料再处理配方。
- 移除许多不必要的裂变同位素流体。
+ 增加了世界辐射方块净化机制。
- 移除了一些冗余的世界辐射方块影响配置项。
* 增加高压蒸汽和普通蒸汽的能量输出。
+ 增加在基本的锭和方块制作/烧制配方中启用矿物词典匹配功能的配置项。
* 调整一些散热器规则。
* 调整默认的减速剂效能倍率设置。
* 将原本的辐射单位Rads/t调整为Rad/t。
* 其他代码重构和多方块结构API。
* Hopefully fixed issues with fission cell activation on port-linking
* Fixed information about cell-reflector flux lines being lost
+ Added ability for addons to introduce custom neutron sources
* Tweaked a few heat sink placement rules
* Tweaked various multiblock component recipes
* Minor textures changes and refactors
* 尝试修复端口连接时裂变燃料单元激活的问题。
* 修复了燃料单元-反射器的中子通量路径丢失的提示信息。
+ 为插件增加了添加自定义中子源的能力。
* 调整一些裂变反应堆散热器的摆放规则。
* 调整许多多方块组件的配方。
* 其他材质变更和代码重构。
+ Added fission port default behaviour, linking all cells' inventories
* Fixed moderators adjacent to cells but not in flux lines counting as active
* Fixed bug where cells would erroneously remain primed
* Fixed fuel in cells and casing coolant being lost on world load
+ Added IC2 coolant heating solid fuel reactor recipe
* Hot reactor components will burn when contacted
* Improved performance of (de)activating neutron sources
* Fixed flickering of neutron source blocks' states
* Improved accuracy of reactor GUI information
* Revamped turbine dynamo coil placement rules
* Total coil requirements are now 'per bearing'
* Fixed buggy rotor shaft double-rendering
+ Added ability for addons to introduce custom dynamo coils
+ Added axial states to multiblock ports and vents
+ Added recipes for various multiblock parts
* Reorganised creative tabs
* Added and spruced up various info tooltips
* Slightly tweaked a few config option defaults
* Reorganised many multiblock texture assets
+ 增加裂变反应堆端口连接所有燃料单元物品栏的默认行为。
* 修复与燃料单元相邻的减速剂在中子通量路径中不被计算为有效减速剂的问题。
* 修复燃料单元不正确地保留中子源激活状态的问题。
* 修复载入世界时燃料单元中的燃料与外壳冷却剂消失的问题。
+ 增加固态燃料反应堆中加热[IC2]工业时代2冷却液的配方。
* 当与热的反应堆组件接触时将会被点燃。
* 改进裂变中子源激活/关闭时的性能。
* 修复裂变中子源方块状态闪烁的问题。
* 改进反应堆GUI信息的准确性。
* 重制涡轮机发电机线圈的摆放规则。
* 总线圈需求现在为“每轴承”。
* 修复涡轮机转子轴重复渲染的问题。
+ 为插件增加了添加自定义涡轮机发电机线圈的能力。
+ 为多方块端口和出入口增加轴对称状态。
+ 为许多多方块结构组成方块增加配方。
* 重新编组创造模式物品栏。
* 增加并排版各种信息提示框。
* 一些配置文件选项默认设置微调。
* 重制许多多方块结构材质。
+ Revamped CraftTweaker integration
* Fixed small efficiency calculation bug
* Added more useful information to the fission reactor GUI
* Tweaked fission sink cooling rates
* Fixed TRISO fuel not having a radiation level
* Fixed radiation-related crash with Cubic Chunks installed
* Renamed and reorganised a few processor blocks and classes
+ 重制[CrT]CraftTweaker整合。
* 修复效率计算的小错误。
* 为难裂变反应堆GUI增加更多实用的信息。
* 调整裂变散热器散热速率。
* 修复TRISO燃料没有辐射等级的问题。
* 修复安装了Cubic Chunks时与辐射相关的崩溃问题。
* 重命名并重新组织了一些处理器方块和类。