新建2016-07-16

ADDED:

Blacklist for crooks.

2016-06-05

CHANGED:

All Ex Nihilo tile entities (barrels, crucibles, sieves, infested leaves...) should now have significantly less impact on FPS.
[For the technicals, block updates have been replaced with packets]


2016-05-21

FIXED:

Fixed some ores not breaking with hammer

Add support for block metadata in crucible appearance (KnightMiner)

Adjust sieve model (KnightMiner)

Hammers should no longer ignore harvest levels (KnightMiner)

Fix issues surrounding filling with non-vanilla buckets (KnightMiner)

Barrels should no longer "overfill". This will not fix pre-existing "overfull" barrels, but don't worry, a break and replace fixes everything every time.

2015-11-09

FIX:

Internals of hammer system changed to be slightly more friendly.

Gravel dupe bug with Iguana Tinkers Tweaks.


2015-10-13

FIX:

Crash when using an open hand to harvest any block.

2015-10-12

FIX:

Null rewards no longer sievable (Fixes Ex Astris crash)

ChunkPopulationEvent now being fired under void generation (No impact to normal users)

Updated Forestry compatibility (Credit to mezz)

Hammers now work on block break, rather than before. They should sound better now. (Please note: Tinkers tools still work before block break pending Ex Astris changes)

Ore Sands/Gravels are now technically sand, and so Tinkers excavators will work in AoE mode. Hammers will not. This can't be fixedd, sorry.

ADDED:

Config option for barrels to fill with rain


2015-08-25

FIX:

"Null" rewards can no longer be gotten from sieves (mainly for cross-mod compatibility through Ex Astris)

ADDED:

Config option to allow barrels to not fill in the rain


2015-07-27

FIX:

Barrels no longer pretending they have fluids when they have... other things. Like compost.

Potentially fix Magic Bees hives (this is unlikely, sorry)

ADDED:

Crucibles now display solid and liquid amounts in WAILA.

2015-06-15

ADDED:

Great British Localisation (Enjoy your Aluminium!)

Modtweaker ability on Hammers

CHANGE:

Crucibles have been fed enough packets and so shouldn't spam updates when empty anymore.

If somehow your icons have gone walkabout, Sieves should no longer cry so loudly that it crashes your game.


2015-06-03

FIX:

Sieve crash if no valid rewards are found.

Fluid transforming in barrels before they're full

CHANGE:

Chinese language update

2015-05-29

ADDED:

Recipe button on Sieve and Hammer now displays all possible recipes.

2015-05-25

CHANGE:

Barrel recipes are now 100% more modular and useful.

Crooks can now get lilypads again (configurable).

Barrels now "hold" the mob if there's no place for them to spawn.

FIX:

Barrels should crash less (hopefully).


2015-05-01

CHANGE:

0 chance of a drop in the config now disables it.

ADDED:

Russian Localization

2015-05-01

FIX:

Crucibles should no longer crash with ItemDucts.

2015-04-27

FIX:

Hammers should no longer crash when hammering blocks that have no use being hammered (That is confusing to write)

Removed debug output from Barrels.


2015-04-23

FIX:

Entirely reworked Barrels behind the scenes. I've done as much testing as I can to ensure this is as stable as possible, but again I ask for some patience on this.

Reworked Hammer Registry to be less terrible and hopefully crash a little less.

ADDED:

Ability to obtain Packed Ice: Hammer a piece of regular ice to get Ice Shards. These can be crafted to get the regular ice back, and also packed ice.

Ability to obtain Double Flowers: Put one-high flowers in a barrel of witchwater to get the corresponding double flower.

Brand new NEI Plugin! (This is mainly because I accidentally broke the one from NEI Addons)

CHANGED:

AE2 SkyStone block recipe is now a piece of SkyStone dust in a barrel of lava.


2015-04-09

ADDED:

Ability to manually add both oredictionary entries and single entries to the compost registry.

2015-04-09

FIX:

Fix exception when no additions are included for Compost Registry

2015-04-08

FIX:

Now compatible with Forestry 3.5!

ADDED:

Pulverizing Netherrack gives Crushed Netherrack

Pulverizing End Stone gives Crushed End Stone


2015-04-07

FIX:

Overhauled Registry system for Heat, Compost and Sieving.

Changed internals to be a lot safer when checking what is already registered

2015-04-06

FIX:

Crucible logic now done on server side (This should see an improvement in single player performance)


2015-03-31

FIX:

Crook behaviour restored - this definitely should squash crook related bugs.

Crook durability reduced by 1/3. This isn't actually a nerf, because crooks no longer take double damage when crooking.

Fixed yet more hammer related crashes. I promise this new registry system really is worth it...

2015-03-26

FIX:

Rubber Tree Seed - It lives again!

Crook not giving extra drops, particularly with string on infested leaves.


2015-03-25

FIX:

Behind the scenes changes to Crooking - should be more reliable now

Hopefully fix some hammer-related crashes

Remove some left-over debug output

ADDED:

(Readded) Ability to get lilypads by crooking dirt underwater

2015-03-06

FIXED

Improved behind-the-scenes systems for registries. Hopefully fixes some null errrors.

2015-03-05

CHANGED:

Internal Registry System - Should result in slight performance increase

Updated to handle latest CoFH Mods, and moved system to be (hopefully) futureproof.

ADDED:

All ore drops now have configurable drop chances.

2014-09-15

- Fixed a crash bug that happened when using some item transport mods with barrels. (EnderIO)

2014-08-25

- Updated Forestry compatibilty to not crash with v3.0. 
- Restored compatibility with Magic Bees and Extra Bees.
- Wintry bees and Attuned bees no longer need flowers.
- Mystical, Sorcerous, and Unusual bees want to settle near gourds instead of flowers now. (because pumpkins = magic?)
- All bees should be slightly less picky about where they live.
- Bees now recognize potted plants as valid flowers (and cactus, and mushrooms). 
- Blazing Pyrotheum is recognized as a valid heat source for the crucible
- Ex Nihilo ores can now be melted in the Tinkers Construct smeltery.
- Added AE2 Charged Certus Quartz to the sieve. Look for it in sand. It's extremely rare though, so be prepared to be at it for a while.
- Added a barrel recipe for AE2 Sky Stone (lava + certus quartz dust).
- Fixed a typo in the localization for Crushed End Stone.

2014-08-19

- Fixed the long-standing oversight that allowed weak hammers to mine metals that should require a much higher tier tool. 
- Fixed another handful of bugs with the ore generation system.

2014-08-18

- Removed the ability for crooks to dig up lily pads in shallow ponds. You'll have to use a fishing pole now.
- Restored Forestry compatibility, including Artificial Hives and Scented Artificial Hives.
- Restored Thermal Expansion compatibility.
- Added TE Pulverizer recipes for all the ores that they are compatible with.
- Fixed sugar cane seeds bring completely broken.
- Fixed rubber seeds not working for MFR rubber trees.

2014-07-28

- Updated to 1.7.10! (It really wasn't that hard to go from 1.7.2 to 1.7.10)...
- Ported the packet spam fix from the 1.6 version to this version.
- Ported the fix/bandaid for the MCPE crash from the 1.6 version to this version, just in case.
- Fixed a bunch of tiny issues with the hammer/ore system.

2014-06-24

- fixed a few bugs that were making it impossible to plant carrot and potato seeds.
- introducing dynamic ores. Players shouldn't notice a difference, but it means that adding support for other ores can be done very quckly in the future.
- many ore types have become much more difficult to get with just gravel. Look forward to more balancing in the future.
- added crushed netherrack and crushed end stone. These can be sieved to find ores that are hard to get with plain gravel. Use a hammer to make it.

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