新建2021-04-24
v8.3.0-beta.2

Fixes #5172: Crash when an unbreakable stack of a damageable item entered certain parts of the network**

2021-02-23
v8.3.0-alpha.1

Feature #4625: Consider using PreventRemoteMovement for seeds
This will prevent seeds from being picked up by magnets supporting this tag while growing. Once they are fully grown the tag is removed and magnets are free to pick them up again.

Fixes #4996: Forge 1.16.5-36.0.34 broke all rotatable models using multipart models
Forge did a breaking change with this release prevent some of our blocks to be rotated visually. The change will be at least backwards compatible with our minimum requirement.

2021-03-14
v8.3.0-alpha.2

Feature #4136: Allow inverter cards to be used for fluid cells
Inverter cards can now be used for all fluid cells similar to item cells. E.g. to allow anything but water.

Fixes #5017: Skip border chunks until ready.
Due chunks are now loaded in minecraft, it can happen that chunks at the border of the loaded area are stuck in a limbo.
Hence our tile entities had a change to never be initialized.

Fixes #5021: Disable EU conversion until IC2 is ported.
As IC2 (or any alternative generating EU) does not exists for 1.16 for now, we disabled the option to calculate the energy consumption in EU.
Once this changes, it will be added back.

Fixes #5053: Notify TileEntity after being moved to update their state
Some blocks like chests would not be correctly updated after being moved with a spatial transport, this should now be taken care of.

Fixes #5004: Prevent AEBaseTileEntity#saveChanges() leaking client TEs
This will prevent clientside tile entites from being ticked on the server

2021-04-09
v8.3.0-alpha.3

The interface terminal now has a terminal style button similar to the other terminals and allows more interfaces to be shown at the same time.

Thanks to @markfowden for the initial implementation.

Change #5099: Use fastutil for the internal ItemList data
This should provide a small performance increase under extremely heavy loads.
Pretty much will have no noticable effect for a player, but makes testing some massive edge cases more managable.

Fixes #4753: Internal consistency fix for "hand swinging" animation when using items
This should prevent the tool from being swung twice from various causes like a higher latency.

Fixes #4754: Allow reporting parts (terminals, monitors, etc.) to be rotated again
Useful to rotate terminals placed in a floor or ceiling to match a prefered direction.
Vertically placed ones will always be placed with the top facing up, for horizontally ones it will take the direction a player takes into account and place the top side facing away from the player.

Fixes #5040: Fixes to chest closing sound timings. (Thanks @markfowden)
This is now consistent with the behaviour of a vanilla chest.

Fixes #5055: Temporary load an area after a spatial transport to allow transporting a spatial anchor+quantum bridge into a spatial cell and having it work.
Adds a small grace period after a spatial anchor is transfered in or out of a spatial dimension to ensure it can still load the network.
Note: It will not cover exceptionally large cells, these might still need a player visit to be fullied loaded once.

Fixes #5061: Use "sneaking" (shift-key held) instead of "crouch pose" to determine alternate-use mode for AE2 items.
Previously it would prevent holding shift + space during flying from being able to wrench parts. Also it could cause the wrench to act as shift clicking when the player is forced into a crouch pose, e.g. through entering a space slightly smaller than 2 blocks in height.

Fixes #5069: Fix crash on chunk unload in worlds without any AE2 tiles
The setup needed for each world would not run correctly without any AE2 tile being placed already.

Fixes #5083: Send forge capabilities to the client-side for items using them to be picked back up from ME Terminals.
This should now allow to pick up any item from a terminal and not prevent in some very rare cases.
Note: This can result very minor increase the network traffic when taking something from a terminal, with a few exception when some items store massive amounts of data. This is sadly a limitation in forge and their item capability implementation making it very hard to map a client side itemstack to a serverside one.

Fixes #5096: Fix CME during tile init when multiblocks load adjacent chunks.
Some AE2 multiblocks need to be loaded completely for now. Which cannot be fully resolved without an API break and therefore is pushed back to 9.0 or later.

Fixes #5109: Don't mutate the item list while iterating over it.
Would otherwise result in a crash sometimes.

Fixes #5120: Always remove a cable bus once empty.
Under very rare conditions a cable tile entity could be left empty instead of being fully removed and prevent players from placing any other block there besides another AE2 cable or part.

2021-04-18
v8.3.0-alpha.4

The recipe for them were not added previously as their properties were not fully set in stone.
To avoid potential issues, no recipes did exists in case these would change again.

Fixes #5132: Rare crash in crafting status screen when data for CPU arrived late on the client
A high latency could cause the name of a crafting cpu to not be present yet and crash.

Fixes #5137: Quartz ore and skystone did not require a tool
These blocks could be incorrectly broken by hand and still drop the matching blocks or items. Albeitly very slowly.

Fixes #5147: Improved compatibility with mods that would chunk-load during the world-load event (i.e. fluxnetworks)

#5158: There is a rare crash during auto-crafting related to crafting CPUs injecting items back into grids when they complete.
This alpha adds more debugging checks to track the root cause down.

2021-04-19
v8.3.0-beta.1

Fixes #5158: When a pattern provides more than requested, the cpu could still wait on more while completing a job
This now resets the list of items the cpu is currently to correctly ignore any overflow.

你已经到达了世界的尽头..
新建2021-01-19
v8.2.0-beta.3

Feature #4763: Add various forge tags and remove current tag JSON files in favor of data generation.
Feature #4876: Item P2P now behaves similar to Fluid P2P.

Fixes #4860: Extract fluid terminal string into a translation key.
Fixes #4890: Stop CompassService when server is closed, and not closing.
Fixes #4891: Work around a bug in the Vanilla light update code that is triggered when our meteorite spawner clears entire chunk sections that previously contained lights.
Fixes #4904: Do not use clientside method for matter cannon hits.
Fixes #4912: Improve ICraftingCallback docs.
Fixes #4918: Change Biome registration from a Mixin over to a Biome registry event.
Fixes #4924: Use storage cells group for storage cell upgrade cards.
Fixes #4938: Remove superfluous config option.
Fixes #4940: Fix AE tile entities starting up too early - before the chunks are fully loaded and other tile entities begin ticking.

你已经到达了世界的尽头..
新建2019-07-24
rv6.stable build 7

Built at 2019/7/24 上午3:15:22 GMT +8

  1. Fixes #3886: Initialise sleeping import bus in pulse mode. (#3887) - yueh

  2. Fixes #3899: Put fluid interface into configured mode when needed. (#3903) - yueh

  3. Fixes #3901: Ensure fluid terminal respects reported stacksizes. (#3902) - yueh

  4. Fixes #3911: Incorrectly used string format. (#4007) - yueh

  5. Fixes #3925: Incorrect API JavaDoc (#4008) `IGridBlock#getMachineRepresentation()` must be non null. - yueh

  6. Fixes #4005: Persist cell after cleanup. (#4009) - yueh

  7. Fixes #4062: Rounding error due to float precision. (#4064) - yueh

  8. Fixes #4089: Render cable core on straight lines of different types. (#4103) - yueh

  9. Fixes #4090 Portable cell incorrect empty itemstack handling (#4093) - yueh

2018-06-28
rv6.alpha build 1

Built at 2018/6/28 上午6:13:52 GMT +8

  1. Feature #3232: Rework custom recipe system - fscan

  2. Feature #3510: Initial Fluid Integration. Cells, Import/Export/Storage Bus, Fluid Terminal - BrockWS, DrummerMC

  3. Feature #3543: Added fluid models - yueh

  4. Feature #3564: Added ME Fluid Interface - fscan

  5. Changes #3383: Updated Cell Registry safety and docs. - yueh

  6. Changes #3384: IAEStack#fuzzyComparison now compares the same subtypes. - yueh

  7. Changes #3392: Replaced LinkedList with ArrayList or ArrayDeque when applicable. - yueh

  8. Changes #3399: Updated Grid API - yueh

  9. Changes #3434: Replaces all custom number comparisons with java provided ones. - yueh

  10. Changes #3539: Changed fluid cells to better match the item ones. - yueh

  11. Changes #3567: Updated fluid interface GUI and other fluid related textures. - yueh

  12. Fixes #3449: Fix CellInventory to not mess with the item definition - fscan

  13. Fixes #3459: Just open the inventory if raytrace misses. - fscan

  14. Fixes #3462: Remove call to neighborChanged() - kylev

  15. Fixes #3476: Correctly handle an empty top namepress. - yueh

  16. Fixes #3478: Changes the way xp drops from Certus Ore blocks - fscan

  17. Fixes #3490: Use cached recipe before reaching out to CraftingManager - yueh

  18. Fixes #3504: Fixes issue with Fluid Channel not being sent changes. - BrockWS

  19. Fixes #3520: Correct order for sort by mod and general code cleanup - yueh

  20. Fixes #3535, Fixes #3486: Fixes crash when either quartz types are disabled and prevent cascading worldgen. - fscan

  21. Fixes #3544: Fixes interface shift-clicking to generate correct onChangeInventory events - fscan

  22. Fixes #3545: Fixes DriveBakedModel to not crash when SLOT_STATE is null - fscan

  23. Fixes #3548: Fix AEBaseTile to respect overridden markDirty implementations. - fscan

  24. Fixes #3556: Only extract insertable fluid amount. - yueh

  25. Fixes #3560: Render the fluid stacksize for ME fluid slots. - yueh

(rv6第一版,Alpha阶段,MC1.12.2)

2018-03-22
rv5.stable build 11

Built at 2018/3/22 下午9:05:29 GMT +8

  1. Fixes #3428: Invalidate container once the corresponding TE no longer exists. 

(rv5最后版本,MC1.12.2)

未知时间
rv5.stable build 5

Built at 2018/1/14 22:48:31 GMT +9

  1. Fixes #3288: Fixes various item rotations when held in 3rd person. - yueh

  2. Fixes #3304: Fixes some light level sync issues. - fscan

  3. Fixes #3315: Slightly more permissive checks for autocrafting for items with empty NBT tags. - yueh


未知时间
rv5.beta build 3

Built at 2017/11/1 5:14:28 GMT +9

  1. Fixes #2611: Prevent shift clicking inside a terminal from placing items into the offhand or armor slots. - yueh

  2. Fixes #3149: Fix SkyChest bounding box - fscan

  3. Fixes #3171: Fix handling of ItemStacks using getShareTag or Capabilites - fscan

  4. Fixes #3175: Chargeable items returning an incorrect amount for the used energy. - yueh

  5. Fixes #3178: JSON cleanup and removing a texture warning - yueh

  6. Fixes #3179: Allow extraction for Condenser. Also #2960#2017#2602 - fscan

  7. Fixes #3182: Improve Facade rendering. Also #2679#2625 - fscan

  8. Fixes #3185: Add a basic cache for cable models to avoid constant regeneration. - yueh

  9. Fixes #3189: Formation plane unable to place special items. - yueh


未知时间
rv5.stable build 4

Built at 2017/12/31 21:33:02 GMT +9

  1. Feature #3259: Added a debug generator for ForgeEnergy. - yueh

  2. Feature #3284: Reworked IO Port to handle StorageChannels better. - yueh

  3. Fixes #3217: Allow caps to be used as P2P attunements. - yueh

  4. Fixes #3255: Cache invalid patterns instead computing them every frame. - yueh

  5. Fixes #3260: Only match damaged items when selected and set to 99%. - yueh

  6. Fixes #3265: Do not strip special chars when extracting recipes. - yueh

  7. Fixes #3282: Stacksizes > 64 prevent applicator from cycling. - yueh

  8. Fixes #3286: Incorrectly inverted hasSkyLight causes crashes on spatial transfer. - yueh

  9. Fixes #3293: Only update light level if the panel-facing block changes. - fscan

  10. Fixes #3296: Prevent invalid TileEntites from updating their block. - yueh


未知时间
rv5.stable build 3

Built at 2017/11/27 0:02:32 GMT +9

  1. Updated to latest Forge RB (14.23.1.2554). Necessary to avoid broken recipes in earlier versions. - yueh

  2. Feature #3231: Add CraftTweaker support - fscan

  3. Changes #3246: Revert DamageableRecipe changes. Now fixed by Forge. - fscan

  4. Changes #3247: Deprecate AE2 recipe system to indicate that they are going away soon. - fscan

  5. Fixes #932: Fire ExplosionEvent.Detonate when tiny TNT explodes. - yueh

  6. Fixes #3238: Rework ContainerInscriber validation to Correctly handle metadata wildcard for inscriber inputs - fscan

  7. Fixes #3248: Remove swingArm in IToolHammer implementation. - fscan


未知时间
rv5.stable build 2

Built at 2017/11/13 2:25:37 GMT +9

  1. Feature #3202: Use craftinggrid to check existing patterns for JEI recipe transfer. - yueh

  2. Fixes #3118: Set base biome to "void" to shut up warning. - fscan

  3. Fixes #3195: Spatial IO fixes. Removes warning when transfering entities. Removes old tickables. - fscan

  4. Fixes #3199: Fix NetworkToolViewer stack overflow, saveguard against markDirty recursion. - fscan

  5. Fixes #3200: Cleanup recipe factories to prevent recipes from not working on servers with forge version 2532 or later. - fscan

  6. Fixes #3201: Rework ImportBus to avoid crashes in very rare edge cases. - fscan

  7. Fixes #3205: Tooltips for ME Slots missing colors. - yueh

  8. Fixes #3209: Reset stack to prevent leaking meaningful ones to the crafting task. - yueh

  9. Fixes #3215: Fix StorageBus not updating item count correctly when multiple stacks changes. - fscan

  10. Fixes #3219: Refactors grid connections to prevent incorrect security breaks. - yueh


未知时间
rv5.stable build 1

Built at 2017/11/4 21:45:37 GMT +9

  1. Fixes #3192: Removes channels from the render state for non smart cables to avoid caching duplicate models. - yueh


未知时间
rv5.beta build 2

Built at 2017/10/21 19:47:07 GMT +9

  1. Feature #3160: Implement Advancements (Migrated from Achievements). Improvements welcome. - fscan

  2. Fixes #3159: Check for null in UpgradeInventory#saveChanges. - fscan

  3. Fixes #3162: Fix Tiny TNT - fscan

  4. Fixes #3163: Return correct item defintion. - fscan

  5. Fixes #3164: Inscriber crash with name presses. - yueh

  6. Fixes #3169: Fix AESharedItemStack#compareNBT to get consistent ordering. - fscan

  7. Cleanup BlockQuartzOre and circumvent Forge bug - fscan

  8. Update zh_cn.lang (#3137) - Flithor


未知时间
rv5.beta build 1

Built at 2017/10/14 22:05:12 GMT +9

  1. Feature #3153: Added a clientside config to keep or clear the search filter when opening. - yueh

  2. Feature #3152: Updated Drives to support more than Item and Fluid cells. - yueh

  3. Feature #3155: API cleanups. Notably removes deprecated parts and renamed exceptions to end with Exception, not Error or nothing. - fscan

  4. Fixes #3150: Fixes a NPE with uninitialized ME Chests. - yueh


未知时间
rv5.alpha build 8

Built at 2017/10/9 1:27:29 GMT +9

  1. Updated Forge to 1.12.2 RB. Due to changes in Forge, this is the required version now. - yueh

  2. Feature #3138: Refactored StorageChannel. This allows addons to store more than just items and fluids inside AE2. - yueh

  3. Feature #3139: Added Registry for customized charger rates. - yueh

  4. Feature #3145: Added optional TE wrench support. - fscan

  5. Fixes #3143: Queue network list updates in onTick. - fscan


未知时间
rv5.alpha build 7

Built at 

  1. Fixes #3129: Incorrect inscriber recipe registration - fscan


未知时间
rv5.alpha build 6

Built at 

  1. Recompiled to fix broken rv5-alpha-5 build.


未知时间
rv5.alpha build 4

Built at 

  1. WARNING: This introduces a major rework for spatial cells, existing cells will become invalid without any automatic migration. The best advice is to move the content back into a world before updating.

  2. Feature #3045: Added SCS size to the Spatial IO Port. - yueh

  3. Feature #3048: Spatial rework. Move all cells into a single dimension, various fixes. - fscan

  4. Feature #3051: Energygrid performance improvements, this should over a noticable improvement in cases with a extremely large amount of connected networks. Various small fixes. - yueh

  5. Feature #3058: Use inheritance to propagage NBT events, avoid the potential semi-randomness of the old annotation based system. - fscan

  6. Fixes #1004: Part of the energygrid rework. - yueh

  7. Fixes #3040: Crafting terminal caches the last used recipe and try to revalidate it before doing a new lookup. This should be a major performance increase for crafting via shift click. - yueh

  8. Fixes #3049: JEI recipe transfer can voiding items. - fscan

  9. Fixes #3050: Missed vibration chamber when fixing the others. - fscan

  10. Fixes FE P2P tunnel drain issues. - yueh

  11. Added particle texture to charged quartz - fscan

  12. Update it_it.lang - emanuele6


未知时间
rv5.alpha build 3

Built at 

  1. Feature #2428: Making charged certus ore glow again (#3035) - fscan

  2. Feature #3018: Registration rework Refactored component registration. fscan

  3. Feature #3025: Fill existing stacks first when adding to player inventory. - fscan

  4. Feature #3030: Covered dense cables - yueh

  5. Feature #3034: IC2 rework to avoid a coremod or @Optional - yueh

  6. Feature #3038: Removes coremod. As consequence this drops all support for the RF API. Use ForgeEnergy or IC2/EU instead. - yueh

  7. Feature #3039: P2P FE Tunnel improvements - fscan

  8. Fixes #3008: Crank rendering - fscan

  9. Fixes #3011: Placing the last part in off-hand clearing main hand as well - GuntherDW

  10. Fixes #3017: Correctly detect redstone updates on all sides. - fscan

  11. Fixes #3019: ME IO Port inventory handling - fscan

  12. Fixes #3024: Crash on recipe lookup for disabled features (#3026) - yueh

  13. Fixes #3028: Inscriber improvements and fixes - fscan

  14. Fixes #3031: Ignore MOVE_REGION when clicking on crafting slots (#3032) - fscan

  15. Fixes #3033: Fix crash in clearStack - fscan

  16. Added workaround for sorting items on amount with fake amount when showing crafting label - GuntherDW

  17. Added 1.12.1 as accepted version. This is unofficial until Forge releases a recommended build - yueh

  18. Updated JEI plugin to newer API methods. - GuntherDW

  19. Fixes ME Chest visually not updating its cell state - GuntherDW

  20. Fixes export bus never speeding up. - GuntherDW

  21. Fixes shift clicking memory card still triggering off-hand item/block usage. - GuntherDW

  22. Fixes NPE due to using wrong field. - yueh

  23. Fixes encoding issues with spatial cell names - yueh

  24. Fixes recipes to use correct ingredients. Fluix Pearls instead of Fluix Crystals for spatial related items. Fluix cables for most items, not any cable to avoid loops or unwanted crafting steps. - yueh

  25. Fixes dropping items on the ground when clicking on a crafting label with items in hand - GuntherDW


未知时间
rv5.alpha build 2

Built at 

  1. Feature #415: Improved tooltip for invalid patterns - tyra314

  2. Fixes #2987: Storage/import/export bus use incomplete IItemHandler caching - fscan

  3. Fixes #2988: Crafting Terminals not applying the saved settings - GuntherDW

  4. Fixes #2991: Moved model loading to the correct registry event to avoid missing textures - fscan

  5. Fixes #2995: Inscriber and Molecular Assembler recipes and GUI - fscan

  6. Fixes #2996: Interface Terminal puts pattern into cursor, not player inventory - fscan

  7. Changed ItemGen to use IItemHandler - yueh

  8. Fixes JEI search integration in terminals. - GuntherDW


未知时间
rv5.alpha build 1

Built at 

  1. First alpha release for Minecraft 1.12

  2. Port based on the 1.10.2 version.

  3. Special thanks to @GuntherDW, @fscan, and @tyra314 for making it possible.

  4. For a detailed changelog, please refer to the commit history on github.


未知时间
rv4.alpha build 11
  1. Fixes #2729: Transformer bug introduced during FG/mcpbot downtime. - yueh


未知时间
rv4.stable build 1

Built at 

  1. This should be the final release for 1.10.

  2. Fixes #2750: Added missing RF Integration Modules. (#2770) - yueh

  3. Fixes #2768: Incorrect return value when charging items via Tesla. (#2771) - yueh


未知时间
rv4.alpha build 4
  1. Change #2511: Made memory card messages more clearly. - DeadSix27

  2. Fixes #2561: Do not use unchecked casts for IContainerListener. - yueh

  3. Fixes #2558: Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does. - shartte

  4. Fixes #2557: Made facades much more robust when rendering. - shartte

  5. Fixes #2554: Extract identical item not any equal one. - yueh

  6. Fixes Macerator recipes when IC2 integration is enabled. - shartte

  7. Fixes registration of recipes when one of the recipes throws an unexpected unchecked exception during registration. - shartte

  8. Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice - thatsIch

  9. Removed tickhandler registration from FMLCommonHandler EventBus since they same to MinecraftForge.EVENT_BUS - thatsIch

  10. Updated russian translation - xMrVizzy


未知时间
rv4.alpha build 3

rv4.alpha build 3

Built at 

  1. Feature #2527: Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO. - shartte

  2. Feature #2545: Show P2P-Tunnel Link Status on WAILA. - shartte

  3. Fixes #2525: Light P2P Tunnels not using the correct source for the light value. - shartte

  4. Fixes #2528: Light level not being updated when light-level of cable bus changed after removing parts. - shartte

  5. Fixes #2531 and #2533: Slight overhaul to how Facades store the associated item and retrieve the sprite. - shartte

  6. Fixes #2532: Work around bug in Forge lighting pipeline and UnpackedBakedQuad. - shartte

  7. Fixes #2536: Mark host for save when placing facades. - shartte

  8. Fixes #2542: Prevent memory card from opening a GUI. - yueh

  9. Fixes #2546: Annihilation plane now use the center of an entity instead the bottom to prevent entities from being considered below it. - shartte

  10. Fixes #2547: Fixed bounding boxes of crystal growing and fluix crystals. - shartte

  11. Fixes #2548: Disable item.csv export on the server side, because we're unable to access creative tab information on the server. - shartte

  12. Fixes #2551: Prevent chunk rebuilds when drive is unchanged. - yueh


未知时间
rv4.alpha build 2

rv4.alpha build 2

Built at 

  1. Feature #2438: Added IC2 integration. - shartte

  2. Fixes #2489: Revert back to the old lightmap rendering. Added a fallback one in case the forge lighting pipeline is disabled via forge config or Optifine. - shartte

  3. Fixes #2515: Incorrect version comparison consider rv4-alpha being older than any rv3 build. - yueh

  4. Fixes #2516: Added a modid prefix to tile entities. Existing ones will be converted for some time in the future. - yueh

  5. Fixes #2525: Break particles for all attachments of a cable bus. - shartte

  6. Fixes #2526: Fixed dense cable not showing the correct texture for 32 used channels. - shartte

  7. Fixes #2529: Forgot to call superclass method for onBlockExploded for tiny tnt. - shartte

  8. Fixes #2530: Fixed crafting cpus incorrectly cleaning up after a finished job and causing constant updates. - yueh

  9. Updated russian translation - xMrVizzy

  10. Updated simplified chinese translation - bakaxyf


未知时间
rv4.alpha build 1

rv4.alpha build 1

Built at 

  1. First alpha release for Minecraft 1.10.2

  2. Direct port from the 1.7.10 version, currently no new features.

  3. Supported Energy Systems: Forge Energy and Tesla.

  4. JEI support including shift clicking for recipes, synchronised search and recipe/usages of the active item inside terminals.

  5. External storage system should work out of the box as long as the corresponding mod provides a Forge IItemHandler implementation.

  6. For a detailed changelog, please refer to the commit history on github.


未知时间
rv3.beta build 6
  1. Updated pt_BR.lang to match latest en_US - Kasama


未知时间
rv3.beta build 5
  1. Fixes #2099: Fixed pressure tunnels forwarding neighbour updates before these are validated. - yueh


未知时间
rv3.beta build 4
  1. Feature #2091: Recipes using Ore Dictionary entry whenever possible. - Adaptivity

  2. Fixes #2087: Fixes OpenComputer tunnels not disconnecting from the OC network when tunnel connection is lost. - fnuecke

  3. Fixes #2090: Broken Simplified Chinese translation. - GWYOG


未知时间
rv3.beta build 3
  1. Fixes #2043: Storage buses are now updating the network after being fully initizalized. - yueh

  2. Added japanese translation - Honon

  3. Update french translation - Mazdallier, Pyeroh


未知时间
rv3.beta build 2
  1. Feature #2010: Logging improvments. CraftingLog now reports who or what started a crafting request, their location and the requested item. Item exporter now logs the failed items and not a generic exception - yueh

  2. Fix #1905: Interfaces are now also slowing down once crafting request fails - yueh

  3. Update german translation - wlhlm


未知时间
rv3.beta build 1
  1. No changes since last alpha build.


未知时间
rv2.stable build 10
  1. Fixes #1611: Resolves some chunkloading behaviours not correctly updating the network - yueh

未知时间
rv2.stable build 9
  1. Fixes #1510: No longer deactivates a network with a multiple of 256 used channels - yueh

未知时间
rv2.stable build 8
  1. Updates BC to 7.0.9 Fixes disabling of BC integration - thatsIch

未知时间
rv2.stable build 7
  1. Fixes #1559: Level Emitter with P:R alloy wire does not crash anymore - thatsIch

  2. Fixes #1588: Charged Certus Quartz Ore has its own oredictionary entry - thatsIch


未知时间
rv2.stable build 6
  1. Fixes CraftGuide Integration lag - Uristqwerty

  2. Added Grinder recipes to CraftGuide - Uristqwerty

  3. Added Inscriber recipes to CraftGuide - Uristqwerty


未知时间
rv2.stable build 5
  1. Should fix #1036: No longer invalidate the cache of inventories, when not required - yueh

未知时间
rv2.stable build 4
  1. Fixes #1536: Checking for all required BC classes - thatsIch

未知时间
rv2.stable build 3
  1. Fixes #1465: Disassembling a Crafting Storage will yield the correct material - yueh

  2. Removes default RF tooltip on AE blocks - TheJulianJES

  3. Fixes #1442: Parts display their name in WAILA - TheJulianJES

  4. Fixes #1389: Hold backspace to clear search in terminals - yueh

  5. Fixes #1384: No infinite power with RotarCraft v6 anymore - jeremiahwinsley


未知时间
rv2.stable build 2
  1. Fixes #1442: Don't add the player inventory twice - TheJulianJES

  2. Fixes #1411: Adds recipes for stairs - thatsIch

  3. Fixes #XXXX: Plumb potential memory leak - TheJulianJES

  4. Update pt_BR.lang - LorenzoDCC

  5. Update de_DE.lang - TheJulianJES


未知时间
rv2.stable build 1
  1. Closes #1287: Set release channel to stable - thatsIch

  2. Link to release notes http://ae-mod.info/docs/rv2/release-notes/


未知时间
rv1.stable build 1
  1. Nothing


未知时间
rv0.stable build 10
  1. Fixed an issue here block updates would cause CME's and other crashes.

  2. Changed order of initialization for Grid Cache Post Construction Event.

  3. Added Illuminated Panels to the ore dictionary and converted the recipe.

  4. Compatability fix: Removed Wheat -> Flour Recipe from macerator and fz Lacerator

  5. Compatability fix: Removed Nether Quartz Grinding Recipe from fz Lacerator


未知时间
rv0.stable build 9
  1. Includes all the fixes in build 10 for 1.7.2


未知时间
rv0.stable build 8
  1. Fix an issue where formation planes would eat items if there where too many entities in the chunk.

未知时间
rv0.stable build 7
  1. Includes all patches from build 8, 6, and 5 for 1.7.2

未知时间
rv0.stable build 6
  1. Fixed Bug: #0571 - Storage Cell dismantling not working.

未知时间
rv0.stable build 5
  1. Dropped Support for MC 1.7.2 ( Sorry APIs are making breaking changs from .2 Versions )

  2. Upgraded IC2 API to Match IC2 Experimental Build #489 ( minimum requirement if installed )

  3. Removed a deprecated method call for 1.7.10.

  4. Fixed an issue where Fuzzy Import buses were ignoring damage differences.


未知时间
rv0.stable build 4
  1. Fixed Minor Texture Rotation issue on 1.7.10 for ME Chest. ( 1.7.2 will get worse, sorry )

  2. Flipped Charged Staff, and Entropy Manipulator Texture so they are held correctly.

  3. Split handling of RF API into an item and block segment to fix a crash when the block API is available, but the item one is not.


未知时间
rv0.stable build 3
  1. Fix an issue where interfaces would not cause storage buses to re-check their status.


未知时间
rv0.stable build 2
  1. Fixed Bug: #0562 - Inventory desync while dismantle storage cells

  2. Fixed a bug where disassembling storage cells might put items in the players armor slots.

  3. Update MFR Rednet API For Later.

  4. Enabled Minecraft 1.7.10 Support.


未知时间
rv0.stable build 1
  1. Marked as Stable.

  2. Disabled Inventory Tweaks on ME Gui.


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