新建2021-12-31

IMPORTANT NOTICE: If your game crashes on startup and you had a previous version of II installed, remove config files and try again. This also might be an issue with Forge, version 14.23.5.2854 is the one used in-dev and confirmed to work.

重要提示:如果你的游戏在启动时崩溃,而你安装了以前的版本,请删除配置文件并重试。这也可能是Forge的一个问题,开发中使用的Forge版本是14.23.5.2854,并且已经确认可以运行。

Please report crashes and bugs to the issue tracker on GitHub.

请向GitHub上的问题跟踪器报告崩溃和错误。

[+] Attention Engineers [+]

[+] 工程师们请注意 [+] 

The High Command is happy to announce the Immersive Intelligence update 0.2.1 “Festung”!

最高司令部很高兴地宣布:沉浸智能更新到了0.2.1“要塞”版本!

This is one, if not the largest update in mod's history – and it took more than a year to refine into working condition. We present you several major additions as well as overhauls and fixes.

这是该mod史上最大的更新之一 —— 并且花了一年多的时间才完善到正常状态。我们向您展示了几个主要的补充以及大修和修复。

Added:

新增:

- Emplacements, an automated defense structures of the next generation, with extreme reach and equally strong punch depending on the Upgrade.

-炮台,下一代的自动防御结构,根据升级的不同,能具有极致的攻击范围以及同等强大的攻击力。

- Improved Manual.

-改进了手册。

- Manual Display in Data Input Machine and Arithmetic-Logic Machine GUIs, Improvements to data editors, modularity
- Improvements to Machine GUIs, especially the
- Lots of new circuits for the ALM and 
- Landmines, Navy mines, Tripmines (tripmine wire+stake included), Mine Detector. Mine Warning sign included.
(断句断的我头疼)

-改进了手册中数据输入机和算术逻辑机GUI的显示,改进了数据编辑器(?),对机器GUI的模块化的改进,特别是用于警报器(?)的大量新电路以及地雷,海军地雷,地雷绊脚(包括绊脚线+桩),地雷探测器。其中包括地雷警告标志。

- Trench shovel, especially handy for digging-in landmines and skulls.

- 沟槽铲,特别方便挖掘地雷和头骨。

- Chain link fences.

- 链条围栏。

- Added Chain Fence Gates, 3 variants – Steel, Aluminum and Wood.

-新增了链条栅栏门,具有3种不同材质——铁,铝和木制。

- Projectile Workshop (+ upgrade), Ammo Workshop, Filler. Part of the reworked Ammo production.

-炮弹车间(可升级),弹药车间,填充机。部分重制的弹药。

- Added working Vehicle workshop.

-新增了工作车辆车间。

- Added Motorbike.

-新增了摩托车。

-Added Light Howitzer, towable by Motorbike.

-新增了轻型榴弹炮,可以被摩托车拖拽。

-Added Mortar, and Mortar Rounds.

-新增了迫击炮和迫击炮弹。

-First prototypes of chemical weapons.

-第一个化学武器的原型。

-Added Advanced Capacitor Backpack.

-新增了高级电容背包。

-Added Radio Explosives, can be detonated by Radio signals or Voltage Wire or Redstone Wire signal.

-新增了无线电炸药,可以通过无线电信号或电线或红石信号引爆。

-Added Chemical Painter, for painting items.

-新增了化学喷漆,可用于绘画。

-Added Rubber, alongside Coagulator and Vulcanizer. Vulcanisation compound included.

-新增了橡胶,以及凝固剂和硫化剂。其中包括硫化化合物。

- Rubber trees planted in jungles.

-种植在丛林中的橡胶树。

-Added Rubber Conveyors.

-新增了橡胶传送带。

-Added rubber tires and rubber motor belts.

-新增了橡胶轮胎和橡胶电动机皮带。

-Finally added all the recipes for majority of the items. Now fully (for the most part) survival-compatible.

-最后添加了大部分物品的所有配方。现在基本上(在大多数情况下)兼容生存。

- Added more upgrades to the Light Engineer armor, most of the upgrades now change how the armor looks and functions.

-为轻型工程师装甲新增了更多升级,现在大多数升级都改变了装甲的外观和功能。

-Added Custom contributor skins. (Note: does not act like a default shader. At the moment, works on MG only – put it into crafting grid with the book)

-新增了自定义贡献者皮肤。(注意:并不是默认材质,目前只在机关枪(?)上工作,将他和书一起放在合成面板中)

-Added or reworked more sounds for some machines, some are custom recorded due to the team acquiring a high quality microphone.

-为某些机器新增或重新设计了更多声音,由于团队获得了高质量的麦克风,因此有些是自定义录制的。

-Finished the Effect crates (Ammo, Medical, Repair). Made them use materials for actions.

-完成了效果箱(弹药,医疗,修理)。让他们能在行动中使用材料(?)。

-Added Packer, which can be upgraded to Fluid packer, and Unpacker. It features 

-新增了封装机,它能被升级为流体封装机和卸载器。它具有(怎么说话只说一半的)

- You can now place certain blocks in the minecarts, mainly batteries and crates. Compatibility with Immersive Technology included.

-你现在可以在矿车中放置一些方块,主要是电池和储存箱。其中包括与沉浸科技的兼容。

-Finished Railgun Grenades, used by both Railgun and Heavy Railgun Emplacement.

-完成了轨道炮榴弹,可用于轨道炮和重型轨道炮。

-Added Sabot and Shaped types of Projectiles.

-新增了弹壳和不同类型的炮弹。

-Fuse types - bullets can now be configured on when they explode, Proximity, Timed or Contact Fuses can be used for most ammunition.

-引信类型——现在能对子弹在什么时候爆炸进行配置,靠近,定时或接触引信可用于大多数弹药。

-Added more Upgrades to the Machinegun and Submachinegun.

-新增了机枪和冲锋枪的更多升级。

- A few secret additions to Hanses. (try to discover ^^)

-汉斯的一些秘密补充。(尝试发现^^)

-Added CO2 collector, applied atop the Advanced Blast Furnace and to sides of the Fermenter.

-新增了CO2 收集器,安装于高级高炉顶部和发酵罐侧面。

-Added Radar multiblock, very WIP.

-新增了雷达的多方块结构,但是相当的半成品。

- Nuke improvement: added charred logs – can be grinded into sawdust and coke dust.

-核弹改进:添加了烧焦的原木-可以磨成锯末和焦炭末。

- Changed commands, now to spawn Hanses use /ii hans, instead of /ii dev hans

-改变指令,现在生成汉斯使用/ii hans,而不是/ii dev hans

-Basic Hans AI added. Still needs a lot of improvements. Commands expanded, including ability to paradrop them (try paradropping a light howitzer squad using /ii hans)

-新增了较基本的汉斯AI。仍然需要很多改进。扩展了指令,其中包括空降的能力(可尝试使用/ii hans空降一个轻型榴弹炮班)

-Added Animations to Hanses going prone and laying during certain tactical actions.

-在某些战术行动中为汉斯俯卧和躺卧添加了动画。

-Added facial animations to Hanses.

-新增了汉斯的面部动画。

-Added more sounds.

-新增了更多声音。


Changed:

更改:

- Complete overhaul of the Ammo production process, requiring Projectile Workshop (+ upgrade), Ammo Workshop and Filler.Process now goes like this: projectile workshop -> projectile workshop (filler upgrade) -> ammunition workshop. You can add as many projectile workshops as you want, unless you run out of component slots in the Ammo type. PW without upgrade only makes the Projectiles, where’s Filer Upgrade allows you to put some additional elements into it, one machine for one element (for example – to tnt into a bullet or shrapnel in a shell). Filler is used to fill the casing of any type with the propellant (mainly gunpowder). Ammo Workshop assembles the components into useable Ammunition.

-彻底革新了弹药生产流程,现在需要炮弹车间(可升级),弹药车间和填充机。现在的流程是这样的:炮弹车间->炮弹车间(填充机升级)->弹药车间。你可以添加任意多的炮弹车间,除非你用完了弹药类型的组件槽。未升级的炮弹车间只能生产出普通炮弹,而填充机升级能让你往里面添加一些额外属性,一台机器对应一种属性(例如——将tnt变成子弹或炮弹中的弹片)。填充机是用来将推进剂(主要是火药)填充到任何类型的外壳中。弹药车间将组件组装成可用的弹药。

- Cores are sometimes called Projectiles depending on case.

-核心有时被称为炮弹,具体取决于外壳。

-Changes to Ammo textures (including IE revolver casings) were made to reflect on their caliber and overall size.

-改变了弹药的纹理(包括沉浸工程的左轮弹壳),以反映它们的口径和整体尺寸。

- Ammo models were revamped, now look more distinct from one another.

-弹药模型修改了,现在看起来更加不同了。

-Changed the behavior of White Phosphorus.

-改变了白磷的行为。

-Improved quality of the particles.

-改善了颗粒的质量。

-Increased the range of Artillery Howitzer. By a lot.

-增加了榴弹炮的射程。多的离谱。

-Changed the positioning of the default Railgun for more appropriate one.

-更改了默认轨道炮的位置,使其更合适。

-Muzzle Flash and emplacement sync change.

-炮口闪光和位置同步变化。

-Minor tweaks to Data system

-对数据系统进行了微调

-Reworked Inserters. Functionale expanded.

-重新设计了插件(?)。功能拓展了。

-Reworked rotary power, now gears don't break and are used for changing the torque to speed ratio in gearboxes and efficiency in all machines

-重新设计了旋转动力,现在齿轮不会断裂并且可用于改变变速箱中的扭矩与速度比以及所有机器的效率

-Lowered the torque needed for the sawmill operations

-降低了锯床运作所需的扭矩

-Improved motor belt rendering, now they can render vertically, although it has a few *new* problems, it's modular and meant to be a multitool for both motor belts and vehicle threads

-改进了电机皮带渲染,现在他们可以垂直渲染,尽管它有一些*新*的问题,它是模块化的,意味着成为电机皮带和车辆线程的多功能工具

Fixes:

修复:

- Fixed broken nuke particles.

-修复了破碎的核粒子。

-Numerous small bugfixes were made, so much so that no even us can remember what was fixed – most of the bugs are fixed.

-修复了大量的小错误,以至于我们都不记得修复了什么-大部分的错误都修复了。

- Fixed landmine crashes from beta versions.

-修复了beta版本的地雷崩溃问题。

-Fixed missing textures.

-修复了材质缺失的问题。

- When belt-fed upgrade is installed on the Ammo crate, and belt-fed option is on the Machinegun, the ammo belt is now affixed to the box. Also, colors of the bullets in the belt depend on the ammo in the Ammo crate.

-当弹药箱上安装了弹药带,而机枪上安装了弹药带,弹药带现在被固定在箱子上。此外,腰带上子弹的颜色取决于弹药箱中的弹药。

- Flagpole fixes.

-旗杆修复。

Known issues:

已知问题:

- Hans AI still needs improvement, it sometimes irrationally fights melee instead of ranged.

-汉斯AI仍然需要改进,它有时会不合理地近战攻击而不是远程。

--While most bugs have been fixed, it is not known how much more bugs can be there. Make backups of your worlds before testing in case you find major bugs or mod conflicts.

-虽然大多数错误都已修复,但不知道还能有多少错误。在测试之前备份你的世界,以防你发现重大错误或模组冲突。


 


Trivia:

琐事:

Initially, this update was called “Achtung Minen!” and would add only the landmines and basic Emplacements. However, we kinda… went way pass the original scope of plans and with some feature creep added even MORE additions, as well as reworking some of the mechanics and existing machines to make the update truly in epic proportions. Some machines and features are still worked on and could not be crammed into this update fully, so it should be continued on the next updates which hopefully won’t take as long.

最初,这个更新被称为"小心地雷!",只会添加地雷和基本炮台。但是,我们有点...超出了原始计划的范围,添加了一些功能并添加了更多内容,并重新创造了一些机制和现有的机器去创造真正意义上的更新。一些机器和功能仍在开发中,无法完全塞进此更新中,因此应该在下一次更新中继续使用,希望不会花费那么长时间。


Still, this update already massively expands the possibilities of warfare, so we wish you have some fun in the trenches. ^^

尽管如此,此更新已经大大扩展了战争的可能性,因此我们希望您在战壕中玩得开心。^^

 


- Pabilo8 (founder, lead, programmer) & Carver (modeller, documenter, main contributor), 31.12.2021r.

- Pabilo8(创始人,负责人,程序员)和Carver(建模者,文档制作者,主要贡献者),31.12.2021r。

你已经到达了世界的尽头..