1. Fix radiation work on a protective suit
2. Mountain biomes give a 25% boost to obtaining a mineral vein
3. Added the ability to pick up input materials from the anvil
4. Added an infinity water module for ore washing mechanisms
5. Added separate module for compressor
6. Added energy display in earth quarry
7. Added the ability to view the timer in the liquid reactor security terminal
8. Fixed display of solarite crafting in jei
9. Fixed localization in lappacks
10. Added checking cell for sources
11. Quantum quarry crafting has been made more difficult
12. Crafting a diamond from a block in a laser polisher
13. Fixed problems with reactors
14. Reduced timer in reactors
15. Increased vein spawn by 25%
16. Added the ability to turn off explosions
1. Added crafts to reactors
2. Fixed a bug with changing sides in wind and hydro generators
3. Added to gameplay - anvil
4. Changed disposits box size (indicator)
5. Added descriptions to pellets
6. The work of changing sides in item and liquid pipes has been fixed.
7. Fixed localization in the earth quarry analyzer
8. Added a tooltip to the earth quarry controller
9. Added a tooltip to reactor controllers
10. Added support for jei veins
11. Added support for jei multiblocks (how many blocks are needed)
12. Added support for jei anvil
13. Added support for jei earth quarry
14. Added tooltips for reactor components
15. Crafts have been fixed
16. Fixed incorrect display of heat in the blast furnace
17. You can put a liquid ejector in the lava generator
18. Fixed a problem with the cobblestone generator (when the recipe is sand or gravel)
19. Fixed problems with the liquid reactor security terminal
20. Improved liquid reactor logic
21. Localization fixed
22. Fixed textures
23. Reworked textures
Added the ability to craft items in the player's inventory.
Introduced radiation.
Added a radiation purifier.
Added a Soil Analyzer.
Redesigned the dosimeter.
Redesigned the crafting of protective suits.
Fixed a crash issue with Botania amulets.
Redrawn many textures.
Added boron.
Added osmium.
Added tantalum.
Added lithium.
Added beryllium.
Added cadmium.
Removed old ore generation.
Removed old mineral vein generation.
Added a new vein system (includes both minerals and ores).
Reworked the enhancement mechanisms of wind and water rotors.
Fixed a bug with the loss of modules on items during upgrades.
Fixed a bug with crafts involving NBT.
Reworked the wire rendering system (AMD issue).
Added radiation pipe.
Added a nuclear bomb.
Fixed an issue with gasoline capsules in the gasoline generator.
Fixed a bug with enhancement kits for energy storage.
Fixed a crash with energy storage plates and items storing RF energy.
Added a mini-panel.
Added batteries and a battery factory.
Added sockets and a socket factory.
Added graphite and a graphite processor.
Added pellets.
Added a liquid reactor.
Added a graphite-water reactor.
Added a high-temperature reactor.
Added a gas-cooled reactor.
Added components for reactors.
Reworked the rod system.
Fixed the item and fluid pipe system.
Fixed enhancements for the helium generator.
Fixed the fuel slot for regular generators.
Nuclear fusion reactor requires radiation.
Enricher requires radiation.
Fixed the operation of the panel combiner.
Fixed information in the centrifuge.
Added an anvil.
Optimized the analyzer.
Added pumps and fans.
Added radiators and capacitors.
Added heat exchangers, component heat exchangers.
Added heat sinks.
Added capacitors.
Added cooling rods and plates.
Fixed a crash when using sabers on the server.
Fixed a visual durability bug in tools and armor.
Optimized the rendering of multi-block structures.
Added active mass producer.
Added laser polisher.
Added night filler.
Added stamping mechanism and stamps.
Added reactor rod producer.
Added nuclear waste processor.
Added radiation-proof dome.
Added radioisotope generator.
Added Enchanting Book.
Added a refrigerator for cooling rods.
Added an earth quarry.
Fixed an issue with leaves and rubberwood.
1. Reworked textures
2. Optimization of wire rendering
3. Added facade mechanism
4. Added wire connection customizer
5. Added facade item
6. Fixed a bug with PackageAuto
7. Fixed a bug with excessive rendering of object and liquid pipes
8. Optimized batch system (rejection of NBT)
9. 7th generation networks
10. Solid Matter Uniter correctly calculates energy when updating a chunk
11. The canner and solar solar distillation have access to pull in and ejector
12. Fixed filling a capsule in a solar desalination plant if there is no light
13. The radius of the pump has been increased to 11x11x11
The first finished version is 3.0. The updates that should be there will be in order.
3.1 Update of Panels and nuclear power - September
3.2 Update of steam and multiblocks - October
3.3 Update of agricultural crops and beekeeping - November
3.4 Space and Colonies Update - December 25
The Hadron Collider may appear in 3.1, 3.2 and 3.3. This very large structure has over 30-40+ unique blocks and 100+ items.
The mod does not work with Industrial Craft 2 (Exp/Classic). It is prohibited to create copies of these mods.
Optimization of the creation of energy networks up to 40-70% (very relevant if blocks from this mod are used);
Optimization of other networks for the transmission of energy, heat, experience, cold up to 60-80%;
Added welding machine;
Added reactor temperature controller;
Entrances of some mechanisms are accessible from all sides;
Fixed crash with mods in which the curve OreDict items;
Fixed lead box modes (worked the other way around);
Fixed the texture of the active improved generator;
Fixed with the localization of alloys;
Admin panel has crafts;
Quantum quarries have been crafted;
pickaxes, shovels and axes (nano, quantum and spectrum) got their skins for armor;
The generator on the redstone can put a redstone block;
Fixed craft.
Improvement of modules (optimization) for water and wind rotors;
Water module: Ocean;
IC2 cutters can instantly break any wires and pipes;
Redstone generators only accept redstone (accepted other products);
The neutron particle generator was level 5 not 14;
The panel junction box has support for up and down modules.
Fixed virtual bug in centrifuges;
Quantum quarry is optimized by 1-2%, and also shows its consumption;
Fixed of reactor chambers (after fix 2.4.0.13, the connection of chambers with their reactor did not work);
Solar energy generators already depend directly on the phases of the sun;
Description of quantum and solarite storages.
Fixed the creation of scrap in the recycler;
Fixed putting capsules into some liquid mechanisms;
Energy grid optimization up to 20%;
Animation for excited cores;
Reactor chambers can no longer be placed without their reactors;
Proton, proton shard and thorium removed as radioactive elements;
Depleted radioactive rods give radiation.
Support gJ GC;
Fixed acceptance in slots (multi-mechanism);
Optimization of the vein system;
Increased the amount of energy needed for quantum quarry from 5000 QE to 25000QE(For new players, for old players, remove the old config, keeping information about your transformer mode);
Added limiter mechanism;
Added redstone generators (1 piece = 10k EU);
Centrifuge no longer has heating render, heating tank stock lowered from 10k to 5k;
Added consumption description for quarry upgrades;
Fixed energy transfer for AE2;
Fixed speed in autohunter (mob with a small amount of hp crashed);
Animated some textures;
Added a sensor to save data about the core;
Changed some craft.
Output slots can be received from all sides;
Fixed on the server side incorrect rendering of sound display in mech;
Fixed power grid with some mechanisms (which have RF / TE / FE );
Fixed crafting of solid matter converter;
Fixed the render of the vein above the drilling rig;
The vein appears above the drilling rig by itself (after restarting, you had to go into the mechanism);
Slightly redesigned graphical interfaces in matter converters;
Changed some textures in photon and photon ingot;
The power grid now eats losses (it didn’t eat before).
Fix centrifuge (drop azote module);
Fix render cables during energy substitute;
Render items in crystalyzer and molecular transformers;
Fix render gui (energy tab) in generators;
Reduced mineral vein spawn by 25%(before 20, now 15);
Fix oil vein in Desert Hills (before 45%, now 65);
Slots in panels accept from different sides;
Rework crafts panels from Draconic Evolution integration.
System Update 2.4
1. Adding your api for sounds, which facilitates the work of the client and server
2. Adding a cooling system
3. Adding a unified energy system (now wires and mechs receive / transmit EU / RF / TE / FE)
4. Energy grid optimization
5. Create an experience system
6. Create your own GUI render system
7. Adding battery life for heaters
8. Adding a unified crafting system, which is much optimized from the standard system (it was received by all mechanisms except the obsidian generator)
9. Optimization of multi-mechanisms
10. Optimization of exit slots
11. Optimizing the rendering of wires and pipes
12. Create your own system of transport pipes (both objects and liquids)
13. Optimization of the module system for items
14. Adding 7 modules to items
15. Adding a core system (which is much lighter and optimized core blocks)
16. Adding wind and water power system modules system
17. Adding a wind system
18. Optimization of the system of improvements in mechanisms
19. Optimization of the ejection system in mechanisms
20. Adding about 42 mechanisms (later about them)
21. Adding own blast furnace and system for it
22. Adding experimental pipes
23. Adding universal heat pipes (which conduct cold and heat)
24. Adding transport pipes
25. Adding Standard Transformers to the Mod
26. Fix drop transformers
27. Adding universal wires that conduct everything
28. Addition of quantum and solarite systems
29. Sannarium renamed to solarite
30. Analyzer chest added
31. Added own wind generators
32. Energy controller added
33. Added cable management device
34. Air/Water/Earth/Hell/Ender converters
35. Added crystallizer
36. Added excavator
37. Added new types of separators
38. Added wind and water modification stations and rotor assemblers
39. Added blade collectors
40. Blades and cores for water and wind rotors
41. Added new types of scanners
42. Added new types of replicators
43. Added new storage types for quantum and solarite energy
44. Added combiner of solar energy generators
45. Added refrigerator
46. Added air separation unit
47. Added water generator
48. Added module removal station
49. Added anti-magnetic machine
50. Updated models in molecular transducers
51. Molecular transducer optimization
52. Optimizing the operation of nuclear reactors
53. Adding your own types of watermakers
54. Each type of mechanism has its own interface colors
55. Wither manufacturer accepts 1 item each
56. Added the ability to turn off the sound in mechanisms
57. Adding spawn of a large pile of minerals at one point
58. Increased the capacity of oil in the vein by 100%
59. Updated in many mechs their models
60. Changed the work of an autonomous farm
61. Added ore washing and thermal centrifuges
62. Added mechanical stamps
63. Increased tank capacity
64. Bellows that have liquid in them, then liquid is not lost during destruction
65. Module: Manufacturer
66. Module: Autonomous heater
67. Optimization of some graphical interfaces
68. Added a bunch of support for crafttweaker
69 Added a lot of jei support
70. Added a lot of descriptions for various items
71. Addition of chip system for advanced and conventional wiring
72. Adding new types of skins for tools and armor
73. Adding a lead box
74. Fixed crashes, bugs in bags
75. Added katana
76. Fixed bugs in sabers
77. Fixed bugs in bows
78. Completely rewritten tool system (shovel, pick, drill, ax)
79. Solarite plate manufacturer and solarite converter require solarite energy
80. Solar Power Manufacturers Have Module Slots
81. Autonomous hunter optimization
82. Autonomous operation of an advanced converter when items that have crafts for the same items are placed in the slot
83. Increased the number of blocks in the white and black list
84. Added the ability to view the black list
85. Optimized quantum careers
86. Added a lot of sensors and crafting items
87. Energy wireless system optimization
88. Added many sounds for different mechanisms
89. Jetpacks added to the system of pumping modules
90. Lappaks added to the system of pumping modules
91. Bags have a description of the items stored there
92. Adding Your Own Batch System
93. Plasma renderer added for molecular transducers
94. Removed information about item modules at the top left
95. Metalforming mechanism removed
96. Added the ability to edit the lane for the players
97. Adding Cooling Modules
98. Improving performance in mechanisms
99. Increased generation of ores
100. Optimizing solar panels
1. Added Energy Controller
2. Added Cable Management Device
3. Added Air Transformer
4. Added Water Transformer
5. Added Earth Transformer
6. Added Nether Transformer
7. Added Excavator
8. Added Crystallizer
9. Added End Transformer
10. Fixed bugs
11. Rework network energy (energy is transferred from level 1 to the last)
12. Fixed drops in blast furnace
13. Fixed textures armor in spectral boots
14. Change streak in spectral chestplate
15. Added changing color streak in spectral chestplate
16. Fixed oredict in Stick
17. Fixed oredict in Vanadium
18. Added new information
19. Changed gui in heater and refrigerator
20. Added script for converter solid matter, which processes all the recipes in the workbench and creates recipes based on them
21. Added new modules for rotors (9 items)
22. Added to molecular transformer`s shine, when it starts to work (color depends on the interface)
IndustrialUpgrade-1.12.2-2.4RC4 - fourth release candidate
1. Fixed a lot of bugs of the old version
2. Optimization of many things
3. Added new blocks, mechanisms and items
4. Reworked crafts
5. Removed unnecessary crafts
6. Added a lot of jei support
7. Added a lot of hints in the mod so that players can normal play
You must remove the old config and delete file industrialupgrade.dat in data of the world.
1. Fixed crash, problem with absence CodeChickenCore
2. New System Upgrade (very optimization)
3. Fixed localization by Mak_and_Iv
4. New energy system without transformers
5. Fixed craft with rune night
6. Fixed speed in double, triple and quad mechanisms
7. Added 12 upgrades for armour and instruments
8. Optimization process when mining blocks
1. Own power grid from 1.7.10, which is slightly better than the original
2. Now there is a heat transfer system, both through pipes and mechanisms
3. Added support for wireless network in the transfer of heat and energy (for another mod)
4. Added automatic support for the variety of crafts in the manufacturer of chips and sannarium (you need to set things strictly)
5. Fixed sounds in mechanisms
6. Added 4 minerals: ilmenite, todorokite, ferroaugite and scheelite
7. Fix with the mechanisms in which the models
8. Now tools do not have luck and efficiency, now they have more speed and require less energy
9. Added modules to improve luck and efficiency
10. Added module for sorting in double, triple and quad mechanisms
11. Added graphical interfaces in heaters
12. Added support for 8 more new types of liquids in the liquid heater
13. Now in the mineral separator there is a percentage of ore production
14. Advanced chip has a new craft
15. Fix craft
16. The magnetic generator has a graphical interface and only works for 24 hours real
17. Modular mechanism now has 18 instead of 9 items
18. Optimization of quarries many times over
19. Has GUI rig with iu
20. A drilling rig for finding veins can be improved, the more improvements, the greater the chance to get oil and minerals and will work faster
21. Fix bug with panels
22. Removed all unnecessary events in mod
23. Fix work saber
24. Saber crash fix
25. Fix the graphical interface in the pumpjack
26. Added my own book about the mod (no more information there)
27. Bags cannot be put in bags
28. Fixed work of the solid matter converter
29. Purifier can purify more molecular transformers
30. Fix crash with double molecular transformer
31. Changed some crafts
32. Fix incorrect rendering of liquids in liquid storages
33. Fix oil refining in an advanced refinery
34. Made support for other petroleum fluids in refineries
35. Obsidian generator fix
36. Fix charging in energy storages
37. Added achievements by Mak_and_Iv
38. Added new sounds for the following mechanisms: alloy smelters, module handler, wireless adjuster, privatizer, experience store, wither manufacturer, extruder, cutting machine, rolling machine, circuit manufacturer, mineral separator, magnet, metal forming mechanism, plastic makers, drilling rig.
39. Added sound for purifier
40. Fixed work of tools
41. Fix interfaces in mechanisms
42. The logic of the generators has changed a bit
43. The logic of the double, triple and quad mechanisms has changed a bit
44. Fixed stack module, in which it was possible to save energy
45. Liquid storage no longer requires energy to operate
46. Fixed works instruments in server side
1.RF storage is expandable with modules in panels
2.Fixed module "stack"
3.Added the ability of the module "instant" to work in storages
4.Purifier can now clean up upgrades in double, triple and quad machines
5.Fixed spectral saber
6.Fixed of all kits of upgrades
7.Fixed obsidian generator
8.Fixed cable pick up
9.Removed crafting of 4 iridium ingots in the molecular transformer
10.Fixed textures in lava and neutronium generators
11.Fixed crash when breaking some blocks with tools
12.Flying no consumes energy from other armor
13.Added the ability for the panel combiner to work with a wireless module
14.Fixed of reactor chambers, which could be safely put on blocks
15.Fixed not the appearance of text in the nuclear fusion reactor
16.The wireless module has types again (panel and storage)
17.Fixed craft batbox
1. Fixed the cobblestone generator
2. Fixed the helium generator
3. Added some prompts to mechanisms
4. Added the ability to change the getting of resources in quarries
5. Added the ability for helmets to eat tin cans
6. If the player is on the ground, he does not fly.
7. Added even more jei support
8. Fixed the work of tools on the server side
9. Fixed rotate storages and transformers
10. Fixed purifier
11. Fixed crafting improved lappack
12. Added support for Chinese by 绝绝子
13. Fixed incompatibility with ASP
14. When pressed with shift, only one block breaks
1. New panels
2. Reworked energy generation in 1.12.2
3. The system of the panels has been redesigned
4. Added modules to the panel
5. Changed transformers
6. Added new generators of matters
7. Added new double, triple and quad mechanisms,
8. Added alloy smelter and advanced version
9. Added manufacturer of microcircuits, transistors, boards and processors
10. Added new types of generators
11. Added quantum generators with modules
12. Added a drilling rig for searching for veins
13. Added veins of ores and oil
14. Added generators of solar energy
15. Added sannarium maker
16. Added modification station
17. Added Radiation Purifier
18. Added privatizer
19. Added Wireless Configurator
20. Added an automatic hunter and modules to it
21. Added own heaters
22. Added advanced molecular transformer
23. Redesigned molecular transformer
24. Added improved versions of geogenerators
25. Added improved nuclear reactors
26. Added enrichment
27. Added synthesis
28. Added mineral separator
29. Added manufacturer of withers
30. Added magnetic trap
31. Added magnetic generators
32. Added a combined generator of matter
33. Added fishing machine
34. Added analyzer and modules for it are the same as in quarries
35. Added dyeing machine and skins for items (drills and armor)
36. Added petrol and diesel generators
37. Added improved pumps
38. Added storage of experience and a module to it
39. Added hydrogen, obsidian, lava and helium generators
40. Added chemical plant and plastic automatic machine
41. Added electrolyzer, with its own hydrogen and oxygen
42. Added generators of solid matter and a combiner to it
43. Added refineries
44. Added own liquid tanks
45. Added a rocking machine and oil deposits in the desert
46. Added solids converter
47. Added panel combiner
48. Added the ability for double, triple and quad mechanisms to put RF modules, stacks, multipliers and modules of the "Panel" type
49. Added combined macerators and recyclers
50. Added rolling machines, extruders and cutting machines
51. Added standalone farms and scrap collectors
52. Added maker of Sannarium and Sannarium Plates
53. Added and improved energy storage and modules for them
54. Added modules for pumping tools and armor
55. Added sets of pumping panels, energy storage and mechanisms
56. Added new improvements for mechanisms
57. Added wires
58. Added new rotors
59. Added new radioactive elements and nuclear rods to them
60. Added new improvements for reactors
61. Added panel glass and paint and solid matter
62. Added new ingots, ores
63. Added alloys
64. Added cathode and anode
65. Added core panels
66. Added charging energy crystals
67. Added gravitool
68. Added purifier
69. Added ruby, sapphire and topaz and armor to them
70. Added reinforced nano-armor
71. Added spectral armor
72. Added bags
73. Added magnets
74. Added plastic and plastic plate
75. Added nano, quantum and spectral tools (pickaxes, axes, shovels, drills)
76. Bows added
77. Added quantum and spectrum saber
78. Added jetpacks
79. Added sun helmets
80. Added energy packs
81. Added integration with JEI
82. Added integration with CraftTweaker
83. Added integration with WirelessIndustry
84. Added integration with EMC
85. Added integration with DraconicEvolution
86. Added integration with CompactSolarPanels
87. Added integration with Avaritia
88. Added integration with Forestry
89. Added integration with ExNihiloReborn
90. Added integration with Thaumcraft
1. Quantum quarries and modules for them
2. Automatic hunter and modules for it
3. Storages and modules for them
4. Generators of matter
5. Generators of solid matter and their unifier
6. Double, triple and quad mechanisms!
7. Alloy smelter, nuclear synthesizer and enrichment
8. Module Adjuster and Cobblestone Generator
9. Added common and heavy ores
10. Added main and alloy ingots, plates, dust and ets
11. Liquids are back from 1.7.10
12. Rotors
13. All rods
14. All common and charging batteries
15. Panel upgrades
1. Fix languages
2. Fix helmet
3. The helmet protects the armor from radiation
4. New textures for panels
5. Craft made for rotors
6. Molecular Transformer has been re-mapped to Particle Transformer
7. Craft rods and other things
8. Fix drill
9. Made the inclusion of effects through the button
11. Changed craft items
12. Crash # 2 (fix)
13. Fix molly
14. New config
15. Support for the Ukrainian language
16. Support for French
1. Fix helmets
2. Fix flight on cuirass
3. Fix damage from falling
4. Separation of panels subspecies: solar and night, night, solar and rain
5. Added Protonium Solar Panel and Neutronium Solar Panel
6. Added Proton rods for reactors (3 times better than plutonium, there is no crafting)
7. Transformers (3 pieces)
8. Energy storage (3 pieces)
9. Changed crafting in molecules
10. Changed energy production
11. Changed craft panels
12. Spectral battery
13. Quantum and Spectral Saber
14. Generator of Neutron Particles
15. Added rotors (3 pieces, no crafting)
16. Perfect drill (1x1.3x3.5x5)
17. Dobalven Improved Helmet
18. Added compressed composite, coal lump and CFRP.
19. There is no support for advanced solar panels.
20. Iridium Ore and Platinum Ore (4 ores per chunk, not used temporarily)
1. Redesigned solid converter
2. Added modules to solar energy generators
3. Optimizing models
4. Reduced the amount of energy needed to generate a sannarium
5. Reworked energy generation in solar helmets as in panels
6. Fix craft bags
7. Fix the work of the electrolyzer
8. Fix the work of the modification station
9. Fix the work of the combined generator of matter
10. Fix the operation of the neutron particle generator
1.Fixed craft in the centrifuge of the quad terrasteel rod
2.Fixed bug with ae2 with compressors
3.Fixed visual bug with magnets
4.Fixed bug with molecular transformers, when the process is in progress and changing modes
5.Fixed triple cutting mechanism
6.Updated pump logic
7.Fixed gui in quad cutting mechanism
1.Fixed drop of items from vanilla with end / nether ores of their options
2.Fixed the graphical interface when viewing recipes
3.Fixed in the registered name of the ichor panel
4.Fixed the work of tools for some blocks from different mods
5.Fixed operation of double, triple and quadruple mechanisms with a large number of accelerators
6.Fixed of the analyzer's work (the logic of the mechanism has been reworked, scanning no longer gives a large load on the client)
1. Fixed localization ин Makandlv
2. Fixed breaking ores from the End of the dragon
3. Fixed crash with DragonApi
4. Fixed with rendering of liquids from ExtraCells
5. Fixed with nei resource on the server side
6. Fixed with liquids through which the reeds could grow
7. Fixed the work of the storage of experience
8. Fixed filling liquids in obsidian generator
1.Use of modules type panel for double, triple and quad mechanisms
2.Fixed gui in advanced oil refinery
3.Fixed kraftwicker in solids converter
4.Separated through crafttwicker recipes in molke
5.Fixed integration with forestry if bags are disabled
6.Fixed the work of the "Purifier" module
7.Fixed indestructibility of lappaks
8.Fixed crash Blue Power with mod
9.Magnetic generator now generates 0.5 eu / t
1.Fix display of the process in molecular transformers
2.You can again vary things in the dyeing machine and modification station
3.Fix crash when interacting with an advanced reactor
4.Improved work fix for pumping panels
5.Increased the cost of work in a quarry in x2
6.Fix localization
7.Fix inaccurate information in the analyzer
1.In the config, the maximum number of upgrades in items can be changed
2.In the config you can change the values of the reactor components
3.Added some prompts to items
4.Fixed the work of the crafttweaker with the mod when you add the recipe again
5.Fixed texture improvement from the advanced panel to the thaum panel
1.Now in mechanisms with 2-3 slots, you can vary the recipe
2.Removed damage from wires
3.When the explosion is turned off, a warning appears that a transformer is needed
4.Redesigned and optimized reactors
5.Safe mode in tools
6.OreDictionaries work through crafttweaker
7.Now spectral bodyarmor does not charge wireless batteries
8.Fixed purifier
9.Fixed tree mode in tools
1. Fixed dropping of all modules from the quantum quarry
2. Fixed bug with extractor
3. Fixed a bug with switching the mode EU -> RF
4. Fixed a bug with consuming a whole stack in the molecular manufacturer
5. Disable flight for Spectral and Armored chestplate in the worlds, the IDs of which can be specified in the config
1.fixed of the third stage in the panels (the timer was displayed from 0)
2.optimized the analyzer operation by 7 times
3.fixed crash in auto hunter (through tio that 4 slots were registered, not 3)
4.fixed vertical mode, which worked without flying
5.the fix of the work of tools, which, when breaking not their own block, refused to break it
6.now rotors display the amount of energy at what air force they work
7.fixed recipes for basic modules
8.now when a vein is found, a vein block will be rendered above the rig
9.now in the config you can specify the amount of output in the combined crusher
10.through the config you can do the work of the quarier only with ores
11.now some items can be set their own values through the config
1.now the drilling rig will not always write that the oil is equal to 0 mb
2.changed textures of mechanisms and their graphical interface
3.there are 3 slots for books in the auto hunter
4.fixed of the third stage of pollution
5.fixed crash when working with drills and multi-tools
6.fixed molecular transducers, namely their tier from 10 to 14
7.fixed the transmission of rf energy from panels
1.fix damage from wires
2.added temperature for mechanisms
3.added own liquid tank
4.added ore veins
5.added liquid heater and electric
6.reworked and optimized the work of the mechanism for finding a vein
7.in the farmer, you can now specify your item processing cycle
8.added support for nei in the generator of matters
9.added support for panels with Wireless Industry
10.reworked the mechanics of the wireless module
11.added support for modules in improvemed nano armor
1.fixed display of panels in the energy combiner
2.fixed some craft
3.changed button in storages
4.removed unnecessary classes
5.fixed of receiving damage if you are standing on the cable
6.advanced hazmat suit protects against radiation
7.changed the button in the panels
8.in the mechanisms of double, triple, quadruple, you can see how much energy is in it RF or EU
9.fixed the crash when you put a block of sand up the cables
10.fixed crash with PCM roller on wires
11.new button in matter generators that works properly
12.plutonium is synthesized in nuclear fusion
13.when changing modes in instruments, a sound is emitted
14.added new sound for bow shots
15.the gravit-tool has returned to its native sounds when working
16.reworked config, became more user-friendly
17.Integration with panels with CompactSolarPanels
18.fixed the work of mechanisms without RF energy
19.Integration with panels with ElectroMagicTools
20.fixed change mode in energy bows
21.fixed OreDictionary
1.fixed slots, now you can not put other people's things in slots
2.fixed of improved mechanisms, now they disappear
3.fixed the breaking of tool blocks unnecessarily
4.some ingots appear in dungeons like copper and tin
5.added again the integration of nei with the cobblestone generator
6.added integration of nei with lava generator (which generates lava)
7.added integration of nei with the Helium generator
8.explosion-proof fixed in panels
9.fixed the loss of things when breaking gravel, sand ores with exNihilo
10.when the self-spinner overflows, the loot from the mob does not drop out
11.the self-spinner consumes twice as much energy as it used to
12.added integration of nei with the generator of solar particles
13.reworked interface of solar particle generators
14.the oil pump can rotate in different sides
15.integration of the "Farmer" mechanism with Pam`s HarvestCraft products
16.through the config you can add a world where ores from the ordinary world will spawn
17.fixed render of molecular transducers
18.Added the ability in the config to turn off and on the spawn of specific ores in the normal world
1. support OreDictionary in recipes
2. fixed bug with molecular transformators
3. Removed dublicate recipes
4. fixed interface StorageExp
5. fixed game freeze when issuing experience
6. fixed module "Speed" for autospawner
7. added special list forbidden entity for autospawner
8. decreased spawn of ores in nether and end
9. fix end and nether type panel GUI
10. removed not important methods or fields
11. added OreWashingRecipe
12. added new Centrifuge recipes
13. update NEIConverterMatter
14. new textures button in molecular transformers
15. fixed recieve and extract RF energy
16. fixed bug with machines when input take, but not give output
17. fixed sound and energy in Pumpjack
18. changed sieve recipes and added new
19. added OreDictionary for exnihilo ores
20. added nei for Chemical Plant and Plastic Plate Machine
21. fixed bug discharge IElectrilItem in ElectricBlock
22. mini fix lang
23. fixed bug with instruments
24. added blacklist for instruments
25. fixed charge rf energy things in SolarPanel
26. added support advanced hazmat for new reactors
1. The system of the panels has been redesigned
2. The system of modules has been reworked
3. Added pollution to panels
4. Fixed all bugs, dupes, crashes in versions 1.5RC +,
5.Added a combined matter generator
6. Improved work of generators of matters
7. Added Fishing Machine
8. Added analyzer
9. Added dyeing machine with paints for tool skins and armor
10. Added oil, gasoline, diesel, hydrogen, oxygen, polyethylene, polypropylene, plastic, plastic plate.
11. Added oil pump
12. Added oil refiner for diesel and gasoline and improved version for polyethylene and polypropyl
13. Added diesel, gasoline, hydrogen generators
14. Added helium generator (creates it)
15. Added its own electrolyzer with anode and cathode
16. Added own experience storage
17. Added generator of obsidian and lava (which transforms it)
18. Added a chemical plant for the production of plastic
19. Added plastic machine for the production of plastic plate
20. Added an automatic lathe with its own module
21. Added privatizer (to increase the module privatizer), wireless configurator (change the system from the panel to the storage)
22. Added double mole
23. Fix molecular transducer
24. Added stack mode for molecular transducers
25. Added the ability to change the color of the interface in molecular transducers
26. Added its own model of the molecular transformer
27. Added transformers for the "Transformer" mode
28. Added an Automatic hunter (which replaces the spawner) and a module for it (8 pieces)
29. The system of work of quantum quarries has been redesigned
30. Optimizing Quantum Careers
31. Typification of quantum quarries
32. The work of quantum quarries only through the "Analyzer" module
33. Added magnetic catcher
34. Added magnets
35. Fix tools in private
36. fix of phantom blocks
37. Added improvements to modules (generation during the day, at night, storage, exit)
38. RF energy support by panel combiner
39. Added support for modules in panel combiners
40. Added module Quarry, for digging ores from a chunk
41. Added modules for tools, armor, jetpacks
42. Changed the logic of double, triple and quadruple mechanisms
43. Changed interface in double, triple and quadruple mechanisms depending on the level of pumping
44.added new energy storage upgrades
45. Added new energy storage
45. Added new panels
46. Added stack and instant modules for double, triple and quadruple mechanisms
47. Supporting RF energy in these mechs
48. Added cleaner for cleaning panels
49 Removed temporarily integration with galacticraft
50. Added the Experience Store module
51. Added new nuclear reactors
52. Added new radioactive elements
53. Added sounds to some mechanisms
54. Added Farmer
55. Dividing the metal forming mechanism into 3 mechanisms (Extruder, Rolling machine and cutting machine)
56. Added collector of scraps
57. Changed the work of the cobblestone generator
58. Added generators of solid matter
59. Added unifier of solid matter generators
60. "Ore" mode in pickaxes works properly
61. Fixed some bugs in energy production in panels
62. The panel combiner has a new model in which you can see the panels themselves that are inside
63. Energy combiner added support for "Type" models
64. Added own gravitool
65. Added own jetpacks, lappakia bows (thanks to Zuxelus for bows)
66. The mod is available 83 achievements with 8 special
67. Added normal localization of Russian and English (thanks to MakandI)
68.Added samfir, ruby and topaz and armor to them
69. Added vertical mode to the spectral
70. Added the ability to charge things with a spectral chestpiece
71. Added the ability to change the color of the stripe in the spectral bib to your own using (RGB)
72. Dobalven Mode Magnet to Spectral Bib
73. Added a set for protection against very radioactive metals
74. Added a radiation cleaner, which removes radiation when working with improved versions of a nuclear reactor
75. New textures
76. Added sannarium again
77. Added Sannarium Plates
78.Added solar energy generators (for the production of Sannarium)
79. Added manufacturer of withers
80.Added sanitary plate maker
81. Added manufacturer of withers
82. The manufacturer of microcircuits is working.
83. Added new ores
84. Added new alloys
85. Added Magnetic Generator
86.Added improved versions of simple generators, geothermal and wind turbines
87. Added improved version of alloy manufacturer
88. Mod sources reworked
89. Removed unnecessary imports, strings, classes, optimization
90. Added improved versions of heatsinks, heat exchangers, and component heatsinks
91. Added bags
92. Added integration with forestry bags
93. Added integration with thaumcraft
94.added integration with thaum tinker
95. added ex nihilo integration
96.added integration with nei some mechanisms
97. Added integration with craft tweaker
98.Reworked transformer system for double energy
99. Redesigned mechanisms for double energy
100.Added improved versions of transformerssannarium chestpiece
1. Removed the function in the molecular transformer about discarding progress after restarting
2. Added improved jump in spectral boots
3. Spectral bib can charge things with EU and RF
4. Removed function in sabers to enchant them in the enchanting table
5. Removed the function in the multi-tool to enchant in the enchanting table and through books
6. Reworked api modules
1. Redesigned panel system
2. Redesigned the system in the repositories
3. Fix server crash
4. Fix the flight on the server.
5. Redesigned the system in the molecular converter
6. Fix the loss of things in storage
7. Fix heating rods
8. Fix quick change of flight in bibs
9. Fix fast color change in the bib
10. Fix the damage of wires in the armor
11. Added integration of quantum quarry with forestry ores
12. Added integration of quantum career with BigReactors
13 .Added integration of quantum career with Biomes o plently
14. Fixed a visual bug in sun helmets
15. Added some descriptions to modules
16. Changed some descriptions of modules
17. Added again the ability to turn on and off night vision.
18. Fixed crafting multi-tool
19. Fixed energy dup when switching from RF to EU
20. Fixed charged plates
21. Crash with energy storage has been fixed!
22. Fixed a conflict of flay with bibs from the IndustialUpgrade mod
23. Fixed crash with gravity when interacting with energy storage
24. Crash fix with Infecting Plates
25. Fiberglass Damage Fix
26. The logic of the multi-tool has been redesigned
27. Increased internal buffer in multi-tool to 15m
28. Added the mode of fast cutting of a tree in the spectral ax
29. Added fast mining mode for ore accumulation in spectral pickaxe
30. Added new rotors in the IndustrialUpgrade mod
31. Balanced crafting of the alloy manufacturer
32. Balanced crafting of rotors
33. Restored the system of limitations of wires and mechanisms
34. Modules now increase panel performance by 10% instead of 20%
35. Custom names in items
36. Fix Crafts through Orediktionari in a molecular converter
37. Fix bug with molecular transformer with immediate completion of the process
38. Fix thorium
39. Fix gravitula finally
40. Fix double energy generation in the helmet
41. Crafting of thorium rods is changed
42. Fix falling out of things from a quantum career
43. The energy value is displayed in the norm bar
44. Fix thorium ore as a tile
45. The ore mode only works in mines.
46. Fixed in gooey molecular energy to teak converter
47. When changing modes in a multi-tool, enchantments do not disappear
48. When changing modes, enchanting tools do not disappear
49. Added ore and wood mode to multi-tool
50. Added ores from the simple world in the nether and in the end
51. Added generation of ores in the mining world
1. Fix dependencies CoFH
2. Integration with Waila
3. Integration with ProjectE
4. Integration with Wireless Solar Panels
5. Integration with CraftTweaker
6. Fix privacy module
7. Fix Quantum Quarry
8. Add limit on slots in solar panels
9. Add limit on slots in Sintezator
10. Add module for Quantum Quarry
1. Division into creative tabs
2. adding api for modules
3. added api for syntezator
4. Fixed a bug with the wireless module
5. Fix the slot in the panel
6. Fix craft
7. Rewritten double, triple mechanisms
8. Added quadruple mechanisms
9. Crafts for obtaining protonium and thorium in a centrifuge have been changed
10. Changed GUI in the panels
11. Added to the mechanisms of the store of experience
12. Added information about panels in integrations
13.Added module for wireless charging of EU items
14.Added wireless charging module for rf items
15.Added a module for privacy
16. Panels and storages break through a wrench
17.Added module for wireless charging EU armor
18.Added rf wireless charging module
19.Fix Chaos Ingot
20. All storages have rf storage
21. All charged tiles have rf storage
22. Support for modules for storages
23. Refactor molecular transformer
24. Fix Alloy Smelter
25. Fix improved armor quantum
26. Sun helmets now store energy
27. Improved armor is now split
28. strike from the improved quantum comes from the body
29. Fallout of plutonium from uranium ore
30. Refactoring the mod
31. Changed the generation of ores
32. Info tab for panels
33. Cobblestone Generator
35. Added double, triple and quadruple heat exchanger
36. added quantum quarry
37. Fix GUI sintezator when the panels are abruptly removed
38. fix the GUI panel when the module is abruptly removed to the storages
39. Added more cables
40. Through the config you can turn off damage from cables
41. Support for gooies in ic2 storages
42. Support for gooies in ic2 storage facilities with pressure plate
43. Added crafting in some things
44. Changed textures in some things
45. Integration with GalaxySpace
46. Integration with MorePlanets
47. Integration with ExtraPlanets
48. Integration with GalacticCraft
49. Added support Chinese thanks by @MrLv0816
50. Added support for the Ukrainian language by me
51. Fix in the names of things
52. Fix the rain panel
1. Changed rafter system
2. Changed rafting craft
3. Fixed a bug with the texture of the mechanism
4. Integration of Alloy Smelter and nei
5. Added support for rf repositories (can receive rf)
6. For storages, you can convert eu to rf and back.
7. Fixed a bug with charging sabers with a sun helmet
8. Now helmets can replenish the player's satiety through simple food automatically
9. The improved quantum has become much better (even the dragon of chaos does not damage)
10. Improved flight in an improved quantum
11. Fixed bug with current with insulated wires
12. Fixed generation of ores
13. Ore generation has improved (more ores are generated)
14. When crafting an improved drill, efficiency is given
15. Fixed crafting mechanisms
16. Fixed names of mechanisms
17.fix flight
18. Fix bug with draсonic Evolution
19. Fix crash with wireless panels
20. The module was rewritten for wireless
21. Redesigned storage
22. Fix rotate storage
23. Added limitation to energy
24.Fix the module to generate energy in the morning
25. The panel does not turn into nighttime when it rains (like when it rains, the moon falls from the sun)
26.Addition to 9 new gui for panels
27. New gui for storage
28. Improved Quantum Helmet can remove other effect
1. Fix crafting improved core
2. Fix dupa enchantments in the dischanter from the dragon
3. Fix dupa of enchantments in auto-distributor in the MineFactoryReloaded
4.Fix dupa to enchant plus
5.Added the current that goes through the wires (for all, even with IC2)
6. Fix triple mechanisms
7.Fix wires (transferred 60-70% of energy)
8. Fix the textures of sun helmets
9.Fix the Experience Generator (limitations)
10.Fix the improved and advanced oven
11. Falling out of panels through twisting
12. Loss of mechanisms through twisting
13. Fix transmission of RF energy
14.Fix gooey improved oven
Modules add
Feature: Panels in Panel (1 panel may contains 9)
New Panel GUI
Proton add
New Rotor's add
Quantum Saber add
Botania Integration
Draconic Ev. Integration
Avaritia Integration
Double Mechanism add
Triple Mechanism add
New Overclocker's
Admin Panel add
Ultimate Drill add
New Reactor's stuff
New Ore's, Ingot's, Plate's
New crafting recipes
New GUIs
Changed energy generation system
Neutron panel crafting fix
Photonium crafting recipe fix
Deleted Sonarium
Molecular Transformer crafting recipe fix
Energy Storages texture fix
Saber crafting recipe fix
Lapis Crystal crafting recipe fix
Panel's progress bar fix
Fixed charging items with helmet
Fixed Particle Generator
Neutronium Capsule GUI crash fix
Neutronium Panel crash fix
Photonium crafting recipe fix
1. Added integration with Wireless Solar Panels
2. Fix falling out of the block advanced MFSU
3. Fix effects on the armor
4. Fix slots
5. Added to asp and ssp: the ability to include night vision
6. Fix crafting nanobox
7. Improved config
8. Advanced panel information
9. Energy powder
10. Photonius is renamed at Photon
11. Photon is crafted through a molecular converter
12. Crash correction for molecular transducer and subject buffer
14. Fixed dup of materials in the Molecular Transducer (https://youtu.be/9A-9ZwBEdls)
15. Fixed disappearance of the SP-helmet under certain conditions (it breaks as usual)
16. Fix vulnerabilities with packages
17. Energy generation in the panels began to x8 to replace x4
1. Fix texture armor
2. New texture panels
3. Added config to disable and enable effects on the armor
4. Items transferred from 1.7.10 to 1.12.2 (+ photon and light-absorber core and other things)
5. Modified test armor of quantum armor with helmets
6. Changed crafting of the spectral panel and quantum armor
1. Fix texture armor
2. New texture panels
3. Added config to disable and enable effects on the armor
4. Items transferred from 1.7.10 to 1.12.2 (+ photon and light-absorber core and other things)
5. Modified test armor of quantum armor with helmets
6. Changed crafting of the spectral panel and quantum armor
1. Moved all things and panels, craft
2. Added spectral quantum helmet)
3. Added 4 items: Photonium, Photonium Ingot, Singular and Spectral Nucleus.
4. Added Improved Quantum Set.
5. Changed crafting of the Singular Solar Panel and Spectral Quantum Helmet
6. There is a problem with the language (no subject names)