新建2022-09-20

1.2.0

Additions

  • The Cooking Pot now has its own Recipe Book!

    • Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;

    • Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;

    • Added optional "recipe_book_tab" field for cooking recipes, which lets the recipe specify which tab it goes into:

    • Valid options are meals, drinks, misc. If not provided, the recipe's tab will be determined in-code;

  • New foods:

    • Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;

    • A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;

    • Bone Broth - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;

    • Mushroom Rice - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;

    • Glow Berry Custard - This vibrant cave fruit goes well with cream! It's sure to make your stomach glow with joy, too;

  • New blocks:

    • Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!

    • You can bone meal the shrub to make it spread across nearby sand;

    • Rice Roll Medley - Display your knife skills with a selection of salmon, cod and kelp rolls!

    • Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;

  • New tags:

    • forge:dough: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;

    • forge:berries: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;

    • farmersdelight:cabinets: This, together with cabinets/wooden, is used to classify cabinet items for searching, crafting and integration;

  • Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;

  • The Tomato crop has been redesigned:

    • Its first four growth stages are a block called budding_tomatoes. The normal tomatoes block involves four fruiting stages;

    • The single crop works like before, growing 8 stages until it can be plucked for tomatoes;

    • Hanging rope above the crop will make it climb it up, growing two additional tomato-bearing vines;

  • Some of the Wild Crops have received some visual upgrades, both in art and in world generation!

    • Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;

    • Wild Onions now scatter individual Alliums around them, making a more natural bush;

    • Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;

    • Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;

  • You can now take servings from a Cooking Pot directly in a crafting grid, by placing the pot and a valid container on it;

  • Rope can now be reeled back into your inventory from the top end by sneak-using with an empty hand on it;

  • Updated a few recipes:

    • Knives are now crafted in a vertical arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;

    • Barbecue on a Stick can now be made from any cooked meat;

    • Milk Buckets and Bottles now convert between each other at a 1:4 ratio;

    • Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;

    • Stuffed Pumpkin has a simpler, more sensible recipe;

    • Safety Nets can be loosened back into 4 Rope;

  • All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;

  • Mushroom Colonies have been buffed in some ways:

    • They can now grow in any light level, and do so faster than normal;

    • They can accept Bone Meal to advance growth stages;

  • Skillet damage has been slightly buffed;

  • Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;

  • All kinds of valid tools can now be used by a Dispenser when facing a Cutting Board;


Fixes

  • Added Better Combat integration for the Skillet (mace preset);

  • Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);

  • Fix Rope not emitting sounds when entities are climbing on it;

  • Fix minor pixel inconsistency on all cross crop templates;

  • Fix Grass Block not being unaffected_by_rich_soil, while non-bonemealable plants such as ferns/grasses were;

  • Fix Cabinets using Barrel subtitles;

  • Fix Rich Soil being tillable when the block above isn't air;

  • Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;

    • The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.



Translations

  • Added:

    • vi_VN (thanks, baooduy!);

    • uk_UA (thanks, Altegar!);

  • Updated:

    • ca_ES (thanks, VerdaPegasus!);

2022-08-08
1.1.2 - 1.19+

1.1.2

Additions

  • Added nl_BE translation (thanks, Sv3r!);

  • (1.19) Added Mangrove Cabinet;

  • (1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat;

  • (1.19) Added farmersdelight:add_features_by_filter biome modifier:

    • A more granular modifier than forge:add_features, with allowed and denied biome filters, as well as temperature ranges.

    • All extra filters aside from allowed_biomes are optional.

Updates

  • Updated the palette and textures for Ropes and Safety Nets a bit;

  • Moved a few registrations to DeferredRegister, in preparation for future ports;

  • Updated nl_NL translation (thanks, Sv3r!);

Removals

  • (1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks.

Fixes

  • Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);

  • Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;

  • Fix loot item function registries sometimes causing a race condition during mod loading;

  • Fix Farmer villagers giving too much discount after every trade, when buying FD crops;

  • Fix wrong lang keys in pt_BR translation;

你已经到达了世界的尽头..
新建2022-08-22
1.3.3 - 1.19.X

1.3.3 - 1.19.X [FD-1.1.2]

Required dependencies :

  • Fabric Loader : 0.14.7+1.19

  • Fabric API : >= 0.56.0+1.19

Changelog :

  • Set the 1.19.X compatibility in fabric.mod.json

你已经到达了世界的尽头..
新建2021-12-19
0.5.4-forge

Updates

  • Updated zh_CN translation (thanks, WuzgXY-GitHub!)

Fixes

  • Fix duplication bug when adding stacks into a Skillet;

  • Fix Cooking Pot not updating comparator signals for non-input slot changes

你已经到达了世界的尽头..