1.2.0
Additions
The Cooking Pot now has its own Recipe Book!
Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
Added optional "recipe_book_tab" field for cooking recipes, which lets the recipe specify which tab it goes into:
Valid options are meals, drinks, misc. If not provided, the recipe's tab will be determined in-code;
New foods:
Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
Bone Broth - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
Mushroom Rice - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
Glow Berry Custard - This vibrant cave fruit goes well with cream! It's sure to make your stomach glow with joy, too;
New blocks:
Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
You can bone meal the shrub to make it spread across nearby sand;
Rice Roll Medley - Display your knife skills with a selection of salmon, cod and kelp rolls!
Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
New tags:
forge:dough: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;
forge:berries: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;
farmersdelight:cabinets: This, together with cabinets/wooden, is used to classify cabinet items for searching, crafting and integration;
Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
The Tomato crop has been redesigned:
Its first four growth stages are a block called budding_tomatoes. The normal tomatoes block involves four fruiting stages;
The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
Hanging rope above the crop will make it climb it up, growing two additional tomato-bearing vines;
Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
Wild Onions now scatter individual Alliums around them, making a more natural bush;
Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
You can now take servings from a Cooking Pot directly in a crafting grid, by placing the pot and a valid container on it;
Rope can now be reeled back into your inventory from the top end by sneak-using with an empty hand on it;
Updated a few recipes:
Knives are now crafted in a vertical arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
Barbecue on a Stick can now be made from any cooked meat;
Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
Stuffed Pumpkin has a simpler, more sensible recipe;
Safety Nets can be loosened back into 4 Rope;
All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
Mushroom Colonies have been buffed in some ways:
They can now grow in any light level, and do so faster than normal;
They can accept Bone Meal to advance growth stages;
Skillet damage has been slightly buffed;
Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
All kinds of valid tools can now be used by a Dispenser when facing a Cutting Board;
Fixes
Added Better Combat integration for the Skillet (mace preset);
Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
Fix Rope not emitting sounds when entities are climbing on it;
Fix minor pixel inconsistency on all cross crop templates;
Fix Grass Block not being unaffected_by_rich_soil, while non-bonemealable plants such as ferns/grasses were;
Fix Cabinets using Barrel subtitles;
Fix Rich Soil being tillable when the block above isn't air;
Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
Translations
Added:
vi_VN (thanks, baooduy!);
uk_UA (thanks, Altegar!);
Updated:
ca_ES (thanks, VerdaPegasus!);
1.1.2
Additions
Added nl_BE translation (thanks, Sv3r!);
(1.19) Added Mangrove Cabinet;
(1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat;
(1.19) Added farmersdelight:add_features_by_filter biome modifier:
A more granular modifier than forge:add_features, with allowed and denied biome filters, as well as temperature ranges.
All extra filters aside from allowed_biomes are optional.
Updates
Updated the palette and textures for Ropes and Safety Nets a bit;
Moved a few registrations to DeferredRegister, in preparation for future ports;
Updated nl_NL translation (thanks, Sv3r!);
Removals
(1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks.
Fixes
Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);
Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;
Fix loot item function registries sometimes causing a race condition during mod loading;
Fix Farmer villagers giving too much discount after every trade, when buying FD crops;
Fix wrong lang keys in pt_BR translation;