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- by popular demand: added possible fix for disappearing nodes due to map shenanigans.
WARNING: this has a small chance of breaking saves by messing with your nodes.
Be prepared to run a node wipe and regen after installing this patch.

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- mods that modify the recipe list should no longer break the thaumonomicon.
*3.0.5h1 hotfix* - fixed golem xp dropping mechanics for the cases where visors weren't working as intended.

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- fix for some harness rendering bugs
- more golem fixes

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- trying to tackle the golem jar crashes... again... and again

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- trying to tackle the golem jar crashes... again
- some localization and gui fixes

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- more fixes for golem related crashes
- added russian to localization
- wand of equal trade now displays the number of blocks of the targeted type you have available.

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- fix for a few more golem related crashes
- fix for certain mod crops/plants not being correctly harvested by straw golems

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- arcane bore won't ignore unbreakable blocks and allow you to dig blocks beyond them anymore
- fixed harness dupe exploit
- some general bug and crash fixes
- fixed monster spawning in non-vanilla biomes
- fixed language support
- cinnibar should once again spawn... oops. You might want to run regen for cinnibar if the world was created using MC 1.5 or later.

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- prevent moving of harness while it's gui is open
- fix for possible harness gui crash
- harness recipe fixed to require the correct crystals
- fix for thaumometer and discoveries displaying incorrectly in survival mode... for reals this time
- frost shards should no longer collide with the player clientside (was a purely visual bug)
- other minor bug fixes

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- update to 1.5.2
- golem visor should no longer cause a crash
- items like the thaumometer should render properly again (blame Forge for that one)
- New stuff? New stuff!

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新建未知时间

- research table, mirror and jar rendering should not cause crashes anymore
- harvesting and shearing my plants and leaves should not cause crashes anymore
- arcane pressure plate + door should no longer cause your game to lock up.
- the "java.lang.NullPointerException at thaumcraft.api.ObjectTags.<init>(ObjectTags.java:21)" is technically caused by addon mods not implementing the new version of the API, but I'm adding something to prevent this crash. This might cause those addon mods to do strange things however so be prepared. Also, depending on how those addon mods calls this function the error might not go away at all.

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- recipes with 'wildcard' and/or damageable ingredients should work now
- fixed blocks that were rendering a bit goofy
- fixed Rod of Nine Hells crash
- fixed possible crash when looking at a filled jar
- fixed a possible crash related to markers and golem AI
- tweaked infused ore spawn rates a bit - something seems to have made it a lot rarer than usual
- API: Added a way to define "clickable" crops that the golem will harvest without breaking the block, (For example: Natura berry bushes). This needs to be set up using FMLInterModComms.
- API: The existing method to add crops also uses FMLInterModComms now, though a deprecated version of the old system will remain in place till the next major API revision.

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- It should run on a server now - derpdy derp
- Fixed display of recipes in thaumonomicon with cycling items.
- arcane door icons fixed and they should no longer cause the client to freeze when opened.

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- added localization support so players and server admins may add support for other languages. Just add your own .lang file in /thaumcraft_localization/ directory located in the minecraft config directory. It uses the same naming convention as the minecraft localizations files.
- filled jars can now stack to 8 as long as the jars contain the same amount and type of essentia
- crucible now tries to place the most numerous aspects into alembics first
- Added a thaumcrafty way to heat your crucible with an existing item.
- Repair enchantment does nothing in creative mode
- step height increase from boots of the traveller should now properly remove itself along with the boots
- brain in jars can now hold 2000 xp instead of 1000 xp
- wooden logs now only give 4 wood aspect, which obviously has a huge knock-on effect in the aspects of most items
- changed the aspect values of several other items.
- fixed arcane workbench dupe bug
- elemental shovel cannot 'build' with blocks that have tile entities
- new golem
- greatly improved the efficiency of the arcane bore digging algorithm (by up to 180 times!) so having more than one running at a time in close proximity should no longer kill the CPU. The beam may occasionally seem to stop digging and reset to the center position, but that is normal.
- API: The api has had a bit of a minor facelift and has been reorganized. It will change again once the 3.1 changes go into effect so consider yourself warned.
- API: additional method in ObjectTags
- API: Biome functions have been deprecated in favor of the new forge Biome dictionary.
- API: there are some mysterious methods in the api. Ignore them for now

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你已经到达了世界的尽头..
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你已经到达了世界的尽头..