新建2023-03-13
  • Raytracing calculations are now done on a separate thread for increased performance

    为了提高性能将光线追踪计算放到了单独的线程上。


2022-01-16
  • Internal change to improve handling when shaders are active

    内部修改以改进使用光影时的处理效果。

2021-11-19
  • Particle Culling now requires MixinBootstrap

    本模组现在需要 MixinBootstrap 作为前置;

  • Added three modded particles that are known to have problems with Particle Culling to the ignore list (regenerate your config to get them added)

    将三个已知与本模组有兼容问题的模组的粒子加入到忽略列表中(可以通过重新生成配置文件来应用)。

2021-10-05
  • Add configuration option to completely disable Particle Culling

    添加了可以完全禁用模组粒子渲染机制的配置选项;

  • Add configuration option to set a list of particles to ignore

    添加了可设置忽略粒子列表的配置选项;

  • Fix mod not being designated as client side only

    修复了模组没有被指定为仅客户端的漏洞;

  • Remove fix for Dynamic Surrounding's particles. Instead, add org.orecruncher.dsurround.client.fx.particle.mote.ParticleCollection to the ignoredParticles list in Particle Culling's configuration

    移除了[DS] 动态环境/动态环绕的粒子修复;作为替代,将 org.orecruncher.dsurround.client.fx.particle.mote.ParticleCollection 添加到了模组中的 ignoredParticles 列表。

2021-09-19
  • Added configuration option "cullInSpectator" to turn off culling in spectator mode (useful for taking screenshots)

    添加了配置选项“cullInSpectator”来关闭旁观模式下的粒子渲染修改(适用于截图时)

  • Added configuration option "blockBuffer" to set the minimum amount of blocks behind which particles start to get culled

    添加了配置选项“blockBuffer”来设置设置粒子被多少个块阻挡后终止对其的渲染。

  • Fix some particles not being culled

    修复了一些没有被剔除掉的粒子。

  • Fix some particles from Dynamic Surroundings being erroneously culled. This fix will result in ripples, rain splash, footprints, and fireflies to be ignored by Particle Culling

    修复[DS] 动态环境/动态环绕中的一些粒子被错误剔除的问题。此修复将会使涟漪、雨水飞溅、脚印和萤火虫粒子被忽略在模组的粒子渲染机制之外。

2020-09-19
  • Fix crash when shaders are active

    修复了使用光影时的崩溃问题。

你已经到达了世界的尽头..