新建2021-11-28

Another update to the 1.7.10 branch managed by Hariesh (AKA CuteCatGames) with help from Bidahochi and Dominik__1.

Trailer: https://youtu.be/CSSlx6AlWmU

- New Super Large turn, embedded track, and two variants of dirty ballast.

New trains and stock including:
- The HST and some other classes of trams.
- American Trains including the PA's and E8a's
- Some double-decker trains.
- A Rideable minecart.
 and many more.

- Various recipes have been re-balanced and fixed.
- Added a bolt item to help with autocrafting track.
- Several known bugs have been fixed.

2021-11-03

Major shoutout to OvermindDL1 and the Gregtech community for bailing us out when forge broke gradle for several versions of the game and were just downright rude about the issue, which was entirely their fault for not knowing/researching how to properly transfer a maven, double-checking that the transfer actually worked, or realizing that github and gitlab can work as a better maven for free. I bet that makes those of you donating to forge feel like your money is being used very wisely.
That was back in May, I still havn't joined the Gregtech IRC, and I really need to because y'all are awesome.

 

ANYWAY, onto the update. It's been over 6 months since the last TC5 release, over 130 commits, over 80 bugs fixed, basically everything has been reworked, re-balanced, fixed, etc.

Also a thanks to Broscolotos, Ferdinand, Hagrud, Hariesh, ComputerButter, and Bidahochi for help with some of these fixes.

There's still some glaring bugs in relation to movement speeds and models on some add-ons which will need to be handled in a hotfix later, after i relearn calculus for the 7th time.

If you find any other bugs, please report them in comments here on CF, in one of our discords, or on EternalBlueFlame's github branch of Traincraft.

After the hotfix release with the last few major bugs dealt we will shift work to finally making the 1.12 builds of the mod, and with any luck have something out within the month.

 

 Hotfix 1: updated to remove a testing train from one of the content packs that was not supposed to be in the mainline release.

 

NEW FEATURES:
- Implemented functionality for the boolean array in transports to be used as a byte array for more reliable NBT interaction. (not actually implemented in the entities yet)
- New 1.12-esk .json recipe loader (developed by ComputerButter)
- Added NEI integration (developed by ComputerButter)
- Fluid compatibility with buildcraft, railcraft and forestry, with help from Hariesh[CuteCatGames]
- Rail shapes now better properly support vanilla switch shapes (that 90 degree T shape)
- Rail shapes now have proper models for WYE switches (developed by Broscolotos)
- Added support in the crafter for TC's old functionality to disable certain train types.
- Added a config option to disable ability to push trains and stock (developed by Broscolotos)
- Added HUD support for displaying in Mp/h
- Off-rail logic has been fully reworked, not only does it function now, but it's a bit more dynamic based on terrain, good for remaking certain movie scenes, which has been requested more times than i remember.
- Acceleration and drag has been fully reworked to a new system that's a lot more dynamic. There's still a number of trains and stock that don't work well with it, steamers specifically have a bad habit of accelerating at the speed of light, and that's not intentional.
- Added a config option to change how trains are controlled. By default the mode is set to play more like TC4 without the TiM notches being present at all, notches can be enabled again in the config, additionally the TC4-esk controls can be disabled from the config for notches only, this way everyone can play the game in the way they prefer.
- You can now walk on rail blocks. Slopes still need some work so they can be walked up like stairs.

There is a known bug for FMT models duplicating parts until they OOM the game to death, that needs to be fixed, luckily there are no FMT models in the stock mod so that can be fixed with a hotfix release.

 

FIXES:
- Fixed several crashes with inventories.
- Transports now have a forced sync timer that fires off 60 ticks after a change is made, this will keep the entity data synced between server and client while also keeping it spaced out enough that it shouldn't bog down networking with packets.
- Trains now sync their inventory through a more event-based system to prevent the appearance of inventory lag.
- Fixed a bug where trains and stock did not initialize storage for fluids/RF.
- Fixed a crash in trains caused from old fluid tank syncing code that needed to be removed.
- Fixed a number of desync bugs with hitboxes, from hitboxes not spawning on server, to client interactions not registering.
- Fixed a couple crashes with hitboxes.
- Fixed a crash with tile entities trying to exist.
- Fixed some position desync on world load.
- Fixed some degree of issues with mods that inject custom data to minecarts (hello Railcraft).
- Fixed Some syncing issues with entity data syncing.
- New model tag for disabling culling on individual parts (this is more of a thing for content creators)
- Seats and Bogies now fully handle their own removal when the host despawns, and the checks are now a lot less often to save TPS.
- BP4 now has rotating bogies, I needed a testing dummy.
- Bogies should now only rotate after 1/4 of a block distance traveled, this should fix most of the bugs with weird rotations.
- Bogies should be able to detect when they are about to rotate opposite direction of the train, and not do that. This needs further testing.
- Fixed a bug that caused an inability to change throttle position in trains.
- Fixed a bug that caused different movement speeds on the X and Z axis.
- Slope interactions are mostly fixed, positions are still a but off vertically due to how bogies update their positions on slopes.
- Fixed a crash related to a world load issue.
- Fixed most of the slope bugs.
- Transport items now face the correct direction in inventory.
- Fixed rider positions and linking distances for a few trains and stock.
- Fixed a small crash with placing some blocks.
- Fully reworked the system for deciding the rotation when placing trains and stock.
- Fixed a bug in save/load that caused entities to break the boolean values (things like brake, running, light, etc), and sometimes a lot of other data.
- Fixed a bug where tiles would still drop their items/inventories if you disable doTileDrops
- Cleaned up some unnecessary tile entity remove calls.
- Fixed a bug where trains and stock would drop multiple items when broken by a player in creative mode, and sometimes outside creative mode.
- Fixed a bug where some booleans loaded in opposite to what they were saved.
- Fixed a bug where sometimes the track speed would override the entity speed in unintended ways.
- Fixed a number of bugs related to bogie rendering.
- Fixed a few crashes with the CylinderBuilder
- Fixed a number of models not rendering their cargo correctly.
- Fixed positioning for several models.
- Improved performance for initial loading when parsing the railcraft config.
- Added some better support for railcraft filters.
- Added some extra checks for skin updates so bogies will now change skins with the loco.
- Fixed some scaling bugs with bogies.
- Fixed an issue where the default fuel handling would not fallover to diesel or electric in some scenarios.
- Fixed a bug where braking values don't get updated in the consist when it's enabled outside the main entity.
- Fixed a random sided crash with the tick handler that shouldn't exist.
- Fixed a couple crashes with packet management caused by duplicate packet ID's
- Right-clicking an item into a slot that doesn't accept said item should no longer consume said item.
- The config option to disable render caches should now work on trains and stock, this will prevent the out of memory errors for GPU's under 1gb when running the mod with a lot of add-ons. At the expense of a heavy framerate hit.
- Hopefully fixed entity spawning with movement velocity when it shouldn't, or with more than it should.
- Fixed a large degree of the derail bugs on sharp turns.
- Fixed a potential issue with linking not updating.
- Fixed a crash with updating the rider position.
- Fixed rollingstock being able to push/pull a train that has the brake enabled.
- Fixed some forms of geometry having no shading, and some others having the wrong shading, this change also reduces the RAM use of models by 1.5kb per face (on average 2.3mb per model)
- Fixed bogies not rotating on slopes
- Fixed the switch stand rendering at the wrong height for the TC rail model (rail skin 3)
- Fixed a crash related to getting permissions when the entity data was not yet initialized.
- When animations are enabled, models no longer remove their geometry from RAM after it has been pushed to GL, this should fix models not animating due to memory desync. The model data is still removed from RAM if animations are disabled to improve performance on lower-end machines.
- Fixed a bug that prevented tracks from making displaylists, meaning they had to fully recreate their models every frame.
- Fixed a crash with collisions while world is loading.
- The original texture used for post processing is no longer kept in VRAM after the new one is created, should reasonably help weaker cards.
- Added some redundancies to breaking blocks and rails so the tile entity should be removed more efficiently and reliably.
- Non-rail tile entities should no longer try to create duplicate tile entities at their spawn point.
- Collisions have been reworked to be functional, and react differently based on the circumstances, but are still intentionally cartoonish as TC always was.
- Fixed Norry textures (thanks to Broscolotos)
- Textures now apply properly when forced texture binding is off.
- Models should now scale properly in the paint bucket GUI.
- Acceleration should now properly scale with max speed of the entity.
- Fixed a crash when checking if a slot can have a value added.
- Several fixes to save data and inventory management for the hearth furnace and distil (developed by Hagrud)
- Duplicate recipe book entries fixed (developed by Hagrud)
- Fixed some blocks/tiles not being removed from world on client side (developed by Hagrud)
- Improved OreGen systems with help from ComputerButter.
- Fixed a scenario that caused RealSpeed and TCSpeed to be reverse partially.
- Fixed some bugs where braking would make the entity stop awkwardly when turning on the brake.
- Fixed some math scaling for bogie velocity, it's more accurate at higher speeds now, and vaguley more performance friendly.
- Fixed the velocity not syncing regularly with client for HUDs.
- Added some more advanced OreDictionary functionality, with help from Bidahochi
- The notches on the HUD for some trains are aligned with the actual positions.
- Fixed bogies using the wrong texture when lamps were on (developed by Broscolotos)
- Movement code no longer directly runs off bogie velocity, instead it's now run off a 'fed' velocity, this allows for movements to be more individualized rather than compounded.
- Fixed some bugs with the render code breaking other animation tags when culling changes are used.
- Full reorganization of the config file, everything is now regrouped and reorganized to better sort by the use.
- Large buff to the boiler heat generation speed to feel more like TC4.
- Fixed cylinder rendering with help from Ferdinand, also made some small performance improvements for it.
- Fixed a bug that caused some textures not to bind.
- Fixed some GUI issues with showing the correct speed (thanks to LunarTales for the help
- Fixed FMT models not animating.
- Full rework of OreDictionary handling, it's a lot less code and data management now.
- Fixed a bug where you could link a rollingstock at the back of the consist to the front of the consist and effectively break time and space.
- Getting entity by UUID is now significantly more efficient and will better support 1.8.9+.
- Entities now have proper update ranges to match vanilla minecarts.
- Fixed a bug where bogies could forget their movement direction when moving at excessively large speeds.
- Fixed a bug that would cause GUI shown velocity to desync. It still bugs out a bit on turns.
- Fixed a bug where trains would try and set their speed display value from both sides.
- Movement speed is now calculated based on position, should be dramatically more accurate at speeds above 5km/h
- Removed a lot of unnecessary updating on client.
- Particles/lamps now inherit model offsets.
- Fixed models adding any part with a tag to the animation list, now it will only add parts with valid tags, this helps FPS substantially for creators that like to tag everything for convenience in the editor.
- Fixed a bug that caused some combinations of power and weight to accelerate at unreasonable speeds or in reverse.
- Fixed a number of items with incorrect max stack sizes.
- Transport speed on boosters is now simpler and capped by either the max rail speed, or the entity's max velocity, whichever is less.
- Replaced a large degree of forge block interaction calls with custom ones that are slightly more efficient, significantly more reliable, and will be substantially easier to port between game versions.
- Fixed a rare potential inventory dupe bug.
- Fixed the craft book having a weird color bleed.

2021-11-06
4.4.1_CE_4

翻译:

在 Bidahochi 和 Dominik__1 的帮助下,由 Haries(又名CuteCatGames)管理的 1.7.10 分支的又一个更新。

预告片:https : //youtu.be/CSSlx6AlWmU

- 新的超大转弯、无枕木轨道和两个脏路基。

新火车和车厢包括:
- HST 和其他一些类型的有轨电车。
- 美国火车,包括 PA 和 E8a
- 一些双层火车。
- 可乘坐的矿车。
 还有很多。

- 各种配方已重新平衡和修复。
- 添加了一个螺栓以帮助自动制作轨道。我把它放到了盾构机里,结果我成功报废了一个存档

- 修复了几个已知的错误。

原文:

Another update to the 1.7.10 branch managed by Hariesh (AKA CuteCatGames) with help from Bidahochi and Dominik__1.

Trailer: https://youtu.be/CSSlx6AlWmU

- New Super Large turn, embedded track, and two variants of dirty ballast.

New trains and stock including:
- The HST and some other classes of trams.
- American Trains including the PA's and E8a's
- Some double-decker trains.
- A Rideable minecart.
 and many more.

- Various recipes have been re-balanced and fixed.
- Added a bolt item to help with autocrafting track.
- Several known bugs have been fixed.

2021-09-07
4.4.1_CE_3.3

由 Bidahochi 管理的 1.7.10 分支的另一个更新,在 Harysh(又名CuteCatGames)的帮助下。
这个版本有些匆忙,所以没有像最初计划的那样多的特性,其中许多被推迟跳票王到下一个版本。除此之外,可能还有一些新的错误。

要报告错误,请在此处接收它们:https : //github.com/EternalBlueFlame/Traincraft-5/issues并在标题中注明您的版本(此问题跟踪器基本上涵盖了 mod 的每个版本)。或者,您也可以在我们的discord中提出。

 

主要变化:
- 渲染更新为 TC5 的 FMT 渲染,可能会引发一些新错误并修复旧错误,还应提高性能,增加对 Fexcraft 建模工具箱的支持。不过TC5渲染本身就不完善

- 添加了对基本染料颜色以外的皮肤的支持。

移除:
- 060 verticube 已应要求移除。这将在世界开始时产生错误,只需点击“继续”或服务器类型?(本人翻译能力有限,只能翻译成这个) /fml 确认,就会恢复正常

 

新内容:
- 11 辆新乘用车
- 18辆新货车
- 22辆新柴油机车
- 4 辆新的蒸汽机车,外加 3 辆 Garratt!(本人翻译能力有限,只能翻译成这个)

- 9 台新的电力机车
- 4辆新煤水车
- 3 辆杂项机车车辆
- 数十个新皮肤
- 一个新的红石反应信号块
- 添加了一个哨子然而没用,只会响

- 添加了一个速度标志块
- 一些火车现在有一个工作铃声作为辅助“喇叭”

 

修复:
- 对一些现有的火车和货车进行了一些小模型和统计修复。
- 重新设计切换轨道的数据管理,应该改进服务器/客户端同步并希望修复一些保存错误。
- 对桥柱模型进行全面优化以提高性能,还改进了配方。


以下是原文

Another update to the 1.7.10 branch managed by Bidahochi with help from Hariesh (AKA CuteCatGames).
There was some rush on this release, so not as many features made it in as originally planned, many of those are getting pushed to the next release. In addition to that there are likely some new bugs.

For reporting bugs, please take them over here: https://github.com/EternalBlueFlame/Traincraft-5/issues and note your version in the title (this issue tracker covers basically every version of the mod). Alternatively you can also bring it up in our discord.

 

Major changes:
- Render updated to TC5's FMT render, may induce some new bugs and fix old ones, should also improve performance, added support for the Fexcraft Modeling Toolbox.
- Added support for skins beyond the basic dye colors.

REMOVAL:
- The 060 verticube cart has been removed at request. This will create an error on world start, Just hit "continue" or on server type /fml confirm and things should go back to normal

 

New Content:
- 11 new passenger cars
- 18 new freightcars
- 22 new diesels
- 4 new steamers, plus a 3 part Garratt!
- 9 electric locomotives
- 4 new tenders
- 3 misc rollingstock
- Dozens of new skins
- A new redstone reactive signal block
- Added a whistle item
- Added a speed sign block
- Some trains now have a working bell sound as a secondary 'horn'

 

Fixes:
- Some small model and stat fixes to a number of existing trains and stock.
- Reworks to data management for switch track, should improve server/client sync and hopefully fix some saving bugs.
- Full rework to the bridge pillar model to improve performance, also buffed the recipe.

2021-07-24
4.4.1_CE_2.0
  1. Another update to the 1.7.10 branch managed by Bidahochi.
    This update is actually about 5 days late mostly due to an injury on my end sorry for the delay, it's been on our discord during that time.

    New Stock:
    -2 new Pullman Standard Diner Car models by Trains from 1.3.2 to 1.7.10
    -new GE44 Ton switcher Model by Bida (Does not replace the current one)
    -Amfleet and Amfleet 2 Coaches
    -Wide Vision Caboose by Prof. Binky
    -3 different sizes of DOT111 Tank cars by Prof. Binky
    -3 different sizes of centerbeam cars by Prof. Binky & Bida
    -Ore Genny by Prof. Binky
    -52' Mill Gondola by Bida
    -Woodchip Hopper by Prof. Binky
    -2 Different Versaflood hopper models by Bida
    -3 sizes of Pullman Standard PS1 boxcars by Prof. Binky
    -MILW 40' ribside boxcar by Prof. Binky
    -40' Highcube boxcar by Prof. Binky
    -OWO 60' Verticube Boxcar by Bida
    -Polar Express Passenger & Observation cars by Bida
    -new F7A & F7B models by Bida (Does not replace the current ones)
    -new H10-44 model by Bida (Does not replace the current one)
    -PKP SM42 (finally) by Green PC
    -GWR Star Class, Tender, and 2 matching GWR cars by IceWelder
    -BR Class 155 by CuzImDestroyer
    -Light Railroad Crane model by GalaxyTheWolf827
    -Onion and its Tender by Bida
    -Heritage GP40 model (Now called the GP13 to avoid confusion with future updates) readded with new skins
    -440R transit set by Krankerbusfahrer
    -DB Class 143 by Krankerbusfahrer
    -added a bunch of new passenger car textures to the existing models by Chazi898
    -Polar Express Locomotive & Tender by Prof. Binky (not just a berkshire reskin btw)

New Features:
-Paintbrush item which allows to change between textures by shift rightclicking something with it by Peachmaster
-5 new Switchstand models by Bida & Prof. Binky, code by Peachmaster and Hariesh
-2 new overhead line models by Krankerbusfahrer, code by Hariesh
-Snowey Gravel block & 3 matching slope sizes by Bida
-Redstone toggleable signal block by Krankerbusfahrer, code by Hariesh
-Support for more than 16 dye skinslots VIA the Paintbrush

Bug Fixes:
-fixed the BR class 04 not having an icon
-fixed the BR 04 and 07 smoke positions
-fixed the TLR skin on the BP4 having broken bogie textures
-fixed the recipies for all the passenger stuff not working by adding a dye requirement to hopefully not have a ton of stuff with the same recipies
-fixed the BN skin on the GS4 passenger bogie being broken
-fixed the 345 having a stupid high max speed

2020-05-20
4.4.1.21

Core
+ Fixed a crash with the ComputerCraft module.
+ Fixed a crash with the superclass on the switchstand.
+ Fixed a crash and controller\vr support issue due to improper keybind methods.
+ Reduced perm space use in ram.
+ Performance and reliability improvements to train bogies.
+ Small changes to entity updates to improve reliability during lag.
+ Fixed a crash related to rider position updates.
+ Fixed a recipe conflict with mekanism.
+ Fixed a few issues in the english language file related to waila entity names.

Trains
+ Fix for missing GS4 bogie textures.
+ Fixed the ability for stock to roll down slopes.
+ Fixed a texture bug in the 4-4-0 Climax.
+ Fixed a small texture bug in one of the DD35A skins.
+ Added some additional world protect support for the tracks builder, it's still nowhere near perfect.
+ Fixed a small texture issue with the heavyweight boxcar.
+ Fixed trackbuilder placement of falling blocks. Credit to Hagrud.
+ Fixes for trackbuilder placing 1x1 TC rails. Credit to Hagrud.
+ Fixes for trackbuilder digging down. Credit to Hagrud.
+ Fixes for some item management issues with the track builder. Credit to Hagrud.
+ Track builder now activates and listens to the BlockBreak event properly. Credit to Hagrud.
+ Updated Lssp7, KClass Rail Box, BP4, H10-44 and FOL M1 models by Bidahochi.
+ Texture fixes for the Long Covered Hopper, by Broscolotos and Mano.
+ Updated description for the FOL to state where it's from (we get asked that a LOT).
+ Updated description for the wood flatcar since it supports planks AND logs.
+ Updated Yellow F3 skin, fixes by Prof. Binky.
+ Updated SD70, flatcar, and orange DD35 skins by Wcfb75.
+ Fixed some missing graphics on the H10-44 skins.
+ GP7 model has been remade to the new format by Sebasver, and many longstanding issues were fixed by Bidahochi.

Rails
+ Significant performance improvements to rendering rails.
+ Fixed a crash related to rail blocks with missing data.
+ Rail models are now stored statically, this should improve overall RAM  and VRAM use.

Blocks
+ Fixed a bug that often prevented model previews from rendering on the crafting tables.

Items
+ Fixed a bug with the composite armor where the legs would take damage underwater.

MTC (credit to PeachMaster)
+ ATO can now be forced (Not all trains can use ATO now, for added realism).
+ Wireless MTC data is now only sent from trains that have connected stock.
+ Added the Wireless Transmitter item (Allows the ability for non W-MTC supported trains to use W-MTC).

你已经到达了世界的尽头..
新建2019-03-28
4.4.1.20

raincraft v4.4.1_(020)
Core
- Reverted rider offsets to a more reliable method.
+ Fixed bug related to named entitie.
+ Fixed steam trains still taking water from tenders even when full.
+ Fixed the trains disappearing completely when the rider logs out.
+ Fixed admin/owner wrench interaction.
+ Fixed a B-Unit draining bug.
+ Fixed a potential crash due to a distance check during collision.
+ Fixed some linking distances.
+ Fixed a chat bug that caused some text to appear twice.
+ Fixed carts spawned by villages not having all their proper info such as name and owner.
+ Various MTC fixes by PeachMaster
+ Fixed MTC not registering blocks.
+ Fixed GUI not showing true top speed
+ Fixed stock cars not saving their rider entity to NBT
+ Fixed some trains not showing fuel consumption in GUI.
+ Fixed one of the rollingstock spawned by villages not having a color.
+ Fixed the modinfo.
+ Fixed a desync related item dupe bug.
+ Reduced how often trains drain tenders to help with server performance.
+ Performance improvement for diesels.
+ Removed a number of unused fluids in our storage.
+ Misc performance fixes related to collision and pathfinding.
+ Substantial MHP rework
+ Weight now effects acceleration more significantly and top speed less significantly, so that more realistic values for metric horsepower (MHP) can be used.
+ Added support for IE biodiesel
+ Diesles, steamers, tenders, and tankers can now drain fluids from some fluid container blocks. Same rules as overhead lines apply, if the blocks don't allow entities to drain and only other blocks, there's nothing we can do.

Trains
+ Fixed the Boxcar(US) having the wrong default texture.
+ Fixed missing F7 red skin by Prof. Binky.
+ Fixed a rotation bug with some parts of the F7.
+ Updated C41 tender by Riggs64
+ Fixed lamps on the BR185
+ Fixed rider position on the Rheingold dining car (fix by Sebasver)
+ Changed the smoke particle used for the FOL M1 to match other diesels.
+ Fixed pannier stats
+ MHP fixes for the hall class, king class, berk 1226. berk 765, and fowler.
+ Fixed missing lamps on the cd151
+ Corrected the Baldwin 4-6-0/southern 1102 name to the Baldwin F-14.
+ Name fix for the MILW H10-44, it's now the FM H10-44 since there's more than MILW skins for it now, so the name should reflect the base body model.
+ ATO can now be disabled for steam trains in the config. by PeachMaster.
+ Class 185 skin by chielmeiberg1112
+ F3, F7, A and B unit skins by Prof. Binky
+ H10-44 skin by Prof. Binky
+ GS4 stock skins by Prof. Binky
+ Covered Hopper skins by Mutt_1066
+ Boston & Maine GS4 skins by Bidahochi
+ Updated BP4 model and icon by Bidahochi
+ Updated FOL M1 icon by Bidahochi
+ Light Blue Freight Hopper skin by Bidahochi
+ Freight Cart L skin, and matching FOL M1 skin by Bidahochi
+ K Class Rail Box skin by Bidahochi
+ Short and long hopper skins by Bidahochi
+ Tank Wagon skin by Eddie Dalton
+ Freight Trailer and Freight Hopper skins by wcfb75
+ Updated CD151 model by Ondar
+ Bamboo car skins by Ondar
+ Purple Freight Trailer skin by Green PC
+ Heavyweight Boxcar skin by Crockno
+ Blue GS4 stock skins by MadFrogs
+ Freight Trailer skins by Trainman
+ New H10-44 and covered hopper skins by Bidahochi
+ BoxCart (US), GP7, and SD40 skin fixes by wcfb75
+ FreightCart (US) skins by wcfb75
+ GS4 skins by Riggs64
+ DD35 skins by Crockno

Rails
+ Fixed an improper recipe for one of the rails.
+ Added some conversion recipes for the wood slope to other slopes

Blocks
+ High star switch stand now shows in crafting guide and can be crafted from the Traincraft workbench.
+ Added a wireless version of MTC called W-MTC, by PeachMaster.

Achievements
+ Steel crafting achievement now supports ore directories.

Traincraft v4.4.1_(020)_alpha
Core
+ Fixed a missing skin registry value for the F7 A unit
+ Fixed a position bug with the smoke effects on trains
+ Fixed a rotation bug with riders on trains
+ Fixed some linking distance issues
+ Fixed some GUI name issues
+ Fixed a crafting guide crash with MTC
+ Fixed a texture bug specific to Linux/OSX
+ Fixed a bug with tankers where inventories wouldn't stack to the item's max stack size
+ Fixed some sound bugs with locomotives that tended to spam console and create lag
+ Updated the name of the NY Subway to the Kawasaki PA4
+ Fixed some tender capacity bugs
+ Fixed a linking bug with the GS4 tailcar
+ Fixed bug where the coal ore directory would not see vanilla coal
+ Fixed an admin permission bug for removing trains
+ Fixed a bug that caused trains with a corrupt owner, or name related to game profile that's different from game name, to become unusable in some cases
+ Fixed a speed bug with interaction to rails
+ Fixed trains not being properly effected by their speed reduction due to rollingstock weight
+ Fixed trains not actually going their correct speed cap
+ Fixed some model deformations for flat cubes
+ Added a bunch of missing recipes
+ Hopefully fixed a jumpy speed bug caused by desync
+ Fixed a crash related to the railcraft cart placer
+ Fixed a bug with the rail track items and some greif prevention/ownership mods that allowed them to be partially placed inside of areas the player does not have permission to edit
+ Some fixes for train despawning
+ Fixed a potential saving bug with trains and stock that could cause the entity to forget it's UUID and dimension
+ Tenders can now take water from linked tanker cars
+ Steam trains now use a simpler and far more reliable method for getting fuel and water from their tenders
+ Changed entity initialization to potentially fix a large number of issues when spawning/loading trains and stock, this might fix a lot of things like the spawning sideways bug, but it might also introduce new bugs, or even just straight out do nothing (this is one of the main changes that has caused some unease in the development team)

Trains
+ Added a large number of skins from wcfb that were supposed to be in 019
+ Lime F7 unit texture fix from Prof_Binky
+ Added four new Long Covered Hopper skins by Mutt_1066
+ Added a number of Rheingold skins from Sebasver
+ Rheingold pantograph dining car now uses correct bogies
+ Fixed missing sounds for the BP4 and FOL M1
+ Fixed the Class 66 using the wrong horn
+ Fixed a texture bug with the WLs40
+ Fixed the E10 being backwards
+ Fixed the fowler using the wrong sounds
+ Berk tender texture fixes from Riggs64
+ 44 ton switcher texture fix from Riggs64
+ Added some bogies by Bidahochi that were supposed to be in 019
+ Various fixes for the Rheingold stock, E10, and E103 by Sebasver
+ Fixed bogie positions for the wellcar
+ Added BP4 trucks by Bidahochi
+ Fixed missing lamps on a few trains
+ Fixed a bug with the green Class 66 skin
+ Fixed linking distance for the LSSP7
+ Fixed sitting position for the MILW passenger

Blocks
+ Fixed a bug with slowing down in MTC (fix by PeachMaster)

 


2019-01-10
4.4.1.19

Core
+ Fixed slope reverse/get stuck finally
- Admin book no longer logs on client side.
+ Fixed an issue with the admin book's ability to load data from server and delete entries.
+ Chunkloading changes to improve reliability.
+ Fixed a large number of bugs with rider offsets.
+ Fixed some rendering bugs with the switchstand.
+ Fixed a bug where the switchstand dropped the wrong item.
+ Right clicking while in a train no longer makes you re-mount it.
+ Diesel trains now sync fluid storage when off.
+ Fixed an issue with diesel trains not properly draining.
+ Fixed various linking distance issues.
+ Linking calculations have been partially reworked, they should be more reliable now.
+ Fixed some missing recipies.
- Removed some debug console logging that was left in by accident.
+ Fixed some texture issues with a couple trains.
+ Fixed various issues with the language files, and a few languages got much needed updates.
+ Fixed an issue where threaded rendering would cause issues with texture binding.
+ Fixed an issue where tracks and HUD would be transparent or discolored when 3rd party mods don't clear GL properly.
+ Fixed a slot bug with the hearth furnace where it doesn't always see its inventory.
+ Fixed some potential typecast errors to improve overall stability.
+ Very minor performance improvements.
+ Reworked some inventory sizes to be a bit more balanced.
+ Fixed an ID bug that was causing a large number of random errors, like accordian trains on login.
+ Rails now have more proper collision boxes, should fix some crashes.
+ Fixed a bug where the tracks builder would randomly lose speed over time, or start moving at really high speeds.
+ Fixed a bug where the tracks builder would consume more rail items than it used.
+ Fixed a bug with the tracks builder either not playing sounds or crashing when trying to.
+ Fixed a GUI bug where abnormally long numbers would render and block other parts of the GUI.
+ Fixed a permissions issue where the player could couple and decouple trains and stock they didn't own.
+ Riding a train or rollingstock now gives you a tier 5 resistane buff, to protect the player from arrows and short tunnles.
+ Trains and rollingstock should no longer "log out" with the player.
+ Electric trains now accept Redstone blocks, their storage capacity was also buffed to actually have room for that much redstone.

Trains
+ Rideable flatcars now let you interact with other trains and stock.
+ Lumber rollingstock can now carry planks, slabs, stairs, ladders, and logs. They also take vanilla fences and gates (there's no ore directory for them so vanilla is the best we got).
+ Track builder now accepts TC's small straight track and can place them.
+ Track builder can now restock it's inventory from attached rollingstock.
+ Two additional GP7 skins, because wcfb75 has an obsession.

Blocks
+ Hearth furnace now accepts all the burnables that vanilla does.

Items
+ Admin book now sorts alphabetically.
+ Admin book logging can now be disabled, to help the really weak servers.

 


2018-09-12
4.4.0.18

Core
+ Fixed slope reverse/get stuck finally
- Admin book no longer logs on client side.
+ Fixed an issue with the admin book's ability to load data from server and delete entries.
+ Chunkloading changes to improve reliability.
+ Fixed a large number of bugs with rider offsets.
+ Fixed some rendering bugs with the switchstand.
+ Fixed a bug where the switchstand dropped the wrong item.
+ Right clicking while in a train no longer makes you re-mount it.
+ Diesel trains now sync fluid storage when off.
+ Fixed an issue with diesel trains not properly draining.
+ Fixed various linking distance issues.
+ Linking calculations have been partially reworked, they should be more reliable now.
+ Fixed some missing recipies.
- Removed some debug console logging that was left in by accident.
+ Fixed some texture issues with a couple trains.
+ Fixed various issues with the language files, and a few languages got much needed updates.
+ Fixed an issue where threaded rendering would cause issues with texture binding.
+ Fixed an issue where tracks and HUD would be transparent or discolored when 3rd party mods don't clear GL properly.
+ Fixed a slot bug with the hearth furnace where it doesn't always see its inventory.
+ Fixed some potential typecast errors to improve overall stability.
+ Very minor performance improvements.
+ Reworked some inventory sizes to be a bit more balanced.
+ Fixed an ID bug that was causing a large number of random errors, like accordian trains on login.
+ Rails now have more proper collision boxes, should fix some crashes.
+ Fixed a bug where the tracks builder would randomly lose speed over time, or start moving at really high speeds.
+ Fixed a bug where the tracks builder would consume more rail items than it used.
+ Fixed a bug with the tracks builder either not playing sounds or crashing when trying to.
+ Fixed a GUI bug where abnormally long numbers would render and block other parts of the GUI.
+ Fixed a permissions issue where the player could couple and decouple trains and stock they didn't own.
+ Riding a train or rollingstock now gives you a tier 5 resistane buff, to protect the player from arrows and short tunnles.
+ Trains and rollingstock should no longer "log out" with the player.
+ Electric trains now accept Redstone blocks, their storage capacity was also buffed to actually have room for that much redstone.

Trains
+ Rideable flatcars now let you interact with other trains and stock.
+ Lumber rollingstock can now carry planks, slabs, stairs, ladders, and logs. They also take vanilla fences and gates (there's no ore directory for them so vanilla is the best we got).
+ Track builder now accepts TC's small straight track and can place them.
+ Track builder can now restock it's inventory from attached rollingstock.
+ Two additional GP7 skins, because wcfb75 has an obsession.

Blocks
+ Hearth furnace now accepts all the burnables that vanilla does.

Items
+ Admin book now sorts alphabetically.
+ Admin book logging can now be disabled, to help the really weak servers.

 


2018-08-03
4.4.0.17

Core
+ Fixed slope reverse/get stuck finally
- Admin book no longer logs on client side.
+ Fixed an issue with the admin book's ability to load data from server and delete entries.
+ Chunkloading changes to improve reliability.
+ Fixed a large number of bugs with rider offsets.
+ Fixed some rendering bugs with the switchstand.
+ Fixed a bug where the switchstand dropped the wrong item.
+ Right clicking while in a train no longer makes you re-mount it.
+ Diesel trains now sync fluid storage when off.
+ Fixed an issue with diesel trains not properly draining.
+ Fixed various linking distance issues.
+ Linking calculations have been partially reworked, they should be more reliable now.
+ Fixed some missing recipies.
- Removed some debug console logging that was left in by accident.
+ Fixed some texture issues with a couple trains.
+ Fixed various issues with the language files, and a few languages got much needed updates.
+ Fixed an issue where threaded rendering would cause issues with texture binding.
+ Fixed an issue where tracks and HUD would be transparent or discolored when 3rd party mods don't clear GL properly.
+ Fixed a slot bug with the hearth furnace where it doesn't always see its inventory.
+ Fixed some potential typecast errors to improve overall stability.
+ Very minor performance improvements.
+ Reworked some inventory sizes to be a bit more balanced.
+ Fixed an ID bug that was causing a large number of random errors, like accordian trains on login.
+ Rails now have more proper collision boxes, should fix some crashes.
+ Fixed a bug where the tracks builder would randomly lose speed over time, or start moving at really high speeds.
+ Fixed a bug where the tracks builder would consume more rail items than it used.
+ Fixed a bug with the tracks builder either not playing sounds or crashing when trying to.
+ Fixed a GUI bug where abnormally long numbers would render and block other parts of the GUI.
+ Fixed a permissions issue where the player could couple and decouple trains and stock they didn't own.
+ Riding a train or rollingstock now gives you a tier 5 resistane buff, to protect the player from arrows and short tunnles.
+ Trains and rollingstock should no longer "log out" with the player.
+ Electric trains now accept Redstone blocks, their storage capacity was also buffed to actually have room for that much redstone.

Trains
+ Rideable flatcars now let you interact with other trains and stock.
+ Lumber rollingstock can now carry planks, slabs, stairs, ladders, and logs. They also take vanilla fences and gates (there's no ore directory for them so vanilla is the best we got).
+ Track builder now accepts TC's small straight track and can place them.
+ Track builder can now restock it's inventory from attached rollingstock.
+ Two additional GP7 skins, because wcfb75 has an obsession.

Blocks
+ Hearth furnace now accepts all the burnables that vanilla does.

Items
+ Admin book now sorts alphabetically.
+ Admin book logging can now be disabled, to help the really weak servers.

 


2018-04-26
4.4.0_016

Traincraft v4.4.0_(016)
Core
+ Added new passenger rotation method should fix various bugs when riding passenger cars
+ Fixed some stat issues
+ Fixed some name bugs
+ Fixed a bug where trains and rollingstock would lose track of their texture when new skins are added if they previously only had one.
+ Updated several textures from wcfb75, sebasver, Trainmen and Ondar
+ Added experimental linking patch that maybe helps with linking issues
+ Interaction with other trains/rollingstock while riding the flatcar is now possible again.
+ Fixed an issue with displaying fluid names and textures
+ Fixed language file entries
+ NEW: Train horns now fear EntityAnimals

2018-04-23
4.4.0_015

Traincraft v4.4.0_(015)
Core
- Removed several useless variables to help RAM consumption.
- Removed some unused NBT data, might help prevent a degree of bugs.
+ Fixed render positions and linking distances for various trains and rollingstock.
+ Added a large number of missing smoke and steam effects.
+ Complete overhaul to the snow plow, now it actually plows in a 3x3 area in front of it.
+ Fixed a gui bug with fluid names not expanding the text box.
+ B-Units now support all the same fuels that diesel trains do.
+ Fixed a freeze-esk lag that happens when interacting with the assembly table.
+ Fixed a crash when zeppelins run into a cactus or get destroyed in general by a non-player.
+ Forced Texture binding now works again, this helps some systems and hurts others, so toggle it in config see which one is better.
+ Various fixes to train speeds and mhp thanks to Mutt_1066
+ Fixed bug where additional tooltip info sometimes didn't display.
+ Fixed a crash related to switch tracks.
+ Fixed some enum entries for trains that were marked as creative only.
+ Fixed several potential crashes with linking calculations.
+ Fixed diesel trains not consuming fuel.
+ Fixed improper B-unit descriptions.
+ Fixed a number of recipe issues.
+ Fixed a bug with the composite suit helmet flashing nightvision.
+ Various fixes to the language files.
+ Tankers and B-units now use the stock/texturepack textures and fonts for hovering text.
+ Reworked some portions of the math and logic to help reduce CPU overhead due to variable instancing.
+ Any cart that accepts planks will now accept plank slabs.
+ Startup time is reduced a good bit thanks to a patch from TataTawa
+ Chunkloading now runs in 3x3 rather than 5x5, should be a lot easier on servers, and hopefully more reliable.
+ Trains and rollingstock can no longer be struck by lightning, this should help fix the random explosions.
+ Calendar now stops christmas skins on jan 7th (day after the 12th day of christmas), instead of on feb 1st.
+ Reduced the volume on one of the louder horns, hopefully it wont be blasting eardrums anymore.
+ Messages for trains destroyed by operators can now be disabled.
+ Train GUI's now show their fuel values on mouseover.

Blocks
+ Added a working switchstand by Thomas4peyton

Items
+ Added the new Admin book
You must be OP(Operator) to use it and it's only available in the creative menu.
This book keeps log of every train and stock on the server, and the various information of it.
In the event a train gets lost the book will list it's last known position, and additionally you can spawn back the inventory if it's lost from a crash or data issue.
Entries are automatically deleted when the related train or rollingstock is removed by a player, mob, tnt, or other normal gameplay method (including other mods) to prevent any chance of cheating the system.
+ Composite armor can now be repaired and renamed on the anvil.
+ Composite armor now has the same defense as iron to make it more balanced.

Trains
+ Fixed the propaganda cars having 1mhp instead of 1 ton in weight.
+ C41 w/ tender model and texture by Riggs64
+ C41 tanker model and texture by Riggs64
+ Denver Rio Grande car set models and textures by Riggs64
+ 44 Tonner model and texture by Riggs64
+ Southern 1102 w/ tender model and texture by Riggs64
+ DB E10 Model and textures by Sebasver
+ Rheingold set red textures by Sebasver
+ BR 185 Rheingold texture by Sebasver
+ Rheingold car set model and texture by Sebasver
+ 8 BR 185 textures by iStanley
+ Flat Car Logs texture by Atilamaster
+ Freight Gondola texture by Atilamaster
+ Flat Car texture by Atilamaster
+ Rail Car texture by Atilamaster
+ Freight Wagon texture by Atilamaster
+ Tank Wagon texture by Atilamaster
+ BR 185 texture by Altilamaster
+ 12 GP7 textures by wcfb75
+ 3 CD742 textures by Ondar
+ Blue passenger car texture by Ondar
+ 2 Freight Hopper(US) textures by Mutt_1066
+ Gondola(US) texture by Mutt_1066
+ Wellcar remodel and textures by Broscolotos
+ F3A&B UP texture by Broscolotos
+ Daylight car set(model and texture) by Broscolotos
+ 3 Daylight car set textures by Broscolotos
+ Three Dome Tanker model & texture by Broscolotos
+ Bulkhead model by Broscolotos
+ Bulkhead texture by Trainman
+ 100ton Hopper model by Broscolotos, and Trainman
+ 100ton Hopper texture by Trainman
+ Hiawatha (set) models by Gevoo, Broscolotos, and Trainman
+ Hiawatha textures by Trainman
+ Heavyweight Mailcar model and texture by ApocTheWanderer
+ 0-6-0 Pannier model and texture by Larky2k
+ GWR Toad BreakVan model and texture by Larky2k

2017-12-17
4.3.5_014

Traincraft v4.3.5_(014)
Core
+ TMT updated to the latest version from TiM (which is a spinoff from FCL), should improve FPS, and also fixes rotated shapeboxes and shapes
+ Winter skins expanded to january
+ Model converter and old TMT models updated to new render
+ Electric trains now check in a 3 block range above them for overhead wires, the performance of the check was also improved slightly so it should balance out
- Removed some unnecessary typecasts (should improve performance a little)
+ Jukebox cart is a little more reliable now
+ B units now have a more proper description, and also add to the haul weight when not fueled
+ Recipe bugs for crafting tables are fixed, crafting works again
+ Fixed some bugs with the keybinds
+ Fixed the linking distance of sever trains and rollingstock
+ Various smoke effects fixed
+ Stat fixes to the deltic and class 85 by @Mutt_1066

Trains
+ Generic freight truck(bogie) model by @broscolotos
+ Added the propaganda cars by @broscolotos
+ Added the Ice car by @Mutt_1066 (it's a modified slate car)
+ Added the winter minetrain skin by @Mutt_1066
+ DD35 A and B unit, credit goes to @gevoo
+ Complete rework of the A4 mallard, model by @Larky2k and texture from @broscolotos, wheels from @will
+ Complete reowrk of the A4 mallard's tender, model by @Larky2k and texture from @broscolotos
+ New F7/F3 A and B unit models and textures by EternalBlueFlame
+ New Snow plow steam engine, that actually plows snow, model by @gevoo

2017-10-18
4.3.4_013

Traincraft v4.3.4_(013)
Core
+ Fixed Small Freight Car linking distance
+ Fixed Deltic not be able to fueled with the GUI
+ Fixed Deltic Bogies not centered
+ Fixed Plastics wrong Ore Dictionary name in recipes
+ Fixed BlockDetectorTrack not saving its state on reload/restart
+ Fixed a crash with tenders on diesel locos
+ Fixed Deltic not displayed as diesel
+ upgraded MHP and km/h values of some trains

2017-10-17
4.3.4_012

Traincraft v4.3.4_(012)
Core
+ Added config option to force texture binding, may fix render bugs for some users.
+ Added config option to disable NEI registrations (they're kinda broken anyway)
+ Removed some overrides to the minecart core's datawatchers, should prevent some bugs
+ Fixed the zeppelin consuming any item in fuel slot and only giving fuel if base game value was less than 1000 (coal is 1600)
+ Fixed the boxcar linking distance
+ Fixed some redundant management of train rotation on load, this might fix a lot of problems.... or have no effect at all. we'll find out
+ Fixed some potential conflicts from variables having the same names
+ Fixed some name issues reported by Thomas4peyton
+ Fixed the datawatchers that shouldnt be there, apparently they are needed by EntityMinecart, and not initialized by EntityMinecart
+ Fixed some bugs with the linking not actually linking
+ Fixed some recipies using steel instead of iron
+ Fixed some recipe conflicts with railcraft
+ Fixed ore directory name for plastic
+ Fixed a bug with the lavacart render
+ Fixed some z-buffer issues on the 0-4-0 alice
+ Fixed some rotation bugs on the Climax
+ Fixed a bug in the crafters that caused crashes from too many results, and it should also fix the duplicate entry bugs
+ Added some missing calls in the jukebox cart, might fix the sound bugs
+ Reworked TMT a bit to improve performance and reduce VRAM use
+ Made some changes to the train/rollingstock render to hopefully improve performance
+ Players should no longer take trains with them when they log out
+ Reworked rail render, should have a good bit less RAM use and hopefully a bit less CPU
+ Fixed some boolean checks that were complex and would still always return the same value
+ Switched some if statements to terinaries, should help CPU use
+ Small performance enhancements to the linking calculations
+ Textures are now cached, should improve performance a decent bit
+ Small improvement to drawing calls in the render, may fix some bugs and improve performance
+ Controls should now be blocked while the chat window is open
+ Diesel trains got a stat update courtesy of Mutt_1066
+ Airships no longer drop the airship item in creative mode
- Removed a LOT of unnecessary typecasts, and local variable declararions

Blocks
+ Added config option to disable the train workbench

Items
+ Changed the color of the diesel canister to a more realistic color

Rails
+ Locomotive Detector track can now be set by train type. Change by KennyPeachKing aka PeachMaster | finished by NitroxydeX

Trains
+ Lava cart now uses storage based on fluid heat
+ Added new GS4 rollingstock skins by Trainman, (Eternal added the texture noise)
+ Added new GS4 engine and tender skin (blue) by Trainz1901
+ Added the BR185 Electric train by Mothership_Q
+ Added new F7 and F3 icons by Mothership_Q
+ Added new 4-4-0 skin by Miner47000
+ Added the Class 85 by Kutoari
+ Added the Deltic by Kutoari
+ Added the EWS Class 66 by Kutoari
+ Added the Coranation Class and it's tender by Larky2k
+ Added the CSX skins for the Box Cart US, Freight Wellcar, and Tank Wagon US by broscolotos
+ Added the new MILW_H1044 skin by broscolotos

2017-09-12
4.3.3_011

Traincraft v4.3.3_(011)
Core
+ Fixed Village cart spawn
+ Fixed link distance for F3 and F7
+ Fixed ICB Restaurant Rider Positioning
+ Fixed render of Alice, PRR Caboose, PRR X31, 262T & GS4 Freight car
+ Fixed MILW H10-44 scale
+ Fixed wrong sounds on VB Shay
+ Fixed F3 & F7 b-units
+ Fixed F3 and F7 gray textures

2017-09-12
4.3.3_010

Traincraft v4.3.3_(010)
Core
+ Pipes and RF storage that implement the CoFH API can now be used as overhead wires for electric trains (RF battery item, and redstone fuels are still supported)
+ Players that are OP and creative mode now get a message showing the train or rollingstock's owner when destorying it, should help with anti-griefing
+ Improved fuel management, many new fuels should now be supported in trains and zeppelins
+ Textures have been re-compressed, making the mod significantly smaller without reducing quality
+ Added in the render from Trains in Motion, this will allow trains to be made in SMP toolbox, this should also help performance
+ Trains now have forwards, backwards, and brake that are bound to the forward, backward and jump keys, these are still effected by the direction you are facing
+ All models that previously used the old render have been converted to work with the new render
+ CustomModelRenderer has been rewritten to work as a converter from the old format to the new one
+ Various performance enhancements
+ Varouls language file enhancements and additions
+ Fixed a crash with the render positioning
- The recipe for the Mallard and IC4 along with their rollingstock has been disabled
+ Fixed an item dupe bug
+ Trains now manage chunkloading for the bogies, and it is now done in a 3x3 radius, so that should fix the issues
+ Fixed a potential crash due to improper array use in the tier 3 crafter
+ Added ore directory support for iron in recipies
+ Fixed linking distance for the yellow minecart (it's not perfect, but it's as close as the code lets us get)
+ Fixed the distance for the cart hauler
+ Fixed a crash with the rail-gag due to a non-type safe variable.
- Removed a proximity check when mobs collide with trains, should fix the collision bugs for running mobs over
+ Fixed a bug where train would stop immediatley when pressing space
+ Fixed a bug where a train's speed could be increased faster by holding the sprint key
+ Fixed a missing type declaration in the RenderEnum
+ Added some much needed cast type checks in the linking management, should help prevent entity corruption on server restart

Rails
+ Added 3 new road crossings variants
+ Fixed recipe for small TC rails using steel instead of iron
+ Powered track can now draw RF from below the track

Blocks
+ Windmills now check if there is a sky
+ Hearth Furnace can now be disabled
+ Fixed a bug where Distil breaks when OreGen is disabled

Items
+ Fixed damage bugs with the Composite suit

Trains
+ The heavy tender from versions past has been added back, with a new texture by Lunar Tales
+ Added the DRWG Stock Car by Thomas4Peyton
+ Added new yellow skin by Thomas4Peyton for one of the passenger cars
+ Added new Freight Hopper US, a new boxcar skin, a new sd70 skin, and 3 StockCar skins by Mutt_1066
+ Added 2 new passenger skins and a new c62 skin by Broscolotos
+ Added the 0-4-+2T GLYN by Larky2k
+ Added the 0-4-0 Alice by Larky2k
+ Added the 2-6-2T by Larky2k
+ Added the GTNG Ore Wagon by Larky2k
+ Added the 4-0-2 climax made by Larky2k
+ Added the 040 vertical boiler locomotive made by Larky2k
+ Added the vertical boiler Shay made by Larky2k
+ Added the slate wagon by Larky2k
+ Added the PRR caboose and it's 2 alternate skins by Mr. Rail
+ Added the PRR boxcar by Mr. Rail
+ Added the ICE1 and 3 rollingstock for it by MaxiKevey
+ Added the MILW H10-44 by gevoo
+ Added the GS4 and 5 rollingstock for it by Vladimir Lenin
+ Added the EMD F7 by ApocTheWanderer
+ Added the EMD F3 by ApocTheWanderer
+ Added the EMD F7 B-unit by ApocTheWanderer
+ Added the EMD F3 B-unit by ApocTheWanderer
+ Added the missing recipe for the center beam freight car

2017-05-06
4.3.2_009

Traincraft v4.3.2_(009)
Core
+ Chunkloading has finally been fixed!
+ Improved performance of EntityBogie
+ Reworked some redundant variables from the transport classes and the transport enum
- Removed BogieUtility since it was never defined nor actually used
+ RollingStock speeds up/slows down on slopes again like it did in 1.6.4
+ Fixed trains and rollingstock derailing/stopping/reversing on TC slopes

Rails
+ Reworked Small straight track
- Changed recipe to iron-only
+ Made it possible to convert MC tracks to TC tracks
+ Improved performance of all TC rails

Trains
+ Added IC4, courtesy of Cool9535
+ and its RollingStock

2017-03-19
4.3.1_008

Traincraft v4.3.1_(008)
Core
+ Fixed another rollingstock dupe glitch.
+ Fixed work carts not dropping inventories.
+ Fixed a crash with the distil.
+ Rebalanced the stats of the SD40/70 and the Mallard, should be more realistic now.

2017-01-31
4.3.1_007

Traincraft v4.3.1_(007)
Core
+ Rebalanced A4 Mallard
+ Preventing an issue with the Bogie Entity

未知时间
4.3.1_006
Core+ Fixed an incorrect entry for Diesel fluid in the language files+ Fixed an incorrect spelling for Lime color in AbstractTrains+ Fixed water amount in steam trains not always updating+ Fixed the rollingstock pushing each other into high speeds without the train+ Fixed rollingstock fusing into the train- Removed ability for skeletons to destroy trains and rollingstock+ Fixed a crash related to the gag rail+ Fixed the item dupe glitch with the crafting bench where the result was available on every crafting bench on the server rather than only the one it's actually being made on+ Fixed a glitch with the composite armor making the player invincible+ Nerfed the cloth armor to be more in line with the other armor stats+ Added ability to disable the coal dust recipe (courtesy of @NitroxydeX)Trains+ Added the A4 Mallard and it's tender.- Icon courtesy of Lunar Tales.- Model and textures by Spacek, fixed up by ApocTheWanderer.+ Fixed trains slowing when no rider is present and stopping when going around corners.


未知时间
4.3.0_005
Core+ NEW LICENSE!+ Fixed Entity Names in WAILA and GUI+ Fixed misplaced red warning overlayRails+ Fixed a crash where TC Rails sometimes have a NULL typeTrains+ Fixed another Track-Builder bug+ Small Tender has new textures+ Rollingstock should now collide with eachother+ Creeper and Skeleton attacks now drop the Train and its content+ Vanilla Detector fix


未知时间
4.3.0_004
Core+ Updated DE, CZ, US and IT language files+ Fixed duplication-glitch from Tier1 and Tier3-Crafters+ Fixed wrong RF-values when using our fuels for Buildcraft machines+ Optimizations to Track-Builder code+ Fixed HUD Positioning+ Performance enhancements+ Fixed Item duplication glitch on KCauldron/Thermos+ Fixed a "not really our issue"-issue with Tinker's Construct+ Use OreDictionairy on most things+ Changed holiday detection+ Changed ore related things


未知时间
4.3.0_003
Core+ Lowered required Forge Version to 10.13.4.1558Rails+ Rails now replace Double Plants, Flowers and MushroomsTrains+ Fixed a bug where users could drive with locked trains+ Fixed positioning on Minecraft-Rails+ Fixed not working Jukebox-Cart+ Fix for Diesel Canister Usage


未知时间
4.3.0_002
Core+ FINALLY FOR 1.7.10!+ Added czech translation+ Added italian translation+ Added retrogen ability + Added support for RF-API- Removed support for IC2-APIBlocks+ Added new length of slopes: 1x12 & 1x18+ reduced size of 2-Way-Crossing from 5x5 to 3x3+ remodelled Bridge-BlockTrains+ Fixed various bugs on SD40 & SD70 textures+ New fuel consumption for every train+ Added support for Rails based on Vanilla Rails


你已经到达了世界的尽头..