新建2020-05-27

Hopefully fixed a heap of bugs introduced during the 5.09.32 releases.

希望修复了5.09.32版本中引入的海量bug。

Also added some new things.

还添加了一些新东西。

未知时间

内容等我找到了再填。

——Osmium

另:请不要吐槽我这种不负责任的行为,我就是占个位子

未知时间
  • Oil Refining Upgrade:

  • Rebalanced Oil Cracking.

  • Destillation Tower has now variable size from 4-12 blocks high. Recipes output up to 11 fluids.

  • Nitro Disel renamed to Cetane Boosted Fuel. Now made with Tetranitromethane instead of Glyceryl Trinirate.

  • Two new rubber types(Silicone Rubber and Styrene-Butadiene rubber).

  • New Rubbers nessary for IV+ cables.

  • Addition of BioDiesel made from Seed or Fish oil.

  • Pyrometallurgy update:

  • Advanced processing recipes for processing dusts in Blast Furnace.

  • Higher metal outputs possible with more work.

  • Eventually more byproducts.

  • Crushed ores and dusts smelting output changed.

  • Circuit/Chemistry Update rebalancings:

  • General cost reduction for circutis.

  • Circuit Boards from Epoxy moved up one tier but stays nessary after that.

  • Added new Plastic circuit board in place of old epoxy board.

  • Cheaper Vacuum Freezer.

  • More Niobium sources(As it is now used a lot in endgame).

  • More choices for chemical processing recipes cell usage.

  • Cheaper recipes in assembler for first circuits.

  • Assembly Machines now have 6 inputs too.

  • Cleanroom can be disabled in Config.

  • New Bricked Blast Furnace as alternative for Bronze Blast Furnace.

  • Assembly Line Recipes can now be seen in NEI after they got reseached and unlocked as achievement.

  • Bugfixes on Underground oil and Pollution saving.

  • Additional Pollution Effects.

  • Assembly lines now can have Data Access Hatches that store multiple recipes in Data Sticks.

  • Addition of Item Distributor. Can split up items evenly on all output sides.

  • Rebalancing of Chemical Recipes from .30 update.

  • Addition of single block LV and MV miners.

  • Coloring fix on pyrolysis oven.

  • Addition of new ZPM and UV Batteries. Recipes must be enabled in OPConfig.

  • Addition of MK II and III Oil Drills.

  • Pyrolyse oven can now be made with all coils and speed scales according to coil tier.

  • New Itempipes(Tin, Nickel,Cobalt, Aluminium)

  • Fix oregen not being constistent with identical world seeds.

  • Changed recipe for Fluid Canner.

  • Patch for AE2 Energy Tunnel to transfer GT EU. (Default off, has to be enabled in config).

  • Made some Assembly line recipes cheaper(needs datasticks to be remade).

  • Fixed reusage of Datasticks sometimes breaking Assemblyline recipes.

  • Fix Cheese/Dough recipe mixups.

  • Fix adv circuit achievement.

  • Removed not worldgen GT ores from MFR Laser Drill(with config).

    未知时间
    • Cables and Pipes now have hitboxes fitting their visual size.

    • Cables and Pipes can be hidden for better view by holding a soldering iron.

    • Changed Oregeneration to prevent worldgenloops in combination with other mods. This causes the orevein type to change when recreating the world with same seed.

    • IC2 Reactor vents can again used as covers. Vent covers now speed up machine processing by 1-3%.

    • Pollution is now visible as fog.

    • Fix hiding of ores in NEI(might need to reset NEI cache) to show.

    • Fix prospecting with hammer not working for marble and basalt.

    • DataOrb and DataStick are no longer circuits. Replacement added.

    • Port of GT6 timber function.

    • Attempted fix for fluids no longer getting accepted by machines if mods added after world creation changed the fluid map.

    • Fix reinforced stone not preventing monsterspawn.

    • Added config to disable cleanroom.

    • Fix IC2 Classic compatibility.

    • Made many more lines translateable.

    • Improved Transformer information on modechange.

    • Large boiler speed can now be controlled like large heat exchanger.

    • Large boiler fuel list added to nei.

    • Improved pollution tooltips.

    • Improved EBF and Diesel Engine tooltips.

    • Fix issues on recipe search of multiblocks involving fluids.

    • Added config to allow fully automated maintenance.

    • Multiple fixes for the modular armor.

    • Wireless redstone reciver(internal) now counts as machine controller.

    • Multiple spelling fixes.

    • Fix MicrowaveTransmitter and Teleporter incorrectly loading.

    • Fix Compressed meteoric iron recipe(GC).

    • Casings/reinforced stone now transfer strong redstone signals.

    • Cleanroom controller outputs now redstone signal depending on cleanness.

    未知时间
    • Added Lightning Rod! Quickly looses power from its internal storage. For best efficiency, get out the EU asap. It has lots of Amp for that.

    • Bugfixes and rebalancings for circuit changes.

    • Fixed Cleanroom bugs.

    • Opening Cleanroom door now lowers cleanness.

    • Fix Exception for Oildrilling.

    • Fix Low Grav(Spacestation) production for crystal cpus.

    • Multiple fixes for Modular Armor.(Still more to go, also need bugreports for them)

    • Recipes in NEI now get sorted.

    • Fix for chances of customoreveins.

    • Fix nether stonegeneration.

    • Fix one missed casing recipe.

    • Fix multple spellings.

    • Fix for incorrect oregen in nether if Biomes O Plenty is installed.

    • Fix Assemblyline multiblock check.

    • Fix Overclocking of high amp machines in processing array.

    • Fix rare fusion reactor bug.

    • Prevent stacking of empty batteries in battery buffer.

    • Fix ItemDetector Cover not detecting the first slot.

    • Add config for Teleporter energy usage.

    • Reduced Plascrete Mininglevels and hardness.

    • Allow teleportation to galacticraft dimension.

    • Fix powerbarrel bugs.

    • Fix GT crashing without NEI installed.

    • Fix EBF working without Mufflerhatch.

    • Add config to disable crops needing blocks below.

    • Changed Achievements to fit new circuits.

    未知时间
    • Many recipe rebalancings.

    • For example: Steam hammer now 3:2 for Ingot->Plate processing.

    • Multiblock building blocks halved in costs.

    • Some destillation tower recipes speed up.

    • Split Oil and Pollution calculation by dimension(by maixgame).

    • Add config for Oil drilling in different Dimensions (by maixgame).

    • New Fluid Filter modes (by DEMOOH).

    • Mix client side memory overflow issue.

    • Change IC2 NEI recipes into GT NEI recipes.

    • Add advanced seismic prospector (by KpoxaPy)

    • &many more smaller bugfixes.

    未知时间
    • Fix usability of Single use batteries.(by Timeslice42)

    • Fix Gas turbines/Diesel generators generating infinite fuel when using Universal Fluid Cells.(by Dimach)

    • Fix Adv Miner II outputting wrong ores.(by codewarrior0)

    • Fixed burn time of wooden covers.(by Dimach)

    • Fix fluid regulators ignoring shutters.(by Dimach)

    • Fix Plasma flow tooltip.(by Techlone)

    • Add progress bar for last forge loading phase.(Recipe load)(by Данила Большаков)

    • Fix Diesel Engine Tooltip.(by codewarrior0)

    • Fix Diesel Engine output when boosted.(by codewarrior0)

    • Fix efficiency calculation on large gas/plasma turbines.(by codewarrior0)

    • Fix Oil Cracker tooltip.(by codewarrior0)

    • Fix unlimited EU in Dynamo Hatch bug.(by codewarrior0)

    • Fix mining laser recipe change.

    • Disable markDirty Function of TileEntitys.(Achieved huge memory improvements in GT6, no testing in GT5 so far)

    • Fixed ore harvest levels for new stone types(marble/basalt ores)(by Dimach).

    • Various Fixes for Modular Armor.(By dgabehar)

    • Fix ULV&LV cable recipes.

    • Add marble and basalt to ore typefilter.

    • Wrong type of steam inserted in steam turbine will now get voided to avoid getting stuck.

    • Fix process time calculation of LuV+ disassemblers.

    • Fix food can recipes.

    • Change hot coolant energy value to better fix IC2 heat exchangers.

    • Fix efficiency data of Diesel engine.

    • Add Magic super fuel recipes that work without thaumcraft.

    • Naq Gen MK3 now needs molten enriched naquada instead of dust.

    • Add new usages for Graphite(Neutron reflectors, 8+32V solars, carbon conversaton).

    • Fix scanning for oil.

    • Fix naquadah fuel rods heat bonus.

    • Reduce damage senses take when harvesting ic2 crops.

    • Fix sound when using the plunger.

    • Fix Chlorine and Hydric Sulfide fluid states.

    • Rebalance Rocket Fuel production costs.

    • Fix broken Hydric Sulfide recipe.

    • Add missing meta items for GT++.

    • Fix pollution effect coordinate calculation.

    • EBF efficiency changes for better coils(-5% EU/t per 900K free heat capacity, One tier overclocking without efficiency loss every 1800K)

    未知时间


    • Fix crash with Fossils Archeology Revival.

    • Basic IC2 Classic compatibility(兼容性).

    • Fix Forestry Wood Cover recipes(食谱).

    • Fix missing paperboard recipes.

    • Fix ore in basalt(玄武岩) or mable not triggering(引发) achievements(成就).

    • Fix Disassemblers above Insane Voltage(These tiers now work faster without efficiency(效率) loss).

    • Lowered sodium(钠) fuel value because mods with endless salt sources allowed too efficient(有效率的) power generation.

    • Exploding GT machines now drop randomly(随便地) some of their crafting(合成) components(成分).

    • Add missing GT Food Crops.

    • Fix GC Compressed Aluminium recipes.

    • Add Duranium/Tritanium as highend tool materials between HSS and Neutronium.

    • Add radon(氡) and naquadria fusion(融合) recipes.

    • Fix ImmEng adding simple recipes for Steel/Iron/Aluminium rods.

    • Added compat(兼容) to EnderIO Rocket fuel+GT Recipe.

    • Cleanup recipe code.

    • Add all missing potion(一剂) recipes to GT.

    • Make Dough by throwing flour into filled cauldron(大汽锅).

    • Allow Oil Drills to pump oil in void(空的) worlds without bedrock(基岩).

    • Hide Covers for Forestry(林业) woods if forestry is disabled.

    • Hide Disabled Crates.

    • Show missing Mining Pipes in Adv Miner II GUI and missing turbine(涡轮) rotors(转子) in large turbine GUI.

    • Fix Reinforced stone dropping as TNT.

    • Wrench(扳手) shift(移动) click can move machine front direction.

    • Fix Quicksilver nugget(天然金块) dupe(上当者).

    • Improved Magneticraft compatibility(兼容性).(Imported instead of reflection(反射), add sifter(筛选) recipes(食谱), remove processing exploits fortungsten(钨), iridium(铱) or osmium(锇), change carbite recipe, add oil products to fuels)

    • Immersive(沉浸式) Engeneering compatibility.(Crusher(压碎) recipes, Excavator has GT oreveins, bio fuel in diesel(内燃机传动的) generator(发电机))

    • Add fuel values for PneumaticCraft fuels.

    • Fix crash in some Processing Array recipes.

    • Naquadah Fuel Rods.(Mox fuel stats with 10x runtime)

    • Fixed some broken Assemblyline recipes.

    • Added special mode to needsmaintainance cover for large turbine rotor damage detection(侦查).

    • Detect(察觉) GT++ and enable materials for it.

    • Item Transfer now tries to move full stack(堆) instead of single operation.

    • Rare dropping of items in combination(结合) with double chests fixed.

    • Add Automatic Maintainance Hatch.

    • New Recipes for Lapotron Crystals(兰波顿水晶), Mining Pipe, Mining Laser and Quantum Armor.

    • Change gravisuite armor(装甲) recipes(合成配方) to assembly(装配) line.

    • Fix missing pulverization(粉碎) byproducts.

    • Add EnderIO Alloy recipes.

    • Rebalance Pollution. (https://github.com/Blood-Asp/GT5-Unofficial/blob/unstable(不稳定的)/src/main/java/gregtech/common/GT_Pollution.java for details)

    • Fixed some Pollution Bugs.

    • Added some more Pollution Effects.

    • Fixed Powderbarrel processing client side.

    • Fix the generation of uncraftable turbine(涡轮) rotors(转子).

    • Fix Translation of Multibock Tooltips(工具提示)(This time for real)

    • Fixed Broken crop orepreocessing recipes.

    • Turn off AdvMinerII once reaching bedrock(基岩).

    • Turn off Oil Drill once all oil is drained(排水).

    • Fix ignoredOredictList not working.

    • Fix scanner(扫描仪) looking at wrong chunk(区块) for pollution in negative(负的) coordinates(坐标).

    • Fix Large Turbine tooltips.

    • Revised(修正) the modular(模块化的) armor.

    Recipes are now enabled. Basic, non electric, Modular armor should work fine, testing needed. Electric modular armors still with a bunch(群) of strangebehaviors(行为), will be fixed in the next updates, helping with testing would be nice. Modular armor now has a config(配置) to change its values. Balancingproposals(提议) would be nice.


    你已经到达了世界的尽头..
    新建未知时间

    - Updated compatibility to Forge 1355+
    - Fixed missing GemDust to GemPlate recipes.
    - Fixed broken Railcraft recipes.
    - Changed to new forestry honey name.
    - Configs for generator effiency added.
    - Made long numbers easier to read.
    - Extended Galacticraft Support.
    - Added config to disable all ic2 cables and replace them with GT cables: 
    - Added achievements
    - RF Support

    - Added Nuclear Reactor Components.
    - Added Fusion Reactor (3 Tiers).
    - Added Plasma Generator (3 Tiers).
    - Added Magic energy generator (3 Tiers).
    - Added Processing Array.
    - Added Distillation Tower.
    - Added 2 new batterys (LuV and UV).
    - Added Soldering Iron.
    - Added Magic Energy Absorber (4 Tiers).
    - Added Quantum Tank (5 Tiers).
    - Added Quantum Chest (5 Tiers).
    - Added Wireless Redstone Covers.
    - Added Pump(5 Tiers).
    - Added Teleporter.
    - Added Needs Maintainance Cover.
    - Added Monster Repellator(5 Tiers) Range 16-256.
    - Added Large Steam Turbine.
    - Added Large High Pressure Steam Turbine.
    - Added Large Gas Turbine.
    - Added Large Plasma Generator.
    - Added Player Detector Cover (Range 8 unpowered , range 32 powered 1eu/t).
    - Added Large Heat Exchanger.

    你已经到达了世界的尽头..
    新建未知时间

    Bugfix update.

    • Many fixes on the new Material system.

    • Also added a Minetweaker script parser. GT automaticly scanns for MT scripts and enables all items used in them automaticly.

    • If a Material is fully disabled, go to the MaterialProperties.cfg, search for the Material and enable it.

    I:MaterialID_-1= <- 'https://github.com/Blood-Asp/GT5-Unofficial/blob/experimental/src/main/java/gregtech/api/enums/Materials.java' Give it an unused Material ID, best the one it had before it was disabled. B:HasParentMod_false=true <- Not always there, but if it is, it must be set true. I:MaterialTypes_205=205 <- Bitmask for autogenerated Metaitems

       * @param aTypes                which kind of Items should be generated. Bitmask as follows:    *                              1 = Dusts of all kinds.    *                              2 = Dusts, Ingots, Plates, Rods/Sticks, Machine Components and other Metal specific things.    *                              4 = Dusts, Gems, Plates, Lenses (if transparent).    *                              8 = Dusts, Impure Dusts, crushed Ores, purified Ores, centrifuged Ores etc.    *                              16 = Cells    *                              32 = Plasma Cells    *                              64 = Tool Heads    *                              128 = Gears

    All known mods that use GT items got included and now work fine. Should there be more, please leave an issue on github.

    Other fixes:

    • Fix pollution crash.

    • Remove .bats because of some antivirus programms misrecognition them.

    • Fixed short distance teleports.

    • Fixed Fusion Reactor input.

    • Fix returning slabs on paper craft.

    • Fix GT Capes.

    • Fix Asteroid worldgen.

    • Fix Electric Blast Furnace heat behavior.

    • Change load order for doors to fix malisis doors conflict.

    • Changed nerfed Comb&Crop recipes.

    • Allow energy hatch to be in every slice of assembly line.

    • Optimize hiding of recycling recipes.

    • Change Multiblock Tooltips(Large Boiler, Large Turbine and Large Diesel Gen).

    • Add config to drop items from exploding machines.

    • Fixed charcoal pile igniter bug.

    • Added forming press support for processing arrays.


    未知时间

    又一次减少启动加载时间。

    该次更新导致mod物品不连贯,建议用前版本。

    .24 directly after .23 even trough(水槽) .23 took months? Well, this version has only one, but a huge change we prefer to keep seperate for now. Muramasa-rewrote(重写) the whole Materials and Metaitem system. The changes were huge, so quite possible that some things are still broken. The important points about the change. We again can add more materials. Before it was limited by the maximum size of the materials enum. Everyone can add and change materials. As addon or even in the config! Materials now load dynamicly depending on the mods loaded. Less Materials = faster startup. Players/Modpacks that use materials that are now disabled must reenable(再能) them in the config! Unused Metaitems also got disabled for even faster startup times. Same here, should they been used in the modpack, they have to be reenabled in the config! It is possible to enable the whole metaitem type or single metaitem/material combinations. These changes again brought a huge improvement in startup time. Depending on prior performance 10-40%! So .24 compared to .22 improves in some cases to less than half the load time.

    未知时间

    加载速度更新。

    Major changes: Rewritten(改写) oregen system (by Muramasa-) The addon GalacticGreg got integrated and can now be removed from modpacks without any issue. Oretypes for Galacticraft planetes stones got added. Oretypes for Underground Biomes stones got added.

    More heating Coils for Electric Blast Furnace (by OneEyeMaker) Old heating Coils are now Depricated. They should automaticly update. If not, you can pick them up and shapeless craft them into the new Coil types. LuV+ Materials now need higher tiers of heating coils.

    Load speed optimations (by Bogdan-G, portet by Muramasa-) Many small improvements. The slower load was before, the better the speedup. 5-30% less startup times have been measured.

    Pollution Now fully functional and activated. To get exact pollution value, use the Tricorder/Portable Scanner on any block to get pollution in the current chunk. Can be disabled in config or limits for effects can be set. Current effects, limits subjet to change: Pollution > 750 000: Sometimes weak poison effect, gets stronger and more often as pollution rises. Pollution > 1 000 000: Grass, Trees and plants start to die. Pollution > 2 000 000: Rain becomes acid and slowly destroys stones. Fuel burners and muffler(蒙住) hatches produce 10-100 pollution per second. Every chunks pollution gets updates once per minute. Pollution goes down by 1% + 2000. Neighbour chunks that have less than 80% pollution get 10% pollution moved over. Transfer minium(铅丹)50000. Planned: Smog, pollution production from other mod burners, better balancing, better multi dimension support.

    Balancing/Bugfixes:

    • Update Capelist URL.

    • Correctly remove items from Assembly Line input hatches.

    • Fixed assemblyline not working in negative world coordinates.

    • Fluidfilter cover fix.

    • Wires used in some IV recipes changes.

    • Updated Achievements.

    • Made GT machines sounds adjustable with sliders.

    • Fixed Super Fuel Fuelvalue handling.

    • Made wires paintable.

    • Update Processing Array recipe on machine replacement.

    • Large Turbines now explode when producing more than the dynamohatch voltage tier.

    • Fixed localisation(本土化) of Assembly Line constructions plans.

    • Fixed large turbine integer overflow.

    • Added Magneticraft compatibility. (GT ore processing gets loaded into Magneticraft multiblocks)

    • Return slabs on paper crafting.

    • Added Metal Subtags to Tungstencarbide and Vanadiumsteel.

    • Fixed dimensional teleporter(心灵运输).

    • Reduced teleporting costs for long and interdimensional distances.

    • Changed item pipes behavior. The one transfer per second now can be split into multiple targed inventorys.

    • Naquadah Gen Mark III now also returns used naquadah.

    • Added missing reactoria leaf recipes.

    • Changed Magnetite aurelia(水母) processing recipe.

    • Fixed wrong quintuple(五倍的) plate recipe.

    • Force only single maintainance(维护) hatch on Distillation Tower, rised min stainless steel casings by 10.


    未知时间

    Huge Changes:(有大更新变化)

    • Added Assembly Line multiblock. Picture construction and use guide.

    • Added Components for LuV, ZPM, UV produces by the new Assembly Line.

    • Added Machines for LuV, ZPM and UV. (Via Pull Request #551 by Muramasa) So now there are 8 Tiers of single block machines. The next updates will move some recipes up to the new machines or add new endgame(最后阶段) stuff.

    • Added Large Diesel Engine multiblock. (Via Pull Request #500 by Muramasa) Proper Guide coming soon, for now infos can be found here: GitHub PR Large Diesel Gen

    • Large Turbines other than Steam now require higher tiered casings. (Via Pull Request #493 by Muramasa) (Fixes #434) You need to rebuild all your large turbines besides the Large Steam Turbine!

    • Added Pollution basework. Boilers, Diesel/Gas Generators and Muffler Hatches now add Pollution. Pollution gets saved per chunk. Pollution spreads and slowly dissipates(浪费). Currently no effects. Coming soon.

    Smaller Changes:

    • Added Blast Furnace recipe for NaquadahAlloy and Osmiridium.

    • Argon(氩) now has a fluid.

    • Added NaquadahAlloy cables for ZPM and Duranium cables for UV.

    • Re-factored machine recipe components for LuV to UV.

    • Large Plasma turbines will now output the cooled versions of plasmas if an Output Hatch is available. (Via Pull Request #547 by perkinslr) (Fixes #162)

    • Advanced Miner II can now silk touch then pulverize(粉碎) ores from other mods than GT. (Via Pull Request #542 by perkinslr)

    • Added QuantumEye, QuantumStar and GraviStar to improve Field Generator recipes.

    • Added Super Fuel and Magic Super Fuel.

    • Notch apples can now be burned in a Magic Energy Converter.

    • The Plunger will now empty the input tank of a machine if the output tank is empty. (Fixes #370)

    • The Processing Array now supports 10 more machine types. (Fixes #524)

    • Added support for the EnderIO wrench. (Fixes #527)

    • Machines now support IC2 Single-Use batteries. (Fixes #483)

    • GT Plasma Cells that have a Fusion recipe are shown in NEI. (Via Pull Request #518 by Muramasa) (Fixes #268)

    • The Portable Scanner and NC Displays will now show the Optimal Flow for Large Turbines. (Via Pull Request #518 by Muramasa)

    • Processing of some ores can now be enabled via the config. (Via Pull Request #515 by OneEyeMaker) (Fixes #512)

    • Added Assembler recipes for various Machine Casings. (Via Pull Request #511 by MauveCloud) (Fixes #477)

    • Soft Hammer renamed to Soft Mallet and it's texture is also flipped to differentiate(区分) from the Hammer (Via Pull Request #482 by draknyte1) (Fixes #407)

    • GT now triggers IC2 achievements unreachable(不能得到的) before.

    • Added support for Speiger's Crop NEI Plugin. (Via Pull Request #497 by MauveCloud)

    Rebalances/Fixes:

    • Glass in machine recipes past IV now requires IC2 reinforced glass.

    • Buffed the stats of Ultimet.

    • Nerfed(削弱) biogas(生物气) from distillery(酿酒厂).

    • Changes voltage required to process Combs and crop drops.

    • Deduced(推论) cost to produce Polycaprolactam(String from oil).

    • Buffed the stats of Neutronium. (Fixes 489)

    • Reduced damage of Turbine Rotors in Plasma Turbines and added a config value. (Fixes 505)

    • Rebalanced(再平衡) sifting(筛选) outputs.

    Bugfixes:

    • Pyrolyse(热解) oven can now be overclocked. (Fixes #548)

    • Charcoal/Lignite blocks now have fuel values.

    • Advanced Miner II now takes the ore byproduct output chance into consideration. (Via Pull Request #536 by Techlons)

    • Corrected the burn value of Wooden Plates.

    • Fixed Exploit with Advanced Miner II where infinite mining pipes came out.

    • The Distillation tower will not start processing if there is a little oil left in second input hatch.

    • Magic Energy Absorber can now produce power from Enchanted Books. (Fixes #487)

    • Fixed Magic Energy Absorber not calculating it's efficiency properly. (Fixes #486)

    • Unstable ingots(锭) are now blacklisted from Unification. (Fixes #529)

    • Fixed Exploits with Advanced Miner II where an ore block could be mined twice. (Via Pull Request #533 by Techlone)

    • The Processing Array can now handle multiple input stacks at a time. (Via Pull Request #526 by perkinslr)

    • Brittle(易碎的) Charcoal can now be harvested in Adventure Mode. (Via Pull Request #511 by MauveCloud) (Fixes #436)

    • Fixed Brittle Charcoal server client sync bug. Enforce correct tool and mining level. (Via Pull Request #511 by MauveCloud) (Fixes #503)

    • Fixed various storage blocks not enforcing tool levels. (Via Pull Request #503 by MauveCloud)

    • Fixed 3 misspelt(拼写错误) TC Aspects causing them not to be recognized by GT machines. (Via Pull Request #518 by Muramasa) (Fixes #507)

    • Achievement "Full Efficiency" now has to be unlocked before "As Dense As Possible" (Via Pull Request #518 by Muramasa) (Fixes #478)

    • Added missing GUI buttons to GT High Pressure and Bronze machines. (Via Pull Request #518 by Muramasa) (Fixes #367)

    • Turbine Rotor tooltip now shows the correct Optimal Gas Flow. (Via Pull Request #518 by Muramasa) (Fixes #501)

    • Fixed crash when right clicking Fluid Filter with an item that isn't a fluid container. (Via Pull Request #518 by Muramasa) (Fixes #517)

    • Redone all multiblock tooltips so that they now follow a similar structure and are a little easier to understand. (Via Pull Request #518 by Muramasa)

    • Output buses will now try and split exported items to multiple buses if there is no one left to take full stack. (Via Pull Request #499 by MauveCloud) (Fixes #180)

    • Sulfuric(硫磺的) Naphtha is now spelt(拼写) correctly. (Via Pull Request #473 by leagris) (Fixes #472 & #219)

    • The EV Battery Charger recipe now uses the OreDictionary.

    • Moved GT Bee init to earlier load phase.

    • Fixed a depricated autogenerated recipe for Assemblymachine.

    • Rised generator internal EU storage to counter production bug.


    未知时间
    • Fix fluid regulator recipe.

    • Fix some more missing recipes.

    • Change charcoal pit tooltip(now better to understand? If not, help me out please).

    • Allow multiple inputs in distillation(蒸馏) tower.

    • Invert outputs of distillation tower fluids(light fluids top, heavy fluids bottom).

    • Oil rebalance(再平衡)(Rised gas fuel values, made heavy oil processing faster, cracking cheaper and outputs more gas, cracking light fuel to gas and burning it in multiblock gas turbine should slightly better than nitrofuel while being more complex).

    • Check damage from hot pipe also with connected sides.

    • Stop disassembler(拆开) destroying items.

    • Fig rotor assembler recipes missing(had to change large fluid cells recipes/Recipe conflict).

    • Fluid extractor(提取器) show one recipe per material.

    • Arc furnace show iron and copper recipes.


    未知时间
    • Fixed heavy oil not generated(other oil types pumped might change as random generator was changed).

    • Changed some Crop stats to fix crossbreeding(使杂交繁育) (by Nidan).

    • Fixed broken gui of modular armor(by miuirussia).

    • Fix Fusion Reactor starting without enough energy in buffer(by techlone).

    • Fix Forestry Log&Planks above meta 15 not changed by GT.

    • Added compatibility for Nuclear Control monitors to large turbines.

    • Fixed large turbine output above optimal flow incorrect.

    • Added sharpness entcant to HSS metals.

    • Made Large Fluid Cells cheaper and higher stacking.

    • Improved stats of sense.

    • Adding missing drop to Uranium crop.

    • High pressure turbine now deletes normal steam in input hatch to not get stuck by heat exchanger messing up.

    • Added Lathe recipes for wooden bowls.

    • Fixed mox fuel rods in fluid reactors.

    • Fixed impossible recipe in 聚爆压缩机

    • Added Silicone soft hammer.

    • Added assembling machine recipe for rotors.

    • Fixed Adv Miner II not stopping at bedrock.

    • Fixed Adv Miner II destroying Oil Sands.

    • Made HV Magic Energy Converter pre fusion tier.

    • Added Fluid Filter cover(shutter cover that only lets pass fluids it is set to. set by right click with fluid container).

    • Added Regulator cover(pump cover with adjustable L/sec).

    • Fixed shift right click with screwdriver(螺丝刀) not working (finally lowering values without looping trough(水槽) up to 64 values).

    • Fixed Item Detector cover.

    • Hiding of all unused ores from NEI (about 3000 entrys removed from NEI, can be reenabled(再能) in config).

    • Hiding of recycling recipes (should improve search for the correct recipes a lot. About 30k recipes that no longer show in NEI but still work. Also with config).

    • Fixed Gunpowder unlocking clean dust achievement.

    • First internal works on Tool hardening and Pollution systems. Only about half done.


    未知时间
    • Added model textures for Modular Armors (great thanks to Pyrolusite for providing them).

    • Various Spelling fixes.

    • Rework of explosives:

    • Added Powder Barrel (Basicly the simply gunpowder explosive).

    • Changed production of Dynamite, TNT and Industrial TNT.

    • Changed explosives needed for Implosion compressor.

    • Changed explosives needed for Seismic Prospector.

    • Fixed Chainsaw dropping corrupted forestry leaves.


    未知时间
    • Reverted "Fixed world event lag and related cahldron crash" because of crashes.

    • Added more EBXL processing recipes.

    • Fixed Crop processing recipes.

    • Fixed Mox Fuel crashing.

    • Fixed Mox heat bonus not working.

    • Fixed ordict registation for AE2 items.


    未知时间
    • Merged "Fixed world event lag and related cahldron crash" by LemADEC.

    • Fixed reprocessing(再加工) exploid(Diamond drilling head crafted with 4 dusts + 1 diamond in forgehammer returned 5 normal diamonds).

    • Lowered UUM Berry drop chance.

    • Fixed Adv. Miner II running with not enough drilling fluid.

    • Made bees less biome(生物群系) dependend.

    • Fixed crash without RF API.

    • Fixed CO2 processing.

    • Fixed some Comb processing recipes.

    • Rised EU output of Hot Coolant 4x.

    • Override of IC2 fuel rods to get access of internal values.

    • Rised output of Electric IC2 Reactor 2x.

    • Lowered Mox heat bonus from 5x to 2.5x.

    • Initial port of GTExtras modular armor(Still somewhat broken, so crafting recipes disabled).

    • Merge "More beautiful achievements display" by miuirussia.


    未知时间
    • Fixed cables acting strange when missing RF api.

    • Fixed platinum group processing eating cells.

    • Cleanup crop class.

    • Crop stats change.

    • Graphene(石墨烯) recipe more efficient.

    • Screwdriver(螺丝刀) + shiftclick going over 0 fix.

    • Screwdriver shiftcklick for covers.

    • Fixed Single use batterys stacking.

    • Fix ore achievements not respecting changed worldgen config.

    • Iridium(铱) reinforced recycles incomplete.

    • Solar/coal boiler nerv.

    • Added Underground biomes(生物群系) stone processing.

    • Biomass(生物量) now needs water, biogas(生物气) a bit less efficient in destillation tower.

    • Pump/conveyors only use energy when transfering.

    • Fix bee recipe nerv/change crop processing.

    • Fixed end asteroids(小行星) spawning red granite ores.

    • Nuclear control sensor stack should not stack.

    • Nuclear control teleporter(心灵运输) support.

    • Nuclear control display overflow with ultimate batterys fixed.

    • Fix dimensional teleporter work only with egg and plasma.

    • Seismic(地震的) prospector(探勘者) now ignores small ores.


    未知时间
    • Wires now need 4 ticks overamps to burn(configuable).

    • Fixed alternative filter recipe.

    • Fixed achievement not unlockable.

    • Changed load order of fluids shared with IHL for better updating.

    • Oredicted PlatinumGroupSludge.


    未知时间
    • Chainsaw now has timber function.

    • Rebalanced(再平衡) oil/fuel burn values to fit new processing.

    • Fixed carbondioxide elements.

    • Fixed not existing block textures.

    • Screwdriver(螺丝刀) + shift now lowers output stack size.

    • Fixed quantum chest loosing items in certain actions.

    • Fixed automation of input filter.

    • Fixed batteries stacking in battery buffer by automation.

    • Add new multiblock guis.

    • Shorten hp turbine gui name(to fit gui).

    • Extended tooltip for large boiler.

    • Forestry 4.2.1 compat (does not break 4.1 support).

    • Fixed crash after ae2 removal.

    • Added recycling for reinforced blocks.

    • Added recipe to make Sifter craftable with LV tech.

    • Added graphene(石墨烯)/ more alloy recipes.

    • Fixed chinsel marble processing.

    • Fixed memory overflow (hopefully. if anything fluid related is buggy, please tell me).

    • Pumped GT oil is now slowly decreasing (- 1L every 1000 cycles).

    • Moved Sulfide ore processing from IHL to GT(update IHL to v583+).


    未知时间
    • Fixed hull recycling.

    • Fixed typos.

    • Fixed fusion mk3 overclock.

    • Fixed sulfuric(硫磺的) acid recipe overlap.

    • Fix mass fabricator.

    • Charcoal pit oredict support.


    未知时间
    • Fixed the crash with GT Bees and adds some new crop textures.

    修复GT蜜蜂的崩溃问题

    添加新材质

    未知时间
    • Fixed missing Gas texture.

    • Added config for ore block harvest levels.

    • Added coolant recipes.

    • Made caesium burnable.

    • GT Wrenches now work as Buildcraft wrenches.

    • Updated to Forestry 4.1.

    • Nerferd processing of the new GT Bee combs.

    • Added config to disable crops.

    • Added new crop drops.

    • Added recipes for crop drops that are similliar to Bee comp processing.

    • Fixed seismic(地震的) prospector(探勘者) failing when no ores are found.

    • Fixed OpenGL error in ItemFiler.

    • Fixed Dependency on NEI.


    未知时间
    • Update to Foresty 4.0 api.

    • Improved Nuclear Control support. (ShawnBuckley)

    • Huge code cleanups. (ShawnBuckley)

    • Fixed Sulfuric Gas spelling. (ShawnBuckley)

    • Some small performance improvements. (ShawnBuckley)

    • Changed some crop textures. (from Marks)

    • Fixed naquadah reverse processing exploid.

    • Changed U235 processing to output U238 instead.

    • Added more Hydricsulfide recipes.

    • Fixed Pyrolyse Oven.


    未知时间
    • Merged 5.08.31 changes into 5.09 branch.

    • GT bees mutation fix.

    • Hot pipes damage.

    • Palladium(钯), Iridium and Osmium now need EBF and VacFre to smelt.

    • Fixed oil drill/adv miner II not working in some combinations.

    • Fixed seismic(地震的) scan output "null" fluid.

    • Changed IC2 rotor recipe.

    • Changed Carbon fiber recipe to use a catalyst.

    • Fixed Carbon dioxide electolyze recipe.

    • Added oil compatibility recipes.

    • Added chemical dye recipes.

    • changed string/wool/carpet machine recipes.

    • Added Pyrolyse Oven.

    • Fixed glowheat.

    • Added recipes for Nylon and Epoxid.

    • Added syntetic fiber recipe.

    • Added that oildrill/advmII now also use mining pipes from input hatch/bus.

    • Changed that gt Teleporter(心灵运输) does interdimensional teleport with plasma in case no dragon egg is available.

    • Added Microwave energy transmitter.


    未知时间
    • Added Battery Chargers (Battery buffers that charge 16x faster).

    • Oil Drill now lowers a mining pipe(need to be supplied in the GUI).

    • Added Air to Nirogen, Oxygen, ... recipe.

    • Finished Advanced Miner II (Same structure as Oil drill. Can mine GT Ores with about 2x efficiency).


    未知时间
    • Fixed Steam turbine(涡轮) efficiency tooltip.

    • Fixed some misspellings.

    • Fixed Charcoal Pile issues (Large lag with huge piles, can now use all vanilla logs, multiple igniter(点燃) per pile not possible anymore).

    • Added some more oil/plastic processing recipes.

    • Changed recipes of: Crop Havester, IC2 Reactor, IC2 RTG.


    未知时间

    合并5.08.30分支到5.09

    未知时间
    • Brittle(易碎的) Charcoal(木炭) now drops directly as charcoal (With chance of bonus drop).

    • Finished addition of new crops. Search for blocks/ores below now uses oredict.

    • Made Advanced Circuit achievement(成就) oredict. (by doushio9967)

    • Expanded Hatch names and descriptive(描写的) tooltips. (by pyure)

    • Fixed playing crafting sounds with forestry(林业) worktable. (by mezz)

    • Added Large Boilers accepting distilled(净化的) water. (by pyure)

    • Added chinese achievement language file (by TehporP)

    • Added a bunch of recipes for plastics.


    未知时间
    • Lowered Brittle Charcoal harvest level.

    • Finished Oil Cracker.

    未知时间
    • Rised rubber processing troughput.

    • Added alternative circuit recipe.

    • Rised lignite(褐煤) burn value 3x.

    • Added recipe for "normal" fuel.

    • Charcoal(木炭) Pit does now work.

    • Seismic(地震的) Procspector does work (including Analyzing, Printing and Book Assembling).

    • Oil Driling Rig does now work. (But not completed)


    未知时间
    • All 5.08.28-29 changes.

    • Fixed broken steam math of small turbine(涡轮) and large boiler.

    • Fixed circuit(电路) not possible to craft(工艺).

    • Internal(内部的) changes to fluid(流动的) handling.

    • Added burn values to new fuels.

    • Fixed crops needing blocks below not growing.


    未知时间
    • Fixed Crash with IHL.


    • 修复关于IHL崩溃。

    未知时间
    5.09.00(实验版)
    • Massfabricator:

    8xEU per UUM (still less than IC2 EU costs) max 10 Amp input(投入) higher tiers no longer less efficient(有效率的)

    • Tool Material changes:

    Titanium(钛): 8.0, 2560, 3 - > 7.0, 1600, 3 Tungsten(钨): 8.0, 5120, 3 -> 7.0, 2560, 3 Iridium(铱): 6.0, 5120, 4 -> 6.0, 2560, 3 Osmiridium(铱锇矿): 8.0, 3000, 4 -> 7.0, 1600, 4 TungstenSteel: 10, 5120, 4 -> 8.0, 2560, 4

    • New Materials:

    TungstenCarbide VanadiumSteel HSS-G HSS-E HSS-S

    • More complex(复杂的) Titanium and Tungsten production:

    Bauxite(矾土)/Ilmenite + C -> Iron / Rutile + 2C + 2Cl -> Titaniumtetrachloride + 2MG -> Ti / Magnesiumchloride Lava/End Stone now produce Tungstate(but more) Tungstate/Scheelite Electrolyzing now needs EV + Hydrogen

    • Worldgen:

    Removed Pu oregen(and byproducts) Added U235 to oregen instead Added Oil Sands oregen Added Asteroids to TheEnd (code from GalacticGreg)

    • Made Single Use Batteries more useful:

    Raised EU cap +50% to make them a alternative(二中择一) to produce Energy

    • Increase Large Boiler Efficiency:

    Bronze(青铜) 2.0x 16.000->32.000 (Steam per Charcoal) Steel 1.5x 24.000->36.000 Titanium 1.3x 32.000->41.600 TSteel 1.2x 40.000->48.000

    • Generator efficiencies:

    Turbine(涡轮): 85,75,66 Generators(发电机): 95,90,85

    • Disassembler:

    Lowered runtime for higher tiers.

    • Rubber changes:

    Sticky(粘的) Resin produces Raw Rubber and no more Plastic(Plastic now comes from Oil) Raw Rubber vulcanization(橡胶的硫化) with Sulfur Removed Rubber Cable(电缆) crafting(精巧地制作), now needs Fluid Solidifier + Fluid Rubber ULV Cables can be isolated(孤立的) with paper, LV cables with wool+string

    • Misc changes:

    Updated API Version to 5.09 Removed the old Rotors fully(the ones without texture(质地)) Wood to Charcoal smelting disabled EU->RF default enabled IC2Cables default disabled Sugarcane into paper or sugar now needs mortar(迫击炮) to craft(can be disabled under harder recipes(食谱))

    • Cover now protect against cables(电缆) and pipes shocking or buring(从…除去芒刺):

    Currently all covers. Need to limit to non conductive(传导的) covers.(MetaPipeEntity.isCoverOnSide())

    • Changed and added Fluid pipes:

    Reduced TS Pipe Temp resist 12500K -> 7500K, can no longer transfer(转让) Plasma Added special Plasma Containment Pipe (nedodym + supercond) Added High Pressure Pipes(More throughput(生产量) than TS Pipes but need pumps to craft(工艺))

    • Added Gem, Reinforced and Metal Storage Blocks:

    Metals: 124 types Gems: 37 types Reinforced: TS Reinforced Stone, IrReinforced Stone, Ir TS Reinf Stone, Plascrete Block, more...


    未知时间

    结束5.08版本更新;

    开始5.09制作。

    未知时间

    一些小的修复。

    未知时间
    • Fixed spelling issues.

    • Fixed some achievements not working.

    • Moved Reactor fuel recipes into GT canner.

    • Biomass distillation recipe.

    • Processing array running with not enough fluid for 1 recipe.

    • Soldering iron issue with only one lot left.

    • Renamed aluminium achievement because of an conflict. Needs to be unlocked again.

    • Added missing PFAA material.

    • Fixed TypeFilter crashing with certain items.

    • Made NEI Button in Fusion GUI work.

    • Fixed some autogenerated recipes missing empty cells.

    • Added GT Coolant cells to VacFre recipes.


    未知时间
    • Made Advanced Circuit achievement(成就) oredict. (by doushio9967)

    • Expanded Hatch names and descriptive(描写的) tooltips. (by pyure)

    • Fixed playing crafting sounds with forestry(林业) worktable. (by mezz)

    • Added Large Boilers accepting distilled(净化的) water. (by pyure)

    • Added chinese achievement language file (by TehporP)

    • Fixed Corium texture.

    • Fixed Neutron Reflector and NaK Cell recipes not working.

    • Improved FusionReactor recipe code.

    • Fixed Fusion Overclocking.

    • Fixed Fusion stopping on server restart(重新开始).

    • Improved TypeFilter now skipping empty types. If choosen prefix is 'ore', all types of ore are allowed now.

    • Added new fusion recipe.

    • Added ArcFurnace to Processing array.

    • Changed hull(船体) assembling(装配的) recipes to fix crafting recipes.

    • Fixed some achievements.

    • Fixed Packager not accepting items for 1x1,2x2 and 3x3 crafting.

    • Fixed Magic Energy Absorber with DragonEgg exploding on bad chunkloading.

    • Added dye extraction(取出) recipes for EBXL.

    • Fixed Large Plasma Generator not running with high tier plasmas.

    • Fixed Processing Array producing stacks with size 0.

    • Added Endium processing(HEE).

    • Fixed Solarpanels running allways at full power.

    • Added AE2 P2P can be programmed by Gt Cables/Wires

    • Added Gt Rounds as AE2 Matter Cannon ammo(弹药). Damage depends on Material weight.


    未知时间
    • Quickfix too much maintainance(维护) damage.

    • Another fix for the lock upgrade.


    未知时间
    • Fixed some typos.

    • Fixed packager not accepting some items by automation.

    • Needs maintainance(维护) cover now also emits(发出) rs singnal to opposide side were a wireless transmitter(发射机)(in) on the same block can send it.

    • Large Turbine(涡轮) also accepts MRF steam (by DeckerCHAN).

    • Fixed a worldgen issue changing probability(可能性).

    • Added additional worldgen logging with debug config enabled.

    • Changed code to compile also with IDEA.

    • Changed soldering iron behavior with not enough energy.

    • Changed large plasma gen output.

    • Added oreHeeEndium processing.

    • Added more shards(鞘翅) in Magic Energy Converter.

    • Added thaumcraft liquid essentia as fuel to Magic Energy Absorber.

    • Added turbines disassemble(拆开)(possible once they have taken damage).

    • Lowered disassembler runtime as in .09.

    • Fixed issue with lock upgrade.

    • Fixed fusion reactor(反应器) not stopping without energy.

    • Fixed pump spawning(产卵) infinite(无限的) mining pipes.


    未知时间
    • Large Turbine and Large Heat Exchanger overhaul(分解检查) by pyure.

    • Fix Magic gen recipes missing without Thaumcraft.

    • Bronze(青铜) Dust and Advanced Circuit Achievements now use OreDict.

    • Added 8 missing Metallurgy materials.

    • Fixed VibrantAlloy into molten(熔化的) PhasedGold recipes.

    • Fixed Batbuffer name in Nuclear Control.

    • Added Tooltips for auto output gui buttons.

    • Split used textures(质地) for items/blocks (Turbines/QChest/QTank/FusionComp).

    • Fixed QChest visuals in NEI.

    • Added NEI support for UUMatter recipes.


    未知时间
    • Disabled IC2 replictor by default.

    • Steel achievement can now be done by picking up a nugget(天然金块) after researching the Thaumcraft steel research.

    • New Magic Generator recipes using infusion(灌输) when Thaumcraft is installed.

    • Fixed Distillation Tower outputs correctly to height.

    • Fixed Large Heat Exchanger getting Stuck.

    • Expanded Turbine Item Tooltips.

    • Large Gas Turbine now needs a Muffler Hatch.

    • Changed internal calculation of all Large Turbines (but not the math). How average the input over the last 256 ticks.

    • Made Coolant Cells not interchangeable(可互换的) between electric and fluid IC2 reactor.

    • Added missing metallurgy metals.

    • Change corium(真皮) crop texture to the original one.

    • Fixed Processing Array fluid output with small hatches.


    未知时间
    • Fix Steammacerator cobble(修) -> sand recipe.

    • AE2 Charged Certus removed(did not work anyways).

    • Lapis(石) to Plantball compression with Agricraft installed fixed.

    • Lava in Heat Exchanger more efficient in High Pressure Boiler less efficient.

    • Fixed Large Turbine and Heat Exchanger water rounding bug.

    • Allow automation of single use batteries in battery buffers.

    • Nuclear Control cards support expanded(Quantum Chest/Tank, BatBuff, Machines show EU).


    未知时间
    • Fixed IV Machine Hull assembler(集合) recipe(食谱) to fit crafting(精巧地制作) recipe.

    • Fixed thaumcraft compat(兼容) research.

    • Added AE2 pure quartz(石英) compressing recipes.

    • Fixed fusion(融合) reactor(反应器) not stopping without energy.

    • Added new mode to EUMeter Cover to also read energy stored in batterys.

    • Fixed rf->EU energy calculation(计算).

    • Fixed processing array(数组) producing >64 stacksize.

    • Added processing array support for recipes not using up items (like shapes).


    未知时间
    • Fixed turbines(涡轮) breaking too fast.

    • Fixed ic2 steam not working in large turbines.

    • Added naquadah gen efficiency(效率) configs(配置).

    • Now reverted(回复) really all oregen codechanges.


    未知时间
    • Fixed thorium(钍) fuel rods producing not enough heat.

    • Revert broken oreblock changes.

    • Change processing array(数组) tooltip(工具提示).

    • Multible small Large Turbines changes/fixes.

    • Try fixing broken achievements(成就).


    未知时间
    • Update forge(熔炉) 1481 (Tried to fix the SMP connection bug, but no success so far).

    • Update ic2 736.

    • Graphitecutting recipe.

    • Certus quartz unification.

    • Fixed solar(太阳的) boiler running at night.

    • Tried to fix worldgen loop(打环) issues by copying fixes from GT6. No idea if that worked.

    • Fix crowbar crash.

    • Fix turbine(涡轮) not breaking.

    • Large gas turbine now needs muffler(蒙住).

    • Fix rounding bug with large plasma(等离子体) gen resulting it in running for free.

    • Fluid detector fix.

    • Naquadah reactor(反应器) tooltip(工具提示) changes.

    • Fixing pump pumping oil or other non vanilla fluids(流体).

    • Fix recipe.cfg generating(形成) new entrys every start.


    未知时间
    • Added lower tier glass recipe(食谱).

    • Rised glass melting(融化的) temperature.

    • Remove double cobble(修)/stone recipes from macerator(浸渍器).

    • IC2 pulling upgrade with GT cables(电缆) when config(配置) is enabled.

    • IC2 wire cutter disabled when ic2 cables are disabled.

    • Fix forestry(林业) recipe changes(centrifuge(受离心作用), not tested).

    • Fixed archievement spam.

    • Fixed archievement disabling breaking some multiblocks fixed.

    • Fix large turbines(涡轮)(directional(方向的) bugs).

    • Added special support for EnderIO RF.

    • Changed RF support implementation(实现).


    未知时间
    • RF connection fixes.

    • Fixed type filter.

    • Recipe rebalancings.

    • TiC OreBerry fixes.

    • Added config(配置) to disable gt flinttools.

    • Fixed neutron(中子) reflectors(反射物) producing too much energy with thorium(钍) fuel.

    • Processing Array fixes.

    • Large turbine(涡轮) construction fixes.

    • Large turbine rebalancings.

    • Change default unification(统一) targets.


    未知时间
    • Finished Processing Array.

    • Added RF Support.


    未知时间
    • Fixed Thorium Fuel heat output(输出).

    • Finished Large Turbines(涡轮) (turbines take damage and scale(规模), uses IC2 steam).

    • Added Large High Pressure Steam Turbine (Uses ic2 superheated(过热) steam).

    • Added Large Gas Turbine.

    • Added Large Plasma(等离子体) Generator (single block plasma gens got nerved(鼓起勇气)).

    • Fixed fusion achievements.

    • More Fusion Fuels + alternative(供选择的) Tritium production with IC2 reactor(反应器) using lithium(锂).

    • Magic energy absorber(减震器) now uses Endercrystals and absorbs entchantments.

    • Added Player Detector Cover (Range 8 unpowered , range 32 powered 1eu/t).

    • Added Multiblock Large Heat Exchanger.


    未知时间
    • Added large Turbine(涡轮). Now working, but still incomplete(不完全的). (Does not damage the turbine or change efficiency(效率) beween them. Can only use normal steam.)

    • Added Monster Repellator. Stops mobs from spawning(产卵) close to it.


    未知时间

    Unification bugfix.

    统一错误修复。


    未知时间
    • bunch(群) of bugfixes.

    • Ported connected textures.


    未知时间
    • Added Turbines (Only the Items, the multiblocks are not complete jet).

    • Added config to disable all ic2 cables and replace them with GT cables.

    • Fixed Quantum Chest null-pointer bug.

    • Added 180 Achievements.

    未知时间
    • Added config to enable TCon in unification.

    • Added Teleporter.

    • Added Needs Maintainance Cover.

    • Changed Ultimate Battery Textures.

    • Changed Pump area (8(2^tier) -> 10(1.6^tier).

    未知时间
    • Fixed Steam Machines not working.

    未知时间
    • Fixed crash with Factorization.

    • Added missing Pump recipes.

    未知时间
    • Added config option for Railcraft plate unification.

    • Fixed massive oredic bug.

    • Added a GT Way for making Galactricraft Heavy Duty plates (And changed to the proper cost for compressed plates).

    • Fixed Fusion uses no energy.

    • Fixed packager input while using certain schematics.

    • Added support for IC2 biomass/biogas.

    • Added Pump(5 Tiers).

    未知时间
    • Fixed Quantum Chest meta+nbt.

    • Fixed Thorium Fuel Rod damage display.

    • Added a config to disable Railcraft Blast Furnace without enabling iron nugget to steel nugget in furnace. (In MachineStats.cfg)

    • Added support for GC oil in distillation recipes.

    • Added a few "thingys".

    未知时间
    • Added Wireless Redstone Covers.

    未知时间
    • Added Quantum Tank (5 Tiers).

    • Added Quantum Chest (5 Tiers).

    未知时间
    • Maintenance can be disabled in MachineStats.cfg.

    • Fixed Machine Control covers.

    • Fixed Crowbar.

    • Added Magic Energy Absorber (4 Tiers)includes Dragon Egg Energy Siphon and can harvest Thaumcraft Energized Nodes. Absorbing of enchantments and usage of Ender Crystal coming soon.

    未知时间
    • Added Soldering Iron as MetaTool.

    • Needs Tin/Lead/Soldering Alloy Rods/Fine Wires in Inventar to work.

    • Also a few bugfixes.

    未知时间
    • Fusion Reactor now has the right GUI.

    • Distillation Tower now fully functional.

    • 1-2 small bugfixes.

    未知时间
    • Fixed all the messed up recipes.

    • Ores have right textures back.

    • Input slots of steam machine fixed.

    未知时间
    • Added compatibility with forge versions older than 1355.

    未知时间
    • Catch FluidID crash.

    • Changed long numbers display.

    • Finally fixed massive tools and cover bug.

    • Added Nuclear Reactor Components.

    • Added Fusion Reactor (3 Tiers).

    • Added Plasma Generator (3 Tiers).

    • Added Magic energy generator (3 Tiers).

    • Added Processing Array.

    • Added Distillation Tower.

    • Added 2 new batterys (LuV and MaxV).

    未知时间
    5.07.08(非官方)
    • First broken decompiled versions. Not in a usable state.

    未知时间
    • [FIXED] The stupid Bug with the Wooden Plate getting too cheap.

    • [FIXED] Bronze Blast Furnace even being available when TerrafirmaCraft is installed, what is breaking the desired Tech Tree, or at least making people believe they could break it, until they find out that TFC Coal doesn't work.

    • [PARTIALLY_FIXED] Whenever I fail to register a Fluid Container Item, there will be a Fluid Canner Recipe for emptying it.

    • [REMOVED] The MetaData check for the Timber Axe in order to work on Rubber Trees...

    未知时间
    • [ADDED] Disabling Timber Functionality of the Axe by Sneaking.

    • [ADDED] Fire Aspect III+ Arrows now set things on Fire.

    • [CHANGED] The Ore Stacksize can now be limited to amounts below 16. Note that this also affects crushed Ores and dirty Dusts as well (if you are a Smartass with a Macerator and a Battery).

    • [FIXED] Usage of very old Reflection Code in the getSaveDirectory Method.

    未知时间
    • [ADDED] A very simple Timber Functionality to the Axe (off per Default Config). And ONLY to the GT Axe. Also I am aware that even an Axe with 1 Durability Point can cut down a whole column of Wood. Considering the amounf of Material going into Crafting an Axe, this is acceptable.

    • [ADDED] Fine Wires (which are not placeable). Gotten by wiremilling a regular Wire, or if no regular Wire exists, from wiremilling Ingots/Sticks directly. Hand Craftable by cutting Foils.

    • [FIXED] Crops not being loaded into the Game.

    • [FIXED] Infinite Worldgen Loops, which are caused for whatever Reason. But it is killed now.

    未知时间
    • [FIXED] StackOverflowError in Container Item Function.

    • [FIXED] The Rough TextureSet using the Lignite/Quartz Texture rather than the normal Ore Texture.

    未知时间
    • [ADDED] Made Sealed Wood obtainable.

    • [ADDED] Melting Points for all Elemental Materials and an automatic Calculation for Melting Points of Alloys to get at least some Default going for the unknown ones.

    • [ADDED] Desh to the ToolSet-able Materials (it also defaults to Desh Rods as Handle).

    • [ADDED] The Multi-Ingots and Multi-Plates, which I procrastinated for ages.

    • [ADDED] Centrifuge Recipe for Red Sand => 50% Iron Dust, 50% regular Sand.

    • [ADDED] Buzzsaw for Crafting more efficiently (And Buzzsaw Blades as new Toolhead Item).

    • [ADDED] Electric Screwdriver.

    • [ADDED] Chemical Bath Recipes for any Iron/WroughtIron/Steel Object to a Fiery Steel Version directly. (now it works like the Polarizer, but with Fiery Blood)

    • [CHANGE] The way OreDict Crafting Recipes for Tools has changed in order to not create duplicate Recipes. Most of those are also shaped rather than shapeless now.

    • [CHANGE] Electric Tools now require small Gears (those replace 2 of the Plates of the Power Unit), except for the Jackhammer which now needs a Spring and a Long Stick

    • [CHANGE] Electric Pistons now use small Gears rather than the large Gears.

    未知时间
    • [ADDED] Amber Toolset + Silk Touch Enchant on it. But it is weak and slow. Note, that Amber is also generated by GregTech since a while as Part of the rare Small Gem Ores generated everywhere. (unlike Ordo Shards of Thaumcraft)

    • [ADDED] Lathe Recipe for Wooden Logs -> Long Wooden Sticks. Also a Crafting Recipe variant.

    • [ADDED] Forge Hammering Recipes for Long Sticks made of Metal.

    • [ADDED] A Lathe and a Crafting Recipe for Flawless and Exquisite Gems to make Long Sticks.

    • [ADDED] Fiery Blood infused Ingot Chemical Bath Recipe.

    • [FIXED] Paper Multi-Plates not being added.

    • [FIXED] NPE in onPlayerInteraction Event call.

    • [CHANGE] Some Tools now require higher Tier Tool Rods depending on their weight (so no longer just Wooden Handles). Note that I am aware of the Fact that some Tools are no longer available earlygame, like the cheap ass Lead Hammer due to requiring better Materials as Handle. (Lead is heavy enough to justify Tungstensteel btw.)

    • [CHANGE] Very few Tools even require Blaze Rods as Tool Handle Material.

    • [CHANGE] Some Magic Tools require Thaumium Rods in order to be crafted (in case Thaumcraft is installed, if not then it will just use Steel).

    • [CHANGE] Adjusted the Colors of GT Ironwood, GT Steeleaf, GT Knightmetal and GT Fiery Metal to fit the TF Variants (since they never really got a proper Color in the first place)

    • [CHANGE] A lot more Recipes are now getting buffered so that the Crafting Recipe List is not spammed at the time I check for eventual collisions.

    • [REMOVED] The Five Textures for the original Rotor Items, due to being unused. Old Rotors will still unificate into the new ones, just the Textures are now missing now (if stored in a Container which doesn't unificate the Items).

    • [REMOVED] The Special Case for making GT Machines Disassembleable automatically. It has been replaced by the regular Tag inside the Recipe for doing so.

    未知时间
    • [FIXED] Some internal Bugs regarding Crafting Recipes (that Bug has only hit Railcraft Compat).

    • [FIXED] Some OreDict Processing failing due to having a Nullpointer rather than the Materials._NULL reference. (that caused Wood to fail)

    未知时间

    • [CHANGE] Made Fluid Display Item visible to Creative and therefore NEI, when the Debug Mode Config is on.

    • [FIXED] Railcraft Recipes being added even when the Railcraft Recipes are disabled by Railcraft itself.

    • [FIXED] A MetaTileEntity using a wrong ID. Do not craft an Insane Voltage Oven until you get this Version. (E-Furnace is okay, just the Oven is bad).

    • [FIXED] Some confusion between the Poor and the Small Ores of TFC.

    • [FIXED] Usage of a Constructor which doesn't belong to GT (the FoodValues one) within a Function, that is existing inside the Code, causing reflection Errors in some Mods. (But why the hell do they not try/catch for NoClassDefFoundError?)

    • [FIXED] Late OreDict Registrations not getting their Recipes applied at all for some reason. (only Unification should not work late)

    • [FIXED] MV Drill being as fast as the HV Drill should be, and HV Drill being as slow as the MV Drill should be.

    • [ADDED] A TextureSet for Magnetic Items with a Plus/Minus Overlay.

    • [ADDED] A few new Meta Items, such as small Gears (1 Unit), Springs (1 Unit), small Springs (1/4 Unit), the Rotors (as the 5 already known ones, but now as MetaItem, the old 5 ones will get unificated into the OreDicted ones) and Long Sticks (1 Unit, is basically 2 Sticks).

    • [ADDED] A few Batch Files inside the Assets Folders to copy any drag-dropped single File into a selection of Texture Sets at once.

    • [ADDED] RC Copper Plate to the Unification Targets for plateCopper. (just like Iron and Steel Plates)

    • [ADDED] RC Tin Plate to the Unification Targets for plateTinAlloy. (TinAlloy = 1 Iron + 1 Tin)

    • [API] Changed IArrowItem to IProjectileItem, and added a Parameter to all the Functions, which shows the Type of Projectile that is being asked for (as SubTag).

    • [API] Some Texture Set related improvements for the MetaGenerated Items. Both the Location of the Files and the Texture Set Code itself have changed. Every Icon of the particular Texture Set can be changed for Texturepack Reasons.

    • [API] OreDict Prefixes can now be assigned a TextureSet Array Index in order to have Icons. Since the TextureSet is Array based it is only useful for me, but it is something.

    • [API] I now use some static imports for certain Constants. Writing just one Character and using Auto-Complete is much better for commonly used things, such as the Material Units (now "M" and "L") or the Item Wildcard Constant (now "W"). And for OCD reasons I also did true and false ("T" and "F").

    • [API] Most Constants from GregTech_API moved to gregtech.api.enums.GT_Values

    • [API] Added a way to tell the Crafting Recipe Adder to not check for Collisions.

    • [API] An awful lot of tiny Optimizations. Some of those might have improved Startup Performance.

    未知时间
    • [ADDED] A way to autoproduce Repeaters and Comparators in the Assembler using liquid Concrete rather than Stone.

    • [FIXED] Fluid Container Crash if Twilight Forest is not present.

    • [REMOVED] Iron Blocks and Diamond Blocks are now no longer made more Blastproof, due to some strange Mechanics depending on them in other Mods. Why don't they just use Item Entities laying on the Ground instead of inworld Blocks for TNT Processing?

    • [CHANGE] The Railcraft Recipe Replacing now only removes regular Crafting Recipes and not any special Handlers (using an API change below). Sorry CovertJaguar.

    • [API] The removeRecipeByOutput() Function can now be flagged to only remove native IRecipes by using a "getClass().getName() == One of the Native Classes Names" check (so no instanceof check). I made a List of Native and Native alike Handlers (Vanilla, GT, IC2, Forestry and AE regular Crafting) for that purpose.

    • [API] Made the MetaGenerated Item more dynamic and added a 1 Item -> 1 Prefix Variant for later usage.

    未知时间
    • [ADDED] Chipped Gems can now be made into Arrow Heads.

    • [ADDED] Glass Arrows, which can be filled with some of the Potions. Instant Damage won't work for technical reasons, for example (due to that one damage immunity second of Entities).

    • [ADDED] Holy Water in order to buff any regular Arrows with +3 Levels of Smite. With Platinum Arrows you can now get Smite VIII (instant kills most undead creatures). You can combine it with Sharpness or Disjunction Arrows too. Holy Water Bottles spawn as Dungeon Loot. I just found out that Smite seems to work on Eldritch Guardians, so they count as Undead.

    • [ADDED] Fiery Blood and Fiery Tears of Twilight Forest can buff any Arrows with +3 Fire Aspect. Note: You can only buff the Arrows once, if you buff them with another Fluid, then the previously applied Fluid buff will be washed away.

    • [ADDED] Molten Blaze gives +1 Fire Aspect.

    • [ADDED] Mercury gives +1 Disjunction (That is enough to keep Endermen from Teleporting away).

    • [ADDED] Molten Rubber gives +1 Knockback.

    • [CHANGE] Toned GT Arrows by Skeletons down to be used only every 16th time.

    • [CHANGE] Made the Solar Panels no longer disassembleable. The Reverse Recipes will keep existing, just the Disassembler won't work on them anymore.

    • [API] Added Dispensing to possible Item Behaviours.

    • [API] Added the isItemStackUsable check to Item Behaviours.

    • [API] Added a way to add Arrows to the Item Behaviours, and an Interface for Arrow Items.

    未知时间
    • I fixed the Display Crash in the Thaumonomicon (Charcoal Recipe) by just adding a Page to move the crashing Part to Page 3 (with a warning on Page 2 to not look at Page 3). This is not a perfect Solution, but it seems to work.

    • Internal Change of some Texture Stuff (only Code wise, the File Paths are still the same, so nothing a Texturepack Maker should worry about). Please report any new "Missing Icon" Texture (it would be an obvious thing, not just particular Blocks).

    • Fixed the missing empty Space in the Default CrO2 Local Name.

    • Added Arrows for the Meta Materials including most of their Enchantments.

    • The Arrow used depends on how your Inventory is sorted.

    • They are all Dispenser compatible.

    • The Disjunction ones >>CAN<< hit Endermen and cause them to not be able to teleport for a while (but they will teleport away right after getting hit, because the Weakness happens after the hit).

    • The Weakness Potion Effect causes Endermen to not be able to teleport.

    • Strongholds now spawn with Damascus Steel Arrows and Sterling Silver Arrows (Disjunction is very good against the Ender Dragon).

    • Fixed Damascus Steel Pickaxe and Shovel Heads spawning in Stronghold Corridors rather than Mineshaft Corridors.

    • The Arrow Variant, which is made using Plastic Sticks instead of Wooden Sticks flies +50% faster and has therefore a larger Range.

    • Fire Aspect Arrows (not to confuse with burning Arrows!) can ignite Creepers.

    • Even though I don't know if a Looting Arrow makes any sense, because of being very costly compared to a Melee Weapon, I made Looting work on my Arrows. Note: This Bullshit needs Fakeplayers to work because someone at Mojang thought "Hey, lets make Looting dependant on what the Player holds in Hand rather than the actual Object used to kill the Mobs"

    • You can ram an Arrow into an Entity by Hand (Leftclick), what breaks the Arrow and does Punch Damage + its Enchantment Effects. This is useless in normal cases, but if you happen to not have a Sword with that Effect, you can use the Arrow instead.

    • Skeletons will shoot random GT Arrows, but they won't drop them, and you cannot collect them. If you are really unlucky, you will get an Radioactive Arrow.

    • Oh, and radioactive Arrows are a thing.

    未知时间
    • Added compatibility to AppleCore (well I don't know for sure if it works, if it doesn't work, then report it to me).

    • Added some more Railcraft Recipe mirrors.

    • Added a simple Oven, which is almost identical to the Electric Furnace, but with a different Texture.

    • Fixed ULV Casing Assembler Recipe.

    • Decreased the general chance for electric Tools to get actual durability damage from 1 in 10 to 1 in 25. (yeah the original wording was wrong :P )

    • Made Drills and Jackhammers +50% faster on Blocks.

    • Fixed Bottom Cover Removal when placing a Basic Machine.

    • Monazite got a few more uses now.

    • Removed Herobrine

    未知时间
    • Fixed the Crash Issue due to accidential Clientside Code on Servers in my own Written Book Items.

    • Added Creeper Ignition on Leftclick using any Lighter or Matches.

    未知时间
    • Added automated Recipe Reversing for GregTech Crafting Recipes. Now you can reverse all Machines without a Disassembler as long as you have a Pulverizer, Arc Furnace or Fluid Extractor.

    • Replaced many Railcraft Crafting Recipes with almost identical, but slightly more oredicted GregTech Crafting Recipes (mainly for the Recycling mentioned right above).

    • Made a fun new Minecart Recipe. Now it needs Minecart Wheels (2 Rings + a Rod = a pair of Wheels), but it is exactly as expensive as before, Material wise.

    • Added the missing LuV, ZPM and UV Solar Panels to the OP Stuff Config. I wonder if anyone produces the more than 1 Million Units of Silicon Needed for the most expensive one. (also all GT Solars produce /8 Energy during Night as long as there is no Rain as always).

    未知时间
    • Added ItemData System in order to specify the Components of an Item when possible. This has changed quite some API things.

    • Added Microwave back.

    • Added Arc Furnii for reversing Recipes using Smelting.

    • They output Annealed Copper and Wrought Iron whenever Copper or Iron would come out of it.

    • Added proper uses for Wrought Iron and Annealed Copper in regular Iron/Copper Recipes.

    • Wrought Iron can be used to make Steel much cheaper Energy wise.

    • Changed a few Pulverization Recipe Durations.

    • Added a lot of new Recycling Recipes and improvements to some other ones.

    • Texture Locations for the generic Basic Machines changed.

    • Fixed a bunch of Bugs.

    未知时间
    • Changed the Printers Functionality and removed one Input and one Output Slot of it, because of working with Fluids now. Read the new Printer Manual if you are incapable of just looking into NEI.

    • Added the 16 Color Sprays back, but no way to obtain the Chemical Dye used to fill them. :P

    • Changed Textures of the Sensor Kit/Card to fit the Nuclear Control Items.

    • Added some other random Items, and changed some Food Recipes.

    • Fixed a lot of small Bugs.

    未知时间
    • Fixed the Extruder Recipes being added to the Extractor (what failed too btw lol) for some stupid reason. Copypasta stroke back.

    未知时间
    • Added a whole bunch of Food Items, including Potato Chips, Fries, Sandwiches, Burgers, Chum and many more. The Plant ones, the Cheese and the Dough are all compatible with Harvestcraft and vice versa. (Chum causes Hunger and Nausea, and is always edible)

    • Added a half assed Cake in order to fulfill the promise in the Log (just the bottom part without any toppings :P)

    • Added the Slicer, a Machine which just presses things through Blades to cut them into different Shapes.

    • Added the Fluid Heater. Currently it only heats Water (for Steam) and edible Oils (for frying).

    • Added the Sifter to get Gems from purified Ores.

    • Added 4 new classes of Gems like Terrafirmacraft does, including the OreDict Names.

    • Added a bunch of new Molds, like the Anvil Mold in order to autoproduce Anvils.

    • Added Code to prevent too many Mobs of the same kind from being in a way too small Area. Those Mobs will get 1 Heart of Damage every 100 ticks PER other Mob that is too much for that confined place. This kills all vanilla KFC Farms, I know of, successfully and without any hassle. You can thank me later when this has prevented your Servers from crashing due to artifical Mob density (that is even laggier than Hoppers btw).

    • Fixed the Nugget Mold not being used in the Fluid Solidifier.

    • Fixed the Dimension Config for Ores not working for the large Veins. That Config might be a clusterfuck to deal with, due to being too dynamic, but it works.

    未知时间
    • Fixed and uploaded.

    未知时间
    • Changed Energy Crystals to be an Autoclave Recipe instead of Compressor.

    • Added the long time awaited Energy Detector Cover back. Note: it takes the maximum input and output Amperage into account too! But it doesnt count Batteries inside the Battery Buffer, since those are Items which have nothing to do with the Block itself.

    • Fixed some Bugs.

    未知时间
    • Added Assembler Recipes for the new Electric Rail Stuff of Railcraft.

    • Changed some EBF Recipes to require Oxygen.

    • Fixed a bunch of Bugs as always. And don't come to me and ask "is this fixed?" because I won't answer that.

    未知时间
    • Added Fluid Dyes.

    • Added Glue. Used for making Paper Boards, Sticky Pistons and Duct Tape.

    • Added Fish Oil, what is essentially the same as Seed Oil, but from raw Fish.

    • Fixed that nasty crash when the Client has more Fluids than the Server you join to (as in Client having a newer GT than Server).

    • Added a large Fluid Cell made of Steel which stores 16000 Liters of Fluid (stackable up to 4). This only saves on Material, compared to universal Fluid Cells.

    • Added a large Fluid Cell made of Tungstensteek [sic] which stores 64000 Liters of Fluid (stackable up to 4). With this you can store 256000 Liters per Slot instead of just 64.

    • Added Apatite Crystallization.

    • Fixed some other Bugs.

    未知时间

    No changelog was posted, but GregoriusT did say the following in an IRC channel on EsperNet.

    “ [18:05:20] <Kirara2> <GregoriusT> Crash fix is literally all I did ”

                                                                                                                            — GregoriusT

    未知时间
    • Fixed that Forge Bug KingLemming added to his variant of the FluidStack Class causing it to not sync its "ID" when joining a Server (only fixed for GT things). That Bug is flat out even using an ID inside the FluidStack Class instead of referencing the Fluid directly, like the ItemStack Class does with Items. LexManos has that easyly fixable Bug (and way too many other "change less than 10 Lines" Bugs) on his TODO-List, so I don't expect a fix on Forge Side until 1.8 or something what is definetly too late.

    未知时间
    • Added various ways of making Fire.

    • Optimized the Recipe Handler better, instead of having a "Input Slot 0 != null" Check it now checks for the minimal Requirements of the Recipe Fluid and Item Slot-Amount wise, before searching for Recipes. The previous Solution has caused that mentioned Centrifuge Bug btw.

    • Fixed some other Bugs.

    未知时间
    • Flint and Steel now has a 30% chance of success. (configurable)

    • Added Fluids for all Metals. Default Temperature is 1000 kelvin if not set to a proper value.

    • Added the old Nuclear Control Support back.

    未知时间
    • Block Updates now cause the ore to send its information to the client too (ofcourse only if it was obstructed before).

    未知时间
    • Fixed the Tool HashSets. I forgot that HashSets are just like HashMaps meaning when the Item IDs remap all the functionality would be gone if I didn't remap the Hashes too...

    未知时间
    • Some API changes regarding Lists. Some Lists are now Collections instead. (most of the time a HashSet instead of an ArrayList)

    • Hopefully fixed that stupid Ore Crash.

    • All Circuit Recipes changed dramatically. Please report any accidential Loops. And yes, there were many nerfs too and you can only workbench the NANDs and the Basic Circuits, the Rest is Machine only.

    未知时间
    • I just updated with a, lets call it fix I hope, for the Ore thing.

    未知时间
    • Uploading seems to be fixed. Maybe it was a bad timing last time.

    • The Ores should be fixed now too, because the opacity check was being called before the removal of the adjacent Block. (so the network optimizations are still in)

    • Fixed Fluids not being Color Modulated in my Cells and my Fluid Displays. (I didn't even know that this Color thing was even an option until now)

    • Added Support for the PFAA Oil Fluids in the Distillery.

    • And I added a little bit of Buildcraft Support to the Laser Engraver and the Forming Press.

    • Super Buffers and Chest Buffers are much less laggy now.

    • Fixed a lot of other Issues.

    未知时间
    • Fixed the Crash Issue with my Ores (probably).

    • Added molten Tin and automatic Metal=>Fluid Recycling if the Metal has a proper Fluid.

    • Fixed the refined Iron Casing not being handled.

    未知时间
    • Added the electric Forge Hammer finally.

    • Added some Fluids.

    • All Railcraft Rails are now craftable in the Assembler using Molten Redstone and Molten Blaze.

    • Laser Engraver now makes Chiseled Variants of the Stones/Quartzes.

    • Changed many Recipes to use Oxygen instead of Air.

    • Removed the Recipes for NitroCarbon and SodiumSulfide, because they are useless now.

    • Coins are now made in the Forming Press. The Press does support renaming the Mold to rename the Coins.

    • Fixed Forestry Blocks not being recognized.

    • And many other Bugfixes.

    未知时间
    • Added Laser Engraver, Forming Press and molten Redstone.

    • Those can be used to make the AE Circuitry.

    • That the Forming Press requires PLATES for the Processors instead of Gems is intended, only exception being the Pure Certus Quartz.

    • Please watch the Voltage on the Laser Engraver Recipes, creating the AE Presses requires Extreme Voltage at least. (it is much easier to find the Presses in the Meteors)

    • The Mixer can do Fluix Crystals, Concrete and Energium Dust now.

    未知时间
    • I hope that Index File gets generated withing the next 5 to 10 Minutes. Otherwise just change the 5.04.00 Link to be 5.04.01 (on both Parts of the Link)

    • Added some compat for Harvestcraft and MagicalCrops Items.

    • Fixed Potion MetaData, so that Fluid Potions can be botteled again. Fluid -> Potion works always, while Weakness and Slowness Potion -> Fluid doesnt work all of the times (if you produced them the vanilla way), I cannot fix that Issue without creating a redundant Weakness or Slowness Potion Fluid.

    • Added Mixer for mixing Dusts. Forgot to change the Concrete Recipe to use it instead of the Chemical Reactor...

    未知时间
    • Supports 1.7.10 properly now, but is still 1.7.2 compatible.

    • Location of download changed.

    • Mislabeled as 5.03p in mcmod.info

    未知时间
    • Added NEI Support for Ore Byproducts as List.

    • Added Gallium as Byproduct of Bauxite and Sphalerite.

    • Added Niobium-Titanium, Canadium-Gallium and YttriumBariumCuprate Wires.

    • Added 4 Superconductor Recipes using the aforementioned Wires and Naquadah Wires.

    未知时间
    • Fixed Concrete Glitches again, when it is submerged in Water.

    • Improved NEI a bit again.

    未知时间
    • Made it possible to brake on Concrete by Sneaking.

    • Fixed some Bugs.

    未知时间
    • Added Autoclave to crystallize Quartzes. Made the NEI recipe Handler output the Recipes of small and tiny Dusts, when clicking the regular Dust and vice versa. Same for Nugget and Ingot.

    • Made the OreDict Unificator more Efficient. This makes not only the startup faster but it also means less Lag in general.

    未知时间
    • Added Polarizer (to make Permanent Magnets for the small Motors).

    • Added Electromagnetic Separator (mainly for Ores) Changed the Recipes of Motors and Pumps (Iron Rod + 4 Redstone = magnetic Iron Rod, and Rubber Sheet + Knife = Rubber Ring, for the Starters out there).

    • Added ways to obtain Neodymium from Rare Earth from crushed Redstone Ore and some other mods Ores, also added Monazite and Bastnasite Ore to the Worldgen (but they aren't necessary in older Worlds, you can still use Redstone Ore for Rare Earth).

    • Made again a few new Recipe wrappers for Extractor, Compressor and Macerator. Optimizing my Code by killing almost identical Class Files is fun.

    • Concrete Plates are now available, so that there is at least one Concrete Cover

    未知时间
    • Found out that Concrete Road + Ice Blocks below = Linear Accellerator.

    • Ore Washer and Thermal Centrifuge now use the Standard Recipe System with the Help of a Recipe System Adapter. Fixed some Bugs.

    未知时间
    • Fixed Mobs sinking into concrete by making the Hitbox Soulsand sized.

    • Improved the Recipe Handling of the E-Furnace, the Fluid Canner and the Unboxinator, resulting in those 3 Machines now also being 100% Standard Machines without any special additional Code.

    • Fixed the Item Input Filtering of the Chemical Bath, now it doesn't let Items in if their proper Fluid isn't stored in there first.

    • Fixed Unification regarding blacklisting of Blocks, since Blocks aren't supposed to be actively Unificated at all.

    • Made Unification Blacklisting much more efficient.

    • Removed the Industrial Grinder Recipe List. Forgot that it was still in causing quite a bit of Lag on startup.

    未知时间
    • Added Concrete and several Recipes for its usage. Also you can walk faster on it, and (unlike the Chisel Version...) you don't glitch forward or sidewards when walking on it.

    • Added usage for Chlorine in the Chemical Bath to get rid of the Dye on things like Wool, Clay or Glass (Glass is stained meaning it isnt actually colored Glass, it is just painted Glass so it makes sense).

    • Fixed a Bug in the Forge OreDictionary (but only fixed for GT, since I needed to hack into the OreDict), where it doesn't allow Items to be registered when they are the same Item with the same OreDict Name, but with a different MetaData/DamageValue. That had caused trouble with my Granite and Concrete Blocks, since only the first registration actually worked due to that, what made them un-maceratable. (and I mentioned it to a Forge Dev so it is reported)

    • Fixed a bunch of other Bugs.

    未知时间
    • Added Chemical Bath. It does the Mercury and Sodium Persulfate thing of the old Industrial Grinder.

    • Moved GT Sounds to another Thread to cause less Lag.

    • GT Machines now buffer the last used Recipe so that those extremely fast working Machines are not Searching for the Recipe all the time.

    • NINJA UPDATE: Fixed sounds causing crashes

    未知时间
    • Added Distillery for the smaller refining needs.

    • Added NEI support for the Scanner.

    • Fixed a few Bugs.

    未知时间
    • Fixed a few Bugs.

    • The Scanner can now analyse Bees and Trees.

    • Fixed wood to charcoal recipe using Thaumcraft

    • Generalized Basic Machines even more.

    未知时间
    • Fixed Recipe Bug. (A crash occurred before if Railcraft was installed without Thaumcraft. Railcraft contains the Thaumcraft API, which makes GregTech assume it is installed, which causes a crash due to adding recipes that cannot be added)

    未知时间
    • Added Fluid Support for Centrifuge and Electrolyzer, this has the effect of destroying almost every pre-existing automated Machinery since the Recipes (Methane, Hydrogen, Lava, Helium, Water, Mercury and many more) now require and output Fluids in many cases. (Some Recipes with Fluid Cells still require Cells!)

    • Fixed several Bugs and attempted to fix the Fluid Pipe thing. Lets see if it worked.

    • Added more Recipes for Forestry Compat.

    未知时间
    • Added Forestry Compatibility for the corresponding GT Machines such as the Squeezer (the single input ones) and Centrifuge Recipes (basically all).

    • Added Fluid Extractor and Fluid Solidifier, and yes some of their Recipes will be replaced by better means in the future (as in a Basic Smelter and a Basic Freezer).

    • Added Molten Glass, a Fluid Input Slot for the Assembler and the possibility to make Electron Tubes in the Assembler.

    • Changed some Recipes to require Fluid means of processing.

    • Crushed Ice Fluid is now obtained by Fluid Extracting Ice Dust. Forestry Ice Shards can be macerated to said Ice Dust.

    • Improved my NEI Plugin, added "Fake" Recipes for certain things to have the display (including the accepted Forestry Recipes, the Fluid Canner and the Rock Breaker), fixed the stupid stacksize Bug in the Wildcard permutations but just for the GT Plugin since that is a Core Bug in NEI (FIX IT CHICKENBONES JUST FIX IT, IT IS IN THERE FOR AGES AND HAS BEEN REPORTED MULTIPLE TIMES #RAGE), did I mention that my Plugin is Fluid compatible within itself last time already?

    • The Cutting Machine now requires Lubricant (or at least Water) in order to cut. It also gives the increased Wood Output, which the old "Multiblock" Sawmill had (that thing looked just like crap, it was a "why is that a multiblock"-Machine).

    未知时间
    • Improved NEI Support. Now everything is generic and fully automatic as long as it uses the GT Recipe System.

    • Added the possibility of having Fluid In- and Outputs into the GT_Recipe Class.

    • Overhauled the GT_Recipe Class massively.

    未知时间
    • Added Fermenter for fermenting Fluids.

    • Added new Drinks and Stuff. Most of them are hidden from NEI.

    • Whenever a brewing Process fails it will end up as mundane Potion. This applies to the Redstone/Glowstone/Gunpowder augmentations. You can use this also to clear the Input Fluid out of the internal Tank.

    • Purple Drink is now the greatest junk you could ever drink. Nobody knows what is inside this mysterious Bottle (except for the one who made it ofcourse).

    • Did not add ANY new crops

    • Forestry Lemons are compatible btw in case you want to make Life take them Lemons back.

    • Added Thermos Can for keeping hot things hot and cold things cold. Required for some of the new Fluids.

    • Fixed the Bug with the Glass/Plastic/Rubber Extruding/AlloySmelting.

    • Fixed some other Bugs.

    未知时间
    • Fixed a Nullpointer in Thaumcraft.

    • Fixed bare Wires not electrocuting people.

    • Fixed Hammers not crushing Glass even though they are supposed to.

    未知时间
    • Added two new abilities to the Plunger: 1. Cleaning Fluid in Tanks and Pipes and 2. Cleaning Essentia Containers and Tubes from Essentia.

    • Improved the Material System a little by adding more SubTags to my Stuff. If you encounter strange Recipes regarding Gems, please tell me. The Lathe Recipe for Gem Rods is intended however.

    • Added the JackHammer back. It is an HV Tool with Titanium Hull and shatters most Rocks into pieces. Not to mention it is twice as fast as the HV Drill.

    未知时间
    • Added Automatic Breweries.

    未知时间
    • Added Restriction Pipes which count as 100 regular Pipes of each of their kind.

    • Added Sense (other people call it a Scythe), which harvests a 3x3x3 of Crops/Leaves on Leftclick. It can harvest a 3x3 of IC Crops on Rightclick.

    • Added Plow, which shovels a 3x3x3 Area of Snow, and ONLY Snow, not your lawn or other Dirt/Sand/Gravel alike Materials.

    • Added Plunger, which can be used to clear a clogged GT Item Pipe System just by rightclicking any Pipe inside the System.

    • Added a lot of missing Assembler Recipes for vanilla Blocks.

    • Potentially fixed the Tooltip Bug in the Lang File.

    • Fixed some other Bugs too.

    未知时间
    • Added a lot of Convenience Recipes to the Assembler and the Cutter in order to make several Vanilla Blocks and Items without having to use an Autocrafter.

    未知时间
    • Added a lot more Recipes/Researches for Thaumcraft.

    • All GT Thaumcraft Research is now properly configurable.

    • Fixed some Bugs that were stumbled upon.

    未知时间
    • Added some Thaumcraft compatibility. Currently only two Researches (3 were implemented but 1 was bugged on TC side so hasn't been added).

    • Fixed a bunch of bugs.

    未知时间
    • Added much more Glass Processing. Removed Glass Bottle Crafting Recipe in favour of Alloy Smelter / Extruder.

    • Added Aspects to many GT Items manually.

    • Fixed Fluid Pipes considering Dead Ends.

    • Fixed non-undamaged Hazmat Suits not working against Radioactivity.

    • Fixed a lot of other Bugs.

    未知时间
    • Fixed a Bug regarding Output Hatches, which has spammed the Server Console.

    • NINJA UPDATE: Fixed crash bug spam

    未知时间
    • Fixed a ton of Bugs.

    • Added Tools for the 6 Crystal Shards of Thaumcraft. Those have a very low durability but a nice Special Ability.

    未知时间
    • The Version change came originally from the IC² API changes, but then I had to revert those, because of those stupid Forge Requirements of IC² 485... IC² 484 is MAX, it will take a long time before I support any later Version due to the 1.7.10 force Requirement (I want to still support 1.7.2).

    • Made a bunch of Bugfixes, nothing much.

    • NINJA UPDATE: Fixed Wiremill making rods instead of wires

    未知时间
    • Added Super Buffer, which is like a Chest Buffer but with 256 Slots. Note: It doesn't have Slots inside the GUI, 256 would have been too many Slots for a GUI anyways. Otherwise it behaves exactly like a Chest Buffer.

    • Added Crates. They are similar to Forestrys Crates but they store 16 Items (Currently just all Dusts, Gems, Ingots and Plates). You need a Packager to put the things into the Crate and either an Unpackager or a Crowbar to unpack the Crates. Crates are made from an Iron or Steel Screw and a Wooden Plank.

    未知时间
    • Chest Buffers now merge their Itemstacks and sort them to the upper left Slots.

    • Added Titanium Boilers.

    • Fixed a bunch of Bugs.

    • Removed Nugget Schematic, because the Alloy Smelter can do 9 Nuggets = 1 Ingot the same way as the Packager would have had it done but cheaper.

    未知时间
    • Added Boilers in 3 different Variations (all are 3x3x5), Bronze, Steel and Tungstensteel. When they are at full capacity they work on Fuel Items like IC2 Generators with the same or up to twice the amount of Steam produced (2 Steam being 1 EU) per Fuel Unit. Sugar Canes and Cactii don't work as Fuel because they only have 1/4 of a Fuel Unit, while at least 1/2 of a Fuel Unit is required to be burned. They also accept Fuels of Semifluid Gen (regular Ratio with up to x2 Bonus) and also the Diesel Gen (but much more inefficient!).

    • Fixed some IC² Recipes not getting properly removed.

    未知时间
    • Multiblock Hatches now have better Textures depending on the Multiblock they belong to.

    • Implosion Compressors now accept the "Explosion Hazard Sign Block" as Solid Steel Casing.

    • Added Overmind's Wrench Overlay, but using non-scala Code. The Overlay requires CodeChickenLib (a dependency of NEI) to work.

    • Fixed Bismuth Bronze having both a Blast Furnace Requirement and Zero-K Heat being needed, causing it to be unsmeltable unless the Config regarding the required Heat gets changed to a positive non-Zero Number.

    • Battery Buffer now outputs as much Amperes as there are Batteries inside.

    未知时间
    • The fluid icon inside tanks/machines now has a tooltip containing the precise amount of fluid (The stacksize thing is still there for rough estimates of fluid amount).

    • Re-added the electric regulator in again 10 different voltages.

    • Changed all automation machines to accept input of 2 amperes and to output 2 amperes to be able to supply every attached machine properly.

    • Fixed a bunch of Bugs.

    未知时间
    • Added the replicator, it uses UUM and energy to form the targeted Dust/Cell/Fluid (yes direct fluid output for cases like hydrogen).

    • Changed the hammer to crush ores in world instead of by crafting. That is to reduce the amount of crafting recipes.

    未知时间
    • Added chest buffer (Was large electric buffer before) in (all) 10 voltages.

    • Fixed some bugs.

    未知时间
    • Added recipes for packager and unpackager

    • Fixed batteries eating energy constantly instead of only when they are charging/discharging.

    未知时间
    • Fixed some recipes not being added.

    • Added battery (de)charging loss.

    • Hopefully fixed the Railcraft crashing issue.

    未知时间
    • Added Filters in 20 different variations.

    • Added Thermal Centrifuges and Ore Washing Plants.

    • Added some "Decorative" Blocks.

    • Fixed dodgy cauldron bug which made it only work in a positive x and z location

    未知时间
    • Added Lockers - basically an armour stand

    • Fixed Implosion Compressor Sound

    • Fixed a ton of other Bugs such as accidentally overriding vanilla Aspects of Thaumcraft.

    • NINJA UPDATE - Fixes server crash

    未知时间
    • Added 5 brand new Compound Aspects, which can describe things much better. They are currently not used to create or research anything, but you can try to find all 5 of them (every Aspect of those can be found by Scanning, except maybe one, but that is depending on your Worldgen).

    • Black Granite Cobblestone can be smelted to Black Granite and can be made Black Granite Bricks again. (Bug fix)

    未知时间
    • Removed Arbor on most Gregtech things with Thaumcraft aspects.

    • Replaced it with other aspects.

    未知时间
    • Fixed the Casings and coil blocks being uncraftable

    • Fixed the failed removal of "dustLapis" from vanilla Lapis in the OreDict. (Fixed in Forge 1119

    未知时间
    • Added Mass Fabricator to create UUM the GregTech way. 5 Versions with the standard over-clocking efficiencies of Double Speed = Quadruple Consumption.

    • Produces 1 Litre at a time instead of 10 Litres like the IC² Massfab does.

    • Added Controller Cover so you can shut it off, because that thing CAN suffer from Insufficient Energy Lines!

    未知时间
    • Vacuum Freezer now use Frost Proof Casings

    • Implosion Compressor now use Solid Steel Casings

    • Added Multi Smelter, a Super Furnace as Multiblock which does 6, 12 or 18 Items at once (depending on Coil Level), also it goes round-robin over the Inputs so it does every inserted Item somewhat equally often (as long as you don't insert prime numbers or other uneven amounts). The Speed (over-clockedness) depends on the Voltage of the Hatches. It is built like a Blast Furnace minus one Coil Row.

    未知时间
    • Added a few more Machine Casings. Some of them are still WIP, and are useless

    • Fixed vanilla dye ore dictionary support

    未知时间
    • Fixed chunk border issues with pipes and such

    未知时间
    • Added Vacuum Freezer

    • Added 40 different but similar Battery Buffers.

    未知时间
    • Added the old NEI Plugin, meaning all the old Machines have their Recipes in NEI. I didn't add it for the really new Machines for now. Ironically adds the Vacuum Freezer and Industrial Grinder, even though neither are in the game.

    • Added the TFC Alloys and Bismuth to my Materials. Most require a Blast Furnace to be made.

    • Also fixed Sounds.

    未知时间
    • Added new Death Messages for Tools

    • Added the Butchery Knife

    • Added Cadmium Batteries (Simplified the Nickel away, and some other improved things)

    • Made it so that the Butchery Knife gives twice the amount of invincibility time for Mobs after getting hit, meaning you cannot attack very fast with those (same for Hammers and Wrenches).

    未知时间
    • Fixed some Bugs

    • Added coloured Tooltips.

    • Hammers can now mine rock based blocks what instacrushes them as if you craft it.

    • Since the Cauldron doesn't work in Multiplayer, added the possibility to use water blocks for the washing purpose.

    • Also added a Config to re-enable the original Power Loss.

    未知时间
    • Added Knives. Currently just sword like tools which don't get double damage when breaking blocks, but they instead get double damage when used as weapon. Main purpose will be cutting things in crafting recipes.

    • Fixed some Bugs as always.

    未知时间
    • Now with Radio-activities! Thorium and un-enriched Uranium 238 are safe, but the other ones are deadly if you don't have a hazmat suit.

    • Fixed Implosion Compressor texture (I expect)

    • Changed it to be a jar-file.

    未知时间
    • Added Universal Spade. Crafted from Universal Spade Head (Shovel Head + File), a Stick (of the same Material!), a Screw (of the same Material too) and a Screwdriver. Mob Damage is like the Axe (3 + Tool Quality), you can block with it (That's why you can't just use a wooden Stick to craft it), use it as Crowbar (might need some more random Code to work better if RC isn't installed), it's usable as Saw (but gets double durability Damage from that!), and you can harvest almost anything what is not Stone-related with it.

    • Added some Damascus Steel Ingots and tool heads as dungeon loot to the game, since Damascus Steel is uncraftable (as in nobody knows how to produce it IRL, so I don't make it craft-able).

    • Made Iron and all the different Steels having Sharpness per Default

    • Wrought Iron is also craft-able now by smelting Iron Nuggets in a regular furnace. Wrought Iron tools are between Iron and Steel.

    • Implosion Compressor is craft-able, but without a texture

    • Fixed over-clocking using 4x more power than it should (I expect)

    未知时间
    • Added the Electric Blast Furnace

    • Added recipes for some missing machines.

    • Fixed base generator textures

    未知时间
    • Added the Bronze Blast Furnace back. Also know as the Tone Box 5000

    • Added Disjunction type enchantment (I think, might have been previous version)

    未知时间
    • Tools now have some enchantments depending on their Material. Thaumium has Fortune II, but its durability got halved. Firestone and Fiery Blood Ingots have Fire Aspect III and can therefore auto-smelt drops.

    • Added the Leaf Cutter, what is effectively just a grafter, but works in adventure mode.

    未知时间
    • Fixed scoops

    • Fixed the ore drop random generator always generating the SAME result if there are only two possible outcomes.

    未知时间
    • Added scoops which work on adventure mode. Like Forestry's, just left-click to catch butterflies

    • Added some of the tool sounds.

    • Fixed the RC Crowbar not being usable on GT Blocks to remove Covers

    • Made the GT Crowbar usable as a RC Crowbar.

    未知时间
    • Fixed some more things on tools (ie, made hoes work)

    • Added improved Durability/Energy Bars to them

    • Nerfed vanilla tools.

    未知时间
    • Fixed a bunch of bugs regarding tools

    • Added the wire cutter

    • Doubled durability of tools regarding block breaks. Additionally doubled the Pickaxe and Drill durability if Harderstone is enabled (since that causes the block resistance and therefore the tool damage to go up).

    • Flint Tools are craft-able too.

    • Fixed Adventure Mode

    • Fixed AFK Hunger.

    • Fixed pipes only accepting one item at once

    • Added solar steam boiler

    未知时间
    • Added lava boiler

    • The Packager can now do 1x1, 2x2, 3x3, nugget crafting and dust piling recipes using schematics

    未知时间
    • Bronze Age now playable in survival if Railcraft is installed to get steel:

    • Added bronze boiler

    • Added high pressure boiler, although Railcraft's is better than both

    • Added steam turbine, for steam age -> electric age power

    未知时间
    • Added lots of fancy generators

    • Made Gregtech ore generation fancier

    • Added mortars back

    未知时间
    • Fixed some Tools, added Drill, Chainsaw and electric Wrench with LV, MV and HV Variants.

    未知时间
    • Released Gregtech Open Alpha

    你已经到达了世界的尽头..