新建2015-03-24
0.12.0 for MC 1.7.10
  • Fixed flipped x/z coordinates in biome top-block replacement, fixing Mega Taiga, Mesa etc.

  • Added a fix for a vanilla/forge bug which makes villages check the wrong location for acceptable biomes. No more villages in the ocean unless you allow them with BoP or other such mods. Villages should now respect the per-biome settings of other mods.

  • Added an additional field per biome in biome-modifiers.cfg to disable village generation in specific biomes. This does not force their generation in biomes which would not normally support them, just prevents them generating if they normally would have.

  • No API changes, use API archive from 0.11.0.

2015-03-06
0.11.0 for MC 1.7.10
  • Added generator config with extensive options for modifying the behaviour of the generator through the biome group system.

  • Fixed biome block replacement by giving agency for the changes (correctly) to the biome instead of the chunk provider.

  • Disabled sea level option because of the previous change not allowing access to the sea level any more.

你已经到达了世界的尽头..
新建未知时间
0.2.0 for MC 1.5.2

Initial release.

未知时间
0.2.1 for MC 1.5.2

EBXL dependency fix.

未知时间
0.3.0 for MC 1.6.2

Cursory direct port to 1.6.2, possibly buggy.


未知时间
0.9.0 for MC 1.6.x

Massive rework of core systems to allow dynamic biome placement.

Generalised biome mod support.

Village generation tweak.

Emeralds at high elevation to offset the lack of the Extreme Hills biome.

API available for modders to add their own biomes to ATG.

Addition of climate mode, which simulates looped poles and equators.


未知时间
0.9.1 for MC 1.6.x

Attempted fix for NPE crash bugs in the biome picker.

API unchanged.


未知时间
0.9.2 for MC 1.6.x

Thaumcraft Magical Forest support.

Added config options for noise field scale - increasing these for temp and moisture will expand the area covered by biome types. In-group sizing still to come.

Added new dynamic config to individually disable and change the rarity of biomes. Please note that it gets ALL biomes, and some may not be affected by their settings if they either aren't registered with ATG, or are special cases (volcano).

Methods for changing the distributions of boulders and rocks within biomes added to the API.


未知时间
0.9.3 for MC 1.6.x

Yet another attempt to squash NPEs and other such bugs. Hopefully they're gone for good this time, thanks to fixing a biome group size mismatch. Future errors - should they still exist - should fail gracefully now, printing some info and a stack trace to the console instead of crashing.

Climate mode option to always centre 0,0 on a temperate zone.

Climate mode option to disable looping, in two forms: 1 full cycle is cold-hot-cold, with cold either side, or 1 full cycle is cold-hot, with cold and hot either side.

Experimental ImageMap mode which can take an image and make a map from it. Not complete - use at your own risk. Info in the config.

API method for getting the biome groups that a biome inhabits. Not 100% on this one, will probably revisit.

No support for non-generating biome groups or group overrides yet - sorry!


未知时间
0.9.4 for MC 1.6.x

Fixed height offset and multiplier config values - so they actually do something other than mangle the biome layout.

Added sea level config option to the main config to allow different water levels.

Added biome blob config option to the main config - changes the size of the sub-group level biome blobs (e.g. forest vs seasonal forest vs thicket). Use in conjunction with the noise scales to change overall biome size!

Added more information to the config options, so that they are (hopefully) less cryptic. Sorry for the confusion!

Added API access for the raw height/temperature/moisture values at an X/Z coordinate. This is expensive however, so please use it sparingly.

Added API event for intercepting and overriding the biome group at a location. Listen for it on the terrain bus.

Added optional "generate" argument to the API function for adding biome groups. Setting it to false will prevent the added biome group from being generated by normal means, but still register it. Useful in conjunction with the overriding event.

Reworked the way the generator creates chunks in an attempt to lower memory load. It was meant to make generation faster, but it didn't make any visible difference.


未知时间
0.9.5 for MC 1.6.x

Fixed a seed error with the noise API functions, which caused it to give completely incorrect values.

Added IGenModCoords to the API, which has additional fields for x/z coords and the world. This will be the default IGenMod behaviour in 1.7.x going forward, so this class is only temporary.

Final version for Minecraft 1.6.x. All further updates will be for 1.7.x


未知时间
0.9.8 for MC 1.7.2

This is a PORT version of the 1.6 generator to 1.7. THINGS WILL CHANGE, and world borders WILL NOT MATCH UP IN LATER VERSIONS! This version is for the impatient who want to play ATG in 1.7 before I do all the major feature updates that I've been intending. Stick with this version if you use it until you make another new world, because it'll mess up borders later. You have been warned!

It is strongly recommended that this version is not used in public mod packs because of the upcoming changes. This is especially directed at FTB!

Ported to 1.7.2

Added support for the various new biomes available in 1.7.

Removed Boreal Forest biome, as it is now obsolete.

Removed Savanna biome, as it is now obsolete.

Reworked the Tropical Shrubland biome - it now looks more like a transition between forest/savanna/jungle than a stumpy, balding jungle biome. Consequently, its temperature has dropped to be in line with the new savanna.

IGenModCoords has been merged with IGenMod, as I should have provided that functionality to begin with. Seemed like a good time to fix it properly.

Volcano grass colour has changed to take advantage of the new location aware biome colour functions.

Minor biome decoration tweaks to bring them in line with their 1.7 neighbours.


你已经到达了世界的尽头..