新建2020-10-17

  • 从服务器线程卸载区块时反序列化

  • 修复 与多线程修复相关的奇偶校验

  • 修复 与 Fabric 的兼容性

  • 修复 结构生成的序列条件

  • 修复 不正确取消的区块加载

  • 修复 不正确的实体跟踪

请注意,这个版本仍然没有为生产环境作好充足准备。请在使用之前对您的世界进行备份!


  • Offload chunk deserialization from the server thread

  • Fix parity relating to a fix for multithreading

  • Fix compatibility with Carpet

  • Fix race condition with structure generation

  • Fix chunk loading being incorrectly canceled

  • Fix improper entity tracking

Note that this release is still absolutely not production ready. Please make a backup of your world before using it!

2020-09-11

这个版本在上一个版本(0.1.0)的基础上进行了改进,修复了许多错误,并进行了额外的优化工作,最显著的优化是与区块 tick 有关的更改。它还引入了一个配置选项来改变最大渲染距离,这样游戏可以设置超过 32 区块的视距。

请注意,这个版本仍然完全不适合生产环境。请在使用之前备份你的世界。


This release improves on the last release with a lot of bug fixes and additional optimisation work, most notably relating to chunk ticking. It also introduces a config option to change the max render distance so that the game can go above 32 chunks.

Note that this release is still absolutely not production ready. Please make a backup of your world before using it!

2020-09-06

这是在 1.16.2 版本上 tic-tacs 的首个发行版!虽然它应该是相对稳定的,但这绝对不是可以立即投入到生产环境中的实验品。请备份任何您打算使用这个mod的世界。

本质上,此mod取代了Minecraft的区块生成逻辑,既使区块效率更高,又允许在多个线程上并行生成区块。 此外,该mod还做了很多优化,以最大程度地减少区块生成对服务器主线程的影响(以及与此相关的 tick 速度)。 这是通过优化游戏用于区块和实体跟踪的逻辑来完成的,并确保各种原始逻辑在等待区块被加载时避免阻塞主线程。

如果您遇到与其他Mod的生成有关的区块损坏,则可以在 config/tic-tacs.json 中将 thread count 设置为1。 这代表仅使用1个线程进行区块生成,但仍然比原版体验性能高。

该发行版应于LithiumPhosphor 兼容。


This is the first release of tic-tacs for 1.16.2! Although it should be relatively stable, this is absolutely not production ready: please make a backup of any world you plan to use with this mod!

Essentially, this mod replaces Minecraft's chunk generation logic, both making it faster, as well as allowing for the generation of chunks in parallel over multiple threads. In addition, the mod does a lot of work to minimize the impact that chunk generation has on the main server thread (and consequently tickspeed). This is done by optimizing the logic that the game uses for chunk and entity tracking, as well as making sure various vanilla logic avoids blocking the main thread to wait for a chunk to be loaded.

If you are experiencing chunk corruption relating to other mods' generation, you can set the thread count to 1 in config/tic-tacs.json. You should still experience performance improvements over vanilla with just 1 thread.

This release should be compatible with both Lithium and Phosphor.

你已经到达了世界的尽头..