Removed the "block" prefix from automatic ore dictionary conversion
Tweaked tooltips of core upgrades vs structural upgrades to make them clearer
Added config option to change the item used for structural upgrade recipes, default is fence
Added config option to override specific tier colors
Added config option to specify stack size for base barrel and the storage upgrade, default is 64
Network Optimization: Content and Ghost packets should now only send when needed
Network Optimization: Added a packet limiter to send updates every ''packetLimiterDelay'' ms (config option, default to 500 ms).
Added safety checking for the Barrel Renderer
[MC 1.7 only] Fixed Anisotropic filtering
Fixed rare translucent texture issue
DSU interface fixed, should resolve issues with AE and LP
Bugfixes
[Taelnia] Fixed a texture bug relating to mods extending Jabba
[Taelnia] Now forcing all barrel textures to be opaque. (No more ghost blocks)
[Taelnia] Minor network optimization
[Taelnia] Added a log error in a rare case of worlds not loading due to barrels
[Taelnia] Minor misc bug fixes/cleanup
Bugfixes
Fixed side prb with hopper upgrades.
Hopper upgrade will now properly call onInventoryChanged.
Internal handling of external calls to onInventoryChanged properly done. Should fix the sync prbs.
Fixed a dolly problem with barrels leading to orphan TEs.
Fixed item dup when barrels are moved by other external agents.
Backup Jabba file data will be use in case of main file failure.
Features
Structural upgrade items will now display the material defined in config.
Structural upgrade items will have a color related to the material defined in config.
Upgraded barerls will have a color related to the material defined in config.
Maximum tier is now 18, defined in config.
More Quality Of Life storage upgrades to account for the higher tiers.
Included handling for Adventure & Creative modes.
A creative core upgrade is now available (but not craftable). Turns a barrel into an infinite source of material.
Jabba now has its own creative tab ! One place for everything and everything at its place.
Tooltips will show a small localizable description of the upgrades.
All strings are now localized
Void core upgrade : It will make the barrel accept things even full, but send them to oblivion when they enter it. It is a restrictive upgrade on the BSpace linking process (both barrels need it, can't add it/remove it post linking).
Quality of Life storage upgrades : Those are storage upgrades put together to make it easier to upgrade large barrels. Shapeless crafting, 3 of the previous tier.
The ender chest required for the BSpace upgrade is now handled by OreDict under the name "transdimBlock". If you are a modpack maker and want to add more recipes, just register your blocks under this handle !
Localization.
Optimization of the network code to minimize the amount of sent data.
Stacks should drop properly from barrels when hit with a low angle.
Unless they have a hopper core upgrade, barrels do not tick anymore
Complete rework of the upgrade system.
All recipes are now using the OreDict whenever possible
Structural upgrade recipes can be configured to a specific material in the config file. Giving less then 7 values will restrict the maximum tier.
Stickers can now be applied on top and bottom. The display will be aligned with the front of the barrel.
Full rework of the rendering to make it easier on low end cards. Everything beside the stack and text is now cached and recalculated only on demand.
Amount of items in the barrels is now using different colors depending on the barrel texture to maximise contrast.
Glint as been removed for magical items to prevent a rendering bug (might be reactivated once a solution is found)
Diamond dolly has been added. It will allow players to move spawners around. Each time a spawner is moved, the dolly will take 1 dmg and can be used 6 times.
Fixed a bug with some multiblock chests from BetterStorage.
Dollies will now show in their tooltip what they are transporting.
More things and bugfixes I surely forgot.
New upgrade system:
Tiers are now called structural upgrades. They don't require the previous tier to craft but still require to be applied in order.
Structural upgrades open slots for core upgrades.
Core upgrades are applied to add fonctionnalities to the barrels.
Storage upgrade will add 64 stacks of storage and takes one slot
Redstone upgrade let the barrel emit redstone on the faces with a Redstone facade
Hopper upgrade let the barrel auto output on the sides with hopper facades
BSpace upgrade let the player sync multiple barrels
Side upgrades are used to specify which side is active for a given core (Redstone, hopper). They do not take slots
Stickers are now side upgrades.
It is possible to remove upgrades using the hammer. The hammer can be configured to remove a given core upgrade by shift+clicking when not looking at a barrel.
Upgrades applied to a barrel can be seen when holding an upgrade, the tuning fork or the hammer in your hand.
[Fix] Issue #3 : Hoppers will not void barrels anymore
[Fix] AE will not try to insert in an empty locked barrel anymore
[Fix] IC2 orientation should be restored properly when using a dolly.
[Fix] Shouldn't crash anymore when the amount string is null.
[Feature] Dylan Miller's colored chests mod is now supported by dollies.