新建2016-06-22

Mariculture 1.3.0


WARNING, IF YOU ARE USING FISH TANKS (THE STORAGE), REMOVE ALL CONTENTS BEFORE UPDATING


Crucible Furnace Changes

 Heating upgrades now speed up the furnace, hyperkinetic speed up auto-eject rate

 All solid fuels will now last 4x as long except netherfish which has had a x16 buff

 Add gunpowder and tnt as fuel. Will heat the furnace up faster than normal fuels. But it will explode...


Config Options

 Set the default Ore mB volume (affects bottle volumes)

 Enable/Disable Bonus Dusts


Scuba Gear

 Scuba gear fills the whole tank on right click

 Hold shift to fill the tank, 1 air at a time, like before

 Scuba gear can now be enchanted. If it's enchanted with fire resistance. It's effects will apply in lava. E.g.

 Scuba Mask will make your vision under lava clearer

 Swimfin will allow you to fly in lava

 Wetsuit increases mining speed under lava

 Scuba Tank, will use 'oxygen' to prevent fire damage.


Air Pump Changes

 Fix Air Pump Packet sometimes crashing???

 Remove redstone signal requirement for pumping natural gas

 Consume 100 RF each time you suck gas instead of 10RF

 Consume 50RF each time the air pump, supplies air instead of 100RF

 Their range is now 64x128x64


Fishy Stuff

 Add AquaScum 2003 - Autoadjusts Tank temperature and salinity for fish

 Add Air Droplet and Contained Wind

 Add Experience Droplet

 Add Metal Droplets

 Add 10 New Normal Fish

 Add Metal Fish

 Crafting a live fish with itself, will reset it's DNA to the default values. Only works on pure bred fish.

 Breeding Tree Rewrite, to incorporate new fish

 Fish products rebalanced

 More effects added to fish

 New book, listing all the info about each fish species, and it's special effects

 More recipe usages for droplets

 Fix Fish Feeder not restarting when the temperature/day/night starts/ends


Hatcheries/Incubators

 Hatcheries will now speed up based on the surrounding number of hatcheries and water blocks

 An equal amount of Hatches and Water Blocks ensures fastest operation

 At full speed speed, a Hatchery will process 350 x faster

 Incubators are 10 x faster at all speed levels

 Ethereal Upgrade, now gives 2 x modifier to mutation chance, vs the old 1.35x

 Ritual of The Blood river, now gives 3x, and will stack with ethereal for a 5x mutation chance modifier

 Eggs are now processed 3 at a time by default

 Eggs are much more likely to hatch by default


Fish Tanks

 Fixed their render

 Keep their inventory when broken

 No longer have pages, their data is stored differently so old ones will be broken

 Have 54 slots, but each slot can store up to Integer.MAX unique fish.

 Can shift click in to them

 Hoppers will only stack fish to 64 inside them, use a fish sorter to bypass this


Fluid Tanks

 Renamed Fluid Tank to Copper Fluid Tank, Now holds 32000mB

 Added Aluminium and Titanium Fluid Tanks, and Gas Tank (Latter can only store natural gas)

 Hoppers will place fluids in the mariculture tank (destroying containers, easy way to convert droplets to fluid)

 Now render their contents in the inventory


Tinkers Construct Support

 Added Natural Gas as a Smeltery Fuel, Much more efficient than lava

 Essence Berry melting will now work for other xp types other than xpjuice

 Added a config option (on by default) that will add all tinkers melting/casting recipes (where applicable) to the Crucible Furnace/Casters


Power Generation

 Can create gas turbines again, check the book

 Can create manual energy again, this time from the handcrank

 Added a RF version of the Custom Wall

 Copper Rotors now last 2 hours instead of 15 minutes

 Aluminum Rotors now last 12 hours instead of 1 hour

 Titanium Rotors now last 48 hours instead of 8 hours


Sluice

 Now fills tanks with pressurised water, when tower behind it is greater than 1 high

 Output increased by 4x


FLUDD

 Fix mode change localisation

 Reduce Squirt Mode sound volume

 FLUDD Hover mode default cut off switched from 128 ticks to 600 (30 seconds)

 FLUDD Hover mode cut off time configurable, so you can revert back to default

 Hover mode will now prevent fall damage, if used

 Turbo Mode now comes equipped with step assist (when activated)


Added Botania Integration

 Added Mana Fish

 Place a mana spreader on top of the fish feeder and the fish will push mana to it

 Oysters may randomly generate mana pearls

 Added livingwood fishing rod

 Uses petals or grasshoppers as bait, Can catch botania goodies. Charges from mana


Recipe Changes

 One Copper fluid tank from the recipe

 Two Crucible instead of one

 Heating components now require two silicon carbide instead of 6

 Removed gold plastic, replaced with Sheet of Gold

 Plastic now yields 4 per craft

 Neoprene now yields 2/4 per craft


Fluid Containers

 Fix Titanium Buckets sometimes replacing blocks they shouldn't with fluids

 Ladle now holds 2 ingots worth

 Titanium bucket now holds 16000mB

 Add buckets for all the molten metals

 Add Infinity Water Bucket, Never runs out of water


Vat Changes

 Rebalance all numbers

 Removed Quicklime + Water > Dust Recipe. Now produce molten magnesium directly for the cost of 3000mB quicklime and 1000mB Water.

 Vats will process as many items they can after their timer has ticked down


Reduce number of hits for all Blacksmith's Anvil recipes


Placing Soul Sand under an oyster will cause it to produce Soul Sand instead of Pearls


Double default speed modifier for sonic enchantment from 0.025 to 0.05 (Won't affect existing games as it's a config option).

2015-08-21
1.2.4.2a

Mariculture 1.2.4.2a

 Fix Pressurised water icon, causing crashes when in tanks in the inventory

2015-05-13

Mariculture 1.2.4.1

Add an additional number to versioning... Now: MAJOR THEME UPDATE SUBUPDATE (Optional bugfix letter)


Add various coloured pearl coloured buckethats

 Surround a buckethat with 8 pearls for different effects when catching fish

 Craft the hat with itself to gain the default again All of the hats have a boost to caught alive modifier, but the default has a higher boost

  Default   + 10 more boost to caught alive

  White     Fish think it's freshwater

  Green     Fish think it's a jungle (freshwater, 24c)

  Yellow    Fish think it's brackishwater

  Orange    Always catch fish, never loot

  Red       Fish think it's the nether

  Gold      Try to catch loot, otherwise vanilla

  Brown     Fish think you are at y10

  Blue      Only catch male fish

  Black     All fish are caught dead

  Pink      Only catch female fish

  Silver    Fish think it's saltwater

  Purple    Every live fish, and loot item is enchanted


Add a new item to the Magic Module: Hydrophobic Initiator

 Craft 4 lilypads around any pearl

 When kept in your inventory, you can place blocks on top of fluids


Air Pump changes

 Remove surrounding air requirement (lag reduction)

 Increase internal buffer to 2000 RF

 This means manually spinning will supply 5 minutes worth of air

 Increase internal gas buffer to 16000mB

 Right clicking air pump now instead adds RF to it's buffer

 Every 300 ticks, it supplies air

 Every 20 ticks if it has a redstone signal applied, it will try to suck up one surrounding gas

 Every 100 ticks it will try to eject it's internal gas to neighbouring tanks (if it has a redstone signal), For if you placed a tank after you started pumping.

 Air pumps use 100RF in order to supply air

 Air pumps use 10RF to collect natural gas (one right click, supplies 10 buckets!)

 Air pump won't animate constantly/randomly.

 The Air pump will ONLY animate when:

  Right clicked

  Supplying air

  Collecting gas


Autofishers can be placed directly on top of water, like a lilypad


Fix Resetting Fish food in the feeder: only update tank size when both male and female fish are in the tank.


Fix crash when dirt is registered to the ore dictionary


Fix books missing recipe icons


Fix titanium bucket crashing when a fluid has a null icon


Fix FLUDD Pick block, and fill it's contents with less than 20k pressurised


Fix FLUDD missing gui texture


Fix Scuba Mask not lighting up the area

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