新建未知时间
  • INFO: Well, it turns out there were gigantic gamebreaking bugs. Hopefully this is the last one for 1.7.10, but I am not going to promise that because, hey, look at what happened with 0.29.2! \o/

  • FIX: Fix crash when putting armor pieces (like the Traveler's gear) in the Tinkers' Construct Tool Forge .


未知时间
  • INFO: Assuming there are no gigantic gamebreaking bugs (like every item being given NBT tags when broken *cough cough*), this is the final 1.7.10 version. After this, we will begin working on the update to 1.9.

  • NEW: Native MineTweaker integration. You can now add/remove carving table molds, crucible liquids and recipes, rock smasher recipes, and steaming recipes. Please keep in mind that some things may not work as you hope when using /mt reload. Some things cannot change mid-game for FSP, so when modifying the script, if using reload did not work, be sure to restart the game (#386).

  • TWEAK: Forest Fire improvements: Does not consume additional steam on use, can burn blocks that aren't logs, and burns blocks in Y levels above and below the starting position (#412).

  • TWEAK: Leaf Blower improvements: Destroys leaves in 9x9 area instead of 3x3, and better checks to allow non-OreDict leaves and other materials to be blown (#411).

  • TWEAK: Dragon Roar is now equipped in the mask slot (#409).

  • TWEAK: Rebreather is now equipped in the mask slot (#404).

  • TWEAK: New "single button trackpad" config option to resolve issues with single-button trackpad users (like those who use a Macbook with no mouse, like me) not being able to use the ctrl-click feature with the Esteemed Innovation journal. This will make the ctrl-click feature not care which mouse button is down, as long as one of them is, as LWJGL seems to register all single-button trackpad clicks as only a single mouse button, rather than 0 and 1 respectively (L and R).

  • TWEAK: Indicate that The Void requires the tool be wound up in the book, as it was not obvious before (#395).

  • TWEAK: Improve area of effect mining speed a bit, so it is actually worth using over your fist.

  • TWEAK: The Void upgrade now displays your inventory's coordinates when in a tool. If no inventory is set, it will simply say "The Void" (#407).

  • FIX: Precise Cutting Head priority is lower, which resolves ore duping issues.

  • FIX: More permissive can-harvest-block code for the Precise Cutting Head, which resolves issues where blocks that have no specific harvesting tool or a really low harvest level (like Glowstone) were not getting silk touched (#410).

  • FIX: Fix Redstone Ore not dropping Redstone Ore. The fix for this is moderately hacky, since Redstone Ore and Lit Redstone Ore (which is the block broken) are different blocks, but there should be no side effects.

  • FIX: Improve entry finding code for ctrl/sneak clicking stuff with the Esteemed Innovation journal. This resolves the issue where these features will take you to the middle/end of an entry (for the crafting recipe) or the first page in an entry with many different subentries like the upgrade pages. For example: Steam Hammer would take you to its crafting recipe, and Timber Chain would take you to Forest Fire. These issues never existed at the same time, but there was always at least one of them present. Now, neither.

  • FIX: Items dropped by things that modify block drops, like the Multiplicative Resonator, were not effected by the Void. Now they are.

  • FIX: The Void not sending items anywhere if the inventory was full. Now the items are dropped like normal (#407).

  • FIX: Resolve many NullPointerExceptions caused by connecting/disconnecting steam transporters with the Pipe Wrench (#405).

  • FIX: Set damage to 0 (0 SU) instead of 1 (800 SU) when it is going to get all of its steam drained.

  • FIX: Fix reversed divison in addSteam resulting in bad values thanks to int divison.

  • FIX: Battle Drill properly requires the player to be sneaking.

  • FIX: Fix Exo Projector for steaming recipes with old metadata style (-1 -> 0).

  • FIX: setHarvestLevel is called in BlockSteamcraftOre. This should fix various strange issues, most notably fixes the Exothermic Projector not smelting our ores (zinc and copper).

  • FIX: Fix steam tools ever losing steam such that they would break (#399).

  • FIX: Steam Saw can efficiently break leaves (#396).

  • FIX: Drain the proper amount of steam from the Exosuit when the tools have run out of steam, and they get revved (#400).

  • FIX: Fix NullPointerException when using fake players with the steam tools, like the tablet from Thaumic Tinkerer or Thermal Expansion's Autonomous Activator (#385). This also prevents crashes from mining non-standard (instantly broken, like tall grass) blocks (#392).

  • FIX: Fix Air Strike Conversion Kit only working when the player is not rocket jumping (#387)

  • FIX: Use EntityLivingBase#ticksExisted instead of our own integer to check when to remove the good and bad Exosuit boosts. We try only once per second instead of 5 times per second to remove them now. This inadvertently resolves an issue where the bad boost was not removed if the last piece of armor removed was not the chest plate (#413).

  • FIX: Non-steam tool items no longer get the Ticks and Speed NBT tags set to them. This solves an issue with item stacking (#389)

  • FIX: Flash Boiler filling bug preventing the user from filling outside of the GUI (screw, right clicking with a water container, etc) (#390)

  • FIX: Leap Actuator entry is in the right category in the book, Foot Slot rather than Heel Slot (#391).

  • FIX: Fix NullPointerException when mining the inventory set to the void upgrade, or when that TileEntity has been mined. When this occurs, the void inventory will automatically be unset (#394).

  • FIX: @VERSION@ in mcmod.info properly gets replaced by the version number in the build script.

  • API: ISteamToolUpgrade#getInformation now gives you two ItemStacks, one for the upgrade, and one for the containing tool.

  • API: ISteamTool now extends ISteamChargable.

  • DEV: New -Pdev option to create a dev build, with version numbers as RELVERSION-LATESTCOMMIT-dev.


未知时间
  • FIX: Shovel and Saw no longer have experimental sound code that I apparently forgot to delete.

  • FIX: Don't modify tool NBT while mining. This resolves a bug preventing the tools from mining at all

  • FIX: Handle client chat messages only on the client, not the server. This fixes the NoClassDefFoundError when installed on a server.

  • FIX: Properly check harvest levels (greater than -> greater than or equal to) for steam drill heads.

  • FIX: Fix potential issues with client-side classes in the Hydro/Pyrophobic Coatings code.

  • FIX: Actually include the Rock Smasher's NEI GUI.


未知时间
  • INFO: New issue and pull request templates on GitHub repository.

  • INFO: Welcome Lance5057 (of Tinkers' Defense) and DoopPatrol to the Aesthetics Team! Also welcome DivineAspect to the Testing Monkeys team. Divine also helps out a lot with game design, and Lance helps out a lot with development and game design. These new team members have been crucial to this release, and many more to come! <3

  • NEW: Steam Tools can now be upgraded in the Engineering Table. Each tool has a head slot, and a core slot. Some upgrades can be placed into the core slot of any tool!

  • NEW: Exosuit steam will now automatically power the steam tools if they run out.

  • NEW: Steam Cells. Empty Steam Cells can be charged in the Steam Filler to produce Full Steam Cells, which can be used to charge the Exosuit and the Steam Tools with a right click, or automatically with the Steam Cell Filler bauble.

  • NEWThe Void universal core upgrade

  • NEWExothermic Projector universal core upgrade

  • NEWOverclocker universal core upgrade

  • NEWBig Drill drill head upgrade

  • NEWBattle Drill drill head upgrade

  • NEWStone Grinder drill head upgrade

  • NEWPrecise Cutting Head drill head upgrade

  • NEWThermal Drill drill head upgrade

  • NEWMultiplicative Resonator drill head upgrade

  • NEWCalamity Injector drill head upgrade

  • NEWDynamic drill heads. These can be modified in the FSP-materials.json. I can't briefly describe how this system works, so please read the wiki article about it.

  • NEWInternal Processing Unit drill core upgrade

  • NEWLeaf Blower saw head upgrade

  • NEWTimber Chain saw head upgrade

  • NEWForest Fire saw head upgrade

  • NEWChainsaw saw head upgrade

  • NEWCultivator shovel head upgrade

  • NEWRotary Blades shovel head upgrade

  • NEWBackhoe shovel head upgrade

  • NEWSifter shovel core upgrade

  • NEWRebreather Exosuit helmet upgrade

  • NEWHydrophobic Coatings Exosuit boots upgrade

  • NEWPyrophobic Coatings Exosuit boots upgrade

  • NEWAnchor Heels Exosuit boots upgrade

  • NEWPiston Push Exosuit chest upgrade

  • NEWReloading Holsters Exosuit leggings upgrade

  • NEWFrequency Shifter Exosuit helmet upgrade

  • NEWDragon Roar Exosuit helmet upgrade

  • NEWZinc Exosuit Plate

  • NEWGilded Iron Exosuit Plate

  • NEWGilded Iron Plates, made from dunking iron plates in gold

  • INFO: Release files now use the naming convention "FSP-MCVERSION-RELVERSION"

  • NEW: Tinkers' Construct integration with a new Steam Modifier for tools, which repairs them using steam. TiCo tools with this modifier can be charged in the Steam Charger  (Lance5057).

  • NEWNEI support for Rock Smasher and Steam Heater recipes .

  • NEW: Non-vanilla water containers can now fill boilers  (Vidar Johansen, vidaj)

  • NEWSteamed Salmon .

  • TWEAK: Gilded Iron Ingots are now registered in the OreDictionary as ingotGildedIron

  • TWEAK: Entries opened through shift or control clicking now open to their first page, rather than the page that contains their recipe .

  • TWEAK: SU amount now only shows up in the Exosuit's tooltip if it actually has a tank installed.

  • TWEAK: Valve Pipe redstone control is enabled by default now.

  • TWEAK: The Valve Pipe's redstone control is much more consistent now. When the signal is applied, it closes the pipe, and when it turns off, it opens the pipe. This change does not sacrifice the existing manual system .

  • REFIX: Server crash caused by shift-right clicking things with the Esteemed Innovation journal .

  • FIX: Improve tool tick/speed saving. These values are no longer saved with the player, but with each individual tool. This fixes rendering weirdness when there are multiple tools on the screen. Unfortunately, this also brings a new issue that will not be fixed until post-1.7.10, where the reequip animation plays a few times when winding up the tools.

  • FIX: Pages in the Esteemed Innovation journal no longer overlay on top of each other when the book is opened through in-world shift clicking or in-inventory control clicking .

  • FIX: Exosuit Chestpiece properly loses its charge when its tank is removed .

  • FIX: Exosuit Chestpiece (and really any other thing that had this issue) no longer spins around when charging on the Steam Charger with ItemPhysic installed .

  • FIX: The Rock Smasher API is actually used now.

  • FIX: Vacuums, Fans, and Steam Hammers render on the right side of Item Frames now

  • FIX: Improve performance of Steam Exosuit, Survivalist's Toolkit, and Steam Tool events .

  • FIX: Improve performance by dynamically setting needed villager fields accessible only once, instead of every tick.

  • FIX: Improve performance by not using unneeded Java reflection in the following areas: pre-initialization, Extendo Fist range extending/checking, Steam Whistle sound playing/checking, villager updates, Blood Magic integration, Botania integration .

  • FIX: Piton Deployer uses the use keybind rather than the right mouse button .

  • FIX: Greatly improve networking/packet code. We now use the SimpleImpl system rather than an ancient packet sending/handling system. There are 5 fewer packets being sent, so you should see a huge improvement in the client/server bandwidth usage. This also included fixes for potential, but never noticed/reported, bugs involving modifying NBT data on the client instead of the server. The five packets that were removed were the SpacePacket (sent to server every tick that the player was using the jump key), NoSpacePacket (sent to server every tick that the player was not using the jump key), RocketJumpHackyPacket (sent to client every time the player used the rocket launcher and a rocket exploded), ExplodePacket (sent to client never), and GrapplePacket (sent to server every time the player used the Piton Deployer) .

  • FIX: Replace all references of getEntityId or getEntityById with an IExtendedEntityProperties class (one for players, one for villagers). This should improve performance, predictability and reliability of the code .

  • FIX: Slightly improved performance of some API stuff. You might see performance boosts when loading the game, or viewing the book.

  • FIX: ClassCastException error spam that typically occurred on Cauldron servers during networking.

  • FIX: Monocle keybind is now translatable 

  • FIX: Fixed the Exosuit rendering bug in which the arms would stay in place as if they were constantly aiming a bow, typically occurring after using a Flintlock Weapon, although that is not necessarily relevant to the bug aside from testing .

  • FIX: Rocket Launchers can now shoot through the correct blocks, like tall grass .

  • FIX: Fixed all Steamed Food APIs and what-not, allowing for metadata items to be output as steamed food easily .

  • REMOVE: Config options to toggle blocks without effect ore generation no longer exist, because they caused too many problems for no gain. What I mean by this, is that the existence of the ores is not dependent on the generation of them, thus this config just overly complicated the ore code. This lazily fixes a crash bug, too. 

  • FIX: Better integration code by actually using the variables that were added in the cross mod refactor.

  • FIX: Flash Boiler now properly updates the heat countdown .

  • FIX: Boiler heat countdown no longer stays at 0 .

  • FIX: Boiler heat countdown no longer resets when the GUI is exited .

  • FIX: Fix crash that occurred when looking at the ore page in Esteemed Innovation (jaredlll08).

  • FIX: Fix Vacuum ticking block entity crash  (jaredlll08).

  • FIX: Steam Heaters from Steam Workshops are no longer orphaned/duplicated .

  • API: New addSteam method in ISteamChargable to add an amount of steam to the item. This should expect negative values used to remove steam.

  • API: New constructor in BookPageItem for string formatting.

  • API: New ISteamTool interface. It contains an isWound(ItemStack), hasUpgrade(ItemStack, Item), and toolClass() methods.

  • API: New ISteamToolUpgrade interface. It contains a renderPriority(), getToolSlot(), getInformation(), getIIcons(), and isUniversal() methods.

  • API: New SteamToolSlot enum containing all of the valid steam tool slots (Note: tool integer -1, used by TOOL_CORE, is valid for all tools).

  • API: New UtilSteamTool method to assist in working with steam tools. It contains hasUpgrade(ItemStack, Item), getUpgrades(ItemStack), getUpgradeStacks(ItemStack), and getHarvestLevelModifier(ItemStack).

  • API: New AnimalTradeEvent, fired when a player trades with an animal using the Frequency Shifter

  • API: Proper method in UtilPlates to remove a plate from an Exosuit piece

  • API: ExosuitSlot enum now uses CONSTANT_CASE, so please update your upgrade code.

  • API: Clean up a lot of methods and add docs to a lot of things to help out other developers. You will probably need to update your code to use the new stuff, but chances are, the things that were removed were not even used by you.

  • API: Remove IEnhancement#cost and IEnhancement#getEnhancementName and document the IEnhancement interface .

  • API: Renamed a lot of things in the SteamcraftRegistry, and added a bunch of new methods for adding/removing things .

  • API: You can now actually add molds without having to implement ICrucibleMold. The SteamcraftRegistry molds field didn't really do much because you were required to implement ICrucibleMold in your item. Blank molds are now considered molds instead of standard items.

  • API: addCarvableMold takes an Item instead of an ICrucibleMold.

  • API: New removeMold method to remove an item from the list of valid molds.

  • API: Rocket Launcher shots now post an ArrowLooseEvent to the Minecraft Forge Event Bus, like the Firearm shots.

  • DEV: We now use Travis CI for build testing.


未知时间
  • FIX: Assets actually load now.

  • FIX: Fix server crash bug relating to the Exosuit rendering 


未知时间
  • INFO: Everyone welcome Blorph and Drullkus to the Aesthetics Team!

  • FIX: No longer use deprecated getPickBlock method 

  • REFIX: Musket shots can go through tall grass and stuff (PaperTriangle) 

  • FIX: Exosuit things actually render/update when placed on armor stands and things now. This might also effect when they are worn by a player, but I can't remember. 

  • FIX: Fix StackOverflow error. (hlaaftana

  • TWEAK: Workshop spawn limit and weight are now configurable.

  • API: Util things are now in api/util. Developers, you'll need to update your import statements, but that's it.

  • DEV: Resources are now in their  in favor of GitHub submodules. Pretty neat


未知时间
  • FIX: Did all that can be done on our end to fix crash bug with WorldGenerationManager, which also improves ore generation performance slightly (If the bug is still present, bug the WGM developer(s)) 

  • FIX: Fatal crash and prevention of world load when Botania is installed and an Exo piece is installed before/without the chestplate 

  • FIX/TWEAK: Musket shots can now go through Tall Grass and other air-like blocks 

  • FIX: Fixed a fatal NullPointerException bug related to packet handling 

  • REMOVE: some legacy cross-mod code  (dev only)

  • FIX: IC2 building issue (dev only)

  • FIX: WAILA building issue (dev only)


未知时间
  • NEW: Config option to toggle lead plates

  • HOTFIX: Fix NullPointerException preventing mod load


 配置选项切换

修补程序 修复空指针异常防止 mod 负载


未知时间
  • NEW: Welcome Strikingwolf to the main dev team, and Kingbudderjr to the mobile dev team!

  • NEW: New config option that will register the ore blocks even if the generation of them is disabled. Disabling these options will disable the generation of the according block in all dimensions 

  • NEW: Damage done by flintlock weapons can now be configured

  • NEWWorld Generation Manager mod support (hurr1k4ne)

  • FIX: Florel Laurel shows Mana on Botania items 

  • FIX: Iron Ingots are no longer the input for the creation of Gilded Ingots; the OreDict entry for ingotIron is.

  • FIX: Update Fluid stuff to use FluidStack.getFluid().getID() rather than the no longer existing FluidStack.getFluidID().

  • TWEAK/FIX: Major refactor of all mod support to interact with mods in a more direct way, making it easier to add future integration and test/use current integration.

  • TWEAK: Add CodeChickenCore and NotEnoughItems as dependencies to prepare for future integration


未知时间

FIX: Fixed ClassCastException crash caused by the Crucible and placing a TileEntity that is not the Steam Heater underneath it (#257)


-------------------------------------------------------------

修复:修复了ClassCastExceptiond崩溃导致的无法放置除蒸汽加热器之外的固体实体(TileEntity)在坩埚下并正常使用

未知时间

TWEAK: Crucible is no longer restricted to Blocks.fire. It now accepts all blocks of the material Material.fire.

FIX: (Strikingwolf) catch Exception = bad

FIX: Some server crash caused by overloaded NullPointerException spam (#244)


未知时间

NEW: Config options for steam consumption rates of: Fan, Archimedes Screw, Steam Hammer, Steam Heater, and the Vacuum (#184)

NEW: Steam Heater can now be used to heat the Crucible, for the same amount of steam as it costs to heat a furnace (#246)

NEW: Thaumcraft Nitor can now be used to heat the Crucible (#171)

FIX: Added null check to SteamHeater TE, which should prevent NPEs (#166)


未知时间

NEW: (Gholuk) Added config option for redstone support for the Valve Pipe (#99 #69

FIX: Generating new worlds should no longer cause a NumberFormatException (#228 #229 #230 #231 #232 #234 #237 #238 #240 #241)


未知时间

FIX: Probably fixed a major bug involving dimension swapping and wrong generation schemes for dimensions (#224)

TWEAK: Steam Tanks can now store 80k steam instead of 50k. This makes it 33% more efficient to store in tanks than pipes (#190)


未知时间

FIX: Fixes Mold's bounding box so that it can no longer kill entities that walk through it (#217)

FIX: Fixed Steam Hammer performance issue (#206)

FIX: Blocks that are instances of BlockFluidClassic, BlockFluidFinite, or BlockFluidBase no longer have break particles when the Fan is pushing them, fixing a few different possible NPEs (#205)

FIX: Server crash when shift-clicking an object from FSP with the journal. This has only been tested on LAN; not actual servers. If the issue still persists on servers, please let us know (it shouldn't). (#168)


未知时间

NEW: Steam consumption for Steam Tools is now configurable

NEW: Steam consumption for Power Fist is now configurable

FIX: (Zenith) Crucible can now accept items not thrown by a player

FIX: Blocks that are not expected to be used with the Rock Smasher (for example: a Gold Block) no longer get infinitely deleted on smash.


未知时间


NEW: (Zenith) Crucibles can now be read by comparators

NEW: (Zenith) Molds can output to pipes and hoppers

NEW: Crucibles can tip when activated with a redstone signal or pulse

NEW: Copper and Zinc should be able to generate in stone nodes in custom dimension IDs.

TWEAK: Rocket Launcher block damage is now enabled/disabled based on gamerules.


未知时间

FIX: (ganymedes01) Fixed Rock Smasher crash bug caused by API things or something (#209, #204, #203, #200)

TWEAK: (CurePindal) Jump Boost steam consumption can be configured (#184)

TWEAK: (CurePindal) Jetpack steam consumption can be configured (#184)

TWEAK: (CurePindal) Thruster steam consumption can be configured (#184)

TWEAK: (CurePindal) Run assist steam consumption can be configured (#184)

TWEAK: Steam Tanks' steam storage can be configured (#184)


未知时间

API: (ganymedes01) Smashed Ore API thing

NEW: Exosuit steam consumption rate is now configurable (#184)

NEW: (Ghoughpteighbteau) Pressure Converter can now output directly into storage devices

NEW: FSP/Natura/IC2 cross integration

FIX: (Gholuk) Fixed NPE with Valve Pipe (#174)

FIX: (Ghoughptieghbteau) Fixed Pressure Converter crash when not using IC2 steam (#172)

FIX: Copper and Zinc have correct textures when not in the overworld, end, or nether (#170)

FIX: (allaryin) Server crash bug with Valve Pipe and Flash Boiler

FIX: (Gholuk) Village crash bug (#165)

FIX: (Gholuk) Closed valves no longer join existing networks or create new networks (#186)

FIX: (Gholuk) Vacuum stopping issue (#159 and #52)

FIX: Dependency issue with Baubles (#177)

FIX: Engineering Table material (#181)


未知时间

NEW: Natura integration. Raw Imphide can be steamed into Steamed Imphide.

NEW: IndustrialCraft 2's Steam is now compatible with the Pressure Converter.

API: Fixed usage of IPipeWrench to actually work

FIX: Steam Hammer's progress would be saved on death/game exit if the Vanilla methods for saving this stuff worked.


未知时间

API: Added IPipeWrench, which will allow tools from other mods to work as FSP Pipe Wrenches.

REMOVE: Remove Brass Knuckles because it's not useful, and is unbalanced. Make sure to remove it from your Exosuit before updating.

FIX: Zinc and Copper actually generate in the End and Nether now.


未知时间

TWEAK: Brass Knuckles are now disabled by default, because they can be seen as going against the theme of the mod. If you already have them in your world, please make sure to enable this.

TWEAK: Nerfed Brass Knuckles damage and recipe

FIX: Hurt animation no longer called if the world is a server world. This should fix a NoSuchMethodError crash on servers. My computer is not powerful enough to test a modded server and client running at the same time, so if the issue persists please tell me. (issue #157)

FIX: Brass Knuckles recipe should now work with the Power Fist on the bottom row.

FIX: IC2 Canned Food recipes now input and output a balanced amount of cans (issue #152)


未知时间

NEW: Brass Knuckles (issue #151)

NEW: Config options to enable/disable mod integration

NEW: Zinc Ore and Copper Ore generate in the End and Nether. Same blocks, different textures based on the dimension the person is in. (issue #132 on FSP's Issue Tracker and issue #42 on PhoenixCraft's Issue Tracker)

FIX: (dmillerw) Fixed null Yeti Hide recipe. This fixes a crash bug with the Esteemed Innovation and stops Hardcore Ender Expansion from complaining (issue #146 andissue #145)

FIX: Steam Heater and Exosuits no longer get their icons server-side.

FIX: Fixed variable names in all classes. This doesn't change anything in-game or from a user POV, but for people working on the mod, and for people wanting to learn from it, this is very helpful. This includes p_######_#_, some wrongly named variables (tileentitysteamcharger set to TileEntitySteamHammer), and some more descriptive variables (World var1, int var2 -> World world, int meta in createTileEntity methods).

FIX: Added @Override annotation in a lot of classes. This doesn't really change much, but will make it easier to port to newer versions of Forge, and might prevent some errors.

FIX: Got rid of commented out WAILA integration, because WAILA Integration mod has support for FSP.

FIX: Got rid of derpy code I wrote when doing some rendering stuff with the Steam Filler; it now uses the old code that Flax (or someone) wrote ages ago. This should fix some rendering issues.

FIX: Capitalization in config file.

FIX: Monacle -> Monocle in config file and key bind screen.


未知时间

新增: 欢迎Xbony2,IC2核电控制,Bony's Desertcraft和AFSU Mod的作者,加入到我们FSP的开发团队!

新增: 蒸制食物现在也能装罐了 (issue #140)

修复: 格雷科技ERROR 01 (issue #117)

修复: 将火箭筒加入到近期发明的部分中.

修复: 移除无用的铁粒/锭合成

修复: 修复手册NPE导致的控制台信息错误

修复: 移除隐身药水效果,因为毫无用处并且和其他模组的效果产生问题.这应该能修复与饥饿改革的兼容问题. (issue #131)

修复: (dmillerw) 修复声音处理 (issue #144)

修复: (dmillerw) 修复碎石机扩展部分未设置贴图的粒子效果(issue #92)

修复: (dmillerw) 修复蒸汽机甲的渲染和内存溢出问题 (issue #121)

修复: (dmillerw) 禁用蒸汽机甲不再会导致崩溃 (issue #126)

修复: (dmillerw) 修复手册点击的问题 (issue #124)

修复: 修复mcmod.info json逗号位置.应该能修复一些与大锅兼容的问题.

未知时间

调整: 将"SatanicSanta"加入mcmod.info的作者名单

修复: 物品加农炮在多数情况下都能正常改变朝向了. (issue #103)

修复: 力量拳套不再导致崩溃.不太确定是不是真的修复了,所以放在了更新日志中. (issue #111 and #107)

修复: 机甲不再导致内存溢出.内存占用仍会在穿着时上升.只是不会在持续上升而让你的机子爆炸了,现在稳定了.

未知时间
0.26.3.1

修复: 与Resonant Induction的兼容问题. (issue #116)

未知时间

新增: 加入火箭筒

修复: 修复Resonant Induction的Tile Entity ID冲突(issue #118)

修复: 修复书中错别字

未知时间

添加:配置选项来修复粒子崩溃

修复:修复BM多人游戏的崩溃

修复:修复快热锅炉的滞后问题

 

未知时间

添加:降噪器

添加:给所有蒸汽机甲增加了'装饰栏'.

添加:增加实业家礼帽

添加:增加花之桂冠

添加:增加几种机甲板材(铁,金,铜,黄铜,铅,末影,脉冲合金,神秘,源质钢,泰拉钢,炽铁,雪怪皮毛,血祭石)

添加:增加礼帽

添加:增加两种机甲专用的罐子,拥有2倍和4倍于基础汽罐的储量

添加:烈焰枪管

添加:栓式枪机

添加:后膛

添加:罐子

添加:装罐机

添加:在手册中点击一个物品就会转到它的页面

添加:在物品栏Ctrl点击一个FSP物品就会转到它的页面

添加:末影之幕

添加:机械伸缩拳

添加:充填板

添加:跳跃辅助器

添加:简易消声器

添加:组合加速器

添加:燧发枪子弹着陆处粒子效果

添加:岩钉安置器

添加:脉冲汽嘴

添加:后座力垫

添加:左轮转轮

添加:使用手册右击一个FSP方块就会前往它的页面

添加:FSP选项卡增加搜索栏

添加:机师护目镜和机师单片镜

添加:全套机甲增加步行辅助

修改:蒸汽机甲汽罐双倍容量

修改:升级组装台GUI修改助于更有效的显示

修改:蒸汽机甲仅在移动时消耗蒸汽

修改:机甲板材现在有各种能力

修改:蒸汽机甲汽罐充填消耗减半

修复:锅炉不会再非工作状态下加载大量区块

修复:蒸汽加热器NPE

未知时间

修复:修复快热锅炉的bug

未知时间

修复:本次更新会使蒸汽网络中现存的蒸汽消失.

修复:充填台安装的蒸汽压力计会显示充填物品的蒸汽等级而不是管道中的压力.

修复:用扳手右击方块前端时会使它面向/背向你交替变换.

修复:伪装的管道无碰撞体积的问题.

修复:锅炉/快热锅炉的燃烧/熄灭同步问题修复.

修复:快热锅炉现在有一个准备的过程,因此产生压力的速度也会更快.

修复:区块不加载时蒸汽不会再从网络中消失.

修复:用扳手调整网络中管道连接/断开而产生的各种奇怪的问题已经解决.

修复:移除了诸多调试信息,FSP不会再影响控制台了.

未知时间

重要:因涉及诸多修改,有必要破坏并重新放置蒸汽相关的方块.

添加:增加管道扳手

添加:增加压力转换器

添加:增加风扇

添加:增加吸力风扇

添加:增加汽笛

添加:增加管道伪装

添加:增加将管道与其他管道或机器断开/重连的功能

添加:手册中蒸汽系统章节

添加:手册中近期作品章(发展趋向)

添加:可在cofig中禁用大部分方块/物品

添加:为无法处理蒸汽全部能量的人增加了安全模式(无爆炸)

添加:碎石机可被切换为开采方块而不是粉碎模式(见管道扳手)

修改:碎石机默认的能力是将圆石碎为砂砾,砂砾碎为沙子

修复:快热锅炉不会再导致服务器崩溃了

修复:修复快热锅炉工作时的贴图

修复:修复其他一些因新的蒸汽系统而引起的崩溃

未知时间

添加:下界坩埚

修改:坩埚需要一些时间来熔化锭

修复:修复配合神秘时代时产生的客户端延迟

修复:修复血魔法相关的崩溃

修复:修复成倍锭的问题

修复:其他一些我忘了的东西

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