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5.52 [ 编辑 ]
  • Matter beamers will not consume the material if the spawner does not support it

  • Infusing the matter beamer will now mean reduced material consumption

  • The powercell and coal generator can now charge items with forge energy

  • The powercell can now directly receive forge energy

  • Charged porter and tablet now support being charged with forge energy

  • Fixed time calculation in the clock module which was slightly wrong due to a wrong interpretation of celestial angle


5.51 [ 编辑 ]
  • Fixed rendering issue (could corrupt your hand)


5.50 [ 编辑 ]
  • With the network monitor in your hand you can now see how much RF (or forge energy) is in nearby blocks:

  • Screens can how be fullbright in the dark:

  • New HUD display on top of builder showing what it is currently doing:

  • To help with debugging the endergenic powergenerator you can also see a HUD above them if you hold your wrench:

  • Builder improvements:

    • The Builder has a new 'pump' card with which you can pump liquids into two separate tanks (one on top and one on the bottom). By doing that it can support up to pumping two liquids at once. The default pump card replaces with dirt to avoid block updates. There is also a clearing variant.

    • The Builder now supports the standard item filter that is already supported by the crafter and the storage system. This works in combination with the void and quarry cards and allows you to restrict what the builder will work on:

  • Various:

    • Fixed a bug with huge screens disappearing if you would look at the lower side of it (and the top wasn't visible)


5.26 [ 编辑 ]
  • Fixed a bug that could cause the storage scanner to crash client-side if you were very fast

  • Changed the line in the gui of the storage scanner to hopefully make it more clear that you can click that line too

  • By default storage scanner will now view all starred inventories. You can get the old behaviour back by setting hilightStarredOnGuiOpen to false

  • By default storage scanner will now request items directly into the players inventory instead of the output slot. This can be configured to act like before by setting requestStraightToInventory to false


5.25 [ 编辑 ]
  • Removed a bunch of unneeded pushAttrib/popAttrib calls. This could cause render issues with Draconic Evolution

  • Added a server side test so that the teleporter probe cannot be used client-side only

  • Added a new simple powercell that can be crafted without prismarine and emeralds


5.24 [ 编辑 ]
  • Fixed a bug with elevator screen modules having a max y range of 64

  • Fixed crash when storage filter is removed from hotbar while gui is open

  • Fixed a problem with the max storage size not updating correctly when cycling between different storage modules on a tablet linked to a remote storage block

  • Fixed searching in the storage scanner so that 'RED' will highlight the inventories with redstone AND also actually find redstone in the list of items

  • Fixed a possible crash with the syringe

  • Small typo in manual


5.23 [ 编辑 ]
  • Support for Forge Units


5.22 [ 编辑 ]
  • Added more protection for disappearing players during teleportation

  • Fixed integers in screen modules being set correctly when first opened

  • Added a Storage Scanner API for RFTools Control


5.21 [ 编辑 ]
  • Another charged porter bugfix attempt


5.20 [ 编辑 ]
  • Cleaned up too much code yesterday and broke the environmental controller as well as the elevator by doing that


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