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5.19 [ 编辑 ]
  • Rewrote the charged porter teleportation code. It no longer uses capabilities but instead a timer on the item itself. That should avoid all weird issues with teleportation cross dimension and is more robust in any case


5.18 [ 编辑 ]
  • Fixed a possible CME when using the charged porter to teleport between dimensions. Finally!!!

  • Fixed an item deletion bug that could occur when trying to upgrade a storage module from within the crafting grid of a modular storage block

  • Fixed the shield from destroying blocks when it was turned on/off and those blocks were in the way

  • The elevator will no longer destroy blocks that are in the way of where the platform will go. However it will not form the platform block there which means that one block is lost there


5.17 [ 编辑 ]
  • The storage scanner will no longer recognize or try to work with itself or other storage scanners to prevent dupes and bugs with that

  • Fixed a problem with the storage scanner crafter if there were empty routable inventories. These would stop the scanner from searching in other inventories below that one (affected the crafting grid only)

  • Fixed a problem where replacing the syringe in the spawner would not clear the materials. That way you could bypass expensive materials (like netherstars)


5.16 [ 编辑 ]
  • The gui of the current value of the counter was not correct (it didn't show up to date value)

  • It is now possible to set the contents of the item filter by sneak-right clicking it on an inventory

  • Added two hotkeys to cycle between charged porter destinations (default ( and ) )

  • Doubled the amount of destinations for the advanced charged porter (now at 8)

  • Added protection (with logging) to fluid and item detection (capabilities) so that passing 'null' to the side is safe now in all cases. It will report the offending block to the log. This will make sure that worlds don't break seemingly because of RFTools but actually caused by another mod handling capabilities wrong (yes, facing null is allowed for getCapability and hasCapability!)


5.15 [ 编辑 ]
  • Fixed a bug in the redstone transmitter block that could cause errors when chunks were loaded/unloaded or game was saved/reloaded

  • The redstone mode button in the GUI of the crafter was not working

  • Small optimization with redstone gates. Only notify the neighbouring block that has to be notified

  • Fixed all item models to look much nicer now while holding them in your hand

  • Added a 'whooshMessage' config option so that you can disable this

  • Got updated Chinese translation from Ayasaki

5.14 [ 编辑 ]
  • The liquid monitor block now also supports the new fluid capabilities which makes it work again for the latest Deep Resonance

  • The fluid screen module also supports fluid capabilities now


5.13 [ 编辑 ]
  • Fixed a bug in the remote storage which didn't properly allow for remote insertion of items (via tablet) anymore.


5.12 [ 编辑 ]
  • The sensor box didn't have a correct area for detecting players/mobs/entities. Specifically it only managed to detect entities one block before the sensor. This is now fixed and also optimized a bit

  • Storage Scanner changes:

    • Changed double click to single click for the storage scanner gui (for requesting items)

    • There is a new 'star' button left from the import slot. By default this is enabled which means that items you insert into that slot will go to the first available routable inventory (inventory marked with the same yellow star). This ignores whatever inventory you have currently selected in the GUI. However, if you disable the star then inserted items will go into the current selected inventory instead. Note that automation will always insert through the routable inventories as the concept of selected inventory doesn't exist there (i.e. when you insert items directly in the storage scanner with a hopper)

    • Technical note: there are actually two insertion slots in the storage scanner inventory now. One is accessible through the GUI and will allow insertion to the selected inventory and the other slot is only accessible with automation (hoppers and such) and will always go to the first available routable inventory

    • Viewing a storage scanner remotely (storage terminal or tablet) will now also show the RF bar.

    • Fixed the item handlers of several blocks to correctly disallow insertion of certain items in certain slots. Without this it was possible to have items deleted using the storage scanner (also with a hopper). The blocks that have been fixed this way are: crafter, remote storage block, builder, machine infuser, inventory checker, item filter, sensor, powercell, shield, level emitter and the storage terminal.

    • Fixed a bug where the storage scanner forgot to persist the input/ouput slots. This was rarely an issue unless you left something in those slots.


5.11 [ 编辑 ]
  • Fixed a critical bug in remote storage which could in some cases (for example when using the new crafter grid in the modular storage) cause items to be destroyed


5.10 [ 编辑 ]
  • Added protection for the matter transmitter crashing when a player disconnects while in the beam

  • Added safety for player bounding box being null. Shouldn't be possible but at BTM everything is possible

  • Fixed the space chamber card gui so that it shows better information and no longer crashes in some cases

  • Fixed a problem with (elevator) buttons on large screens sometimes not working if you click on the 'dummy' screen part (i.e. the top-left screen is the real screen and the rest are dummies)

  • Added diagnostics to the builder in case it finds a block that returns invalid itemstacks (null items). That way the quarry no longer crashes but dumps info on screen and in the log

  • Fixed a bug in the environmental controller with both the peaceful and the no teleport modules where they would fail to turn themselves off if the module was removed/deactivated


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