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5.09 [ 编辑 ]
  • The endergenic generator no longer causes a block rerender when a pearl flash (red/white) occurs

  • Added a new lag-free lossless redstone wire logic block


5.08 [ 编辑 ]
  • Fixed another interaction problem with compacting storage drawers where it could happen that all items in the drawer was lost when trying to access it through the storage scanner and the crafting grid in that scanner


5.07 [ 编辑 ]
  • Fixes for IToolHammer API. This should fix wrench issues with rftools blocks. Needs latest McJtyLib 1.9.9

  • Big optimization and cleanup of redstone handling. All logic blocks (timer, sequencer, logic gate, ...) as well as the liquid and RF monitor and the elevator now have much more optimal code to set redstone output. It will no longer trigger a client rerender

  • Fixed a problem with item duping with storage scanner and storage drawers. This bug was caused bye a wrong assumption on how itemhandler extraction works. The new code is more robust and safer in any case


5.06 [ 编辑 ]
  • The Builder will no longer discard items when it has no suitable inventory on top or below it. Due to a bug in McJtyLib it would keep on working as a quarry and simply discard all quarried items. With the new McJtyLib the Builder will properly pause if there is no inventory on top or below (or if there is not enough room). Requires McJtyLib 1.9.8

  • Changed the default for autofocusSearch to false for modular storage. That means that (if you clear the rftools config) the search bar for modular storage will no longer be automatically selected

  • Changed the default for clearSearchOnOpen to true for modular storage. That means that the search bar will be cleared if you close and reopen the modular storage GUI

  • Important: Fundamentally changed how the GUI of the crafter works so that it works better with JEI integration. To edit a recipe you now have to double click. Single clicking the recipe list has no effect. Also changing settings on a recipe (including the 'Ext' and 'All' buttons) now require you to press 'Apply' before they are saved

  • Fixed a bug in the crafter where it would craft recipes that require exact metadata but the crafter would still allow it to craft with items using other metadata. So for example if a recipe needed ink sacs then it would also work with lapis

  • Increased the bonus you get from a fully infused endergenic generator a bit


5.05 [ 编辑 ]
  • Fixed a problem with test-crafting in crafting grid also matching for non-exact items but still failing to craft

  • Fixed wrong colors in elevator tooltip

  • Made the button, dump, elevator, and storage control modules more userfriendly. When you forget to link them and then try to use them they will give a warning

  • Added creative screens that consume no power and don't need a screen controller


5.04 [ 编辑 ]
  • Protect the powercell from crashing when next to EnderIO capacitor (was actually also fixed in EnderIO, double fixing a bug!)

  • The powercell, coal generator, endergenic, and power relay now enforce the RF push behaviour by no longer allowing extraction of power. These blocks will push the power to whatever needs it

  • Inari made interactive screens usable in creative. i.e. you can use the storage control module, the elevator module, the button and the dump modules now

  • Some storage scanner improvements:

    • Itemstacks are now grouped into bigger stacks. So all cobblestone (for example) will show up as a single stack with a big number

    • There is no a line in the scanner gui. Selecting this will show all items in all starred (routable) inventories at the same time

    • When searching items the items that don't match the search will not be shown in the list


5.03 [ 编辑 ]
  • Many logic blocks show more state information in their TOP display

  • When sneaking the sequencer shows the grid larger and with the current bit selected

  • Fixed an issue with modular storage exposing the module slots to automation. Needs new McJtyLib 1.9.6


5.02 [ 编辑 ]
  • Fixed depth buffer not being reset correctly with the inventory modules. This caused other screen modules (like buttons) to be visible through walls

  • Fixed JEI support for the tablet + storage scanner combination. All other JEI support integration was still ok though

  • New Dump screen module for mass dumping into a storage scanner

  • New level emitter to count items in your entire storage


5.01 [ 编辑 ]
  • Fixed a mapping issue with markDirty() in the TileEntity and markDirty() in the CraftingGridProvider. This could cause non-fatal crashes

  • Fixed a problem with crafting grid slots being misplaced in the modular storage if the font size is small

  • Implemented a new storage terminal that can also use a storage control module to gain access to a linked storage scanner remotely


5.00 [ 编辑 ]
  • Screen changes:

    • Made screen interaction (for storage + buttons) slightly faster

    • The screen controller range is now a 64x64x64 cube instead of 64x32x64

    • It is now possible to setup a storage control module directly by clicking items into empty slots. No need to open the GUI for this

    • The storage control module now has an oredict option. Enabling that will allow you to insert (for example) different variants of copper through one slot

    • Screen modules can now show tooltips specific to the module. WAILA and TOP supports this for the storage control module so that you can see what item you are looking at

    • Only show RF/t in probe in extended mode (sneaking)

  • Storage changes:

    • This grid is a side window on the left

    • It can remember 6 recipes. these are stored in the tablet/modular storage block or in the storage scanner block (also when combined with a tablet)

    • It has four buttons to craft items (1, 4, 8 or stack). If you press such a button it will try to craft that many items given what is available in your inventory and also in the block that you are viewing. If this is a storage scanner it will try to use items out of all routable (marked with the star) inventories

    • Hovering your mouse over such a button will highlight (in red) the items that are missing to do that crafting operation

    • The GUI has been improved to allow more visible items as well as more visible inventories. Tooltips are used to clarify what an inventory is

    • In addition to the 'U' and 'D' buttons (to move an inventory up or down) there are now also 'T' and 'B' buttons (top and bottom) to move an inventory all the way up or down

    • The list of items is much cleaner now and allows for single item interaction (selecting an item no longer selects the entire line)

    • The list of items shows correct item tooltips now in addition to some scanner specific help on how to request that item

    • Double click requests an item stack (like it did before), Shift double click requests a single item


    • The storage control module screen module can now also be combined with a storage tablet (put tablet + module in crafting grid) for remote access. For as long as the linked storage scanner is chunk loaded (or within range) you can access everything that is accessible from that scanner with that

    • Storage modules can be named in anvil (that was already possible). The storage scanner as well as the WAILA/TOP tooltips for modular storage blocks will now show that name so that you can find the right storage block more easily

    • The tooltip for the dimension control button in the remote storage block has improved a bit

    • If you have a tablet with a storage module in it then opening that will have working tooltips for the items in the list (just like the tooltips you get when opening the regular modular storage GUI)

    • Many improvements to the storage scanner:

    • New crafting grid support for modular storage blocks, the storage tablet and the storage scanner:

    • Crafter changes:

      • The auto crafter now correctly works with getRemainingItems() which is the new vanilla way to handle containers or items that remain after crafting. By supporting this properly dupes (with Reliquary for example) and item deleting (with Chisel & Bits for example) have been fixed

      • The ghost slots in the crafter no longer get cleared when changing recipe settings

      • Support for new ExtC mode in the crafter. In this mode it will place the craft result in the output buffer but all intermediates (buckets, whatever) it will keep in the internal inventory

      • The crafter now also supports meta better for recipes

      • The crafter is now more flexible and will try out more possible items to find a working recipe

      • Implemented JEI integration for the crafter. This means you can now click recipes into the grid automatically

    • Elevator changes:

      • Elevator blocks now gives a redstone signal at its back when there is a platform there

      • The elevator no longer disappears when moving over great distances

    • Various:

      • Note: McJtyLib 1.9.4 is required (1.9.4 stands for McJtyLib version, not MC version!)

      • Added a check to the inventory checker in case a block has a wrong capability implementation. This prevents crashes with older versions of the blood magic altar which didn't support this properly

      • Fixed a problem in the One Probe support for the matter transmitter

      • Extended the item filter with 12 more items (total 30 items in the filter now)

      • The /rftcfg and /rftdb commands are back so it is again possible to remove the buff bar from the commandline (/rftcfg buffs -1 -1)


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