新建2021-09-28
BETA v.1.7.1
  1. -Fixed Demon race got sent to home while running in the labyrinth.


    -Fixed Explosive Skills breaking Labyrinth blocks.


    -Fixed Max Magicule not increasing if you used 1%.


    -Fixed [Combustion] placing fire underwater.


    -Fixed some bugs involving entering the End Portal.


    -Direwolves that use Black Lightning now will have Fire Resistance.

2021-09-21
BETA v.1.7.0

-Fixed Soulexchange's bugs about Demon Lord and negative value.

-Fixed [Godly craftsman] and [Researcher] don't auto enchant armors and give armor enchantments to tools instead.

-Fixed [Absorb and Dissovle] and [Combustion's Fire Sprint not toggling properly.

-Fixed Demon Steel Tools not fixing themselves.

-Added a new gamerule: /gamerule magiculePlundering [true/false]
+ Description: Set if players can plunder each other's Magicule instead of Max with certain skills. (Sloth)
+ Default: False

-You can now get Slime mimic from Slimes (not Magma Cube tho).

-Your setting on togglable skills (like Great Sage, Magic Sense, Gravity Manipulation,... etc.) now will be saved on death.

-Added Magic Steel Golem that players can create/build.

-Fixed Charybdis randomly spawning if any mod that giving random negative effect is installed.

-Added some new otherworlders. [Check the wiki for more]

-Added a new boss: Hinata Sakaguchi [Check the wiki for more]

2021-09-07
BETA v.1.6.2

-[Hell Flare] will now cost more magicule.

-Added a new weapon: Gobta's Kodachi, Goblin Subordinates can use the weapon.

-Fixed you cannot heal your subordinate with right-clicking.

-Fixed bug you cannot get [Survivor] by killing Otherworlders.

-Fixed [Sloth], [Greed], [Ruler], and [Puppeteer] 'taming' mobs and players no matter what your Magicule is.

-Hipokte Energy Drink now will recover 2.5% of your Max Magicule.

-Fixed [Researcher] and [Godly Craftsman] not working.

-Nerfed [The Chosen One] the skill now will reduce the damage based on the magicule of the user and attacker instead of just negating the damage.

-Added Ore dictionaries/tags for Tensura's Materials, including Silver, which means you can use Silver from other mods like Ice And Fire to make Mithril

-You now can turn off [Regeneration] and [Absorb and Dissolve]'s Anti-Hunger.

-Changed the drop rate of Magic Ore because it's broken.

-Updated the Magicule Cap system.

-Added more Slime Statues.

2021-09-01
BETA v.1.6.1

-Fixed [Gluttony] bug setting your mana to 0.

-Fixed Tensura Mob Spawner giving you bad effects and breaking terrain when left-clicked.

-Fixed Demon Portal broken.

-Fixed some other small bugs.

2021-08-31
BETA v.1.6.0

UPDATED THE MOD CODE TO JAVA 11.

WARNING: THIS WILL CHANGE LOTS OF ITEMS' ID NAME, WHICH RESULTS IN ITEMS MISSING. IT'S RECOMMENDED TO TAKE NOTE WHAT ITEMS YOU ALREADY HAVE BEFORE UPDATING TO RESTORE THEM.

-Fixed all Skills involving shooting projectile not working.

-Decreased the Explosion level of Shizue down 1 level.

-Increased the chance of getting [Survivor]

-You won't be able to go to the Labyrinth or Spiritual World without having reincarnated.

-Fixed [Shadow Step] is not disabled by the Spectator Gamerule.

-[Great Sage] won't try to save you from Fall Damage if you're already immune to the damage.

-Spirit Element Skills Boost now will cost you much more Magicule.

-You shouldn't get Orc Disaster Mimic by eating Orc Disaster with Predator anymore.

-You now only can absorb 1 Ifrit, since it makes sense that there's only 1 Ifrit from Shizue.

-Regeneration Skills will no longer save you from the void.

-Now the amount of Health your subordinates heal is based on the quality of the food you give them.

-Added some hidden advancements.

-Skill Reroll Scroll won't put you into a Death Loop anymore.

-You can actually see your Hero Haki effect like Demon Lord one now.

-Completely remade the Labyrinth.

-Added Greater Spirit Items for Spirit Fusing so players are now able to give others Spirit.

-Most of the commands now are Player specific, not just the user.

2021-08-19
BETA v.1.5.2

-Fixed [Berserker]'s bug

-Fixed [Healer]'s bug

-Fixed auto-reincarnating when you travel through a portal from other dimensions to the Overworld.

-All Undead Mobs now will be passive toward Wight Races.

-Fixed Vampire Nobles glitching.

-Fixed your mimic evolved twice when you evolved.

-Nerfed Sissie and Toro.

-Ifrit now will only spawn if Shizue got killed by players.

-Added a new item: Dragon Knuckles

-Nerfed Agro-range of mobs.

-Demon Lord players will no longer be able to use Race Reroll Scroll.

-Added a new slot in Goblin, Orc, Lizardman's inventory: The food slot, placing food there and your subordinates will eventually eat them and heal.

WARNING: THIS FEATURE WILL RESULT IN CRASHES IF YOU OPEN THE GUI OF A GOBLIN SPAWNED FROM THE PREVIOUS VERSION, SPAWNING NEW ONES WON'T BE A PROBLEM.

-Added Armor Slots for Goblins.

-Added Weapon and Armor Slots for Orcs with new Orc Armor items.

-Fixed players' armor Durability got randomly decreased when being attacked by Direwolves or Orcs.

-Your subordinates will no longer deal damage to each other.

-Added a new weapon: The Ice Blade.

-Nerfed [Greed]

-Nerfed [Lust]'s Death Blessing: You now will need 1k Magicule for each Health the target has.

-Separate [Sloth]'s abilities to Taming ability and another mode to deprive mana.
-Nerfed [Sloth]'s Depriver, your subordinate will die after 2 times mana depriving [this is bcs the skill is actually draining the mobs' life force]

-Increased the spawn rate of Otherworlders abit.

-Added Hero System.

-Added Magicule Limit for each evolution race.

-Nerfed Orc Lord spawns.

-Increased Cost for Shadow Step and some other Spatial Skills.

-Added a game rule skillGriefing to prevent Skills from breaking blocks.

-Added a game rule spatialSpectator to prevent players from using Spatial Skills to access Spectator mode.

2021-08-10
BETA v.1.5.1

-Fixed Goblin, Orc, Lizardman, and Direwolf's texture gone missing when morphing.

-Fixed the bug with /nameenable

-Re-added the InstantReincarnate game rule cus somehow it got deleted.

-Added an additional 3% of being chosen by spirits when reincarnating even if you don't meet the previous requirement, except Light.

-Fixed Hipokte Grass and Magic Ore not spawning.

-Fixed Zombies giving souls.

-Fixed some mob immune to Skills.

2021-08-10
BETA v.1.5.0

-Fixed the Freezing/Crashing Bug.

- 修复了冻结/崩溃错误。

-Deleted the Other World.

-删除了另一个世界。

-Added a new gamerule: /gamerule instantReincarnate [true/false]

+ Description: Set if players will instantly reincarnated after joining the world. [Without Death]

+ Default: False

- 添加了一个新的游戏规则:/gamerule instantReincarnate [true/false]

+ 说明:设置玩家加入世界后是否会立即转世。[没有死过]

+ 默认值:False

-Nerfed [Absorb And Dissolve] + [Predator], you now will only 'one-shot' the mob is the mob's HP is 5 or lower.

-改弱[Absorb And Dissolve]+[Predator],你现在只能在实体的生命值为 5 或更低时终结他。

-You will no longer be stuck in Adventure Mode if your Demon Timer ran out in the Labyrinth.

- 如果你的恶魔计时器在迷宫中耗尽,你将不再陷入冒险模式。

-Vampire's Bats Mode won't set your HP to 2~3 Hearts anymore, your HP will be set based on how much percentage of HP you had left as Bats.

-吸血鬼的蝙蝠模式不再将你的生命值设置为 2~3 颗心,你的生命值将根据你作为蝙蝠剩余的生命值百分比来设置。

-Added more Variants for Goblins, Lizardmen, Orcs and Direwolves.

- 为哥布林(Goblins)、蜥蜴人(Lizardmen)、兽人(Orcs)和冰原狼(Direwolves)添加了更多变体。

-Replaced Otherworlder Ninja with one with [Healer].

- 用 [Healer]取代 Otherworlder Ninja。

-Upgraded how otherworlders attack.

- 升级异界人的攻击方式。

-Increased the Magicule cost of Black Lightning, Black Thunder and Death Storm.

- 增加了黑闪电(Black Lightning)、黑雷(Black Thunder)和死亡风暴(Death Storm)的魔力消耗。

-[Retaliator]  will now cost you Magicules based on your Max Magicules: Damage Amount x Value

That Value:

+ If Max Magicules are 1M or over->10k

+ If Max Magicules are 100k or over->1k

+ If Max Magicules are 10k or over->500

+ If Max Magicules are 1k or over->100

+ If Max Magicules are under 1k ->10

-[Retaliator] 现在会根据你的最大魔力消耗魔力:伤害量 x 值

该值:

+ 如果最大魔力为 1M 以上->10k

+ 如果最大魔力为 100k 以上->1k

+ 如果最大魔力为 10k 以上->500

+ 如果最大魔力为 1k 以上->100

+ 如果最大魔力为 1k 以下 ->10

-Flying Boss fight will be a bit more challenging.

- 飞行 Boss 战将更具挑战性。

-Monsters will target players from further away.

- 怪物会从更远的地方锁定玩家。

-Nerfed Grave Lizard's Gacha.

- 削弱了Grave Lizard's的随机性。

-Changed the spawn rates of Otherworlders, Grave Lizards and the Armosaurus, Mushdooms.

- 改变了异界人(Otherworlders)、墓地蜥蜴(Grave Lizards)和装甲龙(the Armosaurus)、蘑菇(Mushdooms)的生成率。

-Buffed Charybdis Damage, HP, Armour, Speed.

- 增强了 Charybdis 的伤害、HP、护甲、速度。

-[Ultraspeed Regeneration] now will only heal you 3 hearts per second.

-[超速再生]现在每秒只能恢复你 3 颗心。

-Nerfed Tensura's foods

- 削弱了模组内的食物

-Removed [Wind Manipulation] Flight, added an additional ability for it. 

- 移除了[Wind Manipulation]飞行,为其增加了一个额外的能力。

-[Gravity Manipulation] Flight now will only make you constant fly forward, removed the Creative Flight.

-[Gravity Manipulation]飞行现在只会让你不断向前飞行,移除了创造飞行。

-Demon Races' Flight will be 'rocket-boots' type of flight instead of Creative Flight.

-恶魔种族的飞行将是“火箭靴”类型的飞行,而不是创造飞行。

-Nerfed all Spatial Skills' Spectator Mode:

+ You will need to have at least 80% of your Health to use the ability.

+ Getting damaged by a player will prevent you from using the ability for 10 seconds.

-削弱了所有空间技能的Spectato模式:

+ 你需要至少拥有 80% 的生命值才能使用该能力。

+ 被玩家伤害将阻止您使用该能力 10 秒。

-Spatial Blockade now will also disable Ender Pearl and Enderman's Teleporting.

-Spatial Blockade现在也将禁用末影珍珠和末影人的传送。

-Added a new Game Rule: /gamerule fullOfSeed [true/false]

+ Description: Set if players will always get Demon Lord Seed or Light Spirit(if human).

+ Default: False

- 添加了新的游戏规则:/gamerule fullOfSeed [true/false]

+ 说明:设置玩家是否总是获得恶魔领主种子或光明之灵(限人类)。

+ 默认值:False

-Increased the chance to get spirits when reincarnation (if conditions met) or choosing human race from 10% to 20%. 

- 重生或选择人类时获得精灵的机会从10%增加到20%。

-Added a new command: /nameenable

+ Usage: Set if you allow people to name you. Use again to disable it.

When disabled, if someone tries to name you, the game will tell both of you that naming process is failed.

+ Default: Disabled, respawning will reset it back to Disabled.

- 添加了一个新指令:/nameenable

+ 叙述:设置是否允许人们为您命名。 再次使用以禁用它。

禁用时,如果有人试图为您命名,游戏将告诉你们两个命名过程失败。

+ 默认值:禁用,重生会将其重置回禁用。

-Added a new Game Rule: /gamerule randomRace [true/false]

+ Description: Set if players will get a random race instead of choosing one after reincarnating.

+ Default: False

- 添加了新的游戏规则:/gamerule randomRace [true/false]

+ 说明:设置玩家是否会在转世后获得随机种族而不是选择一个种族。

+ 默认值:False

-Increased the Magicule Cost of [Berserker]

-增加了[Berserker]的魔力消耗。

-Shizue Sword now has Durability.

- Shizue Sword现在具有耐久值。

-Added a new Gamerule: /gamerule noNether [true/false]

+ Description: Set if players will no longer can access the Nether after reincarnated.

+ Default: True

- 添加了一个新的游戏规则:/gamerule noNether [true/false]

+ 说明:设置玩家是否在重生后不再可以访问下界。

+ 默认值:True

2021-07-28
BETA v.1.4.1

-Added Wight/Wight King/Death Spirit to the /race command.

- 在 /race 指令中添加了 Wight/Wight King/Death Spirit。

-Wight Race's hunger won't go under 9 Food.

- 种族 Wight 的饥饿值不会低于 9 点。

-Added Death Spirit to Mimic GUI.

- 添加了 Death Spirit 到擬態 GUI 。

-Race Reroll Scroll will remove your Name, if got named.

-Race Reroll Scroll 将重置你的名字(如果已命名)。

-Being killed by your Owner will remove your Owner data.

- 被你的主人杀死会删除你的主人数据。

2021-07-27
BETA v.1.4.0

-Fixed Scalemail's durability decreased over time like Armorsaurus Armor.

- 修复了Scalemail's durability的耐久度会像 Armorsaurus Armor 随着时间的推移而降低的问题。

-Fixed you cannot name players.

- 修复了无法命名玩家的问题。

-Fixed you can get negative number of subordinates.

- 修复了你可以获得负数下属的问题。

-Landfish will no longer spawn in swamp.

- Landfish将不再在沼泽中生成。

-Fixed spawning bug of Aqua mobs.

- 修复了 Aqua 的生成错误。

-Fixed you cannot evolve to Vampire [True Ancestor] with Demon Lord Evolution.

- 修复了无法通过魔王进化为吸血鬼[真祖(True Ancestor)]的问题。

-Fixed Storage Duplicating. 

- 修复存储和备份的问题。

-You now only can gain Max Magicule by fusing with Ifrit once.

- 您现在只能通过与Ifrit融合来获得Max Magicule。

-Becoming a True Demon Lord now will take your souls away.

-现在进化为魔王将消耗灵魂量。

-Decreased the spawn rate of Salamander.

- 降低了 Salamander 的生成率。

-Vampires now won't have Creative Flight anymore, but they have a new Race ability [activate by sneak-pressing the Race button] to turn to "bats" and fly, this will reduce their health and attack damage tho.

-现在吸血鬼现在将不再有创造飞行能力,但是他们有一个新的种族能力[通过按下种族按钮激活]变成蝙蝠飞行,这会降低他们的生命上限和攻击伤害。

-Your mimic now will evolve as you evolve.

-现在你的拟态会随着你的进化而进化。

-Fixed Scalemail Chestplate Recipe bug.

- 修复了 Scalemail Chestplate 合成表错误。

-Now all of your subordinates can be change mode to stay, fight, etc.[Except Armorsaurus, they won't follow you, like horses do]

-现在你所有的下属都可以改变模式,留下、战斗等。[除了Armorsaurus,他们不会像马一样跟着你]

-Nerfed some races, buffed some races and made the races a little more balanced.

-削弱了一些种族,增强了一些种族并使种族更加平衡。

-Added a new Game Rule: /gamerule racePlus [true/false]

+ Description: Enable to allow the players to choose the Demon race without the need of random.

+ Default: False

- 添加了新的游戏规则:/gamerule RacePlus [true/false]

+ 描述:启用后可以让玩家在不需要随机的情况下选择恶魔种族。

+ 默认值:False

-Added a new Game Rule: /gamerule opRace [true/false]

+ Description: Disable to forbid the use of random-only races like Demon.

+ Default: True

- 添加了新的游戏规则:/gamerule opRace [true/false]

+ 描述:禁用像恶魔这样的随机种族。

+ 默认值:True

-Skill Reroll Scroll now will require Orichalcum instead of Mithril.

-Skill Reroll Scroll现在需要Orichalcum而不是Mithril。

-Added Race Reroll Scroll, with the old recipe of Skill Reroll Scroll.

This will reroll your Max Magicule, Spirit choosing, Demon Lord Seed and remove all of your Intrinsic Skills and Mimic Races.

- 增加了Race Reroll Scroll,使用Skill Reroll Scroll的旧合成表。

这将重置你的最大魔法、精灵选择、魔王种并移除你所有的内在技能和拟态种族。

-Added a new way to remove Severer: Absorption Effect, meaning eating Golden Apple will fix this.

- 添加了一种移除 Severer 的新方法:吸收效果,这意味着吃金苹果会解决这个问题。

-Added a new Game Rule: /gamerule playerPlunder [true/false]

+ Description: Set to False to prevent players to plunder skills from each other.

+ Default: True

- 添加了新的游戏规则:/gamerule playerPlunder [true/false]

+ 说明:设置为False以防止玩家互相掠夺技能。

+ 默认值:True

-Added a new race and more evolutions, along with some 

- 添加了一个新的种族和更多的进化,以及一些需求的变化。

-The command /weather now will work in the Otherworld.

- 指令 /weather 现在将在另一个世界中起作用。

-Ifrit now will RESPECT the MobGriefing gamerule.

-Ifrit 现在将遵守 MobGriefing 游戏规则。

-Added a new Game Rule: /gamerule randomPlunder [true/false]

+ Description: Set to False to remove plundering/copying skills from the Skill Random Chance when reincarnating.

+ Default: True

- 添加了新的游戏规则:/gamerule randomPlunder [true/false]

+ 说明:设置为 False 则在转世时从技能随机机会中移除掠夺类/复制类技能。

+ 默认值:True

-Added another command: /playedtime soulexchange [number]

This will 'trade' your soul for playedtime, this is for Demon's evolution, with the price: 1 soul = 2 minutes.

-添加了另一个命令:/playedtime soulexchange [number]

这将消耗你的灵魂来换取游戏时间,这是为了恶魔族的进化条件,代价是:1 个灵魂 = 2 分钟。

2021-07-18
BETA v.1.3.2

-Fixed Vampire Nobles cannot evolve with the command.

-修复了Vampire Nobles无法使用指令进化的问题。

-Added new way to gain Max Magicule: Each time you used 1% of your Max Magicule, you will get 1 Max Magicule increased [This only works with skills that need to activate]

-增加了获得最大魔力的新方法:每使用1%的最大魔力,你将增加1个最大魔力。[此方法需用技能激活]

-Changed Scalemail Chestplate's Recipe, check wiki for details.

-更改了Chestplate's Recipe的合成表。

-[Martial Master]'s Attack Block will consume less durability of the tools in main hand.

-技能[Martial Master]的攻击格挡会消耗主手工具的耐久度。

-Changed how you get skill with 'Advancements' in your 'previous' life: Advancements will now give you the 2nd/3rd skills, meaning even after you get skill from the advancements, you will still get a random skill and a chance to get an Analyst skill.

-改变了你在“前世”中获得“进度”技能的规则:进度现在给予技能从第二个开始计算,这意味着即使你已从进度中获得技能,你仍然会获得一个随机技能并有机会获得 分析师技能。

-Slowed down [Gravity Manipulation]'s flight boost.

-減慢了技能[重力操縱]的飛行加速。

-Fixed sometime Active Charybdis Core doesn't give you magicule.

-修复了有时 Active Charybdis Core 不回魔的问题。

-Fixed you can accidentally absorb mobs with [Predator] and suchs when trying to name them instead.

-修复了命名时,可能会意外地用 [Predator] 之类的技能吃掉他们。

-You now can Name players, this will make you their owner.

-你现在可以命名玩家,这将使你成为他们的主人。

-Now you can gain/give your 'named player' skills with Gluttony [Receive] and [Supply]

-现在你可以通过暴食的 [接收] 获得和 [供应] 给予“你命名的玩家”技能

-Now your subordinates will evolve when you become True Demon Lord.

-现在当你成为真魔王时,你的部下会进化。

-Added Lizardman Cave, spawned in Swamps.

- 添加了在沼泽中生成的蜥蜴人洞穴。

-[Body Armor]'s Armor now will reduce 2 durability each second.

- 技能[Body Armor] 的护甲现在会每秒减少 2 点耐久度。

-Increased the chance of getting skills from players via copying/predating skills from 3% to equal as mobs (30%)

-通過複製系、掠奪系技能從玩家身上獲得技能的機率從 3% 增加到等同於從怪物身上獲得技能的機率 30%。

-Goblin, Hobgoblin, Lizardman, Orc Race will no longer get restricted using Iron or Diamond Tools/Weapons but still get restricted using those material armors.

- 哥布林(Goblin)、高级哥布林(Hobgoblin)、蜥蜴人(Lizardman)、兽人(Orc)种族将不再受到使用铁或钻石工具/武器的限制,但仍会受到使用这些材料盔甲的限制。

-Lizardman and Dragonewt will get damage boost when using Spear or Trident.

- 蜥蜴人(Lizardman)和龙人(Dragonewt)在使用长矛或三叉戟时会获得伤害加成。

-Added new gamerule: /gamerule otherworldSleep [true/false]

+ True: 1 player sleep in the otherworld will make it the morning.

+ False: Disable this.

- 添加了新的游戏规则:/gamerule otherworldSleep [true/false]

+ True:1 名玩家在异世界睡觉将使时间变为早晨

+ False:禁用此功能。

-Added JEI support for Reinforced Anvil and Infused Forging Table.

- 現在 JEI 支持 Reinforced Anvil 和 Infused Forging Table 的合成表。

-Nerfed the Attack damage of players' Subordinates.

-削弱了玩家下属的攻击伤害。

-Fixed Tensura mobs Spawn rate. [Vicomfirmed]

- 修正了实体的生成率。

-Changed how players regenerate Magicule: 200 Magicule per 10 seconds instead of 1 Magicule per tick (1 second = 20 ticks).

-改变了玩家再生魔法的算法:每 10 秒 200 点魔力而不是每刻 1 点魔力(1 秒 = 20 刻)。

-Added Tensura's Mob Spawner to fix the bug involved the Custom Spawner Room.

- 添加了 Tensura's Mob Spawner 来修复涉及 the Custom Spawner Room 的错误。

-Fixed sometimes bed evolution doesn't work.

-修复了有时无法用床进化的问题。

-Increased attack damage of Dragonewt and Kijin race.

- 增加了龙人族(Dragonewt)和鬼人族(Kijin)的攻击力。

-Added recipe for Trident.

- 添加了三叉戟的配方。

-fixes some of the bigger problems in the mod, such as the possible fix to the memory leaks and some evolutionary bugs

-修复了模组中的一些较大的问题,例如记忆体流失和一些进化的问题。

2021-07-11
BETA v.1.3.1

-Fixed [Self-regeneration] makes you 'half-die' when you die.

-修复了 [自我再生] 令玩家死亡时“半死不活”的问题。

-Entering Labyrinth won't send you in the void anymore.

-现在玩家进入迷宫时不会再进入虚空了。

-Fixed Spiritual Gate can teleport you randomly.

-修复了恶魔之门暂译会随机传送玩家的问题。

-Fixed /evolution race not working.

-修复了 /evolution race 没有效果的问题。

-You now will 'automatically' evolve when you go to bed, just added a new way to evolve without using the command.

-增加了一种新的不需要指令的进化方式 - 现在上床时也会自动进化了。

-Fixed Dead End Rainbow's Blade texture is missing.

-修复了七彩终焉刺突之刃暂译的材质丢失的问题。

-Fixed Guardian giving [Hydraulic Propulsion] instead of [Water Current Control]

-修复了 守护者暂译 给予玩家 [水压推进] 而不是 [水流移动] 的问题。

-Fixed you can always mimic Human race.

-修复了无论如何都可以拟态人类的问题。

2021-07-10
BETA v.1.3.0

CHANGED ALL TEXTURES AND MODELS!!!

更换了所有的材质和模型!!!

-Fixed duplicate and item loss bug with Slime - Predator storage.

- 修复了史莱姆 - 捕食者的存储空间的物品复制和丢失的问题。
-Fixed Demon Slime got sent to the nether by Demon's timer.

- 修复了恶魔史莱姆被恶魔计时器暂译传送至下界的问题。
-[Predator] and [Gluttony] won't absorb your pet upon right-clicking anymore.

- [捕食者] 和 [暴食者] 现在不会在右键时吃了你的宠物了。
-Fixed Ogre misspelled as Orge

-修复了“兽人”被写作“受人”的笔误
-Fixed Fluid can kill you when using [Gluttony]

-修复了当使用 [暴食者] 时因流体死亡的问题
-You now can gain Mimic with [Predator]'s Absorption (it's just that I forgot about it before)

-现在可以通过 [捕食者] 的吞噬获得拟态了(以前版本忘了加进来而已)
- Players can get Human Mimic from Human entities now

- 玩家选择可以通过人类实体获得人类拟态了
-Vampire now will get 100 seconds of Fire Resistance when spawned or respawned.

-现在吸血鬼在被生成或重生后会获得100秒的防火效果了

-Fixed bug fusing with Ifrit doesn't give you Fire Spirit.

-修复了融合暂译伊芙利特时不会获得火焰之灵暂译的问题
-Armorsaurus Armor, aka the armor made by the skill [Body Armor], now will be invisible too if the user has Invisible since the armor is a part of your body.

-现在铠龙护甲暂译,即技能 [身体装甲] 制造的护甲,因为本质上是身体的一部分,所以当使用者隐身时护甲也会随之隐身。

-Fixed [Gluttony]'s Supply and Recieve not working.

-修复了 [暴食者] 的 供给与受容暂译没有效果的问题。
-Fixed bug player's followers can get named many times.

-修复了玩家的随从无法被多次命名的问题。
-/race command now can be used to set your race instead of random like before:

-/race 指令从随机改变种族回退为以前版本的可设置种族:
+ /race menu/Menu : Open the menu

+ /race menu/Menu :打开菜单
+ /race Slime/Orc/Lizardman/... (capital)

+ /race Slime/Orc/Lizardman/... (首字母大写)

+ /race Demon Slime/... (have space and capital)

+ /race Demon Slime/... (带空格且首字母大写)

+ /race random/Random

+ /race random/Random

-Salamander now gives [Flame Breath] via Skill Absorption/Copy Skills.

-现在可以通过对火蜥蜴使用技能吸取/复制类技能获得 [火焰吐息]暂译 
-[Body Armor] now will remove the armor if you're having the armor on, just a touch to make it easier to sort inventory.

-[身体装甲] 现在会将身上穿戴的护甲自动脱掉了,并且稍作修改让工具栏更好整理。
-Fixed bug spawning thoundsands of blocks in the sky.

-修复了凭空在空中生成大量方块的问题。
-Removed Sakura Forest since it isn't really needed.

-因为不需要所以移除了樱花林。
-Increased the spawn rate of Magic Ore from 3 veins/chunk to 5 veins/chunk.

-提升了魔矿的生成率( 3 矿脉/区块 → 5 矿脉/区块)。
-When you failed to evolve your race, the game will tell you what you missed instead of just "Evolution Conditions are not met."

-当种族进化失败时,现在游戏会提示所缺失的条件,取代了默认的“未满足进化条件。”的提示
-Added a new dimension, Spiritual World, basically a copy of Nether for the Otherworld, Spirtual World, which will be the new home of Demon Race, will contain Nether and End Biomes, therefore the nether biome will be removed from the Otherworld.

-增加了新的维度:恶魔界,即异世界中大致对下界的复制。此维度将成为恶魔种的家园,并且将同时包括下界与末路之地的生物群系,同时将会把下界从异世界中移除。

-Added a new structure, Spiritual Gate which will lead player into the Spirtual world.

-增加了新的多方块结构:恶魔之门暂译,可以将玩家传送至恶魔界。
-Salamander will spawn naturally in the Spiritual World.

-火蜥蜴现在会在恶魔界中自然生成了。
-Changed [Pride]'s magicule cost to 10% of Max Magicule.

- [傲慢者] 的魔素消耗变为最大魔素量的10%。
-Magic Ore drop default chance is changed to 50%.

-魔矿锭暂译的默认掉落率变为50%。
-Fixed Vampires take damage in the night too.

-修复了吸血鬼在夜晚也会受到伤害的问题。
-Vampire will no longer burn under sunlight but get Slowness III and Weakness V instead.

-吸血鬼现在在阳光下不会燃烧了,但是会获得缓慢III和虚弱V.
-Fixed [Severer] can't attack the Slime.

-修复了 [切断者] 无法攻击史莱姆的问题。
-Changed [Self-regeneration], the skill now will regen Half a heart each second.

-将 [自我再生] 改为每秒钟恢复1点()。

-Level Requirement for evolution will now be lowered by an amount based on the Difficulty.

-进化所需要的最低等级将会因游戏难度而降低以下数值。
+ Hard: 0

+ 困难:0
+ Normal: 10

+ 普通:10
+ Easy: 20

+ 简单:20
+ Peaceful: 30

+ 和平:30
-Goblin's Health now will be 8 Hearts.

-把哥布林的生命值改为16点()。

-Now you can heal your subordinates/pets: Shift Right-click 1 Food = 3 Hearts.

-现在你可以治疗你的眷属/宠物了:shift+右键使用食物,每个食物回复6点()。

-Evil Centipede won't paralyze you as frequently as before.

-降低了邪恶蜈蚣暂译对玩家的麻痹频率。
-Fixed [Retaliator] not working.

-修复了 [复仇者]暂译 没有效果的问题。
-Labyrinth Portal Tree now spawns less frequently.

-迷宫传送之树暂译现在的生成频率更低了。
-[Usurper] now works on players.

-[篡夺者]暂译 现在对玩家生效了。
-Added new Game rule: Spawn Distance

-增加了新的游戏规则:生成距离
+ Description: Set the max distance from 0 the player will get teleported.

+ 描述:当玩家转生时距离(x=0,z=0)的最大距离。
+ Default value: 10000

+ 默认值:10000

你已经到达了世界的尽头..