新建2024-01-08
  • Fixed server crash due to invalid class being loaded;

  • Fixed some enchantments not transferring to from the insulation item to the armor when being sewn in some cases.

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新建2023-11-26
  • Added a high contrast option, which simplifies and adds symbols to UI elements for better readability

    • Can be toggled in the config menu

Fix

  • (1.16) Fixed crash when paired with mods that change entity models (like Epic Fight)

  • (1.20) Fixed crash when taking burning/freezing damage

  • (1.19.4) Fixed crash due to mixin mapping issue

  • (1.19.4) Fixed tooltips not rendering



Technical Changes

  • (1.20) Changed to NeoForge

  • Added a ton of attributes for developers to use:

    • cold_dampening: Slows the rate at which the player freezes. Negative values accelerate it.

    • heat_dampening: Slows the rate at which the player overheats. Negative values accelerate it.

    • burning_point_offset: Applies an offset to the player's maximum habitable world temperature.

    • freezing_point_offset: Applies an offset to the player's minimum habitable world temperature.

    • cold_resistance: A multiplier applied to incoming freezing damage (from 0 to 1, with 1 being full resistance).

    • heat_resistance: A multiplier applied to incoming burning damage (from 0 to 1, with 1 being full resistance).

    • core_temperature_offset: An offset applied to the player's core temperature every tick.

    • base_temperature_offset: An offset that is added to the player's body temperature. This can be applied once and the offset is persistent.

  • World_temperature_offset: Applies an offset to the player's perceived world temperature

  •  The following attributes are read-only values that mirror the player's temperatures:

    • world_temperature: The player's current world temperature.

    • burning_point: The player's maximum habitable world temperature.

    • freezing_point: The player's minimum habitable world temperature.

    • core_temperature: The player's core body temperature.

    • base_temperature: The player's base body temperature.

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新建2023-10-29

  • Added a high contrast option, which simplifies and adds symbols to UI elements for better readability

  • Can be toggled in the config menu


Fix

  • (1.16) Fixed crash when paired with mods that change entity models (like Epic Fight)

  • (1.20) Fixed crash when taking burning/freezing damage


Technical Changes

  • Changed to NeoForge

  • Added a ton of attributes for developers to use:

  • cold_dampening: Slows the rate at which the player freezes. Negative values accelerate it.

  • heat_dampening: Slows the rate at which the player overheats. Negative values accelerate it.

  • burning_point_offset: Applies an offset to the player's maximum habitable world temperature.

  • freezing_point_offset: Applies an offset to the player's minimum habitable world temperature.

  • cold_resistance: A multiplier applied to incoming freezing damage and negative effects (from 0 to 1, with 1 being full resistance).

  • heat_resistance: A multiplier applied to incoming burning damage and negative effects (from 0 to 1, with 1 being full resistance).

  • core_temperature_offset: An offset applied to the player's core temperature every tick.

  • base_temperature_offset: An offset that is added to the player's body temperature. This can be applied once and the offset is persistent.

  • world_temperature_offset: Applies an offset to the player's perceived world temperature.


    The following attributes are read-only values that mirror the player's temperatures:

  • world_temperature: The player's current world temperature.

  • burning_point: The player's maximum habitable world temperature.

  • freezing_point: The player's minimum habitable world temperature.

  • core_temperature: The player's core body temperature.

  • base_temperature: The player's base body temperature.

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新建2023-10-08

Initial 2.2 release for 1.20.1

2023-10-08

Technical Changes:

  • Changed how some mixins work to make the mod compatible with older versions of Forge (pre-47.1.14)

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新建2023-10-07

Initial release of 2.2 for 1.19.4

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新建2022-11-01
2.1.11.1

Fixes:

- Fixed crash due to client-only class loading on servers

- Fixed freeze that could occur when a block update happened while the world was loading

- Fixed the Hearth not detecting players

- Fixed world temperature being stuck at 0 in some cases (1.16.5)

- Fixed water not affecting temperature (1.16.5)

- Fixed the Hearth not saving "warm-up" time when the world is closed (1.16.5)

- Fixed the Insulation effect being removed when the player has skylight access

2021-08-06

1.3.2 Hotfix

     - [Bugfix] Fixed transparent overlays appearing solid (like the Nether Portal)

      - [Crashfix] Re-implemented a reworked version of the code that was causing "Ticking entity" crashes.

            - If the issue has returned, please report it. This issue doesn't seem to be something I can re-create, so it's hard to pin down

2021-08-02

1.3.1 EMERGENCY Hotfix

      - [Crash Prevention] Temporarily disabled Furnaces and Campfires having to be lit to emit heat

      - This functionality will be restored after some testing

2021-07-30

1.3

- Temperature is now affected by the time of day

- It is hottest at noon and coldest at midnight
- Desert-like biomes expereince much more drastic changes in temperature. It is freezing at night and scorching in the day
- Modded biomes should be supported depending on their implementation. Desert biomes are classified by both BiomeDictionary.Type.HOT and BiomeDictionary.Type.SANDY

 

- Added Polish translation courtesy of @Lifus_Chrustus on our Discord server!

- If you would like to help translate Cold Sweat, you can use the pinned post in the supporter-general section as a guide.

 

- Added command to change the rate at which temperature affects the player

- Usage: /temperature rate <multiplier>
- Sets a value by which the default temperature rate is multiplied (so a rate of 0.5 is half-speed, and 2.0 is double speed)

 

- Livestock animals are now affected by temperature

- When in extreme temperatures, animals will have the following negative effects:

- Once bred, they cannot be bred again until their condition improves
- Baby animal growth rate is halfened
- Chickens lay eggs half as often
- They will take slow, periodic damage

- Different animals have different conditions in which they can live:

- Sheep need temperatures above 10° (F) lower than the minimum and below 10° (F) lower than the maximum (default: 40° to 90° F)
- Chickens need temperatures above 10° (F) higher than the minimum and below 10° (F) lower than the maximum (default: 60° to 90° F)
- Cows need temperatures above 15° (F) lower than the minimum and below 15° (F) higher than the maximum (default: 35° to 115° F)
- Pigs need temperatures above the minimum and below the maximum (default: 50° to 100° F)
- All other animal mobs (modded ones, for example) follow the same restrictions as the Pig

- Animals are considered "owned" by a player when they are fed their respective breeding item

- Animals that are not "owned" will not follow these rules to prevent wild animals from dying out of the player's control
- "Owned" animals will emit particles when they are not in a suitable area

- Animals within the range of a Hearth are immune to these effects
- The mechanics of this feature will be configurable at a later date (after the backend rework)

2021-07-26

1.2.3 Hotfix

      - Addressed minor issue with loading Minecraft sometimes (usually happens with texture packs)

2021-07-24

1.2.2 Patch

      - Rebalanced how armor mitigates temperature:

            - Bare armor (without Insulation) now provides a small amount of temperature resistance based on its protection value

            - Insulated armor now provides a massive amount more of temperature resistance

                  - (full insulated Netherite allows a player to stay in the coldest biome for 4 minutes, up from ~45 seconds)

 

      - Added new potion: Ice Resistance

            - Allows the player to completely mitigate the effects of cold temperatures

            - Can also be used in mods like Origins to create races with cold resistance

 

      - Fire Resistance now completely mitigates the effects of hot temperatures

2021-07-24

1.2.1

      - [Bugfixes] Fixed multiple inconsistent/buggy behaviors related to the Waterskin (deletion on use, not setting temperature...)

      - [Bugfix] Addressed minor desync issues when using the "/temperature set" command

2021-07-23

1.2
      - Biome temperature is now averaged based on many samples taken around the player
            - This dramatically smooths out transitions between biomes

      - New gamerule "customWeatherCycle"
            - Enables or disables Cold Sweat's custom rain timing system

      - [Bugfix] Fixed strange behavior with how the grace period is applied
      - [Bugfix] Fixed crash that occurred while starting a server with Cold Sweat
      - [Bugfix] Fixed a crash that occurred while joining a server with Cold Sweat

2021-07-23

1.1.2 Emergency Hotfix

      - Fixed potential crash related to Waterskins

2021-07-22

1.1.1 Hotfix

      - Temperature is now properly displayed for Waterskins in Celsius
      - Improved compatibility with the Sewing Table
      - Reworked how the grace period works. It will now only be applied on respawn
      - Blocks broken next to cave_air will now become cave_air
            - This change is purely technical and should not affect gameplay very much
      - The Boiler's lit and unlit variants have been rolled into one block
      - [Bugfix] Fixed Waterskins not properly changing the player's temperature
      - [Bugfix] Waterskins will no longer be deleted when filling them with water.
      - [Bugfix] The Boiler no longer deletes items
      - [Bugfix] Ice Box no longer consumes infinite fuel

2021-07-21

1.1

      - Reworked how variables like biome temperature and player temperature are stored to mostly fix server-client desyncs
             - The "/temperature set" command is now enabled due to this change, but it still has a chance of causing mild desync

 

       - Added option to display biome temperature in Celsius or Fahrenheit (/temperature units celsius/fahrenheit) 
             - Available even when non-OP

 

       - Added Sewing Table
             - Allows the player to merge any armor (modded or not) with the temperature-resistant effects of leather armor

2021-07-19

1.0.1 Hotfix

      - Added a "grace period" of 5 minutes of the Insulation effect when the player spawns

      - [Bugfix] Fixed temperature not updating correctly on client-side

2021-07-18

1.0

      - Release

-模组被发布。

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