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6.14.00 [ 编辑 ] 2020-07-24


The Thaumic Fixer Mod by Chocohead is no longer needed nor compatible!

We have our own Version of it now, which also works with more than just ~3 specific Mods... He really fucked up that one...

This Version of the hack is also compatible with Reikas Mods, unlike Chocoheads.


Bugs that might have happened to a few things, that I might have overlooked could exist, such as:

"Recipes for certain wooden Items being uncraftable, because of the general Wood Type overhaul"

"Some random thing might Crash when updating from 6.13 to 6.14 because the ASM Code is not tested with ALL the Mods" (I am very confident this wont happen though, just not confident enough to not mention it at the very least)

[COMPAT] CoFH-Core should now much less likely crash SinglePlayer Worlds on Startup with the FMLProxyPacket Race Condition. OvermindDL1 made an ASM® thingy to fix it, so my original brutal way isn't needed anymore.

[COMPAT] TerraFirmaCraft(Plus) Stuff should work slightly better now. TFC Sticks and Torches are now being accounted for when doing Recipe Outputs.

[IMPROVED] The Extender Manual now has a few more Lines to explain what Extenders are actually doing. I also added a Tooltip to Two-Faced Energy Converters (such as the Thermoelectric Cooler) to remind people that Universal Extenders do exist and can be used to literally cut Corners, when there is no "Thermal Conductor Wires" or similar available.

[FIXED] An Issue reading Configs on Apple based File Systems (certain Config Files were deleted). I did not think Apple could do a mix of the Windows way and the Linux way of handling Case Sensitivity in File Names to the point of causing this.

[FIXED] Fluid Tanks/Pipes with huge Capacities should no longer be limited to Integer.MAX_VALUE anymore.

[FIXED] Lava Blocks should no longer set NON-flammable things on Fire, just because they are made of Wood. (GT Fireproof Wood for example, Forestry Fireproof Wood is wrongly implemented sadly)

[FIXED] Some things I saw GT6U has fixed too, like TFC Damage Multipliers for Heat and Frost Damage.

[FIXED] Whoops, I made Titanium Invisible by accident.

[FIXED] Crash with IC2 when High Level Radiation Effects are applied, like the ones from Neutronium.

[FIXED] There was ~5 second long Lag Spikes, when certain Recipes were asked for, by the On-Demand Recipe System. Specifically Recipes with Selector Tags, Extruder Shapes or Fluids (Sawmill), aswell as Recipes with Empty Slots in the Anvil (Item Casings).

[FIXED] Drones just vanished instead of dieing during the Bumblebee Breeding Process in a Bumbliary. Now there actually is Corpses for the dead breeding Drones too.

[CHANGED] Certain Worldgen Features will no longer be present in the Overworld when TerraFirmaCraft is loaded.

[CHANGED] Made Pincers and the Plunger the right Tool to harvest the Dragon Egg and Dragon-Egg-like Mod Blocks. The Vanilla Dragon Egg still teleports though!

[CHANGED] Technically speaking, Shovels/Spades/Plows and such should be able to break Fire now, BUT due to the nature of how you click Fire to break it, that wont directly work. This is just a special case in case a Mod adds a Block that uses the Material "Fire", so that it can be harvested somehow.

[CHANGED] Crates now use Crowbar Harvesting to drop their Contents instead of Rightclicking with Crowbar. Also works with the Universal Spade.

[CHANGED] Crates can now be made with Wooden and Plastic Screws too. Iron based Screws were maybe a little bit of a too difficult requirement for this kind of thing.

[CHANGED] Pipe/Wire Selection Boxes and placement Behavior for the better.

[ADDED] Zeolite to Dungeon Loot Chests just to make sure people can find it by accident.

[ADDED] Pickaxes and Drills made of Knightmetal or Fiery Steel can now be used to break Twilight Maze Walls about 40 times faster. The Construction Pickaxe is faster than the regular Pickaxe in this case, since the Maze Bricks dont count as natural.

[ADDED] Tapes can now be put in Shelves. Remote Activators can also be put in Shelves now, but are hidden as a Book like most things you might not want people to notice, such as Levers or Keys.

[ADDED] The Shelf in Workshops in GT6 Dungeons now contains two Rolls of Tape, which is always enough to haul both of the Stone Mass Storages and then some.

[ADDED] Farming themed Room to GT6 Dungeons to showcase the Universal Flower Pot and a good use for Glowtus as Covering for the Water Hole in Farms.


The Coconut Tree from GT6U got Backported, and has been given proper development. No longer a tall Hazel Tree Ripoff.

These Trees will grow at Beach Biomes, aswell as most Tropical and Oasis Biomes.

Due to the lower amount of Leaves, they have a higher Sapling rate than any other GT6 Tree to compensate.

You might have found those "Work in Progress" Saplings in random Chests in Dungeons and such, now they are all growable.

The dropped Coconuts behave just like other Mods Coconuts in GT6 Recipes, and if you didn't have such Mods, you can make Coconut Milk, Coconut Cream and similar now.


Dedicated Wood Materials for many Types of Wood.

This will influence basically every common Wood ITEM. Ofcourse the Generifier works on all of them.

Sticks generated on the ground in the World can have different Materials like Rotten, Mossy or Dead Wood aswell as Biome specific Variants (Birch Forest Biome = Birch Sticks). They can be used like normal Sticks.

The NEI Tree Family GUI also got 6 more Slots now to display which amounts of Sticks/Pulp/Bark/Charcoal you can get from each Type of Tree.

Many Crates that contain Wood Planks now have this variety too. Some of these Crates can also be found in GT6 Dungeons in a new Pile that isn't the Metal Crates.

Forestry Stuff can now be Fire Proofed like the GT6 and Vanilla Logs/Beams/Planks. (Forgot to add those Recipes to my Stuff initially)

6.13.02 [ 编辑 ] 2020-07-05


[COMPAT] HBM Nuclear Tech has some more Compatiblity Data attached to it. Mainly Shelf Data. The Alloys it has are a little bit too weird.

[COMPAT] HEXCrafts Hexorium Ore is generated in all possible ways when installed, with RGB ones closer to Surface and Black and White ones closer to Bedrock. Also some Hexorium related Recipes added. Its Energized Monoliths can also be found as Decoration in GT Dungeons.

[FIXED] A weird Interaction with Robot Arms and Extenders that resulted in Extenders sometimes choosing the secondary Facing as destination for Items, even though the Items did not come from the promary Facing, including targetting things like GT6 Red Alloy Wires that dont even have Slots to put shit into, resulting in a Crash of the Block that has the Robot Arm.

[FIXED] Tooltips for Mob Spawn Proofing will now show it whenever Optifine breaks the mechanic in Singleplayer, because clearly removing Metadata support from World functions is a good Idea and "totally fixable" on my end...

[FIXED] GT6 Redstone Wiring sometimes checked multiple/infinite times per tick for Vanilla signals. This was leading to Game Freezes with Thermal Expansion.

[FIXED] Some Biomes from Enhanced Biomes were not counted as River for my Worldgen.

[FIXED] Skeletons were not shooting the right GT Arrows since a long time. Now I made an actual List of Arrows to shoot, instead of grabbing any of the existing Arrows. This also means no Radiation Arrow shooting Skeletons anymore.

[FIXED] Made Config Files always migrate to Lowercase File Names so random Garbage with Windows and older Config Files wont happen again.

[CHANGED] The Capsule and Cell Extruder Recipes were not really well coded, so I fixed them up. Should make it easier to work with for the GT6U Team too.

[CHANGED] Moderated Reactor Rods now lose durability twice as fast compared to what it was before.

[CHANGED] Molten Midasium is now able to turn Lead into Gold at a ratio of 1 Midasium + 4 Lead = 4 Gold. This is better than using a Generifier on Midasium to directly make it into Gold 1:1.

[ADDED] There is now small Rocks in the Nether, some of which contain tiny amounts of Ancient Debris, and are as rare as Meteorites on the Surface. Glowstone, NetherQuartz and Flint can be found in them too.

[ADDED] Config to disable the nutrition System for Sugar, Fat and Dehydration. Alcohol and Caffeine stay though, since those are definitely things people intentionally consume for buffs and such.

[ADDED] Netherite Drum, Fluid Pipes/Capsules and Anvil. Netherite also counts as Acid Proof now, due to its high Gold content. Also added Gold Fluid Pipes/Capsules while I was at it.

[ADDED] Laser-O-Meter Sensor for Laser Fiber Wires.

6.13.01 [ 编辑 ] 2020-05-27


[NOTE] Sorry for letting this one take so long.

[NOTE] I got a report that Riverwater, Swampwater and Oceanwater cannot be scanned with the Thaumometer, I can not replicate that Issue though, so I guess it is either fixed or something is wrong with their Modpack.

[COMPAT] Netherite Plus got Compatibility now. It backports Netherite to 1.7.10. Soulfire Torch Placement by Tools, Record Shelving, Blackstone, Biomass, and the two Wood Types should all work in GregTech Stuff, also Netherite Ingots are made the Crucible way now instead of Crafting Debris with Gold Ingots. https://www.curseforge.com/minecraft/mc-mods/netheriteplus

[FIXED] Seems like QwertTech might have messed up the Recipes for putting Planks in a Bathing Pot to get Treated Wood. This Issue might be fixed now for Vanilla Planks.

[FIXED] The GT6 Axe was still slowed down on my end, when TreeCapitator was actually installed, resulting in a Double Slowdown.

[FIXED] Heat Exchangers and Diesel Motors were wasting Fuel in certain Situations. Typically when they were operated while constantly out of Fuel.

[FIXED] Failing to Load Save Files in Singleplayer when you already loaded another World before.

[FIXED] Pam's Harvestcraft Fishtrap Bait Recipe for Mixing Bowl had a lower amount of Output than intended.

[FIXED] Thaumcraft Golems were not chopping GT6 Logs, because it checks for the wrong OreDict String, and because it checks for Block IDs using Block Objects which is kinda screwed up, so I had to fix that too.

[FIXED] 7 Bits are definitely not enough to store Numbers that can go up to 12 Billion. Fusion Reactor Start Energy is now properly saved when unloaded.

[FIXED] Terrafirmacraft Plus not being detected as Terrafirmacraft.

[FIXED] Clay Ore that comes from Hematite Bedrock Drilling is now processable.

[FIXED] Some Ars Magica Unification things.

[FIXED] The way I overrode the Railcraft Plate Names was kinda jank so I made it use the GregTech Language File now.

[FIXED] JABBA Dollys can no longer pick up GT6 Shelves. Somehow they were still able to be picked up even though I prevented them from working on GT Blocks as a whole, ages ago.

[FIXED] Infinite Items Glitch caused by InvTweaks making 111 Stacks and NEI keeping those at an Infinite Level, causing Infinite Item Duplication, if a Stack with higher than its custom Maximum Size enters a GT6 GUI Slot, while the GUI is being kept open. Now if that happens I will just cap the Stacksize at 64, potentially deleting Items, but that is what you get for InvTweaks being screwed up.

[CHANGED] When Machines can process multiple Items in a row in one go, they wont process more than a Minutes worth of Stuff at a time, assuming maximum Power Input. This applies to things like the Crusher, Sifter, Compressor, Squeezer, Electrolyzer and Centrifuge for example.

[CHANGED] Bath Recipes that have an Output Stacksize of more than 1 now have their Outputs spread over the 6 Output Slots. This should make it easier to parallel process Ores in a Multiblock Bath. (I may or may not have slightly buffed the Outputs of some Ore Recipes too)

[CHANGED] Blastproofness Tooltip now also mentions Strong Dynamite Proofness and doesn't stop at TNT-Proof anymore.

[CHANGED] NEI Fuel Lists are now no longer listing the confusing and irrelevant EU/t Value.

[CHANGED] More Reactor Test Stuffs from Erik3003.

[CHANGED] Crucibles now glow when they are within 100 Kelvin of melting down.

[ADDED] Netherite things, such as Crucibles, Burning Boxes and all the Shelf Stuff. The Crucible Tier is same as Meteoric Steel. The good Netherite Tools are made by bathing Diamond in molten Netherite. The bad Netherite Tools are, well, not that good. Ancient Debris does generate in the Nether now as rare small Ore.

[ADDED] Infinite Bedrock Veins for Ancient Debris in the Nether. Relatively high Probability compared to all other Bedrock Veins. Will also exist without Netherrite Plus.

[ADDED] Ancient Debris aka "Netherite Scraps" can now be used in the Massfabricator to make liquid Enderpearl. Which then can be used in a Replicator to make it into an actual Enderpearl. Dont ask me what sense it makes, the Massfabricator does it, not me.

[ADDED] The HV Lightning Processor can be used to turn Blocks of Solid Netherite combined with a few other Ingredients into Netherstars.

[ADDED] Uranium Hexaflouride Processing Chain by Erik3003. And fixed by Greg, because the Maths of the Recipes were "Perfectly Balanced without Exploits", except for the obvious dupes of every single Recipe added.

[ADDED] Ownership Reset Config for people who locked themselves out of Stuff like Mechanical Safes in SinglePlayer.

[ADDED] Small Cinnabar Ore to the Nether.

[ADDED] Ars Magica Chimerite Ore when it is installed.

[ADDED] Steam can now be put in Chem Tubes.


Erik3003s Nuclear Reactor changes made it into this Version.

He wrote a PDF as a Guide too, which I linked on the Downloads Page, and also here: https://gregtech.mechaenetia.com/1.7.10/gt6fission.pdf

6.13.00 [ 编辑 ] 2020-05-27



6.12.02 [ 编辑 ] 2020-02-28


[NOTE] This one automatically triggers the outdated Major Version Notification to nonupdated Users (once it is released), because ofcourse the first one or two of a Major Version tend to be buggy.

[FIXED] TerraFirmaCraft Attack Damage Multiplier for GT6 Tools to be 80 instead of 10 and actually showing in the Tooltip.

[FIXED] Thaumcraft Aspects for Nuggets and Ingots now check if they are supposed to be Metallum, and if not, then they will replace it with Ordo.

[FIXED] Reactors blew up when no Coolant was in them while a minimal amount of Power was left over and they did not have any Rods.

[FIXED] IC2-Classic Watermills should now accept Ocean and River Water. This requires a pending update on the IC2-Classic Side aswell.

[FIXED] GT6 Tools should now work with Treecapitator installed as long as Treecapitator detects them as valid Tools.

[FIXED] A Rare NEI Recipe List Crash. (Concurrent Modification Exception when clicking Progress Bar)

[FIXED] Bedrock Ores did not generate Indicator Flowers and Indicator Rocks in Twilight Forest due to its Terrains normal Height of Y31 instead of Y63.

[FIXED] The Code that made Plates, Ingots and Rocks placeable did not check if the Stack was already a Block, meaning it just replaced things like Greatwood Planks or Silverwood Planks with the Stack-of-Plates Block.

[FIXED] Gearboxes sometimes breaking/overloading on World Load.

[FIXED] Some Issue with Coke Ovens and other Ignition based Basic Machines, hopefully.

[FIXED] Bumbliaries were lacking Tooltips.

[FIXED] Reactor Rods in general were not ON/OFF sensitive.

[FIXED] The Running-Possible Sensors now also return Redstone when the Output happens to be blocked at that moment.

[FIXED] Made Tooltips for Power Input/Output of Machines now have a special verbiage for a Minimum of "1 Unit per Tick" or less, by saying "up to MAX per Tick" instead.

[CHANGED] Coke Ovens now have 9 Output Slots due to the Recipe that outputs 5/6 Chunks of Coal Coke, so that each Coke Chunk gets 1 Slot.

[ADDED] Chili Crop which was missing.

[ADDED] Snow Golems can have their poop picked up by GT6 Hoppers automatically without constantly breaking a Snow Layer Block. Also works with Et Futurums silent replacement for Snow Golems, yes I luckily noticed that...

[ADDED] Reactors can use Distilled Water as Coolant, but that uses a different System so beware. Also it is not tested or finished yet! Also Reactor Explosions are disabled yet again until.

[ADDED] Geiger Counter Sensor courtesy of Erik3003.

6.12.01 [ 编辑 ] 2020-01-21

[FIXED] A doubled up Magnifying Glass Tooltip on the Large Heat Exchanger.
[FIXED] Large Heat Exchanger did not let Pipes connect to its Output.
[FIXED] The ON/OFF State of a Reactor while setting it up is more consistent now. Also Soft Hammers can turn it ON/OFF too now.
[FIXED] Crucible Crossings were rather directional when chained together.
[CHANGED] Purified and Refined Coal Ore in the Coke Oven will give 5 Chunks of Coke instead of 1 Gem.

6.12.00 [ 编辑 ] 2020-01-14

[NOTE] Bugfix Releases will still happen ofcourse. ;)
[FIXED] A long going Bug in the Steam Engines that made it impossible to run them at their upper Limit. I would still not recommend running them that fast but I cant tell you what not to do.
[CHANGED] Large Fermenter Auto-Emits Items and Fluids at different places now. Fluids stay at the same Position, Items are one block above.
[CHANGED] Reactors can explode now.
[CHANGED] Welder has 9 Input slots now. Because someone wanted to add GalaxySpace Recipes to it via MineTweaker.
[ADDED] NEI Recipes for GT6 Machines are more sorted now thanks to a Code submission by codewarrior.
[ADDED] Singleblock Diesel Engines for easier usage of Rotational Units. They run at 16, 32, 64, 128, 256 and 512 RU/t depending on Tier.
[ADDED] A Crossing for Crucibles so that more Molds can be around one Crucible without having to use limited Universal Extenders.
[ADDED] Squeezer Multiblock, even though it was not on the List. It was easy to just copy most of the Multiblock Shredder to do this, also it was kinda needed for the Multiblock Fermenter.
[ADDED] Multiblock Heat Exchanger. 16384 HU/t split evenly over the 8 Heat Transmitter Outputs, so cover them all up in Heat Accepting things or some large Heat Accepting Multiblock.

6.11.26 [ 编辑 ] 2019-12-31

[FIXED] The Ender Garbage System and some other things, did not save their contents properly when the Server was shut down because of Forge "resetting the Item and Block IDs to what they were when the Client was started" for no reason whatsoever.

[FIXED] You can no longer jumpstart a Fusion Reaction using a cheap Fuel just to run an expensive Fuel afterwards for nearly free.

[FIXED] Multiblock Baths, Coagulators and Centrifuges were conducting Logistics like the Logistics Core.

[FIXED] Part of the NEI Lag Spike Issue when clicking the Progress Bar for the Recipe List.

[CHANGED] Normal Electrolyzer, Centrifuge, Distillery and Dryer now can process multiple things in Parallel (ofcourse for increase of overall Duration).

[CHANGED] Adamantium has its Melting Point lowered by 200K to 5225K. Now it can actually be molten properly in the highest Tier non-Adamantium Crucible.

[ADDED] More Fusion Recipes in general. Not all are useful, but if you want to get rid of Helium, you can do that now.

[ADDED] Recipe for Vibranium using the Fusion Reactor and molten Adamantium with Beryllium-7. It's also a good working Fusion Fuel as in outputs lots of Tritium, Helium-3 and Helium.

[ADDED] Multiblock Fermenter. Should make Biomass Production much less bothersome.

6.11.25 [ 编辑 ] 2019-12-23

[CHANGED] Matter Fabricator Multiblock now uses Ventilation Units instead of Galvanized Steel Walls.

[ADDED] A few new Ore Processing Recipes to make getting Lithium-6 possible and Nuclear Ore Refinement more possible.

[ADDED] Fluid Display Items can now rightclick fill Blocks with their Fluid directly.


Fusion Reactor.

An Octagon fitting in a 19x19 Square. If you dont know what an Octagon is, the Sesame Street has you covered https://www.youtube.com/watch?v=_7jpz_55EdM

The Center has a Computer shaped Cube in it.

Its GUI has Instructions as to how to build it in simple 3 Pictures. The Tooltip states how much of each thing you need.

You need to power the thing with Laser Units in order to start it up, but once it is running you can turn off the Lasers. Laser will have to go into the "Glass" Windows of the Ring.

8192 EU/t Output on the Sides that have the Electric Interface on it.

6.11.24 [ 编辑 ] 2019-12-16

[FIXED] Taped Mass Storages were voiding Items when used with the Storage Inserter. I’m sorry for anyone losing Resources due to that.

[FIXED] Botania Ingot Shiftclicking on Beacon resulting in placing Ingot instead of summoning Spirits.

[CHANGED] Adamantium, Gaia, Bedrock-HSLA and Draconium Fluid Pipes now have a higher Capacity.

[CHANGED] Chemtubes can now be used for setting Fluid Filters.


The Matter Replicators are working 256 times faster/cheaper now, and Matter Fabricators are half as fast now (to offset the cheapness).

This means the actual Matter Fabrication is gonna be the Bottleneck now, and it also means that it’s easier to produce on Demand, if you have enough Matter fabricated in advance.

I did this because Multiblock Matter Replicators don’t make sense since they could only do one Material at a time. (And I also dont wanna deal with all the USB Blueprint Stuff for a Multiblock)

[CHANGED] Matter Fabricators and Matter Replicators now no longer require constant Power Input and can be interrupted without losing Progress. Same goes for Time Based Machines such as Bath, Coagulator, Coke Oven, Generifier and Autoclave.


Matter Fabricator Multiblock.

Accepts any Power Input between 1 and 2097152 QU/t and has a 100% Efficiency. (Made to accept ZPM Levels of Quantum Power)

Made with a crapload of Lead (to shield against “radiation” from making the Matter), Osmium Coils and Quadcore CPUs.

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