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6.10.17 [ 编辑 ] 2019-05-16


[FIXED] Item Filter Covers on Item Pipes did not work in inverted Mode.

[FIXED] Item Pipes and Wires with Covers shredder properly now.

[FIXED] Multiblock Sided IN/OUT Information Tooltips by simply removing them and adding that Info to the Multiblocks Construction Tooltip.

[ADDED] Potion Effects to Swampwater, Oil and Natural Gas when you dont wear an appropriate Hazmat Suit.


6.10.16 [ 编辑 ] 2019-05-10


[CHANGED] The Multi-Ingot to Plate, Foil, Item Casings, Small Spring and Ring Recipes in the Anvil now output Scraps in order to be less wasteful.

[ADDED] Configs to make Machines just break instead of Explode, when overcharged or getting in contact with weather. Boilers still explode though.

[ADDED]

Multiblock Sluice

Made mostly out of Titanium

Is 3x7x3 in Size.

Can Process 64 of a Recipe in Parallel.

Powered by RU, with 50% Efficiency though ofcourse no Overclocking Penalty.

[ADDED]

Multiblock Crusher

Made mostly out of Tungstensteel

Is 5x5x3 in Size

Can Process 64 of a Recipe in Parallel.

Powered by RU, with 50% Efficiency though ofcourse no Overclocking Penalty.

[ADDED]

Multiblock Shredder

Made mostly out of Tungstensteel

Is 5x5x3 in Size

Can Process 64 of a Recipe in Parallel.

Powered by RU, with 50% Efficiency though ofcourse no Overclocking Penalty.


6.10.15 [ 编辑 ] 2019-05-02


[FIXED] Minetweaker couldn’t manipulate Loot Tables due to my Loot Chest Replacer.

[CHANGED] Shredder Recipes for Materials that the Mortar can handle are now 16 times faster (and therefore cheaper).

[CHANGED] Multiblock Mixer and Centrifuge can now be powered from the Top Center Position too. Note, that the Top Center is now also “Power Only” and wont accept Items or Fluids.

[ADDED] Invar Tanks, Drums and Large Boilers. Same Stats as the Stainless ones, but not Acid Proof. Less reason to complain about Stainless Steel being used EVERYWHERE. :stuck_out_tongue:

[ADDED]

Large Electric Oven.

Made of 18 Invar Walls and 8 Nichrome Coil Blocks in an overall Sandwich shaped Hollow 3x3x3.

It can run up to 64 Recipes in Parallel, though at its maximum Input of 4096 EU/t it can only do 4 Recipes per tick overall (80 Smelts per second), so the 64 is more for performance like in many other Machines.

It has a 75% penalty to Efficiency due to the 50% of EU -> HU Conversion and due to the 50% I put on most Processing Multiblocks as offset to the lack of overclocking Penalty. It’s still half as efficient as a regular HU powered Oven, when used with Electricity.

[ADDED]

Multiblock Bathing Vat.

The Size is 5x5x2, so 50 Blocks of total Volume.

Can process up to 64 Bathing Recipes at once without increasing the Duration at all, so it acts like 64 Baths working in Parallel.

It’s not powered so no Overclocking Penalty or Input Stats.

[ADDED]

Multiblock Coagulator Array.

The Size is 5x5x2, so 50 Blocks of total Volume.

Can process up to 64 Coagulation Recipes at once without increasing the Duration at all, so it acts like 64 Coagulators working in Parallel.

It’s not powered so no Overclocking Penalty or Input Stats.


6.10.14 [ 编辑 ] 2019-04-25


[CHANGED] Multiblock Centrifuge can now process 16 rounds in parallel. This should make the cheap Recipes that cap at 1 process per tick more viable.

[ADDED] Multiblock Mixer, which works similar to the Centrifuge and can also process up to 256 of the same Recipe at once. (64 or less if the Recipe consumes Items, because stacksizes)

[ADDED]

Multiblock Electrolyzer.

Accepts anything between 512 and 4096 EU.

It has a general 50% Efficiency penalty.

BUT it has the Overclocking penalty removed entirely.

Works almost exactly like the Multiblock Centrifuge, just with Electrolyzer Parts instead of Centrifuge Parts.

Runs on Electricity, and whenever it starts up, it will change the color of the upper “Tanks” randomly, with a selection between Red, Green, Blue, Cyan, Magenta and Yellow.


6.10.13 [ 编辑 ] 2019-04-18


[IMPROVED] The Crusher now uses the Recipe Handler System instead of being hardcoded for Ore Crushing. May need some testing if everything works still. Also it now uses 2 Slots for outputting the same Crushed Ore, so “cheaty” Ore Multipliers in the Config work twice as good!

[IMPROVED] The Shredder now also uses the Recipe Handler System for most Recipes, specifically the ones related to OreDict Prefixes, also needs some testing.

[ADDED] Configs to enable/disable GT6 Dungeon Loot, to the Worldgen Config File.


6.10.12 [ 编辑 ] 2019-04-13

[FIXED] Vertical Flow Crash caused by colliding two different Forge Finite Fluid Blocks. Now at least my own Forge based finite Fluids wont crash from this dumb Bug anymore.

6.10.11 [ 编辑 ] 2019-04-11


[NOTE] The Default Config Pack updated to disable IHLs annoying Worldgen.

[ADDED] Natural Gas Pockets to Worldgen, similar to the Oil ones. Also increased yield of newly generated Bedrock Oil Springs. And no, Torches wont make Natural Gas explode, while it would be realistic, it would also be impossible to go mining if I did that.

6.10.10 [ 编辑 ] 2019-04-04


[NOTE] That’s about it… still trying to distract myself as much as possible (and yes that involves Factorio by now) and sleeping way too much. Did some Spring Cleaning so that’s nice I guess. Probably gonna skip Patreon Post…

[ADDED] Voidmetal Drum, since it was missing.


6.10.09 [ 编辑 ] 2019-03-28


[NOTE]

The Copyright Directive just passed in its ENTIRETY.

The Internet is going to be dead in 2 years, if it isn’t stopped last minute by Germany, France or Britain on April 9th.

But considering Germany came up with all of this in order to buy French Votes for the Russian Gas Pipeline,

France itself is already preparing its Laws for Categorizing and Filtering a day after it has passed, before it’s even through the Council,

And Britain wants to vote for it to then just blatantly blame it on Europe, like they already did in the Parliament.

I do not have high hopes…

If you are in Europe and want to keep a Free Internet, go vote in May for some Left/Socialist or Green Party, simply some Party that respects Human Rights. The Nazis and Conservatives on the Right are only going to destroy even more!

P.S. I’m already looking up alternatives for the Public Internet, like Freenet. Simply something that inherently cannot be censored, and is difficult to block unless P2P is blocked as a whole. Also thought about Tor but I’m not sure how safe that might be.

[FIXED] Power Conversion Rates for the Flux Dynamo now match the Electric Dynamo.

[FIXED] Anvils were not showing if there was an Item on them, if the Item did not have any valid ItemData.

[CHANGED] Prospecting no longer detects small Ores and now has a bigger Sample Density. Ores of normal Size are still found.

[ADDED] Antimony, Ultimet and Manganese Versions of Mass Storages, Hoppers etc.

[ADDED] The Filter Blocks now accept Shiftclicks.


6.10.08 [ 编辑 ] 2019-03-21


[FIXED] Fluid Pipes were skipping the very first tick, resulting in Boilers slowly accumulating one tick worth of Steam over time, whenever the Chunk was loaded.

[FIXED] Red Alloy Wiring and similar were not able to connect to Covers that are on Pipes or Electric Wires.

[FIXED] The Pump Cover was not able to grab multiple different Fluids at the same tick, making the Quad-Pipe + Pump Combination unsuitable for the Gas Turbine. But now that should work.

[CHANGED] Tungsten Trioxide (WO3) now has an Ingot form so it is easier to get it out of the Crucible.

[ADDED] When you harvest Blocks using a Chisel they will be chiseled. This mainly only works for vanilla Stone, Stone Bricks and all GT6 Stones.

[ADDED] Recipes for the RF Powered Variants of Electric Energy Covnerters. Now it’s no longer needed to MineTweaker them in. People can decide for themselves how balanced that is.

[ADDED]

 Singleblock “EU->Other” and “RF->Other” Converters can now be adjusted with a Mode Selector Cover and similar.

This includes Heaters, Magnets, Coolers, Motors and Lasers.

Mode = 0 means Maximum, Mode = 1 means 15/16, 2 = 14/16, 8 = 1/2, 12 = 1/4, Modes above 12 may not be operable as they end up going below the Minimum Output of the Converter itself.

Should you not supply enough Power to reach the Cap that the Mode has set, the Mode wont do anything, so this only makes sense if you have too much Power going in and want to limit it.

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