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6.11.15 [ 编辑 ] 2019-10-14


[FIXED] Axles were not saving their Rotation Direction, leading to weird Low Power Issues after loading a Chunk.

[REMOVED] Dirty/Impure/Pure Piles of Dust do no longer generate Items unless they are from Stone. This will make existing Impure Piles useless, so get rid of them. (Note: I already removed them from all outputs, so you should actually not have any that stem from non-Stone anymore, except the ones from Mekanism if that is installed, but those stay too)

[CHANGED] Small Ores will now drop regular Dust instead of Impure Dust as a Stone Byproduct Pile. This means Impure Bedrock Dust should be the only Impure Pile of Dust to remain obtainable.

[CHANGED] Certus Quartz and Nether Quartz related Sifting Recipes are now more streamlined, and also dont output Charged Certus Quartz Dust anymore.

[CHANGED] The Ore Byproduct List now has the Indicator Rocks instead of Purified Dusts.

[CHANGED] Regular Distillation Tower now uses Nonuple Pipes instead of Gears in its Recipe.

[CHANGED] Both Distillation Towers now accept Energy Sideways if it comes into the Heat Acceptors.

[ADDED] Cryo Distillation Tower for separating Air into other Gasses. The old Centrifuge Recipe for that does no longer exist.

[ADDED] Large Autoclave. Can do 16 Processes at once.

6.11.14 [ 编辑 ] 2019-10-07


[FIXED] Mekanisms Fake Osmium being used in Mixer Alloying Recipes for Osmiridium instead of Real Osmium by accident.

[CHANGED] Mixer Recipes for Alloys now have a Selector Tag in them! (Also added a few useful shortcuts for Mixer Alloying thanks to that)

[CHANGED] Bark can now be used to make Paper and Dynamite.

[ADDED] Hand Drill for basically drilling Trees.

[ADDED] Geiger Counter for measuring Neutron Levels in Reactors.

[ADDED] Fluid Slot to the Welder because someone requested it. I don’t have much use but maybe someone with MineTweaker wants to do something.

[ADDED] Liquid Methane from GalaxySpace should now be convertable to 643 Liters of regular Gaseous Methane.

[ADDED]

1x1 Reactor Core.

Yes it is possible to mix 1x1 and 2x2 Reactors with each other

But apart from saving Material on Neutron Reflectors and Absorbers its not THAT useful to mix them, because fuel Rods in a 1x1 Reactor will split their Neutron Emissions in half over the 2 adjacent Slots of the 2x2 Reactor.


And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:

6.11.12 [ 编辑 ] 2019-09-30


[CHANGED] Chloroplatinic and Chloroauric Acids, and Stannic Chloride now have slightly different electrolyzation Recipes. Still not quite realistic from what I found out from comments afterwards, but definitely more convenient.

[ADDED] Vanilla Cobble Stairs and Slabs should be possible with GT6 Rock Types now in a 2x2 Grid. Please be aware that Cobble Slabs need to use the lower half of the 2x2 Grid to craft.

[ADDED] Ludicrite Rod from that one Reactor Mod, just forgot to add it. XD

[ADDED] Recipe for Frost Hazmat using Asbestos Plates.

6.11.11 [ 编辑 ] 2019-09-22


[ADDED] Recipes for Coolant when IC2-Exp is not installed. Also Coolant Recipes can be seen when looking up Recipes for the Reactor Core in NEI.

[ADDED] Indium as a Byproduct of Sphalerite and Chalcopyrite, because it is needed for Neutron Absorbers.

[ADDED]

Nuclear Reactor and all the relevant Rods.

So here is the thing, this Reactor is more me experimenting with Game Mechanics than actually being balanced and well thought out. So please experiment with it in Creative, and have Fun with it. ^^

The IC2-Type Coolant will be used for keeping this current Bbehavior, other Coolants might have different Mechanics in the future, this way I wont fuck over pre-existing Setups.

I had to nerf it multiple times and while the Math is very simple in the Code, it's still complicated in the real World, and found out the easiest way by literally experimenting around, but I will give it a shot at explaining:

Every Nuclear Fuel Rod emits X Neutrons to each of the 4 Rods around it, and Y Neutrons to itself. Thing is, the more Neutrons a Rod has (compared to its Self Neutrons), the more Neutrons it will emit too!

This would obviously lead to exponential growth, if I didn't divide the emitted extra Neutrons by a Number that is six or greater (also seen as "Factor" in the Tooltip).

The Fuel Rods have Tooltips for showing the IRL Time they have left and the Neutron related Stats.

Also available are Neutron Reflector Rods, which simply reflect the Neutrons sent outside by a Rod back onto the Rod itself.

And Neutron Absorber Rods that emit twice the Power per Neutron, compared to a Fuel Rod, but at the cost of not using the Neutrons to increase overall Output. I found that actually increases Fuel Efficiency in some cases even.

Depleted Fuel Rods will later be Centrifugable into more Byproducts than now. I just didn't research the appropriate Byproducts yet on Wikipedia.

As long as you have enough Coolant inside the Reactor to convert all the Heat into Hot Coolant, also called Heatant, it will never explode. Also make sure the Heatant doesn't build up either.

But please wear a Radiation Compatible Hazard Suit whenever you get close to it, because it does radiate every living being closeby depending on how powerful the Fuel is.

The Reactor Core can also easily be used like an RTG from IC2 if you use Low Power Fuels with it and place a Heat Exchanger right ontop of it, might even be useful as a Crucible Heater.

It can be turned ON/OFF by other Machines, it can also turn single Rods ON/OFF using Mode Switches.

Hot and Cold Coolant can be emitted from the Reactor Core using the Primary and Secondary Facing. This makes Reactor Building more convenient.

Rightclick on the Top to insert Rod, Pincers to extract Rods. Make sure the Reactor is OFF while inserting Stuffs or it will instantly start running.

Hint: It is possible to use Universal Extenders and Mini Portals to do all sorts of whacky bullshit with the Reactor.

6.11.10 [ 编辑 ] 2019-09-16

紧急修复了一个燃烧室无法停火的bug

[FIXED] A Burning Box Issue in the previous broken Version.

6.11.09 [ 编辑 ] 2019-09-16

作者试图修复一个燃烧室无法停火的bug但是失败了……

[BROKEN] DO NOT USE!

6.11.08 [ 编辑 ] 2019-09-16


[FIXED] A Bug that made any Burning Boxes and the Heat Exchanger consume half as much Fuel as they should. The Rate of Output was unaffected.

[FIXED] GT6 Bar Placement Code for the Catwalk/Cage Bars Block.

[FIXED] The Activity Detector for “Running Possible” did not work on Rotational Pumps.

[CHANGED] Tungsten Burning Boxes and Heat Exchangers now have 100% instead of 95% Efficiency.

[CHANGED] Newly generated ZPMs now have 500 times more Energy (10^15 QU), due to me realising just how ridiculous Nuclear Energy is going to be in regards of Power with 36 000 000 000 HU per Unit of U-235 at Max Efficiency.

[CHANGED] I decided to give Lead a darker Color.

[CHANGED] Inventory Refill now also works with any Food that is aligned in the same Column, just like identical Items in the same Column of your Inventory already do.

[ADDED] Diamond and Sapphire Mortars. Gating them behind Iron doesn’t make that much sense.

[WIP]

Nuclear Reactor Core. Not gonna be done this week… Took a bit too long to do, and I want to setup random new irl hardware first. XD

Uranium-235 will be worth about 36 000 000 000 HU at Max Efficiency, so a /10 nerf compared to what it is IRL (if you compare to the Ingame Value of Coal).

If you go least Efficiency (which is 10% of the normal Maximum) you will end up with about 3 600 000 000 HU per Uranium-235, or 1 800 000 000 HU per Rod (Since Rods are gonna be half an Ingot worth).


And as always, the Patreon Post should follow up later today or somewhen tomorrow. ;)

6.11.07 [ 编辑 ] 2019-09-09

[NOTE] The Default Config Pack updated to disable Pneumaticrafts crashy Oil Worldgen (still crashes sometimes though...) and its Update Checker.

[CHANGED] Fluid Tooltips now also show Temperature in Celsius in addition to Kelvin.

[ADDED] IC2 Coolant Fluids when IC2 isn't installed.[ADDED] Lead Multiblock Walls.

[ADDED] Rocks and vanilla Sticks can now be placed on the Floor with Sneak Click.


6.11.06 [ 编辑 ] 2019-09-02

[NOTE] I know its not much but the Heat and some busy IRL Stuff got me, it should get colder next week. ;)

[CHANGED] Multiblock Wall Welding Recipes are now Selector Tag 10 instead of 4. [ADDED] Mortarable Crushed Ores can now be Anvil Hammered into Dust.

[ADDED] A Bronze/Brass/BismuthBronze Compound Item that can be made with Nuggets, Scraps, Tiny Dusts in the Mixing Bowl.

6.11.05 [ 编辑 ] 2019-08-26

[COMPAT] Added some more Stuff for Infinity Ingots, Awakened Draconium and Desh to be used for in GT6.

[FIXED] A few less important things.

[ADDED] Logistics Tanks with 1 Million Liter Capacity. Also capable of storing pretty much anything, even Plasma and really hot Stuffs, due to having a Field Emitter in the Recipe.

[ADDED] Regulator Mode to Item Import and Item Export Covers. Use Wirecutter to set the exact Stacksize. Also works with the Generic Imports and Exports for Items.

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