新建2017-07-29
  • Fix gradle - mezz

  • Update mcmodinfo - mezz

  • Fix version number in filename - mezz


未知时间
  • Bump version for first 1.11.2 release - mezz

  • Fix grade git changelog - mezz

  • Make gradlew executable - mezz

  • Set up gradle for jenkins and auto-upload to curse - mezz

  • Feature/code improve (#221) * Code improvement for genetics.api Code improvement for genetics.core Fix missed localization for info of Lab Stand * Code improvement for genetics.genetics package - Alexander Kornilov

  • Feature/refactoring (#211) * Some code improve readability for botany.ceramic package * Code improvement for botany.core package * Code improvement for botany.craftgui package * Fixed TextJustification from all code files * Code improvement for botany.farm package * Code improvement for botany.flower * Code improvement for root botany package Code improvement for botany.network package Code improvement for botany.proxypackage * Code improvement for botany.gargdening package Added missed localization for Soil Meter * Code improvement for botany.genetic package * Code improvement for botany.items package * Removed "// TODO fix deprecated" comment * Reformatted code by Forestry format settings * Reformat code with new format settings - Alexander Kornilov

  • Feature/refactoring (#207) * Fixed deprecated I18n usage * Code improve readability for botany.api package * Fix naming of templateAsGenome method params - Alexander Kornilov

  • Cleanup - mezz

  • Fix #162 Crash when hovering over drinks with AppleSkin and AppleCore - mezz

  • Update gradle and dependencies - mezz

  • More localisation - Nedelosk

  • Fixed recipe for Apiarist Database - marcin212

  • Fixed SOF when machine has full inventory - marcin212

  • Fixed brewery recipes - marcin212

  • Fixed shitf-click stack overflow #180 - marcin212

  • Fixed second NPE in machines - marcin212

  • Fixed NPE in machines - marcin212

  • Fixed blue/black background in machines GUI - marcin212

  • Color changed to hex - marcin212

  • Star to rework Machine localisation - Nedelosk

  • Fix Farm Circuit Dictionary localisation - Nedelosk

  • Fix Botany Dictionary localisation - Nedelosk

  • Add Botany Dictionary localisation - Nedelosk

  • Improve ceramic localization - Nedelosk

  • Change colour to color - Nedelosk

  • Improve insulated tube and color localization - Nedelosk

  • Improve flower localization - Nedelosk

  • Improve localization - Nedelosk

  • Moving gardening helper class to the api - Nedelosk

  • Clean Up Soil and Plank Block - Nedelosk

  • Fix #151 [1.11.2] Implement Hive Attack - Nedelosk

  • Fix #157 Using normal logs in the logs to planks recipe always produces fireproof planks - Nedelosk

  • Update Forestry and add village hope field - Nedelosk

  • Change the machine sink tier from 1 to 4 - Nedelosk

  • Add hops as a grass seed - Nedelosk

  • Fix machine particle texture - Nedelosk

  • Fix #149 GUI scrollbar working differently - Nedelosk

  • Improve Glass Fix #148, Fix #147 - Nedelosk

  • Update Forestry and Fix #143 - Nedelosk

  • Improve Extra Trees Wood Fix #144, Fix #145, Fix #146 - Nedelosk

  • Add hops crop - Nedelosk

  • Fixed block alveary - marcin212

  • Fixed Alveary transmitter and lighting - marcin212

  • Fix #137 [1.11.2] Lumbermill keeps working when bark and sawdust slots full. - Nedelosk

  • Added recipes for glassware - marcin212

  • Fixed crash without IC2 - marcin212

  • Add drink models - Nedelosk

  • Add et wood doors - Nedelosk

  • Fix #115 Add a botanist backpack recipe and fix OreDictionary integration - Nedelosk

  • Add a botanist backpack Fix #115 - Nedelosk

  • Added marble bees #36 - marcin212

  • Move drain input fluid from onFinishTask to onUpdate - Nedelosk

  • Fix #119 Infinity Alcohol crafting and some other brewery bugs - Nedelosk

  • Fixed ic2 mod id in optional method - marcin212

  • Optimize imports - Nedelosk

  • Fix #98 Analyzer doesn't add researched data to the tracker. - Nedelosk

  • Added flower farm harvesting logic #126 - marcin212

  • Fixed Compartment dupe bug - Nedelosk

  • Add ic2 energy support back to power components - Nedelosk

  • Add ic2 energy support back to IPoweredMachine - Nedelosk

  • Add modelmanager back - Nedelosk

  • Clean Up - Nedelosk

  • Remove license header from IItemModelProvider - Nedelosk

  • Clean Up and fix some bugs - Nedelosk

  • Update Forestry - Nedelosk

  • Make the honey crystal to a energy storage - Nedelosk

  • Clean Up ModuleItems and add two fluid names to ManagerLiquid - Nedelosk

  • Fix #23 Corn recipe yields barley grain - Nedelosk

  • Fixed spawn fruit block - marcin212

  • Removed null parameter - marcin212

  • Updated Forge, Forestry and JEI - marcin212

  • Clean up - marcin212

  • Fixed synchronization with container - marcin212

  • Fixed selecting distillery level - marcin212

  • Fixed drop of Corrosive bees - marcin212

  • Fixed leaves - marcin212

  • Fixed creative Gene Database - marcin212

  • Fixed NPE caused by missing FlowerAlyzerPlugin - marcin212

  • Fixed missing textures for leaves - marcin212

  • Fix flower rendering after reconnect. - marcin212

  • Fixed flower tooltip formatting - marcin212

  • Fixed Fluid duplication in Incubator #103 - marcin212

  • Fixed garden logic crash - marcin212

  • Fixed Player inventory in Gene Bank - marcin212

  • Fixed rendering in MasterRegistry - marcin212

  • Added Nonnull - marcin212

  • Fixed Crash when placing flower on soil #104 - marcin212

  • Fixed wrong import - marcin212

  • Fixed #101 TileEntityMachine has throw an exception trying to write state. - marcin212

  • remove unsed import - marcin212

  • Fixed incubator recipes - marcin212

  • Fixed Inoculator don't need Bacteria Vector to process #66 - marcin212

  • Fixed progress texture for Acclimatiser - marcin212

  • Fixed wrong texture in WindowPolymeriser - marcin212

  • Fixed IndexOutOfBoundsException when crafting in 2x2 grid - marcin212

  • Removed unused imports - marcin212

  • Fixed Sequencer progress control - marcin212

  • Fixed crash caused by opening Registry - marcin212

  • Fixed rotating block design - marcin212

  • Fixed world generating lag - marcin212

  • Fixed wooden tile kicks player from server when placing #90 - marcin212

  • Fixed hives drop #97 - marcin212

  • Fixed color of bees - marcin212

  • Fixed #98 - marcin212

  • Fixed #89 - marcin212

  • Fixed NPE - marcin212

  • Fixed lumbermill crash - marcin212

  • Fixed #99 - marcin212

  • Fixed some missing textures - marcin212

  • Update forestry version - Nedelosk

  • Fix bee mutations - marcin212

  • Fix problem in PlankType with "getName", which conflicts during obfuscation. - marcin212

  • Remove unused imports - marcin212

  • Fix problem in EnumFlowerColor with "getName", which conflicts during obfuscation. - marcin212

  • Fix extrabees dependencies - marcin212

  • Fix build script (#83) * Fix build.gradlew Added README.md * Fix * Fix build.gradle and README.md - Alexander Kornilov

  • Some reformat code for 1.11.2 source (#84) * Optimized imports * Some code reformat * Some refactoring and code reformat * Some code reformat - Alexander Kornilov

  • Fixed last dependancies on one another - Elec332

  • Added item filters for alveary parts & added recipes for alveary parts - Elec332

  • Separation basically done - Elec332

  • Moved punnett square and apiarist database to the genetics mod - Elec332

  • Fixed textures, split the alveary stuff, onlt GUI left to do! - Elec332

  • Only the client and apiary packages left to do! - Elec332

  • Split the proxy from the rest - Elec332

  • Fixes and more ExtraBees unhooking stuff - Elec332

  • Packages done: worldgen, utils, items, init, genetics & blocks. Now on to the hard part... - Elec332

  • Unhook mutation & species classes - Elec332

  • More work on splitting ExtraBees - Elec332

  • Started on splitting ExtraBees - Elec332

  • Move the strange block-scope class SpeciesList which was breaking S2S See https://github.com/MinecraftForge/Srg2Source/issues/18 - mezz

  • Add .travis.yml - mezz

  • SideOnly fixes - mezz

  • Minor cleanup and fixes - mezz

  • Clean up some null annotations - mezz

  • Clean up some parameter names - mezz

  • Clean Up - Nedelosk

  • Some todos - Nedelosk

  • Fix effect: Power - marcin212

  • Fix item rotation in GUI - marcin212

  • Fix Size MultiFenceRecipe - Nedelosk

  • Remove Unused Stuff - Nedelosk

  • Add MultiFenceRecipe Jei Registry Plugin - Nedelosk

  • Remove Gooseberry from world gen - Nedelosk

  • Imrpove ShrubLog - Nedelosk

  • Work on Tree generation and add shrubs to world gen - Nedelosk

  • Fix Ceramic Model - Nedelosk

  • Fix MultiFence Model - Nedelosk

  • Cache MultiFence Models - Nedelosk

  • Fix MultiFence Name - Nedelosk

  • Remove old ETFenceGate class - Nedelosk

  • Clean Up Multi Fences - Nedelosk

  • Work on MultiFence - Nedelosk

  • Clean Up and remove BlockFence - Nedelosk

  • Remove model text gui - Nedelosk

  • Rename ModelBaker, fix uv and add multifence model - Nedelosk

  • Add .name to fluid keys - Nedelosk

  • Add extra bees fluid names - Nedelosk

  • Fix some names - Nedelosk

  • Clean Up Bee Mutations - Nedelosk

  • Clean Up - Nedelosk

  • Clean Up Butterflies - Nedelosk

  • Make shrub logs flammable - Nedelosk

  • Add Fruit pods and update forestry version - Nedelosk

  • Add butterfly item textures - Nedelosk

  • Improve shrub log - Nedelosk

  • Add tiny shrub log - Nedelosk

  • Clean Up and fix missing fruit sprites - Nedelosk

  • Move craftgui to binnie core - Nedelosk

  • Update JEI integration - mezz

  • Remove SimpleRecipeHandler (unused now) - mezz

  • Update JEI integration - mezz

  • Update Forestry integration - mezz

  • update required Forge version - mezz

  • More sideonly cleanup - mezz

  • Start to clean up Analyst Gui - Nedelosk

  • Clean up Genetics Mod - Nedelosk

  • Add color to serums - Nedelosk

  • Clean up some Items - Nedelosk

  • Start to clean up tree generation - Nedelosk

  • Clean Up and move guis - Nedelosk

  • Clean Up - Nedelosk

  • Fix PanelModelBaker - Nedelosk

  • Auto-format fix imports, tabs/spaces - mezz

  • Add tooltips to frames to show what each does - mezz

  • Fix some gui crashes - mezz

  • Fix mutation multiplier and add gui mutation tooltip to accepted items - mezz

  • Use Forge tooltips where possible - mezz

  • Fix crashes on the Debug map - mezz

  • Fix JEI integration crash - mezz

  • Fix render crash with ceramic bricks - mezz

  • Fix assets to use lowercase for 1.11 - mezz

  • Resolve more client/server sided issues using Minecraft Development for IntelliJ IDEA plugin. https://plugins.jetbrains.com/idea/plugin/8327-minecraft-development - mezz

  • Fix many server crashes from client-side code - mezz

  • Updates for 1.11. Running but missing textures. - mezz

  • Begin 1.11 (compiles, does not run yet) - mezz

  • Fix fruit press interface - mezz

  • Improve tooltips and information for insulated electron tubes - mezz

  • More null annotations - mezz

  • More null annotations - mezz

  • Begin adding stricter null annotations to prepare for 1.11 - mezz

  • Fix block carpentry panel - Nedelosk

  • Generics for everyone \o/ - Chocohead

  • Add back planks to arborist's database - Chocohead

  • Improve Fluid Containers - Nedelosk

  • Clean Up - Nedelosk

  • Fix fluid containers - Nedelosk

  • Clean Up BinnieSprite - Nedelosk

  • Clean Up - Nedelosk

  • Move some craftguis - Nedelosk

  • Add more models - Nedelosk

  • Fix Distillery - mezz

  • Fix uses of liquid containers - mezz

  • Fix item rendering in inventories - mezz

  • Move static rendering methods to RenderUtil - mezz

  • Use GlStateManager - mezz

  • Gui rendering cleanup - mezz

  • Fix compilation problems - mezz

  • Clean Up - Nedelosk

  • Fix design blocks - Nedelosk

  • Clean Up extra tree modules and add wood fences and fence gates - Nedelosk

  • Fix some TODOs - mezz

  • Stop suppressing exceptions that may be important - mezz

  • Remove unused machine types from alveary blockstate json - mezz

  • Remove ItemParser - mezz

  • Improve Brewery JEI representation - mezz

  • Fix the brewery not consuming input items - mezz

  • Complete the implementation of ComponentInventorySlots - mezz

  • Fix IDesignMaterials not compiling - mezz

  • Fix wood blocks - Nedelosk

  • Improve fluid rendering - Nedelosk

  • Add Distilling JEI recipes - mezz

  • Refactor Distillery - mezz

  • Add Brewing JEI recipes - mezz

  • Fix concurrent modification exceptions from networking - mezz

  • Fix concurrent modification exceptions from networking - mezz

  • Refactor Brewing Recipes - mezz

  • Work on extra trees - Nedelosk

  • Add decorative leaves and food models - Nedelosk

  • Add Fruit Press JEI recipes - mezz

  • Add Lumbermill JEI recipes - mezz

  • Update Forestry Version - Nedelosk

  • Add Genetic Database JEI recipes - mezz

  • Add Genepool JEI recipes - mezz

  • Add Splicer JEI recipes, improve Inoculator JEI recipes - mezz

  • Improve wood blocks - Nedelosk

  • Fix soil item model and start to move craftgui - Nedelosk

  • Update jei and improve other things - Nedelosk

  • Update Forestry Version - Nedelosk

  • Fix fluid container models - Nedelosk

  • Clean Up and fluid texture fix - Nedelosk

  • Add Inoculator JEI recipes - mezz

  • Update Forestry version - mezz

  • Removed an import This was accidentally moved over when I copied the line of code - Ross Kelso

  • Added proven and scented gears to the oredictionary - Ross Kelso

  • Work on items from wood - part 2 - marcin212

  • Fix planks textures and add banana planks - marcin212

  • Improve default statemapper - Nedelosk

  • Start to work on ceramic blocks - Nedelosk

  • Work on items from wood - marcin212

  • Rewrite ExtraTreeSpecies class - marcin212

  • Fix cast warning - mezz

  • Cleanup - mezz

  • improve null checks for Mods.java - mezz

  • Auto-fix formatting - mezz

  • Fix several broken ItemStacks and recipes - mezz

  • Remove unused classes - marcin212

  • Fix GUIs do not always update their displayed items #4 - Nedelosk

  • Work on GardenLogic and localize the tubes - Nedelosk

  • Update Forestry Version - Nedelosk

  • Update Forestry, JEI, Forge version - mezz

  • Add Sequencer JEI recipes - mezz

  • Add Polymeriser JEI recipes - mezz

  • Add Isolator JEI recipes - mezz

  • Fix DefaultTankContainer - mezz

  • Adding Fluid and Item Capability to the machine tile entity - Nedelosk

  • Localise three analyst pages and fix analyser - Nedelosk

  • Clean Up Machines: Genetic - Nedelosk

  • Clean Up - Nedelosk

  • Clean up Acclimatiser - Nedelosk

  • Start to clean up machines - Nedelosk

  • Work on things - Nedelosk

  • Auto-format spaces to tabs (#2) - mezz

  • Complete JEI integration of the Incubator - mezz

  • Minor cleanup - mezz

  • Fix sapling rendering - marcin212

  • Fix textures of leaves and remove redundant enum (replace LeafType to EnumLeafType from Forestry) - marcin212

  • Fix Flower Mutation Registration - Nedelosk

  • Remove unused classes - Nedelosk

  • Clean Up - Nedelosk

  • Register Fluid Textures - Nedelosk

  • Clean Up - Nedelosk

  • Remove unused ore dicts - Nedelosk

  • Remove Unused Encylopedia - Nedelosk

  • Improve Soil - Nedelosk

  • Adding database and soil localisation - Nedelosk

  • Remove Log - Nedelosk

  • Adding Flower localisation and Clean Up - Nedelosk

  • Add Flower Item Models and Flower Double Models - Nedelosk

  • Adding more flower models - Nedelosk

  • Adding flower blockstate and blockstatemapper - Nedelosk

  • Clean Up and localise flower tooltip - Nedelosk

  • Clean Up Botany Mod Class - Nedelosk

  • Working on Flower Models and Update Forestry - Nedelosk

  • Cleanup main mod classes, ran import optimiser - Elec332

  • Fix sprite color in Butterfly module - marcin212

  • Add JEIBees for debugging - marcin212

  • Fix missing GUI icons - marcin212

  • Working on Ceramic and other Botany things - Nedelosk

  • Working on module apiary - marcin212

  • Working on Ceramic - Nedelosk

  • Working on Gardening - Nedelosk

  • Add ItemGenesis model - marcin212

  • Add extrabees item models - marcin212

  • Move ItemMisc models to subdirectory - marcin212

  • Adding new Models - Nedelosk

  • Decompiler mess cleanup - marcin212

  • Update Soil and add Soil Models - Nedelosk

  • Update Jei Integration - Nedelosk

  • Clean Up Api - Nedelosk

  • Clean Up and start to work on flower models - Nedelosk

  • Add Flower Definition and Add Flower Factory - Nedelosk

  • Fix flickering GUI - marcin212

  • Fix wrong allele name and enable module genetics in botany - marcin212

  • Rename FlowerHelper to FlowerRoot and improve it - Nedelosk

  • Clean Up - Nedelosk

  • Add Item models - Nedelosk

  • Adding basic Item and improve genetic Items - Nedelosk

  • Improve .gitignore and Adding ModelManager like that from Forestry - Nedelosk

  • Fix itemstack display name for soil, serum and serum array - marcin212

  • Support for Forge Energy - marcin212

  • Begin work on JEI integration - mezz

  • Remove System.out.println spam - mezz

  • Remove redundant casts, unnecessary object creation, and string == - mezz

  • Fix bug with mutation discovery in ControlMutationsBox - mezz

  • Fix more null warnings - mezz

  • Clean up genetic item recipes - mezz

  • fix bug in IBorder - mezz

  • Fix missing import - mezz

  • Remove FakeWorld - mezz

  • Fix some null warnings - mezz

  • Use Collections.addAll - mezz

  • Remove unnecessary boxing/unboxing - mezz

  • Use foreach loops - mezz

  • Remove unused imports - mezz

  • remove default template file headers - mezz

  • Clean up some odd casts and obfuscated param names - mezz

  • Remove unnecessary modifiers from enums and interfaces - mezz

  • Use diamond operator everywhere - mezz

  • Fix mod names and dependencies - mezz

  • Fix PlankType for Forestry planks - mezz

  • Fix crash from WATER effect bees - mezz

  • Fix null items in flowermanager registration - mezz

  • Update gradle wrapper and build.gradle - mezz

  • start 1.10.2 - marcin212

  • port to forestry 4.2 - marcin212


2014-10-05
2.0-dev5

Compatible with the latest Forestry. Fixed some recipes. Added an Alveary Hatchery to get larvae. Added patreon requests for bees & trees.

2014-08-27
2.0-dev4

More bug fixes! (Fixes bugs #10, #25, #26, #27, #28, #31 and #35)

2014-08-23
2.0-dev3

Fixed a bunch of bugs, added a few machines

2014-08-21
2.0-dev2

Fixed crashes due to not having IC2 or Thermal Expansion installed.

2014-08-21
2.0-dev1

First release for 1.7.10. Contains the two new mods, Genetics and Botany, as well as various new things in Extra Trees. The genetic machines in Extra Bees have now been discontinued.

This is a very early dev build. The only guarantee is that it will start (maybe). Only use on test worlds.

IS NOT BACKWARD COMPATIBLE. DO NOT USE WITH WORLD'S UPGRADED FROM MINECRAFT 1.6.x CONTAINING BINNIE'S MODS 1.8.0 .


2017-08-20
  • Bump version to 2.0.22 - mezz

  • Fix #272 Fruit family names are not translated in the treealyzer - mezz

  • Add cursegradle integration - mezz


2017-08-06
  • Added some lang zh_CN - kordum

  • #247 Fix database doesn't show species name Fix layout of breeder page - kordum

  • Update ItemSerum.java - Seraph_JACK

  • Update ItemSerumArray.java - Seraph_JACK

  • Update ItemSerum.java - Seraph_JACK

  • Update en_US.lang - Seraph_JACK

  • Update ItemSerumArray.java - Seraph_JACK

  • Update en_US.lang - Seraph_JACK

  • Update ItemSerum.java - Seraph_JACK

  • Fix #238 - SeraphJACK

  • Fix mine version in README - kordum

  • Improve README.md - kordum


2017-07-29
  • Make gradlew executable - mezz

  • Fix #218 Fix translation key - kordum

  • Update zh_CN.lang - SihenZhang

  • Added missing l10n & Fixed a typo - SihenZhang

  • Added missed l10n - SihenZhang

  • Add missing l10n - SihenZhang

  • Fix #212 Fix wrong localization for Registry and Analyst - kordum

  • Fix misspelled buckets. - AnrDaemon

  • Update zh_CN.lang - SihenZhang

  • Update zh_CN.lang - SihenZhang

  • Code analyze and cleanup - kordum

  • Fix #204 Fixed endless use of a mutagen - kordum

  • Update zh_CN.lang All lines had transl to chinese - dwarfmiguo

  • Automatically remove unnecessary ground blocks from farm (#191) - Alexander Kornilov

  • Fixed GenepoolComponentFX - marcin212

  • Fix not commited changes - kordum

  • GardenLogic code impovement - kordum

  • Fix #188 Removed block shrub leaves game register - kordum

  • Fix #186 Fix crash when analyze flower in FieldKit - kordum


2017-07-14
  • #78 Added Vanilla wood fences - kordum

  • Rolled [More Binnie Fixes] changes into official mod. Crash protection against running with Butterflies disabled. Refactored Registry and Analyst recipes for performance. (#201) - CombatZAK

  • Redraw gears textures (thx Faerdan) - kordum

  • Fix #197 Fix wrong name for flowers - kordum

  • Fix #167 Fix Binnie's machines is not animated - kordum


2017-07-10
  • Fix ru_RU lang - kordum

  • Added missing localization - kordum

  • Fix weed sound on growth and break - kordum

  • Fix wrong OpenGL in renderItem - kordum

  • Some small refactoring - kordum

  • Fix wrong wood design block localization - kordum

  • Fix #173 Fix Insulated Tube craft with shift+click stacks different tubes in one slot - kordum

  • Added shapeless recipe for dirt with loam, flowerbed, soil - kordum

  • Fix flower sound (#172) - Alexander Kornilov

  • Fix decaying shrub leaves Fix #165 (#171) - Alexander Kornilov

  • Some code improvement - kordum

  • Fix wrong tree generators Refactoring and code improvement of tree generators - kordum

  • Update zh_CN.lang for extrabees, extratrees and genetics - 3TUSK


2017-07-02
  • Some refactoring and code improvement - kordum

  • Fix wrong OpenGL in item draw method - kordum

  • Refactoring custom GUI components - kordum

  • Fix #154 Fix door disappears if breaks block below - kordum

  • Fix wrong produce time in analyst - kordum

  • Fix time format - kordum

  • Added missed localization - kordum

  • Added missed localization - kordum

  • Added missed localization - kordum

  • Added missed localization - kordum

  • Added missed localization - kordum

  • Added missed localization - kordum

  • Bump version - kordum

  • Fix #155 Fix large lags in ContainerCraftGUI - kordum

  • Fix changelog text - mezz

  • Move FieldKit from botany to genetics module - kordum


2017-06-24
  • #140 Fix invalid allele color - kordum

  • #135 Fix NPE if root is null - kordum

  • Update zh_CN.lang for extrabees and genetics - 3TUSK

  • Update zh_CN.lang for binniecore and genetics - 3TUSK

  • Update zh_CN.lang for extrabees and genetics - 3TUSK

  • Update zh_CN.lang for binniecore, botany, extrabees, extratrees and genetics - 3TUSK

  • Add changelog gradle task - mezz


未知时间
  • #140 Fix invalid allele color - kordum

  • #135 Fix NPE if root is null - kordum

  • Update zh_CN.lang for extrabees and genetics - 3TUSK

  • Update zh_CN.lang for binniecore and genetics - 3TUSK

  • Update zh_CN.lang for extrabees and genetics - 3TUSK

  • Update zh_CN.lang for binniecore, botany, extrabees, extratrees and genetics - 3TUSK

  • Add changelog gradle task - mezz


2017-06-19
  • Add dependency information for Forestry - mezz

  • [1.7.10] Removed unfinished features (#118) * Removed unused Honey Crystal * Removed unfinished kitchen machines Removed Alcohol * Removed unused items * Removed unused PNGs * Fix README.md - Alexander Kornilov

  • Fixed missed fluid localization - kordum

  • #18 Fix GUI of machines is not synchronized with server - kordum

  • Added missed localization - kordum

  • Added missed localization - kordum

  • #26 Fix Compartment (custom craft gui) dupe bug - kordum

  • Code cleanup - kordum

  • Fix species description - kordum

  • Fix missed localization - kordum

  • Fixed localizations - kordum

  • Added missed localization - kordum

  • Create ru_RU.lang - lex1975

  • Create ru_RU.lang - lex1975

  • Update ru_RU.lang - lex1975

  • Fixed missed localization - kordum

  • Added some localization - kordum

  • Added missed ru-localization - kordum

  • Added missing localization - kordum

  • Added some localization - kordum

  • Added some localization Fixed wrong localization - kordum

  • Added some localization - kordum

  • Fix - kordum

  • #105 Fix wrong display Climate Bar control in database Drop ControlBiomes beacause it's not finished - kordum

  • Fix display average flowering allele - kordum

  • #107 Fix undiscovered species in master database - kordum

  • Added and fix some localization Some refactoring extratrees machines - kordum

  • Added some localization - kordum

  • Added some localization - kordum

  • [1.7.10] Added some localization (#106) * Some refactoring * Some refactoring Added some localization * Added some localization Fix wrong branch localization in page branch overview Simplify some localization * Simplify some localization * Removed unused localize method * Simplify some localization * Removed proxy.localise method * Simplify localization * Added some localization * Added some localization * Added some localization * Some refactoring - Alexander Kornilov

  • [1.7.10] Some refactoring (#102) * Some refactoring * Some refactoring Added some localization * Added some localization Fix wrong branch localization in page branch overview Simplify some localization * Simplify some localization * Removed unused localize method * Simplify some localization * Removed proxy.localise method * Simplify localization - Alexander Kornilov

  • Update en_US.lang - lex1975

  • Update ru_RU.lang - lex1975

  • Update ru_RU.lang - lex1975

  • Update en_US.lang - lex1975

  • Update zh_CN.lang for binniecore, botany, extrabees, extratrees, and genetics, flower names are powered by @Prunoideae - 3TUSK

  • Feature/refactoring (#96) * Some refactoring * Added some localization * Added some localization - Alexander Kornilov

  • Update and rename binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs to binnie-mods-2.0(1.7.10)-ru-u8.zs Delete extra lines. Those lines that are already localized. - lex1975

  • Update ru_RU.lang Added some localization. One bug fixed - lex1975

  • Update en_US.lang Added some localization. One bug fixed - lex1975

  • #87 Fix crash on startup - wrong name FORESTRY (need Forestry) Fix genesis crash Some refactoring - kordum

  • [1.7.10] Added some localization (#86) * Added some localization us_GB lang files cleanup * Fix compile errors * Some refactoring * Added some localization Some refactoring - Alexander Kornilov

  • Feature/refactoring (#85) * Added some localization * Added some localization * Fix modid * Added some localization - Alexander Kornilov

  • Feature/refactoring (#81) * Added some localization * Added some localization * Added some localization * Added some localization - Alexander Kornilov

  • Feature/refactoring (#79) * Added some localization * Added some localization * Some refactoring - Alexander Kornilov

  • Localization and refactoring (#77) * Some refactoring for bee production * Code cleanup * Code cleanup * Added some localization * Fix wrong dropped class * Added some localization * Added some localization * Added some localization * Fix wrong import - Alexander Kornilov

  • Added some localization - kordum

  • Added some localization - kordum

  • Added some localization Move FieldKit to botany package - kordum

  • Remove some unused code - kordum

  • Refactoring bee species (#73) * Added *Definition for bee branches and bees * Some refactoring for ExtraBeesSpecies * More refactoring Bees * Added effect to bees Some refactoring Added bee branch parent * Fix Barren branch * Fix Hostile branch * Fix other bees * Added person mutation condition * Added person requirement mutation condition * Fix change for Jaded bee * Drop some unused methods * Revert Binnie logic in BreedingSystem - Alexander Kornilov

  • Code improve - kordum

  • Some localization and refactoring Move binnie.extratrees.gen classes to binnie.extratrees.worldgen package Drop binnie.extratrees.gen package - kordum

  • Some refactoring Partial drop Binnie ForestryAllele and similar class, replace to Forestry EnumAllele, EnumTemperature, etc - kordum

  • Revert "Some refactoring" This reverts commit 1ed37f9b8d60895129e9826edaddb120b454cc8e. - kordum

  • Some refactoring - kordum

  • Added some localization Added AlleleHelper - kordum

  • #30 Added some localization for flowers - kordum

  • #30 Rename color and flower enum entities to UPPER_CASE Refactoring FlowerSpecies Added some localization - kordum

  • Update binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs Florist Encyclopedia removed - lex1975

  • Add .travis.yml - mezz

  • Some refacoring genetic machines (#67) * #56 Fixed inoculator don't need Bacteria Vector to process Some refactored Inoculator machine class * Refactoring Inoculator and Sequencer machines - Alexander Kornilov

  • #56 (#65) Fixed inoculator don't need Bacteria Vector to process Some refactored Inoculator machine class - Alexander Kornilov

  • Removed LanguageManager Added I18N static class Some code reformatting - kordum

  • Replace binnie.botany.farm.Vect to forestry.core.utils.vect.Vect - kordum

  • Fix #50 Crash server on startup - marcin212

  • Create binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs Not all items are in the language files. Therefore, for more complete Russification NEI and CraftTweaker script are required - lex1975

  • Part fix #30 Add more localization (#59) * Added missing ru_RU localization * Fixed first letter * Rename Binnie.Language to short Binnie.I18N Removed some unused methods, classes. Removed some hardcod strings, replaced it on i18n Moved pigment colors of blocks and items to tooltips * #30 Fix some bugged localizations * #30 Added localization for PageSpeciesFlowerGenome * #30 Fixed some format in lang * #30 Added localization for ItemBotany and ItemPollen * Added localization for ItemGermling - Alexander Kornilov

  • Fix #17 accept mutator in Alveary accepts any item (#53) * #17 Fix accept mutator in Alveary accepts any item * Fixed returned koef of mutation catalyst - Alexander Kornilov

  • Fix #30 Add more localization (#55) * Added missing ru_RU localization * Fixed first letter * Rename Binnie.Language to short Binnie.I18N Removed some unused methods, classes. Removed some hardcod strings, replaced it on i18n Moved pigment colors of blocks and items to tooltips - Alexander Kornilov

  • Fix #19 (#57) * #19 Fix Sequencer don't reset progress after remove sequence item Some rafactoring Sequencer class * #19 Fixed imports - Alexander Kornilov

  • A quick fix - 3TUSK

  • Simplified Chinese i18n Ported from binnie567/Binnies-Mods-Localisation#11 directly - 3TUSK

  • Move Field Kit to Botany creative tab - kordum

  • Remove useless item Encyclopedia - kordum

  • Added missing ru_RU localization (#52) * Added missing ru_RU localization * Fixed first letter - Alexander Kornilov

  • Fix #20 Wrong Coconut tree (#49) Fix small height Coconut. Added custom generation for Coconut (drop Oak like) - Alexander Kornilov

  • Fix custom gen tree - kordum

  • Create ru_RU.lang Add Russian translation for Genetics MC1.7.10 - lex1975

  • Create ru_RU.lang Add Russian translation for ExtraTrees - lex1975

  • Update en_US.lang Add two missing lines - lex1975

  • Create ru_RU.lang Add russian translation for binniecore - lex1975

  • Improve code readability in binnie.extratrees package - kordum

  • Fix #16 (#38) Added missed textures for trowels - Alexander Kornilov

  • Improve code readability in binnie.extrabees package and other packages * Improve code readability in binnie.extrabees package and other packages * Fix compile error after refactoring - Alexander Kornilov

  • Improve code readability in binnie.botany package - kordum

  • Added some info about builds into README.md Fix mod artifact naming like another mods - kordum

  • Improve code readability in binnie.genetics package Drop unused (empty) method MachinePackage#register() from all classes - kordum

  • Text colors wrap to EnumChatFormatting * Fix #22 Text colors wrap to EnumChatFormatting * Fix #22 Fixed code error with "paragraph" char in EnumColor - Alexander Kornilov

  • Improve/refactoring (#15) * Improve the code * Code improve in binnie.core.utils package * Code improve in binnie.core.triggers package * Code improve in binnie.core.resource package * Code improve in binnie.core.proxy package * Code improve readability in binnie.core package * Add missed constructors * Some improve code readabilty * Expand import with * * Revert "Expand import with *" This reverts commit 3bb4a44f3b69a8559bd5753337e0f6793ad18dc4. * Fix using fully qualified names in imports * Fix missed unnessesary "this." * Removed binnie.craftgui package Optimised imports and removed unnessesary "this." * Some refactoring code in binnie.core.craftgui package * Merge from master1.7.10 * Improve code readability in binnie.core.craftgui.database package * Improve code readability in binnie.core.craftgui.events package * Improve code readability in binnie.core.craftgui.geometry package * Improve code readability in binnie.core.craftgui.* package - Alexander Kornilov

  • Fix #23 corn grain recipe conflcit (#28) Fix corn grains recipe - Alexander Kornilov

  • Add build number to version - marcin212

  • Improve code readability for binnie.core package (#14) - Alexander Kornilov

  • Some fixes in build script Removed Forge license and credits - kordum

  • Fix drop doors after break (#8) Fix drop doors after break and Improve code code readability - Alexander Kornilov

  • Add eclipse folder to gitignore - kordum

  • Added Forge License - kordum

  • Fix build config Added README file with short instruction for build mod - kordum

  • Release 2.0-pre15 - marcin212

  • port to forestry 4.2 - marcin212


2015-07-09
2.0-pre14

Tweaked a few numbers in Botany

Tweaked registry/analyst to display Magic Bees correctly

Fixed Botany Mutations

Fixed Registry species list search not working

Fixed database crash on species search (271)

Fixed database crash on mutation lookup (278)

Fixed Integrated Casing recipe (272)

Fixed crash using liquid containers (275)

Fixed leave names (274)

Fixed editing compartment name (273)

Fixed Brewery crash (276)

Fixed machines extracting from insert slots (277, 281)

Fixed recipe crash when disabled part of the mod (283)

Fixed pretty serious Lumbermill bug (282)


2015-07-07
2.0-pre13

New recipes can be found on the wiki at http://binnie.mods.wiki/

 

Added Analyst, a beealyzer-type device that analyses anything and tells you all sorts of useful information. Basically like a database for actual items

Added Registry and Master Registry, new type of database that combine the four different databases into one sleek new interface

Added Splicer, first in a range of more powerful faster genetic machines. This inoculates individuals much faster (a few minutes) but needs insane amounts of power

Compartments have been updated, to have a search function similar to the old indexer.

Lots of changes to the mutations and genes of trees/bees. Use the Master Registry if you want to check new mutations.

Fixed dupe bug with inventories (267)

Can now drink bottles/buckets/etc of alcohol (be careful of drinking too much) (201)

Fixed not being able to type chinese into text boxes(262)

Fixed missing texture bug (265)

Changed trowel recipe to avoid recipe clash with Chisel (268)

Changed when lumbermill calculates products (269, 270, 268)

Fixed mobs interacting with Extra Trees gates (241)

Fixed render issue with serums (235)


2015-06-19
2.0-pre12

Added Field Kit, a cheap analyser that uses paper not honey

Fixed crash when shearing two-block flowers (#256)

Flower gardens now plant vanilla flowers

Fixed bonemealing double block flowers

Fixed crash using unstable forestry with gardens (#259, #258)

Added missing genes to database (#228)

Prevented machines having negative energy on load (#224)

Changed fence recipe to avoid clash with vanilla (#213)


2015-06-11
2.0-pre11

Added the Genesis, an imprinter that can cheat in any bee/tree/flower/butterfly with any combination of genes

Fixes to flower breeding & discovery

Fixed flickering on some slot highlighting in GUIS

Fixed crash on shift clicking out of Escritoire

Fixed dependency issues with mod load order


2015-06-08
2.0-pre10

Fixed dependency issue.

Removed deprecated methods (MAY work with Forestry unstable now)


2015-06-07
2.0-pre9

Updated to fix bugs arising from updating Forge, Forestry etc. Please comment on the issue tracker on bugs which still exist so I know what needs fixing

2015-03-11
2.0-pre8

Fixed crash when using lumbermill

Stopped machines consuming dye/enzymes when idle

Fixed recipe using wrong honey

Fixed crash when using database in lab stand

Fixed gate recipe overwriting vanilla

Clay combs give clay, not clay dust

Added forestry woods to woodworker

Added Mystical bee (Patreon request)

Added Hollyhock flower (Patreon request)


2015-02-26
2.0-pre7

Fixed a few critical bugs:

Hanging on server when opening certain GUIs

Crash on Server when opening databases

Ceramic blocks now don't break instantly


2015-02-14
2.0-pre6b

Fixed blocking crash on Servers

2015-02-13
2.0-pre6

Compatible with Forestry 3.4.0. Buildcraft no longer required to start

(Had to temporarily disable custom gate triggers)

Can place two block flowers (rose, lilac and peony)

Fixed sap/resin energy in biogas engine

Ocean bees with mutate in any ocean biome, not just vanilla

Fixed localisation issues with woodworker GUIs

Gene registration occurs on world load as well to prevent load order issues

Can craft black pigment using ink sac and two other pigments due to unobtainable black flowers


2015-01-20
2.0-pre5

Added Alveary Transmission (http://binnie.mods.wiki/wiki/Alveary_Transmission)

Added mutation for Dwarf Hazel

Fixed NPE in localisation (#139)

Altered tooltip for Glassworker to reflect materials (#143)

Fixed crash with unstable Forestry build (#135)

Fixed crash due to recipe for removed block (#53)

Added alternative iron trowel recipe if Chisel is present (#44)

Fixed frame housing losing content on world load (#40)


2015-01-16
2.0-pre4

Added a load of new botany related things. You can make 80 different pigments, and use them to stain glass, or stain clay and use this to create 100000s of possible ceramic tile combinations. Recipes are on the wiki!

Fixed crash with unnamed items in NEI

Fixed distillery not saving the current level setting

Fixed machines with multiple input tanks not accepting liquids

Fixed flowers not dropping when they should

Various minor fixes and renames


2015-01-06
2.0-pre3

Fixed crash with IC2

Added config in config/forestry/binnie-mods.conf to enable/disable specific mods


2015-01-03
2.0-pre2

Many bug fixes, including:
Incubator will stop crafting if there is no room
Corrupted recipes crashing with HEE
Can place serums, sequences in furnace to empty them
Removed power system recipes, all machines accept both RF and EU

2014-12-31
2.0-pre1

For Minecraft 1.7.10

Fixed compatibility with BC 6.2.6

Few minor fixes

Removed fence recipes temporarily to reduce load times

Added temporary recipes for hops, grains and yeasts

2014-08-21

For Minecraft 1.6.4

No changelog provided.

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