Bump version for first 1.11.2 release - mezz
Fix grade git changelog - mezz
Make gradlew executable - mezz
Set up gradle for jenkins and auto-upload to curse - mezz
Feature/code improve (#221) * Code improvement for genetics.api Code improvement for genetics.core Fix missed localization for info of Lab Stand * Code improvement for genetics.genetics package - Alexander Kornilov
Feature/refactoring (#211) * Some code improve readability for botany.ceramic package * Code improvement for botany.core package * Code improvement for botany.craftgui package * Fixed TextJustification from all code files * Code improvement for botany.farm package * Code improvement for botany.flower * Code improvement for root botany package Code improvement for botany.network package Code improvement for botany.proxypackage * Code improvement for botany.gargdening package Added missed localization for Soil Meter * Code improvement for botany.genetic package * Code improvement for botany.items package * Removed "// TODO fix deprecated" comment * Reformatted code by Forestry format settings * Reformat code with new format settings - Alexander Kornilov
Feature/refactoring (#207) * Fixed deprecated I18n usage * Code improve readability for botany.api package * Fix naming of templateAsGenome method params - Alexander Kornilov
Cleanup - mezz
Fix #162 Crash when hovering over drinks with AppleSkin and AppleCore - mezz
Update gradle and dependencies - mezz
More localisation - Nedelosk
Fixed recipe for Apiarist Database - marcin212
Fixed SOF when machine has full inventory - marcin212
Fixed brewery recipes - marcin212
Fixed shitf-click stack overflow #180 - marcin212
Fixed second NPE in machines - marcin212
Fixed NPE in machines - marcin212
Fixed blue/black background in machines GUI - marcin212
Color changed to hex - marcin212
Star to rework Machine localisation - Nedelosk
Fix Farm Circuit Dictionary localisation - Nedelosk
Fix Botany Dictionary localisation - Nedelosk
Add Botany Dictionary localisation - Nedelosk
Improve ceramic localization - Nedelosk
Change colour to color - Nedelosk
Improve insulated tube and color localization - Nedelosk
Improve flower localization - Nedelosk
Improve localization - Nedelosk
Moving gardening helper class to the api - Nedelosk
Clean Up Soil and Plank Block - Nedelosk
Fix #151 [1.11.2] Implement Hive Attack - Nedelosk
Fix #157 Using normal logs in the logs to planks recipe always produces fireproof planks - Nedelosk
Update Forestry and add village hope field - Nedelosk
Change the machine sink tier from 1 to 4 - Nedelosk
Add hops as a grass seed - Nedelosk
Fix machine particle texture - Nedelosk
Fix #149 GUI scrollbar working differently - Nedelosk
Improve Glass Fix #148, Fix #147 - Nedelosk
Update Forestry and Fix #143 - Nedelosk
Improve Extra Trees Wood Fix #144, Fix #145, Fix #146 - Nedelosk
Add hops crop - Nedelosk
Fixed block alveary - marcin212
Fixed Alveary transmitter and lighting - marcin212
Fix #137 [1.11.2] Lumbermill keeps working when bark and sawdust slots full. - Nedelosk
Added recipes for glassware - marcin212
Fixed crash without IC2 - marcin212
Add drink models - Nedelosk
Add et wood doors - Nedelosk
Fix #115 Add a botanist backpack recipe and fix OreDictionary integration - Nedelosk
Add a botanist backpack Fix #115 - Nedelosk
Added marble bees #36 - marcin212
Move drain input fluid from onFinishTask to onUpdate - Nedelosk
Fix #119 Infinity Alcohol crafting and some other brewery bugs - Nedelosk
Fixed ic2 mod id in optional method - marcin212
Optimize imports - Nedelosk
Fix #98 Analyzer doesn't add researched data to the tracker. - Nedelosk
Added flower farm harvesting logic #126 - marcin212
Fixed Compartment dupe bug - Nedelosk
Add ic2 energy support back to power components - Nedelosk
Add ic2 energy support back to IPoweredMachine - Nedelosk
Add modelmanager back - Nedelosk
Clean Up - Nedelosk
Remove license header from IItemModelProvider - Nedelosk
Clean Up and fix some bugs - Nedelosk
Update Forestry - Nedelosk
Make the honey crystal to a energy storage - Nedelosk
Clean Up ModuleItems and add two fluid names to ManagerLiquid - Nedelosk
Fix #23 Corn recipe yields barley grain - Nedelosk
Fixed spawn fruit block - marcin212
Removed null parameter - marcin212
Updated Forge, Forestry and JEI - marcin212
Clean up - marcin212
Fixed synchronization with container - marcin212
Fixed selecting distillery level - marcin212
Fixed drop of Corrosive bees - marcin212
Fixed leaves - marcin212
Fixed creative Gene Database - marcin212
Fixed NPE caused by missing FlowerAlyzerPlugin - marcin212
Fixed missing textures for leaves - marcin212
Fix flower rendering after reconnect. - marcin212
Fixed flower tooltip formatting - marcin212
Fixed Fluid duplication in Incubator #103 - marcin212
Fixed garden logic crash - marcin212
Fixed Player inventory in Gene Bank - marcin212
Fixed rendering in MasterRegistry - marcin212
Added Nonnull - marcin212
Fixed Crash when placing flower on soil #104 - marcin212
Fixed wrong import - marcin212
Fixed #101 TileEntityMachine has throw an exception trying to write state. - marcin212
remove unsed import - marcin212
Fixed incubator recipes - marcin212
Fixed Inoculator don't need Bacteria Vector to process #66 - marcin212
Fixed progress texture for Acclimatiser - marcin212
Fixed wrong texture in WindowPolymeriser - marcin212
Fixed IndexOutOfBoundsException when crafting in 2x2 grid - marcin212
Removed unused imports - marcin212
Fixed Sequencer progress control - marcin212
Fixed crash caused by opening Registry - marcin212
Fixed rotating block design - marcin212
Fixed world generating lag - marcin212
Fixed wooden tile kicks player from server when placing #90 - marcin212
Fixed hives drop #97 - marcin212
Fixed color of bees - marcin212
Fixed #98 - marcin212
Fixed #89 - marcin212
Fixed NPE - marcin212
Fixed lumbermill crash - marcin212
Fixed #99 - marcin212
Fixed some missing textures - marcin212
Update forestry version - Nedelosk
Fix bee mutations - marcin212
Fix problem in PlankType with "getName", which conflicts during obfuscation. - marcin212
Remove unused imports - marcin212
Fix problem in EnumFlowerColor with "getName", which conflicts during obfuscation. - marcin212
Fix extrabees dependencies - marcin212
Fix build script (#83) * Fix build.gradlew Added README.md * Fix * Fix build.gradle and README.md - Alexander Kornilov
Some reformat code for 1.11.2 source (#84) * Optimized imports * Some code reformat * Some refactoring and code reformat * Some code reformat - Alexander Kornilov
Fixed last dependancies on one another - Elec332
Added item filters for alveary parts & added recipes for alveary parts - Elec332
Separation basically done - Elec332
Moved punnett square and apiarist database to the genetics mod - Elec332
Fixed textures, split the alveary stuff, onlt GUI left to do! - Elec332
Only the client and apiary packages left to do! - Elec332
Split the proxy from the rest - Elec332
Fixes and more ExtraBees unhooking stuff - Elec332
Packages done: worldgen, utils, items, init, genetics & blocks. Now on to the hard part... - Elec332
Unhook mutation & species classes - Elec332
More work on splitting ExtraBees - Elec332
Started on splitting ExtraBees - Elec332
Move the strange block-scope class SpeciesList which was breaking S2S See https://github.com/MinecraftForge/Srg2Source/issues/18 - mezz
Add .travis.yml - mezz
SideOnly fixes - mezz
Minor cleanup and fixes - mezz
Clean up some null annotations - mezz
Clean up some parameter names - mezz
Clean Up - Nedelosk
Some todos - Nedelosk
Fix effect: Power - marcin212
Fix item rotation in GUI - marcin212
Fix Size MultiFenceRecipe - Nedelosk
Remove Unused Stuff - Nedelosk
Add MultiFenceRecipe Jei Registry Plugin - Nedelosk
Remove Gooseberry from world gen - Nedelosk
Imrpove ShrubLog - Nedelosk
Work on Tree generation and add shrubs to world gen - Nedelosk
Fix Ceramic Model - Nedelosk
Fix MultiFence Model - Nedelosk
Cache MultiFence Models - Nedelosk
Fix MultiFence Name - Nedelosk
Remove old ETFenceGate class - Nedelosk
Clean Up Multi Fences - Nedelosk
Work on MultiFence - Nedelosk
Clean Up and remove BlockFence - Nedelosk
Remove model text gui - Nedelosk
Rename ModelBaker, fix uv and add multifence model - Nedelosk
Add .name to fluid keys - Nedelosk
Add extra bees fluid names - Nedelosk
Fix some names - Nedelosk
Clean Up Bee Mutations - Nedelosk
Clean Up - Nedelosk
Clean Up Butterflies - Nedelosk
Make shrub logs flammable - Nedelosk
Add Fruit pods and update forestry version - Nedelosk
Add butterfly item textures - Nedelosk
Improve shrub log - Nedelosk
Add tiny shrub log - Nedelosk
Clean Up and fix missing fruit sprites - Nedelosk
Move craftgui to binnie core - Nedelosk
Update JEI integration - mezz
Remove SimpleRecipeHandler (unused now) - mezz
Update JEI integration - mezz
Update Forestry integration - mezz
update required Forge version - mezz
More sideonly cleanup - mezz
Start to clean up Analyst Gui - Nedelosk
Clean up Genetics Mod - Nedelosk
Add color to serums - Nedelosk
Clean up some Items - Nedelosk
Start to clean up tree generation - Nedelosk
Clean Up and move guis - Nedelosk
Clean Up - Nedelosk
Fix PanelModelBaker - Nedelosk
Auto-format fix imports, tabs/spaces - mezz
Add tooltips to frames to show what each does - mezz
Fix some gui crashes - mezz
Fix mutation multiplier and add gui mutation tooltip to accepted items - mezz
Use Forge tooltips where possible - mezz
Fix crashes on the Debug map - mezz
Fix JEI integration crash - mezz
Fix render crash with ceramic bricks - mezz
Fix assets to use lowercase for 1.11 - mezz
Resolve more client/server sided issues using Minecraft Development for IntelliJ IDEA plugin. https://plugins.jetbrains.com/idea/plugin/8327-minecraft-development - mezz
Fix many server crashes from client-side code - mezz
Updates for 1.11. Running but missing textures. - mezz
Begin 1.11 (compiles, does not run yet) - mezz
Fix fruit press interface - mezz
Improve tooltips and information for insulated electron tubes - mezz
More null annotations - mezz
More null annotations - mezz
Begin adding stricter null annotations to prepare for 1.11 - mezz
Fix block carpentry panel - Nedelosk
Generics for everyone \o/ - Chocohead
Add back planks to arborist's database - Chocohead
Improve Fluid Containers - Nedelosk
Clean Up - Nedelosk
Fix fluid containers - Nedelosk
Clean Up BinnieSprite - Nedelosk
Clean Up - Nedelosk
Move some craftguis - Nedelosk
Add more models - Nedelosk
Fix Distillery - mezz
Fix uses of liquid containers - mezz
Fix item rendering in inventories - mezz
Move static rendering methods to RenderUtil - mezz
Use GlStateManager - mezz
Gui rendering cleanup - mezz
Fix compilation problems - mezz
Clean Up - Nedelosk
Fix design blocks - Nedelosk
Clean Up extra tree modules and add wood fences and fence gates - Nedelosk
Fix some TODOs - mezz
Stop suppressing exceptions that may be important - mezz
Remove unused machine types from alveary blockstate json - mezz
Remove ItemParser - mezz
Improve Brewery JEI representation - mezz
Fix the brewery not consuming input items - mezz
Complete the implementation of ComponentInventorySlots - mezz
Fix IDesignMaterials not compiling - mezz
Fix wood blocks - Nedelosk
Improve fluid rendering - Nedelosk
Add Distilling JEI recipes - mezz
Refactor Distillery - mezz
Add Brewing JEI recipes - mezz
Fix concurrent modification exceptions from networking - mezz
Fix concurrent modification exceptions from networking - mezz
Refactor Brewing Recipes - mezz
Work on extra trees - Nedelosk
Add decorative leaves and food models - Nedelosk
Add Fruit Press JEI recipes - mezz
Add Lumbermill JEI recipes - mezz
Update Forestry Version - Nedelosk
Add Genetic Database JEI recipes - mezz
Add Genepool JEI recipes - mezz
Add Splicer JEI recipes, improve Inoculator JEI recipes - mezz
Improve wood blocks - Nedelosk
Fix soil item model and start to move craftgui - Nedelosk
Update jei and improve other things - Nedelosk
Update Forestry Version - Nedelosk
Fix fluid container models - Nedelosk
Clean Up and fluid texture fix - Nedelosk
Add Inoculator JEI recipes - mezz
Update Forestry version - mezz
Removed an import This was accidentally moved over when I copied the line of code - Ross Kelso
Added proven and scented gears to the oredictionary - Ross Kelso
Work on items from wood - part 2 - marcin212
Fix planks textures and add banana planks - marcin212
Improve default statemapper - Nedelosk
Start to work on ceramic blocks - Nedelosk
Work on items from wood - marcin212
Rewrite ExtraTreeSpecies class - marcin212
Fix cast warning - mezz
Cleanup - mezz
improve null checks for Mods.java - mezz
Auto-fix formatting - mezz
Fix several broken ItemStacks and recipes - mezz
Remove unused classes - marcin212
Fix GUIs do not always update their displayed items #4 - Nedelosk
Work on GardenLogic and localize the tubes - Nedelosk
Update Forestry Version - Nedelosk
Update Forestry, JEI, Forge version - mezz
Add Sequencer JEI recipes - mezz
Add Polymeriser JEI recipes - mezz
Add Isolator JEI recipes - mezz
Fix DefaultTankContainer - mezz
Adding Fluid and Item Capability to the machine tile entity - Nedelosk
Localise three analyst pages and fix analyser - Nedelosk
Clean Up Machines: Genetic - Nedelosk
Clean Up - Nedelosk
Clean up Acclimatiser - Nedelosk
Start to clean up machines - Nedelosk
Work on things - Nedelosk
Auto-format spaces to tabs (#2) - mezz
Complete JEI integration of the Incubator - mezz
Minor cleanup - mezz
Fix sapling rendering - marcin212
Fix textures of leaves and remove redundant enum (replace LeafType to EnumLeafType from Forestry) - marcin212
Fix Flower Mutation Registration - Nedelosk
Remove unused classes - Nedelosk
Clean Up - Nedelosk
Register Fluid Textures - Nedelosk
Clean Up - Nedelosk
Remove unused ore dicts - Nedelosk
Remove Unused Encylopedia - Nedelosk
Improve Soil - Nedelosk
Adding database and soil localisation - Nedelosk
Remove Log - Nedelosk
Adding Flower localisation and Clean Up - Nedelosk
Add Flower Item Models and Flower Double Models - Nedelosk
Adding more flower models - Nedelosk
Adding flower blockstate and blockstatemapper - Nedelosk
Clean Up and localise flower tooltip - Nedelosk
Clean Up Botany Mod Class - Nedelosk
Working on Flower Models and Update Forestry - Nedelosk
Cleanup main mod classes, ran import optimiser - Elec332
Fix sprite color in Butterfly module - marcin212
Add JEIBees for debugging - marcin212
Fix missing GUI icons - marcin212
Working on Ceramic and other Botany things - Nedelosk
Working on module apiary - marcin212
Working on Ceramic - Nedelosk
Working on Gardening - Nedelosk
Add ItemGenesis model - marcin212
Add extrabees item models - marcin212
Move ItemMisc models to subdirectory - marcin212
Adding new Models - Nedelosk
Decompiler mess cleanup - marcin212
Update Soil and add Soil Models - Nedelosk
Update Jei Integration - Nedelosk
Clean Up Api - Nedelosk
Clean Up and start to work on flower models - Nedelosk
Add Flower Definition and Add Flower Factory - Nedelosk
Fix flickering GUI - marcin212
Fix wrong allele name and enable module genetics in botany - marcin212
Rename FlowerHelper to FlowerRoot and improve it - Nedelosk
Clean Up - Nedelosk
Add Item models - Nedelosk
Adding basic Item and improve genetic Items - Nedelosk
Improve .gitignore and Adding ModelManager like that from Forestry - Nedelosk
Fix itemstack display name for soil, serum and serum array - marcin212
Support for Forge Energy - marcin212
Begin work on JEI integration - mezz
Remove System.out.println spam - mezz
Remove redundant casts, unnecessary object creation, and string == - mezz
Fix bug with mutation discovery in ControlMutationsBox - mezz
Fix more null warnings - mezz
Clean up genetic item recipes - mezz
fix bug in IBorder - mezz
Fix missing import - mezz
Remove FakeWorld - mezz
Fix some null warnings - mezz
Use Collections.addAll - mezz
Remove unnecessary boxing/unboxing - mezz
Use foreach loops - mezz
Remove unused imports - mezz
remove default template file headers - mezz
Clean up some odd casts and obfuscated param names - mezz
Remove unnecessary modifiers from enums and interfaces - mezz
Use diamond operator everywhere - mezz
Fix mod names and dependencies - mezz
Fix PlankType for Forestry planks - mezz
Fix crash from WATER effect bees - mezz
Fix null items in flowermanager registration - mezz
Update gradle wrapper and build.gradle - mezz
start 1.10.2 - marcin212
port to forestry 4.2 - marcin212
First release for 1.7.10. Contains the two new mods, Genetics and Botany, as well as various new things in Extra Trees. The genetic machines in Extra Bees have now been discontinued.
This is a very early dev build. The only guarantee is that it will start (maybe). Only use on test worlds.
IS NOT BACKWARD COMPATIBLE. DO NOT USE WITH WORLD'S UPGRADED FROM MINECRAFT 1.6.x CONTAINING BINNIE'S MODS 1.8.0 .
Added some lang zh_CN - kordum
#247 Fix database doesn't show species name Fix layout of breeder page - kordum
Update ItemSerum.java - Seraph_JACK
Update ItemSerumArray.java - Seraph_JACK
Update ItemSerum.java - Seraph_JACK
Update en_US.lang - Seraph_JACK
Update ItemSerumArray.java - Seraph_JACK
Update en_US.lang - Seraph_JACK
Update ItemSerum.java - Seraph_JACK
Fix #238 - SeraphJACK
Fix mine version in README - kordum
Improve README.md - kordum
Make gradlew executable - mezz
Fix #218 Fix translation key - kordum
Update zh_CN.lang - SihenZhang
Added missing l10n & Fixed a typo - SihenZhang
Added missed l10n - SihenZhang
Add missing l10n - SihenZhang
Fix #212 Fix wrong localization for Registry and Analyst - kordum
Fix misspelled buckets. - AnrDaemon
Update zh_CN.lang - SihenZhang
Update zh_CN.lang - SihenZhang
Code analyze and cleanup - kordum
Fix #204 Fixed endless use of a mutagen - kordum
Update zh_CN.lang All lines had transl to chinese - dwarfmiguo
Automatically remove unnecessary ground blocks from farm (#191) - Alexander Kornilov
Fixed GenepoolComponentFX - marcin212
Fix not commited changes - kordum
GardenLogic code impovement - kordum
Fix #188 Removed block shrub leaves game register - kordum
Fix #186 Fix crash when analyze flower in FieldKit - kordum
#78 Added Vanilla wood fences - kordum
Rolled [More Binnie Fixes] changes into official mod. Crash protection against running with Butterflies disabled. Refactored Registry and Analyst recipes for performance. (#201) - CombatZAK
Redraw gears textures (thx Faerdan) - kordum
Fix #197 Fix wrong name for flowers - kordum
Fix #167 Fix Binnie's machines is not animated - kordum
Fix ru_RU lang - kordum
Added missing localization - kordum
Fix weed sound on growth and break - kordum
Fix wrong OpenGL in renderItem - kordum
Some small refactoring - kordum
Fix wrong wood design block localization - kordum
Fix #173 Fix Insulated Tube craft with shift+click stacks different tubes in one slot - kordum
Added shapeless recipe for dirt with loam, flowerbed, soil - kordum
Fix flower sound (#172) - Alexander Kornilov
Fix decaying shrub leaves Fix #165 (#171) - Alexander Kornilov
Some code improvement - kordum
Fix wrong tree generators Refactoring and code improvement of tree generators - kordum
Update zh_CN.lang for extrabees, extratrees and genetics - 3TUSK
Some refactoring and code improvement - kordum
Fix wrong OpenGL in item draw method - kordum
Refactoring custom GUI components - kordum
Fix #154 Fix door disappears if breaks block below - kordum
Fix wrong produce time in analyst - kordum
Fix time format - kordum
Added missed localization - kordum
Added missed localization - kordum
Added missed localization - kordum
Added missed localization - kordum
Added missed localization - kordum
Added missed localization - kordum
Bump version - kordum
Fix #155 Fix large lags in ContainerCraftGUI - kordum
Fix changelog text - mezz
Move FieldKit from botany to genetics module - kordum
#140 Fix invalid allele color - kordum
#135 Fix NPE if root is null - kordum
Update zh_CN.lang for extrabees and genetics - 3TUSK
Update zh_CN.lang for binniecore and genetics - 3TUSK
Update zh_CN.lang for extrabees and genetics - 3TUSK
Update zh_CN.lang for binniecore, botany, extrabees, extratrees and genetics - 3TUSK
Add changelog gradle task - mezz
#140 Fix invalid allele color - kordum
#135 Fix NPE if root is null - kordum
Update zh_CN.lang for extrabees and genetics - 3TUSK
Update zh_CN.lang for binniecore and genetics - 3TUSK
Update zh_CN.lang for extrabees and genetics - 3TUSK
Update zh_CN.lang for binniecore, botany, extrabees, extratrees and genetics - 3TUSK
Add changelog gradle task - mezz
Add dependency information for Forestry - mezz
[1.7.10] Removed unfinished features (#118) * Removed unused Honey Crystal * Removed unfinished kitchen machines Removed Alcohol * Removed unused items * Removed unused PNGs * Fix README.md - Alexander Kornilov
Fixed missed fluid localization - kordum
#18 Fix GUI of machines is not synchronized with server - kordum
Added missed localization - kordum
Added missed localization - kordum
#26 Fix Compartment (custom craft gui) dupe bug - kordum
Code cleanup - kordum
Fix species description - kordum
Fix missed localization - kordum
Fixed localizations - kordum
Added missed localization - kordum
Create ru_RU.lang - lex1975
Create ru_RU.lang - lex1975
Update ru_RU.lang - lex1975
Fixed missed localization - kordum
Added some localization - kordum
Added missed ru-localization - kordum
Added missing localization - kordum
Added some localization - kordum
Added some localization Fixed wrong localization - kordum
Added some localization - kordum
Fix - kordum
#105 Fix wrong display Climate Bar control in database Drop ControlBiomes beacause it's not finished - kordum
Fix display average flowering allele - kordum
#107 Fix undiscovered species in master database - kordum
Added and fix some localization Some refactoring extratrees machines - kordum
Added some localization - kordum
Added some localization - kordum
[1.7.10] Added some localization (#106) * Some refactoring * Some refactoring Added some localization * Added some localization Fix wrong branch localization in page branch overview Simplify some localization * Simplify some localization * Removed unused localize method * Simplify some localization * Removed proxy.localise method * Simplify localization * Added some localization * Added some localization * Added some localization * Some refactoring - Alexander Kornilov
[1.7.10] Some refactoring (#102) * Some refactoring * Some refactoring Added some localization * Added some localization Fix wrong branch localization in page branch overview Simplify some localization * Simplify some localization * Removed unused localize method * Simplify some localization * Removed proxy.localise method * Simplify localization - Alexander Kornilov
Update en_US.lang - lex1975
Update ru_RU.lang - lex1975
Update ru_RU.lang - lex1975
Update en_US.lang - lex1975
Update zh_CN.lang for binniecore, botany, extrabees, extratrees, and genetics, flower names are powered by @Prunoideae - 3TUSK
Feature/refactoring (#96) * Some refactoring * Added some localization * Added some localization - Alexander Kornilov
Update and rename binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs to binnie-mods-2.0(1.7.10)-ru-u8.zs Delete extra lines. Those lines that are already localized. - lex1975
Update ru_RU.lang Added some localization. One bug fixed - lex1975
Update en_US.lang Added some localization. One bug fixed - lex1975
#87 Fix crash on startup - wrong name FORESTRY (need Forestry) Fix genesis crash Some refactoring - kordum
[1.7.10] Added some localization (#86) * Added some localization us_GB lang files cleanup * Fix compile errors * Some refactoring * Added some localization Some refactoring - Alexander Kornilov
Feature/refactoring (#85) * Added some localization * Added some localization * Fix modid * Added some localization - Alexander Kornilov
Feature/refactoring (#81) * Added some localization * Added some localization * Added some localization * Added some localization - Alexander Kornilov
Feature/refactoring (#79) * Added some localization * Added some localization * Some refactoring - Alexander Kornilov
Localization and refactoring (#77) * Some refactoring for bee production * Code cleanup * Code cleanup * Added some localization * Fix wrong dropped class * Added some localization * Added some localization * Added some localization * Fix wrong import - Alexander Kornilov
Added some localization - kordum
Added some localization - kordum
Added some localization Move FieldKit to botany package - kordum
Remove some unused code - kordum
Refactoring bee species (#73) * Added *Definition for bee branches and bees * Some refactoring for ExtraBeesSpecies * More refactoring Bees * Added effect to bees Some refactoring Added bee branch parent * Fix Barren branch * Fix Hostile branch * Fix other bees * Added person mutation condition * Added person requirement mutation condition * Fix change for Jaded bee * Drop some unused methods * Revert Binnie logic in BreedingSystem - Alexander Kornilov
Code improve - kordum
Some localization and refactoring Move binnie.extratrees.gen classes to binnie.extratrees.worldgen package Drop binnie.extratrees.gen package - kordum
Some refactoring Partial drop Binnie ForestryAllele and similar class, replace to Forestry EnumAllele, EnumTemperature, etc - kordum
Revert "Some refactoring" This reverts commit 1ed37f9b8d60895129e9826edaddb120b454cc8e. - kordum
Some refactoring - kordum
Added some localization Added AlleleHelper - kordum
#30 Added some localization for flowers - kordum
#30 Rename color and flower enum entities to UPPER_CASE Refactoring FlowerSpecies Added some localization - kordum
Update binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs Florist Encyclopedia removed - lex1975
Add .travis.yml - mezz
Some refacoring genetic machines (#67) * #56 Fixed inoculator don't need Bacteria Vector to process Some refactored Inoculator machine class * Refactoring Inoculator and Sequencer machines - Alexander Kornilov
#56 (#65) Fixed inoculator don't need Bacteria Vector to process Some refactored Inoculator machine class - Alexander Kornilov
Removed LanguageManager Added I18N static class Some code reformatting - kordum
Replace binnie.botany.farm.Vect to forestry.core.utils.vect.Vect - kordum
Fix #50 Crash server on startup - marcin212
Create binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs Not all items are in the language files. Therefore, for more complete Russification NEI and CraftTweaker script are required - lex1975
Part fix #30 Add more localization (#59) * Added missing ru_RU localization * Fixed first letter * Rename Binnie.Language to short Binnie.I18N Removed some unused methods, classes. Removed some hardcod strings, replaced it on i18n Moved pigment colors of blocks and items to tooltips * #30 Fix some bugged localizations * #30 Added localization for PageSpeciesFlowerGenome * #30 Fixed some format in lang * #30 Added localization for ItemBotany and ItemPollen * Added localization for ItemGermling - Alexander Kornilov
Fix #17 accept mutator in Alveary accepts any item (#53) * #17 Fix accept mutator in Alveary accepts any item * Fixed returned koef of mutation catalyst - Alexander Kornilov
Fix #30 Add more localization (#55) * Added missing ru_RU localization * Fixed first letter * Rename Binnie.Language to short Binnie.I18N Removed some unused methods, classes. Removed some hardcod strings, replaced it on i18n Moved pigment colors of blocks and items to tooltips - Alexander Kornilov
Fix #19 (#57) * #19 Fix Sequencer don't reset progress after remove sequence item Some rafactoring Sequencer class * #19 Fixed imports - Alexander Kornilov
A quick fix - 3TUSK
Simplified Chinese i18n Ported from binnie567/Binnies-Mods-Localisation#11 directly - 3TUSK
Move Field Kit to Botany creative tab - kordum
Remove useless item Encyclopedia - kordum
Added missing ru_RU localization (#52) * Added missing ru_RU localization * Fixed first letter - Alexander Kornilov
Fix #20 Wrong Coconut tree (#49) Fix small height Coconut. Added custom generation for Coconut (drop Oak like) - Alexander Kornilov
Fix custom gen tree - kordum
Create ru_RU.lang Add Russian translation for Genetics MC1.7.10 - lex1975
Create ru_RU.lang Add Russian translation for ExtraTrees - lex1975
Update en_US.lang Add two missing lines - lex1975
Create ru_RU.lang Add russian translation for binniecore - lex1975
Improve code readability in binnie.extratrees package - kordum
Fix #16 (#38) Added missed textures for trowels - Alexander Kornilov
Improve code readability in binnie.extrabees package and other packages * Improve code readability in binnie.extrabees package and other packages * Fix compile error after refactoring - Alexander Kornilov
Improve code readability in binnie.botany package - kordum
Added some info about builds into README.md Fix mod artifact naming like another mods - kordum
Improve code readability in binnie.genetics package Drop unused (empty) method MachinePackage#register() from all classes - kordum
Text colors wrap to EnumChatFormatting * Fix #22 Text colors wrap to EnumChatFormatting * Fix #22 Fixed code error with "paragraph" char in EnumColor - Alexander Kornilov
Improve/refactoring (#15) * Improve the code * Code improve in binnie.core.utils package * Code improve in binnie.core.triggers package * Code improve in binnie.core.resource package * Code improve in binnie.core.proxy package * Code improve readability in binnie.core package * Add missed constructors * Some improve code readabilty * Expand import with * * Revert "Expand import with *" This reverts commit 3bb4a44f3b69a8559bd5753337e0f6793ad18dc4. * Fix using fully qualified names in imports * Fix missed unnessesary "this." * Removed binnie.craftgui package Optimised imports and removed unnessesary "this." * Some refactoring code in binnie.core.craftgui package * Merge from master1.7.10 * Improve code readability in binnie.core.craftgui.database package * Improve code readability in binnie.core.craftgui.events package * Improve code readability in binnie.core.craftgui.geometry package * Improve code readability in binnie.core.craftgui.* package - Alexander Kornilov
Fix #23 corn grain recipe conflcit (#28) Fix corn grains recipe - Alexander Kornilov
Add build number to version - marcin212
Improve code readability for binnie.core package (#14) - Alexander Kornilov
Some fixes in build script Removed Forge license and credits - kordum
Fix drop doors after break (#8) Fix drop doors after break and Improve code code readability - Alexander Kornilov
Add eclipse folder to gitignore - kordum
Added Forge License - kordum
Fix build config Added README file with short instruction for build mod - kordum
Release 2.0-pre15 - marcin212
port to forestry 4.2 - marcin212
Tweaked a few numbers in Botany
Tweaked registry/analyst to display Magic Bees correctly
Fixed Botany Mutations
Fixed Registry species list search not working
Fixed database crash on species search (271)
Fixed database crash on mutation lookup (278)
Fixed Integrated Casing recipe (272)
Fixed crash using liquid containers (275)
Fixed leave names (274)
Fixed editing compartment name (273)
Fixed Brewery crash (276)
Fixed machines extracting from insert slots (277, 281)
Fixed recipe crash when disabled part of the mod (283)
Fixed pretty serious Lumbermill bug (282)
New recipes can be found on the wiki at http://binnie.mods.wiki/
Added Analyst, a beealyzer-type device that analyses anything and tells you all sorts of useful information. Basically like a database for actual items
Added Registry and Master Registry, new type of database that combine the four different databases into one sleek new interface
Added Splicer, first in a range of more powerful faster genetic machines. This inoculates individuals much faster (a few minutes) but needs insane amounts of power
Compartments have been updated, to have a search function similar to the old indexer.
Lots of changes to the mutations and genes of trees/bees. Use the Master Registry if you want to check new mutations.
Fixed dupe bug with inventories (267)
Can now drink bottles/buckets/etc of alcohol (be careful of drinking too much) (201)
Fixed not being able to type chinese into text boxes(262)
Fixed missing texture bug (265)
Changed trowel recipe to avoid recipe clash with Chisel (268)
Changed when lumbermill calculates products (269, 270, 268)
Fixed mobs interacting with Extra Trees gates (241)
Fixed render issue with serums (235)
Added Field Kit, a cheap analyser that uses paper not honey
Fixed crash when shearing two-block flowers (#256)
Flower gardens now plant vanilla flowers
Fixed bonemealing double block flowers
Fixed crash using unstable forestry with gardens (#259, #258)
Added missing genes to database (#228)
Prevented machines having negative energy on load (#224)
Changed fence recipe to avoid clash with vanilla (#213)
Fixed crash when using lumbermill
Stopped machines consuming dye/enzymes when idle
Fixed recipe using wrong honey
Fixed crash when using database in lab stand
Fixed gate recipe overwriting vanilla
Clay combs give clay, not clay dust
Added forestry woods to woodworker
Added Mystical bee (Patreon request)
Added Hollyhock flower (Patreon request)
Compatible with Forestry 3.4.0. Buildcraft no longer required to start
(Had to temporarily disable custom gate triggers)
Can place two block flowers (rose, lilac and peony)
Fixed sap/resin energy in biogas engine
Ocean bees with mutate in any ocean biome, not just vanilla
Fixed localisation issues with woodworker GUIs
Gene registration occurs on world load as well to prevent load order issues
Can craft black pigment using ink sac and two other pigments due to unobtainable black flowers
Added Alveary Transmission (http://binnie.mods.wiki/wiki/Alveary_Transmission)
Added mutation for Dwarf Hazel
Fixed NPE in localisation (#139)
Altered tooltip for Glassworker to reflect materials (#143)
Fixed crash with unstable Forestry build (#135)
Fixed crash due to recipe for removed block (#53)
Added alternative iron trowel recipe if Chisel is present (#44)
Fixed frame housing losing content on world load (#40)
Added a load of new botany related things. You can make 80 different pigments, and use them to stain glass, or stain clay and use this to create 100000s of possible ceramic tile combinations. Recipes are on the wiki!
Fixed crash with unnamed items in NEI
Fixed distillery not saving the current level setting
Fixed machines with multiple input tanks not accepting liquids
Fixed flowers not dropping when they should
Various minor fixes and renames