Added:
Chains
Can be hung from ceilings or walls
Climbable!
Fireworks battery
Allows to shoot firework rockets which spell out a message
Using dye changes the rocket color
Redstone-activated
Message can be changed with nametag
Needs to be filled with powder (sulfur = 1 charge, gunpowder = 2 charges)
The default message is a personalized message from me to this year 2020
Jungle dungeons now spawn naturally
Every dungeon has a mechanist's circle block in the bottom floor
Using a silver key on it will summon balls-o-tron
Balls-O-Tron
No further description necessary
The spawner item can be crafted again after he has been defeated
More achievements
Beating a boss or special mob can now give you an achievement in addition to the corresponding coin item
Changed:
Updated russian localization
The EMP blast of the strong EMP missile now lasts for 10 minutes
Large EMP missiles are now craftable
Bolter DU rounds now have an extended armor and protection piercing ability
Doctor17's cape now also applies to Doctor17PH
The silver key recipe was changed to use forged meteorite metal
Nuclear creepers and boss meltdown elementals now drop coins
Power armor now continuously drains power, the exception being the HEV suit
AJR armor lasts around 2 hours
Lunar armor lasts less than half an hour
Lunar armor will kill the player if any part runs out of power
Schrabidium armor no longer has the saturation ability
Fixed:
Fixed the damage ramp-up of nuclear explosion scaling backwards, resulting in no damage at ground zero and a lot of damage at the very edge
Fixed chemplant fluid rendering clipping outside the tanks
Fixed issue where guns with no crosshair would glitch up the boss bar texture
Added:
Fabulous hat
Special good boys only item
HEV suit
High power armor that changed the surivial HUD
AJR power armor
Meltdown elemental
Spawns near players which have experienced a reactor meltdown
Meteorite sword
Can be upgraded many times from +10 atk up to +500
Gas shale
A new block that spawns in schist strata
You can extract petroleum gas out of it without the need for a complete oil setup
Added HE and incendiary ammo to the bolter
Added better mekanism integration
If mekanism is detected, the game will delete the default recipe for the digiminer and replace it with a more reasonable-priced assembler recipe
HEV suit battery
Works like a fusion core but only provides 150kHE
Currently not craftable
Added radiation and creeper coins
Obtainable but currently unused
Added schrabidic acid
Used to make ferric schrabidate
Ferric schrabidate
Can be used for a new way to obtain dineutronium
Those new chemical templaates do not yet have icons, oops
Added blocks for schraranium, schrabidate and dineutronium
Power detector
Buffers up to 20HE and uses 1 per tick, will give out a redstone signal
Added fabulous vodka
Changed:
Updated russian localization
FBI raids now have a config for how far away they spawn from players
FBI agents will now try to approach the player from much further
FBI agents will also breach through walls now
In general, targeting has been improved somewhat
FBI agents won't take any damage from galacticraft's suuffocation or thermal damage, instead they put on space suits in other dimensions
FBI agents are immune to all potion effects now and will put on a gas mask if they encounter radiation/gas
FBI agents can no longer despawn
The solid rocket fuel recipe output has been buffed from 1 to 4
FSB armor sets can now have damage threshold
It's the same ridiculous system as in fallout new vegas but this time the NPCs don't get that advantage
FSB armors can now have auditory geiger counters
If such an armor is worn, geiger counter items are silent to prevent duplicate sounds
FSB armors can also have custom geiger counter HUDs now, first one being the HEV suit
Powered FSB armor sets will lose all their advantages when the power runs out, acting as little more than vanilla armor once they are unpowered
Power armor effects have been rebalanced
The T45 crafting recipe now uses regular motors instead of desh ones
Circuits in the assembler and chemplant now have simpler recipes (4 instead of 6 wires, 1 instead of 4 dusts)
The semtex blend recipe now yields 3 instead of 1
Mob raids and mask man spawn now produces a chat message
Wither skeletons will now drop antimatter instead of a skull when killed with an axe that has the decapitator ability
FSB armor descriptions as well as tooltips for nuclear rods now use localized descriptions
Cyber crabs and tainted creepers are now fully immune to radiation
Rebalanced the red crate
The ducking mechanic now has a config to be turned off
Semtex blend now has an alternate recipe with ballistite instead of cordite, but that only yields 1 instead of 3
Particles now have (currently experimental uses):
Strange quakrs can be used to make dark crystal
The higgs boson lets you craft 8 uranium ingots directly into schrabidium
Dark matter can be combined with plutonium ingots to make euphemium
Schrabidate can be combined with the sparkticle to make DNT
The DFC's rendering has been reverted back to the original orb instead of the void
The chemical plant's internal fluid buffers have been bumped up from 16k to 24k
The chemical plant's fluid input slots can now be used to remove fluid again
Power armor helmets such as the new AJR and HEV helmets now count as protective eyewear
The mining laser's recipe has been made slightly cheaper
Placing a radar on top of a muffler will now remove the ping sound
Fixed:
Fixed beta food feature outright not working
Fixed beta food not working on cracked servers
Fixed power armors reusing the starmetal armor materials, allowing those sets to be mixed
Fixed the large tank having an invisible unused extra slot
Fixed FBI agents not spawning with gun visuals
Fixed the desh recipe icon showing peroxide instead of mercury
Fixed ultra dense steam not having a tank label
Fixed the issue where the shredder could sometimes convert dusts into other dusts based on metadata which somehow unfixed itself
Fixed microwave not saving power and setting
Solar boiler
Turns water into steam using heliostat mirrors
Mirrors can be turned towards the boiler with the mirror adjustment tool
Great for early game power
Bolter
Some details are still subject to change
Fires .75 bolts
Better visual effects and more ammo variety pending
Features an ammo counter that is part of the model and no crosshair whatsoever
Updated chinese localization
Putting the cartoon painting into an item frame will now create a crappy motivational poster
Nether ores now have configs, allowing you to reduce the amount of burning coal spam
Accidentally changed the pacifist's machine gun's crosshair, whoops
Added some more item lore to MOX fuel
Ring coils now have alternate recipes with steel plates
Recipes for uranium and polonium sand now use 8 blocks of sand at once, drastically reducing the amount of powder needed
HE/RF converters have been reworked
The GUI was removed, clicking on it only displays a chat message with the current buffered energy
The converters now feature a new mechanic known as an open energy cap
The cap is at 1MHE by default, working as usual with one exception, the cap can be exceeded once. If a reactor pumps 10 million HE into the converter at once, it will buffer the entire amount, but no additional inputs are accepted until it is converted
Due to technical limitations of RF energy, buffers can only handle 500MHE/2GRF at a time
The changes are still experimental, unusual behavior should therefore be not unexpected
Fixed issues regarding some anvil recipes not working correctly
Fixed mob config not being loaded at all, making FBI raids impossible to turn on and mask man impossible to turn off
Particle Accelerator
Large, modular multiblock that can create various new particles
Particles are currently mostly without function, but it can also cheaply create antimatter
Added a 10 second grace period to players getting radiation
This will prevent people from respawning and dying instantly
The T45 and lunar plating now show enemy health above their heads
Added a config for mob events such as mask man spawning
Added FBI raids
Disabled by default
Several FBI NPCs will spawn at once, trying to break in and break your stuff
AI is currently very primitive and not that good at doing things
The nether is now a lot more hellish
Added large, commonly spawning veins of burning nether coal
There's now somewhat common smoldering netherrack blocks that emit particles and set mobs on fire
Added nether geysers, lesser common blocks that shoot out flaming jets and shrapnel
Added localization support for more item tooltips and chat messages
This includes the particle collider GUI, geiger counter, machine templates and the oil detector
More support will follow
Digamma radiation
Currently only emitted by the digamma particle
The particle has a high half-life, the player however, does not.
Added chicken nugget
Due to a stalemate in the texturing contest, it uses two halves of different textures
Created by colliding two chickens in a particle collider
FifeMiner and lag_add both now have half a cape each with their respective nugget on it
Lunar armor now has a damage cap of 4 instead of 7.5
Starmetal and lunar armor have been made tesla-resistant
Armors registered with the "spacesuit" prefix are also tesla-resistant
Updated russian localization
Pouring sticky liquids into machinery is no longer advisable.
Armor that is fitted with radiation-cladding will now count as tesla-resistant
The burning coal ore texture now has longer flames
Nether phosphorous ore is now more common
Updated cell textures
Increased the energy capacity of ambient radiation generators and geothermals from 100 to 500
Geothermal generators now accept nether geysers
Oily coal ore now has a small chance of igniting when mined with tools harder than wood
Guns now support the unbreaking enchantment
The plutonium 238 RTG pellet will now dispense random nuclear science related facts when clicked
Infinity I, unbreaking III and thorns III enchantment books are now craftable
Fixed people with the beta hunger system not being able to play on servers
Lunar armor no longer has increased gravity, this should fix people clipping into the ground in multiplayer
Fixed shredder recycling recipes for golden coils yielding advanced alloy
Fixed converters not showing the buffered power in their GUIs
Fixed breeding reactors voiding their inventories when unloaded
Fixed incorrect render-layering with glass blocks
The industrial generator has been completed and should now be functional
Balancing might still be a bit off
Added spongebob macaroni
Spongebob macaroni
Bottlecap blocks
128 caps compressed into a single block
Very fancy
ShimmeringBlazee now has his own cape
The microwave has been fully implemented
Added missing config options for tool abilities
Added Quackos, The Elder One
Ducks mutate into an elder ducc when exposed to radiation
Quackos cannot be harmed, but ridden
Added the painsaw ability
Exclusive to chainsaws, this ability will drop extra XP and ammo items when killing mobs
Added decapitator ability
Exclusive to axes, this ability will drop mob and player heads
For mobs that do not have head items, it will drop rotten flesh and bones
The tommy gun has been properly added
Added an achievement for rapidly disassembling a fusion reactor
Updated russian localization
The tossable antischrabidium cell now has a 3D model
The fluid tank texture has been updated and it now uses smooth shading
The fluid tank has been updated to use the same GUI as barrels
The mushroom cloud has been reworked, feedback is appreciated
Lunar cybernetics are now crafted with specific armor plates
T45 armor is now craftable with titanium armor plates
T45 armor now uses the FSB system, parts can be charged like batteries
T45 Armor has been retextured
Fusion cores no longer act as batteries, instead they can now charge any worn armor piece by 2.5MHE
Fusion cores can be crafted into energy cores which hold 10MHE
Many steel deco block can now be recycled by shredding
The rosenberg pest control box was updated
The recipe now uses a starmetal ring
The box needs energy to operate, roughly 500kHE per second
Using a spark battery on it, even if empty, will allow it to work indefinitely again
The red crate's contents have been updated
The fusion reactor now works with hoppers, allowing you to pull byproducts directly out of it
Flamethrower poison gas clouds now have wither effect
The acidizer can not turn rotten flesh into leather
Fusion reactor byproduct rates for chlorophyte and balefire ash have been drastically increased
The saturnite recipe now only needs 50mB of mercury (instead of 200) and produces 2 ingots instead of 1
The quartz to lithium recipe has been removed, instead schist can now be shredded into lithium
Wires can now be recycled back into ingot form
Coils can now be shredded back into the base material
The steel tank recipe will now give 2 instead of 1
Circuits can now be downgraded by smelting them
Explosion particles now use batched rendering which should improve performance, especially with weapons such as the ZOMG
The curde oil refinery is now a good bit cheaper
Fixed grenades bouncing off of non-solids
Fixed chlorophyte ammo not targeting entities behind non-solids
Fixed lunar armor leg models getting stuck behind the player after sneaking
Fixed asbestos schist ore not dropping asbestos sheets
Fixed fluid tank not dropping items after being broken
Removed debug feature from large turbine dummy blocks
Fixed assembler recipes using light oil instead of kerosene
Fixed boiler not updating the mouseover tank info
Fixed crash when FSB armor is worn in combination with any non-armor items such as skulls or pumpkins
Fixed assembly templates not correctly cycling through alternate items in the tooltip
Fixed fluid ducts flickering when using a fluid ID
Fixed the glitch giving the wrong type of ammo
Fixed suicide shotgun using 12 gauge instead of 20 gauge buckshot
Fixed ability tools and swords not taking damage when attacking mobs
Fixed electric poles not saving connections and randomly "forgetting" connections
Fixed explosion particles being glow in the dark
Fixed large turbine blades not turning
Lunar cybernetic armor
New power armor
Uses the "full set bonus armor" system
Armor pieces behave like batteries, they can be charged in generators and energy storage blocks
Berzelianite bricks
Blue bricks in 4 variations
Might be used for a future dungeon
Spikes
Deal 100 damage to living entities that fall on them
Safe to walk through
Scrap metal pancake
Can only be eaten when a full lunar cybernetic set is worn
Will fully recharge all armor pieces
Desh motor
A new crafting item which will be used for power armors
Arctic code vault
A rare structure that spawns below cold biomes
PT cell
A fuel cell of polonium and tennessine, similar to the radio nuclide cell
Generates significantly more power than a mini-RTG, 2500 HE/t
Strata
The world will randomly generate a rare, regional stratum composed of graphitic schist
This stratum is very rich in ore
Finding a stratum and mining a schist block will give the Stratum achievement and drop 500xp
Schist ores
Also includes lithium ore which until now only had a meteor ore form
More work on the new igen GUI
Now has a turning knob and some of the pending functionality has been added
Still not finished
Updated tritium deuterium cake texture
Some pending machines have received inventory 3D models like the machines from the missile tab and the hexafluoride tanks
The punji trap enargite brick will now spawn a spike block instead of barbed wire
The stealth device now gives invisibility 2
If a player has invisibility 2, he will be fully invisible, including his armor
Crashed space ships now spawn red copper deco block instead of coils and cable switches instead of fusion reactor control blocks
The soyuz module that hovers over 0/0 now displays a dynamic message which is fetched from a website, meaning it can change without the mod being updated
Changed the visor texture of asbestos armor
Updated gold coil textures
Added config options for rare earth and lithium ore spawn rates
Schist has been added to the scrap list of mining lasers
Fixed setting config values to 0 not disabling dungeon spawn
Chlorophyte pickaxe
Mercury touch will drop lots of mercury when redstone ore or blocks are broken
A very good pick with a unique ability: mercury touch
Mese pickaxe
The explosion will not hurt any entities and drops all blocks
Has the new explosion ability
Technically a dineutronium pickaxe
Mese gavel
Twice as big as conventional gavels
That means twice the gavel power
Added an automated system which will restore player's health if it becomes NaN'd
NaNing used to be a problem with black holes but is now only a rare occurance
Some mods still cause it, the system will detect NaN no matter how it happens
New tool and sword abilities
Mercury touch drops mercury when redstone ore or blocks are mined
Explosion will trigger a mining charge
Phosophorus tip causes the phosphorus burn potion effect
Updated russian localization
And again just as this release finished uploading
Actually, it got updated a second time before that even, so the one mentioned above is actually the third time within this one update
The new IGen now has a GUI
Updated refinery GUI texture
Updated some item textures
Electronium now pulses at half the speed
Removed the lava recipe from the gas centrifuge
Update steel stamp textures
Doctor17 now has his own cape
Added some new babymode recipes
Schrabidium tools and armor are now crafted like vanilla tools
Schrabidium tools now require ionized particles to be crafted
Creative players will no longer receive any radiation
Updated refinery texture, tweaked the model a bit
The refinery hitbox is now 1 block lower
The radioisotope cell now produces 70 HE/t instead of 25
Updated boxcar model and texture
Boxcars will now drop themselves instead of a boatload of items
Boxcars can be shredded into steel powder
Thermonuclear boxcars are now craftable
When placing a boxcar manually, it will now stand on its wheels instead of being stuck in the ground
Core components for the fusion reactor and plasma heater have been moved to the machine tab
The tesla coil recipe now requires wood
Most blocks with custom models now have the models appear in the inventory and in the player's hand
Some blocks are still pending, these will follow soon
Generic missiles might also get 3D models in the future
Cleaned up a lot of rendering classes
Fixed the horse nut hammer existing
Fixed fusion reactor and plasma heater dropping themselves in addition to their components
Fixed balefire dual and quad rods returning single rods
Fixed meteor dungeon boneyards not spawning
Fixed some bomb renderers leaking GL statements
Gavels
The diamond gravel joke finally makes sense
Baby mode
SchrabTrans machines now produce schrabidium ingots
Uranium ore now has a 5% chance to turn into schrabidium ore instead of 1%
Scorched uranium can be crafted with water to be 'washed' into regular uranium
Crude oil is smeltable in the blast furnace from a canister and coal
The desh recipe does not require mercury
Diesel can be crafted from crude oil and redstone
Semtex can be craafted from TNT, niter and slime
Cordite an be crafted from gunpowder, ballistite and wool
Plates can be crafted from 4 ingots (produces 4)
Wires can be crafted from 3 ingots (produces 16)
Book of boxcars is now craftable
Schraranium turns into Nikonium
A config option that re-implements old features or new, alternate ways to craft things, making the mod easier, including:
Added silver key and a new brick variant
Will become relevant later
Added many missing recipes to the overhauled cyclotron, more will most likely follow
Added schrabidic acid
Will be used for future recipes
Added a recipe for balefire warheads
Chlorophyte bullets and canister shot rockets have been implemented
Updated russian localization
Asbestos now spawns twice as many veins per chunk
This change is based on the config, you will have to change it or delete it yourself
Asbestos veins now spawn 4 instead of 3 blocks
The cyclotron's control boxes are now open
Simplified MOX fuel recipe to 3 pu239 and 6 u238
The obj_tester now uses an experimental new model which might be used for a reworked industrial generator
The ZOMG cannon has been ported to the new gun system
Vitrified barrels will now only output .5 RAD/s, capped at 5 RAD/s for the chunk (instead of 5 and 75)
Updated cyclotron recipe
Removed dee magnet recipe
The ZOMG now has an assembly recipe, making it more expensive
The ZOMG's viewmodel is now significantly larger
Fixed cyclotron not accepting energy from the side connectors
Fixed half the cyclotron recipes not showing up in NEI
Fixed book of boxcars being stackable
Fixed hunter chopper crashing servers when two of them die next to each other
Fixed fusion reactor only outputting byproducts once every 4 billion ticks
Polonium RTG pellet
Has 5x more heat output compared to plutonium pellets
Also works for furnaces
Fancified mining laser and large turbine GUIs
Updated pellet textures
The DFC now has a temporary experimental renderer
The indutrial generator has been retired
Breaking it will return all crafting items
Shrapnels will no longer create explosions on impact, instead it will spawn lava pop particles
Overhauled cyclotron
Recipes have been updated and rebalanced
The cyclotron no longer produces power but consumes it
Recipes now always create antimatter as a byproduct
The GUI now has an actual on/off button
Cyclotrons from older worlds should in theory safe to keep without the need to remove them
The GUI features smart shift-click support
The cyclotron now supports upgrades for speed, power consumption and safety
When out of coolant, the cyclotron will start an invisible overheat timer that will allow it to operate for an additional minute
Removed recipes for unused fusion reactor parts
Unused fusion reactor components can now be recycled
When submerged in water, small reactors will now emit cherenkov light
The CMB furnace now only uses 200mB instead of 2000mB of mud per operation
Fixed uranium dual rod being reffered to as fuel
Ducking mechanics
Pressing O now allows you to duck
New weapons
Currently WIP
More ammo types
a lot of 4 gauge ammo
chlorophyte ammo for almost every caliber (currently unused)
Beta health mechanics
Experimental feature not available to everyone
Food level is kept at 5 bars, food will directly heal the player
Players cannot starve but also not regenerate
Added ionized particles
A byproduct of lighter fusion fuels
Currently unused
Added a config to disable world destruction through radiation
Updated russian and chinese localization
Industrial steam turbines should now be more performant, the code for them is still untested though
The ore acidizer can now create meteor fragments from meteor powder, effectively making meteor blocks renewable
The cooldown for fusion byproducts has been drastically lowered
Hydrogen based fusion fuels now have byproducts
Dungeon chests loot now contains ammo casings, primers and cordite
Fixed issues with the general world rendering
Updated russian localizations
For testing purposes, the radial engine and broken radio now have 3D models in the inventory
Fixed some multiblocks crashing when placed or destroyed
Fixed the fusion reactor dropping all the components as items when melting
Fixed clientside-suicide from B93 beams
(Unconfirmed) Fixed T45 displaying power data wrong
Fixed factory cores not having the right energy values
New fusion reactor
Originally added in the last version, it's now fully functional and obtainable
Plasma heater
To get all that spicy gas for your reactor
Industrial steam turbine
A much larger variant of the standard turbine
Currently a bit wonky, subject to change in the near future
A recipe to make BF rocket fuel
That only took us, what, a year?
Thermonuclear ashes
A byproduct of balefire plasma
Allows you to reclaim balefire shards
Updated russian localization
Updated new fusion reactor texture
Fusion reactor will now display the currently used blanket as part of the texture
N2 mine and solinium bomb are now stronger
You will have to delete your config (or just those two values) for the change to take effect
Chlorophyte is now a byproduct of XM plasma fusion
Changed many of the fusion reactor's component textures
The breeding reactor is now 3 blocks tall with a fancy new model
Rebalanced a few assembler recipes, reactor components are now cheaper
Structures will no longer generate breeding reactors
Updated maskman texture
Moved the BEL recipe to the book of boxcars
The bobmazon level 6 achievement is now much easier
Fixed multiple bombs using the wrong configged radius for explosions only when triggered with a detonator
Fixed many assembler recipes not using ore dict when they should
Fixed GL bleeding caused by the small microwave renderer
Fixed console spam caused by combo proxy and transformer TEs
Fixed dynospheres only carrying 1% of their intended charge
生草译文(仅供参考)
补充
新型聚变堆
最初是在上一个版本中添加的,现在已经完全可以使用了
等离子体加热器
为你的反应堆提供所有的辛辣气体
工业汽轮机
标准涡轮的一个大得多的变体
目前有点不稳定,可能会在不久的将来发生变化
制造BF火箭燃料的配方
只花了我们一年的时间?
热核灰
打捆火焰等离子的副产品
允许你回收火焰碎片
改变
更新的俄罗斯本地化
更新的新聚变反应堆结构
聚变反应堆现在将显示当前使用的毯子作为纹理的一部分
氮气地雷和索林炸弹现在更强大了
要使更改生效,您必须删除配置(或仅删除这两个值)
绿藻现在是XM等离子体融合的副产品
改变了许多聚变反应堆的组件结构
育种反应堆现在有3个方块高,有一个奇特的新模型
重新平衡了一些组装程序的配方,反应堆组件现在更便宜了
这些建筑将不再产生繁殖反应堆
更新的maskman纹理
把BEL的配方移到了boxcars的书中
bobmazon 6级成就现在要容易得多
固定的
修正了多个炸弹使用错误的配置半径爆炸只有当引爆引爆
修正了许多汇编程序不使用矿石字典时,他们应该
修正了小型微波渲染器引起的GL出血
修复了由组合代理和转换器TE引起的控制台垃圾邮件
固定的强子球只携带预期电荷的1%
Polonium RTG pellet
Has 5x more heat output compared to plutonium pellets
Also works for furnaces
Fancified mining laser and large turbine GUIs
Updated pellet textures
The DFC now has a temporary experimental renderer
The indutrial generator has been retired
Breaking it will return all crafting items
Shrapnels will no longer create explosions on impact, instead it will spawn lava pop particles
Overhauled cyclotron
Recipes have been updated and rebalanced
The cyclotron no longer produces power but consumes it
Recipes now always create antimatter as a byproduct
The GUI now has an actual on/off button
Cyclotrons from older worlds should in theory safe to keep without the need to remove them
The GUI features smart shift-click support
The cyclotron now supports upgrades for speed, power consumption and safety
When out of coolant, the cyclotron will start an invisible overheat timer that will allow it to operate for an additional minute
Removed recipes for unused fusion reactor parts
Unused fusion reactor components can now be recycled
When submerged in water, small reactors will now emit cherenkov light
The CMB furnace now only uses 200mB instead of 2000mB of mud per operation
Fixed uranium dual rod being reffered to as fuel
生草译文:
补充
钋RTG颗粒
比钚芯块多出5倍的热输出
也适用于熔炉
改变
矿用激光与大型涡轮导向器
更新颗粒纹理
DFC现在有了一个临时的实验渲染器
工业发电机已经退役
打破它将返回所有工艺物品
弹片在撞击时不再产生爆炸,相反,它会产生熔岩爆裂颗粒
大修回旋加速器
配方已经更新并重新平衡
回旋加速器不再产生能量,而是消耗能量
配方现在总是创造反物质作为副产品
GUI现在有一个实际的开/关按钮
从理论上讲,来自旧世界的回旋加速器应该是安全的,不需要移除它们
图形用户界面提供智能移动点击支持
回旋加速器现在支持速度、功耗和安全性的升级
当冷却液用完时,回旋加速器将启动一个看不见的过热计时器,它将允许它再工作一分钟
删除了未使用的聚变反应堆部件的配方
不用的聚变反应堆部件现在可以回收利用了
当淹没在水中时,小型反应堆将发出切伦科夫光
CMB炉现在每次操作只使用200 MB的泥浆,而不是2000 MB
固定的
作为燃料的固定铀双燃料棒
Enargite bricks
Come in many spicy variants
There's versions with fancy glyphs and trapped ones
Jungle dungeon
Currently only spawnable via the debug wand
Quite big that thing
Desh shredder blades
Never break!
Added individual configs to blacklist tool abilities
Added asbestos bricks
Added painted nuclear waste block
Updated russian localization
Balls-O-Tron is being reworked, the spawn egg has been removed
Shredder blades are now repairable with 2 plates of the same material
Hot fluids now have the temperature on the fluid tank tooltip
Steam turbines now accept ultra hot steam
The new fusion reactor is nearing completion, the plasma heater is now fully functional and the reactor can already accept water and plasma, use the magnets, explode when operated without running magnets/internal blanket and output steam
Functionality for blanket degradation, breeding compartment and byproducts are still pending
Fixed press stamps being acceptable shredder blades
Fixed radar tooltips
Fixed custom missiles still not showing up on radars
Terra miners
Work both as pickaxes and shovels
Have a ton of abilities
Chernobyl warning sign battle axe
It's a red trefoil sign
Basically a reskin of the stop sign axes
Added ultra dense steam
Will be used by the fusion reactor
Added fusion reactor blankets
Currently without a function
Added functionality to the fusion reactor core component block
Balls-O-Tron mark zero
Just a prototype which is underwhelming and not functional
In order to not disappoint people, the spawn will remain disabled until it is finished
Ferriswheel Electronium Storage Unit (FEnSU)
Battery block with a capacity of 9.22 exaHE
For now it only has an electricity port at the bottom
Added scorched uranium ore
Uranium that is exposed to fallout and does not turn into schrabidium ore becomes scorched
Scorched ore cannot be tuurned into schraabidium by this method
Added high-speed steel block
Semtex
A powerful explosive item which replaces TNT in many recipes
Edible
Rod of discord
Allows for instant teleportation
DeshReady blend
A variation of desh blend that lets you make desh without a chemical plant
Microwave
Not really finished yet but it mostly works
Added plasma fluids
Will be used by the new fusion reactor
Balefire and steel
It's flint and steel for balefire
Glass
Uranium, trinity and polonium glass
Fancy!
Sands
Uranium and polonium sand
But bob why it no radiation
Mask man
New ammo variants
IF-R&D for shotguns summons a thunderstorm of flechettes
IF-R&D for 5.56 and .50 BMG summons meteors
Polonium
Rare, very radioactive and overall nasty
Great early tier 4 breeder fuel
Added trixite battery
Lower capacity than a spark battery but it also works in balefire bombs
Balefire rods
Long-lasting tier 2 breeder fuel
Blazing balefire rods
Shorter but even hotter breeder fuel
Added sauergun
Belt-fed 4 gauge shotgun with a crunchy animation
More decorative blocks
Lab tiles
Concrete pillars
Experimental world radiation system
Chunks with high radiation levels will now have block effects
This feature is still a heavy WIP and might be removed outright if it proves to be too laggy
Muffler
Unfinished, only works with diesel generators
The soyuz and the orbital module now have recipes
Added an annoying screen overlay to prevent annoying people from asking annoying questions
Updated russian localizations
Updated chinese localozations
Removed unused year-old laser code
Changed recipe for starmetal and schrabidium armor
Zombies have a small chance to spawn with starmetal chestplates
The new fusion reactor has been given a GUI, functionality still pending
Changed fusion reactor plasma texture
Removed the annoying overlay telling people not to be stupid
Mask Man now has a spawn condition and a boss bar
You are legally allowed to panic
Mask Man now has damage resistance against explosions and projectiles
Mask Man is now immune to magic and fire damage
Bringing Mask Man's health down to 50% will now cause his face to melt off
The name change of the black book has been reversed
The super shotty now has a properly unwrapped model and an animation
Efficiency adds a small chance that operations consume no input item
Speed is self explanatory
Overdrive too
MIRVs now split more like they do in fallout 4
Projectile speed has been tripled to avoid people killing themselves
Texture still pending
The geiger counter now also displays the player's rad resistance, the output has color formatting and looks generally more pleasing
The assembler will now in/output into any container, not just hoppers, chests or crates
The assembler recipe system has been reworked. NEI handlers are now more clean and show ore dict items, all recipes can be configured in a JSON file (hbmAssembler.json). By default, the game will generate a template JSON containing all standard recipes. This change was rather fundamental and is not well tested. Issues should not be unexpected.
Most assembler recipes now take exactly 5 seconds, this is a bug caused by a fault in the automatic conversion between the old and new systems, this will be fixed soon.
Radars should now display tier 0 and custom missiles correctly
Slightly changed the way automatic mining drills work, the drill hole is now square
The custom nuke has been reworked, the explosion algorithm is now up-to-date with the MK4 and antimatter explosions are now BF-type. Mushroom clouds also use the new look. All items accepted by the custom nuke will now have a label with exact values on what effects they give. The custom nuke's GUI will now only show the stage which is relevant. Hovering over stages gives details on what they are and how powerful they currently are. The first number indicates this stage's theoretical stength without external modifiers. The second number shows the defacto strength with below-level bonuses and caps in mind.
The custom nuke TNT stage is now capped at 150 instead of 100
The TNT stage will behave like an N2 mine above strength 75
Renamed gadget and fatman propellant items to avoid confusion
Changed many recipes to use semtex instead of TNT
Added alternative recipes where semtex can replace TNT to yield more items
Replaced black book functionality
Rebalanced meteor dungeons, the black book is now 10x rarer
The supershotgun model has been improved, texture still pending
The supershotgun now has animations
Drillgon now has his own cape instead of the HBM one
Updated diamond gravel tooltip
Removed pointless and broken radiation override code
Updated russian localization
Updated some textures
Teleporters now use xR textures
Breeding reactor was overhauled
Fuel rods no longer rely on item meta for the damage bar
Fuel rods and breeder fuels now have improved, automatically generated tooltips
Breeder fuels now have different tiers, some recipes need hotter fuels
Overhauled breeder recipes
Changed some centrifuge recipe to include polonium
Cleaned up some code, better organisation of registry parts
The RTG and radio isotope cell now have actual models
Fuels can no longer be extracted from fuel rods
Dynamic barrels will no longer display an empty hazard diamond when empty
The solinium bomb no longer deals regular nuke damage, instead it applies several thousand RADs to all living things
Many of the meteor block textures have been updated
Asbestos ore now spawns in the world, though rather rarely since it has very few uses
Radiation decay for chunks has been reduced from 1% to 0.1% per update operation
Flat decay has been reduced from 0.5 RADs to 0.05 RADs
MIRV launchers have been properly moved to the new radiation system
The crystallizer now has 2 upgrade slots
RF converters now use IEnergyHandler interfaces which should work much better with other mods
Fixed schrabidium not giving off any radiation
Removed console debug spam when joining a world
Fixed SU-batteries displaying worthless empty variants in the creative tab
Fixed niter being ore dicted as "salpeter" instead of "saltpeter"
Fixed meteors not utilizing fullbright
Fixed bullet base entities crashing the game if no config could be loaded
Fixed the general chunk radiation override config not working correctly
Fixed concussion grenade's direct hit damage having an upper bound that is lower than the lower bound which might cause crashes
Fixed issue where either NTM packets or vanilla packets would not arrive to TEs that had a recent state change
Fixed assembler, chemplant and burner press having stuck progress bars
Fixed a 6 year old bug where reinforced glass doesn't actually let light pass
Radars now use serialized packets which should prevent flickering of the radar screen
Oil pumps can now drill through all blocks that have a somewhat low blast resistance. This will fix the issue where modded blocks would often jam the drill. Note that, due to vic's modern warfare having blast-resistant ores for some reason, drills may still get jammed if used with this mod.
Fixed the annoying splash screen appearing more than once per game session
Fixed balefire dual and quad rods returning single rods
Fixed documents having the "decay" tooltip
Fixed some batteries including the fusion core only having 1% of their intended capacity
Fixed assembler recipes not using ore dictionary sulfur and neutron reflectors
Fixed shovel/pickaxe combo tools not being effective against grass
Fixed pumpjack and derrick drilling through oil instead of extracting it
Removed unused music disc file
Fixed assembler recipes only having production times of 5 seconds
Fixed screen overlays like geiger counters or crosshairs messing with vanilla overlays like the boss bar
Fixed cobalt block not being in the ore dictionary
Semtex
A powerful explosive item which replaces TNT in many recipes
Edible
Rod of discord
Allows for instant teleportation
I added it only for a dick joke
DeshReady blend
A variation of desh blend that lets you make desh without a chemical plant
Updated russian localization
The geiger counter now also displays the player's rad resistance, the output has color formatting and looks generally more pleasing
The assembler will now in/output into any container, not just hoppers, chests or crates
The assembler recipe system has been reworked. NEI handlers are now more clean and show ore dict items, all recipes can be configured in a JSON file (hbmAssembler.json). By default, the game will generate a template JSON containing all standard recipes. This change was rather fundamental and is not well tested. Issues should not be unexpected.
Most assembler recipes now take exactly 5 seconds, this is a bug caused by a fault in the automatic conversion between the old and new systems, this will be fixed soon.
Radars should now display tier 0 and custom missiles correctly
Slightly changed the way automatic mining drills work, the drill hole is now square
The custom nuke has been reworked, the explosion algorithm is now up-to-date with the MK4 and antimatter explosions are now BF-type. Mushroom clouds also use the new look. All items accepted by the custom nuke will now have a label with exact values on what effects they give. The custom nuke's GUI will now only show the stage which is relevant. Hovering over stages gives details on what they are and how powerful they currently are. The first number indicates this stage's theoretical stength without external modifiers. The second number shows the defacto strength with below-level bonuses and caps in mind.
The custom nuke TNT stage is now capped at 150 instead of 100
The TNT stage will behave like an N2 mine above strength 75
Renamed gadget and fatman propellant items to avoid confusion
Changed many recipes to use semtex instead of TNT
Added alternative recipes where semtex can replace TNT to yield more items
Renamed book of boxcars to the black book
Replaced black book functionality
Rebalanced meteor dungeons, the black book is now 10x rarer
The supershotgun model has been improved, texture still pending
The supershotgun now has animations
Fixed assembler, chemplant and burner press having stuck progress bars
Fixed a 6 year old bug where reinforced glass doesn't actually let light pass
Radars now use serialized packets which should prevent flickering of the radar screen
Oil pumps can now drill through all blocks that have a somewhat low blast resistance. This will fix the issue where modded blocks would often jam the drill. Note that, due to vic's modern warfare having blast-resistant ores for some reason, drills may still get jammed if used with this mod.
Fixed the annoying splash screen appearing more than once per game session
Fixed balefire dual and quad rods returning single rods
Fixed documents having the "decay" tooltip
Fixed some batteries including the fusion core only having 1% of their intended capacity
Microwave
Not really finished yet but it mostly works
Added plasma fluids
Will be used by the new fusion reactor
Balefire and steel
It's flint and steel for balefire
Glass
Uranium, trinity and polonium glass
Fancy!
Sands
Uranium and polonium sand
But bob why it no radiation
Mask man
New ammo variants
IF-R&D for shotguns summons a thunderstorm of flechettes
IF-R&D for 5.56 and .50 BMG summons meteors
Polonium
Rare, very radioactive and overall nasty
Great early tier 4 breeder fuel
Added trixite battery
Lower capacity than a spark battery but it also works in balefire bombs
Balefire rods
Long-lasting tier 2 breeder fuel
Blazing balefire rods
Shorter but even hotter breeder fuel
Added sauergun
Belt-fed 4 gauge shotgun with a crunchy animation
More decorative blocks
Lab tiles
Concrete pillars
Experimental world radiation system
Chunks with high radiation levels will now have block effects
This feature is still a heavy WIP and might be removed outright if it proves to be too laggy
Muffler
Unfinished, only works with diesel generators
The soyuz and the orbital module now have recipes
Added an annoying screen overlay to prevent annoying people from asking annoying questions
Drillgon now has his own cape instead of the HBM one
Updated diamond gravel tooltip
Removed pointless and broken radiation override code
Updated russian localization
Updated some textures
Teleporters now use xR textures
Breeding reactor was overhauled
Fuel rods no longer rely on item meta for the damage bar
Fuel rods and breeder fuels now have improved, automatically generated tooltips
Breeder fuels now have different tiers, some recipes need hotter fuels
Overhauled breeder recipes
Changed some centrifuge recipe to include polonium
Cleaned up some code, better organisation of registry parts
The RTG and radio isotope cell now have actual models
Fuels can no longer be extracted from fuel rods
Dynamic barrels will no longer display an empty hazard diamond when empty
The solinium bomb no longer deals regular nuke damage, instead it applies several thousand RADs to all living things
Many of the meteor block textures have been updated
Asbestos ore now spawns in the world, though rather rarely since it has very few uses
Radiation decay for chunks has been reduced from 1% to 0.1% per update operation
Flat decay has been reduced from 0.5 RADs to 0.05 RADs
MIRV launchers have been properly moved to the new radiation system
MIRVs now split more like they do in fallout 4
Projectile speed has been tripled to avoid people killing themselves
The crystallizer now has 2 upgrade slots
Efficiency adds a small chance that operations consume no input item
Speed is self explanatory
Overdrive too
RF converters now use IEnergyHandler interfaces which should work much better with other mods
Fixed schrabidium not giving off any radiation
Removed console debug spam when joining a world
Fixed SU-batteries displaying worthless empty variants in the creative tab
Fixed niter being ore dicted as "salpeter" instead of "saltpeter"
Fixed meteors not utilizing fullbright
Fixed bullet base entities crashing the game if no config could be loaded
Fixed the general chunk radiation override config not working correctly
Fixed concussion grenade's direct hit damage having an upper bound that is lower than the lower bound which might cause crashes
Fixed issue where either NTM packets or vanilla packets would not arrive to TEs that had a recent state change
All red copper items now have the ore dict name "redCopperAlloy" in order to not clash with GT, the unnecessary second ore dict name has been removed
Removed "(WIP)" from the anti ballistic's name
Vitrified barrels now have a recipe
Updated russian localization
Updated readme
License now has its own file
Fixed vault blocks crashing when generated in the world due to the block's elevation not matching the loot table's target
Fixed the server killing itself on startup due to the gun animation packet
Energy block API still pending (battery items should work)
Cleanup of horrendous assembler and chemical plant recipe code
Configurable assembler and chemplant recipes via JSON
Moving from IEnergyReceiver for RF compatibility to IEnergyHandler
Soyuz launcher core
Allows you to finally assemble a soyuz launch platform
Diamond crystals
For crystallizer recipes from diamond ore or diamond gravel
Silk touch ability for tools
For all high-end tools and even cobalt
More crystallizer utility recipes
Added animation API
A few weapons now have proper animations
More will receive firing and reload animations in the future
Vaporizer ammo
Short-range flamethrower ammo with high spread and high damage
Laser miner
It's like a quarry but with more fancy lights
Added more machine upgrades, all for the mining laser
Added schraranium
Will replace schrabidium as the output in the schrabTrans
Yields less schrabidium
Your opinion doesn't matter
Balefire bomb
Oh dear
Balefire egg
Comes with a whopping 10,000RAD/s
Yes there's easy ways to survive this, I tested it
Added an explosion animation for Tom
Smashing hammer
Added energy API
Currently only the battery API is implemented
To use, copy the class with the same path into your project and implement a battery item using the IBatteryItem interface
Quattro
Quad-barrel rocket launcher that uses player-guided rockets
Comes with actual animations (wow)
Mining charge
Like the explosive charge but does no damage to mobs and drops all blocks
More capes!
The scaffold struct block now has a higher contrast to make it easier to tell apart in holograms
Rebalanced the asteroid miner
Updated russian localization
Updated super conducting magnet block texture
Changed textures for upgrades and upgrade slots
Updated copper and titanium item textures
Rebalanced poisonous mud centrifuge output
Watz powerplant parts are now generally cheaper
Reverted change that multiple euph rods are needed for a nugget
Removed unused rubble textures
Updated SchrabTrans, it now uses the better machine base code, a new sound and a fixed progress bar
Batteries no longer use metadata to display the charge state
Creative tabs will now list batteries twice, being both full and empty
Updated diamond gravel tooltip text (important!)
Rebalanced the B92 recipe
The custom missile launcher GUIs have been cleaned up, slots have been added for extra clarity on how missiles are refueled
The ore acidizer now has a large model
Cladding can now be applied to armor pieces that already have cladding, given that it's a lower level than the one you are currently using
Changed recipe for Balefire Shells
Halved the rad resistance numbers of schrab armor pieces
Cleaned up some crappy code
Fixed the alt deco block not having a tile entity mapping
Fixed depth mask for laser beams
Fixed ability swords being considered tools
Fixed critical issue that could lead to crashes or world corruption where euph quad rods are labeled as "fuel" despite clearly not being fuel
Fixed radiation rising above 2500 in creative mode
Fixed dud referring to the bomb as a "baleflare"
Fixed mines and broadcasters having wrong spawn conditions, making them much much rarer than they should be
Added ore acidizer
uses peroxide to turn ores into crystals
crystals can be smelted, shredded or centrifuged to yield additional output
Added an automatic version checker
Added a new hammer
Added a handheld jaw vice
Updated russian localization
Certain debugging features are now restricted to debug mode
The soyuz launcher now has a proper hitbox
Fibreglass now has a recipe and a use
Updated many textures
Mk.2 grenades now have an experimental 3D model when thrown
Rebalanced particle spawn rate of projectiles
Dynamic barrels now output fluids in all directions
General code cleanup regarding machine recipes
Fixed NEI only showing NTM's equivalents of ores even though the ore dictionary is used for some machines
Fixed potential crash when placing renamed conveyor blocks
Fixed mister topaz using the wrong sound
Fixed tom not spawning in unloaded chunks
Fixed steam turbine not charging batteries
Diamond gravel
Not too exciting, but it'll come in handy later
There's some joke involved but i forgot what it was tbh
Added a few handy utility recipes for the crystallizer
Obby bricks can be made from crushed obsidian
Dense stone from cobble
Mercury droplets from redstone blocks
Updated russian localization
Changed license to GPLv3 (curse you, Stallman)
Fixed crystallizer, centrifuge and shredder not working properly with items that have scrambled IDs
Fixed crash regarding turbines (before I previously "fixed" them, they only didn't have a functional battery slot)
Experimental conveyor belt
Don't get your hopes up, it's a WIP
Added a proper standardized alt-fire functionality to the gun system
Added new ammo types
40mm grenades now have non-explosive training grenades and rocket propelled grenades
.50 BMG now has an AP variant
All-new 5.56mm ammo with flechette variants
Added flechette rifle
Only uses 5.56 flechette rounds
Alt-fire allows to shoot 40mm grenades
Added new config options for tool abilities
Stone and netherrack can be turned off for vein-miner
Recursion-depth can be limited (bukkit-based servers seem to have very low depth, 50-100 is recommended)
Re-balanced bullet recipes, most assembly recipes now yield more ammo
Updated ammo assembly textures
All 40mm grenades now have a smoke trail
The pacifist's machine gun has been ported to the new gun system
It now uses non-flechette 5.56 rounds, the propellantless ones have been retextured but remain the same
Fixed glowing mushrooms creating mycelium despite being turned off in the configs
Fixed anti ballistic missiles not targeting custom missiles
Fixed players experiencing radiation poisoning in creative mode
Fixed certain items spinning wildly when inserted into a press
Blocks now render too, those had been disabled due to the exact same issue
Fixed chemical plant I/O port only outputting the first slot
A recipe for anti ballistic missiles (yay!)
Concrete types as well as more meteor blocks can now be shredded
Nuclear waste rods have now been added back to the creative inventory
Fixed blocks without item form crashing when mined with shredder or centrifuge ability
Fixed crash on servers when tool ability is switched
Fixed neptunium still using old texture (very important)
Fixed meteor pillar using top texture for all sides
Fixed DFC crashing when using shift-click in the GUI
Fixed Fat Man not having a GUI texture
Fixed waste rods not being disassembleable
Fixed automatic guns not working if two of the same type are in the player's inventory
Fixed full-set-bonus armor pieces crashing when mixing with non-bonus sets
Centrifuge on a stick
The first tool with the centrifuge ability
Works as both a pickaxe and a shovel
The schrabidium hammer now uses an enhanced sound when hitting entities
Fixed newer fluid types not having tank labels
Fixed the game crashing when using the vein miner ability
Removed unused analyzer recipe which would crash the game
Fixed stacks of radioactive items not behaving correctly
Fixed radiation killing players in creative mode
Fixed radiation death achievement triggering even if the player was in creative
Fixed the server dying from the abilities' mere existence
Fixed the game dying when using abilities on lit redstone ore
Fixed meteor blocks and concrete variants not being shredderable
Added more resource blocks
Isotopes have blocks too now
4 Gauge shotgun
Big boy
Radiation cladding
4 different tiers that can be applied to any armor for radiation resistance
Added achievements
For getting steam-roasted by a rocket
For getting radiation poisoning and dying
Added cobalt armor, tools and ingot
Added lithium blocks
Explode when exposed to water
Added white phosphorus
Rare drop of fire ore
Can be crafted into new ammo types
Phosphorus burns potion effect
Keeps the player on fire
Mercury
Can be obtained from redstone ore
New rare structure
Landed soyuz capsule
Can be found very rarely buried below beaches
Added special abilities to many tools
Can by toggled by right click
Added special stats to many armor sets
Added new flamethrower
Now with 4 trendy flavors of napalm
Added starmetal armor
Updated russian and chinese localizations
Updated quite a few texutres
Added radiation resistance to more armor sets
Breeding Pu240 will yield nuclear waste instead of lead
Electric and burner presses can now be stopped with a redstone signal
The burner will stop using up fuel but will still finish burning up the current item
Fire powder is no longer craftable and is now called red phosphorus
Phosphorus can now be obtained from fire ore or by centrifuging blaze rods
Shrapnels now use less laggy vanilla particles
The bullet registry now utilized hashmaps which are more perfomant
Lapis powder only yields 1 tiny cobalt dust when centrifuged
Items now correctly display radiation among other hazard stats in the item lore
Armor pieces now show how much radiation resistance they have
Tools have been rebalanced, they now do sensible amounts of damage
Removed RTG pellets keeping the breeding reactor running for all eternity
Reworked the EMP gun
Soyuz launch particles now use a less laggy rendering technique
Battery blocks now have configurable I/O options
Starmetal now requires saturnite
Saturnite is now made in the chemical plant using mercury
All obj modeled weapons now use the model in the inventory
Changed schrabidium tool crafting recipes
Fixed smooth lighting on the grenade pistol
Fixed fluid barrels breaking after being unloaded
Fixed thorium fuel rods not being recycleable
Fixed cmb armor not counting as a faraday cage
Fixed soyuz launcher not having the proper countdown
Fixed bullets not correctly applying potion effects after the first time
Fixed bombs crashing when used with hoppers
Fixed solid fuel not being accepted by the aloy furnace
Fixed schrab transmutator not accepting ore dictionary uranium ingots
Ennum armor materials now use the HBM_ prefix to avoid conflicts with other mods
Fixed soyuz capsule render BB being too small
Fixed euph and DNT powders not being smeltable
Fixed breeding reactor hopper I/O being set up incorrectly
Fixed power converters not storing power correctly
Cleaned up code
Armor-related utilities are now segregated from the Library and can now be found in ArmorUtil
Pillar blocks now use the constructor to pass textures instead of endless else-if chains
Many item classes have been regrouped
Rewrote the entire battery (dis)charge code because of how awful it was
Removed cut item classes
译文
新增
星辉静电发生器
-为特斯拉线圈提供无限电荷
赛博螃蟹组装机
-每隔几秒钟就生成赛博螃蟹
增加了联盟号轨道舱
新添加的电素锭
目前版本还没有用
增加联盟号货舱着陆舱
增加了三个斗篷
添加了Ep块
添加了Sa326团
添加表面刻蚀Ep的Sa326团
新增的12号鹿弹
增加了新的基于坐标的卫星接口
增加了新的成就
增加了建筑机器人的功能
增加了对X晶体共振器卫星的远距离传输能力
增加了新的赛博螃蟹
变化
更新了中文翻译
更新了俄语翻译
扩展的流星地牢,房间现在一般更好,更多样化
更新了铀矿石和Sa326矿石的贴图
为联盟号运载火箭添加了两个新的纹理
增加了隐藏的力量,让某些用户可以更快地射击超级猎枪
流星现在使用适当的粒子使它们不那么滞后
更新了.357弹药纹理
更新了40毫米榴弹纹理
盖革计数器现在显示一个小数位
更新了工具的纹理
更新了燃料棒的纹理
Ep的配方现在要贵得多,此外,还有一种新的方法来制造Ep
反物质炸弹如果能Sa326团在其上产生烈火(balefire,一种绿色的火),就会把Sa326团转化为表面刻蚀Ep的Sa326团
更新了建筑机器人的纹理
石化木材现在有一个罕见的下降
Ep护甲现在有额外的能力来取消所有的伤害事件
如果输入框中有一个有效的模板,并且输出框中也有一个有效的模板,那么装配机和化工厂现在能够自动交换模板
修改了补给箱的模型
Ep护甲会防止一切伤害
建筑机器人现在有一个合成配方
修复
修复了丢失的银制.44子弹的合成配方
修正了光线追踪被关闭的问题
碎纸机配方处理程序已经被完全重写,当与某些mods一起使用时,它将修复非常长的加载时间
修正了DFC燃料喷射器在按住Shift键点击的物品移入背包时有可能导致崩溃的问题
修正了bombazon提供的每个游戏会话只工作一次的问题
修正了黑洞在使用反物质团破坏时可能失去同步和隐身的问题
彻底改变了卫星在世界上的储存方式。这将导致现有卫星消失。
修复了装配工和化工厂不接受矿石字典中的项目的问题
原文
Added
Starmetal static electricity generator
Provides infinite charge to tesla blocks
Cyber Crab Assembler
Spawns cyber crabs every few seconds
Added soyuz orbital module
Added electronium ingot
Currently unused
Added soyuz cargo landing capsule
Added three capes
Added euphemium block
Added schrabidium cluster
Added euphemium etched schrabidium cluster
Added new 12 gauge meme shell
Added new coordinate-based satellite interface
Added new achievments
Added gerald's functionality
Added teleport ability to xenium resonator satellites
Added new cybercrab variations
Changed
Updated chinese localization
Update russian localization
Expanded meteor dungeon, rooms are now generally better and more diverse
Updated uranium and schrabidium ore textures
Added proper textures to the soyuz launcher
Added hidden power that lets certain users to shoot the super shotgun much faster
Meteors now use the proper particles making them way less laggy
Updated .357 ammo textures
Updated 40mm grenade textures
Geiger counters now show one decimal place
Updated tool textures
Updated rod textures
The euphemium recipes are now much more expensive, in addition, there's a new way to create euphemium
Antimatter bombs will convert schrabidium clusters into euphemium if they manage to spawn balefire on top of it
Updated gerald texture
Petrified wood now has a rare drop
Euphemium armor now has the additional ability of trying to cancel all incoming damage events
Assemblers and chemical plants now have the ability to exchange the templates automatically if there is a valid template in the input chest and if there is an output chest
Changed conserve crate model
Euphemium armor will now refuse to take damage
Gerald now has a recipe
Fixed
Fixed missing crafting recipe for silver .44 bullets
Fixed raytracing being off by a bit
The shredder recipe handler has been completely rewritten which should fix awfully long loading times when used with certain mods
Fixed DFC injector crashing when trying to shift click an item into the inventory
Fixed bombazon offers only working once per game session
Fixed black holes potentially desyncing and turning invisible when using an antimatter cluster
Overhauled the way satellites are stored in the world. This will cause existing satellites to disappear.
Fixed assemblers and chemical plants not accepting items from the ore dictionary
Chinese and russian localizations
Tesla coil
Uses energy to zap every living thing in a 10 block radius
Can be avoided with a full set of metal or rubber armor
Damage is split between all entities being zapped at once
Dynamic barrels
Smaller fluid tank variants
Allowed liquids depend on the variant
Come with actual buttons and a buffer mode!
Star metal crate
Drops useful items like ammo and bottlecaps
Meteor bricks
ooooooooooooooo
Meteor dungeons
Very rare (1:15k chance per chunk)
New shotgun ammo
Shrapnel shot for 12 and 20 gauge and uranium coated buckshot for 12 gauge shotguns
Added a 6th bobmazon achievement
Added a config option for disabling crosshairs for guns
Added WIP supershotgun
Added stop sign battle axe
Added a new .44 revolver
Comes with matching "drop building on target" ammo
Replaced screen memes with constant radiation
Updated and improved many textures
Pole tops now use nolag technology™
DFC now has a dangerous aura
All IF brand grenades can now be found in the creative inventory
The debug wand now spawns a meteor dungeon
The hidden catalog offers are now generally cheaper and better
Updated the hidden catalog puzzle
Killing bob will now drop a book
Cybercrabs now attack all living things and have sounds
Explosion particles now use nolag technology™ particles instead of entities
Bobmazon delivery rockets now spawn their items a bit in the air which should prevent them from being lost stuck in the ground
Witty comments on some guns are back
Fixed powerfist being able to break bedrock
Fixed sledges and pulse grenades being able to break very hard blocks
Fixed crash trying to shift click items into DFC GUIs
Fixed crash when using hoppers with the small nuclear reactor
Fixed dead grass not ticking, thus no longer spawning glowing mushrooms
Fixed a spontaneous crash regarding special NBT type packets
Fixed duchess gambit displaying the boxcar death message instead of the boat one
Fixed gauss alternate fire mode
Fixed miniguns playing the spin sounds when using the nonexistent alt fire
Fixed custom nuke texture
Fixed a majority of packets being globally broadcasted instead of being directed to players who actually need them, this should greatly reduce the server's networking load
Fixed secret tree spawn
Fixed nether radiation config not working
Fixed the large launch pad not having any launch smoke
Fixed reactor remote controller crashing when used with size 0 reactors
译文
新增:
暗核聚变
-AMS的新版本
-模块化,时尚,不那么麻烦
更改:
带刺铁丝网现在有一个精致的模型
The brimstone gun现在有一个开发中的功能
消辐宁不再立即生效,而是使用药剂效果逐步消除辐射
更新了许多弹药纹理
为所有在DFC中重用的旧AMS项目添加工艺配方
金属栅栏现在有一个配方
修复:
实体辐射现在存储在NBT中,这意味着辐射不再与维度绑定
将辐射系统移动到哈希映射,这将大大减少延迟
我可能忘记了一些事情,因为我删除的1200个导入中淹没了所有的更改。我想那太糟了。
原文
Added:
Dark Fusion Core
The new version of the AMS
Modular, stylish and less of a pain in the ass
Changed:
Barbed wire now has a fancy model
The brimstone gun now has a WIP functionality
Radaway doesn't work instantly anymore, instead it uses a potion effect
Updated many ammo textures
Added crafting recipes to all the old AMS items that are being reused in the DFC
Metal fences now have a recipe
Fixed:
Entity radiation is now stored in NBT, meaning radiation is no longer bound to the dimension
Moved radiation system to hashmaps which should greatly reduce lag
I probably forgot something because all the changes drowned in the 1,200 imports that i removed. Guess that sucks.
译文
新增:
花哨的铁丝网围栏
-因为我忘了加合成表所以现在没法合成
-废话
增加了对OBJ模型的平滑照明支持
-目前只有联盟号使用,但大多数模型将在不久的将来进行修改
为放射性物品和其他危险物品添加工具提示
为大手枪增加了一个模型
纹理仍然处于WIP状态,因为展开已断开
为DFC发射器添加了一个十分重要的接口(开发中)
添加DFC核心
增加了5毫米、44毫米、50毫米和0.50毫米口径的星金属弹药
添加配置选项以禁用危险的丢弃项
更改了隐藏目录的密码短语
改变:
联盟测试方块现在使用一个建议的更新皮肤
油岩和沥青砂现在有了新的材质
更新了大量的锭和板纹理
更新了胖子核弹的GUI
自然生成的建筑现在使用铁丝网围栏而不是铁栏杆
[WIP]方块已正确命名
转管类机枪现在将再次使用他们的动画,包括旋转声音
附加枪支信息现在永久启用
修复:
修正了使用常规小型核弹而不是AMAT炮弹的BEL
原文
Added:
Fancy metal fences
Currently uncraftable because i forgot to add a recipe and now i'm just thinking about it
Crap
Added smooth lighting support for OBJ models
Only the soyuz uses it for now, but most models will be retrofitted in the near future
Added tooltips to radioactive and other dangerous items
Added a model for the big iron
The texture is still WIP because the unwrap broke
Added a still heavily WIP interface to the DFC emitter
Added DFC core block
Added starmetal ammo for 5mm, .44, .50AE and .50BMG
Added config options to disable dangerous dropped items
Changed the passphrases of the hidden catalog
Changed:
Soyuz test block now uses one of the proposed updated skins
Oil ore and tar sand now have new textures
Updated a lot of ingot and plate textures
Updated fat man GUI
Naturally spawning structures now use metal fences instead of iron bars
[WIP] blocks have been properly named
Miniguns will now use their animations again, including spinup sound
Additional gun information is now enabled permanently
Fixed:
Fixed BEL using regular mini nukes instead of AMAT shells
译文
修改:
发行版现在将使用更高级的格式
辐射雾现在是实际的粒子而不是滞后的实体
削弱回旋加速器的功率输出
删除了memey火箭子弹的配方
通货膨胀使得bobmazon的价格上涨了5倍
删除了空投召唤器和陨石召唤器的配方
删除隐藏目录的配方
添加了获得隐藏目录快捷方式(按住F3和C键10秒)
修复:
把导弹翼面放进导弹装配站的弹头槽里不会再破坏游戏
修正了使用汇编程序自动化功能时导弹部件汇编程序配方中断的问题
删除了一个允许您使用某些计算机生成项目的故障
修复了可利用的bobmazon包
修正了如果R键被按住,新枪会重新加载到无穷远的问题
15号固体燃料推进器的固定英文本地化
子弹型实体不再受到核爆炸的影响,阻止mirv发射装置破裂
原文
Changed:
Releases will now use fancier formatting
Radiation fog is now actual particles instead of laggy entities
Nerfed the cyclotron's power output
Removed recipes for memey rocket bullets
Inflation made bobmazon offers 5x more expensive
Removed recipes for the crate caller and meteor remote
Removed hidden catalog recipe
Added hidden catalog shortcut (press and hold F3 and C for 10 seconds)
Fixed:
Putting fins into the warhead slot of a missile assembly station will no longer crash the game
Fixed an issue where missile part assembler recipes break when the assembler automation feature is used
Removed a glitch that lets you spawn items with certain machines
Fixed bobmazon packet being exploitable
Fixed new guns reloading into infinity if the R key is held
Fixed english localisation of size 15 solid fuel thrusters
Bullet-type entities are no longer affected by nuclear blasts, stopping mirv launchers from breaking
译文
新增:
*9毫米和.44武器的火箭弹药
*新的门
**金属门、办公室门和仓门
*布丁
修改:
*大量的纹理变化和改进
*优化了小男孩纹理和模型
*小男孩的GUI现在看起来漂亮20倍
*轰炸机现在也许可能是多方块
*将陶子火炮、OSIPR和核弹发射器迁移到新的火炮系统中
修复:
*修复新火炮系统的弹药重装
原文
Added:
*Rocket ammo for 9mm and .44 weapons
*New doors
**Metal, office and bunker doors
*Pudding
Changed:
*Lots and lots of texture changes and improvements
*Enhanced little boy texture and model
*Little boy GUI now looks 20x more fabulous
*Bombers are now perhaps maybe possibly chunkloading
*Migrated tau cannon, OSIPR and nuke launchers to the new gun system
Fixed:
*Fixed reloading for new gun system
Added:
*Barrel of LOX
**Freezes area when exploded
*Barrel of IMP residue
**Spawns taint when exploded
*Barrel of kerosene
**Functions the same as fuel barrel
*Barrel of vitrified nuclear waste
**Blast-proof nuclear waste drum
*TOM
**WIP projectile, currently only spawwnable with /summon
**"hbm.entity_tom_the_moonstone"
**Flattens everything
*Soyuz launcher
**Launch pad for the soyuz rocket
**Currently only a model with a placeholder texture
Changed:
*Steel poles now use nolag technology
*Barrels also use that new system
*Updated steel barrel texture
*Updated derrick model and texture
Fixed:
*Fixed bug where the FPS cap would jump around on certain machines
Added:
*asbestos
**currently uncraftable
**panel, block and roof block, ore
*fiberglass
**currently uncraftable
**panel, block
*canned food
**lots and lots of different cans
*canned food crate
**when broken, drops canned food and soda
**can be bought from bobmazon
*new soda
**bepis and dr breen's private reserve
*template folder blacklist config
**allows to blacklist the creation of assembly and chemistry templates along with fluid identifiers
Changed:
*CIWS turrets now target custom missiles
Fixed:
*fixed broken solid fuel recipe that allows to farm fuel from biogas very easily
Added:
*Bobmazon
**4 different delivery catalogs
**Items can be bought with bottle caps
*Bobmazon achievements
**Tech progression achievements that unlock bobmazon offers
*Missile Assembly Table
**Allows to piece together custom missiles
**There's a few rules regarding how a functional missile looks like, just look at the LEDs to figure out whether or not you're using the correct part
**Features a handy button to assemble
*Ten quinitillion different missile parts
**Chips determine accuracy
**Warheads go boom
**Fuselages hold fuel (many different fuel types! ok it's just 5)
**Thrusters go zoom
**Fins are optional and add accuracy
*Solid fuel
**Like the solid fuel we already have, but for rockets
*More liquids
**Liquid hydrogen and oxygen as well as xenon gas for rocket engines
*Compact launcher
**Small launch pad for small missiles
*Launch table
**Big boy launch pad for all sizes
**Like launch table, can not be crafted but has to be built with proper components
*Properly added remaining features of the grenade pistol
*New ammo
**Concussion, finned and nuclear 40mm grenade
**Chlorine gas rocket and rocket propelled chainsaw (!?!?)
*Gerald
**Not functional yet, but a surprise for later
*Block of starmetal
**Yet another surprise tool
*Missile loot crates
**Can be bought from bobmazon
**give you a random missile part with a sick skin
*Meteor ores
**High-gain ores that can only be found in meteors
*Chlorine seal
**Upgraded version of the chlorine vent that uses less laggy blocks
*Rosenberg pest control box functionality
**When switched on, will kill all enemy mobs in a certain radius
**Uses safe sonic technology, no radiation or magic involved
*Ballistite
**Much cheaper alternative for cordite that can be used for many lower-level ammo recipes
*Cable switch
**Manually switchable cable block
Changed:
*Updated textures
**Batteries
**Transformers
**Barrels
**Metal crates
*Missiles now use the experimental contrail particle
**Actual particle that is way more performant and despawns when unloading
*GUI screens like the template folder won't pause the singleplayer game anymore
*The hidden obj tester block was made craftable and now uses the soyuz model (a surprise tool we need later)
*Updated missile launch sound to something less crappy
*Nerved loot chests, meteors and glitch
*Improved contrail particle to be more dynamic
*Improved multicloud renderer for more diversity in particle cloudlets
*Chemplant now releases steam from the chimney when operating
*Scaffolds, steel beams and tape recorders now use revolutionary no-lag technology, making relay towers bearable
**Same technology will soon come to most other decorative blocks
*Updated tape recorder model and texture
*Pylon wires now visibly bend as if hanging down loosely instead of being one straight line
*Updated canister and gas tank textures
*Removed all high-power weapons from supply crate pool
*Slightly updated euphemium MG bullet texture
*Fixed fallout effect turning too much coal into diamond
*Reverted panzerschreck viewmodel to default position
**Sneaking will cause the player to hold it in front of him, reverting this change
**Grenade pistol also supports this feature, making them the first weapons to use iron sights
*All antimatter bombs (including BF warhead, excluding custom nuke) now use a fresh new explosion algorithm that is fast and spawns infinite fire
*Meteors now have their own ore pools instead of using all available ores
*Smoothed reinforced stone texture
*The sat dock now uses dummy blocks for better collisions
*Made chainsaw recipe sensible
Fixed:
*Fixed potential 0-division crash for fallout entities
*Fixed boats creating boxcar death message
*Fixed memory-leaks and frame drops for certain clients
*Infinite fuel tank can't fill up non types anymore
*Removed unused palette of hazmat blocks
*Decreased default meteor spawn rate even further
*Fixed bug where guns break after attempting to reload 0 bullets
*Fixed bobmazon not deducting the correct amount of caps in most cases
*Removed logspam caused by using gun repair tools
*Fixed reactor controller crashing when connected to a dead reactor
*Fixed chemplant's shift-click behavior being garbage, now it' meh
Added:
*Bobmazon
**4 different delivery catalogs
**Items can be bought with bottle caps
*Bobmazon achievements
**Tech progression achievements that unlock bobmazon offers
Changed:
*Updated textures
**Batteries
**Transformers
**Barrels
**Metal crates
*Missiles now use the experimental contrail particle
**Actual particle that is way more performant and despawns when unloading
*GUI screens like the template folder won't pause the singleplayer game anymore
Fixed:
*Fixed potential 0-division crash for fallout entities
*Fixed boats creating boxcar death message
*Fixed memory-leaks and frame drops for certain clients
Added:
*Geyser structures
**Randomly generated structures with geyser blocks
*Water geyser block
**Randomly spawns a large fountain of water
*Poison geyser block
**Spawns a volley of agent orange clouds
*Vapor geyser
**Small steam clouds that heal the player
*Geothermal generator
**Will produce power when placed on top of a geyser block
**Also works with lava, but it randomly solidifies
*Mini RTG
**Small RTG without GUI
**Easier to relocate, no assembly necessary!
*Compressed stone
**Cheap, blast resistant block
*Added extended logging config option
**Things like grenades, missiles and nuclear explosions can now be logged
*Concrete brick variations
**Bricks can now be mossy, cracked and broken
**Structures will spawn with random brick types
*Lead apple
**Comes in three different strengths
**Extra crunchy
*Added hardcore taint config
*Config to make the nether permanently radioactive
**0.1 RAD/s by default
*Twinkie
**Ancient food, commonly found in abandoned structures
Changed:
*Alloy furnace is now called blast furnace
*Blast furnace texture updated
*Vault and blast doors can now be toggled via redstone
*Changed nuclear waste texture
*Updated base of centrifuge texture
*Vault door frames are now made from concrete
*The fallout effect is now slower but more accurate
*Concrete is now made with the chemical plant
*Common nuclear blocks like dead grass and trinitite will no longer tick
**Improves server performance, but they no longer create ambient radiation
**Crater radiation now relies on the RADs from the actual explosion and the sellafite
*Rebalanced assembler recipes to make e-presses more viable
*Updated locksmith table texture and recipe
*Removed broken lead box functionality
*Fixed ZOMG status messages being broadcast to all players
*Cosmetics are now permanently fixed to players, items are no longer necessary
*Removed player specific cloak items
*New texture and model for assembly machine
*Updated texture, model and animation for chemical plant
*Update slots now have a small info panel with information about accepted upgrades
*Changed texture of templates, the template folder and the folder GUI
*Updated electric pole texture
*Improved burner press texture
*Removed broken functionality from the FM blocks
*Templates will now show their recipe type when LSHIFT is held
*Changed deco block texture
*Reinforced lamp texture is now brighter
Fixed:
*Fixed 20 gauge slug box giving flechettes instead
*Fixed quad shell recipe using mostly old 12 gauge shells
*Fixed thorium fuel rods not depleting in small reactor
*Fixed dynospheres not properly charging
*Fixed uranium block being uncraftable
*Fixed locked containers being accessible via hopper IO system
*Fixed T45 having no rad resistance
Added:
*44 magmun boat functionality
**Drops a boat
*AMS replacement blocks
**Don't work yet
**Dysfunctional
**Work in progress
**Do not function as of now
**Functionality pending
**Please
**For
**God's
**Sake
**Read
**This
**Dammit
**These blocks do not work
**They don't work
**No matter how much you ask
*Arc furnace
**Highly improved electric furnace
**Requires electrodes
*Karl
**Only takes HE, IF and privet 84mm rockets
*Panzerschreck
**Improved Carl Gustav
**Has a fancy shield
**Hey
**Did you know?
**The new AMS blocks?
**They don't work.
**Just in case you forgot.
**Got it?
**Good.
*Strong EMP missile
**Lingering EMP effect drains machines
**Does not scrap blocks
*Smooth concrete
**Like concrete but smooth
*Compound brick
**Highly reinforced brick variant
*AmGen
**Generates little power from chunk radiation
*Electrode
**Required for arc furnace to function
**Regular variant breaks after some time, desh lasts forever
*Big iron
**Uses new .50AE bullets
*Desh bullet
**.357bullet that works with every revovler
*Lignite
**Coal but in brown!
**Can be pulverized and briquett-ified
*Coke
**Twice as durable as coal
Changed:
*Redid UV unwrap for reactor, press and radgen
*New textures for presses, reactor and radgen
*Rebalanced reinforced block blast protection
*I think you've forgotten that the new AMS blocks are not functional, so I am here to remind you
*Updated battery textures
*Added alternate motor recipe
*Motor recipe now yields two items
*Made ring coils easier to craft
Fixed:
*Fixed thorium dust being smelted into more dust
*Fixed reload sound being played per bullet for full mag reloads
*Attempt at fixing the crash caused by black holes and rubble in general
*Fixed reload sounds not being played when mag isn't fully filled
*Fixed alloy furnace gauge breaking all the time
*Fixed shredder sending packets from the client to itself, causing severe logspam
*Fixed people forgetting about how certain features are simply not finished because this is, in fact, a beta version
Added:
*Potato battery block
**Low-tier energy storage with 10k HE
*Privet rocket
**Small nuclear 84mm rocket for carl gustav
*Nuclear fog
**Cloud particles that spawn in high-radiation chunks
**Spawn frequency and radiation threshold are configurable
*More config options
**Speed of mk4 explosions
**Speed of fallout spread
**Fallout thunderstorm (fallout can now cause thunderstorms)
**Fallout thunderstorm radiation (thunderstorms can be radioactive!)
Changed:
*Lowered radiation levels from nuclear explosions
*Updated all battery block textures with sprites so thoughtfully provided by our overlord Hoboy
*Config has been updated and regrouped, please delete the file before using this version!
Fixed:
*Removed more logspam
*Fixed savedatas having null worlds which can crash under very specific circustances
Added:
*Lead poisoning
**Rare effect cause by bullets and more commonly by DU ammo
*Cargo pad
**Allows cargo rockets to return resources to earth
*Asteroid mining ship
**Satellite that will send a cargo ship back to earth every 10 minutes
**Will automatically unload it's inventory contents into adjecent chests
*Added cataclysm mode
**Config option that will spawn a crashing satellite every time a mob dies
*Gun repair kits
**Repair all updated guns in the hotbar
*Electric press
**Like the press but electric!
**Does not need warmup time
*Grenade pistol
**Allows the use of 40mm grenades
*New guns now have an extended HUD
**Displays current ammo type as well as mag
**Also has a little durability indicator
*Security armor
**Armor made from kevlar compound
Changed:
*Updated nuclear missile texture
*Replaced MIRV missile with hydrogen bomb
*Reverted dud shade back to dark grey
*Vault door now has an asohalt-brick-esque frame
*replaced gunpowder in assembly recipes with cordite
*Updated missile launch pad model
*Changed recipe for the MIRV arhead which is now a regular thermonuclear one
*Added thorium to the world generator
*New ammo types now have a proper description
*debug config option now enables "fun" variables in gun descriptions
*Added recipe that allows for any old ammo to be converted into the usable one
*Updated some bullet textures
*Nuke fallout now uses a new system that is a lot more precise, effective and even faster
*Most conventional weapons have been migrated to the new system
**Allows for different ammo types, reloading and better durability function
*Added reload sounds
*Changed rocket launcher sound
*Relaced rare earth fragment eyesore textures with prismarine shard recolors
*Renamed radio and FM transmitter
**These will be repurposed with different features somewhen in the future
*Modified tilt in the gun models
*Uboinik and nightmare guns now display the ammo count correctly based on the mag
*Shredder can now shred wool back into string
Fixed:
*Fixed most radioactive items not being radioactive
*Fixed hot waste items not being radioactive
*Removed all System.out.println calls to reduce logspam
*Dungeon chests will now have the new ammo types
*Fixed industrial oil coal liquefaction producing as much oil as it requires
Added:
*Radiation absorbers
**Decrease chunk radiation every second
**4 different strengths
*Thorium blocks
**Mineral block and ore
*Spent fuel pool drum
**Used to cool hot depleted fuel
**Needs adjecent water blocks to function
*Th232 and U233 rods and nuggets
*Hot depleted fuel
**Comes drom depleted fuel elements instead of the cool versions
**Need to be cooled down before further processing
*Miniguns
**Come in three different flavors
*Cordite
**Used instead of black powder in bullet cecipes
*Folly
**Not yet fully functional
**Portable 128mm cannon
*Recycled materials
**Currently unobtainable
*Added support for custom crosshairs
**Few guns currently use it
*Decontaminator
**Standing on it will remove 10 RAD/s
Changed:
*Updated dud texture
*Improved other mod's pipe compatibility with centrifuges
*Updated shotgun shell textures
*Updated wand textures
*Updated large shredder model
*Steel revolver now uses the experimental new gun system and is currently defective
*Bolt-action rifle now has a laser pointer
*Bullets now have a random tilt in their model
*Updated contamination and rad-x potion textures
*Replaced rocket launcher's AT4 model with a carl gustav RR
*Reduced relief in centrifuge GUI texture
*Added temporary agent orange volley as m-grenade effect
*Weapons now use the modernized ammo items (with more types in the future)
Fixed:
*Fixed bullets overriding armor when shot in rapid succession
*Fixed player radiation not resetting upon death
*Fixed SSP bug where using the scroll wheel in an un-linked control block will crash the game
*Fixed reactor steam gauge resetting to NONE instead of STEAM
*Fixed falling satellite texture saying "mannulus" instead of "crapula"
*Fixed turrets forgetting the whitelist and turning on their owners
*Capped lower bound of entity radiation at 0
*Shredder blades now take damage per operation instead of per tick, solving the meta-overflow issue
*Changed teleporter damage from Float.POSITIVE_INFINITY to 10k
This release contains the GH releases 3000 and 3000B
Added:
*New barbed wires
**Burning
**Poisoned
**Acidic
**Withered
**Ultradeath
*N45 naval mine now has functionality
*Bullet assemblies
**Makes bullets harder to craft
*Bullet stamps
**Bullets are now made using the press (an electric one will come soon!)
*Added reactor remote control block
**Works with small and large reactors
*Added vault 99 texture
*Reactor inserter and ejector
**Allows the large reactor to automatically load/unload fuel
*Depleted fuel items
**Each fuel type now has it's own nuclear waste item
*Dead man's detonator
**Detonator that triggers when the item is dropped
*Dead man's charge
**Explosive that triggers when the item is dropped
*Thorium
**Th232 and fuel
**Currently uncraftable
*U233
**Will be used in combination with thorium in the future
Changed:
*Updated textures
**Breeding reactor
**Nuclear furnace
**RTG furnace
**RTG
**Combustion generator
**Fusion heater
**Large reactor parts
*Breeding reactor now has an orientation and an on-state
*Updated bullet textures
*Reduced saturation of centrifuge bodies
*Changed press frame texture
*Re-added large nuclear reactor
**It's now 200x better (trust me)
*Added exception catching to prevent spontaneous crashes concerning the missile packet
*Buffed turbines
**Significantly larger internal tanks
**Works a lot faster
**Fluid output rate is now 10Hz (.5 times per tick)
*Updated rad-x texture
*Updated nuclear reactor structure created with the wand
*Higher tier hazmat kits now have textures and names
*Reduced radiation given off by items
Fixed:
*Fixed fallout persisting for too long
*Fixed reactor rods and on-state not saving
*Fixed steam tank not saving
*Removed unnecessary packet spam following every mous imput, causing the controller shutdown to malfunction
*Also removed pointless console spam in X3000
This release contains the GH releases 2968 and 2981
Added:
*Fluid pipes
**Pre-identified universal pipes
*Desaturated redstone
**Made from shredded SU batteries
**Can be crafted back into redstone
*Custom nuke fall upgrade
**Instead of exploding right away, the cutom nuke drops
*New radiation system
**Instead of fixed AoE radiation, radiation is now chunk specific
**Radiation lingers and spreads over time
*Rad-X
**Gives player extra RAD-resistance
*New radaway flavors
*S~Cola RAD
**now with more radiation
*Placable geiger counter
**Ticks like the handheld version
**Interacting will also display exact values
*Key imitation kit
**Allows counterfeit keys to be made
**Counterfeit keys can not be changed or copied
*Force field generator
**Creates a field that will reflect all entities
**Only players may pass
**Can be upgraded with special stackable upgrades
*Large shredder (recycler)
**WIP, the model is crooked with the wrong texture
*Different skins for pip revolver
*Higher-tier hazmat kits
**Have no texture as of now
*Added classic siren track
**Same track as ic2 nuclear control's siren, but with a better loop
Changed:
*Geiger counter now measures chunk radiation instead of nearby blocks
*Geiger counter now adds a HUD bar that displays current player contamination
*Geiger counter can be clicked on, showing current player and chunk radiation
*Radaway now removes some of the player's RADs instead of the radiation sickness effect
*Radiation sickness is now called "contamination"
*Contamination effect slowly increases player's RADs over time
*Radioactive blocks will now give off radiation to the chunk
*Bombers now have more sounds
**Sound loop when flying
**Special sounds when shot down & crashing
*turbine and shrapnel smoke FX now linger for a shorter duration, making trails more aesthetically pleasing
*Pills noww have a consumtion time of 10 ticks (.5 seconds)
*Pills can now be consumed in creative
*Consuming fallout-esque drinks will now add to the radiation counter
*All entities now use the proper moving methods
*The pear skin of the B29 is now lighter
*The mint skin of the Do17 now has a different decal
*Adjusted radiation output of small reactors
*The bomber remote now has unobtainable testing types (meta 5-7)
*Removed large reactor recipes
*Removed large reactor from creative inv
*Glowing mushs will now spread even if mycelium spread is disabled
*Kits may give different hazmat tiers, depending on contents
*Added hazmat kit to loot table
*Press now needs furnace instead of redstone in crafting
*Renamed steam press to burner press
*Bunkers and power plants now spawn geiger counter blocks
Fixed:
*Analyzer now shouldn't crash servers anymore
*MK4 spamming the radiation values
*Fixed mining drill crashing when blocks with null drops are mined
*Press, coalgen and boiler now leave container items behind (eg bucket for lava)
Added:
*Gas centrifuge
**Accepts fluids like UF6, PuF6 and lava
**Output is based on weighted chance, rather than static ratios
*Centrifuges now have a proper looped sound
*Added more transformer types
**Default transformer is now DNT 20Hz
**Added 10k-1Hz, 10k-20Hz and DNT 1Hz variants
*Analyzer
**Item that will display information about a block/TE
**Shows stats like fluid tanks and electricity
*Added randomly spawning safes
**Different lock tiers with different loot
*Boiler
**Used to create steam and hot oil
**Goes up to 500°C, powered by coal
*Electric boiler
**Electric variant that heats fluids to 800°C
*Dense steam
**Heated steam
*Super dense steam
**Even hotter steam
*Steam turbine
**Generares electricity by turning steam into water
**Also accepts dense steam, turns into regular steam
**As well as super dense steam -> dense steam
*Hazmat kit
**Kit that displaces current armor with basic hazmat gear
Changed:
*Updated texture and model of hexafluoride tanks
*Removed centrifuge recipes for hexafluorides in favor of the gascent
*Re-adjusted centrifuge assembly recipe
*Fixed and tidied-up the gas flare model and texture
*Updated textures for basic missile parts
*Updated texture for plan C
*Removed assembly recipe for HE/TF converters, re-enabled a variation of the old recipe
*Added new rules to energy distribution:
**TEs won't transmit to themselves
**TEs won't transmit to other TEs that are full
**TEs won't transmit to TEs if both parties are transformers with the same frequency
*Refineries now use hot oil instead of regular crude oil
*Refineries now require very little power to operate
*Coal generator now has a timer that shows how many seconds of burn time are left (hover over flame to show)
*Fluid sources will not try to transfer to full tanks
*Small nuclear reactor now outputs steam instead of power
**Steam density can be changed with a shift stick
*Added info panels to factories
*Bombers now drop bombs with a whistling noise
*Carpet bombing is now more carpet-y
*Bombs now have a louder custom sound
*Napalm bombs now have a larger fire radius and an additional ignition one
*Napalm bombs now have a fire burst particle effect
Fixed:
*Fixed calamity not consuming right ammo type
*Fixed centrifuge progress bar freezing
*Fixed crash when placing a renamed coalgen
*Fixed packet transfer breaking up when block state changes (coalgen, electric furnace)
This release contains the GH releases 2922 and 2936
Added:
*Wrench
**Melee weapon with proper knockback
*Wrench with blade
**Wrench with a knife duct taped onto it
*Market Gardener
**Shovel that does extra damage when used while falling
*Brimstone
**Not functional yet, I'm working on it
*Burning FOEQ
**Satellite that is burning up in the atmosphere
**Does not spawn yet, will be used for unique event, much like a super rare meteorite
*New siren tracks
**Nostromo self-destruct
**Classic siren (IC2 NC had this one in an older version)
**EAS alarm
**Air raid siren
*New padlocks
**Rusty padlock (100% pick chance)
**Reinforced padlock (2% pick chance)
**Unbreakable padlock (can not be lockpicked)
**Standard lock remains at 10%
*Jetpack tank
**Will fill the currently worn jetpack with 1000mB of kerosene
*Sunset sarsparilla star cap
**10% chance to replace regular cap
*ayy now has his own cape
*IF grenades
**You'll know it when you see them
*Jolt
**New explosion mechanic, similar to power fists's gigajoule
*Barbed wire
**Functions like cobweb + cactus
*Added two new machine guns
**Because why not, really
Changed:
*Updated multi prupose bomb's texture
*Updated centrifuge's texture and model
*ZOMG grenade now creates less rays
*Turrets will now shoot at bombers
*Changed sarsparilla and cap's texture to match the original more
*Updated bob's cape
*Turret telemetry cards are now less expensive
*The atomic bomb air strike is now exclusively performed by the B-29
*Both new fallout klaxon sounds are now louder
*Grenades can now bounce off surfaces and explode after a few seconds
*Impulse grenade now turns all blocks into falling ones instead of gravel
*Rubble can now have the texture of any block, not just a generic texture for each material
*Rubble now has destruction particles and a proper destruction sound instead of the ear-piercing explosion
*AT mine now has a taller detection field, seeking players sitting in tanks properly
*Sounds for kits, syringes and radaway
*Updated centrifuge icons to resemble new texture
*Relay and power plant structures now use barbed wire instead of web
*Mining drill can now break any block that is not indestructible
*Mining drill recipe changed, it's now cheaper
*Re-adjusted meteor chance
**180 minutes for regular strikes
**10 minutes for showers
Fixed:
*The config now has a fallback in case someone tries to change critical values to 0, preventing crashes
*Fixed typo in vod canteen's description
*Meteors won't crash anymore when trying to pick random ores in combination with certain mods
*Cyclotron now uses the MK3 explosion instead of the depricated MK2
*Fixed mining drill not having proper sound
译文:
[此更新还包括betas 2870、2875、2888、2891和2893四个版本]
2904
新增:
*Selafite
**从无放射性到高放射性
**Selafite核心具有环境辐射
*辐射点
**Selafite火山口
**随机生成
*核废料储罐
**满是Selafite和绿色软泥的混凝土建筑
**也是一个随机生成的建筑,谁会想到呢
*防爆闸门
**高而薄的防爆门
**相邻放置的多个门将同时激活,形成一个大门
**可远程开关
*自定义核弹
**自定义核弹可接受的附加物品,以便于使用
**在描述中有精确的数据
*防辐射布方块
**尚不可合成
**纯粹的装饰
*N45水雷
**水雷
**还不知道该怎么用
**模型放在在方块上和悬空的不一样
*保险箱
**15个物品槽的防爆保险箱
**可上锁
*发卡
**可用于开锁
**需要配合螺丝刀使用
**默认情况下,几率是10%,隐藏的因素可以改变这一点
*防毒面具过滤器
**制作防毒面具所需
**戴防毒面具时使用它可以完全修复
*Vault13水壶
**不会消失的可饮用物品
**有冷却时间
**Vault13水壶可以回复2.5点生命值
**伏特加给人力量和反胃效果
*增加了两项秘密成就
*自定义核弹现在有自己的装备了
改变:
*地雷现在弹坑更深了
*铁制和钢制板条箱现在可以上锁
*初学者工具包现在提供更合适的物品
*所有给玩家提供放射性物品的装备将弹出玩家当前的盔甲并装备危险品
*绿色软泥现在使用新的辐射系统
*FM收音机现在有一个图形用户界面,但仍然不起作用
*电池现在显示它们的充放电速度
*用钢板条箱替换自然生成结构中的几个箱子
*受污染buff效应现在没有粒子效果
*当轰炸机无法成功生成时,空袭指示器现在会发出一声嘘声,而不是浪费它
*战利品表上重新调整的空袭指示器
*codered's斗篷现在都闪闪发光了
**请不要再和我说话了
**我是认真的,在任何情况下都不要联系我
[在此处插入一条不会扰乱格式的黑线]
*轰炸机现在会加载区块,但当它们生成时不起作用
*对于不使用SMP的战斗轰炸机,有一种新的短模式用于轰炸
**短模式现在会使轰炸机离目标更近
修复:
*修复了ZPE发电机即使没有最后一个环段仍能正常工作的问题
*修正了由于错误使用skala函数而导致的AI芯片崩溃的问题
*删除了不必要的skala导入,这可能会导致没有skala的服务器崩溃
2893:
新增:
*智能手榴弹
**仅在一秒钟后爆炸,否则将变成掉落物
*微型MIRV
**一秒钟后分成八枚迷你核弹
*破甲手榴弹
**轻型手榴弹
**和普通的一样强,但爆炸时只有1/10的几率消失
*挖掘手榴弹
**类似于MIRV,但会产生突破性的手榴弹
**手榴弹将向下推进
*污染苦力怕
**当苦力怕碰到污点时产生
**爆炸不会摧毁方块,但会造成污染
**生命值为15,移动速度稍快,30tick起爆时间
*锁匠桌
**类似于卫星ID管理器,但设置密钥和挂锁的pin配置
*挂锁
**允许东西被锁上(目前仅限避难所防爆门)
**需要先设置ID
*钥匙
**如果ID匹配,可以打开上锁的门
*红色钥匙
**万能钥匙
*云残留
**小概率在云雾生成
改变:
*手榴弹套件现在提供所有新发手榴弹
*云残留现在可以在离心机中回收
原文:
[this update also inclused the private betas 2870, 2875, 2888, 2891 and 2893]
2904:
Added:
*Selafite
**Blocks that range from non to very radioactive
**Selafite corium has AoE radiation
*Radiation hotspots
**Craters laced laced with selafite
**Spawn randomly
*Waste storage tower
**Concrete building full of selafite and green ooze
**Also a randomly spawning building, who would have thought
*Sliding blast door
**Tall, thin blast door
**Multiple doors placed next to each other will activate at once, forming a single large door
**Can be locked and triggered remotely
*Custom nuke rods
**Additional items accepted by the custom nuke for easier use
**Rods have their exact stats in the description
*Hazmat cloth block
**Not yet craftable
**Purely decorative
*N45
**Sea mine looking thing
**Not sure what to make of it yet
**Model is based off of whether it's standing on the ground or hovering
*Safe
**Bomb-proof crate with 15 slots
**Lockable
*Bobby pin
**Can be used for lockpicking
**Requires a screwdriver
**Chance is 10% by default, hidden factors can change that
*Gas mask filter
**Required for crafting gas masks
**Using it while wearing a mask will fully repair it
*Canteens
**Drinkable items that do not disappear
**Have cooldown
**V13 canteen regenerates 2.5 hearts
**Fancy flask gives strength and nausea
*Added two secret achievements
*Custom nuke now has it's own kit
Changed:
*AP mines are now a little deeper in the ground
*Iron and stel crates can now be locked
*Starter kits now give more appropriate items
*All kits that give the player radioactive items will eject that player's current armor and put on hazmat gear
*Green ooze now uses new radiation system
*FM radio now has a gui, it still doesn't work though
*Batteries now display their charge/discharge rates
*Replaced a few chests in structures with steel crates
*Tainted heart effect now works without particles
*Airstrike remote will now make a boop sound when the bomber can not successfully spawn, rather than wasting it
*Readjusted airstrikes in loot table
*codered_'s cape is now all sparkly and stuff
**please don't talk to me ever again
**i'm serious, never contact me under any circumstance
[insert a black line here that does not screw up formatting]
*Bombers now load chunks, but it does not work for when they spawn
*To combat bombers not working on SMP, there is a new short mode for bombers in config
**Short mode will spawn bombers much closer to their targets
Fixed:
*Fixed ZPE generator still working even without the final ring segment
*Fixed AI-chip crash because of mistaken use of skala function
*Removed unnecessary skala import which could potentially crash servers without skala
2893:
Added:
*Smart grenade
**Only explodes after a second, will otherwise drop as an item
*MIRV grenade
**Splits into eight grenades after a second
*Breaching grenade
**Light version of the drill grenade
**As strong as a generic one, but only has a 1/10 chance of despawning when it explodes
*Digging grenade
**Similar to MIRV, but spawns breaching grenades
**Grenades will be propelled downwards
*Tainted Creeper
**Created when a creeper touches taint
**Explosion doesn't destroy blocks, but places taint
**15 HP, little faster, 30 ticks fuse time
*Locksmith Table
**Like satlinker, but sets pin configuration of keys and padlocks
*Padlock
**Allows things to be locked (only vault door for now)
**Needs pins to be set first
*Key
**Can open locked doors if the pins match
*Red key
**Lockpick
*Cloud residue item
**Rarely drops from cloud residue
Changed:
*Grenade kit now gives all new grenades
*Cloud residue now drops residue item which can be recycled in a centrifuge
Fixed:
*Fixed orbital strike not firing to the right coords when the sat panel's target is moved with WASD
*Fixed typo in cable drum's description
2891:
Added:
*2 new klaxon siren tracks, ripped from fallout 3
*Animation for the death ray satellite
*Lööps
**basically an entire box of froot loops
*IT breakfast
**froot loops with energy drink as cereal sauce
**grants a few positive potion effects
Changed:
*All jetpacks now need kerosene
*All jetpacks now display their kerosene level in the item description
*Changed vault door speed and sound
**Sounds are now original from fallout 3
**Speed has been adjusted to go along the sound
Fixed:
*Increased render distance for many FW entities such as explosions
*Fixed crash concerning the AI chip when the skala library isn't present
*Fixed T45 displaying power level of 4000% when fully charged
2888:
Added:
*TeleLinker
**Allows to manage telemetry cards and AI-chips
**Options to copy UUIDs from one chip onto another and to delete the settings
*Saturnite
**Cobalt-meteor alloy
*Saturnite UZI
**Both versions
**More damage & fire effect
*Saturnite revolver
*Saturnite rifle
*Tainted heart
**Potion effect
**Equivalent to wearing a hazmat suit
**Applied when taking cloud damage while having taint effect
*Watery taint syringe
**Applies 60 seconds of weak taint effect
*Clooud residue
**Non-dangerous residue of the sierra madre cloud
*Added B-29 models for the airstrike
*Fat Mine
**Nuclear landmine
Changed:
*Nuclear explosions now have explosion sounds in addition to thunder
*Airstrikes are now craftable
*Laser detonator is now craftable
*Meteor dust is now craftable (allows for lategame crafting in worlds without meteors)
*Turret AI and telemetry chips now save player UUIDs instead of an integer frequency
Fixed:
*Dead grass now uses the new rad system
*MK4 now has thunder sounds
2875:
Added
*Landmines
**AP mine, does no terrain damage
**AT mine, does a lot of damage
**Shrapnel mine, fireworks
**AP mines can spawn randomly
*Wirecutter
**used to defuse mines
*Agent orange
**like chlorine, but sinks constantly
**destroys plantlife, solinium effect
**only spawned by bombers
*Laser detonator
**doesn't need to be linked, rather it detonares whatever bomb you're looking at from afar
*Airstrike remote
**Carpet bombing, lots of small explosives
**Napalm, fewer, larger firebombs
**Gas, drops multiple chlorine containers
**Agent orange, bomber releases gas directly which sinks to the ground
**Atomic bomb, self explanatory
**Airstrike items spawn in dungeons
Changed
*Vents won't drop anymore
*Vents are now off by default, use redstone to activate
Fixed
*Fixed smp kick when placing a vent due to missing TE mapping
2870:
Added
*Nuclear charge
**Same behaviour as det cord or det charge, but nuclear
*FM Broadcast Box
**Has a lever that does nothing
**Has an interface that does nothing
**Functionality pending
**For the love of the flying spaghetti monster don't ask me how it works because it doesn't
*FM Radio
**Same as the Broadcast Box
*Damn stylish jacket
*Damn stylish jacket 2: tokyo drift
*Doctor's bag
**Full heal, removes bad potion effects
*Radaway
**Removes radiation
*Super stimpak
**x10 stronger healing effect with drawback
*Gas cloud
**slowly damages gas masks
**bad effects
*The cloud
**corrosive, poisonous gas cloud
**destroys all armor pieces
**hazmat suit offers some protection
*The pink cloud
**deadly gas
**no suit offers any protection
**eats away armor
*Jar of cloud and jar of pink cloud
**Can be thrown, work like gas grenades
*Gas vents
**chlorine vent
**cloud vent
**pink cloud vent
Changed
*Replaced big sword for zombie spawn with geiger counter
*Lightning bolts of mushroom clouds now spawn 200 blocks higher
*Fallout rain now applies radiation to creatures
*Healing items now have an exact description of what they do
*Gas grenades now release gas entities instead of instantaneous effect
*all entities with the multicloud renderer now have a random darkness applied to them
*dangerous particles now slowly sink to the ground and despawn when exposed to rain
Fixed
*Fixed batteries and fuel rod item repair
*Fixed MK4 not despawning for N2-mine
*Fixed nuclear creeper not using new radiation effect
*Fixed excessive exception-throwing when creeper transformes
*Fixed bug where transform chance is 100%
*Fixed model cliping from the M65 mask, adjusted height offset
*Fixed vault door animation not playing when server and client systime don't match
增加:
--添加了避难所防爆门
--可通过右键点击或起爆器打开
--Shift右键可以改变纹理(有6个不同的纹理!)
-全新的小型核反应堆
--换代效果好10倍,看起来很华丽
--如果你还有旧型号的核反应堆,就把它拆掉,它会掉落新版本的核反应堆
-新枪
--UZI
---每秒发射20发子弹(最快!)
--消音UZI
---像普通UZI,但更酷
-召唤器
--向空投召唤器添加了一些新补给箱
---武器、机器、危险品和红色补给箱
--添加多发起爆器
-更多的导弹
--黑洞、Sa326和EMP微型导弹
-饮料
--夕阳沙士
-M65-Z防毒面具
--不那么糟糕的防毒面具模型
-原始MIRV
--辐射3的Mirv原型
--一次发射多枚核弹而不是分裂多弹头
--目前还没有配方,但可以从武器箱中获得
-显示器覆盖
--防毒面具、护目镜、危险品头盔和石棉服
--防毒面具和护目镜耐久度降低时会出现裂缝
-装饰块
--看起来像方块但只掉落一个锭
--结构现在使用它们来减少操作
变化:
-修改了药剂系统
--药剂效果现在应该正确注册,防止服务器崩溃
-换了一些与枪有关的东西
--即使在爆炸期间,BooLET也能对生物造成伤害,使枪变得更强
--使枪更贵
-地牢现在使用更少的装饰块
-防毒面具现在可以减轻辐射的影响
-僵尸和骷髅生成时有可能会装备本mod防毒面具和近战武器
-平衡了战利品表
--减少了金属锭,增加了面包,铁,废料和可乐
--昂贵的战利品箱现在更有趣了
-为避难所防爆门添加声音
-更改了RPG火箭纹理
-更新的RPG剪辑纹理
修复
-修复了SAT不工作在SMP上
-核反应堆固定槽失配
-修复了阿勒浦长木杆在撞击时不会被摧毁的问题
-RPG,毒刺和胖子现在可以在生存模式中再次使用
-头盔和动力装甲现在被怪物穿着时将会正确的渲染
-黑洞将不会吸引创造模式下的玩家
原文:
additions:
--added vault doors
--can be opened by click or detonator
--sneak click will change the texture (6 different textures avalible!)
-replaced small nuclear reactor
--replacement works 10x better and looks gorgeous
--if you still have the old model, just break it, it should drop the new one
-new guns
--UZI
---fires 20 boolets per second (fastest yet!)
--silenced UZI
---like regular UZI but cooler
-remotes
--added some new crates to the crate caller
---weapon, machine, hazmat and red crates
--added multi detonator
-more missiles
--bhole, schrab and emp micro missiles
-Sunset Sarsaparilla
--imitation sunset juice
-M65-Z gas mask
--less crappy gas mask model
-proto MIRV launcher
--MIRV launcher from fallout 3
--shoots multiple nukes at once instead of splitting mirv warhead
--has no recipe as of now, but can be dropped from a weapons crate
-HUD overlays
--for gas masks, goggles, hazmat helmets and asbestos suit
--gas mask and goggle HUD shows cracks as item durability decreases
-deco blocks
--look like mineral blocks but only drop one ingot
--structures now use them to make them less OP
changes:
-reworked the potion system
--potion efects should now be registered correctly, preventing crashes from servers
-changed some gun related stuff
--boolets can now damage creatures even during iframes, making guns a lot stronger
--made guns much more expensive
-dungeons now use less OP deco blocks
-gas masks can now lessen the effect of radiation
-zombies and skeletons can now spawn with gasmasks and NTM melee weapons
-balanced loot tables
--less ingots, added bread, iron, scrap and nuka cola
--expensive loot table is now more interesting
-added sounds for vault door
-changed RPG rocket texture
-updated RPG clip texture
fixes
-fixed sats not working on SMP
-fixed slot mismatch in nuclear reactor
-fixed aschrab grenade not despawning on impact
--fixed sats not working on SMP
--fixed slot mismatch in nuclear reactor
--fixed aschrab grenade not despawning on impact
-RPG, stinger and fatman can now be used again in gm0
-helmets and power armor are now correctly rendered when worn by mobs
-fixed bholes sucking in players in creative mode
译文:
新的爆炸算法
-Mk4进行了一次大修
-爆炸现在需要更少的计算量
-现在按顺序删除方块
-不太粗糙的边缘
-更少的延迟
-重做辐射机制
修复
-修复了损坏的广播会导致服务器的崩溃的bug
-修复了的播音员不能播放负相关
-为星型发动机添加纹理
-修复了服务器上卫星接口崩溃的问题
-修正了补给箱破坏时声音过大的问题
-削弱黑洞对猎人直升机半死状态的伤害
-修复了电池充电时滞后的问题
改进和变化
-增加了卫星地图的WASD移动
-向使用temp文件夹创建的所有项目添加了lore,解释了temp文件夹
-辐射效果现在主要通过新的辐射药剂效果来处理
--将根据级别定期减少生命值,直到达到某一点
--应用随机的短药剂效果,也基于等级
--为生物处理变异
--短时间延迟以避免频繁的死亡循环
-给一些买不到的东西加了合成表
原文:
New explosion algorithm
-Mk4 has received a major overhaul
-Explosion now requires less calculations
-Blocks are now removed in order
-Less coarse edges
-Less lag
-Reactivated radiation (sort of)
Fixes
-Fixed crash regarding corrupted broadcasters
-Fixed broadcasters unable to play in negative corrdinates
-Added texture to the radial engine
-Fixed sat interface crashing on servers
-Fixed overly loud crate break sound
-Nerfed blackhole damage to avioud semi-dead state
-Fixed batteries lagging when (de)charging
Improvements and changes
-Added WASD movement for satellite maps
-Added lore to all items made using temp-folder, explaining the temp-folder
-Radiation effects are now mainly handles via new radiation potion effect
--Will decrease health periodically until a certain point is reached, based on level
--Applies random short potion effects, also based on level
--Handles mutation for mobs
--Gives short delay to avoid keepInventory death-loops
-Added recipes to a few unobtainable item
译文:
卫星类
运载火箭
测绘卫星
-创建当前位置的卫星图像
测量扫描卫星
-矿物资源图
雷达卫星
-显示所有的生物
轨道死光炮
-通过卫星端口,点击界面将创建一个爆炸
中继卫星
-没有什么用,只是为了达成一个成就
X晶体共振卫星
-用于稳定AMS反应堆
卫星ID管理器
-可以随机并复制卫星频率
卫星ID芯片
-可以存储卫星的频率
卫星操作接口
-可以访问链接卫星的功能
所有卫星都有装饰块版本,看起来非常棒
重组的创造模式标签(更好的排序,现在有8个!)
增加了蒸汽电池,它们的放电速度比充电快20倍,比先进的电池拥有更多的能量
增加了一些额外的电池组
原文:
Satellites and stuff
Carrier rocket
Mapping Satellite
Creates satellite image of the current position
Survey Scanner
Crates resource map
Radar Satellite
Shows all larger entities
Death Ray
Displays map, clicking on the interface will create an explosion
Relay
Does nothing, it's just for an achievement
Xenium Resonator
Required to operate the AMS reactor
SatLink device
Can randomize ans copy satellite frequency
Sat ID-chip
Can store a satellite's frequency
Satellite Control Interface
Can access functionality of linked satellites
All satellites have deco block versions of them which look absolutely fabulous
Restructured creative tabs (better sorting, there are now eight of them!)
Added steam battieries, they discharge 20x faster than they charge and hold more power than advanced batteries
Added some additional battery blocks
译文
方块
腐败广播
在你的世界里随机生成
发出世上最烦人的声音
使你的大脑爆炸
Solinium炸弹
很像F.L.E.I.J.A,但只会杀死/毁灭生物
N2地雷
非核弹
基本上是没有放射性尘埃的核弹
Cheapo炮塔
廉价的加特林炮塔
旋转范围较小
CEL PRIME
大功率激光
还不能工作,但是有一个漂亮的gui
星型发动机
很像柴油机,但能燃烧更多的燃料
活塞单独制作
赞美月亮
项目
闪光斧
很像闪闪发光的雪橇,但是除了伤害增加了两点
一次破坏三个方块而不产生掉落物
更多的警笛声
有些听起来还不错
马铃薯电池
蔬菜制作的一次性电池
马铃薯OS
当玩家持有时会说话的人工智能伙伴
其他的东西
更多毫无意义和神秘的成就
雷达天线的功能和结构
更多食物
一些机器上的信息面板
将鼠标悬停在它们上方以获取其他信息
修正了当入口漏斗靠近一个箱子但配方不需要任何物品时,化工厂会使游戏崩溃的bug
更无用和可笑的电池
锻压机和合金炉只检查项目的矿石辞典,而不检查项目堆栈(没有元数据意识)
导弹和炸弹现在需要军用级电路
更新了许多炸弹纹理,看起来不那么糟糕
清理了炸弹网(我三年前做了大部分,差不多是时候了)
增加稀土碎片落掉率
调整并添加了一些配方(desh现在只需要一堆混合物)
可能是我忘了很多事情,你会明白的
原文:Blocks
Corrupted broadcaster
Spawns randomly in your world
Emits the most annoying sound in existence
Makes your head explode
Solinium bomb
Much like a FLEIJA, but only kills/destroys living things
N2 Mine
Non-nuclear bomb
Basically a nuke without fallout
Cheapo Turret
A cheap gatling turret
Has a smaller swivel range
CEL PRIME
Big hecking laser
Does not work yet but has a fancy CMD gui
Radial engine
Much like a diesel engine but can burn more fuels
Pistons sold seperatly
Praise the moon
Items
Shimmer axe
Much like shimmer sledge but divides enemy's HP by 2 in addition to all the damage
Breaks three blocks at once without creating a projectile
More siren tracks
Some of them even sound decent
Potato battery
SU battery made from vegetables
PotatOS
Snarky AI companion that talks when held by the player
Other stuff
More pointless and cryptic achievements
Functionality and texture for the RadGen
more recipes
Info panels in some of the machines
Hover over them to get additional information
Fixed chemplant crashing the game when the intake funnel is next to a chest but the recipe doesn't require any items
More useless and ridiculous batteries
Fixed press and alloy furnace checking the ore dict only for the item and not the itemstack (no metadata awareness)
Military grade circuits are now required for missiles and bombs
Updated many bomb textures to look less crappy
Cleaned up bomb meshes (I made most of them three years ago, it was about time)
Increased rare earth fragment drop rate
Adjusted and added some recipes (desh now only needs one pile of blend)
Probably a metric crapton of things I forgot, you'll figure that out
AMS反应堆
-现在已经实现功能
-仍然需要调整
-防止因为靠的太近而着火死亡的防生化服还没有放进来
武器
-B92
-发射出会爆炸的能量束的爆能手枪
-可以充能最多十次
-充能可以被外附电池储存,进而可以变为一个定时炸弹
-FIM-92 毒刺
-射出追踪的导弹
-CWIS (炮台)
-射线式的机枪
-只会锁定导弹
-我现在还没有取名的新炮台
-功能已经齐全
-仍然没有材质或合成配方
-手动目标指向器
-可以在GUI中使用按钮设定x轴与轴坐标
爆炸算法MK4
-仍在进行测试
-新的爆炸抵抗算法目前只在U238M2与核能手雷中使用
-很快,所有其他的核弹也会使用此算法
喷气背包
-按住shift以使用
-喷射背包
-提供有冷却的,短暂的向上推力
-喷气背包
-持续的飞行
-悬降背包
-减缓降落,避免摔落伤害
-有向喷气背包
-类似喷气背包,但推力会随玩家的朝向而具有一定方向
球催化器
-现在具有了功能
-提供制造Sa(自造元素)、Ep(自造元素)、和双聚中子态素的配方
AMS
Is now mostly functional
Still requires tweaking
Hazmat suit that prevents death wehn too close is not implemented yet
Weapons
B92
Energy blaster that shoots explosive discharges
Can be charged up to 10 times
Charge can be stored in external battery which can be turned into a time bomb
FIM-92 Stinger
Shoots homing missiles
CWIS
Ray-based machine gun
Only locks onto missiles
New turret I have no name for right now
Functionally complete
Still has no texture or recipe
Manual target desingator
Allows to set X and Z coords with buttons
Explosion algorithm MK4
Still being tested
New resistance-aware algorithm is only being used for U238M2 and nuka grenade
All other nukes will use this soon
Jetpacks
Triggered by pressing shift
Boostpack
Grants short upwards boost with cooldown
Jetpack
Continuous flight
Breakpack
Slows falls, prevents damage
Vectored jetpack
Like jetpack, but boost is applied based on player's rotation
Dynospheres
Are now functional
Recipes to make schrabidium, euphemium and DNT
Blocks
Radar station
Needs power
Displays nearby missiles on screen
Has a range of 1000 blocks in all directions
Different icons for different missile sizes
Outputs redstone signal based on proximity
Centrifuge
Now uses electricity instead of coal
Fixes for fuel rods and watz fuel pellets
Grenades can now be thrown by dispensers
新方块
一个未完成的引擎,将核废料转化为能量
一个目前还未命名的炮塔
配备使用VT引信弹药的防空炮塔(未实现)
新物品
为大栓和杠杆式步枪准备的弹药盒
弹药箱
为玩家背包中的每种枪械补充一点弹药
修复了炼油厂的合成表
绝缘子合成的小改动
导弹现在可以被拦截摧毁了,炮塔也可以瞄准导弹
原文:
New blocks
WIP, turns nuclear waste into energyRadiation-powered engine
A currently unnamed turret
AA turret with proximity-ammo (not quite implemented yet)
New Items
Ammo boxes for the lever and bolt action rifles
Ammo container
Grantss the player a small amount of ammo for every gun they're holding
Fixed broken refinery recipe
Small recipe changes concerning insulators
Missiles can now be destroyed, turrets will also target missiles
新枪械
大栓(拉杆式枪械)
杠杆式霰弹枪
其他物品
新电池 (储存25亿HE)
新资源
污染导弹
导弹材质重做,3D模型调整,而且它们现在终于会加载自己所在的区块了!
新方块
SPE发电机 (顶部和底部部件)
一部分合成表改动
Euphemium的反作弊机制已经移除(病毒已经在先前的版本中被移除,不再需要meta34)
Euphemium的注册名已经被改回euphemium (砹)
污染现在使用ISBRHs而不是TESR(相应的TE),如此能占用更少的资源
添加了两张图片
原文:
New guns
Bolt-action rifle
Lever-action shotgun
Other items
New batteries (up to 2.5G HE)
More resources
Taint-tipped missile
Missiles have been retextured, their models have been slightly adjusted and they finally load chunks!
New blocks
SPE potential generator (top and bottom piece)
Some recipes have changed
Euphemium has no longer any anticheat-mechanism (virus has been removed in prior versions, now it doesn't require meta 34 anymore)
Euphemium's reg name has been changed back to euphemium (from astatine)
Taint now uses ISBRHs instead of the TESR (and the corresponding TE), and is therefore less resource intensive
Added two more polaroid images
新内容和改动
Lil' Pipsqueak 现在已有3D模型
核污染,类似氟化钍污染,不过没那么可怕
在一定时间之后(可配置)删除未加载的核爆特效
添加了鸣笛轨道(需要红石激活)
添加了一个无法合成的搞笑武器,完全不合理,管他呢
原文:
Features and changes
Lil' Pipsqueak now has a 3D model
Taint, it's like the one from TF4 but not quite as crappy
There's now a config that deletes unloaded nuclear explosions after a set amount of time
There's now a siren which needs a siren track and a redstone signal to function
Added uncraftable joke weapon that doesn't make sense but whatever
修复了某些爆炸效果会被不断播放的问题
改进爆炸算法(未全面测试,可能造成卡死)
原爆点越高弹坑越深
即使半空中引爆也会摧毁地形
有抗爆性的方块不会被摧毁
实验性功能:在由抗爆性方块组成的墙后的方块不会被摧毁
添加实验性的“AMS”反应堆(不能产生能量)
添加 "Lil' Pipsqueak"
造成25-45点伤害
开火时潜行会发射本身无伤害的弹丸(副射击模式)
副射击模式生成一辆货车造成1000点伤害
原文:
Fixed explosion animation being jittery
Improved explosion algorithm (still somewhat untested, can cause lag)
crater gets deeper when detonated higher up
still destroys terrin even when detonated mid-air
all explosion resistant blocks now won't be destroyed
experimental resistance added: blocks below resistant walls are protected
Added experimental "AMS" reactor (still can't produce energy)
Added "Lil' Pipsqueak"
does 25-45 damage
sneaking while firing will fire a no-damage bullet (secondary fire)
secondary fire spawns a falling boxcar that deals 1000 damage
新机器
装配机
许多原来在工作台上的合成表现在归装配机了
12个输入格,支持矿物辞典
可升级
自带可以连接箱子和板条箱的I/O接口
化工厂
加工液体
最多输入/输出2种液体+4个物品
可升级
自带可以连接箱子和板条箱的I/O接口
自动采矿钻头
自动挖洞开采矿石
可升级
自带可以连接箱子和板条箱的输出接口
储罐
能储存256捅液体
保险改变模式(输入/输出)
抽油机
比石油钻塔效率更高速度更快
产生更少天然气
消耗更多能量
陨石方块
多种用途
挖掘掉落陨石碎片或者宝藏
涡轮引擎
烧煤油的大型发电机
可升级
蒸气压熨机
使用煤炭供能
将金属锭压成板或线
非金属粉末能被压成宝石
将煤块压成钻石
区块生成器
重新生成区块
目前并不可靠,新生成的区块很古怪
通用流体管道
传输NTM流体
用流体ID设置传输类型
新物品
Desh
用稀有的稀土元素制造的高强度合金
Desh系列的工具耐久度无限
拆迁锤
高伤害+击飞
右键粉碎任何方块(真的是“任何方块”,这玩意甚至能打爆传送门方块,对,包括基岩!)
机器模板目录
用于装配模板,化学合成模板,图样和流体识别码
无限核聚变电池
让T-45动力甲永远充能
通用流体储罐
1000mb和16000mb版本
可以装载任何NTM流体
盖革计数器
当附近有辐射时响动
即使不拿在手里也生效
扫描仪
扫描地下矿石数量
第二模式(扫描建筑)基本上是扫描特定ID的方块
新武器
炮塔
可控,可远距离遥控
用AI芯片可以让它们自己运行
需要弹药
陨石召唤器
在附近落下一颗陨石
创造专属
其他新内容
生物燃料
在化工厂内加工生物质得到生物气再加工获得
陨石
随机生成
不同大小的陨石内容物也不一样
有稀有的变种陨石
重置了一些物品的材质
修复了在单人游戏中电力测量仪工作不正常的问题(其他仪器仍未修复)
光标指向电力测量仪时会显示充满程度
新流体系统
支持所有机器
可用通用流体管道传输
流体储罐可以用流体识别码调整储存类型
多方块结构的I/O接口是它们的访问接口
移除氘提取器
为化工厂添加了氘提取合成表
原文:
New Machines
Assembly Machine
replaces many workbench recipes
can process up to 12 stacks, with ore dict integration
upgradable
has I/O ports to interact with chests and crates
Chemical Plant
has recipes with fluids
up to 2 fluids and 4 items for in/output
upgradable
has I/O ports to interact with chests and crates
Automatic Mining Drill
drills down and mines blocks automatically
upgradable
has output port to interact with chests and crates
Fluid Tank
can store up to 256B of NTM fluid
fuse changes inout to output mode
Pumpjack
faster and more effective oil derrick
creates less natural gas
takes more energy to run
Meteorite Blocks
different properties
drop meteor shards or treasures
Turbofan engine
large generator which burns kerosene
upgradable
Steam Press
powered by coal
can press ingots into plates or wires
non-metal dusts into gems
coal chunks into diamonds
Rejuvination Device
regenerates chunks
currently not very reliable, new chunks behave weirdly
Universal Fluid Pipes
transmit NTM fluids
type is set via fluid ID
New Items
Desh
high-dura metal alloy made from the new rare earth ore
tools are ubreakable
Shimmer Sledge
high damage & recoil weapon
right click smashed any block and propells it forward
Recipe Template Folder
used to make assembly and chemical templates, stamps and fluid IDs
Infinite Fusion Core
keeps T45 permanently charged
Universal Fluid Tanks
1000 and 16k mB versions
can carry any NTM liquid
Geiger Counter
clicks when radiation is nearby
even works when not directly held
Survey Scanner
scanns underground for ore quantity
second mode detects blocks typical for bases
New Weapons
Turrets
controllable via turret remote
can run on their own with the AI chip
require ammo
Meteor Remote
summons a meteorite nearby
creative-only
Other Additions
Biofuel
made from biogas which in turn is created with biomass in the chemplant
Meteorites
spawn randomly
can come in different sizes with different contents
rare variants
Retextured a few items
Fixed bug where electricity gauges would not work correctly in SMP (still no fix for other gauges, though)
Electricity gauges now show their fill level when hovering over it
New Fluid System
All machines have been retrofitted
fluids can now be transmitted with fluid ducts
types of configurable tanks can be set via fluid ID
multiblock machines have I/O ports at their acces ports
Removed deuterium extractor
added deuterium extraction recipe to the chemplant
1.0.26“工业化更新”的Beta版
简报:
修复重大Bug
修复了在单人游戏中机器模板目录会让玩家强制退出世界的Bug
修复了电线杆在单人游戏中会让控制台瞬间产生巨量消息的Bug
添加了Desh工具
其他的小修,还有新合成表
原文:
Beta for version 1.0.26 "The Industrial Update"
Short summary:
Fixed game breaking bugs
Fixed template folder disconnection the player on use in SMP
Fixed electricity poles spamming the client console on SMP
Added desh tools
Small fixes, more recipes
1.0.26“工业化更新”的Beta版
简报:
装配机
化工厂
更大的炼油厂
液体管道
炮塔
由于液体传输系统的改变,有些机器不再支持以前的原油/天然气管道连接了。所有原油加工链上的机器都会同时支持新管道和旧管道。另外,目前只有一小部分机器可以使用新的液体传输系统,将你的鼠标移到某个机器的内置液体槽上,如果弹出工具栏提示你内含的液体名称,那么该机器支持新系统。本Mod的液体不能通过BC管道传输。
原文:
Beta for version 1.0.26 "The Industrial Update"
Short summary:
Assembly Machine
Chemical Plant
Larger Refinery
Fluid Pipes
Turrets
Due to the change of how fluids are transmitted, some machines won't support the old oil/gas pipes anymore. This will be changed so all oil processing machiens will support both old and new pipes. Additionally, only a small portion of machines has been retrofitted to use the new fluid system. To find out whether or not the machine is compatible, hover with your mouse over one of the internal fluid tanks. The new system will display a tooltip with information about the tank's contents. HBM fluids are not compatible with buildcraft pipes.
新方块
回旋加速器
需要粉末盒和冷却剂靶丸的特殊发电机
可以转换任何元素
用来制造反物质
石油钻塔
消耗能量从地底抽取石油
也抽取天然气
废气燃烧烟道
一个火炬状的烟囱,用来烧掉你不想要的天然气
输出少量电力
更多管道
原油管道和天然气管道
炼油厂
将原油转化为涂抹油,润滑油,柴油,煤油和硫磺
电线杆
就像电缆方块一样传输能量
用电缆卷筒连接
沥青
强化Desh
多方块结构信标
立体投射出多方块结构的蓝图
右键循环切换蓝图
新物品
高速钢和聚合物
石棉服
免疫火焰
电缆卷筒
用来连接电线杆
● 更多燃料
■ 大部分在炼油厂里制造
■ 工业油
■ 用在工业级发电机里
■ 能被烧制成再生油
■ 再生油
■ 同样可以用在工业级发电机里
■ 能被加工成汽油
■ 汽油
■ 廉价柴油替代品
■ 煤油
■ 用于制造导弹
● 更多电池
■ 现在电池能用来制作能量单元
■ 能量单元可以继续集合合成变为能量簇
● 新武器
■ 电火花塞
■ 发射爆炸性能量球
■ HPP激光打印机
■ 武器化的激光打印机
■ Defabricator
■ 激光机枪
■ 第九代博士有个这个(这里作者应该是在玩英剧Doctor Who的梗)
关于漏斗、元储存和NBT的许多小修复。
原文:
New Blocks
Cyclotron
Special generator that requires powder crates and coolant pellets
Can transmutate any element
Used to create antimatter
Oil Derrick
Uses power to drill down and extract oil from underground
Also extracts gas
Flare Stack
Flare tower that burns unwanted natural gas
Small electricity output
More pipes
Pipes for oil and gas
Refinery
Turns cude oil into smear, lubricant, diesel, kerosene and sulfur
Electicity Pole
Pole that transmits energy like wire blocks
can be linked via wire drum
Asphalt
Reinforced Desh
Strucutre Marker
Hologram projector that shows template of multiblock strucutres
Can be cycled by right-clicking
New Items
Highspeed Steel and polymer
Asbestor suit
Protects player from fire
Cable Drum
Used to connect electricity poles
More fuels
Used to craft missiles
Cheaper diesel substitute
Used in industrial generator
Can be crafted into petroil
Used in the industrial generator
Can be smelted into reclaimed oil
Mostly created in the refinery
Industrial oil
Reclaimed oil
Petroil
Kerosene
More batteries
Batteries can be crafted into energy cells
Energy cells can be crafted together to form larger energy storage clusters
New weapons
Rapid-fire laser gun
The 9th Doc had one of these
Weaponized laser printer
Shoots explosive energy pellet
Sparkplug
HPP lazerjet
Defabricator
A lot of small fixes regarding hoppers, meta storage and NBT.
BETA版没有更新记录,具体见trello.com/b/vzgC0fqW/hbm-s-nuclear-tech-mod
就这你也水?
原文:
No changelog avalible for betas, for documentation see trello.com/b/vzgC0fqW/hbm-s-nuclear-tech-mod
新方块
筒仓门
将筒仓门框架和控制器摆成正方形来制造
用红石或者引爆器来打开
新矿石
稀有的新矿石只能在特定地点找到
用于制作枪械和动力圈套
新爆炸物
雷管
类似引爆线,但是威力稍强
新轨道
在高速轨道上行使的矿车有更快的最大速度
新的加速轨道不需要红石来激活
新机器
工业发电机
相当于煤、柴油和RT发电机的集合
多种因素影响输出(燃料种类、水、扭矩)
新的多方块结构(现在离心机也是了!)
RTG
使用RTG靶丸产生能量
接受弱或普通RTG靶丸
新物品
远距离目标指示器
标记玩家视线看着的方块
Jackhammer
四管霰弹枪
Euthanasia
一个有秒杀几率的冲锋枪
New drinks
核子可乐,樱桃和量子味(辐射4里的饮料)
Korl和Fritz可乐
需要一个开瓶机来获得
瓶盖
拉环
药片
碘片移除所有负面Buff
Plan C
动力拳套
潜行右键切换模式
包括挖掘爪、一个强力拳套、激光发射器、清洁器和一个口袋熔炉
新粒子系统
常规爆炸现在产生尘埃云
弹片
瓦砾
自定义核弹的现在有威力上限了
RPG威力更大
Schrabidium手雷不再能将铀转化为schrabidium
schrabidium转化器消耗更少能量
平衡HE系统
原文:
New Blocks
Silo door
Made from a square silo hatch frame and a controller
Can be opened/closed with redstone or a detonator
New ores
Rare new ores only found in specific locations
Can be used tro craft guns and the power fist
New explosive
Explosive charge
Behaves like det cord, but stronger
New rails
High speed rail with a higher max speed for all carts
New booster rail that doesn't require redstone
New Machines
Industrial generator
Combines coal, diesel and RT generator
Produced power depending on different factors (engine lubricant, water, torque)
New multiblock system (the centrifuge now uses it too!)
RTG
Uses RTG pellets for constant power supply
Accepts weak and normal RTG pellets
New Items
Long range target designator
Sets target wherever the player looks
Jackhammer
Quad-barrel shotgun
Euthanasia
SMG with instakill chance
New drinks
Nuka cola, cherry and quantum
Korl and Fritz Cola
Require bottle opener to be consumed
Bottle caps
Ring Pull
Pills
Iodine pill removes all negative effects
Plan C
Power fist
Sneak clicking cycles though modes
Combines digging claw with a strong fist, a laser, a decontaminator and a pocket furnace
New particle system
Conventional explosions now have dust clouds
Shrapnells
Rubble
The custom nuke now has limited strength
RPG is now stronger
Schrabidium grenades no longer turn uranium into schrabidium
Lowered energy consumption for schrabidium transmutator
Rebalanced HE system
新方块
传送台
消耗HE将一个实体传送到另一个传送台上
能用传送台链接器互相链接
自定义核弹
需要TNT、铀、钚、schrabidium等等
爆炸强度可变
新武器
噩梦左轮
需要重装弹
随机造成1-100点伤害
吓人
黑暗噩梦左轮
同样需要重装弹
随机造成25-150点伤害
散布多个弹头
实验性MIRV
发射迷你MIRV
一个MIRV会分裂成八个迷你核弹
冲锋枪
快速发射冲锋枪弹
造成2-8点伤害
Uboinik
霰弹枪
一次发射6-12颗子弹
每颗子弹造成3-7点伤害
Immolator
火焰喷射器
点燃方块和实体(咄)
潜行Alt键射击:发出等离子光束烧焦方块
Cryolator
液氮喷射器
冰冻方块,制造雪
EMP光束
发射球形闪电
撞击放电时创造EMP冲击波,摧毁机器
Alt键开火:在玩家周围创造大型EMP冲击波
Ullapool Caber
手雷
不可投掷
用它击打(左键)生物会引爆该手雷
冲击手雷
摧毁方块
有些方块会变成可坠落的(变成沙子、砂砾等)
摧毁建筑
老旧的材质被回收用来制造新的近战武器贴图
烦人!
所有枪械现在有近战攻击力了
修复了一些Bug
改了某些合成表
更多复活节蛋
作弊者将会被惩罚(异域物质现在是99%安全的)
不要泄露秘密。
原文:
New blocks
Teleporter
Requires HE to transport entities from one to another teleporter
Can be linked with the Telelinker
Custom Nuke
Needs things like TNT, uranium, plutonium, schrabidium, etc.
Variable strength
New Weapons
Nightmare Revolver
Needs to be reloaded
Does 1 - 100 dmg
Scary
Dark Nightmare Revolver
Needs to be reloaded
Does 25 - 150 dmg
Shoots multiple bullets with high spread
Experimental Mirv
Shoots mini MIRVs
MIRVs split into eight mini nukes
SMG
Shoots SMG rounds in rapid succession
Does 2 - 8 dmg
Uboinik
Shotgun
Shoots 6 - 12 projectiles
Bullets do 3 - 7 dmg
Immolator
Flame thrower
Sets block and entites on fire (duh)
Alt fire (sneak): shoots plasma beams which scorches blocks
Cryolator
LN2 thrower
Freezes blocks, creates snow layer
EMP Ray
Shoots ball lightning
Discharges create EMP blasts on impact, destroys machines
Alt fire: Create a large EMP wave around the player
Ullapool Caber
Grenade
Unthrowable
Hitting mobs will detonate the explosive
Impulse Grenade
Destroys blocks
Certain blocks become fallable (turn into sand, gravel, etc.)
Collapses buildings
New melee weapons made from old, reused textures
Noice!
Added melee dmg to all guns
Fixed some bugs
Changed few crafting recipes
More easter eggs
Cheaters are now punished (exotic matter is now 99% uncheatable)
Don't spoil secrets.
新方块
粉碎机
把所有东西都粉碎,除了矿石和锭
把它们变成压缩粉末
支持矿物辞典
聚变瓦茨反应堆
大型多方块结构
像聚变反应堆一样需要反物质和反schrabidium(一样需要2种燃料,聚变堆是氚和氘)
CMB熔炉
制作CMB钢
新流体
伤害生物
溶解一切
酸液
绿沁溶液
毒性粘泥现在具有腐蚀性,会摧毁泥土和沙子
被压碎的黑曜石
当黑曜石被绞碎时产生(就是在核爆范围内)
新砖块
CMB瓦块和强化CMB砖块
补给箱
地狱矿石
新物品
● 枪械!
■ 核左轮
■ 和铁左轮基本一样,但是造成辐射效果
■ OSIPR
■ 机枪
■ 按住Alt键发射一个暗黑能量球
■ XVL1456
■ 发射τ粒子
■ 按住Alt键充能
■ MP(其实就是MP40)
■ 机枪
■ ZOMG
■ 需要“确认”
■ 基础模式:分裂子弹
■ 高级模式:彩虹
● 新工具
● PaA装甲
● 尘埃
● 撬棍
■ 用来打开箱子
● 空投补给召唤器
● 辛烷值为100的NITAN超级燃料
● 新手雷
■ ZOMG手雷
■ 制造彩虹
■ τ粒子手雷
■ 散射τ粒子
■ 易燃柠檬
■ 高爆燃烧弹
■ 菠萝使者手雷
■ 威力比增强手榴弹更大
■ 可投掷的反schrabidium单元
NPC
猎手直升机
可合成
攻击一切生物包括玩家,即使不在视线内
投弹
声效
为武器单独制作了声效
然而循环声效听起来还是有点怪
改动
指南方块给出的指南更新
RPG模型重做
某些合成表改动
修复了流体名称
移除了无用代码
原文:
New Blocks
Shredder
Turns all items into scrap, except for ores and ingots
they turn into the corresponding dust
works with the ore dict
Fusionary Watz Plant
Large multiblock structure
needs antimatter and antischrabidium like a fusion reactor
CMB furnace
creates cmb steel
New fluids
Damages entities
Dissolves everything
Acid
Green ooze
Mud is now corrosive and will destroy dirt and sand
Crushed obsidian
created when obsidian is shredded
New bricks
cmb tile and reinforced cmb bricks
Supply crate
Nether ores
Items
Guns!
needs validation
standard: bullet spray
superuser: rainbows
Machine gun
fires tauons rapidly
alt-fire: charged shot
machine gun
alt fire: combine ball
Like iron revolver but with radiation effect
Nuka Revolver
OSIPR
XVL1456
MP
ZOMG gun
New tools
PaA armor
Dusts
crowbar
needed to open crates
Supply drop requester
NITAN 100 octane super fuel
New grenades
stronger than enhanced grenade
incendiary explosive
shoots tauons
creates rainbows
ZOMG grenade
tau grenade
combustible lemon
ambassador pineapple
Tossable antischrabidium cell
NPC
Hunter chopper
craftable
shoots all mobs and players, even if not in sight
drops bombs
Sounds
Custom sounds for weapons
looped sounds are a little buggy
Changes
Rewrote guidebook
Remodeled RPG
Changed some crafting recipes
Fixed fluid names
Removed useless code
!!!此更新仅支持1.7.10版本!!!
新方块
柴油发电机
支持油罐或者油箱
产生25HE/tick
新物品
氚-氘复合物
通用反应堆燃料
氚/氘燃料槽都可以放入
将两个燃料槽都充至75%
更好的机制
潜行左键打开机器GUI(不聪明)
漏斗现在可以提取/输入物品(非常聪明)
配置文件
自然生成建筑的生成几率
矿石生成几率
非静止(不是个方块)核弹的爆炸强度
为机器添加了更多声音
修复Bug
原文:
!!!Update for 1.7.10!!!
New Blocks
Diesel Generator
Accepts red barrels or fuel tanks
Creates 25 HE/tick
New Items
Tirtium-Deuterium-Cake
Universal Reactor Fuel
Can be placed in either the deuterium or tritium slot
Fills both gauges by 75%
Better mechanics
Shift-Click integration for most machines (not smart)
Hopper integration for all machines (very smart)
Config
Spawnrate for structures
Spawnrate of ores
Explosion strength of non-stationairy nukes
More sounds for machines
Bugfixes
!!!此更新仅支持1.7.10版本!!!
新方块
Schrabidium转换器
将铀锭转化为schrabidium锭
需要500万HE工作
新物品
超导电容
转化铀锭的必备品
10次使用次数
右键一个方块放电
放电时产生爆炸和闪电
引爆器
潜行右键设定地点
右键激活选定的炸弹
结构魔杖
潜行右键来循环切换要建造的结构
右键一个方块来生成结构
Euphemium停止器
对敌人施加缓慢和衰弱Debuff
Schrabidium锤
一击干掉一切
手持减少-50%移动速度
兼容矿物辞典
合成表现在支持矿物辞典
合金熔炉、离心机和增殖反应堆支持NEI
原文:
!!!Update for 1.7.10!!!
New Blocks:
Schrabidium Transmutation Device
Turns uranium ingors into schrabidium ingots
Needs 500 MHE to work
New Items:
Redcoil capacitor
Needed for schrabidium creation
Can be used 10 times
Can be discharged by right-clicking on a block
Creates a lightning bolt and an explosion when discharging
Detonator
Shift right-click to set position
Right-click to activate selected bomb
Structure Wand
Shift right-click to cycle though structures
Right click a block to spawn structures
Euphemium Stopper
Gives enemy slowness and weakness effect
Schrabidium Hammer
Instakilles anything
-50% movement speed when held
More ore dict compability
Crafting recipes now use ore dict
NEI machine support for alloy furnace, centrifuge and breeding reactor
原文:
This is a port of 1.0.16 (with the new power net code of 1.0.17) with only one nuke functional, bugs, unfinished stuff, etc.
At least most machines work fine :P
修改后:
This snapshot is a ported version of 1.0.16 with the new power net code of 1.0.17. The finished verison will be 1.1.0. Note that many things don't work as of now and crafting is disabled.
Additions
Added login message with the mod's version
新机器
HE至RF转换器
能储存10k HE和40k RF
消耗HE生成RF(比率1比4)
兼容RF(咄)
RF至HE转换器
一个东西,只是这回把RF变成HE
比率4比1
世界生成
降低了那些没用矿石的生成率 (硫、硝石、铍)
提高了有用矿石的生成率 (钨和铜,你需要成吨的这些东西来建造核聚变反应堆)
Bug修复 (耶!)(不……不许说我不严肃!信达雅,信!信!)
修复了数据溢出导致删除反应堆中的水和冷却剂的Bug
修复了什么我也没想到的东西
原文:
New Machines
HE to RF converter
Has a buffer of 10k HE and 40k RF
Consumes He to produce RF in a 1:4 ratio
RF compatible (duh)
RF to HE converter
Same thing, but converts RF into HE instead
4:1 ratio
World Generator
Decreased spawnrate of useless ores (sufur, fluorite, beryllium)
Increased spawnrate of interesting ores (tungsten and copper, you need a crap-tillion of it to build a fusion reactor)
Bug fixes (yay!)
Fixed overflow where a too big integer would be saved into a short, thus deleting water and coolant in different reactors
Fixed somehing else I can't think of
新物品
锂
在离心机里处理原石或者圆石获得
锂棒
在增值反应堆中变为氚棒
氚棒
用于制造氚单元
核聚变反应堆的燃料
反schrabidium
目前无用
超导体和超导线圈
用于高级合金
用来制造磁铁和其他核聚变相关部件
Makeshift能量电池
与核聚变电池目的相同
可合成
不能为动力甲充能
无限储罐
水
冷却剂
氘
氚
硫
创造专属
会立即填满相对应的容器
新方块
流星方块
目前没有用途
能在坠毁的宇宙飞船里找到
红色电缆
不像全包覆电缆,它不是一整个方块
仍然传导能量
全包覆红色电缆功能不变
工厂电力接口
可以代替工厂最上/下层中的一个外壳方块
可以让电缆为能量簇充能
大型反应堆部件
反应仓
控制棒
反应堆控制器
反应堆能量接口
反应堆访问接口
核聚变反应堆
超导磁铁
等离子加热器
访问接口
核聚变反应堆核心
中心磁铁
磁铁动力片
很好用
等离子体
极热
碰到会很痛
缓慢消失
新武器/工具
等离子体手榴弹
创造一个持续几分钟的等离子体泡泡
用于挡路或者开洞效果极佳
哑弹
无用
用一个空单元右键有几率提取出反物质
90%几率提出反物质
9%几率反schrabidium
1%的几率直接死亡
建筑魔杖
可怜人的WE插件
潜行右键记录方块类型
右键设定位点1
再右键填充位点1和你点的方块之间的空间
披风
可合成
辐射披风
毒气面具披风
schrabidium风披风
Hbm的披风
只对我有效
:3
原文:
New Items
Lithium
Obtained by processing stone or cobble in the centrifuge
Lithium Rods
Can be bred into tritium rods
Tritium rods
Used to craft tritium cells
Fuel for fusion reactors
Antischrabidium
Doesn't do anything right now
Super conductor and super conducting coil
Made from advanced alloy
Used for building magnets and other fusion related parts
Makeshift energy core
Shares properties with fusion core
Can be crafted
Can not charge power armor
Infinite Tanks
Water
Coolant
Deuterium
Tritium
Sulfur
Creative only items
Will instantly fill the corresponding gauge
New Blocks
Meteor block
Not used for anything right now
Found in crashed spaceships
Red Cable
Unlike the coated cable, it's not a full block
Conducts energy properly
Coated Red Cable now works as it should
Factory electricity ports
Optional parts which replace the very top/bottom center part of the casing
Enables energy cluster reload via cables
Big nuclear reactor parts
Reactor chamber
Control Rods
Reactor control
Reactor energy ports
Reactor access hatch
Fusion reactor
Super conducting magnet
Plasma heater
Access Hatch
Fusion reactor core
Central magnet
Magnet motor piece
Is gud
Plasma
Very hot
Ouch
Slowly disappears
New Weapons/Tools
Plasma grenade
creates a constant plasma bubble for a few minutes
great for blocking paths and melting though walls
Dud
dud
right-clicking with an empty cell will extract antimatter
90% chance for antimatter
9% chance for antischrabidium
1% chance for death
Construction wand
Poor man's world edit
shift-right-click for selecting block type
right-click for setting pos1
another right-click for filling area
Capes
Craftable items
Radioactive Cape
Gas Mask Cape
Schrabidic Cape
Hbm's Cape
Only works for me
:3
完成了所有未完成的功能,可能是最后一个支持1.7.10的版本了
添加新机器
基础工厂
强力3x3x3熔炉,拥有内建的输入和输出队列
由三种不同方块组成:外壳、访问接口和核心
需要能量簇来运作
一次性处理两个物品
高级工厂
和基础工厂一样,只是材料不同
以基础工厂两倍的速度一次性处理4个物品
新材料
高级合金
用来制造高级板材和设备
用钢和红铜制造
新武器
胖子核弹发射器
发射迷你核弹
核子手雷
小型可投掷的核弹头
新材料
用注射器攻击一个生物会给它添加Buff
Med-X
给予3分钟的抗性提升
Psycho
给予生命恢复和力量
毒药注射
凋零、反胃、中毒
隐身装置
隐形30秒
新建筑
中续塔
卫星盘
工厂
内含工厂熔炉
导弹发射井
被遗忘的图书馆
在地下生成
内有4个刷怪笼
添加配置文件
修改炸弹爆炸半径
debug模式(默认关闭)
菌丝蔓延(默认开启)
所有导弹的贴图已完工
为导弹增加粒子和爆炸效果
常春藤麦克核弹现在拥有更大的蘑菇云
硫矿石生成率翻倍
原文:
Finished all unfinished features, probably the last version for 1.7.10
Added new Machines
Basic Factory
Hardcore 3x3x3 furnace with in and output queue
Composed from three different blocks: Casing, access hatch and core
Needs energy cluster to operate
Processes two stacks at the same time
Advanced Factory
Same as basic factory, with different blocks
Processes four stacks in half the time
New Material
Advanced Alloy
Used for crafting advanced plates and factories
Made from steel and red copper
New weapons
Fat Man launcher
Shoots mini nukes
Nuka Grenade
Small throwable nuclear warhead
New consumables
Hitting a mob with a syringe will give the effect to it
Med-X
Gives resistance 3 for half a minute
Psycho
Gives regeneration and strengh
Poisnous injection
Wither, nausea and poison
Stealth device
Grants 30 seconds of invisibility
Added new structures
Relay tower
Satellite dish
Factory
Has factory furnaces
Missile silo
Forgotten library
Spawns underground
Has 4 mob spawners
Added config file
Options for changing bomb's radii
Option for debug mode (off by default)
Option for glowing mycelium spread (on by default)
Finished all textures for missiles
Added particles for missiles and small explosions
Ivy Mike now has a big mushroom cloud
Doubled spawn rate for sulfur
准备将Mod更新至1.8版本
导弹
分导式弹头现已可用
所有导弹都可以合成
发射台和目标指示器也有了自己的合成表
为两个导弹添加贴图
新物品
导弹部件
罐子
Tem薄片
三种类型,都只治愈一颗心
导弹工具包和动力甲工具包
各类桶现在可以直接合成了
辐射不再减少防辐射服的耐久度
燃料罐可以通过在合金熔炉里放置一个空罐和一个煤炭的方式获得
蘑菇云动画现在是独立的,而且每次都能正确的工作且不会让你重启客户端
更多的合成表
生物
核爬行者
在一个普通爬行者受到辐射伤害时产生
怕猫
能被闪电充能
走得更慢,引爆时间更长
方块
辐射蘑菇
在一个蘑菇紧挨着死亡草地的时候生成
在死亡草地上快速增值
辐射菌丝
即使没有辐射也长的很慢
当核弹在蘑菇岛上爆炸时产生,或者一个辐射蘑菇生长的足够久也会产生
巨型蘑菇方块
用骨粉催熟辐射蘑菇产生
有时掉落蘑菇
#null方块
没有功能
无材质
无模型
无方块
没什么,就当它不存在好了
原文:
Prepairing update to 1.8
Missiles
MIRV is now functional
All missiles are now craftable
Crafting recipes for deignator and launch pad
Textures for tier 2 missile
New Items
Parts for missiles
Canisters
Tem Flakes
Three different tiers, all heal one heart
New kits for missiles and power armor
Barrels can now be crafted
Radiation won't damage protection suits anymore
Canister of fuel can be created in the alloy furnace with a coal block and an empty canister
Nuclear mushroom's animation is now independent and will work every time without restarting the client
More crafting recipes
Mobs
Nuclear Creeper
Spawns when a creeper gets hurt by radiation
Hates cats
Can be charged
Slower walk speed and longer fuse
Blocks
Nuclear Mushrooms
Spawn when a mushroom is near dead grass
Grows rapidly on dead grass
Radioactive mycelium
Grows slowly even without radiation
Spawn when a nuke hits a mushroom island or when a nuclear mushroom lives long enough
Huge mushroom blocks
Spawn when a nuclear mushroom is fertelized with bone meal
Sometimes drop mushrooms
#null block
does nothing
no texture
no model
no block
nothing, don't acknowledge it's existence
重做蘑菇云特效
特效之间不再相互干扰
强光
添加了更多导弹
所有的T2、T3导弹现在已经可用
吸热和放热导弹
分导式导弹仍然不可用
3D装备
护目镜
目前还没什么功效
防毒面具
免疫毒气手雷和毒气炸弹
T-45动力装甲
对坠落、仙人掌、溺水和辐射伤害有100%抗性(所有装甲部件都穿上的情况下)
铁砧造成更少伤害
拥有12000-16000耐久度
当玩家背包内有核聚变电池时,胸甲部件会自动消耗它
如果没有核聚变电池可用,穿戴T-45会导致缓慢、挖掘疲劳
在有供能的情况下,T-45提供跳跃提升,力量,速度,急迫Buff
不可合成
能通过铁砧消耗钛板修复
Schrabidium装甲现在能用schrabidium锭修复了
核聚变电池
一次性,不可充电
能在某些自然生成结构中找到,一般是坠毁的vertibirds(vertibirds是辐射4里的一种垂直起降飞行器)
内部存能比5个充满电的Schrabidium电池还多
新建筑
降落的vertibird
未来风的直升机,内含T-45动力装甲、核聚变电池和核反应堆
坠毁的vertibird
大部分埋在地下
同样包含T-45动力装甲和核聚变电池
新材料
空金属注射器
医疗针
回复2.5颗心并且除去身上的药水Buff
用完后掉落一个空注射器
现在所有的方块和武器都已经正确的编程了,在游戏中将会显示它们的正确名字
原文:
Remade nuclear mushroom cloud animation
Scale effects don't interfere
Strong light
Added more Missiles
All Tier 2 and 3 missiles are now functional
Endo and exothermic missiles
MIRV still doesn't work
3D armor
Protection goggles
Don't do much for now
Gas mask
Protects against gas grenades and gas bombs
T45-Power Armor
100% resistance against fall, ire, cactus, drowning and radiation damage (only active with all armor pieces)
Less damage by anvils
Has a whopping 12000-16000 durability (depending on piece)
The chest plate will automatically consume fusion cores if the player has some in the inventory
Effects without power: Slowness, mining fatigue
Effects with power: Jump boost, strength, speed, haste
Can not be crafted
Can be repaired in the anvil with titanium plates
Schrabidium armor can now be repaired with schrabidium ingots
Fusion core
Non-rechargable enery source
can be found in some structures, mainly in crashed vertibirds
Has five times more energy than a fully charged schrabidium battery
New structures
Landed vertibird
Futuristic helicopter, contains fusion cores, T45 armor and nuclear reactors
Crashed vertibird
Biggest portion of this structure is burried underground
Also contains power armor and fusion cores
New consumables
Empty metal syringe
Stimpak
Heals 2.5 hearts and removes potion effects
Will drop an empty metal syringe on use
All new items and blocks now have correct entries in the language system andwill display their proper name.
导弹
四种不同等级
目前还有少数正在完善
不同的弹头,例如高爆、燃烧、集束、攻坚以及核弹头
目标指示器
右键一个方块设定坐标
发射导弹前的必须步骤
发射台
需要一枚可用导弹,设定好的坐标以及能量
能用电缆供能
新钢制方块
钢墙
有四个朝向
非常薄的钢方块
钢转角
相当于两个钢墙
钢屋顶
非常薄的钢板
钢杆
钢脚手架
会被用于发射导弹
防辐射服
整套提供辐射保护
头盔提供毒气保护
指南方块
右键会给予玩家几本成书
目前未完成
目前只有2本指南
乏核燃料
当一个燃料棒耗尽周期时在反应堆中产生
能被加工成核废料
在离心机中可以回收一些金属粒
蘑菇云
只有小男孩、胖子、小玩意和核导弹引爆时会产生
未来所有核武器和Schrabidium爆炸物都会有该效果
更新Forge要求,现在Mod需要10.13.4.1558版本的Forge
改动
气体离心机现在叫离心机了
改变了方块遭遇核爆冲击波时的反应
方块会被冲击波削弱而不是直接摧毁(例如黑曜石砖会变成黑曜石,混凝土会变成砂砾)
修复Bug
电缆现在不再传输无限量的能量了
原文:
Missiles
Come in four different Tiers
Only a few of the missiles are working atm
Different types like HE, incendiary, cluster, bunker buster, nuclear, etc.
Target designator
Right-clicking a block will saye it's coordinates
Is required for launching a missile
Launch pad
Requires a functional missile, a set target designator and energy
Can collect energy from wires
New steel blocks
Steel wall
Can be rotated in four directions
Very thinn steel block
Steel corner
Two merged steel walls
Steel roof
Very thin steel plate
Steel beam
Steel scaffold
Will be used for launching missiles
Hazmat suit
Full set protects against radiation
Helemt protects against gas
Guide book
Right-clicking will give the player some written books
Currently incomplete
Only two information books right now
Depleted Fuel Rods
Are created when a fuel rod inside a nuclear reactor runs out of operation points
Can be crafted into nuclear waste
Can be processed by the centrifuge to regain some nuggets
Nuclear Mushroom Cloud
Only active for Little Boy, Fat Man, the Gadget and the nuclear missile
Will be added to all other nukes and Schrabidium explosives
Updated Forge Version. This Mod now requires 10.13.4.1558 for 1.7.10
Changes
Gas Centrifuge is now called Centrifuge
Changed way how bricks work
Instead of breaking, the block will transform ino a weaker version (eg. obsidian bricks turn into obsidian, concrete bricks turn into gravel)
Bugfixes
Wires don't emit infinite power
新方块
引爆线
可以被红石或者爆炸激活
爆炸半径非常小
爆炸桶
可以用火、爆炸或子弹引爆
更强的爆炸,散播火焰
辐射性桶
会被其他爆炸引爆
大范围爆炸
辐射污染比爆炸更为严重
即使未引爆也会对接近的玩家造成伤害
新枪械
被诅咒的左轮
比黄金左轮威力更大
随机给予使用者凋零Debuff
新食物
辐射棉花糖
同时给予Buff和Debuff
新建筑
废弃核电站
内有被铀和钚装满的箱子
有一个上面摆放了许多放射性桶的小广场
塔楼内有一颗可以使用的核弹
无线电站中现在有红桶了
新装备
恶行之假面
和以撒的结合一点关系都没有
Bug修复
粉末合成替代了金属粒合成,现在你需要2个锭来获得2撮粉末
修复了离心机的合成表
原文:
New Blocks
Det Cord
Activated by redstone or explosions
Very small explosion range
Exposive barrel
Activated by fire, explosions or bullets
Bigger explosion, fire
Radioactive barrel
Activated by explosions
Very large explosion
Contamination effect upon destruction
Hurts nearby players if too close even if not activated
New Gun
Cursed Gun
Does even more damage than a golden revolver
Has random chance of giving the user a shor wither effect
New food
Radioactive Cotton Candy
Gives both good and bad effects
New structure
Abandoned nuclear power plant
Containes many chests filled with uranium and plutonium
Has a small platform with many radioactive barrels
Free nuke inside the tower
Red barrels are now found in the radio station
New armor
Mask of infamy
Totally not a the binding of isaac related item
Bug fixes
Powder recipes overrode nugget recipes, now you need two ingots to get two piles of powder
Fixed centrifuge tower recipe
Added the prototype
Doesn't use bomb-specific items
However, it needs rods and cells
4x Schrabidium trisulfide, 4x Uranium Fuel Rod, 4x Lead Rod, 2x Neptunium Fuel Rod
Can also be directly ignited by the igniter item (only works with direct right click)
Added Schrabidium armor and tools
Every piece of armor gives 1-3 potion effects
If the damage is lower than 20, you get no damage
If the damage is higher than 20, you get only 2-4 damage
Added burned out Schrandidium Rod
Added a new element to the periodic table
All bombs are now 10 times harder to craft
添加原型
无需使用炸弹专用的物品
然而,它需要燃料棒和电池
4x Schrabidium trisulfide, 4x 铀燃料棒, 4x 铅棒, 2x 镎燃料棒
也可以直接被点火器物品点燃(直接右键才有用)
添加Schrabidium装备和工具
每部分装备提供1-3种药水效果
低于20的伤害不会受伤
高于20的伤害只会受到2-4点伤害
添加枯竭的Schrabidium棒
为元素周期表添加一种新元素
所有炸弹现在都以10倍难度来合成
Syringes
Can be crafted into antidote
right clicking the antidote will remove all potion effects
Can also be crafted into AWESOME
AWESOME lasts 50 seconds and gives effects simular to a schrabidium apple
Bugfixes
Fixed the doors of the radio station
Also added signs
Fixed revolvers to harm other players
New electricity related blocks
Coal generator
Needs coal and water to produce energy
Battery
Can store huge ammounts of power and releases it if it's powered by redstone
Battery items
Four new batteries which can store some energy
Default battery can be crafted with redstone and iron plates
Advanced battery is made out of sulfur and lead dust
Schrabidium battery contains schrabidium and neptunium dust
The infinite battery is creative-only and never runs out of power
The power network is more efficient now, more improvements to come.
注射器
可以合成解药
右键解药可以清除所有药水效果
也可以合成AWESOME
AWESOME可以给予50秒跟schrabidium苹果一样的药水效果
Bug修复
修复广播站的门
同时添加告示牌
左轮手枪可以伤害其他玩家了
新的有关电力的方块
煤炭发电机
需要煤炭和水产生能量
电池
可以储存巨大能量且可以被红石信号充能释放能量
电池物品
可以储存能量的四种新电池
电池默认可以被红石和铁板合成
高级电池由硫粉和铅粉合成
Schrabidium电池由schrabidium粉和镎粉合成
无限电池为创造物品且拥有无限能量
能源网络现在效率更高了,更多的改善即将到来.
Added the deuterium extractor
Uses power to seperate hydrogen isotopes
Needs water, sulfur and empty cells in order to work
Deuterium cells
Used to craft Ivy Mike's deuterium tank
Bugfixing
Schrabidium Apples
Come in three different variants, crafted like a golden apple
Light apple is crafted with schrabidium nuggets
Medium with ingots
Strong with blocks
Added new experimental feature to the test block
New grenades
Schrabidium all in one grenade combines the properties of all other grenades except the drill
Mark VI drill grenade digs a giant hole into the ground
添加氘提取器
使用能量来分离氢同位素
需要水,硫和空元件才能发挥作用
氘元件
用于制作常春藤迈克的氘罐
修复bug
Schrabidium苹果
有三种不同的款式,像金苹果一样合成
小型的苹果由Schrabidium粒合成
中型的由锭合成
大型的由块合成
随方块变强
对测试方块增加更多特性
新型手雷
Schrabidium手雷结合了除钻头以外的所有其他手雷的特性
钻地手雷MarkVI可以在地上挖一个巨大的洞
New Grenades
Lightning grenade spawns a single lighning on impact
Poison grenade contaminates a small area
Gas grenade gives all mobs in a small radius bad potion effects
Flare grenade creates the ender dragon death effect
Bugfixing
Rebalanced the spawning of radio stations
Fixed revolvers, they now work in gm0
Fixed revolvers, they now work in SMP
Revolvers still can't hurt other players. dunno.
Registered some missing tile entities. This does not affect the gameplay, but it will make technical things work better and decreases the ammount of spontaneous crashes
新型手雷
闪电手雷会制造一次雷击
毒药手雷会制造一小片区域的污染物
毒气手雷会给予小半径所有的怪物负面药水buff
闪光手雷会制造末影龙死亡的效果
修复bug
重新平衡广播站的生成
左轮手枪现在可以在生存模式下使用
左轮手枪现在可以在多人模式下使用
左轮手枪仍旧不能伤害其他玩家,不知道为什么
注册一些丢失的方块实体,不影响游玩,但会让一些技术性问题更好工作及减少大量的自发性崩溃
(Version 1.0.9 was skipped, it wasn't finished and only used for testing, same goes for 1.0.8A)
World Generator
Added abandoned radio stations
Custom chest loot
Only generate in plain biome
Old Radio Antenna
Has one chest with loot
Generates in plaines, deserts, forests, mountaines, etc
New Blocks
Radio station themed Blocks (not craftable yet)
Schrabidium block
Revolvers
Come in four different tiers
Simple: Does 5 - 15 damage
Enhanced: 15 - 25 damage
Golden: 25 - 35 damage
Schrabidium: Depending, if the target is a Living entity, it will set it's health to 0. If it's like a minecart or a item frame, it does 10000 - 100000 damage
Fixed bug that sulfur ore won't spawn
Rebalenced reactors
Can now hold 10 times the power and the heat
Can now store 10 times more water and coolant. You know what, let's make it 100x.
Water and coolant cells not contain 100x the fluid (which makes the reactor just drain it's fluids slower)
Rods now last 100 times longer
(1.0.9版本跳过了,它没有完成且仅用于测试,跟1.0.8A一样)
世界生成
添加废弃的广播站
自定义箱子宝物
仅生成在平原生物群系
老旧的收音机天线
有一个带宝物的箱子
生成在平原,沙漠,雨林,高山等生物群系
新方块
广播站主题方块(还不能合成)
Schrabidium方块
左轮手枪
拥有4种不同的等级
简单:造成5-15点伤害
强化:15-20点伤害
金制:25-35点伤害
Schrabidium制:取决于它的目标,如果目标是一个生物实体,会将它的血量降至0,如果像矿车或物品框,它会造成10000-100000点伤害
修复硫矿不生成的bug
重新平衡反应堆
现在可以承受10倍的能量和热量
现在可以储存10倍的水和冷却液,你知道吗,让它储存100倍
水喝冷却液元件不会储存100倍的液体(使反应堆吸收液体的速度更慢)
燃料棒燃烧时间延长100倍
Version 1.0.8 is finally fully (more or less) server compatible!
Removed mushroom cloud due to technical limitations
Added test armor
Changed the render so the armor wouldn't crash the server
Added F.L.E.I.J.A.
Added two new kits
Commercially Kit contains various cells, reactors and furnaces
F.L.E.I.J.A. Kit comes with the bomb itself and it's components
Added test missile box
Spawns an explosive rocket
Targets automaticly x (rocketbox) + 150
More changes, improovements and types to come!
1.0.8版本终于完全(或多或少)兼容服务器
因为技术限制移除蘑菇云
添加测试装备
更改了渲染使装备不会使服务器崩溃
添加F.L.E.I.J.A
添加两个新套件
有利的套件包含几种电池,反应堆和熔炉
F.L.E.I.J.A套件及炸弹本身与组件
添加测试导弹箱
生成一个爆炸性的火箭
目标自动为x坐标(导弹箱)+150
更多更改,改善和种类即将到来
Added crafting recipes for water cells, coolant cells and fuel cells
Endothermic and Exothermic bombs
Cools or heats the surrounding area
Levitation bomb
Lifts blocks 50 meters up
Changes some crafting recipes
Circuits
Come in five different tiers, made with new wires
Multi Purpose Bomb: Scrambled Mode
Allows to only use one item (for half the effect)
It is also possible to mix some items for different effects
Rebalanced some radii
为水元件,冷却元件和燃料元件添加合成配方
吸热和放热炸弹
冷却或加热地区
悬浮炸弹
将方块升到50米高
更改一些合成配方
电路
五种不同等级,由新线缆做成
多目标炸弹:加扰模式
允许使用一个物品(一半效果)
混入不同物品可以有不同效果
重新平衡一些半径
Added Nuclear Reactor
Generates Energy
Needs Water to generate energy and coolant to keep heat levels down
Can be connected via red copper ports
Electric Furnace
Uses electric power to smelt items
can be connected via red copper ports
Coated Red Copper Wire
Transfers energy
Power split not finished yet, furnaces only get charged one at a time
Grenades
Five new types of grenades
Generic, big, frag, fire frag and cluster
More types to come!
Craftable
添加核反应堆
产生能量
需要水产生能量和冷却热量
可以通过红铜端口连接
电力熔炉
使用电力来熔炼物品
可以通过红铜端口连接
涂层红铜线缆
传输能量
电力分流还未完成时熔炉只能充电一次
手雷
五种新型手雷
通用,大,碎片,火碎片和簇
更多种类即将到来
可以合成
Added multiple fuel rods (dual and quad)
New nuclear powered furnaces
Nuclear furnace uses radioactive elements to smelt items crazy fast
RTG furnace uses 3 RTG Pellets as fuel, those pellets last for ever!
New crafting items (copper plates, RTG unit)
添加多重燃料棒(双重和四重)
新的核动力熔炉
核燃料使用辐射性元素来达到疯狂的燃烧速率
RTG熔炉使用3个RTG靶丸当做燃料,靶丸会一直燃烧
新的可合成物品(铜板,RTG单元)
First Public Release (1.0.1):
World Gen with ores
Crafting recipes for ingots and parts
Different nukes
Machines (alloy furnaces, centrifuges, breeding reactors)
Procedural explosion algorythm which reduce lag when detonating nukes
Other types of explosives
首个公开版本发布(1.0.1)
世界矿物生成
部分物品和金属锭的合成配方
不同的核弹
机器(合金炉,离心机,增殖反应堆)
爆炸程序算法减少了引爆核武器时的滞后现象
其它种类的爆炸